* [Unity Addressables](index.md)
  * [Upgrading to the Addressables system](AddressableAssetsMigrationGuide.md)
  * [Getting started](AddressableAssetsGettingStarted.md)
  * [Overview of Addressables](AddressableAssetsOverview.md)
  * [Configuring Addressables](Configuration.md)
* [Managing Addressables in the Editor](editor/AddressableAssetsDevelopmentCycle.md)
  * [Addressables system settings](editor/AddressableAssetSettings.md)
  * [Packing groups into AssetBundles](editor/building-content/PackingGroupsAsBundles.md)
  * [Groups](editor/groups/Groups.md)
    * [The Groups Window](editor/groups/GroupsWindow.md)
    * [Group Templates](editor/groups/GroupTemplates.md)
    * [Group Schemas](editor/groups/GroupSchemas.md)
      * [Content Packing & Loading](editor/groups/ContentPackingAndLoadingSchema.md)
      * [Prevent Updates Schema](editor/groups/UpdateRestrictionSchema.md)
  * [Labels](editor/labels/Labels.md)
  * [Profiles](editor/profiles/AddressableAssetsProfiles.md)
    * [Profile Variables](editor/profiles/ProfileVariables.md)
  * [AssetReferences](editor/AssetReferences.md)
* [Building Addressable content](editor/building-content/Builds.md)
  * [Making builds](editor/building-content/BuildingContent.md)
  * [Asset Dependencies](editor/building-content/AssetDependencies.md)
  * [Build customization](editor/building-content/BuildPlayerContent.md)
  * [Building Sprite Atlases](editor/building-content/AddressablesAndSpriteAtlases.md)
  * [Building Shaders](editor/building-content/BuildingShaders.md)
  * [Build artifacts](editor/building-content/BuildArtifacts.md)
  * [Content update builds](editor/building-content/ContentUpdateWorkflow.md)
  * [Build layout report](editor/building-content/BuildLayoutReport.md)
  * [Build profile log](editor/building-content/BuildProfileLog.md)
* [Distributing remote content](content-distribution/RemoteContentDistribution.md)
  * [Cloud Content Delivery service](content-distribution/AddressablesCCD.md)
  * [Editor asset hosting services](content-distribution/AddressableAssetsHostingServices.md)
* [Using Addressables at runtime](runtime/RuntimeAddressables.md)
  * [Initialization](runtime/InitializeAsync.md)
  * [Memory management](runtime/MemoryManagement.md)
  * [Loading Addressable assets](runtime/LoadingAddressableAssets.md)
    * [Load Operation Handles](runtime/AddressableAssetsAsyncOperationHandle.md)
    * [Loading a single asset](runtime/LoadingSingleAssets.md)
    * [Loading multiple assets](runtime/LoadingMultipleAssets.md)
    * [Loading an AssetReference](runtime/LoadingAssetReferences.md)
    * [Loading a Scene](runtime/LoadingScenes.md)
    * [Synchronous Addressables](runtime/SynchronousAddressables.md)
    * [Modifying content locations at runtime](runtime/TransformInternalId.md)
    * [Preloading dependencies](runtime/DownloadDependenciesAsync.md)
    * [Loading AssetBundles](runtime/LoadingAssetBundles.md)
  * [Unloading Addressable assets](runtime/UnloadingAddressableAssets.md)
  * [Managing catalogs at runtime](runtime/LoadContentCatalogAsync.md)
  * [Getting addresses at runtime](runtime/GetRuntimeAddress.md)
  * [Modification events](editor/ModificationEvents.md)
* [Diagnostic Tools](editor/tools/DiagnosticTools.md)
  * [Profiler Module](editor/tools/ProfilerModule.md)
  * [Event viewer](editor/tools/EventViewer.md)
  * [Analyze tool](editor/tools/AnalyzeTool.md)
  * [Addressables Report](editor/tools/AddressablesReportOverview.md)
    * [Summary Tab](editor/tools/AddressablesReportSummaryTab.md)
    * [Explore Tab](editor/tools/AddressablesReportExploreTab.md)
    * [Potential Issues Tab](editor/tools/AddressablesReportPotentialIssuesTab.md)
    * [Addressables Report Inspector](editor/tools/AddressablesReportInspector.md)
* [Common Project Goals](common-workflows/CommonProjectGoals.md)
  * [Loading Content from Multiple Projects](common-workflows/MultiProject.md)
  * [Using Addressables and CI pipelines](common-workflows/ContinuousIntegration.md)
* [Samples](samples/SamplesOverview.md)
  * [AddressablesUtility](samples/AddressablesUtility.md)
  * [ComponentReference](samples/ComponentReference.md)
  * [Custom Analyze Rules](samples/CustomAnalyzeRules.md)
  * [Custom Build and Playmode Scripts](samples/CustomBuildAndPlaymodeScripts.md)
  * [Disable Asset Import on Build](samples/DisableAssetImportOnBuild.md)
  * [Import Existing Group](samples/ImportExistingGroup.md)
  * [Prefab Spawner](samples/PrefabSpawner.md)