# Wuhu Island Testing Experimental version of the Wuhu Island mod for Bonelab. ## Structure This defines some folder structure guidelines, which are meant to provide an easy-to-manage filesystem. ### Base ```sh Assets/ ├── WuhuIsland/ # The main project folder ├── Common/ # Shared assets used across all scenes │ ├── Materials/ # All materials including water, environment │ ├── Models/ # Base models from Wii Sports Resort │ ├── Prefabs/ # Core prefabs used across scenes │ └── Shaders/ # Custom shaders │ ├── Scenes/ │ ├── Base/ # The main prefabbed layout │ ├── Day/ # Day-specific assets & scene │ ├── Night/ # Night-specific assets & scene │ └── Sunset/ # Sunset-specific assets & scene │ ├── Addons/ # Additional content like Daisy Cruiser │ ├── Models/ │ ├── Materials/ │ └── Prefabs/ │ └── Settings/ # Scene-specific configurations ├── Lighting/ ├── PostProcessing/ └── Skyboxes/ ``` ### Models/Materials/Textures ```sh Common/ ├── Models/ # FBX/OBJ files ├── Materials/ # Unity material files (.mat) └── Textures/ # Source image files (PNG/TGA/etc) ├── Terrain/ ├── Buildings/ └── Props/ ``` ### Inside of Model ```sh Models/ └── WuhuPlaza/ ├── WuhuPlaza.fbx ├── Materials/ └── Textures/ ```