using System; #if UNITY_EDITOR using UnityEditor; namespace UnityEditor.XR.Management { [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] public sealed class XRSupportedBuildTargetAttribute : Attribute { /// <summary> /// String representation of <see href="https://docs.unity3d.com/ScriptReference/BuildTargetGroup.html">UnityEditor.Build.BuildTargetGroup /// </summary> public BuildTargetGroup buildTargetGroup { get; set; } /// <summary> /// Array of BuildTargets, each of which is the representation of <see href="https://docs.unity3d.com/ScriptReference/BuildTarget.html">UnityEditor.Build.BuildTarget /// aligned with <see cref="buildTargetGroup"/>. /// /// Currently only advisory. /// </summary> public BuildTarget[] buildTargets { get; set; } private XRSupportedBuildTargetAttribute() { } /// <summary>Constructor for attribute. We assume that all build targets for this group will be supported.</summary> /// <param name="buildTargetGroup">Build Target Group that will be supported.</param> public XRSupportedBuildTargetAttribute(BuildTargetGroup buildTargetGroup) { this.buildTargetGroup = buildTargetGroup; } /// <summary>Constructor for attribute</summary> /// <param name="buildTargetGroup">Build Target Group that will be supported.</param> /// <param name="buildTargets">The set of build targets of Build Target Group that will be supported.</param> public XRSupportedBuildTargetAttribute(BuildTargetGroup buildTargetGroup, BuildTarget[] buildTargets) { this.buildTargetGroup = buildTargetGroup; this.buildTargets = buildTargets; } } } #endif