using UnityEditor.Build.Content; namespace UnityEditor.Build.Pipeline.Interfaces { /// <summary> /// Base interface for the generating deterministic identifiers for different parts of the build pipeline. /// </summary> public interface IDeterministicIdentifiers : IContextObject { /// <summary> /// Generates a deterministic internal file name from the passed in name. /// </summary> /// <param name="name">Name identifier for internal file name generation</param> /// <returns>Deterministic file name.</returns> string GenerateInternalFileName(string name); /// <summary> /// Generates a deterministic id for a given object in the build. /// </summary> /// <param name="objectID">Object identifier to for id generation.</param> /// <returns><c>long</c> representing the id of the objectID.</returns> long SerializationIndexFromObjectIdentifier(ObjectIdentifier objectID); } }