using System; using System.Collections.Generic; using UnityEditor.Build.Content; namespace UnityEditor.Build.Pipeline.Interfaces { /// /// The importer data about a sprite asset. /// [Serializable] public class SpriteImporterData { /// /// Property if this sprite asset is packed by the sprite packer. /// public bool PackedSprite { get; set; } /// /// Object identifier of the source texture for the sprite. /// public ObjectIdentifier SourceTexture { get; set; } } /// /// Base interface for the storing sprite importer data for sprite assets. /// public interface IBuildSpriteData : IContextObject { /// /// Map of sprite asset to importer data. /// Dictionary ImporterData { get; } } }