using System; using System.Collections.Generic; using UnityEditor.Build.Content; namespace UnityEditor.Build.Pipeline.Interfaces { /// <summary> /// The importer data about a sprite asset. /// </summary> [Serializable] public class SpriteImporterData { /// <summary> /// Property if this sprite asset is packed by the sprite packer. /// </summary> public bool PackedSprite { get; set; } /// <summary> /// Object identifier of the source texture for the sprite. /// </summary> public ObjectIdentifier SourceTexture { get; set; } } /// <summary> /// Base interface for the storing sprite importer data for sprite assets. /// </summary> public interface IBuildSpriteData : IContextObject { /// <summary> /// Map of sprite asset to importer data. /// </summary> Dictionary<GUID, SpriteImporterData> ImporterData { get; } } }