using System; using System.Collections.Generic; using UnityEditor.Build.Content; namespace UnityEditor.Build.Pipeline.Interfaces { /// <summary> /// The extended data about an asset. /// </summary> [Serializable] public class ExtendedAssetData { /// <summary> /// List of object identifiers that are classified as asset representations (sub assets). /// </summary> public List<ObjectIdentifier> Representations { get; set; } /// <summary> /// Default constructor, initializes properties to defaults /// </summary> public ExtendedAssetData() { Representations = new List<ObjectIdentifier>(); } } /// <summary> /// Base interface for the storing extended data about an asset. /// </summary> public interface IBuildExtendedAssetData : IContextObject { /// <summary> /// Map of asset to extended data about an asset. /// </summary> Dictionary<GUID, ExtendedAssetData> ExtendedData { get; } } }