using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.ScriptableBuildPipeline.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.ScriptableBuildPipeline.Test.Fixtures")] [assembly: InternalsVisibleTo("PerformanceTests.Editor")] [assembly: InternalsVisibleTo("SBPDebug.Editor")] [assembly: InternalsVisibleTo("SBPDebug.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.Addressables.Editor")]