//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Diagnostics;
using Unity.IL2CPP.CompilerServices;

#pragma warning disable 0660, 0661

namespace Unity.Mathematics
{
    /// <summary>A 4 component vector of bools.</summary>
    [DebuggerTypeProxy(typeof(bool4.DebuggerProxy))]
    [System.Serializable]
    [Il2CppEagerStaticClassConstruction]
    public partial struct bool4 : System.IEquatable<bool4>
    {
        /// <summary>x component of the vector.</summary>
        [MarshalAs(UnmanagedType.U1)]
        public bool x;
        /// <summary>y component of the vector.</summary>
        [MarshalAs(UnmanagedType.U1)]
        public bool y;
        /// <summary>z component of the vector.</summary>
        [MarshalAs(UnmanagedType.U1)]
        public bool z;
        /// <summary>w component of the vector.</summary>
        [MarshalAs(UnmanagedType.U1)]
        public bool w;


        /// <summary>Constructs a bool4 vector from four bool values.</summary>
        /// <param name="x">The constructed vector's x component will be set to this value.</param>
        /// <param name="y">The constructed vector's y component will be set to this value.</param>
        /// <param name="z">The constructed vector's z component will be set to this value.</param>
        /// <param name="w">The constructed vector's w component will be set to this value.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool4(bool x, bool y, bool z, bool w)
        {
            this.x = x;
            this.y = y;
            this.z = z;
            this.w = w;
        }

        /// <summary>Constructs a bool4 vector from two bool values and a bool2 vector.</summary>
        /// <param name="x">The constructed vector's x component will be set to this value.</param>
        /// <param name="y">The constructed vector's y component will be set to this value.</param>
        /// <param name="zw">The constructed vector's zw components will be set to this value.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool4(bool x, bool y, bool2 zw)
        {
            this.x = x;
            this.y = y;
            this.z = zw.x;
            this.w = zw.y;
        }

        /// <summary>Constructs a bool4 vector from a bool value, a bool2 vector and a bool value.</summary>
        /// <param name="x">The constructed vector's x component will be set to this value.</param>
        /// <param name="yz">The constructed vector's yz components will be set to this value.</param>
        /// <param name="w">The constructed vector's w component will be set to this value.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool4(bool x, bool2 yz, bool w)
        {
            this.x = x;
            this.y = yz.x;
            this.z = yz.y;
            this.w = w;
        }

        /// <summary>Constructs a bool4 vector from a bool value and a bool3 vector.</summary>
        /// <param name="x">The constructed vector's x component will be set to this value.</param>
        /// <param name="yzw">The constructed vector's yzw components will be set to this value.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool4(bool x, bool3 yzw)
        {
            this.x = x;
            this.y = yzw.x;
            this.z = yzw.y;
            this.w = yzw.z;
        }

        /// <summary>Constructs a bool4 vector from a bool2 vector and two bool values.</summary>
        /// <param name="xy">The constructed vector's xy components will be set to this value.</param>
        /// <param name="z">The constructed vector's z component will be set to this value.</param>
        /// <param name="w">The constructed vector's w component will be set to this value.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool4(bool2 xy, bool z, bool w)
        {
            this.x = xy.x;
            this.y = xy.y;
            this.z = z;
            this.w = w;
        }

        /// <summary>Constructs a bool4 vector from two bool2 vectors.</summary>
        /// <param name="xy">The constructed vector's xy components will be set to this value.</param>
        /// <param name="zw">The constructed vector's zw components will be set to this value.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool4(bool2 xy, bool2 zw)
        {
            this.x = xy.x;
            this.y = xy.y;
            this.z = zw.x;
            this.w = zw.y;
        }

        /// <summary>Constructs a bool4 vector from a bool3 vector and a bool value.</summary>
        /// <param name="xyz">The constructed vector's xyz components will be set to this value.</param>
        /// <param name="w">The constructed vector's w component will be set to this value.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool4(bool3 xyz, bool w)
        {
            this.x = xyz.x;
            this.y = xyz.y;
            this.z = xyz.z;
            this.w = w;
        }

        /// <summary>Constructs a bool4 vector from a bool4 vector.</summary>
        /// <param name="xyzw">The constructed vector's xyzw components will be set to this value.</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool4(bool4 xyzw)
        {
            this.x = xyzw.x;
            this.y = xyzw.y;
            this.z = xyzw.z;
            this.w = xyzw.w;
        }

        /// <summary>Constructs a bool4 vector from a single bool value by assigning it to every component.</summary>
        /// <param name="v">bool to convert to bool4</param>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool4(bool v)
        {
            this.x = v;
            this.y = v;
            this.z = v;
            this.w = v;
        }


        /// <summary>Implicitly converts a single bool value to a bool4 vector by assigning it to every component.</summary>
        /// <param name="v">bool to convert to bool4</param>
        /// <returns>Converted value.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static implicit operator bool4(bool v) { return new bool4(v); }


        /// <summary>Returns the result of a componentwise equality operation on two bool4 vectors.</summary>
        /// <param name="lhs">Left hand side bool4 to use to compute componentwise equality.</param>
        /// <param name="rhs">Right hand side bool4 to use to compute componentwise equality.</param>
        /// <returns>bool4 result of the componentwise equality.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator == (bool4 lhs, bool4 rhs) { return new bool4 (lhs.x == rhs.x, lhs.y == rhs.y, lhs.z == rhs.z, lhs.w == rhs.w); }

        /// <summary>Returns the result of a componentwise equality operation on a bool4 vector and a bool value.</summary>
        /// <param name="lhs">Left hand side bool4 to use to compute componentwise equality.</param>
        /// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
        /// <returns>bool4 result of the componentwise equality.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator == (bool4 lhs, bool rhs) { return new bool4 (lhs.x == rhs, lhs.y == rhs, lhs.z == rhs, lhs.w == rhs); }

        /// <summary>Returns the result of a componentwise equality operation on a bool value and a bool4 vector.</summary>
        /// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
        /// <param name="rhs">Right hand side bool4 to use to compute componentwise equality.</param>
        /// <returns>bool4 result of the componentwise equality.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator == (bool lhs, bool4 rhs) { return new bool4 (lhs == rhs.x, lhs == rhs.y, lhs == rhs.z, lhs == rhs.w); }


        /// <summary>Returns the result of a componentwise not equal operation on two bool4 vectors.</summary>
        /// <param name="lhs">Left hand side bool4 to use to compute componentwise not equal.</param>
        /// <param name="rhs">Right hand side bool4 to use to compute componentwise not equal.</param>
        /// <returns>bool4 result of the componentwise not equal.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator != (bool4 lhs, bool4 rhs) { return new bool4 (lhs.x != rhs.x, lhs.y != rhs.y, lhs.z != rhs.z, lhs.w != rhs.w); }

        /// <summary>Returns the result of a componentwise not equal operation on a bool4 vector and a bool value.</summary>
        /// <param name="lhs">Left hand side bool4 to use to compute componentwise not equal.</param>
        /// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
        /// <returns>bool4 result of the componentwise not equal.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator != (bool4 lhs, bool rhs) { return new bool4 (lhs.x != rhs, lhs.y != rhs, lhs.z != rhs, lhs.w != rhs); }

        /// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool4 vector.</summary>
        /// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
        /// <param name="rhs">Right hand side bool4 to use to compute componentwise not equal.</param>
        /// <returns>bool4 result of the componentwise not equal.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator != (bool lhs, bool4 rhs) { return new bool4 (lhs != rhs.x, lhs != rhs.y, lhs != rhs.z, lhs != rhs.w); }


        /// <summary>Returns the result of a componentwise not operation on a bool4 vector.</summary>
        /// <param name="val">Value to use when computing the componentwise not.</param>
        /// <returns>bool4 result of the componentwise not.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator ! (bool4 val) { return new bool4 (!val.x, !val.y, !val.z, !val.w); }


        /// <summary>Returns the result of a componentwise bitwise and operation on two bool4 vectors.</summary>
        /// <param name="lhs">Left hand side bool4 to use to compute componentwise bitwise and.</param>
        /// <param name="rhs">Right hand side bool4 to use to compute componentwise bitwise and.</param>
        /// <returns>bool4 result of the componentwise bitwise and.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator & (bool4 lhs, bool4 rhs) { return new bool4 (lhs.x & rhs.x, lhs.y & rhs.y, lhs.z & rhs.z, lhs.w & rhs.w); }

        /// <summary>Returns the result of a componentwise bitwise and operation on a bool4 vector and a bool value.</summary>
        /// <param name="lhs">Left hand side bool4 to use to compute componentwise bitwise and.</param>
        /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
        /// <returns>bool4 result of the componentwise bitwise and.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator & (bool4 lhs, bool rhs) { return new bool4 (lhs.x & rhs, lhs.y & rhs, lhs.z & rhs, lhs.w & rhs); }

        /// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool4 vector.</summary>
        /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
        /// <param name="rhs">Right hand side bool4 to use to compute componentwise bitwise and.</param>
        /// <returns>bool4 result of the componentwise bitwise and.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator & (bool lhs, bool4 rhs) { return new bool4 (lhs & rhs.x, lhs & rhs.y, lhs & rhs.z, lhs & rhs.w); }


        /// <summary>Returns the result of a componentwise bitwise or operation on two bool4 vectors.</summary>
        /// <param name="lhs">Left hand side bool4 to use to compute componentwise bitwise or.</param>
        /// <param name="rhs">Right hand side bool4 to use to compute componentwise bitwise or.</param>
        /// <returns>bool4 result of the componentwise bitwise or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator | (bool4 lhs, bool4 rhs) { return new bool4 (lhs.x | rhs.x, lhs.y | rhs.y, lhs.z | rhs.z, lhs.w | rhs.w); }

        /// <summary>Returns the result of a componentwise bitwise or operation on a bool4 vector and a bool value.</summary>
        /// <param name="lhs">Left hand side bool4 to use to compute componentwise bitwise or.</param>
        /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
        /// <returns>bool4 result of the componentwise bitwise or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator | (bool4 lhs, bool rhs) { return new bool4 (lhs.x | rhs, lhs.y | rhs, lhs.z | rhs, lhs.w | rhs); }

        /// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool4 vector.</summary>
        /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
        /// <param name="rhs">Right hand side bool4 to use to compute componentwise bitwise or.</param>
        /// <returns>bool4 result of the componentwise bitwise or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator | (bool lhs, bool4 rhs) { return new bool4 (lhs | rhs.x, lhs | rhs.y, lhs | rhs.z, lhs | rhs.w); }


        /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool4 vectors.</summary>
        /// <param name="lhs">Left hand side bool4 to use to compute componentwise bitwise exclusive or.</param>
        /// <param name="rhs">Right hand side bool4 to use to compute componentwise bitwise exclusive or.</param>
        /// <returns>bool4 result of the componentwise bitwise exclusive or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator ^ (bool4 lhs, bool4 rhs) { return new bool4 (lhs.x ^ rhs.x, lhs.y ^ rhs.y, lhs.z ^ rhs.z, lhs.w ^ rhs.w); }

        /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool4 vector and a bool value.</summary>
        /// <param name="lhs">Left hand side bool4 to use to compute componentwise bitwise exclusive or.</param>
        /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
        /// <returns>bool4 result of the componentwise bitwise exclusive or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator ^ (bool4 lhs, bool rhs) { return new bool4 (lhs.x ^ rhs, lhs.y ^ rhs, lhs.z ^ rhs, lhs.w ^ rhs); }

        /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool4 vector.</summary>
        /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
        /// <param name="rhs">Right hand side bool4 to use to compute componentwise bitwise exclusive or.</param>
        /// <returns>bool4 result of the componentwise bitwise exclusive or.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 operator ^ (bool lhs, bool4 rhs) { return new bool4 (lhs ^ rhs.x, lhs ^ rhs.y, lhs ^ rhs.z, lhs ^ rhs.w); }




        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xxww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, x, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, z, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; y = value.y; z = value.z; w = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xywx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xywy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xywz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, w, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; y = value.y; w = value.z; z = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xyww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, y, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, y, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; z = value.y; y = value.z; w = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, w, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; z = value.y; w = value.z; y = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xzww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, z, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, y, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; w = value.y; y = value.z; z = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, z, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; w = value.y; z = value.z; y = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 xwww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(x, w, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, z, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; x = value.y; z = value.z; w = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, w, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; x = value.y; w = value.z; z = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yxww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, x, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yywx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yywy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yywz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yyww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, y, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, x, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; z = value.y; x = value.z; w = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, w, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; z = value.y; w = value.z; x = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 yzww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, z, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, x, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; w = value.y; x = value.z; z = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, z, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; w = value.y; z = value.z; x = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 ywww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(y, w, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, y, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; x = value.y; y = value.z; w = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, w, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; x = value.y; w = value.z; y = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zxww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, x, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, x, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; y = value.y; x = value.z; w = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zywx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, w, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; y = value.y; w = value.z; x = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zywy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zywz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zyww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, y, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zzww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, z, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, x, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; w = value.y; x = value.z; y = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, y, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; w = value.y; y = value.z; x = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 zwww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(z, w, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, y, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; x = value.y; y = value.z; z = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, z, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; x = value.y; z = value.z; y = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wxww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, x, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, x, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; y = value.y; x = value.z; z = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, z, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; y = value.y; z = value.z; x = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wywx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wywy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wywz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wyww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, y, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, x, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; z = value.y; x = value.z; y = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, y, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; z = value.y; y = value.z; x = value.w; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wzww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, z, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool4 wwww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool4(w, w, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, y, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; y = value.y; z = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, y, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; y = value.y; w = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, z, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; z = value.y; y = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, z, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; z = value.y; w = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, w, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; w = value.y; y = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, w, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; w = value.y; z = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 xww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(x, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, x, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, x, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; x = value.y; z = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, x, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; x = value.y; w = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, y, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, z, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; z = value.y; x = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, z, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; z = value.y; w = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 ywx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, w, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; w = value.y; x = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 ywy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 ywz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, w, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; w = value.y; z = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 yww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(y, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, x, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; x = value.y; y = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, x, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, x, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; x = value.y; w = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, y, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; y = value.y; x = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, y, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, y, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; y = value.y; w = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, z, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, z, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, w, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; w = value.y; x = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, w, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; w = value.y; y = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 zww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(z, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wxx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wxy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, x, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; x = value.y; y = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wxz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, x, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; x = value.y; z = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wxw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, x, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wyx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, y, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; y = value.y; x = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wyy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wyz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, y, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; y = value.y; z = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wyw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, y, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wzx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, z, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; z = value.y; x = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wzy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, z, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; z = value.y; y = value.z; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wzz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wzw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, z, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wwx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, w, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wwy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, w, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 wwz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, w, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool3 www
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool3(w, w, w); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 xx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(x, x); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 xy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(x, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; y = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 xz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(x, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; z = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 xw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(x, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { x = value.x; w = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 yx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(y, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; x = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 yy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(y, y); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 yz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(y, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; z = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 yw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(y, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { y = value.x; w = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 zx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(z, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; x = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 zy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(z, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; y = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 zz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(z, z); }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 zw
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(z, w); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { z = value.x; w = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 wx
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(w, x); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; x = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 wy
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(w, y); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; y = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 wz
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(w, z); }
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            set { w = value.x; z = value.y; }
        }


        /// <summary>Swizzles the vector.</summary>
        [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
        public bool2 ww
        {
            [MethodImpl(MethodImplOptions.AggressiveInlining)]
            get { return new bool2(w, w); }
        }



        /// <summary>Returns the bool element at a specified index.</summary>
        unsafe public bool this[int index]
        {
            get
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if ((uint)index >= 4)
                    throw new System.ArgumentException("index must be between[0...3]");
#endif
                fixed (bool4* array = &this) { return ((bool*)array)[index]; }
            }
            set
            {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                if ((uint)index >= 4)
                    throw new System.ArgumentException("index must be between[0...3]");
#endif
                fixed (bool* array = &x) { array[index] = value; }
            }
        }

        /// <summary>Returns true if the bool4 is equal to a given bool4, false otherwise.</summary>
        /// <param name="rhs">Right hand side argument to compare equality with.</param>
        /// <returns>The result of the equality comparison.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public bool Equals(bool4 rhs) { return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w; }

        /// <summary>Returns true if the bool4 is equal to a given bool4, false otherwise.</summary>
        /// <param name="o">Right hand side argument to compare equality with.</param>
        /// <returns>The result of the equality comparison.</returns>
        public override bool Equals(object o) { return o is bool4 converted && Equals(converted); }


        /// <summary>Returns a hash code for the bool4.</summary>
        /// <returns>The computed hash code.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public override int GetHashCode() { return (int)math.hash(this); }


        /// <summary>Returns a string representation of the bool4.</summary>
        /// <returns>String representation of the value.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public override string ToString()
        {
            return string.Format("bool4({0}, {1}, {2}, {3})", x, y, z, w);
        }

        internal sealed class DebuggerProxy
        {
            public bool x;
            public bool y;
            public bool z;
            public bool w;
            public DebuggerProxy(bool4 v)
            {
                x = v.x;
                y = v.y;
                z = v.z;
                w = v.w;
            }
        }

    }

    public static partial class math
    {
        /// <summary>Returns a bool4 vector constructed from four bool values.</summary>
        /// <param name="x">The constructed vector's x component will be set to this value.</param>
        /// <param name="y">The constructed vector's y component will be set to this value.</param>
        /// <param name="z">The constructed vector's z component will be set to this value.</param>
        /// <param name="w">The constructed vector's w component will be set to this value.</param>
        /// <returns>bool4 constructed from arguments.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 bool4(bool x, bool y, bool z, bool w) { return new bool4(x, y, z, w); }

        /// <summary>Returns a bool4 vector constructed from two bool values and a bool2 vector.</summary>
        /// <param name="x">The constructed vector's x component will be set to this value.</param>
        /// <param name="y">The constructed vector's y component will be set to this value.</param>
        /// <param name="zw">The constructed vector's zw components will be set to this value.</param>
        /// <returns>bool4 constructed from arguments.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 bool4(bool x, bool y, bool2 zw) { return new bool4(x, y, zw); }

        /// <summary>Returns a bool4 vector constructed from a bool value, a bool2 vector and a bool value.</summary>
        /// <param name="x">The constructed vector's x component will be set to this value.</param>
        /// <param name="yz">The constructed vector's yz components will be set to this value.</param>
        /// <param name="w">The constructed vector's w component will be set to this value.</param>
        /// <returns>bool4 constructed from arguments.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 bool4(bool x, bool2 yz, bool w) { return new bool4(x, yz, w); }

        /// <summary>Returns a bool4 vector constructed from a bool value and a bool3 vector.</summary>
        /// <param name="x">The constructed vector's x component will be set to this value.</param>
        /// <param name="yzw">The constructed vector's yzw components will be set to this value.</param>
        /// <returns>bool4 constructed from arguments.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 bool4(bool x, bool3 yzw) { return new bool4(x, yzw); }

        /// <summary>Returns a bool4 vector constructed from a bool2 vector and two bool values.</summary>
        /// <param name="xy">The constructed vector's xy components will be set to this value.</param>
        /// <param name="z">The constructed vector's z component will be set to this value.</param>
        /// <param name="w">The constructed vector's w component will be set to this value.</param>
        /// <returns>bool4 constructed from arguments.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 bool4(bool2 xy, bool z, bool w) { return new bool4(xy, z, w); }

        /// <summary>Returns a bool4 vector constructed from two bool2 vectors.</summary>
        /// <param name="xy">The constructed vector's xy components will be set to this value.</param>
        /// <param name="zw">The constructed vector's zw components will be set to this value.</param>
        /// <returns>bool4 constructed from arguments.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 bool4(bool2 xy, bool2 zw) { return new bool4(xy, zw); }

        /// <summary>Returns a bool4 vector constructed from a bool3 vector and a bool value.</summary>
        /// <param name="xyz">The constructed vector's xyz components will be set to this value.</param>
        /// <param name="w">The constructed vector's w component will be set to this value.</param>
        /// <returns>bool4 constructed from arguments.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 bool4(bool3 xyz, bool w) { return new bool4(xyz, w); }

        /// <summary>Returns a bool4 vector constructed from a bool4 vector.</summary>
        /// <param name="xyzw">The constructed vector's xyzw components will be set to this value.</param>
        /// <returns>bool4 constructed from arguments.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 bool4(bool4 xyzw) { return new bool4(xyzw); }

        /// <summary>Returns a bool4 vector constructed from a single bool value by assigning it to every component.</summary>
        /// <param name="v">bool to convert to bool4</param>
        /// <returns>Converted value.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 bool4(bool v) { return new bool4(v); }

        /// <summary>Returns a uint hash code of a bool4 vector.</summary>
        /// <param name="v">Vector value to hash.</param>
        /// <returns>uint hash of the argument.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static uint hash(bool4 v)
        {
            return csum(select(uint4(0x5FFF6B19u, 0x5E6CBF3Bu, 0xB546F2A5u, 0xBBCF63E7u), uint4(0xC53F4755u, 0x6985C229u, 0xE133B0B3u, 0xC3E0A3B9u), v));
        }

        /// <summary>
        /// Returns a uint4 vector hash code of a bool4 vector.
        /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
        /// that are only reduced to a narrow uint hash at the very end instead of at every step.
        /// </summary>
        /// <param name="v">Vector value to hash.</param>
        /// <returns>uint4 hash of the argument.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static uint4 hashwide(bool4 v)
        {
            return (select(uint4(0xFE31134Fu, 0x712A34D7u, 0x9D77A59Bu, 0x4942CA39u), uint4(0xB40EC62Du, 0x565ED63Fu, 0x93C30C2Bu, 0xDCAF0351u), v));
        }

        /// <summary>Returns the result of specified shuffling of the components from two bool4 vectors into a bool value.</summary>
        /// <param name="left">bool4 to use as the left argument of the shuffle operation.</param>
        /// <param name="right">bool4 to use as the right argument of the shuffle operation.</param>
        /// <param name="x">The ShuffleComponent to use when setting the resulting bool.</param>
        /// <returns>bool result of the shuffle operation.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool shuffle(bool4 left, bool4 right, ShuffleComponent x)
        {
            return select_shuffle_component(left, right, x);
        }

        /// <summary>Returns the result of specified shuffling of the components from two bool4 vectors into a bool2 vector.</summary>
        /// <param name="left">bool4 to use as the left argument of the shuffle operation.</param>
        /// <param name="right">bool4 to use as the right argument of the shuffle operation.</param>
        /// <param name="x">The ShuffleComponent to use when setting the resulting bool2 x component.</param>
        /// <param name="y">The ShuffleComponent to use when setting the resulting bool2 y component.</param>
        /// <returns>bool2 result of the shuffle operation.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool2 shuffle(bool4 left, bool4 right, ShuffleComponent x, ShuffleComponent y)
        {
            return bool2(
                select_shuffle_component(left, right, x),
                select_shuffle_component(left, right, y));
        }

        /// <summary>Returns the result of specified shuffling of the components from two bool4 vectors into a bool3 vector.</summary>
        /// <param name="left">bool4 to use as the left argument of the shuffle operation.</param>
        /// <param name="right">bool4 to use as the right argument of the shuffle operation.</param>
        /// <param name="x">The ShuffleComponent to use when setting the resulting bool3 x component.</param>
        /// <param name="y">The ShuffleComponent to use when setting the resulting bool3 y component.</param>
        /// <param name="z">The ShuffleComponent to use when setting the resulting bool3 z component.</param>
        /// <returns>bool3 result of the shuffle operation.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool3 shuffle(bool4 left, bool4 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z)
        {
            return bool3(
                select_shuffle_component(left, right, x),
                select_shuffle_component(left, right, y),
                select_shuffle_component(left, right, z));
        }

        /// <summary>Returns the result of specified shuffling of the components from two bool4 vectors into a bool4 vector.</summary>
        /// <param name="left">bool4 to use as the left argument of the shuffle operation.</param>
        /// <param name="right">bool4 to use as the right argument of the shuffle operation.</param>
        /// <param name="x">The ShuffleComponent to use when setting the resulting bool4 x component.</param>
        /// <param name="y">The ShuffleComponent to use when setting the resulting bool4 y component.</param>
        /// <param name="z">The ShuffleComponent to use when setting the resulting bool4 z component.</param>
        /// <param name="w">The ShuffleComponent to use when setting the resulting bool4 w component.</param>
        /// <returns>bool4 result of the shuffle operation.</returns>
        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        public static bool4 shuffle(bool4 left, bool4 right, ShuffleComponent x, ShuffleComponent y, ShuffleComponent z, ShuffleComponent w)
        {
            return bool4(
                select_shuffle_component(left, right, x),
                select_shuffle_component(left, right, y),
                select_shuffle_component(left, right, z),
                select_shuffle_component(left, right, w));
        }

        [MethodImpl(MethodImplOptions.AggressiveInlining)]
        internal static bool select_shuffle_component(bool4 a, bool4 b, ShuffleComponent component)
        {
            switch(component)
            {
                case ShuffleComponent.LeftX:
                    return a.x;
                case ShuffleComponent.LeftY:
                    return a.y;
                case ShuffleComponent.LeftZ:
                    return a.z;
                case ShuffleComponent.LeftW:
                    return a.w;
                case ShuffleComponent.RightX:
                    return b.x;
                case ShuffleComponent.RightY:
                    return b.y;
                case ShuffleComponent.RightZ:
                    return b.z;
                case ShuffleComponent.RightW:
                    return b.w;
                default:
                    throw new System.ArgumentException("Invalid shuffle component: " + component);
            }
        }

    }
}