using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AddressableAssets; /// <summary> /// Script added to bootstrap scene loading for the scene built by the <see cref="CustomBuildScript"/> Sample. /// </summary> public class LoadSceneForCustomBuild : MonoBehaviour { /// <summary> /// Assigned the address of an AddressableAsset to bootstrap dynamically loading a scene at runtime. /// </summary> public string SceneKey; /// <summary> /// Start is called before the first frame update. /// </summary> void Start() { Addressables.LoadSceneAsync(SceneKey); } }