using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
///
/// Script added to bootstrap scene loading for the scene built by the Sample.
///
public class LoadSceneForCustomBuild : MonoBehaviour
{
///
/// Assigned the address of an AddressableAsset to bootstrap dynamically loading a scene at runtime.
///
public string SceneKey;
///
/// Start is called before the first frame update.
///
void Start()
{
Addressables.LoadSceneAsync(SceneKey);
}
}