using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.ResourceManagement.ResourceLocations
{
///
/// Interface for computing size of loading a location.
///
public interface ILocationSizeData
{
///
/// Compute the numder of bytes need to download for the specified location.
///
/// The location to compute the size for.
/// The object that contains all the resource locations.
/// The size in bytes of the data needed to be downloaded.
long ComputeSize(IResourceLocation location, ResourceManager resourceManager);
}
}