using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.ResourceManagement.ResourceLocations { /// /// Interface for computing size of loading a location. /// public interface ILocationSizeData { /// /// Compute the numder of bytes need to download for the specified location. /// /// The location to compute the size for. /// The object that contains all the resource locations. /// The size in bytes of the data needed to be downloaded. long ComputeSize(IResourceLocation location, ResourceManager resourceManager); } }