initial commit
|
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"displayName": "Customization Samples",
|
||||
"description": "This sample demonstrates how to create custom timeline tracks, clips, markers and actions.",
|
||||
"createSeparatePackage": false
|
||||
}
|
||||
|
|
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userData:
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assetBundleVariant:
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||||
|
|
@ -0,0 +1,18 @@
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|||
using System.ComponentModel;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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||||
{
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||||
// Uses the USS style defined in `Editor/Stylesheets/Extensions/common.uss`.
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// See `ReadMe-USS-Styles.md` for more details.
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[CustomStyle("AnnotationStyle")]
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[DisplayName("Annotation")]
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public class AnnotationMarker : Marker // Represents the serialized data for a marker.
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{
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public string title;
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public Color color = new Color(1.0f, 1.0f, 1.0f, 0.5f);
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||||
public bool showLineOverlay = true;
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[TextArea(10, 15)] public string description;
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||||
}
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||||
}
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||||
|
|
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|
@ -0,0 +1,99 @@
|
|||
using System;
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using UnityEditor;
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using UnityEditor.Timeline;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace Timeline.Samples
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||||
{
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// Editor used by the Timeline window to customize the appearance of an AnnotationMarker
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[CustomTimelineEditor(typeof(AnnotationMarker))]
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public class AnnotationMarkerEditor : MarkerEditor
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||||
{
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const float k_LineOverlayWidth = 6.0f;
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const string k_OverlayPath = "timeline_annotation_overlay";
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const string k_OverlaySelectedPath = "timeline_annotation_overlay_selected";
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const string k_OverlayCollapsedPath = "timeline_annotation_overlay_collapsed";
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static Texture2D s_OverlayTexture;
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static Texture2D s_OverlaySelectedTexture;
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static Texture2D s_OverlayCollapsedTexture;
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static AnnotationMarkerEditor()
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{
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s_OverlayTexture = Resources.Load<Texture2D>(k_OverlayPath);
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s_OverlaySelectedTexture = Resources.Load<Texture2D>(k_OverlaySelectedPath);
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s_OverlayCollapsedTexture = Resources.Load<Texture2D>(k_OverlayCollapsedPath);
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}
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// Draws a vertical line on top of the Timeline window's contents.
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public override void DrawOverlay(IMarker marker, MarkerUIStates uiState, MarkerOverlayRegion region)
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{
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// The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute
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AnnotationMarker annotation = marker as AnnotationMarker;
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if (annotation == null)
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{
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return;
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}
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if (annotation.showLineOverlay)
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{
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DrawLineOverlay(annotation.color, region);
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}
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DrawColorOverlay(region, annotation.color, uiState);
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}
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// Sets the marker's tooltip based on its title.
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public override MarkerDrawOptions GetMarkerOptions(IMarker marker)
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{
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// The `marker argument needs to be cast as the appropriate type, usually the one specified in the `CustomTimelineEditor` attribute
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AnnotationMarker annotation = marker as AnnotationMarker;
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if (annotation == null)
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{
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return base.GetMarkerOptions(marker);
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}
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return new MarkerDrawOptions { tooltip = annotation.title };
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}
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static void DrawLineOverlay(Color color, MarkerOverlayRegion region)
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{
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// Calculate markerRegion's center on the x axis
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float markerRegionCenterX = region.markerRegion.xMin + (region.markerRegion.width - k_LineOverlayWidth) / 2.0f;
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// Calculate a rectangle that uses the full timeline region's height
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Rect overlayLineRect = new Rect(markerRegionCenterX,
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region.timelineRegion.y,
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k_LineOverlayWidth,
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region.timelineRegion.height);
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Color overlayLineColor = new Color(color.r, color.g, color.b, color.a * 0.5f);
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EditorGUI.DrawRect(overlayLineRect, overlayLineColor);
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}
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static void DrawColorOverlay(MarkerOverlayRegion region, Color color, MarkerUIStates state)
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||||
{
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// Save the Editor's overlay color before changing it
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Color oldColor = GUI.color;
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GUI.color = color;
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if (state.HasFlag(MarkerUIStates.Selected))
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||||
{
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GUI.DrawTexture(region.markerRegion, s_OverlaySelectedTexture);
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||||
}
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else if (state.HasFlag(MarkerUIStates.Collapsed))
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{
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GUI.DrawTexture(region.markerRegion, s_OverlayCollapsedTexture);
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}
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else if (state.HasFlag(MarkerUIStates.None))
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{
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GUI.DrawTexture(region.markerRegion, s_OverlayTexture);
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}
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// Restore the previous Editor's overlay color
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GUI.color = oldColor;
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||||
}
|
||||
}
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||||
}
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||||
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 41234fdda71d2a44e9470bf768b3dc4b
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userData:
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|
@ -0,0 +1,70 @@
|
|||
using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEditor.Timeline;
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using UnityEditor.Timeline.Actions;
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||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
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||||
{
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// Adds an additional item in context menus that will create a new annotation
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// and sets its description field with the clipboard's contents.
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[MenuEntry("Create Annotation from clipboard contents")]
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public class CreateAnnotationAction : TimelineAction
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||||
{
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// Specifies the action's prerequisites:
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// - Invalid (grayed out in the menu) if no text content is in the clipboard;
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// - NotApplicable (not shown in the menu) if no track is selected;
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// - Valid (shown in the menu) otherwise.
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public override ActionValidity Validate(ActionContext context)
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||||
{
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||||
// get the current text content of the clipboard
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||||
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
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||||
if (clipboardTextContent.Length == 0)
|
||||
{
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||||
return ActionValidity.Invalid;
|
||||
}
|
||||
|
||||
// Timeline's current selected items can be fetched with `context`
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||||
IEnumerable<TrackAsset> selectedTracks = context.tracks;
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||||
if (!selectedTracks.Any() || selectedTracks.All(track => track is GroupTrack))
|
||||
{
|
||||
return ActionValidity.NotApplicable;
|
||||
}
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||||
|
||||
return ActionValidity.Valid;
|
||||
}
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||||
|
||||
// Creates a new annotation and add it to the selected track.
|
||||
public override bool Execute(ActionContext context)
|
||||
{
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||||
// to find at which time to create a new marker, we need to consider how this action was invoked.
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||||
// If the action was invoked by a context menu item, then we can use the context's invocation time.
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||||
// If the action was invoked through a keyboard shortcut, we can use Timeline's playhead time instead.
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||||
double time;
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||||
if (context.invocationTime.HasValue)
|
||||
{
|
||||
time = context.invocationTime.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
time = TimelineEditor.inspectedDirector.time;
|
||||
}
|
||||
|
||||
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
|
||||
|
||||
IEnumerable<TrackAsset> selectedTracks = context.tracks;
|
||||
foreach (TrackAsset track in selectedTracks)
|
||||
{
|
||||
if (track is GroupTrack)
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||||
continue;
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||||
|
||||
AnnotationMarker annotation = track.CreateMarker<AnnotationMarker>(time);
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||||
annotation.description = clipboardTextContent;
|
||||
annotation.title = "Annotation";
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||||
}
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||||
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||||
return true;
|
||||
}
|
||||
}
|
||||
}
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@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Timeline.Actions;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Adds an additional item in context menus that will replace an annotation's description field
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||||
// with the clipboard's contents.
|
||||
[MenuEntry("Replace description with clipboard contents")]
|
||||
public class ReplaceAnnotationDescriptionAction : MarkerAction
|
||||
{
|
||||
// Specifies the action's prerequisites:
|
||||
// - Invalid (grayed out in the menu) if no text content is in the clipboard;
|
||||
// - NotApplicable (not shown in the menu) if the current marker is not an Annotation.
|
||||
public override ActionValidity Validate(IEnumerable<IMarker> markers)
|
||||
{
|
||||
if (!markers.All(marker => marker is AnnotationMarker))
|
||||
{
|
||||
return ActionValidity.NotApplicable;
|
||||
}
|
||||
|
||||
// get the current text content of the clipboard
|
||||
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
|
||||
if (clipboardTextContent.Length == 0)
|
||||
{
|
||||
return ActionValidity.Invalid;
|
||||
}
|
||||
|
||||
return ActionValidity.Valid;
|
||||
}
|
||||
|
||||
// Sets the Annotation's description based on the contents of the clipboard.
|
||||
public override bool Execute(IEnumerable<IMarker> markers)
|
||||
{
|
||||
// get the current text content of the clipboard
|
||||
string clipboardTextContent = EditorGUIUtility.systemCopyBuffer;
|
||||
|
||||
foreach (AnnotationMarker annotation in markers.Cast<AnnotationMarker>())
|
||||
{
|
||||
annotation.description = clipboardTextContent;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Assigns a shortcut to the action.
|
||||
[TimelineShortcut("Replace annotation description with clipboard", KeyCode.D)]
|
||||
public static void InvokeShortcut()
|
||||
{
|
||||
Invoker.InvokeWithSelectedMarkers<ReplaceAnnotationDescriptionAction>();
|
||||
}
|
||||
}
|
||||
}
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|
@ -0,0 +1,24 @@
|
|||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
||||
|
||||
using UnityEditor.Timeline;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Editor used by the TimelineEditor to customize the view of a TextPlayableAsset
|
||||
[CustomTimelineEditor(typeof(TextPlayableAsset))]
|
||||
public class TextPlayableAssetClipEditor : ClipEditor
|
||||
{
|
||||
// Called when a clip value, it's attached PlayableAsset, or an animation curve on a template is changed from the TimelineEditor.
|
||||
// This is used to keep the displayName of the clip matching the text of the PlayableAsset.
|
||||
public override void OnClipChanged(TimelineClip clip)
|
||||
{
|
||||
var textPlayableasset = clip.asset as TextPlayableAsset;
|
||||
if (textPlayableasset != null && !string.IsNullOrEmpty(textPlayableasset.template.text))
|
||||
clip.displayName = textPlayableasset.template.text;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
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|
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|
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|
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|
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|
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|
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@ -0,0 +1,33 @@
|
|||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Represents the serialized data for a clip on the TextTrack
|
||||
[Serializable]
|
||||
public class TextPlayableAsset : PlayableAsset, ITimelineClipAsset
|
||||
{
|
||||
[NoFoldOut]
|
||||
[NotKeyable] // NotKeyable used to prevent Timeline from making fields available for animation.
|
||||
public TextPlayableBehaviour template = new TextPlayableBehaviour();
|
||||
|
||||
// Implementation of ITimelineClipAsset. This specifies the capabilities of this timeline clip inside the editor.
|
||||
public ClipCaps clipCaps
|
||||
{
|
||||
get { return ClipCaps.Blending; }
|
||||
}
|
||||
|
||||
// Creates the playable that represents the instance of this clip.
|
||||
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
|
||||
{
|
||||
// Using a template will clone the serialized values
|
||||
return ScriptPlayable<TextPlayableBehaviour>.Create(graph, template);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
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|
@ -0,0 +1,25 @@
|
|||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Runtime representation of a TextClip.
|
||||
// The Serializable attribute is required to be animated by timeline, and used as a template.
|
||||
[Serializable]
|
||||
public class TextPlayableBehaviour : PlayableBehaviour
|
||||
{
|
||||
[Tooltip("The color of the text")]
|
||||
public Color color = Color.white;
|
||||
|
||||
[Tooltip("The size of the font to use")]
|
||||
public int fontSize = 14;
|
||||
|
||||
[Tooltip("The text to display")]
|
||||
public string text = "";
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 61ca15cc7d3c19f4091714cbb5ca1590
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|
|
@ -0,0 +1,48 @@
|
|||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
||||
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// A track that allows the user to change Text parameters from a Timeline.
|
||||
// It demonstrates the following
|
||||
// * How to support blending of timeline clips.
|
||||
// * How to change data over time on Components that is not supported by Animation.
|
||||
// * Putting properties into preview mode.
|
||||
// * Reacting to changes on the clip from the Timeline Editor.
|
||||
// Note: This track requires the TextMeshPro package to be installed in the project.
|
||||
[TrackColor(0.1394896f, 0.4411765f, 0.3413077f)]
|
||||
[TrackClipType(typeof(TextPlayableAsset))]
|
||||
[TrackBindingType(typeof(TMP_Text))]
|
||||
public class TextTrack : TrackAsset
|
||||
{
|
||||
// Creates a runtime instance of the track, represented by a PlayableBehaviour.
|
||||
// The runtime instance performs mixing on the timeline clips.
|
||||
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
||||
{
|
||||
return ScriptPlayable<TextTrackMixerBehaviour>.Create(graph, inputCount);
|
||||
}
|
||||
|
||||
// Invoked by the timeline editor to put properties into preview mode. This permits the timeline
|
||||
// to temporarily change fields for the purpose of previewing in EditMode.
|
||||
public override void GatherProperties(PlayableDirector director, IPropertyCollector driver)
|
||||
{
|
||||
TMP_Text trackBinding = director.GetGenericBinding(this) as TMP_Text;
|
||||
if (trackBinding == null)
|
||||
return;
|
||||
|
||||
// The field names are the name of the backing serializable field. These can be found from the class source,
|
||||
// or from the unity scene file that contains an object of that type.
|
||||
driver.AddFromName<TMP_Text>(trackBinding.gameObject, "m_text");
|
||||
driver.AddFromName<TMP_Text>(trackBinding.gameObject, "m_fontSize");
|
||||
driver.AddFromName<TMP_Text>(trackBinding.gameObject, "m_fontColor");
|
||||
|
||||
base.GatherProperties(director, driver);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
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fileFormatVersion: 2
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guid: ed4c6dca4c6104146a980452cd07ed09
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|
|
@ -0,0 +1,93 @@
|
|||
#if TEXT_TRACK_REQUIRES_TEXTMESH_PRO
|
||||
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// The runtime instance of a the TextTrack. It is responsible for blending and setting the final data
|
||||
// on the Text binding
|
||||
public class TextTrackMixerBehaviour : PlayableBehaviour
|
||||
{
|
||||
Color m_DefaultColor;
|
||||
float m_DefaultFontSize;
|
||||
string m_DefaultText;
|
||||
|
||||
TMP_Text m_TrackBinding;
|
||||
|
||||
// Called every frame that the timeline is evaluated. ProcessFrame is invoked after its' inputs.
|
||||
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
|
||||
{
|
||||
SetDefaults(playerData as TMP_Text);
|
||||
if (m_TrackBinding == null)
|
||||
return;
|
||||
|
||||
int inputCount = playable.GetInputCount();
|
||||
|
||||
Color blendedColor = Color.clear;
|
||||
float blendedFontSize = 0f;
|
||||
float totalWeight = 0f;
|
||||
float greatestWeight = 0f;
|
||||
string text = m_DefaultText;
|
||||
|
||||
for (int i = 0; i < inputCount; i++)
|
||||
{
|
||||
float inputWeight = playable.GetInputWeight(i);
|
||||
ScriptPlayable<TextPlayableBehaviour> inputPlayable = (ScriptPlayable<TextPlayableBehaviour>)playable.GetInput(i);
|
||||
TextPlayableBehaviour input = inputPlayable.GetBehaviour();
|
||||
|
||||
blendedColor += input.color * inputWeight;
|
||||
blendedFontSize += input.fontSize * inputWeight;
|
||||
totalWeight += inputWeight;
|
||||
|
||||
// use the text with the highest weight
|
||||
if (inputWeight > greatestWeight)
|
||||
{
|
||||
text = input.text;
|
||||
greatestWeight = inputWeight;
|
||||
}
|
||||
}
|
||||
|
||||
// blend to the default values
|
||||
m_TrackBinding.color = Color.Lerp(m_DefaultColor, blendedColor, totalWeight);
|
||||
m_TrackBinding.fontSize = Mathf.RoundToInt(Mathf.Lerp(m_DefaultFontSize, blendedFontSize, totalWeight));
|
||||
m_TrackBinding.text = text;
|
||||
}
|
||||
|
||||
// Invoked when the playable graph is destroyed, typically when PlayableDirector.Stop is called or the timeline
|
||||
// is complete.
|
||||
public override void OnPlayableDestroy(Playable playable)
|
||||
{
|
||||
RestoreDefaults();
|
||||
}
|
||||
|
||||
void SetDefaults(TMP_Text text)
|
||||
{
|
||||
if (text == m_TrackBinding)
|
||||
return;
|
||||
|
||||
RestoreDefaults();
|
||||
|
||||
m_TrackBinding = text;
|
||||
if (m_TrackBinding != null)
|
||||
{
|
||||
m_DefaultColor = m_TrackBinding.color;
|
||||
m_DefaultFontSize = m_TrackBinding.fontSize;
|
||||
m_DefaultText = m_TrackBinding.text;
|
||||
}
|
||||
}
|
||||
|
||||
void RestoreDefaults()
|
||||
{
|
||||
if (m_TrackBinding == null)
|
||||
return;
|
||||
|
||||
m_TrackBinding.color = m_DefaultColor;
|
||||
m_TrackBinding.fontSize = m_DefaultFontSize;
|
||||
m_TrackBinding.text = m_DefaultText;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
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|
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fileFormatVersion: 2
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guid: 4f0e82c973f49e941b1ac7a4f57e8d73
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||||
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||||
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||||
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|
|||
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|
||||
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|
||||
"references": [
|
||||
"GUID:f06555f75b070af458a003d92f9efb00",
|
||||
"GUID:ef63a73cb159aa04997399c27d4eb08a",
|
||||
"GUID:6055be8ebefd69e48b49212b09b47b2f"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [
|
||||
{
|
||||
"name": "com.unity.textmeshpro",
|
||||
"expression": "1.0.0",
|
||||
"define": "TEXT_TRACK_REQUIRES_TEXTMESH_PRO"
|
||||
}
|
||||
],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
|
|
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|
|||
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assetBundleVariant:
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|
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|
|||
fileFormatVersion: 2
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guid: 9c22a955a590a154681ba1fd373785ca
|
||||
folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Runtime representation of a time dilation clip.
|
||||
// The Serializable attribute is required to be animated by timeline, and used as a template.
|
||||
[Serializable]
|
||||
public class TimeDilationBehaviour : PlayableBehaviour
|
||||
{
|
||||
[Tooltip("Time.timeScale replacement value.")]
|
||||
public float timeScale = 1f;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e908c2fc95a400b41b3277d302f3d703
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,47 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// A track mixer behaviour that modifies the timeScale. This affects how fast the game plays back
|
||||
public class TimeDilationMixerBehaviour : PlayableBehaviour
|
||||
{
|
||||
private float m_DefaultTimeScale = 1;
|
||||
|
||||
// Called every frame that the timeline is Evaluated.
|
||||
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
|
||||
{
|
||||
int inputCount = playable.GetInputCount();
|
||||
float timeScale = 0f;
|
||||
float totalWeight = 0f;
|
||||
|
||||
// blend clips together
|
||||
for (int i = 0; i < inputCount; i++)
|
||||
{
|
||||
float inputWeight = playable.GetInputWeight(i);
|
||||
|
||||
ScriptPlayable<TimeDilationBehaviour> playableInput = (ScriptPlayable<TimeDilationBehaviour>)playable.GetInput(i);
|
||||
TimeDilationBehaviour input = playableInput.GetBehaviour();
|
||||
|
||||
timeScale += inputWeight * input.timeScale;
|
||||
totalWeight += inputWeight;
|
||||
}
|
||||
|
||||
// blend to/from the default timeline
|
||||
Time.timeScale = Mathf.Max(0.0001f, Mathf.Lerp(m_DefaultTimeScale, timeScale, Mathf.Clamp01(totalWeight)));
|
||||
}
|
||||
|
||||
// Called when the playable graph is created, typically when the timeline is played.
|
||||
public override void OnPlayableCreate(Playable playable)
|
||||
{
|
||||
m_DefaultTimeScale = Time.timeScale;
|
||||
}
|
||||
|
||||
// Called when the playable is destroyed, typically when the timeline stops.
|
||||
public override void OnPlayableDestroy(Playable playable)
|
||||
{
|
||||
Time.timeScale = m_DefaultTimeScale;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f129802fb1f001541bac69052c7afae6
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externalObjects: {}
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userData:
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|
@ -0,0 +1,32 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// A clip for the timeline dilation track.
|
||||
[Serializable]
|
||||
public class TimeDilationPlayableAsset : PlayableAsset, ITimelineClipAsset
|
||||
{
|
||||
// Using a template for the playable behaviour will allow any serializable fields on the behaviour
|
||||
// to be animated.
|
||||
[NoFoldOut]
|
||||
public TimeDilationBehaviour template = new TimeDilationBehaviour();
|
||||
|
||||
// Implementation of ITimelineClipAsset, that tells the timeline editor which
|
||||
// features this clip supports.
|
||||
public ClipCaps clipCaps
|
||||
{
|
||||
get { return ClipCaps.Extrapolation | ClipCaps.Blending; }
|
||||
}
|
||||
|
||||
// Called to creates a runtime instance of the clip.
|
||||
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
|
||||
{
|
||||
// Note that template is passed as a parameter - this
|
||||
// creates a clone of the template PlayableBehaviour.
|
||||
return ScriptPlayable<TimeDilationBehaviour>.Create(graph, template);
|
||||
}
|
||||
}
|
||||
}
|
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|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f7b94fe8674371d49bfc8b9f90de6108
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userData:
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@ -0,0 +1,22 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.Timeline;
|
||||
|
||||
namespace Timeline.Samples
|
||||
{
|
||||
// Timeline track that supports changing the game time
|
||||
// The TimeDilation track demonstrates how to
|
||||
// * Support blended and/or extrapolated clips.
|
||||
// * Support changing a Unity static variable from timeline.
|
||||
[TrackColor(0.855f, 0.8623f, 0.87f)]
|
||||
[TrackClipType(typeof(TimeDilationPlayableAsset))]
|
||||
public class TimeDilationTrack : TrackAsset
|
||||
{
|
||||
// Creates a runtime instance of the track, represented by a PlayableBehaviour.
|
||||
// The runtime instance performs mixing on the timeline clips.
|
||||
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
||||
{
|
||||
return ScriptPlayable<TimeDilationMixerBehaviour>.Create(graph, inputCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
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guid: c2820263b9b014245b1e66e4fc4a7991
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@ -0,0 +1,16 @@
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"name": "Timeline.Samples.TimeDilation",
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"references": [
|
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"GUID:f06555f75b070af458a003d92f9efb00",
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"GUID:ef63a73cb159aa04997399c27d4eb08a"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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}
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