# Sky Prefab For Bonelab This package contains a prefab for rendering sky in Bonelab. Unity's default sky rendering is turned off due to it being incompatible with the fog and vol- umetric systems we use. The included prefab can be used as a replacement for the default sky. The prefab is simply an enormous mesh with no occlusion and a special shader. Note that the included shader (SLZ/Sky With Fog) must only be used with the included mesh (Sky_Mesh) as the shader expects a single triangle mesh. Additionally, Sky_Mesh has a 65x65x65 kilometer bounding box to ensure it is always rendered. The included prefab further has dynamic occlusion disabled to ensure it never gets culled, as well as all unnecessary lighting information disabled. Do not enable the Occluder or Occludee Static flags on the prefab to ensure the mesh is never occluded.