feat: add kinematic rigidbodies to animated objects
fix: WS2_common_windmill animation actually loops now
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8dfeb73e89
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f38554ce64
4 changed files with 174 additions and 15 deletions
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@ -73,8 +73,8 @@ ModelImporter:
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cycleOffset: 0
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loop: 0
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hasAdditiveReferencePose: 0
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loopTime: 0
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loopBlend: 0
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loopTime: 1
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loopBlend: 1
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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loopBlendPositionXZ: 0
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@ -59,14 +59,14 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -8011146190149103879}
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m_Position: {x: 200, y: 0, z: 0}
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m_Position: {x: 220, y: 90, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_AnyStatePosition: {x: 240, y: 300, z: 0}
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m_EntryPosition: {x: 240, y: 250, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -8011146190149103879}
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