feat: add kinematic rigidbodies to animated objects

fix: WS2_common_windmill animation actually loops now
This commit is contained in:
Jo 2024-08-24 04:49:20 +02:00
parent 8dfeb73e89
commit f38554ce64
4 changed files with 174 additions and 15 deletions

View file

@ -73,8 +73,8 @@ ModelImporter:
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 0
loopBlend: 0
loopTime: 1
loopBlend: 1
loopBlendOrientation: 0
loopBlendPositionY: 0
loopBlendPositionXZ: 0

View file

@ -59,14 +59,14 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -8011146190149103879}
m_Position: {x: 200, y: 0, z: 0}
m_Position: {x: 220, y: 90, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_AnyStatePosition: {x: 240, y: 300, z: 0}
m_EntryPosition: {x: 240, y: 250, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -8011146190149103879}