feat: add kinematic rigidbodies to animated objects
fix: WS2_common_windmill animation actually loops now
This commit is contained in:
parent
8dfeb73e89
commit
f38554ce64
4 changed files with 174 additions and 15 deletions
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@ -39347,7 +39347,7 @@ Animator:
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@ -39355,6 +39355,22 @@ Animator:
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--- !u!54 &549463289
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m_UseGravity: 1
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m_IsKinematic: 1
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--- !u!1 &561727308
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@ -40874,6 +40890,10 @@ PrefabInstance:
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@ -40925,6 +40945,27 @@ Transform:
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--- !u!54 &641027004
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1 &644042177
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m_ObjectHideFlags: 0
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@ -41738,7 +41779,7 @@ Animator:
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m_StabilizeFeet: 0
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@ -41746,6 +41787,22 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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--- !u!54 &743353592
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Rigidbody:
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m_ObjectHideFlags: 0
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m_GameObject: {fileID: 743353590}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1 &753569076
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GameObject:
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m_ObjectHideFlags: 0
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@ -42079,7 +42136,7 @@ Animator:
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m_Controller: {fileID: 9100000, guid: c3dc6638dae57e9409b9a6457996e905, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_UpdateMode: 1
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m_ApplyRootMotion: 1
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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@ -42087,6 +42144,22 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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--- !u!54 &819196429
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 819196427}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1001 &826555557
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -42406,7 +42479,7 @@ Animator:
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: c3dc6638dae57e9409b9a6457996e905, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_UpdateMode: 1
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m_ApplyRootMotion: 1
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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@ -42414,6 +42487,22 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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--- !u!54 &866346755
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 866346753}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1001 &879017165
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -42513,7 +42602,7 @@ Animator:
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: c3dc6638dae57e9409b9a6457996e905, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_UpdateMode: 1
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m_ApplyRootMotion: 1
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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@ -42521,6 +42610,22 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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--- !u!54 &879017169
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Rigidbody:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 879017167}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1 &901737582
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GameObject:
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m_ObjectHideFlags: 0
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@ -43109,7 +43214,7 @@ Animator:
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 3659da27fba22cb4abf004c0aae7cbd5, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_UpdateMode: 1
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m_ApplyRootMotion: 1
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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@ -43333,7 +43438,7 @@ Animator:
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: c3dc6638dae57e9409b9a6457996e905, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_UpdateMode: 1
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m_ApplyRootMotion: 1
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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@ -43341,6 +43446,22 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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--- !u!54 &1070360862
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1070360860}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1001 &1074707896
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -43440,7 +43561,7 @@ Animator:
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: c3dc6638dae57e9409b9a6457996e905, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_UpdateMode: 1
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m_ApplyRootMotion: 1
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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@ -43448,6 +43569,22 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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--- !u!54 &1074707900
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1074707898}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1 &1090295157
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GameObject:
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m_ObjectHideFlags: 0
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@ -43815,7 +43952,7 @@ Animator:
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: c3dc6638dae57e9409b9a6457996e905, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_UpdateMode: 1
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m_ApplyRootMotion: 1
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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@ -43823,6 +43960,22 @@ Animator:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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--- !u!54 &1151683481
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Rigidbody:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1151683479}
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serializedVersion: 2
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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m_Constraints: 0
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m_CollisionDetection: 0
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--- !u!1 &1175816934
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GameObject:
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m_ObjectHideFlags: 0
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@ -73,8 +73,8 @@ ModelImporter:
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cycleOffset: 0
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loop: 0
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hasAdditiveReferencePose: 0
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loopTime: 0
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loopBlend: 0
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loopTime: 1
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loopBlend: 1
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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loopBlendPositionXZ: 0
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@ -59,14 +59,14 @@ AnimatorStateMachine:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -8011146190149103879}
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m_Position: {x: 200, y: 0, z: 0}
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m_Position: {x: 220, y: 90, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_AnyStatePosition: {x: 240, y: 300, z: 0}
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m_EntryPosition: {x: 240, y: 250, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -8011146190149103879}
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@ -19,7 +19,7 @@ MonoBehaviour:
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_unlockable: 0
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_redacted: 0
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_author: Jokiller230
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_version: 0.7.0
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_version: 0.7.1
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_sdkVersion: 1.1.0
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_internal: 0
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_crates:
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@ -151,6 +151,12 @@ MonoBehaviour:
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- remove some of the border textures,
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as they look terrible'
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- version: 0.7.1
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title: Physics but ANIMATED
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text: '- add kinematic rigidbody to animated components
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- fix loop on
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WS2_common_windmill animation'
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_crateTitles:
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- Level Wuhu Island
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_datacardTitles:
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