feat: add some more lights to the town area
fix: apply various missing textures feat: modified ApplyVertexColour and ApplyVertexColourTransparent shaders, the material surface attributes may now be overwritten
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790 changed files with 17554 additions and 4020 deletions
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@ -65,6 +65,12 @@
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@ -801,14 +813,14 @@
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@ -949,6 +961,39 @@
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"m_Name": "SurfaceDescription.AlphaClipThreshold",
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@ -1119,6 +1164,39 @@
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@ -1199,6 +1277,36 @@
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"m_ShaderOutputName": "Specular",
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"m_StageCapability": 2,
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"m_Value": {
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"x": 0.5,
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"y": 0.5,
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"z": 0.5
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"m_ColorMode": 0,
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"m_DefaultColor": {
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"r": 0.5,
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"g": 0.5,
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"b": 0.5,
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"a": 1.0
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"m_SGVersion": 0,
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@ -1658,6 +1766,21 @@
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"m_DisplayName": "Alpha Clip Threshold",
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"m_Hidden": false,
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"m_ShaderOutputName": "AlphaClipThreshold",
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.LerpNode",
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