WuhuIsland/Assets/Settings/SLZStaticBatchingSettings.asset

50 lines
1.5 KiB
Text
Raw Normal View History

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 9b12913b2973b834ea2a228d4c721a2b, type: 3}
m_Name: SLZStaticBatchingSettings
m_EditorClassIdentifier:
thisSettingsVersion: 1
defaultSettings:
buildTarget: Default
overrideBuildTarget: 0
settings:
serializedVtxFormats: 000000000000000000000000
allow32bitIdx: 1
maxCombined32Idx: 8388608
splitMultiMaterialMeshes: 0
altStream: 000000000000000000000000
platformOverrideSettings:
- buildTarget: Standalone
overrideBuildTarget: 0
settings:
serializedVtxFormats: 000000000000000000000000
allow32bitIdx: 1
maxCombined32Idx: 8388608
splitMultiMaterialMeshes: 0
altStream: 000000000000000000000000
- buildTarget: Server
overrideBuildTarget: 0
settings:
serializedVtxFormats: 000000000000000000000000
allow32bitIdx: 1
maxCombined32Idx: 8388608
splitMultiMaterialMeshes: 0
altStream: 000000000000000000000000
- buildTarget: Android
overrideBuildTarget: 0
settings:
serializedVtxFormats: 000000000000000000000000
allow32bitIdx: 1
maxCombined32Idx: 8388608
splitMultiMaterialMeshes: 0
altStream: 000000000000000000000000