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Using pre-set license
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Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe
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50431
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Successfully changed project path to: C:/Users/johan/BetterWuhuIsland
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C:/Users/johan/BetterWuhuIsland
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Player connection [16884] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 4063638965 [EditorId] 4063638965 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [16884] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 4063638965 [EditorId] 4063638965 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Refreshing native plugins compatible for Editor in 108.18 ms, found 9 plugins.
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Initialize engine version: 2021.3.16f1 (4016570cf34f)
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[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: AMD Radeon RX 7600 XT (ID=0x7480)
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Vendor: ATI
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Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found
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Initialize mono
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Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed'
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Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56904
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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Registered in 0.003195 seconds.
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Native extension for WindowsStandalone target not found
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Mono: successfully reloaded assembly
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EditorAssembliesLoaded (0ms)
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Platform modules already initialized, skipping
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Registering precompiled user dll's ...
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Begin MonoManager ReloadAssembly
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Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
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Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
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Native extension for WindowsStandalone target not found
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Native extension for Android target not found
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Refreshing native plugins compatible for Editor in 101.91 ms, found 9 plugins.
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Preloading 1 native plugins for Editor in 0.07 ms.
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Package Manager log level set to [2]
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Detected stack overflow when accessing AddressableAssetSettingsDefaultObject.Settings object.
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogWarning (object)
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UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:LoadSettingsObject () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:47)
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UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:get_Settings () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:119)
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UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:get_Settings () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/AddressableAssetGroup.cs:333)
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UnityEditor.AddressableAssets.Settings.GroupSchemas.BundledAssetGroupSchema:Validate () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/GroupSchemas/BundledAssetGroupSchema.cs:631)
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UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:Validate () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/AddressableAssetGroup.cs:482)
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UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:OnEnable () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/AddressableAssetGroup.cs:461)
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UnityEditor.AssetDatabase:LoadAssetAtPath<UnityEditor.AddressableAssets.Settings.AddressableAssetSettings> (string)
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UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:LoadSettingsObject () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:65)
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UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:get_Settings () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:119)
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UnityEditor.AddressableAssets.AddressableEditorInitialization:.cctor () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableEditorInitialization.cs:20)
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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(Filename: Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs Line: 47)
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System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
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at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282
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at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267
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at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0
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--- End of inner exception stack trace ---
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at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0
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at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0
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at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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UnityEngine.Logger:Log (UnityEngine.LogType,object)
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UnityEngine.Debug:LogError (object)
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UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
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Mono: successfully reloaded assembly
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Domain Reload Profiling:
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ExecutionOrderSort (0ms)
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BackupInstance (0ms)
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SetupTypeCache (225ms)
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ReleaseScriptCaches (1ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (3ms)
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Platform modules already initialized, skipping
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Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found
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Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
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Start importing Packages/com.unity.render-pipelines.core/Editor/Lighting/Icons/LightUnitIcons/ClearSky@2x.png using Guid(a01d783415aa03a449e3408eb92d8505) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '52fa2a2d58b2cfa5abd4ea5f99a7bbea') in 0.017940 seconds
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Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
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AssetImportWorker is now disconnected from the server
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Process exiting
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Exiting without the bug reporter. Application will terminate with return code 0 |