Using pre-set license Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker7 -projectPath C:/Users/johan/BetterWuhuIsland -logFile Logs/AssetImportWorker7.log -srvPort 52395 Successfully changed project path to: C:/Users/johan/BetterWuhuIsland C:/Users/johan/BetterWuhuIsland [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [21692] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1069067907 [EditorId] 1069067907 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [21692] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1069067907 [EditorId] 1069067907 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... Refreshing native plugins compatible for Editor in 133.03 ms, found 9 plugins. Preloading 1 native plugins for Editor in 0.56 ms. Initialize engine version: 2021.3.16f1 (4016570cf34f) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets GfxDevice: creating device client; threaded=0; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon 780M Graphics (ID=0x15bf) Vendor: ATI VRAM: 15917 MB Driver: 32.0.11024.2 Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56500 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.003065 seconds. Native extension for WindowsStandalone target not found Native extension for Android target not found Refreshing native plugins compatible for Editor in 105.37 ms, found 9 plugins. Preloading 1 native plugins for Editor in 0.13 ms. Mono: successfully reloaded assembly - Completed reload, in 0.456 seconds Domain Reload Profiling: ReloadAssembly (457ms) BeginReloadAssembly (51ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) EndReloadAssembly (340ms) LoadAssemblies (50ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (62ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (17ms) SetupLoadedEditorAssemblies (231ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (34ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (106ms) BeforeProcessingInitializeOnLoad (1ms) ProcessInitializeOnLoadAttributes (55ms) ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) Platform modules already initialized, skipping Registering precompiled user dll's ... Registered in 0.006463 seconds. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll Native extension for WindowsStandalone target not found Native extension for Android target not found Refreshing native plugins compatible for Editor in 106.04 ms, found 9 plugins. Preloading 1 native plugins for Editor in 0.07 ms. Package Manager log level set to [2] Detected stack overflow when accessing AddressableAssetSettingsDefaultObject.Settings object. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:LoadSettingsObject () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:47) UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:get_Settings () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:119) UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:get_Settings () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/AddressableAssetGroup.cs:333) UnityEditor.AddressableAssets.Settings.GroupSchemas.BundledAssetGroupSchema:Validate () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/GroupSchemas/BundledAssetGroupSchema.cs:631) UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:Validate () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/AddressableAssetGroup.cs:482) UnityEditor.AddressableAssets.Settings.AddressableAssetGroup:OnEnable () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/Settings/AddressableAssetGroup.cs:461) UnityEditor.AssetDatabase:LoadAssetAtPath (string) UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:LoadSettingsObject () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:65) UnityEditor.AddressableAssets.AddressableAssetSettingsDefaultObject:get_Settings () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs:119) UnityEditor.AddressableAssets.AddressableEditorInitialization:.cctor () (at Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableEditorInitialization.cs:20) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[]) (Filename: Library/PackageCache/com.unity.addressables@1.21.12/Editor/AddressableAssetSettingsDefaultObject.cs Line: 47) System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () Mono: successfully reloaded assembly - Completed reload, in 1.241 seconds Domain Reload Profiling: ReloadAssembly (1242ms) BeginReloadAssembly (187ms) ExecutionOrderSort (0ms) DisableScriptedObjects (3ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (130ms) EndReloadAssembly (994ms) LoadAssemblies (78ms) RebuildTransferFunctionScriptingTraits (0ms) SetupTypeCache (228ms) ReleaseScriptCaches (1ms) RebuildScriptCaches (46ms) SetupLoadedEditorAssemblies (616ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (14ms) SetLoadedEditorAssemblies (0ms) RefreshPlugins (106ms) BeforeProcessingInitializeOnLoad (96ms) ProcessInitializeOnLoadAttributes (319ms) ProcessInitializeOnLoadMethodAttributes (77ms) AfterProcessingInitializeOnLoad (4ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (3ms) Platform modules already initialized, skipping ======================================================================== Worker process is ready to serve import requests Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds Refreshing native plugins compatible for Editor in 1.14 ms, found 9 plugins. Preloading 1 native plugins for Editor in 0.10 ms. Unloading 6665 Unused Serialized files (Serialized files now loaded: 0) Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7114. Memory consumption went from 281.8 MB to 279.4 MB. Total: 4.350000 ms (FindLiveObjects: 0.505500 ms CreateObjectMapping: 0.310900 ms MarkObjects: 3.048900 ms DeleteObjects: 0.483600 ms) AssetImportParameters requested are different than current active one (requested -> active): custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> Editor requested this worker to shutdown with reason: Scaling down because of idle timeout AssetImportWorker is now disconnected from the server Process exiting Exiting without the bug reporter. Application will terminate with return code 0