✨ Add water shader by Atlas and, flip some faces and experiment with animations
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1764 changed files with 303341 additions and 66722 deletions
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Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Airship.fbx
(Stored with Git LFS)
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Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Airship.fbx
(Stored with Git LFS)
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"m_ObjectId": "cec87263ed0142078716d17598b62351",
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"m_Labels": []
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"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
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@ -1753,7 +2336,7 @@
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@ -19,14 +19,24 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 9a389d9161602204bab2d1875bf5f8c1, type: 2}
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- version: 1.0.0-alpha1
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title: WOAH
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text: '- Remove night and sunset variants in favor of future day/night cycle
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system
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- Utilize more Wii Sports Resort assets for skybox and such
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|
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-
|
||||
Completely re-import all models and actually keet them snapped to the grid
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this time'
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_crateTitles:
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- Level Wuhu Island Night
|
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_datacardTitles: []
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue