Add water shader by Atlas and, flip some faces and experiment with animations

This commit is contained in:
Jo 2025-07-25 03:50:52 +02:00
parent bf6da1e7c9
commit c50e9258cf
1764 changed files with 303341 additions and 66722 deletions

View file

@ -17,7 +17,7 @@ LightingSettings:
m_IndirectOutputScale: 1
m_UsingShadowmask: 1
m_BakeBackend: 2
m_LightmapMaxSize: 2048
m_LightmapMaxSize: 1024
m_BakeResolution: 20
m_Padding: 3
m_LightmapCompression: 0
@ -40,11 +40,11 @@ LightingSettings:
m_FinalGatherFiltering: 1
m_PVRCulling: 0
m_PVRSampling: 1
m_PVRDirectSampleCount: 32
m_PVRDirectSampleCount: 26
m_PVRSampleCount: 512
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_LightProbeSampleCountMultiplier: 4
m_LightProbeSampleCountMultiplier: 2
m_PVRBounces: 2
m_PVRMinBounces: 1
m_PVREnvironmentMIS: 1