✨ Add water shader by Atlas and, flip some faces and experiment with animations
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1764 changed files with 303341 additions and 66722 deletions
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@ -17,7 +17,7 @@ LightingSettings:
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m_IndirectOutputScale: 1
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m_UsingShadowmask: 1
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m_BakeBackend: 2
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m_LightmapMaxSize: 2048
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m_LightmapMaxSize: 1024
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m_BakeResolution: 20
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m_Padding: 3
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m_LightmapCompression: 0
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@ -40,11 +40,11 @@ LightingSettings:
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m_FinalGatherFiltering: 1
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m_PVRCulling: 0
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m_PVRSampling: 1
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m_PVRDirectSampleCount: 32
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m_PVRDirectSampleCount: 26
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m_PVRSampleCount: 512
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m_PVREnvironmentSampleCount: 256
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m_PVREnvironmentReferencePointCount: 2048
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m_LightProbeSampleCountMultiplier: 4
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m_LightProbeSampleCountMultiplier: 2
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m_PVRBounces: 2
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m_PVRMinBounces: 1
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m_PVREnvironmentMIS: 1
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