✨ Add water shader by Atlas and, flip some faces and experiment with animations
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1764 changed files with 303341 additions and 66722 deletions
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Assets/Editor/x64/Bakery/scripts/ftSavedPadding2.cs
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Assets/Editor/x64/Bakery/scripts/ftSavedPadding2.cs
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using UnityEngine;
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using UnityEditor;
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public class ftSavedPadding2 : ScriptableObject
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{
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[SerializeField]
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public ftGlobalStorage.AdjustedMesh data;
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}
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