Add water shader by Atlas and, flip some faces and experiment with animations

This commit is contained in:
Jo 2025-07-25 03:50:52 +02:00
parent bf6da1e7c9
commit c50e9258cf
1764 changed files with 303341 additions and 66722 deletions

View file

@ -0,0 +1,54 @@
Shader "Hidden/ftMultiply"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
// No culling or depth
Cull Off ZWrite Off ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
sampler2D _MainTex;
float multiplier;
fixed4 frag (v2f i) : SV_Target
{
float4 color = tex2D(_MainTex, i.uv);
color.rgb *= multiplier;
return color;
}
ENDCG
}
}
}