Add water shader by Atlas and, flip some faces and experiment with animations

This commit is contained in:
Jo 2025-07-25 03:50:52 +02:00
parent bf6da1e7c9
commit c50e9258cf
1764 changed files with 303341 additions and 66722 deletions

View file

@ -0,0 +1,16 @@
using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class ftLocalStorage : ScriptableObject
{
[SerializeField]
public List<string> modifiedAssetPathList = new List<string>(); // marks model as processed
[SerializeField]
public List<int> modifiedAssetPaddingHash = new List<int>();
}