✨ Add water shader by Atlas and, flip some faces and experiment with animations
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1764 changed files with 303341 additions and 66722 deletions
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Assets/Bakery/ftLight.shader
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Assets/Bakery/ftLight.shader
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Shader "Bakery/Light"
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{
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Properties
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{
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_Color ("Main Color", Color) = (1,1,1,1)
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intensity ("intensity", Float) = 1.0
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_MainTex ("Texture", 2D) = "white" {}
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float2 texCoords : TEXCOORD0;
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UNITY_VERTEX_OUTPUT_STEREO
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};
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float4 _Color;
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float intensity;
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sampler2D _MainTex;
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v2f vert (appdata_full v)
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{
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v2f o;
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UNITY_SETUP_INSTANCE_ID(v);
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UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texCoords = v.texcoord;
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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return _Color * intensity * tex2D(_MainTex, i.texCoords);
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}
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ENDCG
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}
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}
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}
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