✨ Add water shader by Atlas and, flip some faces and experiment with animations
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generateCubemap: 6
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spritePivot: {x: 0.5, y: 0.5}
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 1
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- serializedVersion: 3
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buildTarget: Standalone
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textureCompression: 1
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forceMaximumCompressionQuality_BC6H_BC7: 1
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- serializedVersion: 3
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buildTarget: Server
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maxTextureSize: 2048
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 1
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- serializedVersion: 3
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buildTarget: Android
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 1
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spriteSheet:
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serializedVersion: 2
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bones: []
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spriteID:
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internalID: 0
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weights: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData: '{"detailMap":false,"hemiOctNormals":true,"geoRoughness":0,"geoRoughnessPow":1.0,"dontReadSource":false,"fileVersion":0,"settingsVersion":1}'
|
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assetBundleName:
|
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assetBundleVariant:
|
BIN
Assets/Bakery/examples/content/sponza/sponza.fbm/sponza_curtain_blue_diff.png
(Stored with Git LFS)
Normal file
BIN
Assets/Bakery/examples/content/sponza/sponza.fbm/sponza_curtain_blue_diff.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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Add table
Add a link
Reference in a new issue