✨ Add water shader by Atlas and, flip some faces and experiment with animations
This commit is contained in:
parent
bf6da1e7c9
commit
c50e9258cf
1764 changed files with 303341 additions and 66722 deletions
135
Assets/Bakery/examples/content/logolightPrefab.prefab
Normal file
135
Assets/Bakery/examples/content/logolightPrefab.prefab
Normal file
|
@ -0,0 +1,135 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &1430188007362524
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 4658793100598616}
|
||||
- component: {fileID: 33584779558741514}
|
||||
- component: {fileID: 23983886671193600}
|
||||
- component: {fileID: 95230005838434358}
|
||||
- component: {fileID: 114504783559329592}
|
||||
m_Layer: 0
|
||||
m_Name: logolightPrefab
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &4658793100598616
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1430188007362524}
|
||||
m_LocalRotation: {x: 0.00000008146034, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 8.49, y: -23.578, z: 36.52}
|
||||
m_LocalScale: {x: 0.37571156, y: 0.37571156, z: 0.37571156}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!33 &33584779558741514
|
||||
MeshFilter:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1430188007362524}
|
||||
m_Mesh: {fileID: 4300000, guid: 013609175f104c14ab6ef83d462fca4f, type: 3}
|
||||
--- !u!23 &23983886671193600
|
||||
MeshRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1430188007362524}
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 1
|
||||
m_ReceiveShadows: 1
|
||||
m_DynamicOccludee: 1
|
||||
m_StaticShadowCaster: 0
|
||||
m_MotionVectors: 1
|
||||
m_LightProbeUsage: 1
|
||||
m_ReflectionProbeUsage: 1
|
||||
m_RayTracingMode: 2
|
||||
m_RayTraceProcedural: 0
|
||||
m_RenderingLayerMask: 1
|
||||
m_RendererPriority: 0
|
||||
m_Materials:
|
||||
- {fileID: 2100000, guid: da31af957abe3b6498b8e10af617dc2b, type: 2}
|
||||
m_StaticBatchInfo:
|
||||
firstSubMesh: 0
|
||||
subMeshCount: 0
|
||||
m_StaticBatchRoot: {fileID: 0}
|
||||
m_ProbeAnchor: {fileID: 0}
|
||||
m_LightProbeVolumeOverride: {fileID: 0}
|
||||
m_ScaleInLightmap: 1
|
||||
m_ReceiveGI: 1
|
||||
m_PreserveUVs: 0
|
||||
m_IgnoreNormalsForChartDetection: 0
|
||||
m_ImportantGI: 0
|
||||
m_StitchLightmapSeams: 1
|
||||
m_SelectedEditorRenderState: 3
|
||||
m_MinimumChartSize: 4
|
||||
m_AutoUVMaxDistance: 0.5
|
||||
m_AutoUVMaxAngle: 89
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: 0
|
||||
m_AdditionalVertexStreams: {fileID: 0}
|
||||
--- !u!95 &95230005838434358
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1430188007362524}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 9000000, guid: 013609175f104c14ab6ef83d462fca4f, type: 3}
|
||||
m_Controller: {fileID: 0}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
--- !u!114 &114504783559329592
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1430188007362524}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a28e27cacfc7e70479097f0a63c37217, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
UID: 1698653556
|
||||
color: {r: 1, g: 1, b: 1, a: 1}
|
||||
intensity: 2
|
||||
texture: {fileID: 2800000, guid: c2c83f67e20a2a541961a1e8baa44b41, type: 3}
|
||||
cutoff: 101
|
||||
samples: 4096
|
||||
samples2: 0
|
||||
samples2_previous: 16
|
||||
bitmask: 1
|
||||
selfShadow: 1
|
||||
bakeToIndirect: 1
|
||||
shadowmask: 0
|
||||
indirectIntensity: 1
|
||||
shadowmaskFalloff: 0
|
||||
maskChannel: 0
|
||||
lmid: -2
|
Loading…
Add table
Add a link
Reference in a new issue