Add water shader by Atlas and, flip some faces and experiment with animations

This commit is contained in:
Jo 2025-07-25 03:50:52 +02:00
parent bf6da1e7c9
commit c50e9258cf
1764 changed files with 303341 additions and 66722 deletions

View file

@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BakerySector : MonoBehaviour
{
public enum CaptureMode
{
None = -1,
CaptureInPlace = 0,
CaptureToAsset = 1,
LoadCaptured = 2
}
public CaptureMode captureMode = CaptureMode.CaptureInPlace;
public string captureAssetName = "";
public BakerySectorCapture captureAsset;
public bool allowUVPaddingAdjustment = false;
public List<Transform> tforms = new List<Transform>();
public List<Transform> cpoints = new List<Transform>();
#if UNITY_EDITOR
public List<Renderer> previewDisabledRenderers;
public List<GameObject> previewTempObjects;
public bool previewEnabled = false;
public bool bakeChildLightProbeGroups = false;
#endif
void OnDrawGizmosSelected()
{
Gizmos.color = Color.green;
for(int i=0; i<cpoints.Count; i++)
{
if (cpoints[i] != null) Gizmos.DrawWireSphere(cpoints[i].position, 1.0f);
}
}
}