commit 92488f71fa6f2e712df137571ca0a8d3eb7a0cad Author: Jo Date: Sat May 17 04:24:31 2025 +0200 🎉 Initialize mod and implement Wuhu Island day map diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..f7edbfb --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +/Library +/Packages \ No newline at end of file diff --git a/Assets/AddressableAssetsData.meta b/Assets/AddressableAssetsData.meta new file mode 100644 index 0000000..a1d7a38 --- /dev/null +++ b/Assets/AddressableAssetsData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e218129b4e36e3440b6f7cfb7f6dcd89 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AddressableAssetsData/AddressableAssetSettings.asset b/Assets/AddressableAssetsData/AddressableAssetSettings.asset new file mode 100644 index 0000000..0301e06 --- /dev/null +++ b/Assets/AddressableAssetsData/AddressableAssetSettings.asset @@ -0,0 +1,184 @@ +%YAML 1.1 +%TAG !u! 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Unity's default +sky rendering is turned off due to it being incompatible with the fog and vol- +umetric systems we use. The included prefab can be used as a replacement for +the default sky. The prefab is simply an enormous mesh with no occlusion and +a special shader. Note that the included shader (SLZ/Sky With Fog) must only be +used with the included mesh (Sky_Mesh) as the shader expects a single triangle +mesh. Additionally, Sky_Mesh has a 65x65x65 kilometer bounding box to ensure it +is always rendered. The included prefab further has dynamic occlusion disabled +to ensure it never gets culled, as well as all unnecessary lighting information +disabled. 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b/Assets/SLZShaders/BonelabSky/shaders/Sky_Far.shader @@ -0,0 +1,122 @@ +Shader "SLZ/Sky With Fog" +{ + Properties + { + _SkyTex ("Sky Texture", CUBE) = "black" {} + [HDR] _SkyColor ("Sky Color", Color) = (1,1,1,1) + _FogDist ("Fog Max Distance (0 to camera far clip)", Range(0,1)) = 1.0 + } + SubShader + { + Tags {"RenderPipeline" = "UniversalPipeline" "RenderType" = "Opaque" "Queue" = "AlphaTest+51" "IgnoreProjector"="True"} + Blend One Zero + ZWrite Off + ZTest LEqual + //Offset 1,1 + ColorMask RGBA + LOD 100 + Cull Off + + Pass + { + Name "Forward" + Tags {"Lightmode"="UniversalForward"} + HLSLPROGRAM + + #pragma vertex vert + #pragma fragment frag +#pragma exclude_renderers gles + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #pragma multi_compile_fragment _ FOG_LINEAR FOG_EXP2 + #define SHADERPASS SHADERPASS_FORWARD + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl" + + + struct appdata + { + //float4 vertex : POSITION; + half2 uv0 : TEXCOORD0; + uint vertexID : SV_VertexID; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct v2f + { + float4 vertex : SV_POSITION; + float2 uv0 : TEXCOORD0; + float4 wPos_xyz_fog_x : TEXCOORD1; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + TEXTURECUBE(_SkyTex); + SamplerState sampler_SkyTex; + CBUFFER_START(UnityPerMaterial) + half4 _SkyColor; + float _FogDist; + CBUFFER_END + + + /* Gets the position of a vertex as a part of a right triangle that completely covers the screen + * Assumes a single triangle mesh, with the positions based on the vertex's ID. + * CCW order + * 0 : 0,1 0 + * 1 : 0,0 | \ + * 2 : 1,0 1--2 + */ + float4 GetQuadVertexPosition2(uint vertexID, float z = UNITY_NEAR_CLIP_VALUE) + { + uint topBit = vertexID >> 1u; + uint botBit = (vertexID & 1u); + float y = 1.0f - ((vertexID & 2u) >> 1); + float x = (vertexID & 1u);//1 - (topBit + botBit) & 1; // produces 1 for indices 0,3 and 0 for 1,2 + return float4(x, y, z, 1.0); + } + v2f vert(appdata v) + { + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + //float z = (rcp(_SkyDist) - _ZBufferParams.y) / (_ZBufferParams.x); // Transform from linear 0-1 depth to clipspace Z + float4 clipQuad = GetQuadVertexPosition(v.vertexID, UNITY_RAW_FAR_CLIP_VALUE); + clipQuad.xy = 4.0f * clipQuad.xy - 1.0f; + //clipQuad.xy = 0.5f * clipQuad.xy - 0.5f; + float4 wPos = mul(UNITY_MATRIX_I_VP, clipQuad); + o.wPos_xyz_fog_x.xyz = wPos.xyz / wPos.w; + o.vertex = clipQuad; + half clipZ_0Far = lerp(_ProjectionParams.y, _ProjectionParams.z, _FogDist); + o.wPos_xyz_fog_x.w = unity_FogParams.x * clipZ_0Far; + return o; + } + + half4 frag(v2f i) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + + float3 viewDir = normalize(float3(i.wPos_xyz_fog_x.xyz - _WorldSpaceCameraPos)); + half4 col = SAMPLE_TEXTURECUBE_LOD(_SkyTex, sampler_SkyTex, viewDir, 0); + col *= _SkyColor; + + col.rgb = MixFog(col.rgb, viewDir, i.wPos_xyz_fog_x.w); + + col = Volumetrics(col, i.wPos_xyz_fog_x.xyz); + + return col; + } + ENDHLSL + } + } +} diff --git a/Assets/SLZShaders/BonelabSky/shaders/Sky_Far.shader.meta b/Assets/SLZShaders/BonelabSky/shaders/Sky_Far.shader.meta new file mode 100644 index 0000000..587bb44 --- /dev/null +++ b/Assets/SLZShaders/BonelabSky/shaders/Sky_Far.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 75ebf02c7324c2944904e47c12cb421b +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/BonelabSky/textures.meta b/Assets/SLZShaders/BonelabSky/textures.meta new file mode 100644 index 0000000..e19f79e --- /dev/null +++ b/Assets/SLZShaders/BonelabSky/textures.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ea399fb043d56334aa2576c57d9a4eee +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/BonelabSky/textures/ProtoSky.png b/Assets/SLZShaders/BonelabSky/textures/ProtoSky.png new file mode 100644 index 0000000..84b95c3 Binary files /dev/null and b/Assets/SLZShaders/BonelabSky/textures/ProtoSky.png differ diff --git a/Assets/SLZShaders/BonelabSky/textures/ProtoSky.png.meta b/Assets/SLZShaders/BonelabSky/textures/ProtoSky.png.meta new file mode 100644 index 0000000..98eb217 --- /dev/null +++ b/Assets/SLZShaders/BonelabSky/textures/ProtoSky.png.meta @@ -0,0 +1,138 @@ +fileFormatVersion: 2 +guid: e48b7c1f5379ceb4687833196130a9dd +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 2 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: "\r\n\r\n + false\r\n true\r\n + GenRoughness\r\n 1\r\n + false\r\n" + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Fluorescence.shader b/Assets/SLZShaders/Fluorescence.shader new file mode 100644 index 0000000..56d7f42 --- /dev/null +++ b/Assets/SLZShaders/Fluorescence.shader @@ -0,0 +1,3325 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "SLZ/Fluorescence" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [ASEBegin]_BaseMap("Base Map", 2D) = "white" {} + [NoScaleOffset]_Fluorescence("Fluorescence", 2D) = "white" {} + _AlbedotoFluorescence("Albedo to Fluorescence", Range( 0 , 1)) = 1 + _FluorescenceTint("Fluorescence Tint", Color) = (1,1,1,1) + _Absorbance("Absorbance", Color) = (0,0.1875,0.929,1) + [NoScaleOffset]_MetallicGlossMap("MAS", 2D) = "white" {} + [NoScaleOffset][Normal]_BumpMap("Normal map", 2D) = "bump" {} + [NoScaleOffset]_EmissionMap("EmissionMap", 2D) = "black" {} + [HDR]_EmissionColor("EmissionColor", Color) = (0,0,0,0) + [Space(30)][Header(Details)][Space(10)][Toggle(_DETAILS_ON)] _Details("Details enabled", Float) = 0 + _DetailMap("DetailMap", 2D) = "white" {} + [ASEEnd]_EmissionFalloff("EmissionFalloff", Float) = 1 + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TransmissionShadow( "Transmission Shadow", Range( 0, 1 ) ) = 0.5 + //_TransStrength( "Trans Strength", Range( 0, 50 ) ) = 1 + //_TransNormal( "Trans Normal Distortion", Range( 0, 1 ) ) = 0.5 + //_TransScattering( "Trans Scattering", Range( 1, 50 ) ) = 2 + //_TransDirect( "Trans Direct", Range( 0, 1 ) ) = 0.9 + //_TransAmbient( "Trans Ambient", Range( 0, 1 ) ) = 0.1 + //_TransShadow( "Trans Shadow", Range( 0, 1 ) ) = 0.5 + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + + + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" } + Cull Back + ZWrite On + ZTest LEqual + Offset 0 , 0 + AlphaToMask Off + + HLSLINCLUDE + #pragma target 3.0 + + #pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForwardOnly" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_FORWARD + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + #define ASE_NEEDS_FRAG_WORLD_VIEW_DIR + #define ASE_NEEDS_FRAG_WORLD_TANGENT + #define ASE_NEEDS_FRAG_WORLD_NORMAL + #define ASE_NEEDS_FRAG_WORLD_BITANGENT + #pragma shader_feature_local_fragment _DETAILS_ON + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DefaultLitVariants.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_texcoord8 : TEXCOORD8; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _DetailMap_ST; + float4 _EmissionColor; + float4 _FluorescenceTint; + float4 _Absorbance; + float _AlbedotoFluorescence; + float _EmissionFalloff; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + TEXTURE2D(_DetailMap); + SAMPLER(sampler_DetailMap); + TEXTURE2D(_Fluorescence); + SAMPLER(sampler_Fluorescence); + TEXTURE2D(_BumpMap); + SAMPLER(sampler_BumpMap); + TEXTURE2D(_EmissionMap); + SAMPLER(sampler_EmissionMap); + TEXTURE2D(_MetallicGlossMap); + SAMPLER(sampler_MetallicGlossMap); + + + float MyCustomExpression17( float smooth1, float smooth2 ) + { + return saturate( smooth1 + smooth2 - 1); + } + + inline float MyCustomExpression217_g1( float detailSmooth, float smoothness ) + { + return smoothness * (2.0 * detailSmooth); + } + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord8.xy = v.texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + #if defined(LIGHTMAP_ON) + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + #endif + + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) || defined(ASE_TERRAIN_INSTANCING) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 uv_BaseMap = IN.ase_texcoord8.xy * _BaseMap_ST.xy + _BaseMap_ST.zw; + float4 temp_output_21_0_g1 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ); + float4 temp_output_109_0_g170 = round( temp_output_21_0_g1 ); + float2 texCoord219_g1 = IN.ase_texcoord8.xy * float2( 1,1 ) + float2( 0,0 ); + float2 temp_output_218_0_g1 = texCoord219_g1; + float4 tex2DNode1_g1 = SAMPLE_TEXTURE2D( _DetailMap, sampler_DetailMap, ( ( temp_output_218_0_g1 * _DetailMap_ST.xy ) + _DetailMap_ST.zw ) ); + #ifdef _DETAILS_ON + float4 staticSwitch16_g1 = ( ( temp_output_109_0_g170 * ( 1.0 - ( ( 1.0 - temp_output_21_0_g1 ) * ( 1.0 - (tex2DNode1_g1.r).xxxx ) * 2.0 ) ) ) + ( ( 1.0 - temp_output_109_0_g170 ) * ( temp_output_21_0_g1 * (tex2DNode1_g1.r).xxxx * 2.0 ) ) ); + #else + float4 staticSwitch16_g1 = temp_output_21_0_g1; + #endif + float4 temp_output_16_0 = staticSwitch16_g1; + float4 tex2DNode14 = SAMPLE_TEXTURE2D( _Fluorescence, sampler_Fluorescence, uv_BaseMap ); + float4 lerpResult24 = lerp( temp_output_16_0 , float4( 0,0,0,0 ) , ( _AlbedotoFluorescence * tex2DNode14 )); + + float3 tex2DNode11 = UnpackNormalScale( SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, uv_BaseMap ), 1.0f ); + float4 temp_output_22_0_g1 = float4( tex2DNode11 , 0.0 ); + float2 temp_output_57_0_g1 = (tex2DNode1_g1).ga; + float2 break79_g1 = temp_output_57_0_g1; + float3 appendResult56_g1 = (float3(break79_g1.y , break79_g1.x , 1.0)); + float3 temp_cast_5 = (1.0).xxx; + #ifdef _DETAILS_ON + float4 staticSwitch26_g1 = float4( BlendNormal( temp_output_22_0_g1.rgb , ( ( appendResult56_g1 * 2.0 ) - temp_cast_5 ) ) , 0.0 ); + #else + float4 staticSwitch26_g1 = temp_output_22_0_g1; + #endif + float4 temp_output_16_25 = staticSwitch26_g1; + + float4 tex2DNode27 = SAMPLE_TEXTURE2D( _EmissionMap, sampler_EmissionMap, uv_BaseMap ); + float3 tanToWorld0 = float3( WorldTangent.x, WorldBiTangent.x, WorldNormal.x ); + float3 tanToWorld1 = float3( WorldTangent.y, WorldBiTangent.y, WorldNormal.y ); + float3 tanToWorld2 = float3( WorldTangent.z, WorldBiTangent.z, WorldNormal.z ); + float3 tanNormal38 = temp_output_16_25.rgb; + float3 worldNormal38 = float3(dot(tanToWorld0,tanNormal38), dot(tanToWorld1,tanNormal38), dot(tanToWorld2,tanNormal38)); + float dotResult31 = dot( WorldViewDirection , worldNormal38 ); + + float4 tex2DNode12 = SAMPLE_TEXTURE2D( _MetallicGlossMap, sampler_MetallicGlossMap, uv_BaseMap ); + + float smooth117 = tex2DNode11.b; + float smooth217 = tex2DNode12.b; + float localMyCustomExpression17 = MyCustomExpression17( smooth117 , smooth217 ); + float temp_output_23_0_g1 = localMyCustomExpression17; + float detailSmooth217_g1 = tex2DNode1_g1.b; + float smoothness217_g1 = temp_output_23_0_g1; + float localMyCustomExpression217_g1 = MyCustomExpression217_g1( detailSmooth217_g1 , smoothness217_g1 ); + #ifdef _DETAILS_ON + float staticSwitch17_g1 = localMyCustomExpression217_g1; + #else + float staticSwitch17_g1 = temp_output_23_0_g1; + #endif + + float4 lerpResult20 = lerp( float4( 1,1,1,1 ) , temp_output_16_0 , _AlbedotoFluorescence); + + float3 Albedo = lerpResult24.rgb; + float3 Normal = temp_output_16_25.rgb; + float3 Emission = ( tex2DNode27 * _EmissionColor * temp_output_16_0 * saturate( pow( dotResult31 , _EmissionFalloff ) ) ).rgb; +#if 0 + float3 BakedEmission = ( tex2DNode27 * _EmissionColor * temp_output_16_0 ).rgb; +#endif + float3 Specular = 0.5; + float Metallic = tex2DNode12.r; + float Smoothness = staticSwitch17_g1; + float Occlusion = tex2DNode12.g; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _CLEARCOAT + float CoatMask = 0; + float CoatSmoothness = 0; + #endif + + #if defined(_FLUORESCENCE) + float4 Fluorescence = ( tex2DNode14 * _FluorescenceTint * lerpResult20 ); + float4 Absorbance = _Absorbance; + #endif + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.viewDirectionWS = WorldViewDirection; + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + #else + inputData.normalWS = WorldNormal; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + inputData.shadowCoord = ShadowCoords; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS); + #else + inputData.shadowCoord = float4(0, 0, 0, 0); + #endif + + + #ifdef ASE_FOG + inputData.fogCoord = IN.fogFactorAndVertexLight.x; + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzww; //TODO: Shuffle things in vertex streams so we get full RGBA color rather than RGBB here + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xyz, IN.dynamicLightmapUV.xy, IN.vertexSH, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI(IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, IN.vertexSH , inputData.normalWS); + #endif + + #else + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + #endif + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + SurfaceData surfaceData; + surfaceData.albedo = Albedo; + surfaceData.metallic = saturate(Metallic); + surfaceData.specular = Specular; + surfaceData.smoothness = saturate(Smoothness), + surfaceData.occlusion = Occlusion, + surfaceData.emission = Emission, + surfaceData.alpha = saturate(Alpha); + surfaceData.normalTS = Normal; + surfaceData.clearCoatMask = 0; + surfaceData.clearCoatSmoothness = 1; + + #ifdef _CLEARCOAT + surfaceData.clearCoatMask = saturate(CoatMask); + surfaceData.clearCoatSmoothness = saturate(CoatSmoothness); + #endif + #if defined(_FLUORESCENCE) + surfaceData.fluorescence = Fluorescence; + surfaceData.absorbance = Absorbance; + #endif + + #ifdef _DBUFFER + ApplyDecalToSurfaceData(IN.clipPos, surfaceData, inputData); + #endif + + half4 color = UniversalFragmentPBR( inputData, surfaceData); + + #ifdef LIGHTMAP_ON + float3 MetalSpec = lerp(kDieletricSpec.rgb, surfaceData.albedo , surfaceData.metallic); + color.rgb += BakedSpecular * surfaceData.occlusion * MetalSpec * inputData.bakedGI.rgb; + #endif + + #ifdef _TRANSMISSION_ASE + { + float shadow = _TransmissionShadow; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + half3 mainTransmission = max(0 , -dot(inputData.normalWS, mainLight.direction)) * mainAtten * Transmission; + color.rgb += Albedo * mainTransmission; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 transmission = max(0 , -dot(inputData.normalWS, light.direction)) * atten * Transmission; + color.rgb += Albedo * transmission; + } + #endif + } + #endif + + #ifdef _TRANSLUCENCY_ASE + { + float shadow = _TransShadow; + float normal = _TransNormal; + float scattering = _TransScattering; + float direct = _TransDirect; + float ambient = _TransAmbient; + float strength = _TransStrength; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + + half3 mainLightDir = mainLight.direction + inputData.normalWS * normal; + half mainVdotL = pow( saturate( dot( inputData.viewDirectionWS, -mainLightDir ) ), scattering ); + half3 mainTranslucency = mainAtten * ( mainVdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * mainTranslucency * strength; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 lightDir = light.direction + inputData.normalWS * normal; + half VdotL = pow( saturate( dot( inputData.viewDirectionWS, -lightDir ) ), scattering ); + half3 translucency = atten * ( VdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * translucency * strength; + } + #endif + } + #endif + + #ifdef _REFRACTION_ASE + float4 projScreenPos = ScreenPos / ScreenPos.w; + float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, float4( WorldNormal,0 ) ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) ); + projScreenPos.xy += refractionOffset.xy; + float3 refraction = SHADERGRAPH_SAMPLE_SCENE_COLOR( projScreenPos.xy ) * RefractionColor; + color.rgb = lerp( refraction, color.rgb, color.a ); + color.a = 1; + #endif + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, -inputData.viewDirectionWS, IN.fogFactorAndVertexLight.x); + #endif + #endif + + color = Volumetrics( color, inputData.positionWS); + + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return color; + } + + ENDHLSL + } + + + Pass + { + + Name "ShadowCaster" + Tags { "LightMode"="ShadowCaster" } + + ZWrite On + ZTest LEqual + AlphaToMask Off + ColorMask 0 + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile _ _CASTING_PUNCTUAL_LIGHT_SHADOW + + #define SHADERPASS SHADERPASS_SHADOWCASTER + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _DetailMap_ST; + float4 _EmissionColor; + float4 _FluorescenceTint; + float4 _Absorbance; + float _AlbedotoFluorescence; + float _EmissionFalloff; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + float3 _LightDirection; + float3 _LightPosition; + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + float3 normalWS = TransformObjectToWorldDir(v.ase_normal); + + + #if _CASTING_PUNCTUAL_LIGHT_SHADOW + float3 lightDirectionWS = normalize(_LightPosition - positionWS); + #else + float3 lightDirectionWS = _LightDirection; + #endif + float2 vShadowOffsets = GetShadowOffsets( normalWS, lightDirectionWS ); + positionWS.xyz -= vShadowOffsets.y * lightDirectionWS.xyz * .01; + float4 clipPos = TransformObjectToHClip( float4( mul( unity_WorldToObject, float4( positionWS.xyz, 1.0 ) ).xyz, 1.0 ) ); + //float4 clipPos = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, lightDirectionWS)); + + #if UNITY_REVERSED_Z + clipPos.z = min(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #else + clipPos.z = max(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #endif + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = clipPos; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + #ifdef _ALPHATEST_SHADOW_ON + clip(Alpha - AlphaClipThresholdShadow); + #else + clip(Alpha - AlphaClipThreshold); + #endif + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + return 0; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _DetailMap_ST; + float4 _EmissionColor; + float4 _FluorescenceTint; + float4 _Absorbance; + float _AlbedotoFluorescence; + float _EmissionFalloff; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "Meta" + Tags { "LightMode"="Meta" } + + Cull Off + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #pragma shader_feature _ EDITOR_VISUALIZATION + + #define SHADERPASS SHADERPASS_META + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma shader_feature_local_fragment _DETAILS_ON + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef EDITOR_VISUALIZATION + float4 VizUV : TEXCOORD2; + float4 LightCoord : TEXCOORD3; + #endif + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _DetailMap_ST; + float4 _EmissionColor; + float4 _FluorescenceTint; + float4 _Absorbance; + float _AlbedotoFluorescence; + float _EmissionFalloff; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + TEXTURE2D(_DetailMap); + SAMPLER(sampler_DetailMap); + TEXTURE2D(_Fluorescence); + SAMPLER(sampler_Fluorescence); + TEXTURE2D(_EmissionMap); + SAMPLER(sampler_EmissionMap); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord4.xy = v.texcoord0.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.clipPos = MetaVertexPosition( v.vertex, v.texcoord1.xy, v.texcoord1.xy, unity_LightmapST, unity_DynamicLightmapST ); + + #ifdef EDITOR_VISUALIZATION + float2 VizUV = 0; + float4 LightCoord = 0; + UnityEditorVizData(v.vertex.xyz, v.texcoord0.xy, v.texcoord1.xy, v.texcoord2.xy, VizUV, LightCoord); + o.VizUV = float4(VizUV, 0, 0); + o.LightCoord = LightCoord; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = o.clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.texcoord0 = v.texcoord0; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.texcoord0 = patch[0].texcoord0 * bary.x + patch[1].texcoord0 * bary.y + patch[2].texcoord0 * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 uv_BaseMap = IN.ase_texcoord4.xy * _BaseMap_ST.xy + _BaseMap_ST.zw; + float4 temp_output_21_0_g1 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ); + float4 temp_output_109_0_g170 = round( temp_output_21_0_g1 ); + float2 texCoord219_g1 = IN.ase_texcoord4.xy * float2( 1,1 ) + float2( 0,0 ); + float2 temp_output_218_0_g1 = texCoord219_g1; + float4 tex2DNode1_g1 = SAMPLE_TEXTURE2D( _DetailMap, sampler_DetailMap, ( ( temp_output_218_0_g1 * _DetailMap_ST.xy ) + _DetailMap_ST.zw ) ); + #ifdef _DETAILS_ON + float4 staticSwitch16_g1 = ( ( temp_output_109_0_g170 * ( 1.0 - ( ( 1.0 - temp_output_21_0_g1 ) * ( 1.0 - (tex2DNode1_g1.r).xxxx ) * 2.0 ) ) ) + ( ( 1.0 - temp_output_109_0_g170 ) * ( temp_output_21_0_g1 * (tex2DNode1_g1.r).xxxx * 2.0 ) ) ); + #else + float4 staticSwitch16_g1 = temp_output_21_0_g1; + #endif + float4 temp_output_16_0 = staticSwitch16_g1; + float4 tex2DNode14 = SAMPLE_TEXTURE2D( _Fluorescence, sampler_Fluorescence, uv_BaseMap ); + float4 lerpResult24 = lerp( temp_output_16_0 , float4( 0,0,0,0 ) , ( _AlbedotoFluorescence * tex2DNode14 )); + + float4 tex2DNode27 = SAMPLE_TEXTURE2D( _EmissionMap, sampler_EmissionMap, uv_BaseMap ); + + + float3 Albedo = lerpResult24.rgb; + float3 Emission = ( tex2DNode27 * _EmissionColor * temp_output_16_0 ).rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + MetaInput metaInput = (MetaInput)0; + metaInput.Albedo = Albedo; + metaInput.Emission = Emission; + #ifdef EDITOR_VISUALIZATION + metaInput.VizUV = IN.VizUV.xy; + metaInput.LightCoord = IN.LightCoord; + #endif + + return MetaFragment(metaInput); + } + ENDHLSL + } + + /*ase_pass*/ + Pass + { + + Name "BakedRaytrace" + Tags{ "LightMode" = "BakedRaytrace" } + HLSLPROGRAM + + /*ase_pragma_before*/ + + #define SHADERPASS SHADERPASS_RAYTRACE + + #include "UnityRaytracingMeshUtils.cginc" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #define _EMISSION + #pragma raytracing test + #pragma shader_feature_local __ _ALBEDOMULTIPLY_ON + #pragma shader_feature_local __ _EMISSION_ON + + /*ase_pragma*/ + + struct RayPayload + { + float4 color; + float3 dir; + }; + + struct AttributeData + { + float2 barycentrics; + }; + + struct Vertex + { + float2 texcoord; + float3 normal; + }; + + Texture2D _BaseMap; + SamplerState sampler_BaseMap; + + CBUFFER_START( UnityPerMaterial ) + /*ase_srp_batcher*/ + Texture2D _EmissionMap; + SamplerState sampler_EmissionMap; + + float4 _EmissionColor; + float4 _BaseMap_ST; + float _BakedMutiplier = 1; + CBUFFER_END + + /*ase_globals*/ + + /*ase_funcs*/ + + //https://coty.tips/raytracing-in-unity/ + [shader("closesthit")] + void MyClosestHit(inout RayPayload payload, + AttributeData attributes : SV_IntersectionAttributes) { + + payload.color = float4(0,0,0,1); //Intializing + payload.dir = float3(1,0,0); + + // #if _EMISSION_ON + uint2 launchIdx = DispatchRaysIndex(); + // ShadingData shade = getShadingData( PrimitiveIndex(), attribs ); + + uint primitiveIndex = PrimitiveIndex(); + uint3 triangleIndicies = UnityRayTracingFetchTriangleIndices(primitiveIndex); + Vertex v0, v1, v2; + + v0.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.x, kVertexAttributeTexCoord0); + v1.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.y, kVertexAttributeTexCoord0); + v2.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.z, kVertexAttributeTexCoord0); + + // v0.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.x, kVertexAttributeNormal); + // v1.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.y, kVertexAttributeNormal); + // v2.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.z, kVertexAttributeNormal); + + float3 barycentrics = float3(1.0 - attributes.barycentrics.x - attributes.barycentrics.y, attributes.barycentrics.x, attributes.barycentrics.y); + + Vertex vInterpolated; + vInterpolated.texcoord = v0.texcoord * barycentrics.x + v1.texcoord * barycentrics.y + v2.texcoord * barycentrics.z; + //TODO: Extract normal direction to ignore the backside of emissive objects + //vInterpolated.normal = v0.normal * barycentrics.x + v1.normal * barycentrics.y + v2.normal * barycentrics.z; + // if ( dot(vInterpolated.normal, float3(1,0,0) < 0) ) payload.color = float4(0,10,0,1) ; + // else payload.color = float4(10,0,0,1) ; + + //TODO: Figure out how to tie Amplify into using Texture2d and SamplerState instead of the bundled sampler2D. Forcing names for now. + //#if _ALBEDOMULTIPLY_ON + float4 albedo = float4(_BaseMap.SampleLevel(sampler_BaseMap, vInterpolated.texcoord.xy * _BaseMap_ST.xy + _BaseMap_ST.zw, 0 ).rgb , 1) ; + // #else + // float4 albedo = float4(1,1,1,1); + // #endif + + payload.color = float4( (_EmissionMap.SampleLevel(sampler_EmissionMap, vInterpolated.texcoord * _BaseMap_ST.xy + _BaseMap_ST.zw,0) ).rgb * _EmissionColor.rgb * albedo.rgb * _BakedMutiplier , 1 ); + // #else + // payload.color = float4(0,0,0,1); + + // #endif + } + ENDHLSL + + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend One Zero, One Zero + ColorMask RGBA + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_2D + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma shader_feature_local_fragment _DETAILS_ON + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float4 ase_texcoord2 : TEXCOORD2; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _DetailMap_ST; + float4 _EmissionColor; + float4 _FluorescenceTint; + float4 _Absorbance; + float _AlbedotoFluorescence; + float _EmissionFalloff; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + TEXTURE2D(_DetailMap); + SAMPLER(sampler_DetailMap); + TEXTURE2D(_Fluorescence); + SAMPLER(sampler_Fluorescence); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + o.ase_texcoord2.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord2.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 uv_BaseMap = IN.ase_texcoord2.xy * _BaseMap_ST.xy + _BaseMap_ST.zw; + float4 temp_output_21_0_g1 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ); + float4 temp_output_109_0_g170 = round( temp_output_21_0_g1 ); + float2 texCoord219_g1 = IN.ase_texcoord2.xy * float2( 1,1 ) + float2( 0,0 ); + float2 temp_output_218_0_g1 = texCoord219_g1; + float4 tex2DNode1_g1 = SAMPLE_TEXTURE2D( _DetailMap, sampler_DetailMap, ( ( temp_output_218_0_g1 * _DetailMap_ST.xy ) + _DetailMap_ST.zw ) ); + #ifdef _DETAILS_ON + float4 staticSwitch16_g1 = ( ( temp_output_109_0_g170 * ( 1.0 - ( ( 1.0 - temp_output_21_0_g1 ) * ( 1.0 - (tex2DNode1_g1.r).xxxx ) * 2.0 ) ) ) + ( ( 1.0 - temp_output_109_0_g170 ) * ( temp_output_21_0_g1 * (tex2DNode1_g1.r).xxxx * 2.0 ) ) ); + #else + float4 staticSwitch16_g1 = temp_output_21_0_g1; + #endif + float4 temp_output_16_0 = staticSwitch16_g1; + float4 tex2DNode14 = SAMPLE_TEXTURE2D( _Fluorescence, sampler_Fluorescence, uv_BaseMap ); + float4 lerpResult24 = lerp( temp_output_16_0 , float4( 0,0,0,0 ) , ( _AlbedotoFluorescence * tex2DNode14 )); + + + float3 Albedo = lerpResult24.rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + half4 color = half4( Albedo, Alpha ); + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + return color; + } + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormalsOnly" } + + ZWrite On + Blend One Zero + ZTest LEqual + ZWrite On + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + #pragma shader_feature_local_fragment _DETAILS_ON + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float3 worldNormal : TEXCOORD2; + float4 worldTangent : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _DetailMap_ST; + float4 _EmissionColor; + float4 _FluorescenceTint; + float4 _Absorbance; + float _AlbedotoFluorescence; + float _EmissionFalloff; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BumpMap); + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BumpMap); + TEXTURE2D(_DetailMap); + SAMPLER(sampler_DetailMap); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord4.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal( v.ase_normal ); + float4 tangentWS = float4(TransformObjectToWorldDir( v.ase_tangent.xyz), v.ase_tangent.w); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.worldNormal = normalWS; + o.worldTangent = tangentWS; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + float3 WorldNormal = IN.worldNormal; + float4 WorldTangent = IN.worldTangent; + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 uv_BaseMap = IN.ase_texcoord4.xy * _BaseMap_ST.xy + _BaseMap_ST.zw; + float3 tex2DNode11 = UnpackNormalScale( SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, uv_BaseMap ), 1.0f ); + float4 temp_output_22_0_g1 = float4( tex2DNode11 , 0.0 ); + float2 texCoord219_g1 = IN.ase_texcoord4.xy * float2( 1,1 ) + float2( 0,0 ); + float2 temp_output_218_0_g1 = texCoord219_g1; + float4 tex2DNode1_g1 = SAMPLE_TEXTURE2D( _DetailMap, sampler_DetailMap, ( ( temp_output_218_0_g1 * _DetailMap_ST.xy ) + _DetailMap_ST.zw ) ); + float2 temp_output_57_0_g1 = (tex2DNode1_g1).ga; + float2 break79_g1 = temp_output_57_0_g1; + float3 appendResult56_g1 = (float3(break79_g1.y , break79_g1.x , 1.0)); + float3 temp_cast_2 = (1.0).xxx; + #ifdef _DETAILS_ON + float4 staticSwitch26_g1 = float4( BlendNormal( temp_output_22_0_g1.rgb , ( ( appendResult56_g1 * 2.0 ) - temp_cast_2 ) ) , 0.0 ); + #else + float4 staticSwitch26_g1 = temp_output_22_0_g1; + #endif + float4 temp_output_16_25 = staticSwitch26_g1; + + float3 Normal = temp_output_16_25.rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + #if defined(_GBUFFER_NORMALS_OCT) + float2 octNormalWS = PackNormalOctQuadEncode(WorldNormal); + float2 remappedOctNormalWS = saturate(octNormalWS * 0.5 + 0.5); + half3 packedNormalWS = PackFloat2To888(remappedOctNormalWS); + return half4(packedNormalWS, 0.0); + #else + + #if defined(_NORMALMAP) + #if _NORMAL_DROPOFF_TS + float crossSign = (WorldTangent.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); + float3 bitangent = crossSign * cross(WorldNormal.xyz, WorldTangent.xyz); + float3 normalWS = TransformTangentToWorld(Normal, half3x3(WorldTangent.xyz, bitangent, WorldNormal.xyz)); + #elif _NORMAL_DROPOFF_OS + float3 normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + float3 normalWS = Normal; + #endif + #else + float3 normalWS = WorldNormal; + #endif + + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + #endif + } + ENDHLSL + } + + /*ase_pass*/ + Pass + { + + Name "GBuffer" + Tags{"LightMode" = "None" } + + Blend One Zero + ColorMask RGBA + /*ase_stencil*/ + + HLSLPROGRAM +/*ase_pragma_before*/ +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE + //_MAIN_LIGHT_SHADOWS_SCREEN + + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + + #pragma multi_compile_fragment _ _SHADOWS_SOFT + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE + //#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ _GBUFFER_NORMALS_OCT + //#pragma multi_compile_fragment _ _LIGHT_LAYERS + #pragma multi_compile _ _RENDER_PASS_ENABLED + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_GBUFFER + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" + + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + /*ase_pragma*/ + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + /*ase_vdata:p=p;n=n;t=t;uv0=tc0;uv1=tc1;uv2=tc2*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + /*ase_interp(8,):sp=sp;sc=tc2;wn.xyz=tc3.xyz;wt.xyz=tc4.xyz;wbt.xyz=tc5.xyz;wp.x=tc3.w;wp.y=tc4.w;wp.z=tc5.w;spu=tc6*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + /*ase_srp_batcher*/ + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + /*ase_globals*/ + + /*ase_funcs*/ + + VertexOutput VertexFunction( VertexInput v /*ase_vert_input*/ ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + /*ase_vert_code:v=VertexInput;o=VertexOutput*/ + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = /*ase_vert_out:Vertex Offset;Float3;8;-1;_Vertex*/defaultVertexValue/*end*/; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = /*ase_vert_out:Vertex Normal;Float3;10;-1;_Normal*/v.ase_normal/*end*/; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + /*ase_vcontrol*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + /*ase_control_code:v=VertexInput;o=VertexControl*/ + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + /*ase_domain_code:patch=VertexControl;o=VertexInput;bary=SV_DomainLocation*/ + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + FragmentOutput frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + /*ase_frag_input*/ ) + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #else + ShadowCoords = float4(0, 0, 0, 0); + #endif + + + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + /*ase_frag_code:IN=VertexOutput*/ + float3 Albedo = /*ase_frag_out:Albedo;Float3;0;-1;_Albedo*/float3(0.5, 0.5, 0.5)/*end*/; + float3 Normal = /*ase_frag_out:Normal;Float3;1;-1;_FragNormal*/float3(0, 0, 1)/*end*/; + float3 Emission = /*ase_frag_out:Emission;Float3;2;-1;_Emission*/0/*end*/; + float3 Specular = /*ase_frag_out:Specular;Float3;9;-1;_Specular*/0.5/*end*/; + float Metallic = /*ase_frag_out:Metallic;Float;3;-1;_Metallic*/0/*end*/; + float Smoothness = /*ase_frag_out:Smoothness;Float;4;-1;_Smoothness*/0.5/*end*/; + float Occlusion = /*ase_frag_out:Occlusion;Float;5;-1;_Occlusion*/1/*end*/; + float Alpha = /*ase_frag_out:Alpha;Float;6;-1;_Alpha*/1/*end*/; + float AlphaClipThreshold = /*ase_frag_out:Alpha Clip Threshold;Float;7;-1;_AlphaClip*/0.5/*end*/; + float AlphaClipThresholdShadow = /*ase_frag_out:Alpha Clip Threshold Shadow;Float;16;-1;_AlphaClipShadow*/0.5/*end*/; + float3 BakedGI = /*ase_frag_out:Baked GI;Float3;11;-1;_BakedGI*/0/*end*/; + float3 RefractionColor = /*ase_frag_out:Refraction Color;Float3;12;-1;_RefractionColor*/1/*end*/; + float RefractionIndex = /*ase_frag_out:Refraction Index;Float;13;-1;_RefractionIndex*/1/*end*/; + float3 Transmission = /*ase_frag_out:Transmission;Float3;14;-1;_Transmission*/1/*end*/; + float3 Translucency = /*ase_frag_out:Translucency;Float3;15;-1;_Translucency*/1/*end*/; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = /*ase_frag_out:Depth Value;Float;17;-1;_DepthValue*/0/*end*/; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.positionCS = IN.clipPos; + inputData.shadowCoord = ShadowCoords; + + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + #else + inputData.normalWS = WorldNormal; + #endif + + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + inputData.viewDirectionWS = SafeNormalize( WorldViewDirection ); + + + + #ifdef ASE_FOG + inputData.fogCoord = InitializeInputDataFog(float4(WorldPosition, 1.0), IN.fogFactorAndVertexLight.x); + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzw; + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #else + #if defined(DYNAMICLIGHTMAP_ON) + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, SH, inputData.normalWS); + #else + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, SH, inputData.normalWS ); + #endif + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + #ifdef _DBUFFER + ApplyDecal(IN.clipPos, + Albedo, + Specular, + inputData.normalWS, + Metallic, + Occlusion, + Smoothness); + #endif + + BRDFData brdfData; + InitializeBRDFData + (Albedo, Metallic, Specular, Smoothness, Alpha, brdfData); + + Light mainLight = GetMainLight(inputData.shadowCoord, inputData.positionWS, inputData.shadowMask); + half4 color; + MixRealtimeAndBakedGI(mainLight, inputData.normalWS, inputData.bakedGI, inputData.shadowMask); + color.rgb = GlobalIllumination(brdfData, inputData.bakedGI, Occlusion, inputData.positionWS, inputData.normalWS, inputData.viewDirectionWS); + color.a = Alpha; + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, IN.fogFactorAndVertexLight.x); + #endif + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return BRDFDataToGbuffer(brdfData, inputData, Smoothness, Emission + color.rgb); + } +#endif + ENDHLSL + } + + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _DetailMap_ST; + float4 _EmissionColor; + float4 _FluorescenceTint; + float4 _Absorbance; + float _AlbedotoFluorescence; + float _EmissionFalloff; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + int _ObjectId; + int _PassValue; + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _DetailMap_ST; + float4 _EmissionColor; + float4 _FluorescenceTint; + float4 _Absorbance; + float _AlbedotoFluorescence; + float _EmissionFalloff; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + outColor = _SelectionID; + + return outColor; + } + + ENDHLSL + } + + } + + CustomEditor "UnityEditor.ShaderGraphLitGUI" + Fallback "Hidden/InternalErrorShader" + +} +/*ASEBEGIN +Version=18935 +298;327;1906;1013;1833.764;333.6301;1;True;True +Node;AmplifyShaderEditor.SamplerNode;10;-601.7855,-199.5828;Inherit;True;Property;_BaseMap;Base 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Store - http://u3d.as/y3X +Shader "SLZ/ForceField" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1) + [ASEBegin][HDR]_Color("Color", Color) = (1,1,1,0) + [HDR]_EdgeColor("Edge Color", Color) = (1,1,1,0) + _EdgeDistance("Edge Distance", Float) = 0.1 + _Normal("Normal", 2D) = "bump" {} + _NormalScale("Normal Scale", Float) = 1 + _TimeScaler("Time Scaler", Float) = 0 + _Vector0("Vector 0", Vector) = (1,1,0,0) + [ASEEnd]_NoiseDefusion("Noise Defusion", Float) = 0 + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "Queue"="Transparent" } + + Cull Off + AlphaToMask Off + + HLSLINCLUDE + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma target 5.0 + + //#pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForwardOnly" } + + Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha + ZWrite Off + ZTest LEqual + Offset 0 , 0 + ColorMask RGBA + + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + #define REQUIRE_DEPTH_TEXTURE 1 + + + //#pragma multi_compile _ LIGHTMAP_ON + //#pragma multi_compile _ DIRLIGHTMAP_COMBINED + //#pragma shader_feature _ _SAMPLE_GI + //#pragma multi_compile _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + //#pragma multi_compile _ DEBUG_DISPLAY + #define SHADERPASS SHADERPASS_UNLIT + + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl" + + + #define ASE_NEEDS_FRAG_WORLD_POSITION + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef ASE_FOG + float fogFactor : TEXCOORD2; + #endif + float4 ase_texcoord3 : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Vector0; + float4 _Color; + float4 _EdgeColor; + float _TimeScaler; + float _NormalScale; + float _NoiseDefusion; + float _EdgeDistance; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _Normal; + uniform float4 _CameraDepthTexture_TexelSize; + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g4( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + float3 MyCustomExpression1_g8( float2 uv, float level ) + { + return SAMPLE_TEXTURE2D_X_LOD(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv),level).rgb; + } + + + VertexOutput VertexFunction ( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord3 = screenPos; + + o.ase_texcoord4.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + #ifdef ASE_FOG + o.fogFactor = ComputeFogFactor( positionCS.z ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag ( VertexOutput IN ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + float localMyCustomExpression1_g9 = ( 0.0 ); + float4 screenPos = IN.ase_texcoord3; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float mulTime31 = _TimeParameters.x * _TimeScaler; + float2 texCoord30 = IN.ase_texcoord4.xy * (_Vector0).xy + ( (_Vector0).zw * mulTime31 ); + float3 unpack26 = UnpackNormalScale( tex2D( _Normal, texCoord30 ), _NormalScale ); + unpack26.z = lerp( 1, unpack26.z, saturate(_NormalScale) ); + float2 screenUV27_g4 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g4 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g4 = GetScreenNoiseRGBASlice27_g4( screenUV27_g4 , offsetFrame27_g4 ); + float3 temp_output_57_0 = (localGetScreenNoiseRGBASlice27_g4).xyz; + float3 temp_output_60_0 = ( temp_output_57_0 - float3( 0.5,0.5,0.5 ) ); + float3 temp_output_64_0 = ( unpack26 + ( temp_output_60_0 * _NoiseDefusion * 2.0 ) ); + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float screenDepth14 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams); + float distanceDepth14 = saturate( ( screenDepth14 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _EdgeDistance ) ); + float temp_output_15_0 = ( 1.0 - distanceDepth14 ); + float2 uv1_g8 = ( ase_grabScreenPosNorm + float4( ( temp_output_64_0 * ( 1.0 - temp_output_15_0 ) ) , 0.0 ) ).xy; + float level1_g8 = 0.0; + float3 localMyCustomExpression1_g8 = MyCustomExpression1_g8( uv1_g8 , level1_g8 ); + float4 appendResult98 = (float4((( ( float4( localMyCustomExpression1_g8 , 0.0 ) * _Color ) + ( ( temp_output_15_0 * temp_output_15_0 * temp_output_15_0 ) * _EdgeColor ) )).rgb , 1.0)); + float3 lerpResult105 = lerp( float3( 0,0,0 ) , temp_output_57_0 , ( 1.0 - _Color ).rgb); + float3 break94 = lerpResult105; + float2 temp_output_74_0 = abs( (temp_output_64_0).xy ); + float4 appendResult100 = (float4((( _Color * float4( temp_output_60_0 , 0.0 ) )).rgb , saturate( ( max( max( break94.x , break94.y ) , break94.z ) + saturate( max( ( temp_output_74_0 * 30.0 ).x , 0.0 ) ) ) ))); + #ifdef SHADER_API_MOBILE + float4 staticSwitch113 = appendResult100; + #else + float4 staticSwitch113 = appendResult98; + #endif + float4 color1_g9 = staticSwitch113; + float3 WorldSpacePosition1_g9 = WorldPosition; + { + color1_g9 = Volumetrics(color1_g9, WorldSpacePosition1_g9); + } + + float3 BakedAlbedo = 0; + float3 BakedEmission = 0; + float3 Color = color1_g9.xyz; + float Alpha = (staticSwitch113).w; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + + #ifdef _ALPHATEST_ON + clip( Alpha - AlphaClipThreshold ); + #endif + + #if defined(_DBUFFER) + ApplyDecalToBaseColor(IN.clipPos, Color); + #endif + + #if defined(_ALPHAPREMULTIPLY_ON) + Color *= Alpha; + #endif + + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_FOG + Color = MixFog( Color, IN.fogFactor ); + #endif + + return half4( Color, Alpha ); + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + #define REQUIRE_DEPTH_TEXTURE 1 + + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float4 ase_texcoord2 : TEXCOORD2; + float4 ase_texcoord3 : TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Vector0; + float4 _Color; + float4 _EdgeColor; + float _TimeScaler; + float _NormalScale; + float _NoiseDefusion; + float _EdgeDistance; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _Normal; + uniform float4 _CameraDepthTexture_TexelSize; + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g4( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + float3 MyCustomExpression1_g8( float2 uv, float level ) + { + return SAMPLE_TEXTURE2D_X_LOD(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv),level).rgb; + } + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord2 = screenPos; + + o.ase_texcoord3.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord3.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.clipPos = TransformWorldToHClip( positionWS ); + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = o.clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float4 screenPos = IN.ase_texcoord2; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float mulTime31 = _TimeParameters.x * _TimeScaler; + float2 texCoord30 = IN.ase_texcoord3.xy * (_Vector0).xy + ( (_Vector0).zw * mulTime31 ); + float3 unpack26 = UnpackNormalScale( tex2D( _Normal, texCoord30 ), _NormalScale ); + unpack26.z = lerp( 1, unpack26.z, saturate(_NormalScale) ); + float2 screenUV27_g4 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g4 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g4 = GetScreenNoiseRGBASlice27_g4( screenUV27_g4 , offsetFrame27_g4 ); + float3 temp_output_57_0 = (localGetScreenNoiseRGBASlice27_g4).xyz; + float3 temp_output_60_0 = ( temp_output_57_0 - float3( 0.5,0.5,0.5 ) ); + float3 temp_output_64_0 = ( unpack26 + ( temp_output_60_0 * _NoiseDefusion * 2.0 ) ); + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float screenDepth14 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams); + float distanceDepth14 = saturate( ( screenDepth14 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _EdgeDistance ) ); + float temp_output_15_0 = ( 1.0 - distanceDepth14 ); + float2 uv1_g8 = ( ase_grabScreenPosNorm + float4( ( temp_output_64_0 * ( 1.0 - temp_output_15_0 ) ) , 0.0 ) ).xy; + float level1_g8 = 0.0; + float3 localMyCustomExpression1_g8 = MyCustomExpression1_g8( uv1_g8 , level1_g8 ); + float4 appendResult98 = (float4((( ( float4( localMyCustomExpression1_g8 , 0.0 ) * _Color ) + ( ( temp_output_15_0 * temp_output_15_0 * temp_output_15_0 ) * _EdgeColor ) )).rgb , 1.0)); + float3 lerpResult105 = lerp( float3( 0,0,0 ) , temp_output_57_0 , ( 1.0 - _Color ).rgb); + float3 break94 = lerpResult105; + float2 temp_output_74_0 = abs( (temp_output_64_0).xy ); + float4 appendResult100 = (float4((( _Color * float4( temp_output_60_0 , 0.0 ) )).rgb , saturate( ( max( max( break94.x , break94.y ) , break94.z ) + saturate( max( ( temp_output_74_0 * 30.0 ).x , 0.0 ) ) ) ))); + #ifdef SHADER_API_MOBILE + float4 staticSwitch113 = appendResult100; + #else + float4 staticSwitch113 = appendResult98; + #endif + + float Alpha = (staticSwitch113).w; + float AlphaClipThreshold = 0.5; + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha + ZWrite Off + ZTest LEqual + Offset 0 , 0 + ColorMask RGBA + + + HLSLPROGRAM +#pragma multi_compile_instancing#define _RECEIVE_SHADOWS_OFF 1#define ASE_SRP_VERSION 999999#define REQUIRE_DEPTH_TEXTURE 1 +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma shader_feature _ _SAMPLE_GI + #pragma multi_compile _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ DEBUG_DISPLAY + #define SHADERPASS SHADERPASS_UNLIT + + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl" + + + #define ASE_NEEDS_FRAG_WORLD_POSITION + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef ASE_FOG + float fogFactor : TEXCOORD2; + #endif + float4 ase_texcoord3 : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Vector0; + float4 _Color; + float4 _EdgeColor; + float _TimeScaler; + float _NormalScale; + float _NoiseDefusion; + float _EdgeDistance; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _Normal; + uniform float4 _CameraDepthTexture_TexelSize; + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g4( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + float3 MyCustomExpression1_g8( float2 uv, float level ) + { + return SAMPLE_TEXTURE2D_X_LOD(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv),level).rgb; + } + + + VertexOutput VertexFunction ( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord3 = screenPos; + + o.ase_texcoord4.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + #ifdef ASE_FOG + o.fogFactor = ComputeFogFactor( positionCS.z ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag ( VertexOutput IN ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + float localMyCustomExpression1_g9 = ( 0.0 ); + float4 screenPos = IN.ase_texcoord3; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float mulTime31 = _TimeParameters.x * _TimeScaler; + float2 texCoord30 = IN.ase_texcoord4.xy * (_Vector0).xy + ( (_Vector0).zw * mulTime31 ); + float3 unpack26 = UnpackNormalScale( tex2D( _Normal, texCoord30 ), _NormalScale ); + unpack26.z = lerp( 1, unpack26.z, saturate(_NormalScale) ); + float2 screenUV27_g4 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g4 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g4 = GetScreenNoiseRGBASlice27_g4( screenUV27_g4 , offsetFrame27_g4 ); + float3 temp_output_57_0 = (localGetScreenNoiseRGBASlice27_g4).xyz; + float3 temp_output_60_0 = ( temp_output_57_0 - float3( 0.5,0.5,0.5 ) ); + float3 temp_output_64_0 = ( unpack26 + ( temp_output_60_0 * _NoiseDefusion * 2.0 ) ); + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float screenDepth14 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams); + float distanceDepth14 = saturate( ( screenDepth14 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _EdgeDistance ) ); + float temp_output_15_0 = ( 1.0 - distanceDepth14 ); + float2 uv1_g8 = ( ase_grabScreenPosNorm + float4( ( temp_output_64_0 * ( 1.0 - temp_output_15_0 ) ) , 0.0 ) ).xy; + float level1_g8 = 0.0; + float3 localMyCustomExpression1_g8 = MyCustomExpression1_g8( uv1_g8 , level1_g8 ); + float4 appendResult98 = (float4((( ( float4( localMyCustomExpression1_g8 , 0.0 ) * _Color ) + ( ( temp_output_15_0 * temp_output_15_0 * temp_output_15_0 ) * _EdgeColor ) )).rgb , 1.0)); + float3 lerpResult105 = lerp( float3( 0,0,0 ) , temp_output_57_0 , ( 1.0 - _Color ).rgb); + float3 break94 = lerpResult105; + float2 temp_output_74_0 = abs( (temp_output_64_0).xy ); + float4 appendResult100 = (float4((( _Color * float4( temp_output_60_0 , 0.0 ) )).rgb , saturate( ( max( max( break94.x , break94.y ) , break94.z ) + saturate( max( ( temp_output_74_0 * 30.0 ).x , 0.0 ) ) ) ))); + #ifdef SHADER_API_MOBILE + float4 staticSwitch113 = appendResult100; + #else + float4 staticSwitch113 = appendResult98; + #endif + float4 color1_g9 = staticSwitch113; + float3 WorldSpacePosition1_g9 = WorldPosition; + { + color1_g9 = Volumetrics(color1_g9, WorldSpacePosition1_g9); + } + + float3 BakedAlbedo = 0; + float3 BakedEmission = 0; + float3 Color = color1_g9.xyz; + float Alpha = (staticSwitch113).w; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + + #ifdef _ALPHATEST_ON + clip( Alpha - AlphaClipThreshold ); + #endif + + #if defined(_DBUFFER) + ApplyDecalToBaseColor(IN.clipPos, Color); + #endif + + #if defined(_ALPHAPREMULTIPLY_ON) + Color *= Alpha; + #endif + + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_FOG + Color = MixFog( Color, IN.fogFactor ); + #endif + + return half4( Color, Alpha ); + } +#endif + ENDHLSL + } + + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + #define REQUIRE_DEPTH_TEXTURE 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 ase_texcoord : TEXCOORD0; + float4 ase_texcoord1 : TEXCOORD1; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Vector0; + float4 _Color; + float4 _EdgeColor; + float _TimeScaler; + float _NormalScale; + float _NoiseDefusion; + float _EdgeDistance; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + sampler2D _Normal; + uniform float4 _CameraDepthTexture_TexelSize; + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g4( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + float3 MyCustomExpression1_g8( float2 uv, float level ) + { + return SAMPLE_TEXTURE2D_X_LOD(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv),level).rgb; + } + + + int _ObjectId; + int _PassValue; + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord = screenPos; + + o.ase_texcoord1.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord1.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + float4 screenPos = IN.ase_texcoord; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float mulTime31 = _TimeParameters.x * _TimeScaler; + float2 texCoord30 = IN.ase_texcoord1.xy * (_Vector0).xy + ( (_Vector0).zw * mulTime31 ); + float3 unpack26 = UnpackNormalScale( tex2D( _Normal, texCoord30 ), _NormalScale ); + unpack26.z = lerp( 1, unpack26.z, saturate(_NormalScale) ); + float2 screenUV27_g4 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g4 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g4 = GetScreenNoiseRGBASlice27_g4( screenUV27_g4 , offsetFrame27_g4 ); + float3 temp_output_57_0 = (localGetScreenNoiseRGBASlice27_g4).xyz; + float3 temp_output_60_0 = ( temp_output_57_0 - float3( 0.5,0.5,0.5 ) ); + float3 temp_output_64_0 = ( unpack26 + ( temp_output_60_0 * _NoiseDefusion * 2.0 ) ); + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float screenDepth14 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams); + float distanceDepth14 = saturate( ( screenDepth14 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _EdgeDistance ) ); + float temp_output_15_0 = ( 1.0 - distanceDepth14 ); + float2 uv1_g8 = ( ase_grabScreenPosNorm + float4( ( temp_output_64_0 * ( 1.0 - temp_output_15_0 ) ) , 0.0 ) ).xy; + float level1_g8 = 0.0; + float3 localMyCustomExpression1_g8 = MyCustomExpression1_g8( uv1_g8 , level1_g8 ); + float4 appendResult98 = (float4((( ( float4( localMyCustomExpression1_g8 , 0.0 ) * _Color ) + ( ( temp_output_15_0 * temp_output_15_0 * temp_output_15_0 ) * _EdgeColor ) )).rgb , 1.0)); + float3 lerpResult105 = lerp( float3( 0,0,0 ) , temp_output_57_0 , ( 1.0 - _Color ).rgb); + float3 break94 = lerpResult105; + float2 temp_output_74_0 = abs( (temp_output_64_0).xy ); + float4 appendResult100 = (float4((( _Color * float4( temp_output_60_0 , 0.0 ) )).rgb , saturate( ( max( max( break94.x , break94.y ) , break94.z ) + saturate( max( ( temp_output_74_0 * 30.0 ).x , 0.0 ) ) ) ))); + #ifdef SHADER_API_MOBILE + float4 staticSwitch113 = appendResult100; + #else + float4 staticSwitch113 = appendResult98; + #endif + + surfaceDescription.Alpha = (staticSwitch113).w; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + #define REQUIRE_DEPTH_TEXTURE 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 ase_texcoord : TEXCOORD0; + float4 ase_texcoord1 : TEXCOORD1; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Vector0; + float4 _Color; + float4 _EdgeColor; + float _TimeScaler; + float _NormalScale; + float _NoiseDefusion; + float _EdgeDistance; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + sampler2D _Normal; + uniform float4 _CameraDepthTexture_TexelSize; + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g4( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + float3 MyCustomExpression1_g8( float2 uv, float level ) + { + return SAMPLE_TEXTURE2D_X_LOD(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv),level).rgb; + } + + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord = screenPos; + + o.ase_texcoord1.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord1.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + float4 screenPos = IN.ase_texcoord; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float mulTime31 = _TimeParameters.x * _TimeScaler; + float2 texCoord30 = IN.ase_texcoord1.xy * (_Vector0).xy + ( (_Vector0).zw * mulTime31 ); + float3 unpack26 = UnpackNormalScale( tex2D( _Normal, texCoord30 ), _NormalScale ); + unpack26.z = lerp( 1, unpack26.z, saturate(_NormalScale) ); + float2 screenUV27_g4 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g4 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g4 = GetScreenNoiseRGBASlice27_g4( screenUV27_g4 , offsetFrame27_g4 ); + float3 temp_output_57_0 = (localGetScreenNoiseRGBASlice27_g4).xyz; + float3 temp_output_60_0 = ( temp_output_57_0 - float3( 0.5,0.5,0.5 ) ); + float3 temp_output_64_0 = ( unpack26 + ( temp_output_60_0 * _NoiseDefusion * 2.0 ) ); + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float screenDepth14 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams); + float distanceDepth14 = saturate( ( screenDepth14 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _EdgeDistance ) ); + float temp_output_15_0 = ( 1.0 - distanceDepth14 ); + float2 uv1_g8 = ( ase_grabScreenPosNorm + float4( ( temp_output_64_0 * ( 1.0 - temp_output_15_0 ) ) , 0.0 ) ).xy; + float level1_g8 = 0.0; + float3 localMyCustomExpression1_g8 = MyCustomExpression1_g8( uv1_g8 , level1_g8 ); + float4 appendResult98 = (float4((( ( float4( localMyCustomExpression1_g8 , 0.0 ) * _Color ) + ( ( temp_output_15_0 * temp_output_15_0 * temp_output_15_0 ) * _EdgeColor ) )).rgb , 1.0)); + float3 lerpResult105 = lerp( float3( 0,0,0 ) , temp_output_57_0 , ( 1.0 - _Color ).rgb); + float3 break94 = lerpResult105; + float2 temp_output_74_0 = abs( (temp_output_64_0).xy ); + float4 appendResult100 = (float4((( _Color * float4( temp_output_60_0 , 0.0 ) )).rgb , saturate( ( max( max( break94.x , break94.y ) , break94.z ) + saturate( max( ( temp_output_74_0 * 30.0 ).x , 0.0 ) ) ) ))); + #ifdef SHADER_API_MOBILE + float4 staticSwitch113 = appendResult100; + #else + float4 staticSwitch113 = appendResult98; + #endif + + surfaceDescription.Alpha = (staticSwitch113).w; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + outColor = _SelectionID; + + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormalsOnly" } + + ZTest LEqual + ZWrite On + + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + #define REQUIRE_DEPTH_TEXTURE 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma multi_compile_fog + #pragma instancing_options renderinglayer + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define VARYINGS_NEED_NORMAL_WS + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float3 normalWS : TEXCOORD0; + float4 ase_texcoord1 : TEXCOORD1; + float4 ase_texcoord2 : TEXCOORD2; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Vector0; + float4 _Color; + float4 _EdgeColor; + float _TimeScaler; + float _NormalScale; + float _NoiseDefusion; + float _EdgeDistance; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _Normal; + uniform float4 _CameraDepthTexture_TexelSize; + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g4( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + float3 MyCustomExpression1_g8( float2 uv, float level ) + { + return SAMPLE_TEXTURE2D_X_LOD(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv),level).rgb; + } + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord1 = screenPos; + + o.ase_texcoord2.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord2.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal(v.ase_normal); + + o.clipPos = TransformWorldToHClip(positionWS); + o.normalWS.xyz = normalWS; + + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + float4 screenPos = IN.ase_texcoord1; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float mulTime31 = _TimeParameters.x * _TimeScaler; + float2 texCoord30 = IN.ase_texcoord2.xy * (_Vector0).xy + ( (_Vector0).zw * mulTime31 ); + float3 unpack26 = UnpackNormalScale( tex2D( _Normal, texCoord30 ), _NormalScale ); + unpack26.z = lerp( 1, unpack26.z, saturate(_NormalScale) ); + float2 screenUV27_g4 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g4 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g4 = GetScreenNoiseRGBASlice27_g4( screenUV27_g4 , offsetFrame27_g4 ); + float3 temp_output_57_0 = (localGetScreenNoiseRGBASlice27_g4).xyz; + float3 temp_output_60_0 = ( temp_output_57_0 - float3( 0.5,0.5,0.5 ) ); + float3 temp_output_64_0 = ( unpack26 + ( temp_output_60_0 * _NoiseDefusion * 2.0 ) ); + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float screenDepth14 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams); + float distanceDepth14 = saturate( ( screenDepth14 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _EdgeDistance ) ); + float temp_output_15_0 = ( 1.0 - distanceDepth14 ); + float2 uv1_g8 = ( ase_grabScreenPosNorm + float4( ( temp_output_64_0 * ( 1.0 - temp_output_15_0 ) ) , 0.0 ) ).xy; + float level1_g8 = 0.0; + float3 localMyCustomExpression1_g8 = MyCustomExpression1_g8( uv1_g8 , level1_g8 ); + float4 appendResult98 = (float4((( ( float4( localMyCustomExpression1_g8 , 0.0 ) * _Color ) + ( ( temp_output_15_0 * temp_output_15_0 * temp_output_15_0 ) * _EdgeColor ) )).rgb , 1.0)); + float3 lerpResult105 = lerp( float3( 0,0,0 ) , temp_output_57_0 , ( 1.0 - _Color ).rgb); + float3 break94 = lerpResult105; + float2 temp_output_74_0 = abs( (temp_output_64_0).xy ); + float4 appendResult100 = (float4((( _Color * float4( temp_output_60_0 , 0.0 ) )).rgb , saturate( ( max( max( break94.x , break94.y ) , break94.z ) + saturate( max( ( temp_output_74_0 * 30.0 ).x , 0.0 ) ) ) ))); + #ifdef SHADER_API_MOBILE + float4 staticSwitch113 = appendResult100; + #else + float4 staticSwitch113 = appendResult98; + #endif + + surfaceDescription.Alpha = (staticSwitch113).w; + surfaceDescription.AlphaClipThreshold = 0.5; + + #if _ALPHATEST_ON + clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + float3 normalWS = IN.normalWS; + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + + } + + ENDHLSL + } + + + Pass + { + + Name "DepthNormalsOnly" + Tags { "LightMode"="DepthNormalsOnly" } + + ZTest LEqual + ZWrite On + + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + #define REQUIRE_DEPTH_TEXTURE 1 + + + #pragma exclude_renderers glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define ATTRIBUTES_NEED_TEXCOORD1 + #define VARYINGS_NEED_NORMAL_WS + #define VARYINGS_NEED_TANGENT_WS + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float3 normalWS : TEXCOORD0; + float4 ase_texcoord1 : TEXCOORD1; + float4 ase_texcoord2 : TEXCOORD2; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Vector0; + float4 _Color; + float4 _EdgeColor; + float _TimeScaler; + float _NormalScale; + float _NoiseDefusion; + float _EdgeDistance; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _Normal; + uniform float4 _CameraDepthTexture_TexelSize; + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g4( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + float3 MyCustomExpression1_g8( float2 uv, float level ) + { + return SAMPLE_TEXTURE2D_X_LOD(_CameraOpaqueTexture, sampler_CameraOpaqueTexture, UnityStereoTransformScreenSpaceTex(uv),level).rgb; + } + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord1 = screenPos; + + o.ase_texcoord2.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord2.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal(v.ase_normal); + + o.clipPos = TransformWorldToHClip(positionWS); + o.normalWS.xyz = normalWS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + float4 screenPos = IN.ase_texcoord1; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float mulTime31 = _TimeParameters.x * _TimeScaler; + float2 texCoord30 = IN.ase_texcoord2.xy * (_Vector0).xy + ( (_Vector0).zw * mulTime31 ); + float3 unpack26 = UnpackNormalScale( tex2D( _Normal, texCoord30 ), _NormalScale ); + unpack26.z = lerp( 1, unpack26.z, saturate(_NormalScale) ); + float2 screenUV27_g4 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g4 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g4 = GetScreenNoiseRGBASlice27_g4( screenUV27_g4 , offsetFrame27_g4 ); + float3 temp_output_57_0 = (localGetScreenNoiseRGBASlice27_g4).xyz; + float3 temp_output_60_0 = ( temp_output_57_0 - float3( 0.5,0.5,0.5 ) ); + float3 temp_output_64_0 = ( unpack26 + ( temp_output_60_0 * _NoiseDefusion * 2.0 ) ); + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float screenDepth14 = LinearEyeDepth(SHADERGRAPH_SAMPLE_SCENE_DEPTH( ase_screenPosNorm.xy ),_ZBufferParams); + float distanceDepth14 = saturate( ( screenDepth14 - LinearEyeDepth( ase_screenPosNorm.z,_ZBufferParams ) ) / ( _EdgeDistance ) ); + float temp_output_15_0 = ( 1.0 - distanceDepth14 ); + float2 uv1_g8 = ( ase_grabScreenPosNorm + float4( ( temp_output_64_0 * ( 1.0 - temp_output_15_0 ) ) , 0.0 ) ).xy; + float level1_g8 = 0.0; + float3 localMyCustomExpression1_g8 = MyCustomExpression1_g8( uv1_g8 , level1_g8 ); + float4 appendResult98 = (float4((( ( float4( localMyCustomExpression1_g8 , 0.0 ) * _Color ) + ( ( temp_output_15_0 * temp_output_15_0 * temp_output_15_0 ) * _EdgeColor ) )).rgb , 1.0)); + float3 lerpResult105 = lerp( float3( 0,0,0 ) , temp_output_57_0 , ( 1.0 - _Color ).rgb); + float3 break94 = lerpResult105; + float2 temp_output_74_0 = abs( (temp_output_64_0).xy ); + float4 appendResult100 = (float4((( _Color * float4( temp_output_60_0 , 0.0 ) )).rgb , saturate( ( max( max( break94.x , break94.y ) , break94.z ) + saturate( max( ( temp_output_74_0 * 30.0 ).x , 0.0 ) ) ) ))); + #ifdef SHADER_API_MOBILE + float4 staticSwitch113 = appendResult100; + #else + float4 staticSwitch113 = appendResult98; + #endif + + surfaceDescription.Alpha = (staticSwitch113).w; + surfaceDescription.AlphaClipThreshold = 0.5; + + #if _ALPHATEST_ON + clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + float3 normalWS = IN.normalWS; + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + + } + + ENDHLSL + } + + } + + CustomEditor "UnityEditor.ShaderGraphUnlitGUI" + Fallback "Hidden/InternalErrorShader" + +} +/*ASEBEGIN +Version=18935 +348;596;2495;1397;768.8135;508.2479;1;True;True +Node;AmplifyShaderEditor.RangedFloatNode;33;-2623.422,285.6297;Inherit;False;Property;_TimeScaler;Time Scaler;5;0;Create;True;0;0;0;True;0;False;0;0.5;0;0;0;1;FLOAT;0 +Node;AmplifyShaderEditor.Vector4Node;38;-2533.989,45.28711;Inherit;False;Property;_Vector0;Vector 0;6;0;Create;True;0;0;0;True;0;False;1,1,0,0;0.01,1,0,-1;0;5;FLOAT4;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4 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b/Assets/SLZShaders/Include/Particle/ShaderInjector/Base/Base_Particle.hlsl new file mode 100644 index 0000000..c63a2f7 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/Base/Base_Particle.hlsl @@ -0,0 +1,152 @@ + +#pragma target 5.0 +//#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + +#if defined(SHADER_API_MOBILE) + //#!INJECT_POINT MOBILE_DEFINES +#else + //#!INJECT_POINT STANDALONE_DEFINES +#endif + +//#!INJECT_POINT UNIVERSAL_DEFINES + +#pragma multi_compile_fog +#pragma skip_variants FOG_LINEAR +#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED +#pragma multi_compile_instancing +#pragma instancing_options procedural:ParticleInstancingSetup + + + +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" +#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl" +#include "Include/Particle/billboard.hlsl" +//#!INJECT_POINT INCLUDES + +struct appdata +{ + float4 vertex : POSITION; + float4 uv0_vertexStream0_xy : TEXCOORD0; + half4 color : COLOR; + //#!INJECT_POINT VERTEX_IN + //#!INJECT_DEFAULT + float vertexStream1 : TEXCOORD1; + //#!INJECT_END + UNITY_VERTEX_INPUT_INSTANCE_ID +}; + +struct v2f +{ + //#!INJECT_POINT VERTEX_CENTROID + //#!INJECT_DEFAULT + float4 vertex : SV_POSITION; + //#!INJECT_END + float2 uv0 : TEXCOORD0; + float4 wPos_xyz_fog_x : TEXCOORD1; + half4 color : COLOR; + //#!INJECT_POINT INTERPOLATORS + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO +}; + +struct fragOut +{ + half4 color : SV_Target; + //#!INJECT_POINT OUTPUT_SEMANTICS +}; + +//#include "Include/PlatformSamplers.hlsl" + +TEXTURE2D(_BaseMap); +SamplerState sampler_BaseMap; + +//#!INJECT_POINT UNIFORMS + +CBUFFER_START(UnityPerMaterial) +float4 _BaseMap_ST; +half4 _BaseColor; +//#!INJECT_POINT MATERIAL_CBUFFER +CBUFFER_END + +//#!INJECT_POINT FUNCTIONS + +v2f vert(appdata v) +{ + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + //#!INJECT_POINT VERT_BEGIN + + //#!INJECT_POINT VERT_TRANSFORM + //#!INJECT_DEFAULT + float3 particleCenter = float3(v.uv0_vertexStream0_xy.zw, v.vertexStream1.x); + v.vertex.xyz = ParticleFaceCamera(v.vertex.xyz, particleCenter); + //#!INJECT_END + o.wPos_xyz_fog_x.xyz = TransformObjectToWorld(v.vertex.xyz); + o.vertex = TransformWorldToHClip(o.wPos_xyz_fog_x.xyz); + o.uv0 = TRANSFORM_TEX(v.uv0_vertexStream0_xy.xy, _BaseMap); + half clipZ_0Far = UNITY_Z_0_FAR_FROM_CLIPSPACE(o.vertex.z); + o.wPos_xyz_fog_x.w = unity_FogParams.x * clipZ_0Far; + o.color = v.color; + + //#!INJECT_POINT VERT_END + + return o; +} + +fragOut frag(v2f i) +{ + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + + fragOut f; + + //#!INJECT_POINT FRAG_BEGIN + + //#!INJECT_POINT FRAG_COLOR + //#!INJECT_DEFAULT + f.color = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, i.uv0); + f.color *= _BaseColor * i.color; + //#!INJECT_END + + //#!INJECT_POINT FRAG_FOG + //#!INJECT_DEFAULT + half3 viewDir = normalize(half3(i.wPos_xyz_fog_x.xyz - _WorldSpaceCameraPos)); + #if defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2) + #if defined(SLZ_PARTICLE_ADDITIVE) + f.color.rgb *= 1.0 - ComputeFogIntensity(i.wPos_xyz_fog_x.w); + #elif defined(SLZ_PARTICLE_MULTIPLICATIVE) + f.color.rgb = lerp(f.color.rgb, half3(1,1,1), ComputeFogIntensity(i.wPos_xyz_fog_x.w)); + #elif defined(SLZ_PARTICLE_ALPHABLEND) + f.color.rgb = MixFog(f.color.rgb, viewDir, i.wPos_xyz_fog_x.w); + #endif + #endif + //#!INJECT_END + + + //#!INJECT_POINT FRAG_VOLUMETRICS + //#!INJECT_DEFAULT + #if defined(SLZ_PARTICLE_ADDITIVE) + #if defined(_VOLUMETRICS_ENABLED) + f.color *= GetVolumetricColor(i.wPos_xyz_fog_x.xyz).a; + #endif + #elif defined(SLZ_PARTICLE_ALPHABLEND) + f.color = Volumetrics(f.color, i.wPos_xyz_fog_x.xyz); + #endif + //#!INJECT_END + + //#!INJECT_POINT FRAG_END + + return f; +} \ No newline at end of file diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/Base/Base_Particle.hlsl.meta b/Assets/SLZShaders/Include/Particle/ShaderInjector/Base/Base_Particle.hlsl.meta new file mode 100644 index 0000000..f88bcf3 --- /dev/null +++ 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b/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Particle_SoftBlend.hlsl @@ -0,0 +1,42 @@ +//#!INJECT_BEGIN INCLUDES 0 +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZSoftBlend.hlsl" +//#!INJECT_END + +//#!INJECT_BEGIN MATERIAL_CBUFFER 0 + float _SoftFactor; +//#!INJECT_END + +//#!INJECT_BEGIN VERTEX_CENTROID 0 +#if defined(SHADER_API_MOBILE) + centroid float4 vertex : SV_POSITION; +#else + float4 vertex : SV_POSITION; +#endif +//#!INJECT_END + +//#!INJECT_BEGIN OUTPUT_SEMANTICS 0 +#if defined(SHADER_API_MOBILE) + float depth : SV_DepthLessEqual; +#endif +//#!INJECT_END + + +//#!INJECT_BEGIN FRAG_END 99 + #if defined(SHADER_API_MOBILE) + half noise = GetScreenNoiseR(screenUVs); + f.depth = SLZSoftBlendZTest(i.vertex.z, noise, _SoftFactor); + #else + float rawDepth = SampleSceneDepth(screenUVs); + float viewZ = dot(GetWorldToViewMatrix()._m20_m21_m22_m23, float4(i.wPos_xyz_fog_x.xyz, 1)); + float fade = SLZSoftBlendDepth(rawDepth, viewZ, _SoftFactor); + #if defined(SLZ_PARTICLE_ADDITIVE) + f.color *= fade; + #elif defined(SLZ_PARTICLE_MULTIPLICATIVE) + f.color = lerp(fade, float4(1,1,1,1), f.color)); + #else + f.color.a *= fade; + #endif + #endif +//#!INJECT_END \ No newline at end of file diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Particle_SoftBlend.hlsl.meta b/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Particle_SoftBlend.hlsl.meta new file mode 100644 index 0000000..b342ae3 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Particle_SoftBlend.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f42ab72a6a8465649be290d03a8f1981 +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Particle_screenspaceUVs.hlsl b/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Particle_screenspaceUVs.hlsl new file mode 100644 index 0000000..d4151ff --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Particle_screenspaceUVs.hlsl @@ -0,0 +1,4 @@ + +//#!INJECT_BEGIN FRAG_BEGIN -1 + float2 screenUVs = GetNormalizedScreenSpaceUV(i.vertex); +//#!INJECT_END \ No newline at end of file diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Particle_screenspaceUVs.hlsl.meta b/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Particle_screenspaceUVs.hlsl.meta new file mode 100644 index 0000000..2b76c85 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Particle_screenspaceUVs.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 03859193eb793184ca8cc47738d7109d +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Torch.hlsl b/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Torch.hlsl new file mode 100644 index 0000000..dbb7363 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Torch.hlsl @@ -0,0 +1,39 @@ +//#!INJECT_BEGIN UNIFORMS 0 + TEXTURE2D(_ScreenSpacePattern); + SAMPLER(sampler_ScreenSpacePattern); +//#!INJECT_END + +//#!INJECT_BEGIN MATERIAL_CBUFFER 0 + half _Speed; + half _SecondarySpeed; + float _ScreenSpaceSize; + float _ParticleOffset; +//#!INJECT_END + +//#!INJECT_BEGIN FUNCTIONS 0 + float2 RotateTorchUVs(float2 uv, float2 center, float angle) + { + uv = uv - center; + float sin1, cos1; + sincos(angle, sin1, cos1); + float2x2 rotMat = float2x2(cos1, -sin1, sin1, cos1); + uv = mul(rotMat, uv); + return uv + center; + } +//#!INJECT_END + +//#!INJECT_BEGIN VERT_BEGIN 0 + v.vertex.z += _ParticleOffset; +//#!INJECT_END + +//#!INJECT_BEGIN FRAG_COLOR 0 + float angle1 = frac(_Time[0] * 3.1830988618 * _Speed) * TWO_PI; + float angle2 = frac(_Time[0] * 3.1830988618 * _Speed * _SecondarySpeed) * TWO_PI; + angle1 = -angle1; + float2 uv1 = RotateTorchUVs(i.uv0.xy, float2(0.5, 0.5), angle1); + half layer1 = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv1).r; + float2 uv2 = RotateTorchUVs(i.uv0.xy, float2(0.5, 0.5), angle2); + half layer2 = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv2).r; + half4 SSPattern = SAMPLE_TEXTURE2D(_ScreenSpacePattern, sampler_ScreenSpacePattern, _ScreenParams.xy * screenUVs / _ScreenSpaceSize); + f.color = (layer1 * layer2 * i.color.a) * SSPattern * _BaseColor * i.color; +//#!INJECT_END \ No newline at end of file diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/Injections/Injection_Torch.hlsl.meta 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100644 index 0000000..c076d42 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleBasic.hlsl @@ -0,0 +1,128 @@ +/*-----------------------------------------------------------------------------------------------------* + *-----------------------------------------------------------------------------------------------------* + * WARNING: THIS FILE WAS CREATED WITH SHADERINJECTOR, AND SHOULD NOT BE EDITED DIRECTLY. MODIFY THE * + * BASE INCLUDE AND INJECTED FILES INSTEAD, AND REGENERATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * + *-----------------------------------------------------------------------------------------------------* + *-----------------------------------------------------------------------------------------------------*/ + + +#pragma target 5.0 +//#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + +#if defined(SHADER_API_MOBILE) +#else +#endif + + +#pragma multi_compile_fog +#pragma skip_variants FOG_LINEAR +#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED +#pragma multi_compile_instancing +#pragma instancing_options procedural:ParticleInstancingSetup + + + +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" +#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl" +#include "Include/Particle/billboard.hlsl" + +struct appdata +{ + float4 vertex : POSITION; + float4 uv0_vertexStream0_xy : TEXCOORD0; + half4 color : COLOR; + float vertexStream1 : TEXCOORD1; + UNITY_VERTEX_INPUT_INSTANCE_ID +}; + +struct v2f +{ + float4 vertex : SV_POSITION; + float2 uv0 : TEXCOORD0; + float4 wPos_xyz_fog_x : TEXCOORD1; + half4 color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO +}; + +struct fragOut +{ + half4 color : SV_Target; +}; + +//#include "Include/PlatformSamplers.hlsl" + +TEXTURE2D(_BaseMap); +SamplerState sampler_BaseMap; + + +CBUFFER_START(UnityPerMaterial) +float4 _BaseMap_ST; +half4 _BaseColor; +CBUFFER_END + + +v2f vert(appdata v) +{ + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + float3 particleCenter = float3(v.uv0_vertexStream0_xy.zw, v.vertexStream1.x); + v.vertex.xyz = ParticleFaceCamera(v.vertex.xyz, particleCenter); + o.wPos_xyz_fog_x.xyz = TransformObjectToWorld(v.vertex.xyz); + o.vertex = TransformWorldToHClip(o.wPos_xyz_fog_x.xyz); + o.uv0 = TRANSFORM_TEX(v.uv0_vertexStream0_xy.xy, _BaseMap); + half clipZ_0Far = UNITY_Z_0_FAR_FROM_CLIPSPACE(o.vertex.z); + o.wPos_xyz_fog_x.w = unity_FogParams.x * clipZ_0Far; + o.color = v.color; + + + return o; +} + +fragOut frag(v2f i) +{ + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + + fragOut f; + + + f.color = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, i.uv0); + f.color *= _BaseColor * i.color; + + half3 viewDir = normalize(half3(i.wPos_xyz_fog_x.xyz - _WorldSpaceCameraPos)); + #if defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2) + #if defined(SLZ_PARTICLE_ADDITIVE) + f.color.rgb *= 1.0 - ComputeFogIntensity(i.wPos_xyz_fog_x.w); + #elif defined(SLZ_PARTICLE_MULTIPLICATIVE) + f.color.rgb = lerp(f.color.rgb, half3(1,1,1), ComputeFogIntensity(i.wPos_xyz_fog_x.w)); + #elif defined(SLZ_PARTICLE_ALPHABLEND) + f.color.rgb = MixFog(f.color.rgb, viewDir, i.wPos_xyz_fog_x.w); + #endif + #endif + + + #if defined(SLZ_PARTICLE_ADDITIVE) + #if defined(_VOLUMETRICS_ENABLED) + f.color *= GetVolumetricColor(i.wPos_xyz_fog_x.xyz).a; + #endif + #elif defined(SLZ_PARTICLE_ALPHABLEND) + f.color = Volumetrics(f.color, i.wPos_xyz_fog_x.xyz); + #endif + + + return f; +} \ No newline at end of file diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleBasic.hlsl.meta b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleBasic.hlsl.meta new file mode 100644 index 0000000..8545923 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleBasic.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c156fe6f1c50d864f8ceb85b935236f7 +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.asset b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.asset new file mode 100644 index 0000000..563a762 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.asset @@ -0,0 +1,19 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: bd7d1f8f9838c1541abbb5c264b254f6, type: 3} + m_Name: ParticleSoft + m_EditorClassIdentifier: + outputInclude: {fileID: 10900000, guid: 005850956c06e3c4d9126500376c9a40, type: 3} + baseInclude: {fileID: 10900000, guid: 2df13d630bf74324fbefa9003b6544b3, type: 3} + injectableIncludes: + - {fileID: 10900000, guid: 03859193eb793184ca8cc47738d7109d, type: 3} + - {fileID: 10900000, guid: f42ab72a6a8465649be290d03a8f1981, type: 3} diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.asset.meta b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.asset.meta new file mode 100644 index 0000000..80fd69c --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 390d76c4ec3c32e4e8ecc2b49aa78a1c +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.hlsl b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.hlsl new file mode 100644 index 0000000..ef2dc26 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.hlsl @@ -0,0 +1,175 @@ +/*-----------------------------------------------------------------------------------------------------* + *-----------------------------------------------------------------------------------------------------* + * WARNING: THIS FILE WAS CREATED WITH SHADERINJECTOR, AND SHOULD NOT BE EDITED DIRECTLY. MODIFY THE * + * BASE INCLUDE AND INJECTED FILES INSTEAD, AND REGENERATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * + *-----------------------------------------------------------------------------------------------------* + *-----------------------------------------------------------------------------------------------------*/ + + +#pragma target 5.0 +//#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + +#if defined(SHADER_API_MOBILE) +#else +#endif + + +#pragma multi_compile_fog +#pragma skip_variants FOG_LINEAR +#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED +#pragma multi_compile_instancing +#pragma instancing_options procedural:ParticleInstancingSetup + + + +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" +#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl" +#include "Include/Particle/billboard.hlsl" +// Begin Injection INCLUDES from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- +#if defined(SHADER_API_MOBILE) + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" +#else + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl" +#endif +// End Injection INCLUDES from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- + +struct appdata +{ + float4 vertex : POSITION; + float4 uv0_vertexStream0_xy : TEXCOORD0; + half4 color : COLOR; + float vertexStream1 : TEXCOORD1; + UNITY_VERTEX_INPUT_INSTANCE_ID +}; + +struct v2f +{ +// Begin Injection VERTEX_CENTROID from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- +#if defined(SHADER_API_MOBILE) + centroid float4 vertex : SV_POSITION; +#else + float4 vertex : SV_POSITION; +#endif +// End Injection VERTEX_CENTROID from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- + float2 uv0 : TEXCOORD0; + float4 wPos_xyz_fog_x : TEXCOORD1; + half4 color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO +}; + +struct fragOut +{ + half4 color : SV_Target; +// Begin Injection OUTPUT_SEMANTICS from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- +#if defined(SHADER_API_MOBILE) + float depth : SV_DepthLessEqual; +#endif +// End Injection OUTPUT_SEMANTICS from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- +}; + +//#include "Include/PlatformSamplers.hlsl" + +TEXTURE2D(_BaseMap); +SamplerState sampler_BaseMap; + + +CBUFFER_START(UnityPerMaterial) +float4 _BaseMap_ST; +half4 _BaseColor; +// Begin Injection MATERIAL_CBUFFER from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- + float _SoftFactor; +// End Injection MATERIAL_CBUFFER from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- +CBUFFER_END + + +v2f vert(appdata v) +{ + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + float3 particleCenter = float3(v.uv0_vertexStream0_xy.zw, v.vertexStream1.x); + v.vertex.xyz = ParticleFaceCamera(v.vertex.xyz, particleCenter); + o.wPos_xyz_fog_x.xyz = TransformObjectToWorld(v.vertex.xyz); + o.vertex = TransformWorldToHClip(o.wPos_xyz_fog_x.xyz); + o.uv0 = TRANSFORM_TEX(v.uv0_vertexStream0_xy.xy, _BaseMap); + half clipZ_0Far = UNITY_Z_0_FAR_FROM_CLIPSPACE(o.vertex.z); + o.wPos_xyz_fog_x.w = unity_FogParams.x * clipZ_0Far; + o.color = v.color; + + + return o; +} + +fragOut frag(v2f i) +{ + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + + fragOut f; + +// Begin Injection FRAG_BEGIN from Injection_Particle_screenspaceUVs.hlsl ---------------------------------------------------------- + float2 screenUVs = GetNormalizedScreenSpaceUV(i.vertex); +// End Injection FRAG_BEGIN from Injection_Particle_screenspaceUVs.hlsl ---------------------------------------------------------- + + f.color = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, i.uv0); + f.color *= _BaseColor * i.color; + + half3 viewDir = normalize(half3(i.wPos_xyz_fog_x.xyz - _WorldSpaceCameraPos)); + #if defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2) + #if defined(SLZ_PARTICLE_ADDITIVE) + f.color.rgb *= 1.0 - ComputeFogIntensity(i.wPos_xyz_fog_x.w); + #elif defined(SLZ_PARTICLE_MULTIPLICATIVE) + f.color.rgb = lerp(f.color.rgb, half3(1,1,1), ComputeFogIntensity(i.wPos_xyz_fog_x.w)); + #elif defined(SLZ_PARTICLE_ALPHABLEND) + f.color.rgb = MixFog(f.color.rgb, viewDir, i.wPos_xyz_fog_x.w); + #endif + #endif + + + #if defined(SLZ_PARTICLE_ADDITIVE) + #if defined(_VOLUMETRICS_ENABLED) + f.color *= GetVolumetricColor(i.wPos_xyz_fog_x.xyz).a; + #endif + #elif defined(SLZ_PARTICLE_ALPHABLEND) + f.color = Volumetrics(f.color, i.wPos_xyz_fog_x.xyz); + #endif + +// Begin Injection FRAG_END from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- + #if defined(SHADER_API_MOBILE) + half noise = GetScreenNoiseR(screenUVs); + float depthOffset = _SoftFactor * noise * noise ; + float vertDepth = i.vertex.z; + float cameraZ = 1.0 / (_ZBufferParams.z * vertDepth + _ZBufferParams.w); + cameraZ += depthOffset; + f.depth = (rcp(cameraZ) - _ZBufferParams.w) / _ZBufferParams.z; + #else + float rawDepth = SampleSceneDepth(screenUVs); + float sceneZ = (unity_OrthoParams.w == 0) ? LinearEyeDepth(rawDepth, _ZBufferParams) : LinearDepthToEyeDepth(rawDepth); + float thisZ = LinearEyeDepth(i.wPos_xyz_fog_x.xyz, GetWorldToViewMatrix()); + float fade = saturate((1 / _SoftFactor) * (sceneZ - thisZ)); + fade *= fade; + #if defined(SLZ_PARTICLE_ADDITIVE) + f.color *= fade; + #elif defined(SLZ_PARTICLE_MULTIPLICATIVE) + f.color = lerp(fade, float4(1,1,1,1), f.color)); + #else + f.color.a *= fade; + #endif + #endif +// End Injection FRAG_END from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- + + return f; +} \ No newline at end of file diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.hlsl.meta b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.hlsl.meta new file mode 100644 index 0000000..6282eb8 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleSoft.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 005850956c06e3c4d9126500376c9a40 +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.asset b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.asset new file mode 100644 index 0000000..e35eec3 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.asset @@ -0,0 +1,20 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: bd7d1f8f9838c1541abbb5c264b254f6, type: 3} + m_Name: ParticleTorch + m_EditorClassIdentifier: + outputInclude: {fileID: 10900000, guid: 2313d59684d119840a78fee73c48959a, type: 3} + baseInclude: {fileID: 10900000, guid: 2df13d630bf74324fbefa9003b6544b3, type: 3} + injectableIncludes: + - {fileID: 10900000, guid: 03859193eb793184ca8cc47738d7109d, type: 3} + - {fileID: 10900000, guid: f42ab72a6a8465649be290d03a8f1981, type: 3} + - {fileID: 10900000, guid: 2a6fc1acbba5a6045a0692bfb9a7a8f2, type: 3} diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.asset.meta b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.asset.meta new file mode 100644 index 0000000..f23d197 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 88f1b8e9d502e19419d88bca2cab94da +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.hlsl b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.hlsl new file mode 100644 index 0000000..a4953fe --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.hlsl @@ -0,0 +1,200 @@ +/*-----------------------------------------------------------------------------------------------------* + *-----------------------------------------------------------------------------------------------------* + * WARNING: THIS FILE WAS CREATED WITH SHADERINJECTOR, AND SHOULD NOT BE EDITED DIRECTLY. MODIFY THE * + * BASE INCLUDE AND INJECTED FILES INSTEAD, AND REGENERATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! * + *-----------------------------------------------------------------------------------------------------* + *-----------------------------------------------------------------------------------------------------*/ + + +#pragma target 5.0 +//#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + +#if defined(SHADER_API_MOBILE) +#else +#endif + + +#pragma multi_compile_fog +#pragma skip_variants FOG_LINEAR +#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED +#pragma multi_compile_instancing +#pragma instancing_options procedural:ParticleInstancingSetup + + + +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" +#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" +#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Packing.hlsl" +#include "Include/Particle/billboard.hlsl" +// Begin Injection INCLUDES from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareDepthTexture.hlsl" +#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZSoftBlend.hlsl" +// End Injection INCLUDES from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- + +struct appdata +{ + float4 vertex : POSITION; + float4 uv0_vertexStream0_xy : TEXCOORD0; + half4 color : COLOR; + float vertexStream1 : TEXCOORD1; + UNITY_VERTEX_INPUT_INSTANCE_ID +}; + +struct v2f +{ +// Begin Injection VERTEX_CENTROID from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- +#if defined(SHADER_API_MOBILE) + centroid float4 vertex : SV_POSITION; +#else + float4 vertex : SV_POSITION; +#endif +// End Injection VERTEX_CENTROID from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- + float2 uv0 : TEXCOORD0; + float4 wPos_xyz_fog_x : TEXCOORD1; + half4 color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO +}; + +struct fragOut +{ + half4 color : SV_Target; +// Begin Injection OUTPUT_SEMANTICS from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- +#if defined(SHADER_API_MOBILE) + float depth : SV_DepthLessEqual; +#endif +// End Injection OUTPUT_SEMANTICS from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- +}; + +//#include "Include/PlatformSamplers.hlsl" + +TEXTURE2D(_BaseMap); +SamplerState sampler_BaseMap; + +// Begin Injection UNIFORMS from Injection_Torch.hlsl ---------------------------------------------------------- + TEXTURE2D(_ScreenSpacePattern); + SAMPLER(sampler_ScreenSpacePattern); +// End Injection UNIFORMS from Injection_Torch.hlsl ---------------------------------------------------------- + +CBUFFER_START(UnityPerMaterial) +float4 _BaseMap_ST; +half4 _BaseColor; +// Begin Injection MATERIAL_CBUFFER from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- + float _SoftFactor; +// End Injection MATERIAL_CBUFFER from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- +// Begin Injection MATERIAL_CBUFFER from Injection_Torch.hlsl ---------------------------------------------------------- + half _Speed; + half _SecondarySpeed; + float _ScreenSpaceSize; + float _ParticleOffset; +// End Injection MATERIAL_CBUFFER from Injection_Torch.hlsl ---------------------------------------------------------- +CBUFFER_END + +// Begin Injection FUNCTIONS from Injection_Torch.hlsl ---------------------------------------------------------- + float2 RotateTorchUVs(float2 uv, float2 center, float angle) + { + uv = uv - center; + float sin1, cos1; + sincos(angle, sin1, cos1); + float2x2 rotMat = float2x2(cos1, -sin1, sin1, cos1); + uv = mul(rotMat, uv); + return uv + center; + } +// End Injection FUNCTIONS from Injection_Torch.hlsl ---------------------------------------------------------- + +v2f vert(appdata v) +{ + v2f o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + +// Begin Injection VERT_BEGIN from Injection_Torch.hlsl ---------------------------------------------------------- + v.vertex.z += _ParticleOffset; +// End Injection VERT_BEGIN from Injection_Torch.hlsl ---------------------------------------------------------- + + float3 particleCenter = float3(v.uv0_vertexStream0_xy.zw, v.vertexStream1.x); + v.vertex.xyz = ParticleFaceCamera(v.vertex.xyz, particleCenter); + o.wPos_xyz_fog_x.xyz = TransformObjectToWorld(v.vertex.xyz); + o.vertex = TransformWorldToHClip(o.wPos_xyz_fog_x.xyz); + o.uv0 = TRANSFORM_TEX(v.uv0_vertexStream0_xy.xy, _BaseMap); + half clipZ_0Far = UNITY_Z_0_FAR_FROM_CLIPSPACE(o.vertex.z); + o.wPos_xyz_fog_x.w = unity_FogParams.x * clipZ_0Far; + o.color = v.color; + + + return o; +} + +fragOut frag(v2f i) +{ + UNITY_SETUP_INSTANCE_ID(i); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(i); + + fragOut f; + +// Begin Injection FRAG_BEGIN from Injection_Particle_screenspaceUVs.hlsl ---------------------------------------------------------- + float2 screenUVs = GetNormalizedScreenSpaceUV(i.vertex); +// End Injection FRAG_BEGIN from Injection_Particle_screenspaceUVs.hlsl ---------------------------------------------------------- + +// Begin Injection FRAG_COLOR from Injection_Torch.hlsl ---------------------------------------------------------- + float angle1 = frac(_Time[0] * 3.1830988618 * _Speed) * TWO_PI; + float angle2 = frac(_Time[0] * 3.1830988618 * _Speed * _SecondarySpeed) * TWO_PI; + angle1 = -angle1; + float2 uv1 = RotateTorchUVs(i.uv0.xy, float2(0.5, 0.5), angle1); + half layer1 = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv1).r; + float2 uv2 = RotateTorchUVs(i.uv0.xy, float2(0.5, 0.5), angle2); + half layer2 = SAMPLE_TEXTURE2D(_BaseMap, sampler_BaseMap, uv2).r; + half4 SSPattern = SAMPLE_TEXTURE2D(_ScreenSpacePattern, sampler_ScreenSpacePattern, _ScreenParams.xy * screenUVs / _ScreenSpaceSize); + f.color = (layer1 * layer2 * i.color.a) * SSPattern * _BaseColor * i.color; +// End Injection FRAG_COLOR from Injection_Torch.hlsl ---------------------------------------------------------- + + half3 viewDir = normalize(half3(i.wPos_xyz_fog_x.xyz - _WorldSpaceCameraPos)); + #if defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2) + #if defined(SLZ_PARTICLE_ADDITIVE) + f.color.rgb *= 1.0 - ComputeFogIntensity(i.wPos_xyz_fog_x.w); + #elif defined(SLZ_PARTICLE_MULTIPLICATIVE) + f.color.rgb = lerp(f.color.rgb, half3(1,1,1), ComputeFogIntensity(i.wPos_xyz_fog_x.w)); + #elif defined(SLZ_PARTICLE_ALPHABLEND) + f.color.rgb = MixFog(f.color.rgb, viewDir, i.wPos_xyz_fog_x.w); + #endif + #endif + + + #if defined(SLZ_PARTICLE_ADDITIVE) + #if defined(_VOLUMETRICS_ENABLED) + f.color *= GetVolumetricColor(i.wPos_xyz_fog_x.xyz).a; + #endif + #elif defined(SLZ_PARTICLE_ALPHABLEND) + f.color = Volumetrics(f.color, i.wPos_xyz_fog_x.xyz); + #endif + +// Begin Injection FRAG_END from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- + #if defined(SHADER_API_MOBILE) + half noise = GetScreenNoiseR(screenUVs); + f.depth = SLZSoftBlendZTest(i.vertex.z, noise, _SoftFactor); + #else + float rawDepth = SampleSceneDepth(screenUVs); + float viewZ = dot(GetWorldToViewMatrix()._m20_m21_m22_m23, float4(i.wPos_xyz_fog_x.xyz, 1)); + float fade = SLZSoftBlendDepth(rawDepth, viewZ, _SoftFactor); + #if defined(SLZ_PARTICLE_ADDITIVE) + f.color *= fade; + #elif defined(SLZ_PARTICLE_MULTIPLICATIVE) + f.color = lerp(fade, float4(1,1,1,1), f.color)); + #else + f.color.a *= fade; + #endif + #endif +// End Injection FRAG_END from Injection_Particle_SoftBlend.hlsl ---------------------------------------------------------- + + return f; +} \ No newline at end of file diff --git a/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.hlsl.meta b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.hlsl.meta new file mode 100644 index 0000000..1b468f1 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/ShaderInjector/ParticleTorch.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2313d59684d119840a78fee73c48959a +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/Particle/amplify_billboard_injector.hlsl b/Assets/SLZShaders/Include/Particle/amplify_billboard_injector.hlsl new file mode 100644 index 0000000..434d623 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/amplify_billboard_injector.hlsl @@ -0,0 +1 @@ +v.vertex.xyz = ParticleFaceCamera(v.vertex.xyz, v.ase_texcoord1.xyz); \ No newline at end of file diff --git a/Assets/SLZShaders/Include/Particle/amplify_billboard_injector.hlsl.meta b/Assets/SLZShaders/Include/Particle/amplify_billboard_injector.hlsl.meta new file mode 100644 index 0000000..9a69362 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/amplify_billboard_injector.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0e6e0041457dfeb47936aa37f7c4bfdf +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/Particle/amplify_billboard_injector_flare.hlsl b/Assets/SLZShaders/Include/Particle/amplify_billboard_injector_flare.hlsl new file mode 100644 index 0000000..64b33df --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/amplify_billboard_injector_flare.hlsl @@ -0,0 +1 @@ +v.vertex.xyz = MeshFlareBillboard(v.vertex.xyz); \ No newline at end of file diff --git a/Assets/SLZShaders/Include/Particle/amplify_billboard_injector_flare.hlsl.meta b/Assets/SLZShaders/Include/Particle/amplify_billboard_injector_flare.hlsl.meta new file mode 100644 index 0000000..2b0afbc --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/amplify_billboard_injector_flare.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 75872890b046c074fac20ab6d18e52b1 +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/Particle/billboard.hlsl b/Assets/SLZShaders/Include/Particle/billboard.hlsl new file mode 100644 index 0000000..c9963f0 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/billboard.hlsl @@ -0,0 +1,94 @@ +float3 centerEyePos() +{ + #if defined(UNITY_STEREO_MULTIVIEW_ENABLED) || defined(UNITY_STEREO_INSTANCING_ENABLED) + return 0.5 * (unity_StereoWorldSpaceCameraPos[0] + unity_StereoWorldSpaceCameraPos[1]); + #else + return _WorldSpaceCameraPos; + #endif +} + +/** Rotates a particle to face the camera in a more vr-correct way than unity's default particle system + * + */ + +float3 particle_face_camera(float3 vertex, inout float3 normal, inout float3 center) +{ + vertex.xyz -= center; + + float3 head = centerEyePos(); + float3 centerToEye = normalize(center-head); + float c2eXZLen = length(centerToEye.xz); + float sin1 = -centerToEye.y; + float cos1 = c2eXZLen; + float2x2 rotPitch = float2x2(cos1, sin1, -sin1, cos1); + + vertex.zy = mul(rotPitch, vertex.zy); + normal.zy = mul(rotPitch, normal.zy); + //tangent.zy = mul(rotPitch, tangent.zy); + + float sin2 = centerToEye.x/c2eXZLen; + float cos2 = centerToEye.z/c2eXZLen; + float2x2 rotYaw = float2x2(cos2, sin2, -sin2, cos2); + + vertex.xz = mul(rotYaw,vertex.xz); + normal.xz = mul(rotYaw,normal.xz); + //tangent.xz = mul(rotYaw,tangent.xz); + + vertex.xyz += center; + return vertex; +} + + + + +float3 ParticleFaceCamera(float3 vertex, float3 center) +{ + vertex.xyz -= center; + + float3 head = centerEyePos(); + float3 centerToEye = normalize(center - head); + float c2eXZLen = length(centerToEye.xz); + float sin1 = -centerToEye.y; + float cos1 = c2eXZLen; + float2x2 rotPitch = float2x2(cos1, sin1, -sin1, cos1); + + vertex.zy = mul(rotPitch, vertex.zy); + + + float sin2 = centerToEye.x / c2eXZLen; + float cos2 = centerToEye.z / c2eXZLen; + float2x2 rotYaw = float2x2(cos2, sin2, -sin2, cos2); + + vertex.xz = mul(rotYaw, vertex.xz); + + + vertex.xyz += center; + return vertex; +} + +float3 MeshFaceCamera(float3 vertex) +{ + float3 center = float3(0,0,0); + //vertex = TransformObjectToWorld(vertex); + + float3 head = TransformWorldToObject(centerEyePos()); + float3 centerToEye = normalize(center - head); + float c2eXZLen = length(centerToEye.xz); + float sin1 = -centerToEye.y; + float cos1 = c2eXZLen; + float2x2 rotPitch = float2x2(cos1, sin1, -sin1, cos1); + + vertex.zy = mul(rotPitch, vertex.zy); + + + float sin2 = centerToEye.x / c2eXZLen; + float cos2 = centerToEye.z / c2eXZLen; + float2x2 rotYaw = float2x2(cos2, sin2, -sin2, cos2); + + vertex.xz = mul(rotYaw, vertex.xz); + + + //vertex.xyz += center; + return vertex; +} + diff --git a/Assets/SLZShaders/Include/Particle/billboard.hlsl.meta b/Assets/SLZShaders/Include/Particle/billboard.hlsl.meta new file mode 100644 index 0000000..9ad0e98 --- /dev/null +++ b/Assets/SLZShaders/Include/Particle/billboard.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 40dd6881c3760054cacc50fdba7554dc +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/PlatformSamplers.hlsl b/Assets/SLZShaders/Include/PlatformSamplers.hlsl new file mode 100644 index 0000000..19fea63 --- /dev/null +++ b/Assets/SLZShaders/Include/PlatformSamplers.hlsl @@ -0,0 +1,16 @@ +#if defined(SHADER_API_MOBILE) // Quest 2 (XR2) works better with combined texture-samplers apparently + +#ifdef TEXTURE2D +#undef TEXTURE2D +#endif +#ifdef SAMPLER +#undef SAMPLER +#endif +#ifdef SAMPLE_TEXTURE2D +#undef SAMPLE_TEXTURE2D +#endif + +#define TEXTURE2D(textureName) sampler2D textureName +#define SAMPLER(samplerName) +#define SAMPLE_TEXTURE2D(textureName, samplerName, coord) tex2D(textureName, coord) +#endif \ No newline at end of file diff --git a/Assets/SLZShaders/Include/PlatformSamplers.hlsl.meta b/Assets/SLZShaders/Include/PlatformSamplers.hlsl.meta new file mode 100644 index 0000000..9afd0a7 --- /dev/null +++ b/Assets/SLZShaders/Include/PlatformSamplers.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6aab105c75192124887c893201ce93e0 +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Include/Triplanar.hlsl b/Assets/SLZShaders/Include/Triplanar.hlsl new file mode 100644 index 0000000..5a1f302 --- /dev/null +++ b/Assets/SLZShaders/Include/Triplanar.hlsl @@ -0,0 +1,95 @@ +#if !defined(SLZ_TRIPLANAR_INCLUDED) +#define SLZ_TRIPLANAR_INCLUDED +//#define TEXTURE2D_PARAM(textureName, samplerName) Texture2D textureName, sampler samplerName + +/** + * Struct containg the ddx and ddy of the uvs combined into one half4 for each axis + */ +struct tpDerivatives +{ + half4 ddX; + half4 ddY; + half4 ddZ; +}; + +/** + * Gets the derivatives of the worldspace coordinates reduced to 3 2 dimensional planes defined by each axis + * + * @param wPos Worldspace position + * @param[out] dd struct containing the x and y derivatives of each plane + */ +void GetDirectionalDerivatives(float3 wPos, out tpDerivatives dd) +{ + dd.ddX.xy = ddx(wPos.zy); + dd.ddY.xy = ddx(wPos.xz); + dd.ddZ.xy = ddx(wPos.xy); + dd.ddX.zw = ddy(wPos.zy); + dd.ddY.zw = ddy(wPos.xz); + dd.ddZ.zw = ddy(wPos.xy); +} + +/** + * Determines the worldspace axis that the given mesh normal is most closely aligned to, and returns the coordinates of the + * pixel in the plane aligned with that axis and the derivatives associated with that plane. Also generates a tangent to world + * matrix using the axes orthogonal to the dominant axis as the tangent and bitangent. + * + * @param[out] triplanarUV Coordinates of the fragment in the plane aligned with the dominant axis + * @param[out] ddxMax X derivatives of the coordinates of the fragment in the plane aligned with the dominant axis + * @param[out] ddyMax Y derivatives of the coordinates of the fragment in the plane aligned with the dominant axis + * @param[out] tanToWrld Tangent to world matrix composed of the other two axes as tangent and bitangent, and the mesh normal as the normal + * @param wPos World-space position of the fragment + * @param wNorm World-space mesh normal + * @param dd derivatives of the fragment's coordinates in each axis aligned plane + */ +void GetTPUVExpensive(out float2 triplanarUV, out half2 ddxMax, out half2 ddyMax, out half3x3 tanToWrld, float3 wPos, half3 wNorm, + tpDerivatives dd) +{ + half3 dir; + dir.x = abs(wNorm.x) > abs(wNorm.y) && abs(wNorm.x) > abs(wNorm.z) ? 1 : 0; + dir.y = abs(wNorm.y) >= abs(wNorm.x) && abs(wNorm.y) > abs(wNorm.z) ? 1 : 0; + dir.z = abs(wNorm.z) >= abs(wNorm.y) && abs(wNorm.z) >= abs(wNorm.x) ? 1 : 0; + half3 dirSign = sign(wNorm); + dirSign.z = -dirSign.z; // u should be flipped on Z + ddxMax = dir.x * dd.ddX.xy + dir.y * dd.ddY.xy + dir.z * dd.ddZ.xy; + ddyMax = dir.x * dd.ddX.zw + dir.y * dd.ddY.zw + dir.z * dd.ddZ.zw; + //half3 maxDir = half3(dirX, dirY, dirZ); + float2 uvX = wPos.zy * float2(dirSign.x, 1.0); + triplanarUV = dir.x * uvX; + float2 uvY = wPos.xz * float2(dirSign.y, 1.0); + triplanarUV = mad(dir.y, uvY, triplanarUV); + float2 uvZ = wPos.xy * float2(dirSign.z, 1.0); + triplanarUV = mad(dir.z, uvZ, triplanarUV); + + + tanToWrld = half3x3( + dir.y * dirSign.y + dir.z * dirSign.z, 0, wNorm.x, + 0, dir.x + dir.z, wNorm.y, + dir.x * dirSign.x, dir.y, wNorm.z + ); + +} + +void GetTPUVCheap(out float2 triplanarUV, out half3x3 tanToWrld, float3 wPos, half3 wNorm) +{ + half3 dir; + dir.x = abs(wNorm.x) > abs(wNorm.y) && abs(wNorm.x) > abs(wNorm.z) ? 1 : 0; + dir.y = abs(wNorm.y) >= abs(wNorm.x) && abs(wNorm.y) > abs(wNorm.z) ? 1 : 0; + dir.z = abs(wNorm.z) >= abs(wNorm.y) && abs(wNorm.z) >= abs(wNorm.x) ? 1 : 0; + half3 dirSign = sign(wNorm); + dirSign.z = -dirSign.z; // u should be flipped on Z + //half3 maxDir = half3(dirX, dirY, dirZ); + float2 uvX = wPos.zy * float2(dirSign.x, 1.0); + triplanarUV = dir.x * uvX; + float2 uvY = wPos.xz * float2(dirSign.y, 1.0); + triplanarUV = mad(dir.y, uvY, triplanarUV); + float2 uvZ = wPos.xy * float2(dirSign.z, 1.0); + triplanarUV = mad(dir.z, uvZ, triplanarUV); + + tanToWrld = half3x3( + dir.y * dirSign.y + dir.z * dirSign.z, 0, wNorm.x, + 0, dir.x + dir.z, wNorm.y, + dir.x * dirSign.x, dir.y, wNorm.z + ); +} + +#endif \ No newline at end of file diff --git a/Assets/SLZShaders/Include/Triplanar.hlsl.meta b/Assets/SLZShaders/Include/Triplanar.hlsl.meta new file mode 100644 index 0000000..0f104a7 --- /dev/null +++ b/Assets/SLZShaders/Include/Triplanar.hlsl.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 225aec2e7a259b642a9fa1a4d10d7aac +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Mod2x.shader b/Assets/SLZShaders/Mod2x.shader new file mode 100644 index 0000000..2b7c376 --- /dev/null +++ b/Assets/SLZShaders/Mod2x.shader @@ -0,0 +1,225 @@ +Shader "SLZ/Mod2x" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1) + _MainTex("MainTex", 2D) = "gray" {} + [HDR]_Color("Color", Color) = (1,1,1,0) + _OffsetUnits("OffsetUnits", Int) = -2 + _OffsetFactor("OffsetFactor", Int) = -2 + _Multiplier("Multiplier", Float) = 1 + [Toggle(_ALPHA_ON)] _alpha("alpha", Float) = 0 + [Toggle(_VERTEXCOLORS_ON)] _VertexColors("VertexColors", Float) = 1 + // [HideInInspector] _texcoord( "", 2D ) = "white" {} + + // [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + // [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + // [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + // [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + // [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + } + + SubShader + { + LOD 0 + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "Queue"="Transparent-499" "IgnoreProjector" = "True"} + + Cull Back + AlphaToMask Off + + HLSLINCLUDE + #pragma target 5.0 + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + ENDHLSL + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForward" } + + Blend DstColor SrcColor + ZWrite Off + ZTest LEqual + Offset [_OffsetFactor] , [_OffsetUnits] + ColorMask RGBA + + HLSLPROGRAM + + #define _RECEIVE_SHADOWS_OFF 1 + #pragma multi_compile_instancing + #define ASE_SRP_VERSION 999999 + #define SHADERPASS SHADERPASS_UNLIT + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + //#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + //#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + //#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + //#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + //#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + //#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl" + //#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + //#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl" + + + #define ASE_NEEDS_FRAG_COLOR + #define ASE_NEEDS_FRAG_WORLD_POSITION + #pragma shader_feature _ALPHA_ON + #pragma shader_feature _VERTEXCOLORS_ON + #pragma multi_compile _ _VOLUMETRICS_ENABLED + #pragma multi_compile_fog + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DeclareOpaqueTexture.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + float4 ase_color : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float3 worldPos : TEXCOORD0; + float fogFactor : TEXCOORD2; + float4 ase_texcoord3 : TEXCOORD3; + float4 ase_color : COLOR; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + int _OffsetUnits; + int _OffsetFactor; + float _Multiplier; + CBUFFER_END + sampler2D _MainTex; + + shared float _StaticLightMultiplier; + + + VertexOutput VertexFunction ( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord4 = screenPos; + o.ase_texcoord3.xy = v.ase_texcoord.xy; + o.ase_color = v.ase_color; + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord3.zw = 0; + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + o.fogFactor = ComputeFogFactor( positionCS.z ); + o.clipPos = positionCS; + return o; + } + + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + + half3 Mod2xFog(half3 fragColor, half fogFactor) + { + #if defined(FOG_LINEAR) || defined(FOG_EXP) || defined(FOG_EXP2) + half fogIntensity = ComputeFogIntensity(fogFactor); + fragColor = lerp(0.5, fragColor, fogIntensity); + #endif + return fragColor; + } + + half4 frag ( VertexOutput IN ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float localMyCustomExpression1_g126 = ( 0.0 ); + float2 uv_MainTex = IN.ase_texcoord3.xy * _MainTex_ST.xy + _MainTex_ST.zw; + float4 appendResult52 = (float4(1.0 , 1.0 , 1.0 , IN.ase_color.a)); + #ifdef _VERTEXCOLORS_ON + float4 staticSwitch38 = IN.ase_color; + #else + float4 staticSwitch38 = appendResult52; + #endif + float4 temp_output_16_0 = ( tex2D( _MainTex, uv_MainTex ) * _Color * staticSwitch38 ); + float4 temp_output_26_0 = ( ( ( temp_output_16_0 - .5 ) * _Multiplier ) + 0.5 ); + #ifdef _ALPHA_ON + float4 lerpResult30 = lerp( .5 , temp_output_26_0 , (temp_output_16_0).a); + float4 staticSwitch28 = lerpResult30; + #else + float4 staticSwitch28 = temp_output_26_0; + #endif + float4 color1_g126 = staticSwitch28; + float localMyCustomExpression24_g126 = ( 0.0 ); + float4 screenPos = IN.ase_texcoord4; + float4 ase_screenPosNorm = screenPos / screenPos.w; + ase_screenPosNorm.z = ( UNITY_NEAR_CLIP_VALUE >= 0 ) ? ase_screenPosNorm.z : ase_screenPosNorm.z * 0.5 + 0.5; + float2 uv24_g126 = (ase_screenPosNorm).xy; + + float3 BakedAlbedo = 0; + float3 BakedEmission = 0; + float3 Color = color1_g126.xyz; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + + #ifdef _ALPHATEST_ON + clip( Alpha - AlphaClipThreshold ); + #endif + + #if defined(_ALPHAPREMULTIPLY_ON) + Color *= Alpha; + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + Color.rgb = Mod2xFog( Color, IN.fogFactor ); + + #if defined(_VOLUMETRICS_ENABLED) + //works fine on the PC but not quest. Using a semi-plausible result otherwise. + #if !defined(SHADER_API_MOBILE) + half3 FroxelColor = GetVolumetricColor(WorldPosition).rgb; + Color.rgb = Color.rgb - 0.5* (2.0*Color.rgb - 1.0) * FroxelColor / SampleSceneColor(uv24_g126).rgb; + #else + half4 FroxelColor = GetVolumetricColor(IN.worldPos); + Color.rgb = Color.rgb + (saturate(FroxelColor.rgb)*(0.5-Color.rgb)); //rgb lerp //x + s(y-x) + Color.rgb = lerp(0.5, Color , saturate(FroxelColor.a*FroxelColor.a) ); + #endif + #endif + + return half4( Color, Alpha ); + } + + ENDHLSL + } + } + Fallback "Hidden/InternalErrorShader" +} \ No newline at end of file diff --git a/Assets/SLZShaders/Mod2x.shader.meta b/Assets/SLZShaders/Mod2x.shader.meta new file mode 100644 index 0000000..0f63294 --- /dev/null +++ b/Assets/SLZShaders/Mod2x.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 4c21875978f9ed04d9edcf6d97e9ed54 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/NullShader.shader b/Assets/SLZShaders/NullShader.shader new file mode 100644 index 0000000..774c6b4 --- /dev/null +++ b/Assets/SLZShaders/NullShader.shader @@ -0,0 +1,3426 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "SLZ/Nullman" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1) + [ASEBegin]_BaseMap("_BaseMap", 2D) = "white" {} + [NoScaleOffset]g_tBRDFMap("BRDF map", 2D) = "white" {} + [NoScaleOffset]_WireColor("WireColor", 2D) = "white" {} + _WireScale("Wire Scale", Float) = 3 + _Refraction("Refraction", Range( 0.5 , 1)) = 0.884 + _Smoothness("Smoothness", Range( 0 , 1)) = 0 + _Metallic("Metallic", Range( 0 , 1)) = 0 + [HDR]_Emission("Emission", Color) = (1,1,1,1) + [NoScaleOffset][SingleLineTexture]_HitRamp("Hit Ramp", 2D) = "black" {} + [HideInInspector]_NumberOfHits("_NumberOfHits", Int) = 0 + _Cubemap("Cubemap", CUBE) = "white" {} + [ASEEnd][Toggle]_CustomCubemap("Custom Cubemap", Float) = 1 + [HideInInspector] _texcoord( "", 2D ) = "white" {} + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TransmissionShadow( "Transmission Shadow", Range( 0, 1 ) ) = 0.5 + //_TransStrength( "Trans Strength", Range( 0, 50 ) ) = 1 + //_TransNormal( "Trans Normal Distortion", Range( 0, 1 ) ) = 0.5 + //_TransScattering( "Trans Scattering", Range( 1, 50 ) ) = 2 + //_TransDirect( "Trans Direct", Range( 0, 1 ) ) = 0.9 + //_TransAmbient( "Trans Ambient", Range( 0, 1 ) ) = 0.1 + //_TransShadow( "Trans Shadow", Range( 0, 1 ) ) = 0.5 + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + + + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" } + Cull Back + ZWrite On + ZTest LEqual + Offset 0 , 0 + AlphaToMask Off + + HLSLINCLUDE + #pragma target 3.0 + + #pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForward" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_FORWARD + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + #define ASE_NEEDS_FRAG_WORLD_NORMAL + #define ASE_NEEDS_FRAG_WORLD_VIEW_DIR + #pragma shader_feature_local_fragment _BRDFMAP + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PosespaceImpacts.hlsl" + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DefaultLitVariants.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_texcoord8 : TEXCOORD8; + float4 ase_texcoord9 : TEXCOORD9; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + half4x4 EllipsoidPosArray[HitMatrixCount]; + float4 _BaseMap_ST; + float4 _Emission; + int _NumberOfHits; + float _CustomCubemap; + float _Refraction; + float _WireScale; + float _Metallic; + float _Smoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + TEXTURECUBE(_Cubemap); + SAMPLER(sampler_Cubemap); + TEXTURE2D(_WireColor); + SAMPLER(sampler_WireColor); + + + half2 PosespaceImpacts_A( float3 Posespace ) + { + return GetClosestImpactUV( Posespace, EllipsoidPosArray , _NumberOfHits ); + } + + half2 SampleHitTex( half2 ImpactsUV ) + { + return SampleHitTexture(ImpactsUV); + } + + float3 MyCustomExpression( float3 viewDirectionWS, float blur ) + { + return DecodeHDREnvironment(SAMPLE_TEXTURECUBE_LOD(unity_SpecCube0, samplerunity_SpecCube0 , viewDirectionWS, blur*UNITY_SPECCUBE_LOD_STEPS), unity_SpecCube0_HDR); + } + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord8.xyz = v.texcoord.xyz; + o.ase_texcoord9.xyz = v.texcoord1.xyz; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.w = 0; + o.ase_texcoord9.w = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + #if defined(LIGHTMAP_ON) + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + #endif + + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) || defined(ASE_TERRAIN_INSTANCING) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float3 normalizedWorldNormal = normalize( WorldNormal ); + float dotResult13 = dot( normalizedWorldNormal , WorldViewDirection ); + float temp_output_89_0 = saturate( dotResult13 ); + float2 uv_BaseMap = IN.ase_texcoord8.xyz.xy * _BaseMap_ST.xy + _BaseMap_ST.zw; + float4 tex2DNode8 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ); + float4 temp_output_14_0 = ( temp_output_89_0 * temp_output_89_0 * tex2DNode8 ); + + float3 texCoord31 = IN.ase_texcoord9.xyz; + texCoord31.xy = IN.ase_texcoord9.xyz.xy * float2( 1,1 ) + float2( 0,0 ); + half3 Posespace29 = texCoord31; + half2 localPosespaceImpacts_A29 = PosespaceImpacts_A( Posespace29 ); + half2 ImpactsUV137 = localPosespaceImpacts_A29; + half2 localSampleHitTex137 = SampleHitTex( ImpactsUV137 ); + float temp_output_144_0 = min( (localSampleHitTex137).y , ( 1.0 - floor( (localPosespaceImpacts_A29).x ) ) ); + float3 temp_output_66_0 = refract( -WorldViewDirection , normalizedWorldNormal , _Refraction ); + float3 viewDirectionWS58 = temp_output_66_0; + float temp_output_65_0 = ( 1.0 - temp_output_89_0 ); + float blur58 = temp_output_65_0; + float3 localMyCustomExpression58 = MyCustomExpression( viewDirectionWS58 , blur58 ); + float3 texCoord5 = IN.ase_texcoord9.xyz; + texCoord5.xy = IN.ase_texcoord9.xyz.xy * float2( 1,1 ) + float2( 0,0 ); + float4 tex2DNode7 = SAMPLE_TEXTURE2D( _WireColor, sampler_WireColor, ( texCoord5 * _WireScale ).xy ); + float4 blendOpSrc129 = tex2DNode8; + float4 blendOpDest129 = tex2DNode7; + float4 lerpBlendMode129 = lerp(blendOpDest129,abs( blendOpSrc129 - blendOpDest129 ),saturate( (0.0 + (temp_output_65_0 - 0.48) * (1.0 - 0.0) / (1.0 - 0.48)) )); + float temp_output_145_0 = ( 1.0 - temp_output_144_0 ); + float4 lerpResult160 = lerp( (( _CustomCubemap )?( SAMPLE_TEXTURECUBE_LOD( _Cubemap, sampler_Cubemap, temp_output_66_0, temp_output_65_0 ) ):( float4( localMyCustomExpression58 , 0.0 ) )) , ( ( lerpBlendMode129 + ( (( _CustomCubemap )?( SAMPLE_TEXTURECUBE_LOD( _Cubemap, sampler_Cubemap, temp_output_66_0, temp_output_65_0 ) ):( float4( localMyCustomExpression58 , 0.0 ) )) * temp_output_14_0 ) ) * temp_output_145_0 * _Emission ) , min( temp_output_145_0 , tex2DNode7.a )); + + float3 Albedo = temp_output_14_0.rgb; + float3 Normal = float3(0, 0, 1); + float3 Emission = ( float4( ( localSampleHitTex137 * temp_output_144_0 ), 0.0 , 0.0 ) + lerpResult160 ).rgb; +#if 0 + float3 BakedEmission = 0; +#endif + float3 Specular = 0.5; + float Metallic = _Metallic; + float Smoothness = _Smoothness; + float Occlusion = temp_output_145_0; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _CLEARCOAT + float CoatMask = 0; + float CoatSmoothness = 0; + #endif + + #if defined(_FLUORESCENCE) + float4 Fluorescence = 0; + float4 Absorbance = 0; + #endif + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.viewDirectionWS = WorldViewDirection; + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + #else + inputData.normalWS = WorldNormal; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + inputData.shadowCoord = ShadowCoords; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS); + #else + inputData.shadowCoord = float4(0, 0, 0, 0); + #endif + + + #ifdef ASE_FOG + inputData.fogCoord = IN.fogFactorAndVertexLight.x; + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzww; //TODO: Shuffle things in vertex streams so we get full RGBA color rather than RGBB here + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xyz, IN.dynamicLightmapUV.xy, IN.vertexSH, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI(IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, IN.vertexSH , inputData.normalWS); + #endif + + #else + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + #endif + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + SurfaceData surfaceData; + surfaceData.albedo = Albedo; + surfaceData.metallic = saturate(Metallic); + surfaceData.specular = Specular; + surfaceData.smoothness = saturate(Smoothness), + surfaceData.occlusion = Occlusion, + surfaceData.emission = Emission, + surfaceData.alpha = saturate(Alpha); + surfaceData.normalTS = Normal; + surfaceData.clearCoatMask = 0; + surfaceData.clearCoatSmoothness = 1; + + #ifdef _CLEARCOAT + surfaceData.clearCoatMask = saturate(CoatMask); + surfaceData.clearCoatSmoothness = saturate(CoatSmoothness); + #endif + #if defined(_FLUORESCENCE) + surfaceData.fluorescence = Fluorescence; + surfaceData.absorbance = Absorbance; + #endif + + #ifdef _DBUFFER + ApplyDecalToSurfaceData(IN.clipPos, surfaceData, inputData); + #endif + + half4 color = UniversalFragmentPBR( inputData, surfaceData); + + #ifdef LIGHTMAP_ON + float3 MetalSpec = lerp(kDieletricSpec.rgb, surfaceData.albedo , surfaceData.metallic); + color.rgb += BakedSpecular * surfaceData.occlusion * MetalSpec * inputData.bakedGI.rgb; + #endif + + #ifdef _TRANSMISSION_ASE + { + float shadow = _TransmissionShadow; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + half3 mainTransmission = max(0 , -dot(inputData.normalWS, mainLight.direction)) * mainAtten * Transmission; + color.rgb += Albedo * mainTransmission; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 transmission = max(0 , -dot(inputData.normalWS, light.direction)) * atten * Transmission; + color.rgb += Albedo * transmission; + } + #endif + } + #endif + + #ifdef _TRANSLUCENCY_ASE + { + float shadow = _TransShadow; + float normal = _TransNormal; + float scattering = _TransScattering; + float direct = _TransDirect; + float ambient = _TransAmbient; + float strength = _TransStrength; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + + half3 mainLightDir = mainLight.direction + inputData.normalWS * normal; + half mainVdotL = pow( saturate( dot( inputData.viewDirectionWS, -mainLightDir ) ), scattering ); + half3 mainTranslucency = mainAtten * ( mainVdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * mainTranslucency * strength; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 lightDir = light.direction + inputData.normalWS * normal; + half VdotL = pow( saturate( dot( inputData.viewDirectionWS, -lightDir ) ), scattering ); + half3 translucency = atten * ( VdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * translucency * strength; + } + #endif + } + #endif + + #ifdef _REFRACTION_ASE + float4 projScreenPos = ScreenPos / ScreenPos.w; + float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, float4( WorldNormal,0 ) ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) ); + projScreenPos.xy += refractionOffset.xy; + float3 refraction = SHADERGRAPH_SAMPLE_SCENE_COLOR( projScreenPos.xy ) * RefractionColor; + color.rgb = lerp( refraction, color.rgb, color.a ); + color.a = 1; + #endif + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, -inputData.viewDirectionWS, IN.fogFactorAndVertexLight.x); + #endif + #endif + + color = Volumetrics( color, inputData.positionWS); + + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return color; + } + + ENDHLSL + } + + + Pass + { + + Name "ShadowCaster" + Tags { "LightMode"="ShadowCaster" } + + ZWrite On + ZTest LEqual + AlphaToMask Off + ColorMask 0 + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile _ _CASTING_PUNCTUAL_LIGHT_SHADOW + + #define SHADERPASS SHADERPASS_SHADOWCASTER + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma shader_feature_local_fragment _BRDFMAP + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PosespaceImpacts.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + half4 EllipsoidPosArray[HitMatrixCount]; + float4 _BaseMap_ST; + float4 _Emission; + int _NumberOfHits; + float _CustomCubemap; + float _Refraction; + float _WireScale; + float _Metallic; + float _Smoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + float3 _LightDirection; + float3 _LightPosition; + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + float3 normalWS = TransformObjectToWorldDir(v.ase_normal); + + + #if _CASTING_PUNCTUAL_LIGHT_SHADOW + float3 lightDirectionWS = normalize(_LightPosition - positionWS); + #else + float3 lightDirectionWS = _LightDirection; + #endif + float2 vShadowOffsets = GetShadowOffsets( normalWS, lightDirectionWS ); + positionWS.xyz -= vShadowOffsets.y * lightDirectionWS.xyz * .01; + float4 clipPos = TransformObjectToHClip( float4( mul( unity_WorldToObject, float4( positionWS.xyz, 1.0 ) ).xyz, 1.0 ) ); + //float4 clipPos = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, lightDirectionWS)); + + #if UNITY_REVERSED_Z + clipPos.z = min(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #else + clipPos.z = max(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #endif + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = clipPos; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + #ifdef _ALPHATEST_SHADOW_ON + clip(Alpha - AlphaClipThresholdShadow); + #else + clip(Alpha - AlphaClipThreshold); + #endif + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + return 0; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma shader_feature_local_fragment _BRDFMAP + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PosespaceImpacts.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + half4x4 EllipsoidPosArray[HitMatrixCount]; + float4 _BaseMap_ST; + float4 _Emission; + int _NumberOfHits; + float _CustomCubemap; + float _Refraction; + float _WireScale; + float _Metallic; + float _Smoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "Meta" + Tags { "LightMode"="Meta" } + + Cull Off + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #pragma shader_feature _ EDITOR_VISUALIZATION + + #define SHADERPASS SHADERPASS_META + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #define ASE_NEEDS_VERT_NORMAL + #define ASE_NEEDS_FRAG_WORLD_POSITION + #pragma shader_feature_local_fragment _BRDFMAP + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PosespaceImpacts.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef EDITOR_VISUALIZATION + float4 VizUV : TEXCOORD2; + float4 LightCoord : TEXCOORD3; + #endif + float4 ase_texcoord4 : TEXCOORD4; + float4 ase_texcoord5 : TEXCOORD5; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + half4x4 EllipsoidPosArray[HitMatrixCount]; + float4 _BaseMap_ST; + float4 _Emission; + int _NumberOfHits; + float _CustomCubemap; + float _Refraction; + float _WireScale; + float _Metallic; + float _Smoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float3 ase_worldNormal = TransformObjectToWorldNormal(v.ase_normal); + o.ase_texcoord4.xyz = ase_worldNormal; + + o.ase_texcoord5.xy = v.texcoord0.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.w = 0; + o.ase_texcoord5.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.clipPos = MetaVertexPosition( v.vertex, v.texcoord1.xy, v.texcoord1.xy, unity_LightmapST, unity_DynamicLightmapST ); + + #ifdef EDITOR_VISUALIZATION + float2 VizUV = 0; + float4 LightCoord = 0; + UnityEditorVizData(v.vertex.xyz, v.texcoord0.xy, v.texcoord1.xy, v.texcoord2.xy, VizUV, LightCoord); + o.VizUV = float4(VizUV, 0, 0); + o.LightCoord = LightCoord; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = o.clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.texcoord0 = v.texcoord0; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.texcoord0 = patch[0].texcoord0 * bary.x + patch[1].texcoord0 * bary.y + patch[2].texcoord0 * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float3 ase_worldNormal = IN.ase_texcoord4.xyz; + float3 normalizedWorldNormal = normalize( ase_worldNormal ); + float3 ase_worldViewDir = ( _WorldSpaceCameraPos.xyz - WorldPosition ); + ase_worldViewDir = SafeNormalize( ase_worldViewDir ); + float dotResult13 = dot( normalizedWorldNormal , ase_worldViewDir ); + float temp_output_89_0 = saturate( dotResult13 ); + float2 uv_BaseMap = IN.ase_texcoord5.xy * _BaseMap_ST.xy + _BaseMap_ST.zw; + float4 tex2DNode8 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ); + float4 temp_output_14_0 = ( temp_output_89_0 * temp_output_89_0 * tex2DNode8 ); + + + float3 Albedo = temp_output_14_0.rgb; + float3 Emission = 0; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + MetaInput metaInput = (MetaInput)0; + metaInput.Albedo = Albedo; + metaInput.Emission = Emission; + #ifdef EDITOR_VISUALIZATION + metaInput.VizUV = IN.VizUV.xy; + metaInput.LightCoord = IN.LightCoord; + #endif + + return MetaFragment(metaInput); + } + ENDHLSL + } + + /*ase_pass*/ + Pass + { + + Name "BakedRaytrace" + Tags{ "LightMode" = "BakedRaytrace" } + HLSLPROGRAM + + /*ase_pragma_before*/ + + #define SHADERPASS SHADERPASS_RAYTRACE + + #include "UnityRaytracingMeshUtils.cginc" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #define _EMISSION + #pragma raytracing test + #pragma shader_feature_local __ _ALBEDOMULTIPLY_ON + #pragma shader_feature_local __ _EMISSION_ON + + /*ase_pragma*/ + + struct RayPayload + { + float4 color; + float3 dir; + }; + + struct AttributeData + { + float2 barycentrics; + }; + + struct Vertex + { + float2 texcoord; + float3 normal; + }; + + Texture2D _BaseMap; + SamplerState sampler_BaseMap; + + CBUFFER_START( UnityPerMaterial ) + /*ase_srp_batcher*/ + Texture2D _EmissionMap; + SamplerState sampler_EmissionMap; + + float4 _EmissionColor; + float4 _BaseMap_ST; + float _BakedMutiplier = 1; + CBUFFER_END + + /*ase_globals*/ + + /*ase_funcs*/ + + //https://coty.tips/raytracing-in-unity/ + [shader("closesthit")] + void MyClosestHit(inout RayPayload payload, + AttributeData attributes : SV_IntersectionAttributes) { + + payload.color = float4(0,0,0,1); //Intializing + payload.dir = float3(1,0,0); + + // #if _EMISSION_ON + uint2 launchIdx = DispatchRaysIndex(); + // ShadingData shade = getShadingData( PrimitiveIndex(), attribs ); + + uint primitiveIndex = PrimitiveIndex(); + uint3 triangleIndicies = UnityRayTracingFetchTriangleIndices(primitiveIndex); + Vertex v0, v1, v2; + + v0.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.x, kVertexAttributeTexCoord0); + v1.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.y, kVertexAttributeTexCoord0); + v2.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.z, kVertexAttributeTexCoord0); + + // v0.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.x, kVertexAttributeNormal); + // v1.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.y, kVertexAttributeNormal); + // v2.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.z, kVertexAttributeNormal); + + float3 barycentrics = float3(1.0 - attributes.barycentrics.x - attributes.barycentrics.y, attributes.barycentrics.x, attributes.barycentrics.y); + + Vertex vInterpolated; + vInterpolated.texcoord = v0.texcoord * barycentrics.x + v1.texcoord * barycentrics.y + v2.texcoord * barycentrics.z; + //TODO: Extract normal direction to ignore the backside of emissive objects + //vInterpolated.normal = v0.normal * barycentrics.x + v1.normal * barycentrics.y + v2.normal * barycentrics.z; + // if ( dot(vInterpolated.normal, float3(1,0,0) < 0) ) payload.color = float4(0,10,0,1) ; + // else payload.color = float4(10,0,0,1) ; + + //TODO: Figure out how to tie Amplify into using Texture2d and SamplerState instead of the bundled sampler2D. Forcing names for now. + //#if _ALBEDOMULTIPLY_ON + float4 albedo = float4(_BaseMap.SampleLevel(sampler_BaseMap, vInterpolated.texcoord.xy * _BaseMap_ST.xy + _BaseMap_ST.zw, 0 ).rgb , 1) ; + // #else + // float4 albedo = float4(1,1,1,1); + // #endif + + payload.color = float4( (_EmissionMap.SampleLevel(sampler_EmissionMap, vInterpolated.texcoord * _BaseMap_ST.xy + _BaseMap_ST.zw,0) ).rgb * _EmissionColor.rgb * albedo.rgb * _BakedMutiplier , 1 ); + // #else + // payload.color = float4(0,0,0,1); + + // #endif + } + ENDHLSL + + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend One Zero, One Zero + ColorMask RGBA + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_2D + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #define ASE_NEEDS_VERT_NORMAL + #define ASE_NEEDS_FRAG_WORLD_POSITION + #pragma shader_feature_local_fragment _BRDFMAP + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PosespaceImpacts.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float4 ase_texcoord2 : TEXCOORD2; + float4 ase_texcoord3 : TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + half4x4 EllipsoidPosArray[HitMatrixCount]; + float4 _BaseMap_ST; + float4 _Emission; + int _NumberOfHits; + float _CustomCubemap; + float _Refraction; + float _WireScale; + float _Metallic; + float _Smoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + float3 ase_worldNormal = TransformObjectToWorldNormal(v.ase_normal); + o.ase_texcoord2.xyz = ase_worldNormal; + + o.ase_texcoord3.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord2.w = 0; + o.ase_texcoord3.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float3 ase_worldNormal = IN.ase_texcoord2.xyz; + float3 normalizedWorldNormal = normalize( ase_worldNormal ); + float3 ase_worldViewDir = ( _WorldSpaceCameraPos.xyz - WorldPosition ); + ase_worldViewDir = SafeNormalize( ase_worldViewDir ); + float dotResult13 = dot( normalizedWorldNormal , ase_worldViewDir ); + float temp_output_89_0 = saturate( dotResult13 ); + float2 uv_BaseMap = IN.ase_texcoord3.xy * _BaseMap_ST.xy + _BaseMap_ST.zw; + float4 tex2DNode8 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ); + float4 temp_output_14_0 = ( temp_output_89_0 * temp_output_89_0 * tex2DNode8 ); + + + float3 Albedo = temp_output_14_0.rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + half4 color = half4( Albedo, Alpha ); + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + return color; + } + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormals" } + + ZWrite On + Blend One Zero + ZTest LEqual + ZWrite On + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + #pragma shader_feature_local_fragment _BRDFMAP + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PosespaceImpacts.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float3 worldNormal : TEXCOORD2; + float4 worldTangent : TEXCOORD3; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + half4x4 EllipsoidPosArray[HitMatrixCount]; + float4 _BaseMap_ST; + float4 _Emission; + int _NumberOfHits; + float _CustomCubemap; + float _Refraction; + float _WireScale; + float _Metallic; + float _Smoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal( v.ase_normal ); + float4 tangentWS = float4(TransformObjectToWorldDir( v.ase_tangent.xyz), v.ase_tangent.w); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.worldNormal = normalWS; + o.worldTangent = tangentWS; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + float3 WorldNormal = IN.worldNormal; + float4 WorldTangent = IN.worldTangent; + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float3 Normal = float3(0, 0, 1); + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + #if defined(_GBUFFER_NORMALS_OCT) + float2 octNormalWS = PackNormalOctQuadEncode(WorldNormal); + float2 remappedOctNormalWS = saturate(octNormalWS * 0.5 + 0.5); + half3 packedNormalWS = PackFloat2To888(remappedOctNormalWS); + return half4(packedNormalWS, 0.0); + #else + + #if defined(_NORMALMAP) + #if _NORMAL_DROPOFF_TS + float crossSign = (WorldTangent.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); + float3 bitangent = crossSign * cross(WorldNormal.xyz, WorldTangent.xyz); + float3 normalWS = TransformTangentToWorld(Normal, half3x3(WorldTangent.xyz, bitangent, WorldNormal.xyz)); + #elif _NORMAL_DROPOFF_OS + float3 normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + float3 normalWS = Normal; + #endif + #else + float3 normalWS = WorldNormal; + #endif + + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + #endif + } + ENDHLSL + } + + + Pass + { + + Name "GBuffer" + Tags { "LightMode"="UniversalGBuffer" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM +#define _NORMAL_DROPOFF_TS 1#pragma multi_compile_fog#define ASE_FOG 1#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED#define _DISABLE_LIGHTMAPS#define _EMISSION#define ASE_SRP_VERSION 999999#define ASE_USING_SAMPLING_MACROS 1 +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE + //_MAIN_LIGHT_SHADOWS_SCREEN + + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + + #pragma multi_compile_fragment _ _SHADOWS_SOFT + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE + //#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ _GBUFFER_NORMALS_OCT + //#pragma multi_compile_fragment _ _LIGHT_LAYERS + #pragma multi_compile _ _RENDER_PASS_ENABLED + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_GBUFFER + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" + + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + #define ASE_NEEDS_FRAG_WORLD_NORMAL + #define ASE_NEEDS_FRAG_WORLD_VIEW_DIR + #pragma shader_feature_local_fragment _BRDFMAP + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PosespaceImpacts.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_texcoord8 : TEXCOORD8; + float4 ase_texcoord9 : TEXCOORD9; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + half4x4 EllipsoidPosArray[HitMatrixCount]; + float4 _BaseMap_ST; + float4 _Emission; + int _NumberOfHits; + float _CustomCubemap; + float _Refraction; + float _WireScale; + float _Metallic; + float _Smoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + TEXTURECUBE(_Cubemap); + SAMPLER(sampler_Cubemap); + TEXTURE2D(_WireColor); + SAMPLER(sampler_WireColor); + + + half2 PosespaceImpacts_A( float3 Posespace ) + { + return GetClosestImpactUV( Posespace, EllipsoidPosArray , _NumberOfHits ); + } + + half2 SampleHitTex( half2 ImpactsUV ) + { + return SampleHitTexture(ImpactsUV); + } + + float3 MyCustomExpression( float3 viewDirectionWS, float blur ) + { + return DecodeHDREnvironment(SAMPLE_TEXTURECUBE_LOD(unity_SpecCube0, samplerunity_SpecCube0 , viewDirectionWS, blur*UNITY_SPECCUBE_LOD_STEPS), unity_SpecCube0_HDR); + } + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord8.xyz = v.texcoord.xyz; + o.ase_texcoord9.xyz = v.texcoord1.xyz; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.w = 0; + o.ase_texcoord9.w = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + FragmentOutput frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #else + ShadowCoords = float4(0, 0, 0, 0); + #endif + + + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float3 normalizedWorldNormal = normalize( WorldNormal ); + float dotResult13 = dot( normalizedWorldNormal , WorldViewDirection ); + float temp_output_89_0 = saturate( dotResult13 ); + float2 uv_BaseMap = IN.ase_texcoord8.xyz.xy * _BaseMap_ST.xy + _BaseMap_ST.zw; + float4 tex2DNode8 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ); + float4 temp_output_14_0 = ( temp_output_89_0 * temp_output_89_0 * tex2DNode8 ); + + float3 texCoord31 = IN.ase_texcoord9.xyz; + texCoord31.xy = IN.ase_texcoord9.xyz.xy * float2( 1,1 ) + float2( 0,0 ); + half3 Posespace29 = texCoord31; + half2 localPosespaceImpacts_A29 = PosespaceImpacts_A( Posespace29 ); + half2 ImpactsUV137 = localPosespaceImpacts_A29; + half2 localSampleHitTex137 = SampleHitTex( ImpactsUV137 ); + float temp_output_144_0 = min( (localSampleHitTex137).y , ( 1.0 - floor( (localPosespaceImpacts_A29).x ) ) ); + float3 temp_output_66_0 = refract( -WorldViewDirection , normalizedWorldNormal , _Refraction ); + float3 viewDirectionWS58 = temp_output_66_0; + float temp_output_65_0 = ( 1.0 - temp_output_89_0 ); + float blur58 = temp_output_65_0; + float3 localMyCustomExpression58 = MyCustomExpression( viewDirectionWS58 , blur58 ); + float3 texCoord5 = IN.ase_texcoord9.xyz; + texCoord5.xy = IN.ase_texcoord9.xyz.xy * float2( 1,1 ) + float2( 0,0 ); + float4 tex2DNode7 = SAMPLE_TEXTURE2D( _WireColor, sampler_WireColor, ( texCoord5 * _WireScale ).xy ); + float4 blendOpSrc129 = tex2DNode8; + float4 blendOpDest129 = tex2DNode7; + float4 lerpBlendMode129 = lerp(blendOpDest129,abs( blendOpSrc129 - blendOpDest129 ),saturate( (0.0 + (temp_output_65_0 - 0.48) * (1.0 - 0.0) / (1.0 - 0.48)) )); + float temp_output_145_0 = ( 1.0 - temp_output_144_0 ); + float4 lerpResult160 = lerp( (( _CustomCubemap )?( SAMPLE_TEXTURECUBE_LOD( _Cubemap, sampler_Cubemap, temp_output_66_0, temp_output_65_0 ) ):( float4( localMyCustomExpression58 , 0.0 ) )) , ( ( lerpBlendMode129 + ( (( _CustomCubemap )?( SAMPLE_TEXTURECUBE_LOD( _Cubemap, sampler_Cubemap, temp_output_66_0, temp_output_65_0 ) ):( float4( localMyCustomExpression58 , 0.0 ) )) * temp_output_14_0 ) ) * temp_output_145_0 * _Emission ) , min( temp_output_145_0 , tex2DNode7.a )); + + float3 Albedo = temp_output_14_0.rgb; + float3 Normal = float3(0, 0, 1); + float3 Emission = ( float4( ( localSampleHitTex137 * temp_output_144_0 ), 0.0 , 0.0 ) + lerpResult160 ).rgb; + float3 Specular = 0.5; + float Metallic = _Metallic; + float Smoothness = _Smoothness; + float Occlusion = temp_output_145_0; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.positionCS = IN.clipPos; + inputData.shadowCoord = ShadowCoords; + + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + #else + inputData.normalWS = WorldNormal; + #endif + + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + inputData.viewDirectionWS = SafeNormalize( WorldViewDirection ); + + + + #ifdef ASE_FOG + inputData.fogCoord = InitializeInputDataFog(float4(WorldPosition, 1.0), IN.fogFactorAndVertexLight.x); + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzw; + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #else + #if defined(DYNAMICLIGHTMAP_ON) + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, SH, inputData.normalWS); + #else + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, SH, inputData.normalWS ); + #endif + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + #ifdef _DBUFFER + ApplyDecal(IN.clipPos, + Albedo, + Specular, + inputData.normalWS, + Metallic, + Occlusion, + Smoothness); + #endif + + BRDFData brdfData; + InitializeBRDFData + (Albedo, Metallic, Specular, Smoothness, Alpha, brdfData); + + Light mainLight = GetMainLight(inputData.shadowCoord, inputData.positionWS, inputData.shadowMask); + half4 color; + MixRealtimeAndBakedGI(mainLight, inputData.normalWS, inputData.bakedGI, inputData.shadowMask); + color.rgb = GlobalIllumination(brdfData, inputData.bakedGI, Occlusion, inputData.positionWS, inputData.normalWS, inputData.viewDirectionWS); + color.a = Alpha; + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, IN.fogFactorAndVertexLight.x); + #endif + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return BRDFDataToGbuffer(brdfData, inputData, Smoothness, Emission + color.rgb); + } +#endif + ENDHLSL + } + + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma shader_feature_local_fragment _BRDFMAP + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PosespaceImpacts.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + half4x4 EllipsoidPosArray[HitMatrixCount]; + float4 _BaseMap_ST; + float4 _Emission; + int _NumberOfHits; + float _CustomCubemap; + float _Refraction; + float _WireScale; + float _Metallic; + float _Smoothness; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + int _ObjectId; + int _PassValue; + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma shader_feature_local_fragment _BRDFMAP + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PosespaceImpacts.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + half4x4 EllipsoidPosArray[HitMatrixCount]; + float4 _BaseMap_ST; + float4 _Emission; + int _NumberOfHits; + float _CustomCubemap; + float _Refraction; + float _WireScale; + float _Metallic; + float _Smoothness; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + outColor = _SelectionID; + + return outColor; + } + + ENDHLSL + } + + } + + CustomEditor "UnityEditor.ShaderGraphLitGUI" + Fallback "Hidden/InternalErrorShader" + +} +/*ASEBEGIN +Version=18935 +2377;282;1920;719;920.551;1386.058;1;True;True +Node;AmplifyShaderEditor.CommentaryNode;26;-831.1582,-1271.949;Inherit;False;1130.562;520.1016;Posspace impacts;8;141;139;137;29;31;146;149;154;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;140;-250.5171,-867.0173;Inherit;False;527.1998;186.4003;Clip;3;144;143;142;;1,1,1,1;0;0 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b/Assets/SLZShaders/NullShader.shader.meta new file mode 100644 index 0000000..87333d0 --- /dev/null +++ b/Assets/SLZShaders/NullShader.shader.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: b2e867ce46fe95046aaceb0155a651ad +ShaderImporter: + externalObjects: {} + defaultTextures: + - _BaseMap: {fileID: 2800000, guid: e298abdcd2d10894fba4930f7890c1fc, type: 3} + - _WireColor: {fileID: 2800000, guid: 07e40fb4bdc07784493f741d9447821a, type: 3} + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/OpaqueHologram.shader b/Assets/SLZShaders/OpaqueHologram.shader new file mode 100644 index 0000000..56a5704 --- /dev/null +++ b/Assets/SLZShaders/OpaqueHologram.shader @@ -0,0 +1,3321 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "SLZ/Hologram Depth fade" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [ASEBegin]_BaseMap("Base Map", 2D) = "white" {} + _DepthFader("Depth Fader", Float) = 0.15 + [NoScaleOffset]_BumpMap("Bump Map", 2D) = "bump" {} + [HDR]_HologramEdgeColor("Hologram Edge Color", Color) = (0.2803489,0.5694646,0.9433962,0.09019608) + [NoScaleOffset]_MetallicGlossMap("Metallic, AO, Smoothness", 2D) = "white" {} + _Noise("Noise", Range( 0 , 1)) = 0.136 + _ScanlineSize("ScanlineSize", Float) = 1.5 + [ASEEnd][HDR]_EmissionColor("Emission tint", Color) = (1,1,1,1) + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TransmissionShadow( "Transmission Shadow", Range( 0, 1 ) ) = 0.5 + //_TransStrength( "Trans Strength", Range( 0, 50 ) ) = 1 + //_TransNormal( "Trans Normal Distortion", Range( 0, 1 ) ) = 0.5 + //_TransScattering( "Trans Scattering", Range( 1, 50 ) ) = 2 + //_TransDirect( "Trans Direct", Range( 0, 1 ) ) = 0.9 + //_TransAmbient( "Trans Ambient", Range( 0, 1 ) ) = 0.1 + //_TransShadow( "Trans Shadow", Range( 0, 1 ) ) = 0.5 + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + + + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry+100" } + Cull Back + ZWrite On + ZTest LEqual + Offset 0,0 + AlphaToMask Off + + HLSLINCLUDE + #pragma target 5.0 + + #pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForward" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_DEPTH_WRITE_ON + #define _DISABLE_LIGHTMAPS + #define _DISABLE_SSAO + #pragma multi_compile_instancing + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_FORWARD + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + #define ASE_NEEDS_FRAG_SCREEN_POSITION + #define ASE_NEEDS_FRAG_WORLD_TANGENT + #define ASE_NEEDS_FRAG_WORLD_NORMAL + #define ASE_NEEDS_FRAG_WORLD_BITANGENT + #define ASE_NEEDS_FRAG_WORLD_VIEW_DIR + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DefaultLitVariants.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_texcoord8 : TEXCOORD8; + float4 ase_texcoord9 : TEXCOORD9; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _EmissionColor; + float4 _HologramEdgeColor; + float _Noise; + float _ScanlineSize; + float _DepthFader; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + TEXTURE2D(_BumpMap); + SAMPLER(sampler_BumpMap); + TEXTURE2D(_MetallicGlossMap); + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g34( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + inline float3 MyCustomExpression( half4 In0 ) + { + return UnpackNormal(In0);; + } + + real3 ASESafeNormalize(float3 inVec) + { + real dp3 = max(FLT_MIN, dot(inVec, inVec)); + return inVec* rsqrt( dp3); + } + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord8.xy = v.texcoord.xy; + o.ase_texcoord9 = v.vertex; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + #if defined(LIGHTMAP_ON) + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + #endif + + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) || defined(ASE_TERRAIN_INSTANCING) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 texCoord26 = IN.ase_texcoord8.xy * float2( 1,1 ) + float2( 0,0 ); + float4 tex2DNode7 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, texCoord26 ); + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( ScreenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float2 screenUV27_g34 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g34 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g34 = GetScreenNoiseRGBASlice27_g34( screenUV27_g34 , offsetFrame27_g34 ); + float4 temp_output_198_0 = localGetScreenNoiseRGBASlice27_g34; + float4 temp_cast_0 = (0.5).xxxx; + float4 temp_output_78_0 = ( ( temp_output_198_0 - temp_cast_0 ) * _Noise ); + float4 temp_output_91_0 = ( tex2DNode7 + temp_output_78_0 ); + + float4 In02_g33 = SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, texCoord26 ); + float3 localMyCustomExpression2_g33 = MyCustomExpression( In02_g33 ); + float3 temp_output_58_0 = localMyCustomExpression2_g33; + + float3 tanToWorld0 = float3( WorldTangent.x, WorldBiTangent.x, WorldNormal.x ); + float3 tanToWorld1 = float3( WorldTangent.y, WorldBiTangent.y, WorldNormal.y ); + float3 tanToWorld2 = float3( WorldTangent.z, WorldBiTangent.z, WorldNormal.z ); + float3 tanNormal56 = temp_output_58_0; + float3 worldNormal56 = float3(dot(tanToWorld0,tanNormal56), dot(tanToWorld1,tanNormal56), dot(tanToWorld2,tanNormal56)); + float3 normalizeResult85 = ASESafeNormalize( WorldViewDirection ); + float dotResult53 = dot( worldNormal56 , normalizeResult85 ); + float temp_output_54_0 = ( 1.0 - dotResult53 ); + float4 temp_output_87_0 = ( ( temp_output_54_0 * temp_output_54_0 * temp_output_54_0 ) * _HologramEdgeColor ); + float4 temp_cast_4 = (0.5).xxxx; + float temp_output_65_0 = ( ( ase_grabScreenPosNorm.g * ( _ScreenParams.y / _ScanlineSize ) ) % 2.0 ); + float4 temp_cast_6 = (0.5).xxxx; + + float4 tex2DNode86 = SAMPLE_TEXTURE2D( _MetallicGlossMap, sampler_BaseMap, texCoord26 ); + + float lerpResult96 = lerp( temp_output_65_0 , 1.0 , saturate( ( dotResult53 - 0.2 ) )); + + float4 unityObjectToClipPos145 = TransformWorldToHClip(TransformObjectToWorld(IN.ase_texcoord9.xyz)); + float temp_output_14_0 = ( unityObjectToClipPos145.w + ( (temp_output_198_0).w * _DepthFader ) ); + float lerpResult183 = lerp( ( ( (temp_output_198_0).w - 1.0 ) * 2.0 ) , 0.5 , ( _EmissionColor.a * tex2DNode7.a )); + + float3 Albedo = temp_output_91_0.rgb; + float3 Normal = temp_output_58_0; + float3 Emission = ( _EmissionColor * ( ( temp_output_87_0 * _HologramEdgeColor.a ) + ( ( temp_output_87_0 + temp_output_78_0 ) * temp_output_65_0 * temp_output_91_0 ) ) ).rgb; +#if 0 + float3 BakedEmission = _HologramEdgeColor.rgb; +#endif + float3 Specular = 0.5; + float Metallic = tex2DNode86.r; + float Smoothness = tex2DNode86.b; + float Occlusion = ( tex2DNode86.g * lerpResult96 ); + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = ( ( ( 1.0 - ( temp_output_14_0 * _ZBufferParams.w ) ) / ( temp_output_14_0 * _ZBufferParams.z ) ) * ceil( lerpResult183 ) ); + #endif + + #ifdef _CLEARCOAT + float CoatMask = 0; + float CoatSmoothness = 0; + #endif + + #if defined(_FLUORESCENCE) + float4 Fluorescence = 0; + float4 Absorbance = 0; + #endif + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.viewDirectionWS = WorldViewDirection; + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + #else + inputData.normalWS = WorldNormal; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + inputData.shadowCoord = ShadowCoords; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS); + #else + inputData.shadowCoord = float4(0, 0, 0, 0); + #endif + + + #ifdef ASE_FOG + inputData.fogCoord = IN.fogFactorAndVertexLight.x; + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzww; //TODO: Shuffle things in vertex streams so we get full RGBA color rather than RGBB here + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xyz, IN.dynamicLightmapUV.xy, IN.vertexSH, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI(IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, IN.vertexSH , inputData.normalWS); + #endif + + #else + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + #endif + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + SurfaceData surfaceData; + surfaceData.albedo = Albedo; + surfaceData.metallic = saturate(Metallic); + surfaceData.specular = Specular; + surfaceData.smoothness = saturate(Smoothness), + surfaceData.occlusion = Occlusion, + surfaceData.emission = Emission, + surfaceData.alpha = saturate(Alpha); + surfaceData.normalTS = Normal; + surfaceData.clearCoatMask = 0; + surfaceData.clearCoatSmoothness = 1; + + #ifdef _CLEARCOAT + surfaceData.clearCoatMask = saturate(CoatMask); + surfaceData.clearCoatSmoothness = saturate(CoatSmoothness); + #endif + #if defined(_FLUORESCENCE) + surfaceData.fluorescence = Fluorescence; + surfaceData.absorbance = Absorbance; + #endif + + #ifdef _DBUFFER + ApplyDecalToSurfaceData(IN.clipPos, surfaceData, inputData); + #endif + + half4 color = UniversalFragmentPBR( inputData, surfaceData); + + #ifdef LIGHTMAP_ON + float3 MetalSpec = lerp(kDieletricSpec.rgb, surfaceData.albedo , surfaceData.metallic); + color.rgb += BakedSpecular * surfaceData.occlusion * MetalSpec * inputData.bakedGI.rgb; + #endif + + #ifdef _TRANSMISSION_ASE + { + float shadow = _TransmissionShadow; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + half3 mainTransmission = max(0 , -dot(inputData.normalWS, mainLight.direction)) * mainAtten * Transmission; + color.rgb += Albedo * mainTransmission; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 transmission = max(0 , -dot(inputData.normalWS, light.direction)) * atten * Transmission; + color.rgb += Albedo * transmission; + } + #endif + } + #endif + + #ifdef _TRANSLUCENCY_ASE + { + float shadow = _TransShadow; + float normal = _TransNormal; + float scattering = _TransScattering; + float direct = _TransDirect; + float ambient = _TransAmbient; + float strength = _TransStrength; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + + half3 mainLightDir = mainLight.direction + inputData.normalWS * normal; + half mainVdotL = pow( saturate( dot( inputData.viewDirectionWS, -mainLightDir ) ), scattering ); + half3 mainTranslucency = mainAtten * ( mainVdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * mainTranslucency * strength; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 lightDir = light.direction + inputData.normalWS * normal; + half VdotL = pow( saturate( dot( inputData.viewDirectionWS, -lightDir ) ), scattering ); + half3 translucency = atten * ( VdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * translucency * strength; + } + #endif + } + #endif + + #ifdef _REFRACTION_ASE + float4 projScreenPos = ScreenPos / ScreenPos.w; + float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, float4( WorldNormal,0 ) ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) ); + projScreenPos.xy += refractionOffset.xy; + float3 refraction = SHADERGRAPH_SAMPLE_SCENE_COLOR( projScreenPos.xy ) * RefractionColor; + color.rgb = lerp( refraction, color.rgb, color.a ); + color.a = 1; + #endif + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, -inputData.viewDirectionWS, IN.fogFactorAndVertexLight.x); + #endif + #endif + + color = Volumetrics( color, inputData.positionWS); + + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return color; + } + + ENDHLSL + } + + + Pass + { + + Name "ShadowCaster" + Tags { "LightMode"="ShadowCaster" } + + ZWrite On + ZTest LEqual + AlphaToMask Off + ColorMask 0 + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_DEPTH_WRITE_ON + #define _DISABLE_LIGHTMAPS + #define _DISABLE_SSAO + #pragma multi_compile_instancing + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile _ _CASTING_PUNCTUAL_LIGHT_SHADOW + + #define SHADERPASS SHADERPASS_SHADOWCASTER + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float4 ase_texcoord2 : TEXCOORD2; + float4 ase_texcoord3 : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _EmissionColor; + float4 _HologramEdgeColor; + float _Noise; + float _ScanlineSize; + float _DepthFader; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g34( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + + float3 _LightDirection; + float3 _LightPosition; + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord3 = screenPos; + + o.ase_texcoord2 = v.vertex; + o.ase_texcoord4.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + float3 normalWS = TransformObjectToWorldDir(v.ase_normal); + + + #if _CASTING_PUNCTUAL_LIGHT_SHADOW + float3 lightDirectionWS = normalize(_LightPosition - positionWS); + #else + float3 lightDirectionWS = _LightDirection; + #endif + float2 vShadowOffsets = GetShadowOffsets( normalWS, lightDirectionWS ); + positionWS.xyz -= vShadowOffsets.y * lightDirectionWS.xyz * .01; + float4 clipPos = TransformObjectToHClip( float4( mul( unity_WorldToObject, float4( positionWS.xyz, 1.0 ) ).xyz, 1.0 ) ); + //float4 clipPos = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, lightDirectionWS)); + + #if UNITY_REVERSED_Z + clipPos.z = min(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #else + clipPos.z = max(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #endif + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = clipPos; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float4 unityObjectToClipPos145 = TransformWorldToHClip(TransformObjectToWorld(IN.ase_texcoord2.xyz)); + float4 screenPos = IN.ase_texcoord3; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float2 screenUV27_g34 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g34 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g34 = GetScreenNoiseRGBASlice27_g34( screenUV27_g34 , offsetFrame27_g34 ); + float4 temp_output_198_0 = localGetScreenNoiseRGBASlice27_g34; + float temp_output_14_0 = ( unityObjectToClipPos145.w + ( (temp_output_198_0).w * _DepthFader ) ); + float2 texCoord26 = IN.ase_texcoord4.xy * float2( 1,1 ) + float2( 0,0 ); + float4 tex2DNode7 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, texCoord26 ); + float lerpResult183 = lerp( ( ( (temp_output_198_0).w - 1.0 ) * 2.0 ) , 0.5 , ( _EmissionColor.a * tex2DNode7.a )); + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = ( ( ( 1.0 - ( temp_output_14_0 * _ZBufferParams.w ) ) / ( temp_output_14_0 * _ZBufferParams.z ) ) * ceil( lerpResult183 ) ); + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + #ifdef _ALPHATEST_SHADOW_ON + clip(Alpha - AlphaClipThresholdShadow); + #else + clip(Alpha - AlphaClipThreshold); + #endif + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + return 0; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_DEPTH_WRITE_ON + #define _DISABLE_LIGHTMAPS + #define _DISABLE_SSAO + #pragma multi_compile_instancing + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float4 ase_texcoord2 : TEXCOORD2; + float4 ase_texcoord3 : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _EmissionColor; + float4 _HologramEdgeColor; + float _Noise; + float _ScanlineSize; + float _DepthFader; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g34( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord3 = screenPos; + + o.ase_texcoord2 = v.vertex; + o.ase_texcoord4.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float4 unityObjectToClipPos145 = TransformWorldToHClip(TransformObjectToWorld(IN.ase_texcoord2.xyz)); + float4 screenPos = IN.ase_texcoord3; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float2 screenUV27_g34 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g34 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g34 = GetScreenNoiseRGBASlice27_g34( screenUV27_g34 , offsetFrame27_g34 ); + float4 temp_output_198_0 = localGetScreenNoiseRGBASlice27_g34; + float temp_output_14_0 = ( unityObjectToClipPos145.w + ( (temp_output_198_0).w * _DepthFader ) ); + float2 texCoord26 = IN.ase_texcoord4.xy * float2( 1,1 ) + float2( 0,0 ); + float4 tex2DNode7 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, texCoord26 ); + float lerpResult183 = lerp( ( ( (temp_output_198_0).w - 1.0 ) * 2.0 ) , 0.5 , ( _EmissionColor.a * tex2DNode7.a )); + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = ( ( ( 1.0 - ( temp_output_14_0 * _ZBufferParams.w ) ) / ( temp_output_14_0 * _ZBufferParams.z ) ) * ceil( lerpResult183 ) ); + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return 0; + } + ENDHLSL + } + + /*ase_pass*/ + Pass + { + + Name "BakedRaytrace" + Tags{ "LightMode" = "BakedRaytrace" } + HLSLPROGRAM + + /*ase_pragma_before*/ + + #define SHADERPASS SHADERPASS_RAYTRACE + + #include "UnityRaytracingMeshUtils.cginc" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #define _EMISSION + #pragma raytracing test + #pragma shader_feature_local __ _ALBEDOMULTIPLY_ON + #pragma shader_feature_local __ _EMISSION_ON + + /*ase_pragma*/ + + struct RayPayload + { + float4 color; + float3 dir; + }; + + struct AttributeData + { + float2 barycentrics; + }; + + struct Vertex + { + float2 texcoord; + float3 normal; + }; + + Texture2D _BaseMap; + SamplerState sampler_BaseMap; + + CBUFFER_START( UnityPerMaterial ) + /*ase_srp_batcher*/ + Texture2D _EmissionMap; + SamplerState sampler_EmissionMap; + + float4 _EmissionColor; + float4 _BaseMap_ST; + float _BakedMutiplier = 1; + CBUFFER_END + + /*ase_globals*/ + + /*ase_funcs*/ + + //https://coty.tips/raytracing-in-unity/ + [shader("closesthit")] + void MyClosestHit(inout RayPayload payload, + AttributeData attributes : SV_IntersectionAttributes) { + + payload.color = float4(0,0,0,1); //Intializing + payload.dir = float3(1,0,0); + + // #if _EMISSION_ON + uint2 launchIdx = DispatchRaysIndex(); + // ShadingData shade = getShadingData( PrimitiveIndex(), attribs ); + + uint primitiveIndex = PrimitiveIndex(); + uint3 triangleIndicies = UnityRayTracingFetchTriangleIndices(primitiveIndex); + Vertex v0, v1, v2; + + v0.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.x, kVertexAttributeTexCoord0); + v1.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.y, kVertexAttributeTexCoord0); + v2.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.z, kVertexAttributeTexCoord0); + + // v0.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.x, kVertexAttributeNormal); + // v1.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.y, kVertexAttributeNormal); + // v2.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.z, kVertexAttributeNormal); + + float3 barycentrics = float3(1.0 - attributes.barycentrics.x - attributes.barycentrics.y, attributes.barycentrics.x, attributes.barycentrics.y); + + Vertex vInterpolated; + vInterpolated.texcoord = v0.texcoord * barycentrics.x + v1.texcoord * barycentrics.y + v2.texcoord * barycentrics.z; + //TODO: Extract normal direction to ignore the backside of emissive objects + //vInterpolated.normal = v0.normal * barycentrics.x + v1.normal * barycentrics.y + v2.normal * barycentrics.z; + // if ( dot(vInterpolated.normal, float3(1,0,0) < 0) ) payload.color = float4(0,10,0,1) ; + // else payload.color = float4(10,0,0,1) ; + + //TODO: Figure out how to tie Amplify into using Texture2d and SamplerState instead of the bundled sampler2D. Forcing names for now. + //#if _ALBEDOMULTIPLY_ON + float4 albedo = float4(_BaseMap.SampleLevel(sampler_BaseMap, vInterpolated.texcoord.xy * _BaseMap_ST.xy + _BaseMap_ST.zw, 0 ).rgb , 1) ; + // #else + // float4 albedo = float4(1,1,1,1); + // #endif + + payload.color = float4( (_EmissionMap.SampleLevel(sampler_EmissionMap, vInterpolated.texcoord * _BaseMap_ST.xy + _BaseMap_ST.zw,0) ).rgb * _EmissionColor.rgb * albedo.rgb * _BakedMutiplier , 1 ); + // #else + // payload.color = float4(0,0,0,1); + + // #endif + } + ENDHLSL + + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend One Zero, One Zero + ColorMask RGBA + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_DEPTH_WRITE_ON + #define _DISABLE_LIGHTMAPS + #define _DISABLE_SSAO + #pragma multi_compile_instancing + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_2D + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float4 ase_texcoord2 : TEXCOORD2; + float4 ase_texcoord3 : TEXCOORD3; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _EmissionColor; + float4 _HologramEdgeColor; + float _Noise; + float _ScanlineSize; + float _DepthFader; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g34( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord3 = screenPos; + + o.ase_texcoord2.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord2.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 texCoord26 = IN.ase_texcoord2.xy * float2( 1,1 ) + float2( 0,0 ); + float4 tex2DNode7 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, texCoord26 ); + float4 screenPos = IN.ase_texcoord3; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float2 screenUV27_g34 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g34 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g34 = GetScreenNoiseRGBASlice27_g34( screenUV27_g34 , offsetFrame27_g34 ); + float4 temp_output_198_0 = localGetScreenNoiseRGBASlice27_g34; + float4 temp_cast_0 = (0.5).xxxx; + float4 temp_output_78_0 = ( ( temp_output_198_0 - temp_cast_0 ) * _Noise ); + float4 temp_output_91_0 = ( tex2DNode7 + temp_output_78_0 ); + + + float3 Albedo = temp_output_91_0.rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + half4 color = half4( Albedo, Alpha ); + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + return color; + } + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormals" } + + ZWrite On + Blend One Zero + ZTest LEqual + ZWrite On + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_DEPTH_WRITE_ON + #define _DISABLE_LIGHTMAPS + #define _DISABLE_SSAO + #pragma multi_compile_instancing + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float3 worldNormal : TEXCOORD2; + float4 worldTangent : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + float4 ase_texcoord5 : TEXCOORD5; + float4 ase_texcoord6 : TEXCOORD6; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _EmissionColor; + float4 _HologramEdgeColor; + float _Noise; + float _ScanlineSize; + float _DepthFader; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BumpMap); + SAMPLER(sampler_BumpMap); + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + + + inline float3 MyCustomExpression( half4 In0 ) + { + return UnpackNormal(In0);; + } + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g34( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord6 = screenPos; + + o.ase_texcoord4.xy = v.ase_texcoord.xy; + o.ase_texcoord5 = v.vertex; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal( v.ase_normal ); + float4 tangentWS = float4(TransformObjectToWorldDir( v.ase_tangent.xyz), v.ase_tangent.w); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.worldNormal = normalWS; + o.worldTangent = tangentWS; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + float3 WorldNormal = IN.worldNormal; + float4 WorldTangent = IN.worldTangent; + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 texCoord26 = IN.ase_texcoord4.xy * float2( 1,1 ) + float2( 0,0 ); + float4 In02_g33 = SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, texCoord26 ); + float3 localMyCustomExpression2_g33 = MyCustomExpression( In02_g33 ); + float3 temp_output_58_0 = localMyCustomExpression2_g33; + + float4 unityObjectToClipPos145 = TransformWorldToHClip(TransformObjectToWorld(IN.ase_texcoord5.xyz)); + float4 screenPos = IN.ase_texcoord6; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float2 screenUV27_g34 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g34 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g34 = GetScreenNoiseRGBASlice27_g34( screenUV27_g34 , offsetFrame27_g34 ); + float4 temp_output_198_0 = localGetScreenNoiseRGBASlice27_g34; + float temp_output_14_0 = ( unityObjectToClipPos145.w + ( (temp_output_198_0).w * _DepthFader ) ); + float4 tex2DNode7 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, texCoord26 ); + float lerpResult183 = lerp( ( ( (temp_output_198_0).w - 1.0 ) * 2.0 ) , 0.5 , ( _EmissionColor.a * tex2DNode7.a )); + + float3 Normal = temp_output_58_0; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = ( ( ( 1.0 - ( temp_output_14_0 * _ZBufferParams.w ) ) / ( temp_output_14_0 * _ZBufferParams.z ) ) * ceil( lerpResult183 ) ); + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + #if defined(_GBUFFER_NORMALS_OCT) + float2 octNormalWS = PackNormalOctQuadEncode(WorldNormal); + float2 remappedOctNormalWS = saturate(octNormalWS * 0.5 + 0.5); + half3 packedNormalWS = PackFloat2To888(remappedOctNormalWS); + return half4(packedNormalWS, 0.0); + #else + + #if defined(_NORMALMAP) + #if _NORMAL_DROPOFF_TS + float crossSign = (WorldTangent.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); + float3 bitangent = crossSign * cross(WorldNormal.xyz, WorldTangent.xyz); + float3 normalWS = TransformTangentToWorld(Normal, half3x3(WorldTangent.xyz, bitangent, WorldNormal.xyz)); + #elif _NORMAL_DROPOFF_OS + float3 normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + float3 normalWS = Normal; + #endif + #else + float3 normalWS = WorldNormal; + #endif + + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + #endif + } + ENDHLSL + } + + + Pass + { + + Name "GBuffer" + Tags { "LightMode"="None" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM +#define _NORMAL_DROPOFF_TS 1#pragma multi_compile_fog#define ASE_FOG 1#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED#define ASE_DEPTH_WRITE_ON#define _DISABLE_LIGHTMAPS#define _DISABLE_SSAO#pragma multi_compile_instancing#define _EMISSION#define _NORMALMAP 1#define ASE_SRP_VERSION 999999#define ASE_USING_SAMPLING_MACROS 1 +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE + //_MAIN_LIGHT_SHADOWS_SCREEN + + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + + #pragma multi_compile_fragment _ _SHADOWS_SOFT + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE + //#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ _GBUFFER_NORMALS_OCT + //#pragma multi_compile_fragment _ _LIGHT_LAYERS + #pragma multi_compile _ _RENDER_PASS_ENABLED + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_GBUFFER + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" + + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + #define ASE_NEEDS_FRAG_SCREEN_POSITION + #define ASE_NEEDS_FRAG_WORLD_TANGENT + #define ASE_NEEDS_FRAG_WORLD_NORMAL + #define ASE_NEEDS_FRAG_WORLD_BITANGENT + #define ASE_NEEDS_FRAG_WORLD_VIEW_DIR + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_texcoord8 : TEXCOORD8; + float4 ase_texcoord9 : TEXCOORD9; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _EmissionColor; + float4 _HologramEdgeColor; + float _Noise; + float _ScanlineSize; + float _DepthFader; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + TEXTURE2D(_BumpMap); + SAMPLER(sampler_BumpMap); + TEXTURE2D(_MetallicGlossMap); + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + inline float4 GetScreenNoiseRGBASlice27_g34( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + inline float3 MyCustomExpression( half4 In0 ) + { + return UnpackNormal(In0);; + } + + real3 ASESafeNormalize(float3 inVec) + { + real dp3 = max(FLT_MIN, dot(inVec, inVec)); + return inVec* rsqrt( dp3); + } + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord8.xy = v.texcoord.xy; + o.ase_texcoord9 = v.vertex; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + FragmentOutput frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #else + ShadowCoords = float4(0, 0, 0, 0); + #endif + + + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 texCoord26 = IN.ase_texcoord8.xy * float2( 1,1 ) + float2( 0,0 ); + float4 tex2DNode7 = SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, texCoord26 ); + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( ScreenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float2 screenUV27_g34 = (ase_grabScreenPosNorm).xy; + float offsetFrame27_g34 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g34 = GetScreenNoiseRGBASlice27_g34( screenUV27_g34 , offsetFrame27_g34 ); + float4 temp_output_198_0 = localGetScreenNoiseRGBASlice27_g34; + float4 temp_cast_0 = (0.5).xxxx; + float4 temp_output_78_0 = ( ( temp_output_198_0 - temp_cast_0 ) * _Noise ); + float4 temp_output_91_0 = ( tex2DNode7 + temp_output_78_0 ); + + float4 In02_g33 = SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, texCoord26 ); + float3 localMyCustomExpression2_g33 = MyCustomExpression( In02_g33 ); + float3 temp_output_58_0 = localMyCustomExpression2_g33; + + float3 tanToWorld0 = float3( WorldTangent.x, WorldBiTangent.x, WorldNormal.x ); + float3 tanToWorld1 = float3( WorldTangent.y, WorldBiTangent.y, WorldNormal.y ); + float3 tanToWorld2 = float3( WorldTangent.z, WorldBiTangent.z, WorldNormal.z ); + float3 tanNormal56 = temp_output_58_0; + float3 worldNormal56 = float3(dot(tanToWorld0,tanNormal56), dot(tanToWorld1,tanNormal56), dot(tanToWorld2,tanNormal56)); + float3 normalizeResult85 = ASESafeNormalize( WorldViewDirection ); + float dotResult53 = dot( worldNormal56 , normalizeResult85 ); + float temp_output_54_0 = ( 1.0 - dotResult53 ); + float4 temp_output_87_0 = ( ( temp_output_54_0 * temp_output_54_0 * temp_output_54_0 ) * _HologramEdgeColor ); + float4 temp_cast_4 = (0.5).xxxx; + float temp_output_65_0 = ( ( ase_grabScreenPosNorm.g * ( _ScreenParams.y / _ScanlineSize ) ) % 2.0 ); + float4 temp_cast_6 = (0.5).xxxx; + + float4 tex2DNode86 = SAMPLE_TEXTURE2D( _MetallicGlossMap, sampler_BaseMap, texCoord26 ); + + float lerpResult96 = lerp( temp_output_65_0 , 1.0 , saturate( ( dotResult53 - 0.2 ) )); + + float4 unityObjectToClipPos145 = TransformWorldToHClip(TransformObjectToWorld(IN.ase_texcoord9.xyz)); + float temp_output_14_0 = ( unityObjectToClipPos145.w + ( (temp_output_198_0).w * _DepthFader ) ); + float lerpResult183 = lerp( ( ( (temp_output_198_0).w - 1.0 ) * 2.0 ) , 0.5 , ( _EmissionColor.a * tex2DNode7.a )); + + float3 Albedo = temp_output_91_0.rgb; + float3 Normal = temp_output_58_0; + float3 Emission = ( _EmissionColor * ( ( temp_output_87_0 * _HologramEdgeColor.a ) + ( ( temp_output_87_0 + temp_output_78_0 ) * temp_output_65_0 * temp_output_91_0 ) ) ).rgb; + float3 Specular = 0.5; + float Metallic = tex2DNode86.r; + float Smoothness = tex2DNode86.b; + float Occlusion = ( tex2DNode86.g * lerpResult96 ); + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = ( ( ( 1.0 - ( temp_output_14_0 * _ZBufferParams.w ) ) / ( temp_output_14_0 * _ZBufferParams.z ) ) * ceil( lerpResult183 ) ); + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.positionCS = IN.clipPos; + inputData.shadowCoord = ShadowCoords; + + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + #else + inputData.normalWS = WorldNormal; + #endif + + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + inputData.viewDirectionWS = SafeNormalize( WorldViewDirection ); + + + + #ifdef ASE_FOG + inputData.fogCoord = InitializeInputDataFog(float4(WorldPosition, 1.0), IN.fogFactorAndVertexLight.x); + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzw; + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #else + #if defined(DYNAMICLIGHTMAP_ON) + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, SH, inputData.normalWS); + #else + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, SH, inputData.normalWS ); + #endif + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + #ifdef _DBUFFER + ApplyDecal(IN.clipPos, + Albedo, + Specular, + inputData.normalWS, + Metallic, + Occlusion, + Smoothness); + #endif + + BRDFData brdfData; + InitializeBRDFData + (Albedo, Metallic, Specular, Smoothness, Alpha, brdfData); + + Light mainLight = GetMainLight(inputData.shadowCoord, inputData.positionWS, inputData.shadowMask); + half4 color; + MixRealtimeAndBakedGI(mainLight, inputData.normalWS, inputData.bakedGI, inputData.shadowMask); + color.rgb = GlobalIllumination(brdfData, inputData.bakedGI, Occlusion, inputData.positionWS, inputData.normalWS, inputData.viewDirectionWS); + color.a = Alpha; + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, IN.fogFactorAndVertexLight.x); + #endif + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return BRDFDataToGbuffer(brdfData, inputData, Smoothness, Emission + color.rgb); + } +#endif + ENDHLSL + } + + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_DEPTH_WRITE_ON + #define _DISABLE_LIGHTMAPS + #define _DISABLE_SSAO + #pragma multi_compile_instancing + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _EmissionColor; + float4 _HologramEdgeColor; + float _Noise; + float _ScanlineSize; + float _DepthFader; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + int _ObjectId; + int _PassValue; + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_DEPTH_WRITE_ON + #define _DISABLE_LIGHTMAPS + #define _DISABLE_SSAO + #pragma multi_compile_instancing + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _EmissionColor; + float4 _HologramEdgeColor; + float _Noise; + float _ScanlineSize; + float _DepthFader; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + outColor = _SelectionID; + + return outColor; + } + + ENDHLSL + } + + } + + CustomEditor 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Asset Store - http://u3d.as/y3X +Shader "SLZ/ParallaxCubeMap" +{ + Properties + { + [HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1) + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [ASEBegin][Header(Main Surface Data)][Space(10)]_MainTex("MainTex", 2D) = "white" {} + _BaseColor("Surface Color", Color) = (1,1,1,0) + [Header(Main Surface Data)][Space(10)]_MAS("MAS", 2D) = "white" {} + [Normal]_BumpMap1("Surface Normal map", 2D) = "bump" {} + _NormalScale("NormalScale", Float) = 1 + [Header(Using Local space requires Static Batching to be disabled)][Space(5)][Toggle(_LOCALSPACE_ON)] _LocalSpace("Local Space", Float) = 0 + _WindowWorldPos("WindowWorldPos", Vector) = (0,0,0,0) + _Pos("Pos", Vector) = (0,0,0,0) + _Pos2("Pos2", Vector) = (0,0,0,0) + _Boxscale("Box scale", Vector) = (0,0,0,0) + _DistortionNormalScale("Distortion Normal Scale", Float) = 1 + [Normal]_BumpMap2("Distortion Normal map", 2D) = "bump" {} + _FresnelBlur("FresnelBlur", Range( 0 , 10)) = 0 + [HDR]_Color("Parallax Color Tint", Color) = (1,1,1,0) + _FresnelTint("Fresnel Tint", Color) = (0,0,0,0) + _MaxMip("Max Mip", Float) = 1 + _MinMip("MinMip", Float) = 0 + _CubeMap("CubeMap", CUBE) = "white" {} + _BakedMultiplier("Baked Multiplier", Float) = 1 + [ASEEnd]_WorldNormalBlend("WorldNormalBlend", Range( 0 , 1)) = 0 + [HideInInspector] _texcoord( "", 2D ) = "white" {} + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TransmissionShadow( "Transmission Shadow", Range( 0, 1 ) ) = 0.5 + //_TransStrength( "Trans Strength", Range( 0, 50 ) ) = 1 + //_TransNormal( "Trans Normal Distortion", Range( 0, 1 ) ) = 0.5 + //_TransScattering( "Trans Scattering", Range( 1, 50 ) ) = 2 + //_TransDirect( "Trans Direct", Range( 0, 1 ) ) = 0.9 + //_TransAmbient( "Trans Ambient", Range( 0, 1 ) ) = 0.1 + //_TransShadow( "Trans Shadow", Range( 0, 1 ) ) = 0.5 + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + + + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" } + Cull Back + ZWrite On + ZTest LEqual + Offset 0 , 0 + AlphaToMask Off + + HLSLINCLUDE + #pragma target 3.0 + + #pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForward" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile_fragment _ _LIGHT_LAYERS + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_FORWARD + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + #define ASE_NEEDS_FRAG_WORLD_VIEW_DIR + #define ASE_NEEDS_FRAG_WORLD_NORMAL + #define ASE_NEEDS_FRAG_WORLD_POSITION + #define ASE_NEEDS_FRAG_WORLD_TANGENT + #define ASE_NEEDS_FRAG_WORLD_BITANGENT + #pragma shader_feature_local _LOCALSPACE_ON + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DefaultLitVariants.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_texcoord8 : TEXCOORD8; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _FresnelTint; + float4 _BumpMap2_ST; + float4 _WindowWorldPos; + float4 _BumpMap1_ST; + float4 _BaseColor; + float4 _MAS_ST; + float3 _Boxscale; + float3 _Pos; + float3 _Pos2; + float _BakedMultiplier; + float _NormalScale; + float _DistortionNormalScale; + float _FresnelBlur; + float _MinMip; + float _MaxMip; + float _WorldNormalBlend; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _MainTex; + sampler2D _BumpMap1; + samplerCUBE _CubeMap; + sampler2D _BumpMap2; + sampler2D _MAS; + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord8.xy = v.texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + #if defined(LIGHTMAP_ON) + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + #endif + + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) || defined(ASE_TERRAIN_INSTANCING) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 uv_MainTex = IN.ase_texcoord8.xy * _MainTex_ST.xy + _MainTex_ST.zw; + float4 tex2DNode11 = tex2D( _MainTex, uv_MainTex ); + float4 temp_output_120_0 = ( tex2DNode11 * _BaseColor ); + + float2 uv_BumpMap1 = IN.ase_texcoord8.xy * _BumpMap1_ST.xy + _BumpMap1_ST.zw; + float3 unpack77 = UnpackNormalScale( tex2D( _BumpMap1, uv_BumpMap1 ), _NormalScale ); + unpack77.z = lerp( 1, unpack77.z, saturate(_NormalScale) ); + + float3 lerpResult134 = lerp( -WorldViewDirection , WorldNormal , _WorldNormalBlend); + float3 temp_output_39_0 = saturate( ceil( lerpResult134 ) ); + float4 matrixToPos104 = float4( GetObjectToWorldMatrix()[0][3],GetObjectToWorldMatrix()[1][3],GetObjectToWorldMatrix()[2][3],GetObjectToWorldMatrix()[3][3]); + float3 temp_output_107_0 = (matrixToPos104).xyz; + float3 temp_output_108_0 = ( WorldPosition - temp_output_107_0 ); + #ifdef _LOCALSPACE_ON + float3 staticSwitch99 = temp_output_108_0; + #else + float3 staticSwitch99 = ( WorldPosition - (_WindowWorldPos).xyz ); + #endif + float3 break32 = ( (( ( ( ( _Boxscale + _Pos ) * temp_output_39_0 ) + ( ( -_Boxscale + _Pos2 ) * ( 1.0 - temp_output_39_0 ) ) ) - staticSwitch99 )).xyz / lerpResult134 ); + float2 uv_BumpMap2 = IN.ase_texcoord8.xy * _BumpMap2_ST.xy + _BumpMap2_ST.zw; + float3 unpack84 = UnpackNormalScale( tex2D( _BumpMap2, uv_BumpMap2 ), _DistortionNormalScale ); + unpack84.z = lerp( 1, unpack84.z, saturate(_DistortionNormalScale) ); + float3 tanToWorld0 = float3( WorldTangent.x, WorldBiTangent.x, WorldNormal.x ); + float3 tanToWorld1 = float3( WorldTangent.y, WorldBiTangent.y, WorldNormal.y ); + float3 tanToWorld2 = float3( WorldTangent.z, WorldBiTangent.z, WorldNormal.z ); + float3 ase_tanViewDir = tanToWorld0 * WorldViewDirection.x + tanToWorld1 * WorldViewDirection.y + tanToWorld2 * WorldViewDirection.z; + ase_tanViewDir = normalize(ase_tanViewDir); + float3 normalizeResult66 = normalize( ase_tanViewDir ); + float dotResult63 = dot( unpack84 , normalizeResult66 ); + float temp_output_133_0 = saturate( dotResult63 ); + float temp_output_65_0 = ( ( 1.0 - temp_output_133_0 ) * _FresnelBlur ); + float4 lerpResult117 = lerp( _FresnelTint , _Color , temp_output_133_0); + float4 lerpResult14 = lerp( float4( 0,0,0,0 ) , ( texCUBElod( _CubeMap, float4( ( ( lerpResult134 * min( min( break32.x , break32.y ) , break32.z ) ) + ( staticSwitch99 - _Pos ) ), (_MinMip + (temp_output_65_0 - 0.0) * (_MaxMip - _MinMip) / (1.0 - 0.0))) ) * lerpResult117 * temp_output_133_0 * ( 1.0 - (temp_output_120_0).a ) ) , tex2DNode11.a); + + float2 uv_MAS = IN.ase_texcoord8.xy * _MAS_ST.xy + _MAS_ST.zw; + float4 tex2DNode132 = tex2D( _MAS, uv_MAS ); + + float3 Albedo = temp_output_120_0.rgb; + float3 Normal = unpack77; + float3 Emission = lerpResult14.rgb; +#if 0 + float3 BakedEmission = ( texCUBElod( _CubeMap, float4( temp_output_108_0, 0.0) ) * _Color * _BakedMultiplier ).rgb; +#endif + float3 Specular = 0.5; + float Metallic = tex2DNode132.r; + float Smoothness = tex2DNode132.b; + float Occlusion = tex2DNode132.g; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _CLEARCOAT + float CoatMask = 0; + float CoatSmoothness = 0; + #endif + + #if defined(_FLUORESCENCE) + float4 Fluorescence = 0; + float4 Absorbance = 0; + #endif + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.viewDirectionWS = WorldViewDirection; + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + #else + inputData.normalWS = WorldNormal; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + inputData.shadowCoord = ShadowCoords; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS); + #else + inputData.shadowCoord = float4(0, 0, 0, 0); + #endif + + + #ifdef ASE_FOG + inputData.fogCoord = IN.fogFactorAndVertexLight.x; + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzww; //TODO: Shuffle things in vertex streams so we get full RGBA color rather than RGBB here + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xyz, IN.dynamicLightmapUV.xy, IN.vertexSH, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI(IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, IN.vertexSH , inputData.normalWS); + #endif + + #else + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + #endif + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + SurfaceData surfaceData; + surfaceData.albedo = Albedo; + surfaceData.metallic = saturate(Metallic); + surfaceData.specular = Specular; + surfaceData.smoothness = saturate(Smoothness), + surfaceData.occlusion = Occlusion, + surfaceData.emission = Emission, + surfaceData.alpha = saturate(Alpha); + surfaceData.normalTS = Normal; + surfaceData.clearCoatMask = 0; + surfaceData.clearCoatSmoothness = 1; + + #ifdef _CLEARCOAT + surfaceData.clearCoatMask = saturate(CoatMask); + surfaceData.clearCoatSmoothness = saturate(CoatSmoothness); + #endif + #if defined(_FLUORESCENCE) + surfaceData.fluorescence = Fluorescence; + surfaceData.absorbance = Absorbance; + #endif + + #ifdef _DBUFFER + ApplyDecalToSurfaceData(IN.clipPos, surfaceData, inputData); + #endif + + half4 color = UniversalFragmentPBR( inputData, surfaceData); + + #ifdef LIGHTMAP_ON + float3 MetalSpec = lerp(kDieletricSpec.rgb, surfaceData.albedo , surfaceData.metallic); + color.rgb += BakedSpecular * surfaceData.occlusion * MetalSpec * inputData.bakedGI.rgb; + #endif + + #ifdef _TRANSMISSION_ASE + { + float shadow = _TransmissionShadow; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + half3 mainTransmission = max(0 , -dot(inputData.normalWS, mainLight.direction)) * mainAtten * Transmission; + color.rgb += Albedo * mainTransmission; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 transmission = max(0 , -dot(inputData.normalWS, light.direction)) * atten * Transmission; + color.rgb += Albedo * transmission; + } + #endif + } + #endif + + #ifdef _TRANSLUCENCY_ASE + { + float shadow = _TransShadow; + float normal = _TransNormal; + float scattering = _TransScattering; + float direct = _TransDirect; + float ambient = _TransAmbient; + float strength = _TransStrength; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + + half3 mainLightDir = mainLight.direction + inputData.normalWS * normal; + half mainVdotL = pow( saturate( dot( inputData.viewDirectionWS, -mainLightDir ) ), scattering ); + half3 mainTranslucency = mainAtten * ( mainVdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * mainTranslucency * strength; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 lightDir = light.direction + inputData.normalWS * normal; + half VdotL = pow( saturate( dot( inputData.viewDirectionWS, -lightDir ) ), scattering ); + half3 translucency = atten * ( VdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * translucency * strength; + } + #endif + } + #endif + + #ifdef _REFRACTION_ASE + float4 projScreenPos = ScreenPos / ScreenPos.w; + float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, float4( WorldNormal,0 ) ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) ); + projScreenPos.xy += refractionOffset.xy; + float3 refraction = SHADERGRAPH_SAMPLE_SCENE_COLOR( projScreenPos.xy ) * RefractionColor; + color.rgb = lerp( refraction, color.rgb, color.a ); + color.a = 1; + #endif + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, -inputData.viewDirectionWS, IN.fogFactorAndVertexLight.x); + #endif + #endif + + color = Volumetrics( color, inputData.positionWS); + + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return color; + } + + ENDHLSL + } + + + Pass + { + + Name "ShadowCaster" + Tags { "LightMode"="ShadowCaster" } + + ZWrite On + ZTest LEqual + AlphaToMask Off + ColorMask 0 + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile_fragment _ _LIGHT_LAYERS + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile _ _CASTING_PUNCTUAL_LIGHT_SHADOW + + #define SHADERPASS SHADERPASS_SHADOWCASTER + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _FresnelTint; + float4 _BumpMap2_ST; + float4 _WindowWorldPos; + float4 _BumpMap1_ST; + float4 _BaseColor; + float4 _MAS_ST; + float3 _Boxscale; + float3 _Pos; + float3 _Pos2; + float _BakedMultiplier; + float _NormalScale; + float _DistortionNormalScale; + float _FresnelBlur; + float _MinMip; + float _MaxMip; + float _WorldNormalBlend; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + float3 _LightDirection; + float3 _LightPosition; + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + float3 normalWS = TransformObjectToWorldDir(v.ase_normal); + + + #if _CASTING_PUNCTUAL_LIGHT_SHADOW + float3 lightDirectionWS = normalize(_LightPosition - positionWS); + #else + float3 lightDirectionWS = _LightDirection; + #endif + float2 vShadowOffsets = GetShadowOffsets( normalWS, lightDirectionWS ); + positionWS.xyz -= vShadowOffsets.y * lightDirectionWS.xyz * .01; + float4 clipPos = TransformObjectToHClip( float4( mul( unity_WorldToObject, float4( positionWS.xyz, 1.0 ) ).xyz, 1.0 ) ); + //float4 clipPos = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, lightDirectionWS)); + + #if UNITY_REVERSED_Z + clipPos.z = min(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #else + clipPos.z = max(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #endif + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = clipPos; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + #ifdef _ALPHATEST_SHADOW_ON + clip(Alpha - AlphaClipThresholdShadow); + #else + clip(Alpha - AlphaClipThreshold); + #endif + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + return 0; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile_fragment _ _LIGHT_LAYERS + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _FresnelTint; + float4 _BumpMap2_ST; + float4 _WindowWorldPos; + float4 _BumpMap1_ST; + float4 _BaseColor; + float4 _MAS_ST; + float3 _Boxscale; + float3 _Pos; + float3 _Pos2; + float _BakedMultiplier; + float _NormalScale; + float _DistortionNormalScale; + float _FresnelBlur; + float _MinMip; + float _MaxMip; + float _WorldNormalBlend; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "Meta" + Tags { "LightMode"="Meta" } + + Cull Off + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile_fragment _ _LIGHT_LAYERS + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #pragma shader_feature _ EDITOR_VISUALIZATION + + #define SHADERPASS SHADERPASS_META + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #define ASE_NEEDS_FRAG_WORLD_POSITION + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef EDITOR_VISUALIZATION + float4 VizUV : TEXCOORD2; + float4 LightCoord : TEXCOORD3; + #endif + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _FresnelTint; + float4 _BumpMap2_ST; + float4 _WindowWorldPos; + float4 _BumpMap1_ST; + float4 _BaseColor; + float4 _MAS_ST; + float3 _Boxscale; + float3 _Pos; + float3 _Pos2; + float _BakedMultiplier; + float _NormalScale; + float _DistortionNormalScale; + float _FresnelBlur; + float _MinMip; + float _MaxMip; + float _WorldNormalBlend; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _MainTex; + samplerCUBE _CubeMap; + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord4.xy = v.texcoord0.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.clipPos = MetaVertexPosition( v.vertex, v.texcoord1.xy, v.texcoord1.xy, unity_LightmapST, unity_DynamicLightmapST ); + + #ifdef EDITOR_VISUALIZATION + float2 VizUV = 0; + float4 LightCoord = 0; + UnityEditorVizData(v.vertex.xyz, v.texcoord0.xy, v.texcoord1.xy, v.texcoord2.xy, VizUV, LightCoord); + o.VizUV = float4(VizUV, 0, 0); + o.LightCoord = LightCoord; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = o.clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.texcoord0 = v.texcoord0; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.texcoord0 = patch[0].texcoord0 * bary.x + patch[1].texcoord0 * bary.y + patch[2].texcoord0 * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 uv_MainTex = IN.ase_texcoord4.xy * _MainTex_ST.xy + _MainTex_ST.zw; + float4 tex2DNode11 = tex2D( _MainTex, uv_MainTex ); + float4 temp_output_120_0 = ( tex2DNode11 * _BaseColor ); + + float4 matrixToPos104 = float4( GetObjectToWorldMatrix()[0][3],GetObjectToWorldMatrix()[1][3],GetObjectToWorldMatrix()[2][3],GetObjectToWorldMatrix()[3][3]); + float3 temp_output_107_0 = (matrixToPos104).xyz; + float3 temp_output_108_0 = ( WorldPosition - temp_output_107_0 ); + + + float3 Albedo = temp_output_120_0.rgb; + float3 Emission = ( texCUBElod( _CubeMap, float4( temp_output_108_0, 0.0) ) * _Color * _BakedMultiplier ).rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + MetaInput metaInput = (MetaInput)0; + metaInput.Albedo = Albedo; + metaInput.Emission = Emission; + #ifdef EDITOR_VISUALIZATION + metaInput.VizUV = IN.VizUV.xy; + metaInput.LightCoord = IN.LightCoord; + #endif + + return MetaFragment(metaInput); + } + ENDHLSL + } + + /*ase_pass*/ + Pass + { + + Name "BakedRaytrace" + Tags{ "LightMode" = "BakedRaytrace" } + HLSLPROGRAM + + /*ase_pragma_before*/ + + #define SHADERPASS SHADERPASS_RAYTRACE + + #include "UnityRaytracingMeshUtils.cginc" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #define _EMISSION + #pragma raytracing test + #pragma shader_feature_local __ _ALBEDOMULTIPLY_ON + #pragma shader_feature_local __ _EMISSION_ON + + /*ase_pragma*/ + + struct RayPayload + { + float4 color; + float3 dir; + }; + + struct AttributeData + { + float2 barycentrics; + }; + + struct Vertex + { + float2 texcoord; + float3 normal; + }; + + Texture2D _BaseMap; + SamplerState sampler_BaseMap; + + CBUFFER_START( UnityPerMaterial ) + /*ase_srp_batcher*/ + Texture2D _EmissionMap; + SamplerState sampler_EmissionMap; + + float4 _EmissionColor; + float4 _BaseMap_ST; + float _BakedMutiplier = 1; + CBUFFER_END + + /*ase_globals*/ + + /*ase_funcs*/ + + //https://coty.tips/raytracing-in-unity/ + [shader("closesthit")] + void MyClosestHit(inout RayPayload payload, + AttributeData attributes : SV_IntersectionAttributes) { + + payload.color = float4(0,0,0,1); //Intializing + payload.dir = float3(1,0,0); + + // #if _EMISSION_ON + uint2 launchIdx = DispatchRaysIndex(); + // ShadingData shade = getShadingData( PrimitiveIndex(), attribs ); + + uint primitiveIndex = PrimitiveIndex(); + uint3 triangleIndicies = UnityRayTracingFetchTriangleIndices(primitiveIndex); + Vertex v0, v1, v2; + + v0.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.x, kVertexAttributeTexCoord0); + v1.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.y, kVertexAttributeTexCoord0); + v2.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.z, kVertexAttributeTexCoord0); + + // v0.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.x, kVertexAttributeNormal); + // v1.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.y, kVertexAttributeNormal); + // v2.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.z, kVertexAttributeNormal); + + float3 barycentrics = float3(1.0 - attributes.barycentrics.x - attributes.barycentrics.y, attributes.barycentrics.x, attributes.barycentrics.y); + + Vertex vInterpolated; + vInterpolated.texcoord = v0.texcoord * barycentrics.x + v1.texcoord * barycentrics.y + v2.texcoord * barycentrics.z; + //TODO: Extract normal direction to ignore the backside of emissive objects + //vInterpolated.normal = v0.normal * barycentrics.x + v1.normal * barycentrics.y + v2.normal * barycentrics.z; + // if ( dot(vInterpolated.normal, float3(1,0,0) < 0) ) payload.color = float4(0,10,0,1) ; + // else payload.color = float4(10,0,0,1) ; + + //TODO: Figure out how to tie Amplify into using Texture2d and SamplerState instead of the bundled sampler2D. Forcing names for now. + //#if _ALBEDOMULTIPLY_ON + float4 albedo = float4(_BaseMap.SampleLevel(sampler_BaseMap, vInterpolated.texcoord.xy * _BaseMap_ST.xy + _BaseMap_ST.zw, 0 ).rgb , 1) ; + // #else + // float4 albedo = float4(1,1,1,1); + // #endif + + payload.color = float4( (_EmissionMap.SampleLevel(sampler_EmissionMap, vInterpolated.texcoord * _BaseMap_ST.xy + _BaseMap_ST.zw,0) ).rgb * _EmissionColor.rgb * albedo.rgb * _BakedMutiplier , 1 ); + // #else + // payload.color = float4(0,0,0,1); + + // #endif + } + ENDHLSL + + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend One Zero, One Zero + ColorMask RGBA + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile_fragment _ _LIGHT_LAYERS + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_2D + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float4 ase_texcoord2 : TEXCOORD2; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _FresnelTint; + float4 _BumpMap2_ST; + float4 _WindowWorldPos; + float4 _BumpMap1_ST; + float4 _BaseColor; + float4 _MAS_ST; + float3 _Boxscale; + float3 _Pos; + float3 _Pos2; + float _BakedMultiplier; + float _NormalScale; + float _DistortionNormalScale; + float _FresnelBlur; + float _MinMip; + float _MaxMip; + float _WorldNormalBlend; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _MainTex; + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + o.ase_texcoord2.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord2.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 uv_MainTex = IN.ase_texcoord2.xy * _MainTex_ST.xy + _MainTex_ST.zw; + float4 tex2DNode11 = tex2D( _MainTex, uv_MainTex ); + float4 temp_output_120_0 = ( tex2DNode11 * _BaseColor ); + + + float3 Albedo = temp_output_120_0.rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + half4 color = half4( Albedo, Alpha ); + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + return color; + } + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormals" } + + ZWrite On + Blend One Zero + ZTest LEqual + ZWrite On + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile_fragment _ _LIGHT_LAYERS + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float3 worldNormal : TEXCOORD2; + float4 worldTangent : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _FresnelTint; + float4 _BumpMap2_ST; + float4 _WindowWorldPos; + float4 _BumpMap1_ST; + float4 _BaseColor; + float4 _MAS_ST; + float3 _Boxscale; + float3 _Pos; + float3 _Pos2; + float _BakedMultiplier; + float _NormalScale; + float _DistortionNormalScale; + float _FresnelBlur; + float _MinMip; + float _MaxMip; + float _WorldNormalBlend; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _BumpMap1; + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord4.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal( v.ase_normal ); + float4 tangentWS = float4(TransformObjectToWorldDir( v.ase_tangent.xyz), v.ase_tangent.w); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.worldNormal = normalWS; + o.worldTangent = tangentWS; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + float3 WorldNormal = IN.worldNormal; + float4 WorldTangent = IN.worldTangent; + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 uv_BumpMap1 = IN.ase_texcoord4.xy * _BumpMap1_ST.xy + _BumpMap1_ST.zw; + float3 unpack77 = UnpackNormalScale( tex2D( _BumpMap1, uv_BumpMap1 ), _NormalScale ); + unpack77.z = lerp( 1, unpack77.z, saturate(_NormalScale) ); + + float3 Normal = unpack77; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + #if defined(_GBUFFER_NORMALS_OCT) + float2 octNormalWS = PackNormalOctQuadEncode(WorldNormal); + float2 remappedOctNormalWS = saturate(octNormalWS * 0.5 + 0.5); + half3 packedNormalWS = PackFloat2To888(remappedOctNormalWS); + return half4(packedNormalWS, 0.0); + #else + + #if defined(_NORMALMAP) + #if _NORMAL_DROPOFF_TS + float crossSign = (WorldTangent.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); + float3 bitangent = crossSign * cross(WorldNormal.xyz, WorldTangent.xyz); + float3 normalWS = TransformTangentToWorld(Normal, half3x3(WorldTangent.xyz, bitangent, WorldNormal.xyz)); + #elif _NORMAL_DROPOFF_OS + float3 normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + float3 normalWS = Normal; + #endif + #else + float3 normalWS = WorldNormal; + #endif + + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + #endif + } + ENDHLSL + } + + + Pass + { + + Name "GBuffer" + Tags { "LightMode"="UniversalGBuffer" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM +#define _NORMAL_DROPOFF_TS 1#pragma multi_compile_fog#define ASE_FOG 1#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3#pragma multi_compile_fragment _ _LIGHT_LAYERS#define _EMISSION#define _NORMALMAP 1#define ASE_SRP_VERSION 999999 +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE + //_MAIN_LIGHT_SHADOWS_SCREEN + + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + + #pragma multi_compile_fragment _ _SHADOWS_SOFT + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE + //#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ _GBUFFER_NORMALS_OCT + //#pragma multi_compile_fragment _ _LIGHT_LAYERS + #pragma multi_compile _ _RENDER_PASS_ENABLED + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_GBUFFER + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" + + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + #define ASE_NEEDS_FRAG_WORLD_VIEW_DIR + #define ASE_NEEDS_FRAG_WORLD_NORMAL + #define ASE_NEEDS_FRAG_WORLD_POSITION + #define ASE_NEEDS_FRAG_WORLD_TANGENT + #define ASE_NEEDS_FRAG_WORLD_BITANGENT + #pragma shader_feature_local _LOCALSPACE_ON + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_texcoord8 : TEXCOORD8; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _FresnelTint; + float4 _BumpMap2_ST; + float4 _WindowWorldPos; + float4 _BumpMap1_ST; + float4 _BaseColor; + float4 _MAS_ST; + float3 _Boxscale; + float3 _Pos; + float3 _Pos2; + float _BakedMultiplier; + float _NormalScale; + float _DistortionNormalScale; + float _FresnelBlur; + float _MinMip; + float _MaxMip; + float _WorldNormalBlend; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _MainTex; + sampler2D _BumpMap1; + samplerCUBE _CubeMap; + sampler2D _BumpMap2; + sampler2D _MAS; + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord8.xy = v.texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + FragmentOutput frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #else + ShadowCoords = float4(0, 0, 0, 0); + #endif + + + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 uv_MainTex = IN.ase_texcoord8.xy * _MainTex_ST.xy + _MainTex_ST.zw; + float4 tex2DNode11 = tex2D( _MainTex, uv_MainTex ); + float4 temp_output_120_0 = ( tex2DNode11 * _BaseColor ); + + float2 uv_BumpMap1 = IN.ase_texcoord8.xy * _BumpMap1_ST.xy + _BumpMap1_ST.zw; + float3 unpack77 = UnpackNormalScale( tex2D( _BumpMap1, uv_BumpMap1 ), _NormalScale ); + unpack77.z = lerp( 1, unpack77.z, saturate(_NormalScale) ); + + float3 lerpResult134 = lerp( -WorldViewDirection , WorldNormal , _WorldNormalBlend); + float3 temp_output_39_0 = saturate( ceil( lerpResult134 ) ); + float4 matrixToPos104 = float4( GetObjectToWorldMatrix()[0][3],GetObjectToWorldMatrix()[1][3],GetObjectToWorldMatrix()[2][3],GetObjectToWorldMatrix()[3][3]); + float3 temp_output_107_0 = (matrixToPos104).xyz; + float3 temp_output_108_0 = ( WorldPosition - temp_output_107_0 ); + #ifdef _LOCALSPACE_ON + float3 staticSwitch99 = temp_output_108_0; + #else + float3 staticSwitch99 = ( WorldPosition - (_WindowWorldPos).xyz ); + #endif + float3 break32 = ( (( ( ( ( _Boxscale + _Pos ) * temp_output_39_0 ) + ( ( -_Boxscale + _Pos2 ) * ( 1.0 - temp_output_39_0 ) ) ) - staticSwitch99 )).xyz / lerpResult134 ); + float2 uv_BumpMap2 = IN.ase_texcoord8.xy * _BumpMap2_ST.xy + _BumpMap2_ST.zw; + float3 unpack84 = UnpackNormalScale( tex2D( _BumpMap2, uv_BumpMap2 ), _DistortionNormalScale ); + unpack84.z = lerp( 1, unpack84.z, saturate(_DistortionNormalScale) ); + float3 tanToWorld0 = float3( WorldTangent.x, WorldBiTangent.x, WorldNormal.x ); + float3 tanToWorld1 = float3( WorldTangent.y, WorldBiTangent.y, WorldNormal.y ); + float3 tanToWorld2 = float3( WorldTangent.z, WorldBiTangent.z, WorldNormal.z ); + float3 ase_tanViewDir = tanToWorld0 * WorldViewDirection.x + tanToWorld1 * WorldViewDirection.y + tanToWorld2 * WorldViewDirection.z; + ase_tanViewDir = normalize(ase_tanViewDir); + float3 normalizeResult66 = normalize( ase_tanViewDir ); + float dotResult63 = dot( unpack84 , normalizeResult66 ); + float temp_output_133_0 = saturate( dotResult63 ); + float temp_output_65_0 = ( ( 1.0 - temp_output_133_0 ) * _FresnelBlur ); + float4 lerpResult117 = lerp( _FresnelTint , _Color , temp_output_133_0); + float4 lerpResult14 = lerp( float4( 0,0,0,0 ) , ( texCUBElod( _CubeMap, float4( ( ( lerpResult134 * min( min( break32.x , break32.y ) , break32.z ) ) + ( staticSwitch99 - _Pos ) ), (_MinMip + (temp_output_65_0 - 0.0) * (_MaxMip - _MinMip) / (1.0 - 0.0))) ) * lerpResult117 * temp_output_133_0 * ( 1.0 - (temp_output_120_0).a ) ) , tex2DNode11.a); + + float2 uv_MAS = IN.ase_texcoord8.xy * _MAS_ST.xy + _MAS_ST.zw; + float4 tex2DNode132 = tex2D( _MAS, uv_MAS ); + + float3 Albedo = temp_output_120_0.rgb; + float3 Normal = unpack77; + float3 Emission = lerpResult14.rgb; + float3 Specular = 0.5; + float Metallic = tex2DNode132.r; + float Smoothness = tex2DNode132.b; + float Occlusion = tex2DNode132.g; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.positionCS = IN.clipPos; + inputData.shadowCoord = ShadowCoords; + + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + #else + inputData.normalWS = WorldNormal; + #endif + + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + inputData.viewDirectionWS = SafeNormalize( WorldViewDirection ); + + + + #ifdef ASE_FOG + inputData.fogCoord = InitializeInputDataFog(float4(WorldPosition, 1.0), IN.fogFactorAndVertexLight.x); + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzw; + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #else + #if defined(DYNAMICLIGHTMAP_ON) + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, SH, inputData.normalWS); + #else + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, SH, inputData.normalWS ); + #endif + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + #ifdef _DBUFFER + ApplyDecal(IN.clipPos, + Albedo, + Specular, + inputData.normalWS, + Metallic, + Occlusion, + Smoothness); + #endif + + BRDFData brdfData; + InitializeBRDFData + (Albedo, Metallic, Specular, Smoothness, Alpha, brdfData); + + Light mainLight = GetMainLight(inputData.shadowCoord, inputData.positionWS, inputData.shadowMask); + half4 color; + MixRealtimeAndBakedGI(mainLight, inputData.normalWS, inputData.bakedGI, inputData.shadowMask); + color.rgb = GlobalIllumination(brdfData, inputData.bakedGI, Occlusion, inputData.positionWS, inputData.normalWS, inputData.viewDirectionWS); + color.a = Alpha; + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, IN.fogFactorAndVertexLight.x); + #endif + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return BRDFDataToGbuffer(brdfData, inputData, Smoothness, Emission + color.rgb); + } +#endif + ENDHLSL + } + + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile_fragment _ _LIGHT_LAYERS + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _FresnelTint; + float4 _BumpMap2_ST; + float4 _WindowWorldPos; + float4 _BumpMap1_ST; + float4 _BaseColor; + float4 _MAS_ST; + float3 _Boxscale; + float3 _Pos; + float3 _Pos2; + float _BakedMultiplier; + float _NormalScale; + float _DistortionNormalScale; + float _FresnelBlur; + float _MinMip; + float _MaxMip; + float _WorldNormalBlend; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + int _ObjectId; + int _PassValue; + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile_fragment _ _LIGHT_LAYERS + #define _EMISSION + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _FresnelTint; + float4 _BumpMap2_ST; + float4 _WindowWorldPos; + float4 _BumpMap1_ST; + float4 _BaseColor; + float4 _MAS_ST; + float3 _Boxscale; + float3 _Pos; + float3 _Pos2; + float _BakedMultiplier; + float _NormalScale; + float _DistortionNormalScale; + float _FresnelBlur; + float _MinMip; + float _MaxMip; + float _WorldNormalBlend; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + outColor = _SelectionID; + + return outColor; + } + + ENDHLSL + } + + } + + CustomEditor 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nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/SLZ-Laser.shader b/Assets/SLZShaders/SLZ-Laser.shader new file mode 100644 index 0000000..7b88238 --- /dev/null +++ b/Assets/SLZShaders/SLZ-Laser.shader @@ -0,0 +1,2104 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "SLZ/Laser" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1) + [ASEBegin]_LaserVector3("_LaserVector3", Vector) = (0,0,1,0) + _UVScaler("UV Scaler", Float) = 1 + [HDR]_Color("Color", Color) = (0,1,0,0) + _3dNoise("3dNoise", 3D) = "white" {} + _uniformfog("uniformfog", Range( 0 , 1)) = 0 + _Intensity("Intensity", Float) = 0 + _OffsetFactor("Offset Factor", Int) = 0 + _OffsetUnits("Offset Units", Int) = 0 + [ASEEnd]_MinIntensitiy("Min Intensitiy", Range( 0 , 1)) = 0.1 + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "Queue"="Transparent" } + + Cull Off + AlphaToMask Off + + HLSLINCLUDE + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma target 5.0 + + //#pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForwardOnly" } + + Blend One One, One OneMinusSrcAlpha + ZWrite Off + ZTest LEqual + Offset 0 , 0 + ColorMask RGBA + + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + + + //#pragma multi_compile _ LIGHTMAP_ON + //#pragma multi_compile _ DIRLIGHTMAP_COMBINED + //#pragma shader_feature _ _SAMPLE_GI + //#pragma multi_compile _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + //#pragma multi_compile _ DEBUG_DISPLAY + #define SHADERPASS SHADERPASS_UNLIT + + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl" + + + #define ASE_NEEDS_FRAG_WORLD_POSITION + #define ASE_NEEDS_VERT_NORMAL + #define ASE_NEEDS_FRAG_COLOR + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + float4 ase_color : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef ASE_FOG + float fogFactor : TEXCOORD2; + #endif + float4 ase_texcoord3 : TEXCOORD3; + float4 ase_color : COLOR; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + float3 _LaserVector3; + int _OffsetUnits; + int _OffsetFactor; + float _MinIntensitiy; + float _Intensity; + float _uniformfog; + float _UVScaler; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler3D _3dNoise; + + + inline float4 GetScreenNoiseRGBASlice27_g6( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + inline float4 GetScreenNoiseRGBASlice27_g5( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + inline float4 GetScreenNoiseRGBASlice27_g7( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + + VertexOutput VertexFunction ( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float3 ase_worldNormal = TransformObjectToWorldNormal(v.ase_normal); + o.ase_texcoord4.xyz = ase_worldNormal; + + o.ase_texcoord3.xy = v.ase_texcoord.xy; + o.ase_color = v.ase_color; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord3.zw = 0; + o.ase_texcoord4.w = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + #ifdef ASE_FOG + o.fogFactor = ComputeFogFactor( positionCS.z ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + float4 ase_color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + o.ase_color = v.ase_color; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag ( VertexOutput IN ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + float3 ase_worldViewDir = ( _WorldSpaceCameraPos.xyz - WorldPosition ); + ase_worldViewDir = normalize(ase_worldViewDir); + float dotResult1 = dot( ase_worldViewDir , _LaserVector3 ); + float clampResult89 = clamp( ( ( dotResult1 + 1.0 ) * 0.5 ) , _MinIntensitiy , 1.0 ); + float2 texCoord103 = IN.ase_texcoord3.xy * float2( 1,1 ) + float2( 0,0 ); + float4 temp_cast_0 = (1.0).xxxx; + float4 lerpResult37 = lerp( ( tex3D( _3dNoise, ( WorldPosition * float3( 0.03333,0.03333,0.03333 ) ) ) * tex3D( _3dNoise, ( WorldPosition * float3( 0.1,0.1,0.1 ) ) ) ) , temp_cast_0 , _uniformfog); + float3 temp_output_135_0 = ( WorldPosition * ( 1.0 / _UVScaler ) ); + float2 temp_output_125_0 = (temp_output_135_0).xy; + float3 ase_worldNormal = IN.ase_texcoord4.xyz; + float3 break137 = abs( ase_worldNormal ); + float temp_output_124_0 = round( break137.y ); + float temp_output_121_0 = ( 1.0 - temp_output_124_0 ); + float temp_output_120_0 = ( round( break137.z ) * temp_output_121_0 ); + float2 temp_output_123_0 = (temp_output_135_0).zy; + float2 temp_output_130_0 = (temp_output_135_0).xz; + float2 temp_output_142_0 = frac( ( ( temp_output_125_0 * temp_output_120_0 ) + ( temp_output_123_0 * ( temp_output_121_0 * ( 1.0 - saturate( temp_output_120_0 ) ) ) ) + ( temp_output_130_0 * temp_output_124_0 ) ) ); + float2 screenUV27_g6 = temp_output_142_0; + float offsetFrame27_g6 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g6 = GetScreenNoiseRGBASlice27_g6( screenUV27_g6 , offsetFrame27_g6 ); + float4 temp_output_109_0_g4 = round( localGetScreenNoiseRGBASlice27_g6 ); + float2 screenUV27_g5 = temp_output_142_0; + float offsetFrame27_g5 = 16.0; + float4 localGetScreenNoiseRGBASlice27_g5 = GetScreenNoiseRGBASlice27_g5( screenUV27_g5 , offsetFrame27_g5 ); + float4 temp_output_156_0 = ( ( temp_output_109_0_g4 * ( 1.0 - ( ( 1.0 - localGetScreenNoiseRGBASlice27_g6 ) * ( 1.0 - localGetScreenNoiseRGBASlice27_g5 ) * 2.0 ) ) ) + ( ( 1.0 - temp_output_109_0_g4 ) * ( localGetScreenNoiseRGBASlice27_g6 * localGetScreenNoiseRGBASlice27_g5 * 2.0 ) ) ); + float4 temp_output_23_0 = ( clampResult89 * _Intensity * ( 1.0 - texCoord103.y ) * IN.ase_color * _Color * lerpResult37 * temp_output_156_0 ); + float2 texCoord162 = IN.ase_texcoord3.xy * float2( 1,1 ) + float2( 0,0 ); + float2 screenUV27_g7 = texCoord162; + float offsetFrame27_g7 = 5.0; + float4 localGetScreenNoiseRGBASlice27_g7 = GetScreenNoiseRGBASlice27_g7( screenUV27_g7 , offsetFrame27_g7 ); + float dotResult157 = dot( temp_output_156_0.x , localGetScreenNoiseRGBASlice27_g7.y ); + + float3 BakedAlbedo = 0; + float3 BakedEmission = 0; + float3 Color = max( ( temp_output_23_0 + ( saturate( (0.0 + (dotResult157 - 0.7) * (1.0 - 0.0) / (1.0 - 0.7)) ) * 5.0 * temp_output_23_0 ) ) , float4( 0,0,0,0 ) ).rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + + #ifdef _ALPHATEST_ON + clip( Alpha - AlphaClipThreshold ); + #endif + + #if defined(_DBUFFER) + ApplyDecalToBaseColor(IN.clipPos, Color); + #endif + + #if defined(_ALPHAPREMULTIPLY_ON) + Color *= Alpha; + #endif + + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_FOG + Color = MixFog( Color, IN.fogFactor ); + #endif + + return half4( Color, Alpha ); + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + float3 _LaserVector3; + int _OffsetUnits; + int _OffsetFactor; + float _MinIntensitiy; + float _Intensity; + float _uniformfog; + float _UVScaler; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.clipPos = TransformWorldToHClip( positionWS ); + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = o.clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend One One, One OneMinusSrcAlpha + ZWrite Off + ZTest LEqual + Offset 0 , 0 + ColorMask RGBA + + + HLSLPROGRAM +#pragma multi_compile_instancing#define _RECEIVE_SHADOWS_OFF 1#define ASE_SRP_VERSION 999999 +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma shader_feature _ _SAMPLE_GI + #pragma multi_compile _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ DEBUG_DISPLAY + #define SHADERPASS SHADERPASS_UNLIT + + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl" + + + #define ASE_NEEDS_FRAG_WORLD_POSITION + #define ASE_NEEDS_VERT_NORMAL + #define ASE_NEEDS_FRAG_COLOR + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + float4 ase_color : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef ASE_FOG + float fogFactor : TEXCOORD2; + #endif + float4 ase_texcoord3 : TEXCOORD3; + float4 ase_color : COLOR; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + float3 _LaserVector3; + int _OffsetUnits; + int _OffsetFactor; + float _MinIntensitiy; + float _Intensity; + float _uniformfog; + float _UVScaler; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler3D _3dNoise; + + + inline float4 GetScreenNoiseRGBASlice27_g6( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + inline float4 GetScreenNoiseRGBASlice27_g5( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + inline float4 GetScreenNoiseRGBASlice27_g7( float2 screenUV, float offsetFrame ) + { + return GetScreenNoiseRGBAOffset(screenUV, offsetFrame); + } + + + VertexOutput VertexFunction ( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + float3 ase_worldNormal = TransformObjectToWorldNormal(v.ase_normal); + o.ase_texcoord4.xyz = ase_worldNormal; + + o.ase_texcoord3.xy = v.ase_texcoord.xy; + o.ase_color = v.ase_color; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord3.zw = 0; + o.ase_texcoord4.w = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + #ifdef ASE_FOG + o.fogFactor = ComputeFogFactor( positionCS.z ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + float4 ase_color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + o.ase_color = v.ase_color; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag ( VertexOutput IN ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + float3 ase_worldViewDir = ( _WorldSpaceCameraPos.xyz - WorldPosition ); + ase_worldViewDir = normalize(ase_worldViewDir); + float dotResult1 = dot( ase_worldViewDir , _LaserVector3 ); + float clampResult89 = clamp( ( ( dotResult1 + 1.0 ) * 0.5 ) , _MinIntensitiy , 1.0 ); + float2 texCoord103 = IN.ase_texcoord3.xy * float2( 1,1 ) + float2( 0,0 ); + float4 temp_cast_0 = (1.0).xxxx; + float4 lerpResult37 = lerp( ( tex3D( _3dNoise, ( WorldPosition * float3( 0.03333,0.03333,0.03333 ) ) ) * tex3D( _3dNoise, ( WorldPosition * float3( 0.1,0.1,0.1 ) ) ) ) , temp_cast_0 , _uniformfog); + float3 temp_output_135_0 = ( WorldPosition * ( 1.0 / _UVScaler ) ); + float2 temp_output_125_0 = (temp_output_135_0).xy; + float3 ase_worldNormal = IN.ase_texcoord4.xyz; + float3 break137 = abs( ase_worldNormal ); + float temp_output_124_0 = round( break137.y ); + float temp_output_121_0 = ( 1.0 - temp_output_124_0 ); + float temp_output_120_0 = ( round( break137.z ) * temp_output_121_0 ); + float2 temp_output_123_0 = (temp_output_135_0).zy; + float2 temp_output_130_0 = (temp_output_135_0).xz; + float2 temp_output_142_0 = frac( ( ( temp_output_125_0 * temp_output_120_0 ) + ( temp_output_123_0 * ( temp_output_121_0 * ( 1.0 - saturate( temp_output_120_0 ) ) ) ) + ( temp_output_130_0 * temp_output_124_0 ) ) ); + float2 screenUV27_g6 = temp_output_142_0; + float offsetFrame27_g6 = 0.0; + float4 localGetScreenNoiseRGBASlice27_g6 = GetScreenNoiseRGBASlice27_g6( screenUV27_g6 , offsetFrame27_g6 ); + float4 temp_output_109_0_g4 = round( localGetScreenNoiseRGBASlice27_g6 ); + float2 screenUV27_g5 = temp_output_142_0; + float offsetFrame27_g5 = 16.0; + float4 localGetScreenNoiseRGBASlice27_g5 = GetScreenNoiseRGBASlice27_g5( screenUV27_g5 , offsetFrame27_g5 ); + float4 temp_output_156_0 = ( ( temp_output_109_0_g4 * ( 1.0 - ( ( 1.0 - localGetScreenNoiseRGBASlice27_g6 ) * ( 1.0 - localGetScreenNoiseRGBASlice27_g5 ) * 2.0 ) ) ) + ( ( 1.0 - temp_output_109_0_g4 ) * ( localGetScreenNoiseRGBASlice27_g6 * localGetScreenNoiseRGBASlice27_g5 * 2.0 ) ) ); + float4 temp_output_23_0 = ( clampResult89 * _Intensity * ( 1.0 - texCoord103.y ) * IN.ase_color * _Color * lerpResult37 * temp_output_156_0 ); + float2 texCoord162 = IN.ase_texcoord3.xy * float2( 1,1 ) + float2( 0,0 ); + float2 screenUV27_g7 = texCoord162; + float offsetFrame27_g7 = 5.0; + float4 localGetScreenNoiseRGBASlice27_g7 = GetScreenNoiseRGBASlice27_g7( screenUV27_g7 , offsetFrame27_g7 ); + float dotResult157 = dot( temp_output_156_0.x , localGetScreenNoiseRGBASlice27_g7.y ); + + float3 BakedAlbedo = 0; + float3 BakedEmission = 0; + float3 Color = max( ( temp_output_23_0 + ( saturate( (0.0 + (dotResult157 - 0.7) * (1.0 - 0.0) / (1.0 - 0.7)) ) * 5.0 * temp_output_23_0 ) ) , float4( 0,0,0,0 ) ).rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + + #ifdef _ALPHATEST_ON + clip( Alpha - AlphaClipThreshold ); + #endif + + #if defined(_DBUFFER) + ApplyDecalToBaseColor(IN.clipPos, Color); + #endif + + #if defined(_ALPHAPREMULTIPLY_ON) + Color *= Alpha; + #endif + + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_FOG + Color = MixFog( Color, IN.fogFactor ); + #endif + + return half4( Color, Alpha ); + } +#endif + ENDHLSL + } + + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + float3 _LaserVector3; + int _OffsetUnits; + int _OffsetFactor; + float _MinIntensitiy; + float _Intensity; + float _uniformfog; + float _UVScaler; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + int _ObjectId; + int _PassValue; + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + float3 _LaserVector3; + int _OffsetUnits; + int _OffsetFactor; + float _MinIntensitiy; + float _Intensity; + float _uniformfog; + float _UVScaler; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + outColor = _SelectionID; + + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormalsOnly" } + + ZTest LEqual + ZWrite On + + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma multi_compile_fog + #pragma instancing_options renderinglayer + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define VARYINGS_NEED_NORMAL_WS + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float3 normalWS : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + float3 _LaserVector3; + int _OffsetUnits; + int _OffsetFactor; + float _MinIntensitiy; + float _Intensity; + float _uniformfog; + float _UVScaler; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal(v.ase_normal); + + o.clipPos = TransformWorldToHClip(positionWS); + o.normalWS.xyz = normalWS; + + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + #if _ALPHATEST_ON + clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + float3 normalWS = IN.normalWS; + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + + } + + ENDHLSL + } + + + Pass + { + + Name "DepthNormalsOnly" + Tags { "LightMode"="DepthNormalsOnly" } + + ZTest LEqual + ZWrite On + + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #define ASE_SRP_VERSION 999999 + + + #pragma exclude_renderers glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define ATTRIBUTES_NEED_TEXCOORD1 + #define VARYINGS_NEED_NORMAL_WS + #define VARYINGS_NEED_TANGENT_WS + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float3 normalWS : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + float3 _LaserVector3; + int _OffsetUnits; + int _OffsetFactor; + float _MinIntensitiy; + float _Intensity; + float _uniformfog; + float _UVScaler; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal(v.ase_normal); + + o.clipPos = TransformWorldToHClip(positionWS); + o.normalWS.xyz = normalWS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + #if _ALPHATEST_ON + clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + float3 normalWS = IN.normalWS; + return 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assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/SLZAnime.shader b/Assets/SLZShaders/SLZAnime.shader new file mode 100644 index 0000000..6d423bf --- /dev/null +++ b/Assets/SLZShaders/SLZAnime.shader @@ -0,0 +1,2573 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "SLZ/Anime" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1) + [ASEBegin]_BaseMap("Base Map", 2D) = "white" {} + [NoScaleOffset]g_tBRDFMap("BRDF map", 2D) = "white" {} + [HideInInspector][Toggle(_BRDFMAP)] BRDFMAP1("Enable BRDF map", Float) = 1 + [HideInInspector][Toggle(ANIME)] ANIME("ANIME", Float) = 1 + [NoScaleOffset][SingleLineTexture]_MetallicGlossMap("MAS", 2D) = "white" {} + [HDR]_OutlineColor("Outline Color", Color) = (0.5,0.5,0.5,0) + _BumpMap("Bump Map", 2D) = "bump" {} + _Color("Color", Color) = (1,1,1,1) + _OutlineSize("Outline Size", Float) = 5 + [ASEEnd]_OutlineClamp("Outline Clamp", Float) = 10 + [HideInInspector] _texcoord( "", 2D ) = "white" {} + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TransmissionShadow( "Transmission Shadow", Range( 0, 1 ) ) = 0.5 + //_TransStrength( "Trans Strength", Range( 0, 50 ) ) = 1 + //_TransNormal( "Trans Normal Distortion", Range( 0, 1 ) ) = 0.5 + //_TransScattering( "Trans Scattering", Range( 1, 50 ) ) = 2 + //_TransDirect( "Trans Direct", Range( 0, 1 ) ) = 0.9 + //_TransAmbient( "Trans Ambient", Range( 0, 1 ) ) = 0.1 + //_TransShadow( "Trans Shadow", Range( 0, 1 ) ) = 0.5 + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + + + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" } + Cull Back + ZWrite On + ZTest LEqual + Offset 0,0 + AlphaToMask Off + + HLSLINCLUDE + #pragma target 4.0 + + #pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForward" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_FORWARD + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + #define ASE_NEEDS_FRAG_WORLD_NORMAL + #define ASE_NEEDS_FRAG_WORLD_VIEW_DIR + #pragma shader_feature_local ANIME + #pragma shader_feature_local _BRDFMAP + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DefaultLitVariants.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_texcoord8 : TEXCOORD8; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _Color; + float4 _OutlineColor; + float4 _BumpMap_ST; + float _OutlineSize; + float _OutlineClamp; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + TEXTURE2D(_BumpMap); + SAMPLER(sampler_BumpMap); + TEXTURE2D(_MetallicGlossMap); + SAMPLER(sampler_MetallicGlossMap); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord8.xy = v.texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + #if defined(LIGHTMAP_ON) + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + #endif + + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) || defined(ASE_TERRAIN_INSTANCING) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 uv_BaseMap = IN.ase_texcoord8.xy * _BaseMap_ST.xy + _BaseMap_ST.zw; + float4 temp_output_109_0_g2 = round( ( SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ) * _Color ) ); + float dotResult19 = dot( WorldNormal , WorldViewDirection ); + float4 lerpResult22 = lerp( ( ( temp_output_109_0_g2 * ( 1.0 - ( ( 1.0 - ( SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ) * _Color ) ) * ( 1.0 - _OutlineColor ) * 2.0 ) ) ) + ( ( 1.0 - temp_output_109_0_g2 ) * ( ( SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ) * _Color ) * _OutlineColor * 2.0 ) ) ) , ( SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ) * _Color ) , saturate( ( pow( dotResult19 , _OutlineSize ) * _OutlineClamp ) )); + + float2 uv_BumpMap = IN.ase_texcoord8.xy * _BumpMap_ST.xy + _BumpMap_ST.zw; + + float2 uv_MetallicGlossMap56 = IN.ase_texcoord8.xy; + float4 tex2DNode56 = SAMPLE_TEXTURE2D( _MetallicGlossMap, sampler_MetallicGlossMap, uv_MetallicGlossMap56 ); + + float3 Albedo = lerpResult22.rgb; + float3 Normal = UnpackNormalScale( SAMPLE_TEXTURE2D_BIAS( _BumpMap, sampler_BumpMap, uv_BumpMap, 0.0 ), 1.0f ); + float3 Emission = 0; +#if 0 + float3 BakedEmission = 0; +#endif + float3 Specular = 0.5; + float Metallic = tex2DNode56.r; + float Smoothness = tex2DNode56.b; + float Occlusion = tex2DNode56.g; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _CLEARCOAT + float CoatMask = 0; + float CoatSmoothness = 0; + #endif + + #if defined(_FLUORESCENCE) + float4 Fluorescence = 0; + float4 Absorbance = 0; + #endif + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.viewDirectionWS = WorldViewDirection; + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + #else + inputData.normalWS = WorldNormal; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + inputData.shadowCoord = ShadowCoords; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS); + #else + inputData.shadowCoord = float4(0, 0, 0, 0); + #endif + + + #ifdef ASE_FOG + inputData.fogCoord = IN.fogFactorAndVertexLight.x; + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzww; //TODO: Shuffle things in vertex streams so we get full RGBA color rather than RGBB here + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xyz, IN.dynamicLightmapUV.xy, IN.vertexSH, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI(IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, IN.vertexSH , inputData.normalWS); + #endif + + #else + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + #endif + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + SurfaceData surfaceData; + surfaceData.albedo = Albedo; + surfaceData.metallic = saturate(Metallic); + surfaceData.specular = Specular; + surfaceData.smoothness = saturate(Smoothness), + surfaceData.occlusion = Occlusion, + surfaceData.emission = Emission, + surfaceData.alpha = saturate(Alpha); + surfaceData.normalTS = Normal; + surfaceData.clearCoatMask = 0; + surfaceData.clearCoatSmoothness = 1; + + #ifdef _CLEARCOAT + surfaceData.clearCoatMask = saturate(CoatMask); + surfaceData.clearCoatSmoothness = saturate(CoatSmoothness); + #endif + #if defined(_FLUORESCENCE) + surfaceData.fluorescence = Fluorescence; + surfaceData.absorbance = Absorbance; + #endif + + #ifdef _DBUFFER + ApplyDecalToSurfaceData(IN.clipPos, surfaceData, inputData); + #endif + + half4 color = UniversalFragmentPBR( inputData, surfaceData); + + #ifdef LIGHTMAP_ON + float3 MetalSpec = lerp(kDieletricSpec.rgb, surfaceData.albedo , surfaceData.metallic); + color.rgb += BakedSpecular * surfaceData.occlusion * MetalSpec * inputData.bakedGI.rgb; + #endif + + #ifdef _TRANSMISSION_ASE + { + float shadow = _TransmissionShadow; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + half3 mainTransmission = max(0 , -dot(inputData.normalWS, mainLight.direction)) * mainAtten * Transmission; + color.rgb += Albedo * mainTransmission; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 transmission = max(0 , -dot(inputData.normalWS, light.direction)) * atten * Transmission; + color.rgb += Albedo * transmission; + } + #endif + } + #endif + + #ifdef _TRANSLUCENCY_ASE + { + float shadow = _TransShadow; + float normal = _TransNormal; + float scattering = _TransScattering; + float direct = _TransDirect; + float ambient = _TransAmbient; + float strength = _TransStrength; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + + half3 mainLightDir = mainLight.direction + inputData.normalWS * normal; + half mainVdotL = pow( saturate( dot( inputData.viewDirectionWS, -mainLightDir ) ), scattering ); + half3 mainTranslucency = mainAtten * ( mainVdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * mainTranslucency * strength; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 lightDir = light.direction + inputData.normalWS * normal; + half VdotL = pow( saturate( dot( inputData.viewDirectionWS, -lightDir ) ), scattering ); + half3 translucency = atten * ( VdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * translucency * strength; + } + #endif + } + #endif + + #ifdef _REFRACTION_ASE + float4 projScreenPos = ScreenPos / ScreenPos.w; + float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, float4( WorldNormal,0 ) ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) ); + projScreenPos.xy += refractionOffset.xy; + float3 refraction = SHADERGRAPH_SAMPLE_SCENE_COLOR( projScreenPos.xy ) * RefractionColor; + color.rgb = lerp( refraction, color.rgb, color.a ); + color.a = 1; + #endif + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, -inputData.viewDirectionWS, IN.fogFactorAndVertexLight.x); + #endif + #endif + + color = Volumetrics( color, inputData.positionWS); + + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return color; + } + + ENDHLSL + } + + + Pass + { + + Name "ShadowCaster" + Tags { "LightMode"="ShadowCaster" } + + ZWrite On + ZTest LEqual + AlphaToMask Off + ColorMask 0 + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile _ _CASTING_PUNCTUAL_LIGHT_SHADOW + + #define SHADERPASS SHADERPASS_SHADOWCASTER + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma shader_feature_local ANIME + #pragma shader_feature_local _BRDFMAP + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _Color; + float4 _OutlineColor; + float4 _BumpMap_ST; + float _OutlineSize; + float _OutlineClamp; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + float3 _LightDirection; + float3 _LightPosition; + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + float3 normalWS = TransformObjectToWorldDir(v.ase_normal); + + + #if _CASTING_PUNCTUAL_LIGHT_SHADOW + float3 lightDirectionWS = normalize(_LightPosition - positionWS); + #else + float3 lightDirectionWS = _LightDirection; + #endif + float2 vShadowOffsets = GetShadowOffsets( normalWS, lightDirectionWS ); + positionWS.xyz -= vShadowOffsets.y * lightDirectionWS.xyz * .01; + float4 clipPos = TransformObjectToHClip( float4( mul( unity_WorldToObject, float4( positionWS.xyz, 1.0 ) ).xyz, 1.0 ) ); + //float4 clipPos = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, lightDirectionWS)); + + #if UNITY_REVERSED_Z + clipPos.z = min(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #else + clipPos.z = max(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #endif + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = clipPos; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + #ifdef _ALPHATEST_SHADOW_ON + clip(Alpha - AlphaClipThresholdShadow); + #else + clip(Alpha - AlphaClipThreshold); + #endif + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + return 0; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma shader_feature_local ANIME + #pragma shader_feature_local _BRDFMAP + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _Color; + float4 _OutlineColor; + float4 _BumpMap_ST; + float _OutlineSize; + float _OutlineClamp; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return 0; + } + ENDHLSL + } + + /*ase_pass*/ + Pass + { + + Name "Universal2D" + Tags{"LightMode" = "Universal2D"} + + Blend One Zero + ColorMask RGBA + + HLSLPROGRAM + + /*ase_pragma_before*/ + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_2D + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + /*ase_pragma*/ + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + /*ase_vdata:p=p;n=n*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + /*ase_interp(2,):sp=sp;wp=tc0;sc=tc1*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + /*ase_srp_batcher*/ + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + /*ase_globals*/ + + /*ase_funcs*/ + + VertexOutput VertexFunction( VertexInput v /*ase_vert_input*/ ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + /*ase_vert_code:v=VertexInput;o=VertexOutput*/ + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = /*ase_vert_out:Vertex Offset;Float3;3;-1;_Vertex*/defaultVertexValue/*end*/; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = /*ase_vert_out:Vertex Normal;Float3;4;-1;_Normal*/v.ase_normal/*end*/; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + /*ase_vcontrol*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + /*ase_control_code:v=VertexInput;o=VertexControl*/ + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + /*ase_domain_code:patch=VertexControl;o=VertexInput;bary=SV_DomainLocation*/ + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN /*ase_frag_input*/ ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + /*ase_frag_code:IN=VertexOutput*/ + + float3 Albedo = /*ase_frag_out:Albedo;Float3;0;-1;_Albedo*/float3(0.5, 0.5, 0.5)/*end*/; + float Alpha = /*ase_frag_out:Alpha;Float;1;-1;_Alpha*/1/*end*/; + float AlphaClipThreshold = /*ase_frag_out:Alpha Clip Threshold;Float;2;-1;_AlphaClip*/0.5/*end*/; + + half4 color = half4( Albedo, Alpha ); + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + return color; + } + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormals" } + + ZWrite On + Blend One Zero + ZTest LEqual + ZWrite On + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + #pragma shader_feature_local ANIME + #pragma shader_feature_local _BRDFMAP + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float3 worldNormal : TEXCOORD2; + float4 worldTangent : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _Color; + float4 _OutlineColor; + float4 _BumpMap_ST; + float _OutlineSize; + float _OutlineClamp; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BumpMap); + SAMPLER(sampler_BumpMap); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord4.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal( v.ase_normal ); + float4 tangentWS = float4(TransformObjectToWorldDir( v.ase_tangent.xyz), v.ase_tangent.w); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.worldNormal = normalWS; + o.worldTangent = tangentWS; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + float3 WorldNormal = IN.worldNormal; + float4 WorldTangent = IN.worldTangent; + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 uv_BumpMap = IN.ase_texcoord4.xy * _BumpMap_ST.xy + _BumpMap_ST.zw; + + float3 Normal = UnpackNormalScale( SAMPLE_TEXTURE2D_BIAS( _BumpMap, sampler_BumpMap, uv_BumpMap, 0.0 ), 1.0f ); + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + #if defined(_GBUFFER_NORMALS_OCT) + float2 octNormalWS = PackNormalOctQuadEncode(WorldNormal); + float2 remappedOctNormalWS = saturate(octNormalWS * 0.5 + 0.5); + half3 packedNormalWS = PackFloat2To888(remappedOctNormalWS); + return half4(packedNormalWS, 0.0); + #else + + #if defined(_NORMALMAP) + #if _NORMAL_DROPOFF_TS + float crossSign = (WorldTangent.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); + float3 bitangent = crossSign * cross(WorldNormal.xyz, WorldTangent.xyz); + float3 normalWS = TransformTangentToWorld(Normal, half3x3(WorldTangent.xyz, bitangent, WorldNormal.xyz)); + #elif _NORMAL_DROPOFF_OS + float3 normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + float3 normalWS = Normal; + #endif + #else + float3 normalWS = WorldNormal; + #endif + + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + #endif + } + ENDHLSL + } + + + Pass + { + + Name "GBuffer" + Tags { "LightMode"="UniversalGBuffer" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM +#define _NORMAL_DROPOFF_TS 1#pragma multi_compile_fog#define ASE_FOG 1#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED#define _DISABLE_LIGHTMAPS#define _NORMALMAP 1#define ASE_SRP_VERSION 999999#define ASE_USING_SAMPLING_MACROS 1 +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE + //_MAIN_LIGHT_SHADOWS_SCREEN + + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + + #pragma multi_compile_fragment _ _SHADOWS_SOFT + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE + //#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ _GBUFFER_NORMALS_OCT + //#pragma multi_compile_fragment _ _LIGHT_LAYERS + #pragma multi_compile _ _RENDER_PASS_ENABLED + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_GBUFFER + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" + + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + #define ASE_NEEDS_FRAG_WORLD_NORMAL + #define ASE_NEEDS_FRAG_WORLD_VIEW_DIR + #pragma shader_feature_local ANIME + #pragma shader_feature_local _BRDFMAP + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_texcoord8 : TEXCOORD8; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _BaseMap_ST; + float4 _Color; + float4 _OutlineColor; + float4 _BumpMap_ST; + float _OutlineSize; + float _OutlineClamp; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BaseMap); + SAMPLER(sampler_BaseMap); + TEXTURE2D(_BumpMap); + SAMPLER(sampler_BumpMap); + TEXTURE2D(_MetallicGlossMap); + SAMPLER(sampler_MetallicGlossMap); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord8.xy = v.texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + FragmentOutput frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #else + ShadowCoords = float4(0, 0, 0, 0); + #endif + + + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 uv_BaseMap = IN.ase_texcoord8.xy * _BaseMap_ST.xy + _BaseMap_ST.zw; + float4 temp_output_109_0_g2 = round( ( SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ) * _Color ) ); + float dotResult19 = dot( WorldNormal , WorldViewDirection ); + float4 lerpResult22 = lerp( ( ( temp_output_109_0_g2 * ( 1.0 - ( ( 1.0 - ( SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ) * _Color ) ) * ( 1.0 - _OutlineColor ) * 2.0 ) ) ) + ( ( 1.0 - temp_output_109_0_g2 ) * ( ( SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ) * _Color ) * _OutlineColor * 2.0 ) ) ) , ( SAMPLE_TEXTURE2D( _BaseMap, sampler_BaseMap, uv_BaseMap ) * _Color ) , saturate( ( pow( dotResult19 , _OutlineSize ) * _OutlineClamp ) )); + + float2 uv_BumpMap = IN.ase_texcoord8.xy * _BumpMap_ST.xy + _BumpMap_ST.zw; + + float2 uv_MetallicGlossMap56 = IN.ase_texcoord8.xy; + float4 tex2DNode56 = SAMPLE_TEXTURE2D( _MetallicGlossMap, sampler_MetallicGlossMap, uv_MetallicGlossMap56 ); + + float3 Albedo = lerpResult22.rgb; + float3 Normal = UnpackNormalScale( SAMPLE_TEXTURE2D_BIAS( _BumpMap, sampler_BumpMap, uv_BumpMap, 0.0 ), 1.0f ); + float3 Emission = 0; + float3 Specular = 0.5; + float Metallic = tex2DNode56.r; + float Smoothness = tex2DNode56.b; + float Occlusion = tex2DNode56.g; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.positionCS = IN.clipPos; + inputData.shadowCoord = ShadowCoords; + + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + #else + inputData.normalWS = WorldNormal; + #endif + + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + inputData.viewDirectionWS = SafeNormalize( WorldViewDirection ); + + + + #ifdef ASE_FOG + inputData.fogCoord = InitializeInputDataFog(float4(WorldPosition, 1.0), IN.fogFactorAndVertexLight.x); + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzw; + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #else + #if defined(DYNAMICLIGHTMAP_ON) + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, SH, inputData.normalWS); + #else + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, SH, inputData.normalWS ); + #endif + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + #ifdef _DBUFFER + ApplyDecal(IN.clipPos, + Albedo, + Specular, + inputData.normalWS, + Metallic, + Occlusion, + Smoothness); + #endif + + BRDFData brdfData; + InitializeBRDFData + (Albedo, Metallic, Specular, Smoothness, Alpha, brdfData); + + Light mainLight = GetMainLight(inputData.shadowCoord, inputData.positionWS, inputData.shadowMask); + half4 color; + MixRealtimeAndBakedGI(mainLight, inputData.normalWS, inputData.bakedGI, inputData.shadowMask); + color.rgb = GlobalIllumination(brdfData, inputData.bakedGI, Occlusion, inputData.positionWS, inputData.normalWS, inputData.viewDirectionWS); + color.a = Alpha; + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, IN.fogFactorAndVertexLight.x); + #endif + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return BRDFDataToGbuffer(brdfData, inputData, Smoothness, Emission + color.rgb); + } +#endif + ENDHLSL + } + + + /*ase_pass*/ + Pass + { + + Name "ScenePickingPass" + Tags + { + "LightMode" = "Picking" + } + + HLSLPROGRAM + + /*ase_pragma_before*/ + + #pragma only_renderers gles gles3 glcore d3d11 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + /*ase_pragma*/ + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + /*ase_vdata:p=p;n=n*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + /*ase_interp(0,):sp=sp*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + /*ase_srp_batcher*/ + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + /*ase_globals*/ + + /*ase_funcs*/ + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v /*ase_vert_input*/ ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + /*ase_vert_code:v=VertexInput;o=VertexOutput*/ + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = /*ase_vert_out:Vertex Offset;Float3;2;-1;_Vertex*/defaultVertexValue/*end*/; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = /*ase_vert_out:Vertex Normal;Float3;3;-1;_Normal*/v.ase_normal/*end*/; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + /*ase_vcontrol*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + /*ase_control_code:v=VertexInput;o=VertexControl*/ + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + /*ase_domain_code:patch=VertexControl;o=VertexInput;bary=SV_DomainLocation*/ + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN /*ase_frag_input*/) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + /*ase_frag_code:IN=VertexOutput*/ + surfaceDescription.Alpha = /*ase_frag_out:Alpha;Float;0;-1;_Alpha*/1/*end*/; + surfaceDescription.AlphaClipThreshold = /*ase_frag_out:Alpha Clip Threshold;Float;1;-1;_AlphaClip*/0.5/*end*/; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 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g_tBRDFMap: {instanceID: 0} + - _MetallicGlossMap: {fileID: 2800000, guid: 703311043c2b2a14fa1fd24eec4d6b39, type: 3} + - _BumpMap: {instanceID: 0} + - _texcoord: {instanceID: 0} + - unity_Lightmaps: {instanceID: 0} + - unity_LightmapsInd: {instanceID: 0} + - unity_ShadowMasks: {instanceID: 0} + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/Scanline.shader b/Assets/SLZShaders/Scanline.shader new file mode 100644 index 0000000..ef71b87 --- /dev/null +++ b/Assets/SLZShaders/Scanline.shader @@ -0,0 +1,3315 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "SLZ/Scanline" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [ASEBegin][NoScaleOffset]_EmissionMap("Emission Map", 2D) = "white" {} + _MainTex("MainTex", 2D) = "white" {} + _Color("Color", Color) = (1,1,1,1) + [HDR]_EmissionColor("Emission Color", Color) = (0,0,0,0) + _Glossiness("Glossiness", Range( 0 , 1)) = 1 + _Metallic("Metallic", Range( 0 , 1)) = 0 + _EmissionFalloff("Emission Falloff", Range( 0 , 5)) = 1 + _ScanlineSpeed("Scanline Speed", Float) = 0.1 + _ScanlineIntensity("Scanline Intensity", Range( 0 , 1)) = 0.5 + _ScanlineCount("Scanline Count", Float) = 32 + _Pixels("Pixels", 2D) = "white" {} + _Fluorescence("Fluorescence", Color) = (0.4083748,0.5377358,0.4464222,1) + _Absorbance("Absorbance", Color) = (0.042,0.112,0.517,1) + [ASEEnd]_CoatSmoothness("Coat Smoothness", Range( 0 , 1)) = 0 + [HideInInspector] _texcoord( "", 2D ) = "white" {} + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TransmissionShadow( "Transmission Shadow", Range( 0, 1 ) ) = 0.5 + //_TransStrength( "Trans Strength", Range( 0, 50 ) ) = 1 + //_TransNormal( "Trans Normal Distortion", Range( 0, 1 ) ) = 0.5 + //_TransScattering( "Trans Scattering", Range( 1, 50 ) ) = 2 + //_TransDirect( "Trans Direct", Range( 0, 1 ) ) = 0.9 + //_TransAmbient( "Trans Ambient", Range( 0, 1 ) ) = 0.1 + //_TransShadow( "Trans Shadow", Range( 0, 1 ) ) = 0.5 + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + +HLSLINCLUDE +#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" +ENDHLSL + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" } + Cull Back + ZWrite On + ZTest LEqual + Offset 0 , 0 + AlphaToMask Off + + HLSLINCLUDE + #pragma target 3.0 + + #pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForwardOnly" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _CLEARCOAT 1 + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_FORWARD + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + #define ASE_NEEDS_FRAG_WORLD_NORMAL + #define ASE_NEEDS_FRAG_WORLD_VIEW_DIR + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DefaultLitVariants.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_texcoord8 : TEXCOORD8; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _Pixels_TexelSize; + float4 _Pixels_ST; + float4 _EmissionColor; + float4 _Fluorescence; + float4 _Absorbance; + float _ScanlineSpeed; + float _ScanlineCount; + float _ScanlineIntensity; + float _EmissionFalloff; + float _Metallic; + float _Glossiness; + float _CoatSmoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + TEXTURE2D(_EmissionMap); + TEXTURE2D(_Pixels); + SAMPLER(sampler_EmissionMap); + SAMPLER(sampler_Pixels); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord8.xy = v.texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + #if defined(LIGHTMAP_ON) + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 uv_MainTex = IN.ase_texcoord8.xy * _MainTex_ST.xy + _MainTex_ST.zw; + float4 temp_output_7_0 = ( SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, uv_MainTex ) * _Color ); + + float2 uv_Pixels = IN.ase_texcoord8.xy * _Pixels_ST.xy + _Pixels_ST.zw; + float2 appendResult51 = (float2(uv_MainTex.x , ( uv_MainTex.y + ( ( 0.2 / _Pixels_TexelSize.w ) * round( frac( ( _TimeParameters.x * 10.0 ) ) ) * round( frac( ( uv_Pixels.y * 0.5 ) ) ) ) ))); + float2 texCoord23 = IN.ase_texcoord8.xy * float2( 1,1 ) + float2( 0,0 ); + float lerpResult32 = lerp( 1.0 , distance( frac( ( ( texCoord23.y + frac( ( _TimeParameters.x * _ScanlineSpeed ) ) ) * _ScanlineCount ) ) , 0.5 ) , _ScanlineIntensity); + float4 temp_output_8_0 = ( SAMPLE_TEXTURE2D( _EmissionMap, sampler_EmissionMap, appendResult51 ) * _EmissionColor * lerpResult32 * ( SAMPLE_TEXTURE2D( _Pixels, sampler_Pixels, uv_Pixels ) * 1.0 ) ); + float dotResult16 = dot( WorldNormal , WorldViewDirection ); + float clampResult22 = clamp( pow( abs( dotResult16 ) , ( _EmissionFalloff * 2.0 ) ) , 0.0 , 1.0 ); + + float3 Albedo = temp_output_7_0.rgb; + float3 Normal = float3(0, 0, 1); + float3 Emission = ( temp_output_8_0 * clampResult22 ).rgb; +#if 0 + float3 BakedEmission = 0; +#endif + float3 Specular = 0.5; + float Metallic = _Metallic; + float Smoothness = _Glossiness; + float Occlusion = 1; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _CLEARCOAT + float CoatMask = 1.0; + float CoatSmoothness = _CoatSmoothness; + #endif + + #if defined(_FLUORESCENCE) + float4 Fluorescence = _Fluorescence; + float4 Absorbance = _Absorbance; + #endif + + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.viewDirectionWS = WorldViewDirection; + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + #else + inputData.normalWS = WorldNormal; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + inputData.shadowCoord = ShadowCoords; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS); + #else + inputData.shadowCoord = float4(0, 0, 0, 0); + #endif + + + #ifdef ASE_FOG + inputData.fogCoord = IN.fogFactorAndVertexLight.x; + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzww; //TODO: Shuffle things in vertex streams so we get full RGBA color rather than RGBB here + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xyz, IN.dynamicLightmapUV.xy, IN.vertexSH, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI(IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, IN.vertexSH , inputData.normalWS); + #endif + + #else + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + #endif + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + SurfaceData surfaceData; + surfaceData.albedo = Albedo; + surfaceData.metallic = saturate(Metallic); + surfaceData.specular = Specular; + surfaceData.smoothness = saturate(Smoothness), + surfaceData.occlusion = Occlusion, + surfaceData.emission = Emission, + surfaceData.alpha = saturate(Alpha); + surfaceData.normalTS = Normal; + surfaceData.clearCoatMask = 0; + surfaceData.clearCoatSmoothness = 1; + + #ifdef _CLEARCOAT + surfaceData.clearCoatMask = saturate(CoatMask); + surfaceData.clearCoatSmoothness = saturate(CoatSmoothness); + #endif + #if defined(_FLUORESCENCE) + surfaceData.fluorescence = Fluorescence; + surfaceData.absorbance = Absorbance; + #endif + + #ifdef _DBUFFER + ApplyDecalToSurfaceData(IN.clipPos, surfaceData, inputData); + #endif + + half4 color = UniversalFragmentPBR( inputData, surfaceData); + + #ifdef LIGHTMAP_ON + float3 MetalSpec = lerp(kDieletricSpec.rgb, surfaceData.albedo , surfaceData.metallic); + color.rgb += BakedSpecular * surfaceData.occlusion * MetalSpec * inputData.bakedGI.rgb; + #endif + + #ifdef _TRANSMISSION_ASE + { + float shadow = _TransmissionShadow; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + half3 mainTransmission = max(0 , -dot(inputData.normalWS, mainLight.direction)) * mainAtten * Transmission; + color.rgb += Albedo * mainTransmission; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 transmission = max(0 , -dot(inputData.normalWS, light.direction)) * atten * Transmission; + color.rgb += Albedo * transmission; + } + #endif + } + #endif + + #ifdef _TRANSLUCENCY_ASE + { + float shadow = _TransShadow; + float normal = _TransNormal; + float scattering = _TransScattering; + float direct = _TransDirect; + float ambient = _TransAmbient; + float strength = _TransStrength; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + + half3 mainLightDir = mainLight.direction + inputData.normalWS * normal; + half mainVdotL = pow( saturate( dot( inputData.viewDirectionWS, -mainLightDir ) ), scattering ); + half3 mainTranslucency = mainAtten * ( mainVdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * mainTranslucency * strength; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 lightDir = light.direction + inputData.normalWS * normal; + half VdotL = pow( saturate( dot( inputData.viewDirectionWS, -lightDir ) ), scattering ); + half3 translucency = atten * ( VdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * translucency * strength; + } + #endif + } + #endif + + #ifdef _REFRACTION_ASE + float4 projScreenPos = ScreenPos / ScreenPos.w; + float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, float4( WorldNormal,0 ) ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) ); + projScreenPos.xy += refractionOffset.xy; + float3 refraction = SHADERGRAPH_SAMPLE_SCENE_COLOR( projScreenPos.xy ) * RefractionColor; + color.rgb = lerp( refraction, color.rgb, color.a ); + color.a = 1; + #endif + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, -inputData.viewDirectionWS, IN.fogFactorAndVertexLight.x); + #endif + #endif + + color = Volumetrics( color, inputData.positionWS); + + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return color; + } + + ENDHLSL + } + + + Pass + { + + Name "ShadowCaster" + Tags { "LightMode"="ShadowCaster" } + + ZWrite On + ZTest LEqual + AlphaToMask Off + ColorMask 0 + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _CLEARCOAT 1 + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile _ _CASTING_PUNCTUAL_LIGHT_SHADOW + + #define SHADERPASS SHADERPASS_SHADOWCASTER + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _Pixels_TexelSize; + float4 _Pixels_ST; + float4 _EmissionColor; + float4 _Fluorescence; + float4 _Absorbance; + float _ScanlineSpeed; + float _ScanlineCount; + float _ScanlineIntensity; + float _EmissionFalloff; + float _Metallic; + float _Glossiness; + float _CoatSmoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + float3 _LightDirection; + float3 _LightPosition; + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + float3 normalWS = TransformObjectToWorldDir(v.ase_normal); + + + #if _CASTING_PUNCTUAL_LIGHT_SHADOW + float3 lightDirectionWS = normalize(_LightPosition - positionWS); + #else + float3 lightDirectionWS = _LightDirection; + #endif + float2 vShadowOffsets = GetShadowOffsets( normalWS, lightDirectionWS ); + positionWS.xyz += vShadowOffsets.y * lightDirectionWS.xyz / 1000; + float4 clipPos = TransformObjectToHClip( float4( mul( unity_WorldToObject, float4( positionWS.xyz, 1.0 ) ).xyz, 1.0 ) ); + //float4 clipPos = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, lightDirectionWS)); + + #if UNITY_REVERSED_Z + clipPos.z = min(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #else + clipPos.z = max(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #endif + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = clipPos; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _ALPHATEST_ON + #ifdef _ALPHATEST_SHADOW_ON + clip(Alpha - AlphaClipThresholdShadow); + #else + clip(Alpha - AlphaClipThreshold); + #endif + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + return 0; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _CLEARCOAT 1 + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _Pixels_TexelSize; + float4 _Pixels_ST; + float4 _EmissionColor; + float4 _Fluorescence; + float4 _Absorbance; + float _ScanlineSpeed; + float _ScanlineCount; + float _ScanlineIntensity; + float _EmissionFalloff; + float _Metallic; + float _Glossiness; + float _CoatSmoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "Meta" + Tags { "LightMode"="Meta" } + + Cull Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _CLEARCOAT 1 + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #pragma shader_feature _ EDITOR_VISUALIZATION + + #define SHADERPASS SHADERPASS_META + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef EDITOR_VISUALIZATION + float4 VizUV : TEXCOORD2; + float4 LightCoord : TEXCOORD3; + #endif + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _Pixels_TexelSize; + float4 _Pixels_ST; + float4 _EmissionColor; + float4 _Fluorescence; + float4 _Absorbance; + float _ScanlineSpeed; + float _ScanlineCount; + float _ScanlineIntensity; + float _EmissionFalloff; + float _Metallic; + float _Glossiness; + float _CoatSmoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord4.xy = v.texcoord0.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.clipPos = MetaVertexPosition( v.vertex, v.texcoord1.xy, v.texcoord1.xy, unity_LightmapST, unity_DynamicLightmapST ); + + #ifdef EDITOR_VISUALIZATION + float2 VizUV = 0; + float4 LightCoord = 0; + UnityEditorVizData(v.vertex.xyz, v.texcoord0.xy, v.texcoord1.xy, v.texcoord2.xy, VizUV, LightCoord); + o.VizUV = float4(VizUV, 0, 0); + o.LightCoord = LightCoord; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = o.clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.texcoord0 = v.texcoord0; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.texcoord0 = patch[0].texcoord0 * bary.x + patch[1].texcoord0 * bary.y + patch[2].texcoord0 * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 uv_MainTex = IN.ase_texcoord4.xy * _MainTex_ST.xy + _MainTex_ST.zw; + float4 temp_output_7_0 = ( SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, uv_MainTex ) * _Color ); + + + float3 Albedo = temp_output_7_0.rgb; + float3 Emission = 0; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + MetaInput metaInput = (MetaInput)0; + metaInput.Albedo = Albedo; + metaInput.Emission = Emission; + #ifdef EDITOR_VISUALIZATION + metaInput.VizUV = IN.VizUV.xy; + metaInput.LightCoord = IN.LightCoord; + #endif + + return MetaFragment(metaInput); + } + ENDHLSL + } + + /*ase_pass*/ + Pass + { + + Name "BakedRaytrace" + Tags{ "LightMode" = "BakedRaytrace" } + HLSLPROGRAM + + /*ase_pragma_before*/ + + #define SHADERPASS SHADERPASS_RAYTRACE + + #include "UnityRaytracingMeshUtils.cginc" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #define _EMISSION + #pragma raytracing test + #pragma shader_feature_local __ _ALBEDOMULTIPLY_ON + #pragma shader_feature_local __ _EMISSION_ON + + /*ase_pragma*/ + + struct RayPayload + { + float4 color; + float3 dir; + }; + + struct AttributeData + { + float2 barycentrics; + }; + + struct Vertex + { + float2 texcoord; + float3 normal; + }; + + Texture2D _BaseMap; + SamplerState sampler_BaseMap; + + CBUFFER_START( UnityPerMaterial ) + /*ase_srp_batcher*/ + Texture2D _EmissionMap; + SamplerState sampler_EmissionMap; + + float4 _EmissionColor; + float4 _BaseMap_ST; + float _BakedMutiplier = 1; + CBUFFER_END + + /*ase_globals*/ + + /*ase_funcs*/ + + //https://coty.tips/raytracing-in-unity/ + [shader("closesthit")] + void MyClosestHit(inout RayPayload payload, + AttributeData attributes : SV_IntersectionAttributes) { + + payload.color = float4(0,0,0,1); //Intializing + payload.dir = float3(1,0,0); + + // #if _EMISSION_ON + uint2 launchIdx = DispatchRaysIndex(); + // ShadingData shade = getShadingData( PrimitiveIndex(), attribs ); + + uint primitiveIndex = PrimitiveIndex(); + uint3 triangleIndicies = UnityRayTracingFetchTriangleIndices(primitiveIndex); + Vertex v0, v1, v2; + + v0.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.x, kVertexAttributeTexCoord0); + v1.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.y, kVertexAttributeTexCoord0); + v2.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.z, kVertexAttributeTexCoord0); + + // v0.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.x, kVertexAttributeNormal); + // v1.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.y, kVertexAttributeNormal); + // v2.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.z, kVertexAttributeNormal); + + float3 barycentrics = float3(1.0 - attributes.barycentrics.x - attributes.barycentrics.y, attributes.barycentrics.x, attributes.barycentrics.y); + + Vertex vInterpolated; + vInterpolated.texcoord = v0.texcoord * barycentrics.x + v1.texcoord * barycentrics.y + v2.texcoord * barycentrics.z; + //TODO: Extract normal direction to ignore the backside of emissive objects + //vInterpolated.normal = v0.normal * barycentrics.x + v1.normal * barycentrics.y + v2.normal * barycentrics.z; + // if ( dot(vInterpolated.normal, float3(1,0,0) < 0) ) payload.color = float4(0,10,0,1) ; + // else payload.color = float4(10,0,0,1) ; + + //TODO: Figure out how to tie Amplify into using Texture2d and SamplerState instead of the bundled sampler2D. Forcing names for now. + //#if _ALBEDOMULTIPLY_ON + float4 albedo = float4(_BaseMap.SampleLevel(sampler_BaseMap, vInterpolated.texcoord.xy * _BaseMap_ST.xy + _BaseMap_ST.zw, 0 ).rgb , 1) ; + // #else + // float4 albedo = float4(1,1,1,1); + // #endif + + payload.color = float4( (_EmissionMap.SampleLevel(sampler_EmissionMap, vInterpolated.texcoord * _BaseMap_ST.xy + _BaseMap_ST.zw,0) ).rgb * _EmissionColor.rgb * albedo.rgb * _BakedMutiplier , 1 ); + // #else + // payload.color = float4(0,0,0,1); + + // #endif + } + ENDHLSL + + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend One Zero, One Zero + ColorMask RGBA + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _CLEARCOAT 1 + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_2D + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float4 ase_texcoord2 : TEXCOORD2; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _Pixels_TexelSize; + float4 _Pixels_ST; + float4 _EmissionColor; + float4 _Fluorescence; + float4 _Absorbance; + float _ScanlineSpeed; + float _ScanlineCount; + float _ScanlineIntensity; + float _EmissionFalloff; + float _Metallic; + float _Glossiness; + float _CoatSmoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + o.ase_texcoord2.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord2.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 uv_MainTex = IN.ase_texcoord2.xy * _MainTex_ST.xy + _MainTex_ST.zw; + float4 temp_output_7_0 = ( SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, uv_MainTex ) * _Color ); + + + float3 Albedo = temp_output_7_0.rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + half4 color = half4( Albedo, Alpha ); + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + return color; + } + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormalsOnly" } + + ZWrite On + Blend One Zero + ZTest LEqual + ZWrite On + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _CLEARCOAT 1 + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float3 worldNormal : TEXCOORD2; + float4 worldTangent : TEXCOORD3; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _Pixels_TexelSize; + float4 _Pixels_ST; + float4 _EmissionColor; + float4 _Fluorescence; + float4 _Absorbance; + float _ScanlineSpeed; + float _ScanlineCount; + float _ScanlineIntensity; + float _EmissionFalloff; + float _Metallic; + float _Glossiness; + float _CoatSmoothness; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal( v.ase_normal ); + float4 tangentWS = float4(TransformObjectToWorldDir( v.ase_tangent.xyz), v.ase_tangent.w); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.worldNormal = normalWS; + o.worldTangent = tangentWS; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + float3 WorldNormal = IN.worldNormal; + float4 WorldTangent = IN.worldTangent; + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float3 Normal = float3(0, 0, 1); + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + #if defined(_GBUFFER_NORMALS_OCT) + float2 octNormalWS = PackNormalOctQuadEncode(WorldNormal); + float2 remappedOctNormalWS = saturate(octNormalWS * 0.5 + 0.5); + half3 packedNormalWS = PackFloat2To888(remappedOctNormalWS); + return half4(packedNormalWS, 0.0); + #else + + #if defined(_NORMALMAP) + #if _NORMAL_DROPOFF_TS + float crossSign = (WorldTangent.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); + float3 bitangent = crossSign * cross(WorldNormal.xyz, WorldTangent.xyz); + float3 normalWS = TransformTangentToWorld(Normal, half3x3(WorldTangent.xyz, bitangent, WorldNormal.xyz)); + #elif _NORMAL_DROPOFF_OS + float3 normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + float3 normalWS = Normal; + #endif + #else + float3 normalWS = WorldNormal; + #endif + + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + #endif + } + ENDHLSL + } + + /*ase_pass*/ + Pass + { + + Name "GBuffer" + Tags{"LightMode" = "None" } + + Blend One Zero + ColorMask RGBA + /*ase_stencil*/ + + HLSLPROGRAM +/*ase_pragma_before*/ +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE + //_MAIN_LIGHT_SHADOWS_SCREEN + + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + + #pragma multi_compile_fragment _ _SHADOWS_SOFT + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE + //#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ _GBUFFER_NORMALS_OCT + //#pragma multi_compile_fragment _ _LIGHT_LAYERS + #pragma multi_compile _ _RENDER_PASS_ENABLED + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_GBUFFER + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" + + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + /*ase_pragma*/ + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + /*ase_vdata:p=p;n=n;t=t;uv0=tc0;uv1=tc1;uv2=tc2*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + /*ase_interp(8,):sp=sp;sc=tc2;wn.xyz=tc3.xyz;wt.xyz=tc4.xyz;wbt.xyz=tc5.xyz;wp.x=tc3.w;wp.y=tc4.w;wp.z=tc5.w;spu=tc6*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + /*ase_srp_batcher*/ + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + /*ase_globals*/ + + /*ase_funcs*/ + + VertexOutput VertexFunction( VertexInput v /*ase_vert_input*/ ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + /*ase_vert_code:v=VertexInput;o=VertexOutput*/ + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = /*ase_vert_out:Vertex Offset;Float3;8;-1;_Vertex*/defaultVertexValue/*end*/; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = /*ase_vert_out:Vertex Normal;Float3;10;-1;_Normal*/v.ase_normal/*end*/; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + /*ase_vcontrol*/ + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + /*ase_control_code:v=VertexInput;o=VertexControl*/ + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + /*ase_domain_code:patch=VertexControl;o=VertexInput;bary=SV_DomainLocation*/ + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + FragmentOutput frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + /*ase_frag_input*/ ) + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #else + ShadowCoords = float4(0, 0, 0, 0); + #endif + + + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + /*ase_frag_code:IN=VertexOutput*/ + float3 Albedo = /*ase_frag_out:Albedo;Float3;0;-1;_Albedo*/float3(0.5, 0.5, 0.5)/*end*/; + float3 Normal = /*ase_frag_out:Normal;Float3;1;-1;_FragNormal*/float3(0, 0, 1)/*end*/; + float3 Emission = /*ase_frag_out:Emission;Float3;2;-1;_Emission*/0/*end*/; + float3 Specular = /*ase_frag_out:Specular;Float3;9;-1;_Specular*/0.5/*end*/; + float Metallic = /*ase_frag_out:Metallic;Float;3;-1;_Metallic*/0/*end*/; + float Smoothness = /*ase_frag_out:Smoothness;Float;4;-1;_Smoothness*/0.5/*end*/; + float Occlusion = /*ase_frag_out:Occlusion;Float;5;-1;_Occlusion*/1/*end*/; + float Alpha = /*ase_frag_out:Alpha;Float;6;-1;_Alpha*/1/*end*/; + float AlphaClipThreshold = /*ase_frag_out:Alpha Clip Threshold;Float;7;-1;_AlphaClip*/0.5/*end*/; + float AlphaClipThresholdShadow = /*ase_frag_out:Alpha Clip Threshold Shadow;Float;16;-1;_AlphaClipShadow*/0.5/*end*/; + float3 BakedGI = /*ase_frag_out:Baked GI;Float3;11;-1;_BakedGI*/0/*end*/; + float3 RefractionColor = /*ase_frag_out:Refraction Color;Float3;12;-1;_RefractionColor*/1/*end*/; + float RefractionIndex = /*ase_frag_out:Refraction Index;Float;13;-1;_RefractionIndex*/1/*end*/; + float3 Transmission = /*ase_frag_out:Transmission;Float3;14;-1;_Transmission*/1/*end*/; + float3 Translucency = /*ase_frag_out:Translucency;Float3;15;-1;_Translucency*/1/*end*/; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = /*ase_frag_out:Depth Value;Float;17;-1;_DepthValue*/0/*end*/; + #endif + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.positionCS = IN.clipPos; + inputData.shadowCoord = ShadowCoords; + + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + #else + inputData.normalWS = WorldNormal; + #endif + + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + inputData.viewDirectionWS = SafeNormalize( WorldViewDirection ); + + + + #ifdef ASE_FOG + inputData.fogCoord = InitializeInputDataFog(float4(WorldPosition, 1.0), IN.fogFactorAndVertexLight.x); + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzw; + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #else + #if defined(DYNAMICLIGHTMAP_ON) + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, SH, inputData.normalWS); + #else + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, SH, inputData.normalWS ); + #endif + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + #ifdef _DBUFFER + ApplyDecal(IN.clipPos, + Albedo, + Specular, + inputData.normalWS, + Metallic, + Occlusion, + Smoothness); + #endif + + BRDFData brdfData; + InitializeBRDFData + (Albedo, Metallic, Specular, Smoothness, Alpha, brdfData); + + Light mainLight = GetMainLight(inputData.shadowCoord, inputData.positionWS, inputData.shadowMask); + half4 color; + MixRealtimeAndBakedGI(mainLight, inputData.normalWS, inputData.bakedGI, inputData.shadowMask); + color.rgb = GlobalIllumination(brdfData, inputData.bakedGI, Occlusion, inputData.positionWS, inputData.normalWS, inputData.viewDirectionWS); + color.a = Alpha; + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, IN.fogFactorAndVertexLight.x); + #endif + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return BRDFDataToGbuffer(brdfData, inputData, Smoothness, Emission + color.rgb); + } +#endif + ENDHLSL + } + + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _CLEARCOAT 1 + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _Pixels_TexelSize; + float4 _Pixels_ST; + float4 _EmissionColor; + float4 _Fluorescence; + float4 _Absorbance; + float _ScanlineSpeed; + float _ScanlineCount; + float _ScanlineIntensity; + float _EmissionFalloff; + float _Metallic; + float _Glossiness; + float _CoatSmoothness; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + int _ObjectId; + int _PassValue; + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _FLUORESCENCE 1 + #define _CLEARCOAT 1 + #define _EMISSION + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_ST; + float4 _Color; + float4 _Pixels_TexelSize; + float4 _Pixels_ST; + float4 _EmissionColor; + float4 _Fluorescence; + float4 _Absorbance; + float _ScanlineSpeed; + float _ScanlineCount; + float _ScanlineIntensity; + float _EmissionFalloff; + float _Metallic; + float _Glossiness; + float _CoatSmoothness; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + outColor = _SelectionID; + + return outColor; + } + + ENDHLSL + } + + } + + CustomEditor "UnityEditor.ShaderGraphLitGUI" + Fallback "Hidden/InternalErrorShader" + +} +/*ASEBEGIN +Version=18935 +2103;205;1980;1007;98.6217;593.2677;1;True;True +Node;AmplifyShaderEditor.SimpleTimeNode;28;-1963.34,166.5412;Inherit;True;1;0;FLOAT;1;False;1;FLOAT;0 +Node;AmplifyShaderEditor.FractNode;52;-1703.675,-305.0131;Inherit;True;1;0;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.LerpOp;32;-593.2473,506.1884;Inherit;False;3;0;FLOAT;1;False;1;FLOAT;1;False;2;FLOAT;0;False;1;FLOAT;0 +Node;AmplifyShaderEditor.FractNode;48;-1606.187,161.5722;Inherit;True;1;0;FLOAT;0;False;1;FLOAT;0 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a/Assets/SLZShaders/SimpleSkybox.shader b/Assets/SLZShaders/SimpleSkybox.shader new file mode 100644 index 0000000..34ed14f --- /dev/null +++ b/Assets/SLZShaders/SimpleSkybox.shader @@ -0,0 +1,1786 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "SLZ/Simple Geo Skybox" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1) + [ASEEnd][ASEBegin][HDR][NoScaleOffset]_BaseMap("BaseMap", CUBE) = "white" {} + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" } + + Cull Back + AlphaToMask Off + + HLSLINCLUDE + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma target 5.0 + + //#pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForwardOnly" } + + Blend One Zero, One Zero + ZWrite On + ZTest LEqual + Offset 0,0 + ColorMask RGBA + + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_SRP_VERSION 999999 + + + //#pragma multi_compile _ LIGHTMAP_ON + //#pragma multi_compile _ DIRLIGHTMAP_COMBINED + //#pragma shader_feature _ _SAMPLE_GI + //#pragma multi_compile _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + //#pragma multi_compile _ DEBUG_DISPLAY + #define SHADERPASS SHADERPASS_UNLIT + + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl" + + + #define ASE_NEEDS_FRAG_WORLD_POSITION + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef ASE_FOG + float fogFactor : TEXCOORD2; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + samplerCUBE _BaseMap; + + + + VertexOutput VertexFunction ( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + #ifdef ASE_FOG + o.fogFactor = ComputeFogFactor( positionCS.z ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag ( VertexOutput IN ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + float3 ase_worldViewDir = ( _WorldSpaceCameraPos.xyz - WorldPosition ); + ase_worldViewDir = normalize(ase_worldViewDir); + half4 texCUBENode5 = texCUBElod( _BaseMap, float4( -ase_worldViewDir, 0.0) ); + + half3 BakedAlbedo = 0; + half3 BakedEmission = 0; + half3 Color = texCUBENode5.rgb; + half Alpha = 1; + half AlphaClipThreshold = 0.5; + half AlphaClipThresholdShadow = 0.5; + + #ifdef _ALPHATEST_ON + clip( Alpha - AlphaClipThreshold ); + #endif + + #if defined(_DBUFFER) + ApplyDecalToBaseColor(IN.clipPos, Color); + #endif + + #if defined(_ALPHAPREMULTIPLY_ON) + Color *= Alpha; + #endif + + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + + #ifdef ASE_FOG + //Color = MixFog( Color, IN.fogFactor ); + half3 viewDirectionWS = normalize(IN.worldPos - _WorldSpaceCameraPos); + Color.rgb = MixFog(Color.rgb, viewDirectionWS, IN.fogFactor); + #endif + half4 output = half4(Color, Alpha); + #ifdef _VOLUMETRICS_ENABLED + output = Volumetrics(output, IN.worldPos); + #endif + + return output; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #define ASE_NEEDS_FRAG_WORLD_POSITION + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_SRP_VERSION 999999 + + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.clipPos = TransformWorldToHClip( positionWS ); + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = o.clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend One Zero, One Zero + ZWrite On + ZTest LEqual + Offset 0,0 + ColorMask RGBA + + + HLSLPROGRAM +#pragma multi_compile_instancing#define _RECEIVE_SHADOWS_OFF 1#pragma multi_compile_fog#define ASE_FOG 1#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED#define ASE_SRP_VERSION 999999 +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma shader_feature _ _SAMPLE_GI + #pragma multi_compile _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ DEBUG_DISPLAY + #define SHADERPASS SHADERPASS_UNLIT + + + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Debug/Debugging3D.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Input.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SurfaceData.hlsl" + + + #define ASE_NEEDS_FRAG_WORLD_POSITION + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef ASE_FOG + float fogFactor : TEXCOORD2; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + samplerCUBE _BaseMap; + + + + VertexOutput VertexFunction ( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + #ifdef ASE_FOG + o.fogFactor = ComputeFogFactor( positionCS.z ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag ( VertexOutput IN ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + float3 ase_worldViewDir = ( _WorldSpaceCameraPos.xyz - WorldPosition ); + ase_worldViewDir = normalize(ase_worldViewDir); + half4 texCUBENode5 = texCUBElod( _BaseMap, float4( -ase_worldViewDir, 0.0) ); + + float3 BakedAlbedo = 0; + float3 BakedEmission = 0; + float3 Color = texCUBENode5.rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + + #ifdef _ALPHATEST_ON + clip( Alpha - AlphaClipThreshold ); + #endif + + #if defined(_DBUFFER) + ApplyDecalToBaseColor(IN.clipPos, Color); + #endif + + #if defined(_ALPHAPREMULTIPLY_ON) + Color *= Alpha; + #endif + + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_FOG + Color = MixFog( Color, IN.fogFactor ); + #endif + + return half4( Color, Alpha ); + } +#endif + ENDHLSL + } + + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #define ASE_NEEDS_FRAG_WORLD_POSITION + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_SRP_VERSION 999999 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + int _ObjectId; + int _PassValue; + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #define ASE_NEEDS_FRAG_WORLD_POSITION + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_SRP_VERSION 999999 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + outColor = _SelectionID; + + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormalsOnly" } + + ZTest LEqual + ZWrite On + + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #define ASE_NEEDS_FRAG_WORLD_POSITION + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_SRP_VERSION 999999 + + + #pragma only_renderers d3d11 glcore gles gles3 + //#pragma multi_compile_fog + #pragma instancing_options renderinglayer + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define VARYINGS_NEED_NORMAL_WS + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float3 normalWS : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal(v.ase_normal); + + o.clipPos = TransformWorldToHClip(positionWS); + o.normalWS.xyz = normalWS; + + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + #if _ALPHATEST_ON + clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + float3 normalWS = IN.normalWS; + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + + } + + ENDHLSL + } + + + Pass + { + + Name "DepthNormalsOnly" + Tags { "LightMode"="DepthNormalsOnly" } + + ZTest LEqual + ZWrite On + + + HLSLPROGRAM + + #pragma multi_compile_instancing + #define _RECEIVE_SHADOWS_OFF 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #define ASE_NEEDS_FRAG_WORLD_POSITION + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_SRP_VERSION 999999 + + + #pragma exclude_renderers glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define ATTRIBUTES_NEED_TEXCOORD1 + #define VARYINGS_NEED_NORMAL_WS + #define VARYINGS_NEED_TANGENT_WS + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float3 normalWS : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal(v.ase_normal); + + o.clipPos = TransformWorldToHClip(positionWS); + o.normalWS.xyz = normalWS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + #if _ALPHATEST_ON + clip(surfaceDescription.Alpha - 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+WireConnection;7;0;6;0 +WireConnection;5;1;7;0 +WireConnection;5;2;13;0 +WireConnection;11;0;5;0 +WireConnection;11;1;10;0 +WireConnection;46;2;5;0 +ASEEND*/ +//CHKSM=FE0C017DDD4CAF33D48E7830284AFEDD48DFDB24 \ No newline at end of file diff --git a/Assets/SLZShaders/SimpleSkybox.shader.meta b/Assets/SLZShaders/SimpleSkybox.shader.meta new file mode 100644 index 0000000..e7fd647 --- /dev/null +++ b/Assets/SLZShaders/SimpleSkybox.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 7276a03ae0651b1419b50e2c76272732 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/TMP_SDF-URP Lit Baked.shader b/Assets/SLZShaders/TMP_SDF-URP Lit Baked.shader new file mode 100644 index 0000000..e15eb19 --- /dev/null +++ b/Assets/SLZShaders/TMP_SDF-URP Lit Baked.shader @@ -0,0 +1,4027 @@ +Shader "Baked Shadergraphs/TMP_SDF-URP Lit" +{ + Properties + { + [NoScaleOffset]_MainTex("_MainTex", 2D) = "white" {} + _OutlineOffset1("_OutlineOffset1", Vector) = (0, 0, 0, 0) + _OutlineOffset2("_OutlineOffset2", Vector) = (0, 0, 0, 0) + _OutlineOffset3("_OutlineOffset3", Vector) = (0, 0, 0, 0) + _GradientScale("_GradientScale", Float) = 10 + [HDR]_FaceColor("_FaceColor", Color) = (1, 1, 1, 1) + _IsoPerimeter("Outline Width", Vector) = (0, 0, 0, 0) + [HDR]_OutlineColor1("_OutlineColor1", Color) = (0, 1, 0.9600265, 1) + [HDR]_OutlineColor2("_OutlineColor2", Color) = (0, 0.06557035, 1, 1) + [HDR]_OutlineColor3("_OutlineColor3", Color) = (0, 0, 0, 0) + [ToggleUI]_OutlineMode("_OutlineMode", Float) = 0 + _Softness("_Softness", Vector) = (0, 0, 0, 0) + [NoScaleOffset]_FaceTex("_FaceTex", 2D) = "white" {} + _FaceUVSpeed("_FaceUVSpeed", Vector) = (0, 0, 0, 0) + _FaceTex_ST("_FaceTex_ST", Vector) = (2, 2, 0, 0) + _OutlineTex_ST("_OutlineTex_ST", Vector) = (1, 1, 0, 0) + _OutlineUVSpeed("_OutlineUVSpeed", Vector) = (0, 0, 0, 0) + _UnderlayColor("_UnderlayColor", Color) = (0, 0, 0, 1) + _UnderlayOffset("_UnderlayOffset", Vector) = (0, 0, 0, 0) + _UnderlayDilate("_UnderlayDilate", Float) = 0 + _UnderlaySoftness("_UnderlaySoftness", Float) = 0 + [ToggleUI]_BevelType("_BevelType", Float) = 0 + _BevelAmount("_BevelAmount", Range(0, 1)) = 0 + _BevelOffset("_BevelOffset", Range(-0.5, 0.5)) = 0 + _BevelWidth("_BevelWidth", Range(0, 0.5)) = 0.5 + _BevelRoundness("_BevelRoundness", Range(0, 1)) = 0 + _BevelClamp("_BevelClamp", Range(0, 1)) = 0 + [HDR]_SpecularColor("Light color", Color) = (1, 1, 1, 1) + _LightAngle("_LightAngle", Range(0, 6.28)) = 0 + _SpecularPower("_SpecularPower", Range(0, 4)) = 0 + _Reflectivity("Reflectivity Power", Range(5, 15)) = 5 + _Diffuse("Diffuse Shadow", Range(0, 1)) = 0.3 + _Ambient("Ambient Shadow", Range(0, 1)) = 0.3 + [NoScaleOffset]_OutlineTex("_OutlineTex", 2D) = "white" {} + _ScaleRatioA("_ScaleRatioA", Float) = 0 + Emissive("Emissive", Color) = (0, 0, 0, 0) + _smoothness("Smoothness", Range(0, 1)) = 0.5 + _Metalic("Metalic", Range(0, 1)) = 0 + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + } + SubShader + { + Tags + { + "RenderPipeline"="UniversalPipeline" + "RenderType"="Transparent" + "UniversalMaterialType" = "Lit" + "Queue"="Transparent" + "ShaderGraphShader"="true" + "ShaderGraphTargetId"="UniversalLitSubTarget" + } + Pass + { + Name "Universal Forward" + Tags + { + "LightMode" = "UniversalForward" + } + + // Render State + Cull Off + Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha + ZTest LEqual + ZWrite Off + + // Debug + // + + // -------------------------------------------------- + // Pass + + HLSLPROGRAM + + // Pragmas + #pragma target 4.5 + #pragma exclude_renderers gles gles3 glcore + #pragma multi_compile_instancing + #pragma multi_compile_fog + //#pragma instancing_options renderinglayer + //#pragma multi_compile _ DOTS_INSTANCING_ON + #pragma vertex vert + #pragma fragment frag + + // DotsInstancingOptions: + // HybridV1InjectedBuiltinProperties: + + // Keywords + //#pragma multi_compile_fragment _ _SCREEN_SPACE_OCCLUSION + #pragma multi_compile _ _VOLUMETRICS_ENABLED + #define _DISABLE_LIGHTMAPS + #define _DISABLE_REFLECTIONPROBES + #define _DISABLE_SSAO + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DefaultLitVariants.hlsl" + /* + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN + #pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS + #pragma multi_compile_fragment _ _ADDITIONAL_LIGHT_SHADOWS + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + #pragma multi_compile_fragment _ _SHADOWS_SOFT + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ SHADOWS_SHADOWMASK + #pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile_fragment _ _LIGHT_LAYERS + #pragma multi_compile_fragment _ DEBUG_DISPLAY + #pragma multi_compile_fragment _ _LIGHT_COOKIES + #pragma multi_compile _ _CLUSTERED_RENDERING + */ + // GraphKeywords: + + // Defines + + #define _NORMALMAP 1 + #define _NORMAL_DROPOFF_TS 1 + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define ATTRIBUTES_NEED_TEXCOORD0 + #define ATTRIBUTES_NEED_TEXCOORD1 + #define ATTRIBUTES_NEED_TEXCOORD2 + #define ATTRIBUTES_NEED_TEXCOORD3 + #define ATTRIBUTES_NEED_COLOR + #define VARYINGS_NEED_POSITION_WS + #define VARYINGS_NEED_NORMAL_WS + #define VARYINGS_NEED_TANGENT_WS + #define VARYINGS_NEED_TEXCOORD0 + #define VARYINGS_NEED_TEXCOORD1 + #define VARYINGS_NEED_TEXCOORD2 + #define VARYINGS_NEED_TEXCOORD3 + #define VARYINGS_NEED_COLOR + #define VARYINGS_NEED_VIEWDIRECTION_WS + #define VARYINGS_NEED_FOG_AND_VERTEX_LIGHT + #define VARYINGS_NEED_SHADOW_COORD + #define VARYINGS_NEED_CULLFACE + #define FEATURES_GRAPH_VERTEX + /* WARNING: $splice Could not find named fragment 'PassInstancing' */ + #define SHADERPASS SHADERPASS_FORWARD + #define _FOG_FRAGMENT 1 + #define _SURFACE_TYPE_TRANSPARENT 1 + #define _ALPHATEST_ON 1 + /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ + + + // custom interpolator pre-include + /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ + + // Includes + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + // -------------------------------------------------- + // Structs and Packing + + // custom interpolators pre packing + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ + + struct Attributes + { + float3 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 uv0 : TEXCOORD0; + float4 uv1 : TEXCOORD1; + float4 uv2 : TEXCOORD2; + float4 uv3 : TEXCOORD3; + float4 color : COLOR; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : INSTANCEID_SEMANTIC; + #endif + }; + struct Varyings + { + float4 positionCS : SV_POSITION; + float3 positionWS; + float3 normalWS; + float4 tangentWS; + float4 texCoord0; + float4 texCoord1; + float4 texCoord2; + float4 texCoord3; + float4 color; + float3 viewDirectionWS; + #if defined(LIGHTMAP_ON) + float2 staticLightmapUV; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV; + #endif + #if !defined(LIGHTMAP_ON) + float3 sh; + #endif + float4 fogFactorAndVertexLight; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord; + #endif + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + struct SurfaceDescriptionInputs + { + float3 TangentSpaceNormal; + float4 uv0; + float4 uv1; + float4 uv2; + float4 uv3; + float4 VertexColor; + float FaceSign; + }; + struct VertexDescriptionInputs + { + float3 ObjectSpaceNormal; + float3 ObjectSpaceTangent; + float3 ObjectSpacePosition; + }; + struct PackedVaryings + { + float4 positionCS : SV_POSITION; + float3 interp0 : INTERP0; + float3 interp1 : INTERP1; + float4 interp2 : INTERP2; + float4 interp3 : INTERP3; + float4 interp4 : INTERP4; + float4 interp5 : INTERP5; + float4 interp6 : INTERP6; + float4 interp7 : INTERP7; + float3 interp8 : INTERP8; + float2 interp9 : INTERP9; + float2 interp10 : INTERP10; + float3 interp11 : INTERP11; + float4 interp12 : INTERP12; + float4 interp13 : INTERP13; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + + PackedVaryings PackVaryings (Varyings input) + { + PackedVaryings output; + ZERO_INITIALIZE(PackedVaryings, output); + output.positionCS = input.positionCS; + output.interp0.xyz = input.positionWS; + output.interp1.xyz = input.normalWS; + output.interp2.xyzw = input.tangentWS; + output.interp3.xyzw = input.texCoord0; + output.interp4.xyzw = input.texCoord1; + output.interp5.xyzw = input.texCoord2; + output.interp6.xyzw = input.texCoord3; + output.interp7.xyzw = input.color; + output.interp8.xyz = input.viewDirectionWS; + #if defined(LIGHTMAP_ON) + output.interp9.xy = input.staticLightmapUV; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + output.interp10.xy = input.dynamicLightmapUV; + #endif + #if !defined(LIGHTMAP_ON) + output.interp11.xyz = input.sh; + #endif + output.interp12.xyzw = input.fogFactorAndVertexLight; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + output.interp13.xyzw = input.shadowCoord; + #endif + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + Varyings UnpackVaryings (PackedVaryings input) + { + Varyings output; + output.positionCS = input.positionCS; + output.positionWS = input.interp0.xyz; + output.normalWS = input.interp1.xyz; + output.tangentWS = input.interp2.xyzw; + output.texCoord0 = input.interp3.xyzw; + output.texCoord1 = input.interp4.xyzw; + output.texCoord2 = input.interp5.xyzw; + output.texCoord3 = input.interp6.xyzw; + output.color = input.interp7.xyzw; + output.viewDirectionWS = input.interp8.xyz; + #if defined(LIGHTMAP_ON) + output.staticLightmapUV = input.interp9.xy; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + output.dynamicLightmapUV = input.interp10.xy; + #endif + #if !defined(LIGHTMAP_ON) + output.sh = input.interp11.xyz; + #endif + output.fogFactorAndVertexLight = input.interp12.xyzw; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + output.shadowCoord = input.interp13.xyzw; + #endif + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + + // -------------------------------------------------- + // Graph + + // Graph Properties + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_TexelSize; + float2 _OutlineOffset1; + float2 _OutlineOffset2; + float2 _OutlineOffset3; + float _GradientScale; + float4 _FaceColor; + float4 _IsoPerimeter; + float4 _OutlineColor1; + float4 _OutlineColor2; + float4 _OutlineColor3; + float _OutlineMode; + float3 _Softness; + float4 _FaceTex_TexelSize; + float2 _FaceUVSpeed; + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + float2 _OutlineUVSpeed; + float4 _UnderlayColor; + float2 _UnderlayOffset; + float _UnderlayDilate; + float _UnderlaySoftness; + float _BevelType; + float _BevelAmount; + float _BevelOffset; + float _BevelWidth; + float _BevelRoundness; + float _BevelClamp; + float4 _SpecularColor; + float _LightAngle; + float _SpecularPower; + float _Reflectivity; + float _Diffuse; + float _Ambient; + float4 _OutlineTex_TexelSize; + float _ScaleRatioA; + float4 Emissive; + float _smoothness; + float _Metalic; + CBUFFER_END + + // Object and Global properties + SAMPLER(SamplerState_Linear_Repeat); + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + TEXTURE2D(_FaceTex); + SAMPLER(sampler_FaceTex); + SAMPLER(SamplerState_Linear_Clamp); + TEXTURE2D(_OutlineTex); + SAMPLER(sampler_OutlineTex); + + // Graph Includes + #include "Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl" + + // -- Property used by ScenePickingPass + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + // -- Properties used by SceneSelectionPass + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + // Graph Functions + + void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) + { + RGBA = float4(R, G, B, A); + RGB = float3(R, G, B); + RG = float2(R, G); + } + + void Unity_Divide_float4(float4 A, float4 B, out float4 Out) + { + Out = A / B; + } + + void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) + { + Out = A * B; + } + + void Unity_Subtract_float2(float2 A, float2 B, out float2 Out) + { + Out = A - B; + } + + void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) + { + Out = A * B; + } + + // Custom interpolators pre vertex + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ + + // Graph Vertex + struct VertexDescription + { + float3 Position; + float3 Normal; + float3 Tangent; + }; + + VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) + { + VertexDescription description = (VertexDescription)0; + description.Position = IN.ObjectSpacePosition; + description.Normal = IN.ObjectSpaceNormal; + description.Tangent = IN.ObjectSpaceTangent; + return description; + } + + // Custom interpolators, pre surface + #ifdef FEATURES_GRAPH_VERTEX + Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) + { + return output; + } + #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC + #endif + + // Graph Pixel + struct SurfaceDescription + { + float3 BaseColor; + float3 NormalTS; + float3 Emission; + float Metallic; + float Smoothness; + float Occlusion; + float Alpha; + float AlphaClipThreshold; + }; + + SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) + { + SurfaceDescription surface = (SurfaceDescription)0; + float4 _UV_533a59502f0abc8bb2c09828f32ebead_Out_0 = IN.uv0; + UnityTexture2D _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.z; + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Height_2 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.w; + float _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3; + ScreenSpaceRatio_float((_UV_533a59502f0abc8bb2c09828f32ebead_Out_0.xy), _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0, 0, _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3); + UnityTexture2D _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(IN.uv0.xy)); + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_R_4 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.r; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_G_5 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.g; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_B_6 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.b; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.a; + float4 _UV_b26868a97b712882abeca1b58698beb0_Out_0 = IN.uv0; + float2 _Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0 = _OutlineOffset1; + float _Property_c650c0154e947e898564d7d1d007d48e_Out_0 = _GradientScale; + UnityTexture2D _Property_6e377359c1349380b9482e9613fcec6b_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.z; + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.w; + float4 _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4; + float3 _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5; + float2 _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6; + Unity_Combine_float(_TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0, _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2, 0, 0, _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5, _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6); + float4 _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2; + Unity_Divide_float4((_Property_c650c0154e947e898564d7d1d007d48e_Out_0.xxxx), _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2); + float2 _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2; + Unity_Multiply_float2_float2(_Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2); + float2 _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2, _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2); + float4 _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_8ecda3d29d47068e8b76538959fab084_Out_2)); + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_R_4 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.r; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_G_5 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.g; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_B_6 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.b; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.a; + float2 _Property_5a3269796f550283a99abee895aeedd4_Out_0 = _OutlineOffset2; + float2 _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2; + Unity_Multiply_float2_float2((_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Property_5a3269796f550283a99abee895aeedd4_Out_0, _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2); + float2 _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2, _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2); + float4 _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2)); + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_R_4 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.r; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_G_5 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.g; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_B_6 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.b; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.a; + float2 _Property_20cbcbce438f6581847bd3da66673af8_Out_0 = _OutlineOffset3; + float2 _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2; + Unity_Multiply_float2_float2(_Property_20cbcbce438f6581847bd3da66673af8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2); + float2 _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2, _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2); + float4 _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2)); + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_R_4 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.r; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_G_5 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.g; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_B_6 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.b; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.a; + float4 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4; + float3 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5; + float2 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6; + Unity_Combine_float(_SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7, _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7, _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7, _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6); + float _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0 = _GradientScale; + float4 _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0 = _IsoPerimeter; + float3 _Property_05d545af6f7ff08387320e1130c67389_Out_0 = _Softness; + float _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0 = _OutlineMode; + float4 _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6; + ComputeSDF44_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0, _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0, (float4(_Property_05d545af6f7ff08387320e1130c67389_Out_0, 1.0)), _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0, _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6); + float4 _Property_eaed1eca838e7183ae708f9502a50dba_Out_0 = _FaceColor; + UnityTexture2D _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0 = UnityBuildTexture2DStructNoScale(_FaceTex); + float4 _UV_90e11fefcc71b18b8d88b417548d224f_Out_0 = IN.uv0; + float4 _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0 = _FaceTex_ST; + float2 _Property_ced4707a1339568eb002c789407f8a3b_Out_0 = _FaceUVSpeed; + float2 _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3; + GenerateUV_float((_UV_90e11fefcc71b18b8d88b417548d224f_Out_0.xy), _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0, _Property_ced4707a1339568eb002c789407f8a3b_Out_0, _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3); + float4 _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.tex, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.samplerstate, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.GetTransformedUV(_GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3)); + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_R_4 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.r; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_G_5 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.g; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_B_6 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.b; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_A_7 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.a; + float4 _Multiply_48133834a18f14828ac11b58bc205702_Out_2; + Unity_Multiply_float4_float4(_Property_eaed1eca838e7183ae708f9502a50dba_Out_0, _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0, _Multiply_48133834a18f14828ac11b58bc205702_Out_2); + float4 _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2; + Unity_Multiply_float4_float4(IN.VertexColor, _Multiply_48133834a18f14828ac11b58bc205702_Out_2, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2); + float4 _Property_4637336160f04f8397ca8f3b6531e88e_Out_0 = _OutlineColor1; + UnityTexture2D _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0 = UnityBuildTexture2DStructNoScale(_OutlineTex); + float4 _UV_343788cf38e6598db275321a22b05984_Out_0 = IN.uv0; + float4 _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0 = _OutlineTex_ST; + float2 _Property_11ca84fc4adc63868541229e4f404eae_Out_0 = _OutlineUVSpeed; + float2 _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3; + GenerateUV_float((_UV_343788cf38e6598db275321a22b05984_Out_0.xy), _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0, _Property_11ca84fc4adc63868541229e4f404eae_Out_0, _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3); + float4 _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0 = SAMPLE_TEXTURE2D(_Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.tex, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.samplerstate, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.GetTransformedUV(_GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3)); + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_R_4 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.r; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_G_5 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.g; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_B_6 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.b; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_A_7 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.a; + float4 _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2; + Unity_Multiply_float4_float4(_Property_4637336160f04f8397ca8f3b6531e88e_Out_0, _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2); + float4 _Property_6e8acbed3933c6819383cb89fe70a942_Out_0 = _OutlineColor2; + float2 _Property_baa8c75173022e86bde4cc075585af43_Out_0 = _OutlineOffset3; + float4 _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5; + Layer4_float(_ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2, _Property_6e8acbed3933c6819383cb89fe70a942_Out_0, (float4(_Property_baa8c75173022e86bde4cc075585af43_Out_0, 0.0, 1.0)), _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5); + UnityTexture2D _Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + UnityTexture2D _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_abc928409a963289955625c60e3c3674_Width_0 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.z; + float _TexelSize_abc928409a963289955625c60e3c3674_Height_2 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.w; + float4 _UV_7afe81a63629c789aece6cf7ed368769_Out_0 = IN.uv0; + float _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0 = max(0, IN.FaceSign.x); + float3 _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5; + GetSurfaceNormal_float(_Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0.tex, _TexelSize_abc928409a963289955625c60e3c3674_Width_0, _TexelSize_abc928409a963289955625c60e3c3674_Height_2, (_UV_7afe81a63629c789aece6cf7ed368769_Out_0).x, _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5); + float4 _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2; + EvaluateLight_float(_Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5, _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2); + UnityTexture2D _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _UV_87b50231796c43898a28be7b2f8daea3_Out_0 = IN.uv0; + float2 _Property_c20a130451687b8c87b5a623d8ca6d73_Out_0 = _UnderlayOffset; + float2 _Multiply_7d754a30a319c9839ca945e596548e63_Out_2; + Unity_Multiply_float2_float2(_Property_c20a130451687b8c87b5a623d8ca6d73_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2); + float2 _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2; + Unity_Subtract_float2((_UV_87b50231796c43898a28be7b2f8daea3_Out_0.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2, _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2); + float4 _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.tex, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.samplerstate, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.GetTransformedUV(_Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2)); + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_R_4 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.r; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_G_5 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.g; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_B_6 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.b; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_A_7 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.a; + float _Property_cb906f6db0fb388a91590590b04091ab_Out_0 = _GradientScale; + float _Property_22272afe5996178386aac669fbda451b_Out_0 = _UnderlayDilate; + float _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0 = _UnderlaySoftness; + float _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0; + ComputeSDF_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, (_SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0).x, _Property_cb906f6db0fb388a91590590b04091ab_Out_0, _Property_22272afe5996178386aac669fbda451b_Out_0, _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0, _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0); + float4 _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0 = _UnderlayColor; + float4 _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2; + Layer1_float(_ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0, _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2); + float4 _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2; + Composite_float(_EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2, _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2); + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_R_1 = IN.VertexColor[0]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_G_2 = IN.VertexColor[1]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_B_3 = IN.VertexColor[2]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4 = IN.VertexColor[3]; + float4 _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2; + Unity_Multiply_float4_float4(_CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2, (_Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4.xxxx), _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2); + float4 _Property_c74b31cf958e978797249554cd8dd6be_Out_0 = Emissive; + float4 _Multiply_e1a973f199b55389b5df6b0985db43a7_Out_2; + Unity_Multiply_float4_float4(_Property_c74b31cf958e978797249554cd8dd6be_Out_0, _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2, _Multiply_e1a973f199b55389b5df6b0985db43a7_Out_2); + float _Split_9b3e8141df129b848c4c1b364b613b86_R_1 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[0]; + float _Split_9b3e8141df129b848c4c1b364b613b86_G_2 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[1]; + float _Split_9b3e8141df129b848c4c1b364b613b86_B_3 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[2]; + float _Split_9b3e8141df129b848c4c1b364b613b86_A_4 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[3]; + float4 _Multiply_b32230c509acbc8f89fb8f34c19f9513_Out_2; + Unity_Multiply_float4_float4(_Multiply_e1a973f199b55389b5df6b0985db43a7_Out_2, (_Split_9b3e8141df129b848c4c1b364b613b86_A_4.xxxx), _Multiply_b32230c509acbc8f89fb8f34c19f9513_Out_2); + float _Property_c8a6020bb811b98d84a5e74d0bd3ee3b_Out_0 = _Metalic; + float _Property_7f5c7787a25f4c86a3ab8cfae98caa25_Out_0 = _smoothness; + surface.BaseColor = (_Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2.xyz); + surface.NormalTS = _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5; + surface.Emission = (_Multiply_b32230c509acbc8f89fb8f34c19f9513_Out_2.xyz); + surface.Metallic = _Property_c8a6020bb811b98d84a5e74d0bd3ee3b_Out_0; + surface.Smoothness = _Property_7f5c7787a25f4c86a3ab8cfae98caa25_Out_0; + surface.Occlusion = 1; + surface.Alpha = _Split_9b3e8141df129b848c4c1b364b613b86_A_4; + surface.AlphaClipThreshold = 0.5; + return surface; + } + + // -------------------------------------------------- + // Build Graph Inputs + #ifdef HAVE_VFX_MODIFICATION + #define VFX_SRP_ATTRIBUTES Attributes + #define VFX_SRP_VARYINGS Varyings + #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs + #endif + VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) + { + VertexDescriptionInputs output; + ZERO_INITIALIZE(VertexDescriptionInputs, output); + + output.ObjectSpaceNormal = input.normalOS; + output.ObjectSpaceTangent = input.tangentOS.xyz; + output.ObjectSpacePosition = input.positionOS; + + return output; + } + SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) + { + SurfaceDescriptionInputs output; + ZERO_INITIALIZE(SurfaceDescriptionInputs, output); + + #ifdef HAVE_VFX_MODIFICATION + // FragInputs from VFX come from two places: Interpolator or CBuffer. + /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ + + #endif + + + + + + output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); + + + output.uv0 = input.texCoord0; + output.uv1 = input.texCoord1; + output.uv2 = input.texCoord2; + output.uv3 = input.texCoord3; + output.VertexColor = input.color; + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); + #else + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #endif + BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + + return output; + } + + // -------------------------------------------------- + // Main + + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl" + + // -------------------------------------------------- + // Visual Effect Vertex Invocations + #ifdef HAVE_VFX_MODIFICATION + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" + #endif + + ENDHLSL + } + Pass + { + Name "ShadowCaster" + Tags + { + "LightMode" = "ShadowCaster" + } + + // Render State + Cull Off + ZTest LEqual + ZWrite On + ColorMask 0 + + // Debug + // + + // -------------------------------------------------- + // Pass + + HLSLPROGRAM + + // Pragmas + #pragma target 4.5 + #pragma exclude_renderers gles gles3 glcore + #pragma multi_compile_instancing + // #pragma multi_compile _ DOTS_INSTANCING_ON + #pragma vertex vert + #pragma fragment frag + + // DotsInstancingOptions: + // HybridV1InjectedBuiltinProperties: + + // Keywords + #pragma multi_compile_vertex _ _CASTING_PUNCTUAL_LIGHT_SHADOW + // GraphKeywords: + + // Defines + + #define _NORMALMAP 1 + #define _NORMAL_DROPOFF_TS 1 + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define ATTRIBUTES_NEED_TEXCOORD0 + #define ATTRIBUTES_NEED_TEXCOORD1 + #define ATTRIBUTES_NEED_TEXCOORD2 + #define ATTRIBUTES_NEED_TEXCOORD3 + #define ATTRIBUTES_NEED_COLOR + #define VARYINGS_NEED_NORMAL_WS + #define VARYINGS_NEED_TEXCOORD0 + #define VARYINGS_NEED_TEXCOORD1 + #define VARYINGS_NEED_TEXCOORD2 + #define VARYINGS_NEED_TEXCOORD3 + #define VARYINGS_NEED_COLOR + #define VARYINGS_NEED_CULLFACE + #define FEATURES_GRAPH_VERTEX + /* WARNING: $splice Could not find named fragment 'PassInstancing' */ + #define SHADERPASS SHADERPASS_SHADOWCASTER + #define _ALPHATEST_ON 1 + /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ + + + // custom interpolator pre-include + /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ + + // Includes + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + // -------------------------------------------------- + // Structs and Packing + + // custom interpolators pre packing + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ + + struct Attributes + { + float3 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 uv0 : TEXCOORD0; + float4 uv1 : TEXCOORD1; + float4 uv2 : TEXCOORD2; + float4 uv3 : TEXCOORD3; + float4 color : COLOR; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : INSTANCEID_SEMANTIC; + #endif + }; + struct Varyings + { + float4 positionCS : SV_POSITION; + float3 normalWS; + float4 texCoord0; + float4 texCoord1; + float4 texCoord2; + float4 texCoord3; + float4 color; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + struct SurfaceDescriptionInputs + { + float4 uv0; + float4 uv1; + float4 uv2; + float4 uv3; + float4 VertexColor; + float FaceSign; + }; + struct VertexDescriptionInputs + { + float3 ObjectSpaceNormal; + float3 ObjectSpaceTangent; + float3 ObjectSpacePosition; + }; + struct PackedVaryings + { + float4 positionCS : SV_POSITION; + float3 interp0 : INTERP0; + float4 interp1 : INTERP1; + float4 interp2 : INTERP2; + float4 interp3 : INTERP3; + float4 interp4 : INTERP4; + float4 interp5 : INTERP5; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + + PackedVaryings PackVaryings (Varyings input) + { + PackedVaryings output; + ZERO_INITIALIZE(PackedVaryings, output); + output.positionCS = input.positionCS; + output.interp0.xyz = input.normalWS; + output.interp1.xyzw = input.texCoord0; + output.interp2.xyzw = input.texCoord1; + output.interp3.xyzw = input.texCoord2; + output.interp4.xyzw = input.texCoord3; + output.interp5.xyzw = input.color; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + Varyings UnpackVaryings (PackedVaryings input) + { + Varyings output; + output.positionCS = input.positionCS; + output.normalWS = input.interp0.xyz; + output.texCoord0 = input.interp1.xyzw; + output.texCoord1 = input.interp2.xyzw; + output.texCoord2 = input.interp3.xyzw; + output.texCoord3 = input.interp4.xyzw; + output.color = input.interp5.xyzw; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + + // -------------------------------------------------- + // Graph + + // Graph Properties + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_TexelSize; + float2 _OutlineOffset1; + float2 _OutlineOffset2; + float2 _OutlineOffset3; + float _GradientScale; + float4 _FaceColor; + float4 _IsoPerimeter; + float4 _OutlineColor1; + float4 _OutlineColor2; + float4 _OutlineColor3; + float _OutlineMode; + float3 _Softness; + float4 _FaceTex_TexelSize; + float2 _FaceUVSpeed; + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + float2 _OutlineUVSpeed; + float4 _UnderlayColor; + float2 _UnderlayOffset; + float _UnderlayDilate; + float _UnderlaySoftness; + float _BevelType; + float _BevelAmount; + float _BevelOffset; + float _BevelWidth; + float _BevelRoundness; + float _BevelClamp; + float4 _SpecularColor; + float _LightAngle; + float _SpecularPower; + float _Reflectivity; + float _Diffuse; + float _Ambient; + float4 _OutlineTex_TexelSize; + float _ScaleRatioA; + float4 Emissive; + float _smoothness; + float _Metalic; + CBUFFER_END + + // Object and Global properties + SAMPLER(SamplerState_Linear_Repeat); + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + TEXTURE2D(_FaceTex); + SAMPLER(sampler_FaceTex); + SAMPLER(SamplerState_Linear_Clamp); + TEXTURE2D(_OutlineTex); + SAMPLER(sampler_OutlineTex); + + // Graph Includes + #include "Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl" + + // -- Property used by ScenePickingPass + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + // -- Properties used by SceneSelectionPass + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + // Graph Functions + + void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) + { + RGBA = float4(R, G, B, A); + RGB = float3(R, G, B); + RG = float2(R, G); + } + + void Unity_Divide_float4(float4 A, float4 B, out float4 Out) + { + Out = A / B; + } + + void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) + { + Out = A * B; + } + + void Unity_Subtract_float2(float2 A, float2 B, out float2 Out) + { + Out = A - B; + } + + void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) + { + Out = A * B; + } + + // Custom interpolators pre vertex + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ + + // Graph Vertex + struct VertexDescription + { + float3 Position; + float3 Normal; + float3 Tangent; + }; + + VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) + { + VertexDescription description = (VertexDescription)0; + description.Position = IN.ObjectSpacePosition; + description.Normal = IN.ObjectSpaceNormal; + description.Tangent = IN.ObjectSpaceTangent; + return description; + } + + // Custom interpolators, pre surface + #ifdef FEATURES_GRAPH_VERTEX + Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) + { + return output; + } + #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC + #endif + + // Graph Pixel + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) + { + SurfaceDescription surface = (SurfaceDescription)0; + float4 _UV_533a59502f0abc8bb2c09828f32ebead_Out_0 = IN.uv0; + UnityTexture2D _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.z; + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Height_2 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.w; + float _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3; + ScreenSpaceRatio_float((_UV_533a59502f0abc8bb2c09828f32ebead_Out_0.xy), _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0, 0, _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3); + UnityTexture2D _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(IN.uv0.xy)); + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_R_4 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.r; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_G_5 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.g; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_B_6 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.b; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.a; + float4 _UV_b26868a97b712882abeca1b58698beb0_Out_0 = IN.uv0; + float2 _Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0 = _OutlineOffset1; + float _Property_c650c0154e947e898564d7d1d007d48e_Out_0 = _GradientScale; + UnityTexture2D _Property_6e377359c1349380b9482e9613fcec6b_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.z; + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.w; + float4 _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4; + float3 _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5; + float2 _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6; + Unity_Combine_float(_TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0, _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2, 0, 0, _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5, _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6); + float4 _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2; + Unity_Divide_float4((_Property_c650c0154e947e898564d7d1d007d48e_Out_0.xxxx), _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2); + float2 _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2; + Unity_Multiply_float2_float2(_Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2); + float2 _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2, _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2); + float4 _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_8ecda3d29d47068e8b76538959fab084_Out_2)); + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_R_4 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.r; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_G_5 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.g; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_B_6 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.b; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.a; + float2 _Property_5a3269796f550283a99abee895aeedd4_Out_0 = _OutlineOffset2; + float2 _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2; + Unity_Multiply_float2_float2((_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Property_5a3269796f550283a99abee895aeedd4_Out_0, _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2); + float2 _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2, _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2); + float4 _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2)); + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_R_4 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.r; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_G_5 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.g; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_B_6 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.b; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.a; + float2 _Property_20cbcbce438f6581847bd3da66673af8_Out_0 = _OutlineOffset3; + float2 _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2; + Unity_Multiply_float2_float2(_Property_20cbcbce438f6581847bd3da66673af8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2); + float2 _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2, _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2); + float4 _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2)); + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_R_4 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.r; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_G_5 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.g; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_B_6 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.b; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.a; + float4 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4; + float3 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5; + float2 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6; + Unity_Combine_float(_SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7, _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7, _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7, _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6); + float _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0 = _GradientScale; + float4 _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0 = _IsoPerimeter; + float3 _Property_05d545af6f7ff08387320e1130c67389_Out_0 = _Softness; + float _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0 = _OutlineMode; + float4 _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6; + ComputeSDF44_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0, _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0, (float4(_Property_05d545af6f7ff08387320e1130c67389_Out_0, 1.0)), _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0, _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6); + float4 _Property_eaed1eca838e7183ae708f9502a50dba_Out_0 = _FaceColor; + UnityTexture2D _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0 = UnityBuildTexture2DStructNoScale(_FaceTex); + float4 _UV_90e11fefcc71b18b8d88b417548d224f_Out_0 = IN.uv0; + float4 _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0 = _FaceTex_ST; + float2 _Property_ced4707a1339568eb002c789407f8a3b_Out_0 = _FaceUVSpeed; + float2 _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3; + GenerateUV_float((_UV_90e11fefcc71b18b8d88b417548d224f_Out_0.xy), _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0, _Property_ced4707a1339568eb002c789407f8a3b_Out_0, _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3); + float4 _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.tex, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.samplerstate, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.GetTransformedUV(_GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3)); + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_R_4 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.r; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_G_5 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.g; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_B_6 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.b; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_A_7 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.a; + float4 _Multiply_48133834a18f14828ac11b58bc205702_Out_2; + Unity_Multiply_float4_float4(_Property_eaed1eca838e7183ae708f9502a50dba_Out_0, _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0, _Multiply_48133834a18f14828ac11b58bc205702_Out_2); + float4 _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2; + Unity_Multiply_float4_float4(IN.VertexColor, _Multiply_48133834a18f14828ac11b58bc205702_Out_2, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2); + float4 _Property_4637336160f04f8397ca8f3b6531e88e_Out_0 = _OutlineColor1; + UnityTexture2D _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0 = UnityBuildTexture2DStructNoScale(_OutlineTex); + float4 _UV_343788cf38e6598db275321a22b05984_Out_0 = IN.uv0; + float4 _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0 = _OutlineTex_ST; + float2 _Property_11ca84fc4adc63868541229e4f404eae_Out_0 = _OutlineUVSpeed; + float2 _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3; + GenerateUV_float((_UV_343788cf38e6598db275321a22b05984_Out_0.xy), _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0, _Property_11ca84fc4adc63868541229e4f404eae_Out_0, _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3); + float4 _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0 = SAMPLE_TEXTURE2D(_Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.tex, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.samplerstate, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.GetTransformedUV(_GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3)); + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_R_4 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.r; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_G_5 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.g; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_B_6 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.b; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_A_7 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.a; + float4 _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2; + Unity_Multiply_float4_float4(_Property_4637336160f04f8397ca8f3b6531e88e_Out_0, _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2); + float4 _Property_6e8acbed3933c6819383cb89fe70a942_Out_0 = _OutlineColor2; + float2 _Property_baa8c75173022e86bde4cc075585af43_Out_0 = _OutlineOffset3; + float4 _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5; + Layer4_float(_ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2, _Property_6e8acbed3933c6819383cb89fe70a942_Out_0, (float4(_Property_baa8c75173022e86bde4cc075585af43_Out_0, 0.0, 1.0)), _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5); + UnityTexture2D _Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + UnityTexture2D _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_abc928409a963289955625c60e3c3674_Width_0 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.z; + float _TexelSize_abc928409a963289955625c60e3c3674_Height_2 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.w; + float4 _UV_7afe81a63629c789aece6cf7ed368769_Out_0 = IN.uv0; + float _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0 = max(0, IN.FaceSign.x); + float3 _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5; + GetSurfaceNormal_float(_Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0.tex, _TexelSize_abc928409a963289955625c60e3c3674_Width_0, _TexelSize_abc928409a963289955625c60e3c3674_Height_2, (_UV_7afe81a63629c789aece6cf7ed368769_Out_0).x, _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5); + float4 _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2; + EvaluateLight_float(_Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5, _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2); + UnityTexture2D _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _UV_87b50231796c43898a28be7b2f8daea3_Out_0 = IN.uv0; + float2 _Property_c20a130451687b8c87b5a623d8ca6d73_Out_0 = _UnderlayOffset; + float2 _Multiply_7d754a30a319c9839ca945e596548e63_Out_2; + Unity_Multiply_float2_float2(_Property_c20a130451687b8c87b5a623d8ca6d73_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2); + float2 _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2; + Unity_Subtract_float2((_UV_87b50231796c43898a28be7b2f8daea3_Out_0.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2, _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2); + float4 _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.tex, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.samplerstate, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.GetTransformedUV(_Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2)); + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_R_4 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.r; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_G_5 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.g; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_B_6 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.b; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_A_7 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.a; + float _Property_cb906f6db0fb388a91590590b04091ab_Out_0 = _GradientScale; + float _Property_22272afe5996178386aac669fbda451b_Out_0 = _UnderlayDilate; + float _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0 = _UnderlaySoftness; + float _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0; + ComputeSDF_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, (_SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0).x, _Property_cb906f6db0fb388a91590590b04091ab_Out_0, _Property_22272afe5996178386aac669fbda451b_Out_0, _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0, _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0); + float4 _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0 = _UnderlayColor; + float4 _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2; + Layer1_float(_ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0, _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2); + float4 _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2; + Composite_float(_EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2, _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2); + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_R_1 = IN.VertexColor[0]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_G_2 = IN.VertexColor[1]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_B_3 = IN.VertexColor[2]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4 = IN.VertexColor[3]; + float4 _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2; + Unity_Multiply_float4_float4(_CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2, (_Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4.xxxx), _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2); + float _Split_9b3e8141df129b848c4c1b364b613b86_R_1 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[0]; + float _Split_9b3e8141df129b848c4c1b364b613b86_G_2 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[1]; + float _Split_9b3e8141df129b848c4c1b364b613b86_B_3 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[2]; + float _Split_9b3e8141df129b848c4c1b364b613b86_A_4 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[3]; + surface.Alpha = _Split_9b3e8141df129b848c4c1b364b613b86_A_4; + surface.AlphaClipThreshold = 0.5; + return surface; + } + + // -------------------------------------------------- + // Build Graph Inputs + #ifdef HAVE_VFX_MODIFICATION + #define VFX_SRP_ATTRIBUTES Attributes + #define VFX_SRP_VARYINGS Varyings + #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs + #endif + VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) + { + VertexDescriptionInputs output; + ZERO_INITIALIZE(VertexDescriptionInputs, output); + + output.ObjectSpaceNormal = input.normalOS; + output.ObjectSpaceTangent = input.tangentOS.xyz; + output.ObjectSpacePosition = input.positionOS; + + return output; + } + SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) + { + SurfaceDescriptionInputs output; + ZERO_INITIALIZE(SurfaceDescriptionInputs, output); + + #ifdef HAVE_VFX_MODIFICATION + // FragInputs from VFX come from two places: Interpolator or CBuffer. + /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ + + #endif + + + + + + + + output.uv0 = input.texCoord0; + output.uv1 = input.texCoord1; + output.uv2 = input.texCoord2; + output.uv3 = input.texCoord3; + output.VertexColor = input.color; + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); + #else + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #endif + BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + + return output; + } + + // -------------------------------------------------- + // Main + + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl" + + // -------------------------------------------------- + // Visual Effect Vertex Invocations + #ifdef HAVE_VFX_MODIFICATION + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" + #endif + + ENDHLSL + } + Pass + { + Name "DepthNormals" + Tags + { + "LightMode" = "DepthNormals" + } + + // Render State + Cull Off + ZTest LEqual + ZWrite On + + // Debug + // + + // -------------------------------------------------- + // Pass + + HLSLPROGRAM + + // Pragmas + #pragma target 4.5 + #pragma exclude_renderers gles gles3 glcore + #pragma multi_compile_instancing + //#pragma multi_compile _ DOTS_INSTANCING_ON + #pragma vertex vert + #pragma fragment frag + + // DotsInstancingOptions: + // HybridV1InjectedBuiltinProperties: + + // Keywords + // PassKeywords: + // GraphKeywords: + + // Defines + + #define _NORMALMAP 1 + #define _NORMAL_DROPOFF_TS 1 + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define ATTRIBUTES_NEED_TEXCOORD0 + #define ATTRIBUTES_NEED_TEXCOORD1 + #define ATTRIBUTES_NEED_TEXCOORD2 + #define ATTRIBUTES_NEED_TEXCOORD3 + #define ATTRIBUTES_NEED_COLOR + #define VARYINGS_NEED_NORMAL_WS + #define VARYINGS_NEED_TANGENT_WS + #define VARYINGS_NEED_TEXCOORD0 + #define VARYINGS_NEED_TEXCOORD1 + #define VARYINGS_NEED_TEXCOORD2 + #define VARYINGS_NEED_TEXCOORD3 + #define VARYINGS_NEED_COLOR + #define VARYINGS_NEED_CULLFACE + #define FEATURES_GRAPH_VERTEX + /* WARNING: $splice Could not find named fragment 'PassInstancing' */ + #define SHADERPASS SHADERPASS_DEPTHNORMALS + #define _ALPHATEST_ON 1 + /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ + + + // custom interpolator pre-include + /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ + + // Includes + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + // -------------------------------------------------- + // Structs and Packing + + // custom interpolators pre packing + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ + + struct Attributes + { + float3 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 uv0 : TEXCOORD0; + float4 uv1 : TEXCOORD1; + float4 uv2 : TEXCOORD2; + float4 uv3 : TEXCOORD3; + float4 color : COLOR; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : INSTANCEID_SEMANTIC; + #endif + }; + struct Varyings + { + float4 positionCS : SV_POSITION; + float3 normalWS; + float4 tangentWS; + float4 texCoord0; + float4 texCoord1; + float4 texCoord2; + float4 texCoord3; + float4 color; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + struct SurfaceDescriptionInputs + { + float3 TangentSpaceNormal; + float4 uv0; + float4 uv1; + float4 uv2; + float4 uv3; + float4 VertexColor; + float FaceSign; + }; + struct VertexDescriptionInputs + { + float3 ObjectSpaceNormal; + float3 ObjectSpaceTangent; + float3 ObjectSpacePosition; + }; + struct PackedVaryings + { + float4 positionCS : SV_POSITION; + float3 interp0 : INTERP0; + float4 interp1 : INTERP1; + float4 interp2 : INTERP2; + float4 interp3 : INTERP3; + float4 interp4 : INTERP4; + float4 interp5 : INTERP5; + float4 interp6 : INTERP6; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + + PackedVaryings PackVaryings (Varyings input) + { + PackedVaryings output; + ZERO_INITIALIZE(PackedVaryings, output); + output.positionCS = input.positionCS; + output.interp0.xyz = input.normalWS; + output.interp1.xyzw = input.tangentWS; + output.interp2.xyzw = input.texCoord0; + output.interp3.xyzw = input.texCoord1; + output.interp4.xyzw = input.texCoord2; + output.interp5.xyzw = input.texCoord3; + output.interp6.xyzw = input.color; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + Varyings UnpackVaryings (PackedVaryings input) + { + Varyings output; + output.positionCS = input.positionCS; + output.normalWS = input.interp0.xyz; + output.tangentWS = input.interp1.xyzw; + output.texCoord0 = input.interp2.xyzw; + output.texCoord1 = input.interp3.xyzw; + output.texCoord2 = input.interp4.xyzw; + output.texCoord3 = input.interp5.xyzw; + output.color = input.interp6.xyzw; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + + // -------------------------------------------------- + // Graph + + // Graph Properties + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_TexelSize; + float2 _OutlineOffset1; + float2 _OutlineOffset2; + float2 _OutlineOffset3; + float _GradientScale; + float4 _FaceColor; + float4 _IsoPerimeter; + float4 _OutlineColor1; + float4 _OutlineColor2; + float4 _OutlineColor3; + float _OutlineMode; + float3 _Softness; + float4 _FaceTex_TexelSize; + float2 _FaceUVSpeed; + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + float2 _OutlineUVSpeed; + float4 _UnderlayColor; + float2 _UnderlayOffset; + float _UnderlayDilate; + float _UnderlaySoftness; + float _BevelType; + float _BevelAmount; + float _BevelOffset; + float _BevelWidth; + float _BevelRoundness; + float _BevelClamp; + float4 _SpecularColor; + float _LightAngle; + float _SpecularPower; + float _Reflectivity; + float _Diffuse; + float _Ambient; + float4 _OutlineTex_TexelSize; + float _ScaleRatioA; + float4 Emissive; + float _smoothness; + float _Metalic; + CBUFFER_END + + // Object and Global properties + SAMPLER(SamplerState_Linear_Repeat); + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + TEXTURE2D(_FaceTex); + SAMPLER(sampler_FaceTex); + SAMPLER(SamplerState_Linear_Clamp); + TEXTURE2D(_OutlineTex); + SAMPLER(sampler_OutlineTex); + + // Graph Includes + #include "Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl" + + // -- Property used by ScenePickingPass + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + // -- Properties used by SceneSelectionPass + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + // Graph Functions + + void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) + { + RGBA = float4(R, G, B, A); + RGB = float3(R, G, B); + RG = float2(R, G); + } + + void Unity_Divide_float4(float4 A, float4 B, out float4 Out) + { + Out = A / B; + } + + void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) + { + Out = A * B; + } + + void Unity_Subtract_float2(float2 A, float2 B, out float2 Out) + { + Out = A - B; + } + + void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) + { + Out = A * B; + } + + // Custom interpolators pre vertex + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ + + // Graph Vertex + struct VertexDescription + { + float3 Position; + float3 Normal; + float3 Tangent; + }; + + VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) + { + VertexDescription description = (VertexDescription)0; + description.Position = IN.ObjectSpacePosition; + description.Normal = IN.ObjectSpaceNormal; + description.Tangent = IN.ObjectSpaceTangent; + return description; + } + + // Custom interpolators, pre surface + #ifdef FEATURES_GRAPH_VERTEX + Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) + { + return output; + } + #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC + #endif + + // Graph Pixel + struct SurfaceDescription + { + float3 NormalTS; + float Alpha; + float AlphaClipThreshold; + }; + + SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) + { + SurfaceDescription surface = (SurfaceDescription)0; + UnityTexture2D _Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + UnityTexture2D _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_abc928409a963289955625c60e3c3674_Width_0 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.z; + float _TexelSize_abc928409a963289955625c60e3c3674_Height_2 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.w; + float4 _UV_7afe81a63629c789aece6cf7ed368769_Out_0 = IN.uv0; + float _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0 = max(0, IN.FaceSign.x); + float3 _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5; + GetSurfaceNormal_float(_Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0.tex, _TexelSize_abc928409a963289955625c60e3c3674_Width_0, _TexelSize_abc928409a963289955625c60e3c3674_Height_2, (_UV_7afe81a63629c789aece6cf7ed368769_Out_0).x, _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5); + float4 _UV_533a59502f0abc8bb2c09828f32ebead_Out_0 = IN.uv0; + UnityTexture2D _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.z; + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Height_2 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.w; + float _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3; + ScreenSpaceRatio_float((_UV_533a59502f0abc8bb2c09828f32ebead_Out_0.xy), _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0, 0, _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3); + UnityTexture2D _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(IN.uv0.xy)); + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_R_4 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.r; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_G_5 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.g; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_B_6 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.b; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.a; + float4 _UV_b26868a97b712882abeca1b58698beb0_Out_0 = IN.uv0; + float2 _Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0 = _OutlineOffset1; + float _Property_c650c0154e947e898564d7d1d007d48e_Out_0 = _GradientScale; + UnityTexture2D _Property_6e377359c1349380b9482e9613fcec6b_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.z; + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.w; + float4 _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4; + float3 _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5; + float2 _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6; + Unity_Combine_float(_TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0, _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2, 0, 0, _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5, _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6); + float4 _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2; + Unity_Divide_float4((_Property_c650c0154e947e898564d7d1d007d48e_Out_0.xxxx), _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2); + float2 _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2; + Unity_Multiply_float2_float2(_Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2); + float2 _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2, _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2); + float4 _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_8ecda3d29d47068e8b76538959fab084_Out_2)); + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_R_4 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.r; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_G_5 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.g; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_B_6 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.b; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.a; + float2 _Property_5a3269796f550283a99abee895aeedd4_Out_0 = _OutlineOffset2; + float2 _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2; + Unity_Multiply_float2_float2((_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Property_5a3269796f550283a99abee895aeedd4_Out_0, _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2); + float2 _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2, _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2); + float4 _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2)); + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_R_4 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.r; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_G_5 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.g; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_B_6 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.b; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.a; + float2 _Property_20cbcbce438f6581847bd3da66673af8_Out_0 = _OutlineOffset3; + float2 _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2; + Unity_Multiply_float2_float2(_Property_20cbcbce438f6581847bd3da66673af8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2); + float2 _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2, _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2); + float4 _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2)); + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_R_4 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.r; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_G_5 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.g; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_B_6 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.b; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.a; + float4 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4; + float3 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5; + float2 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6; + Unity_Combine_float(_SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7, _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7, _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7, _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6); + float _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0 = _GradientScale; + float4 _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0 = _IsoPerimeter; + float3 _Property_05d545af6f7ff08387320e1130c67389_Out_0 = _Softness; + float _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0 = _OutlineMode; + float4 _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6; + ComputeSDF44_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0, _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0, (float4(_Property_05d545af6f7ff08387320e1130c67389_Out_0, 1.0)), _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0, _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6); + float4 _Property_eaed1eca838e7183ae708f9502a50dba_Out_0 = _FaceColor; + UnityTexture2D _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0 = UnityBuildTexture2DStructNoScale(_FaceTex); + float4 _UV_90e11fefcc71b18b8d88b417548d224f_Out_0 = IN.uv0; + float4 _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0 = _FaceTex_ST; + float2 _Property_ced4707a1339568eb002c789407f8a3b_Out_0 = _FaceUVSpeed; + float2 _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3; + GenerateUV_float((_UV_90e11fefcc71b18b8d88b417548d224f_Out_0.xy), _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0, _Property_ced4707a1339568eb002c789407f8a3b_Out_0, _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3); + float4 _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.tex, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.samplerstate, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.GetTransformedUV(_GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3)); + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_R_4 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.r; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_G_5 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.g; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_B_6 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.b; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_A_7 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.a; + float4 _Multiply_48133834a18f14828ac11b58bc205702_Out_2; + Unity_Multiply_float4_float4(_Property_eaed1eca838e7183ae708f9502a50dba_Out_0, _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0, _Multiply_48133834a18f14828ac11b58bc205702_Out_2); + float4 _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2; + Unity_Multiply_float4_float4(IN.VertexColor, _Multiply_48133834a18f14828ac11b58bc205702_Out_2, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2); + float4 _Property_4637336160f04f8397ca8f3b6531e88e_Out_0 = _OutlineColor1; + UnityTexture2D _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0 = UnityBuildTexture2DStructNoScale(_OutlineTex); + float4 _UV_343788cf38e6598db275321a22b05984_Out_0 = IN.uv0; + float4 _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0 = _OutlineTex_ST; + float2 _Property_11ca84fc4adc63868541229e4f404eae_Out_0 = _OutlineUVSpeed; + float2 _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3; + GenerateUV_float((_UV_343788cf38e6598db275321a22b05984_Out_0.xy), _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0, _Property_11ca84fc4adc63868541229e4f404eae_Out_0, _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3); + float4 _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0 = SAMPLE_TEXTURE2D(_Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.tex, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.samplerstate, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.GetTransformedUV(_GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3)); + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_R_4 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.r; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_G_5 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.g; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_B_6 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.b; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_A_7 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.a; + float4 _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2; + Unity_Multiply_float4_float4(_Property_4637336160f04f8397ca8f3b6531e88e_Out_0, _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2); + float4 _Property_6e8acbed3933c6819383cb89fe70a942_Out_0 = _OutlineColor2; + float2 _Property_baa8c75173022e86bde4cc075585af43_Out_0 = _OutlineOffset3; + float4 _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5; + Layer4_float(_ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2, _Property_6e8acbed3933c6819383cb89fe70a942_Out_0, (float4(_Property_baa8c75173022e86bde4cc075585af43_Out_0, 0.0, 1.0)), _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5); + float4 _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2; + EvaluateLight_float(_Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5, _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2); + UnityTexture2D _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _UV_87b50231796c43898a28be7b2f8daea3_Out_0 = IN.uv0; + float2 _Property_c20a130451687b8c87b5a623d8ca6d73_Out_0 = _UnderlayOffset; + float2 _Multiply_7d754a30a319c9839ca945e596548e63_Out_2; + Unity_Multiply_float2_float2(_Property_c20a130451687b8c87b5a623d8ca6d73_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2); + float2 _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2; + Unity_Subtract_float2((_UV_87b50231796c43898a28be7b2f8daea3_Out_0.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2, _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2); + float4 _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.tex, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.samplerstate, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.GetTransformedUV(_Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2)); + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_R_4 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.r; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_G_5 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.g; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_B_6 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.b; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_A_7 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.a; + float _Property_cb906f6db0fb388a91590590b04091ab_Out_0 = _GradientScale; + float _Property_22272afe5996178386aac669fbda451b_Out_0 = _UnderlayDilate; + float _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0 = _UnderlaySoftness; + float _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0; + ComputeSDF_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, (_SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0).x, _Property_cb906f6db0fb388a91590590b04091ab_Out_0, _Property_22272afe5996178386aac669fbda451b_Out_0, _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0, _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0); + float4 _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0 = _UnderlayColor; + float4 _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2; + Layer1_float(_ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0, _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2); + float4 _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2; + Composite_float(_EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2, _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2); + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_R_1 = IN.VertexColor[0]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_G_2 = IN.VertexColor[1]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_B_3 = IN.VertexColor[2]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4 = IN.VertexColor[3]; + float4 _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2; + Unity_Multiply_float4_float4(_CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2, (_Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4.xxxx), _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2); + float _Split_9b3e8141df129b848c4c1b364b613b86_R_1 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[0]; + float _Split_9b3e8141df129b848c4c1b364b613b86_G_2 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[1]; + float _Split_9b3e8141df129b848c4c1b364b613b86_B_3 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[2]; + float _Split_9b3e8141df129b848c4c1b364b613b86_A_4 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[3]; + surface.NormalTS = _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5; + surface.Alpha = _Split_9b3e8141df129b848c4c1b364b613b86_A_4; + surface.AlphaClipThreshold = 0.5; + return surface; + } + + // -------------------------------------------------- + // Build Graph Inputs + #ifdef HAVE_VFX_MODIFICATION + #define VFX_SRP_ATTRIBUTES Attributes + #define VFX_SRP_VARYINGS Varyings + #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs + #endif + VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) + { + VertexDescriptionInputs output; + ZERO_INITIALIZE(VertexDescriptionInputs, output); + + output.ObjectSpaceNormal = input.normalOS; + output.ObjectSpaceTangent = input.tangentOS.xyz; + output.ObjectSpacePosition = input.positionOS; + + return output; + } + SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) + { + SurfaceDescriptionInputs output; + ZERO_INITIALIZE(SurfaceDescriptionInputs, output); + + #ifdef HAVE_VFX_MODIFICATION + // FragInputs from VFX come from two places: Interpolator or CBuffer. + /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ + + #endif + + + + + + output.TangentSpaceNormal = float3(0.0f, 0.0f, 1.0f); + + + output.uv0 = input.texCoord0; + output.uv1 = input.texCoord1; + output.uv2 = input.texCoord2; + output.uv3 = input.texCoord3; + output.VertexColor = input.color; + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); + #else + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #endif + BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + + return output; + } + + // -------------------------------------------------- + // Main + + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl" + + // -------------------------------------------------- + // Visual Effect Vertex Invocations + #ifdef HAVE_VFX_MODIFICATION + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" + #endif + + ENDHLSL + } + Pass + { + Name "Meta" + Tags + { + "LightMode" = "Meta" + } + + // Render State + Cull Off + + // Debug + // + + // -------------------------------------------------- + // Pass + + HLSLPROGRAM + + // Pragmas + #pragma target 4.5 + #pragma exclude_renderers gles gles3 glcore + #pragma vertex vert + #pragma fragment frag + + // DotsInstancingOptions: + // HybridV1InjectedBuiltinProperties: + + // Keywords + #pragma shader_feature _ EDITOR_VISUALIZATION + // GraphKeywords: + + // Defines + + #define _NORMALMAP 1 + #define _NORMAL_DROPOFF_TS 1 + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define ATTRIBUTES_NEED_TEXCOORD0 + #define ATTRIBUTES_NEED_TEXCOORD1 + #define ATTRIBUTES_NEED_TEXCOORD2 + #define ATTRIBUTES_NEED_TEXCOORD3 + #define ATTRIBUTES_NEED_COLOR + #define VARYINGS_NEED_TEXCOORD0 + #define VARYINGS_NEED_TEXCOORD1 + #define VARYINGS_NEED_TEXCOORD2 + #define VARYINGS_NEED_TEXCOORD3 + #define VARYINGS_NEED_COLOR + #define VARYINGS_NEED_CULLFACE + #define FEATURES_GRAPH_VERTEX + /* WARNING: $splice Could not find named fragment 'PassInstancing' */ + #define SHADERPASS SHADERPASS_META + #define _FOG_FRAGMENT 1 + #define _ALPHATEST_ON 1 + /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ + + + // custom interpolator pre-include + /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ + + // Includes + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + // -------------------------------------------------- + // Structs and Packing + + // custom interpolators pre packing + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ + + struct Attributes + { + float3 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 uv0 : TEXCOORD0; + float4 uv1 : TEXCOORD1; + float4 uv2 : TEXCOORD2; + float4 uv3 : TEXCOORD3; + float4 color : COLOR; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : INSTANCEID_SEMANTIC; + #endif + }; + struct Varyings + { + float4 positionCS : SV_POSITION; + float4 texCoord0; + float4 texCoord1; + float4 texCoord2; + float4 texCoord3; + float4 color; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + struct SurfaceDescriptionInputs + { + float4 uv0; + float4 uv1; + float4 uv2; + float4 uv3; + float4 VertexColor; + float FaceSign; + }; + struct VertexDescriptionInputs + { + float3 ObjectSpaceNormal; + float3 ObjectSpaceTangent; + float3 ObjectSpacePosition; + }; + struct PackedVaryings + { + float4 positionCS : SV_POSITION; + float4 interp0 : INTERP0; + float4 interp1 : INTERP1; + float4 interp2 : INTERP2; + float4 interp3 : INTERP3; + float4 interp4 : INTERP4; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + + PackedVaryings PackVaryings (Varyings input) + { + PackedVaryings output; + ZERO_INITIALIZE(PackedVaryings, output); + output.positionCS = input.positionCS; + output.interp0.xyzw = input.texCoord0; + output.interp1.xyzw = input.texCoord1; + output.interp2.xyzw = input.texCoord2; + output.interp3.xyzw = input.texCoord3; + output.interp4.xyzw = input.color; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + Varyings UnpackVaryings (PackedVaryings input) + { + Varyings output; + output.positionCS = input.positionCS; + output.texCoord0 = input.interp0.xyzw; + output.texCoord1 = input.interp1.xyzw; + output.texCoord2 = input.interp2.xyzw; + output.texCoord3 = input.interp3.xyzw; + output.color = input.interp4.xyzw; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + + // -------------------------------------------------- + // Graph + + // Graph Properties + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_TexelSize; + float2 _OutlineOffset1; + float2 _OutlineOffset2; + float2 _OutlineOffset3; + float _GradientScale; + float4 _FaceColor; + float4 _IsoPerimeter; + float4 _OutlineColor1; + float4 _OutlineColor2; + float4 _OutlineColor3; + float _OutlineMode; + float3 _Softness; + float4 _FaceTex_TexelSize; + float2 _FaceUVSpeed; + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + float2 _OutlineUVSpeed; + float4 _UnderlayColor; + float2 _UnderlayOffset; + float _UnderlayDilate; + float _UnderlaySoftness; + float _BevelType; + float _BevelAmount; + float _BevelOffset; + float _BevelWidth; + float _BevelRoundness; + float _BevelClamp; + float4 _SpecularColor; + float _LightAngle; + float _SpecularPower; + float _Reflectivity; + float _Diffuse; + float _Ambient; + float4 _OutlineTex_TexelSize; + float _ScaleRatioA; + float4 Emissive; + float _smoothness; + float _Metalic; + CBUFFER_END + + // Object and Global properties + SAMPLER(SamplerState_Linear_Repeat); + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + TEXTURE2D(_FaceTex); + SAMPLER(sampler_FaceTex); + SAMPLER(SamplerState_Linear_Clamp); + TEXTURE2D(_OutlineTex); + SAMPLER(sampler_OutlineTex); + + // Graph Includes + #include "Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl" + + // -- Property used by ScenePickingPass + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + // -- Properties used by SceneSelectionPass + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + // Graph Functions + + void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) + { + RGBA = float4(R, G, B, A); + RGB = float3(R, G, B); + RG = float2(R, G); + } + + void Unity_Divide_float4(float4 A, float4 B, out float4 Out) + { + Out = A / B; + } + + void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) + { + Out = A * B; + } + + void Unity_Subtract_float2(float2 A, float2 B, out float2 Out) + { + Out = A - B; + } + + void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) + { + Out = A * B; + } + + // Custom interpolators pre vertex + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ + + // Graph Vertex + struct VertexDescription + { + float3 Position; + float3 Normal; + float3 Tangent; + }; + + VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) + { + VertexDescription description = (VertexDescription)0; + description.Position = IN.ObjectSpacePosition; + description.Normal = IN.ObjectSpaceNormal; + description.Tangent = IN.ObjectSpaceTangent; + return description; + } + + // Custom interpolators, pre surface + #ifdef FEATURES_GRAPH_VERTEX + Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) + { + return output; + } + #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC + #endif + + // Graph Pixel + struct SurfaceDescription + { + float3 BaseColor; + float3 Emission; + float Alpha; + float AlphaClipThreshold; + }; + + SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) + { + SurfaceDescription surface = (SurfaceDescription)0; + float4 _UV_533a59502f0abc8bb2c09828f32ebead_Out_0 = IN.uv0; + UnityTexture2D _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.z; + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Height_2 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.w; + float _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3; + ScreenSpaceRatio_float((_UV_533a59502f0abc8bb2c09828f32ebead_Out_0.xy), _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0, 0, _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3); + UnityTexture2D _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(IN.uv0.xy)); + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_R_4 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.r; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_G_5 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.g; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_B_6 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.b; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.a; + float4 _UV_b26868a97b712882abeca1b58698beb0_Out_0 = IN.uv0; + float2 _Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0 = _OutlineOffset1; + float _Property_c650c0154e947e898564d7d1d007d48e_Out_0 = _GradientScale; + UnityTexture2D _Property_6e377359c1349380b9482e9613fcec6b_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.z; + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.w; + float4 _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4; + float3 _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5; + float2 _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6; + Unity_Combine_float(_TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0, _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2, 0, 0, _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5, _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6); + float4 _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2; + Unity_Divide_float4((_Property_c650c0154e947e898564d7d1d007d48e_Out_0.xxxx), _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2); + float2 _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2; + Unity_Multiply_float2_float2(_Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2); + float2 _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2, _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2); + float4 _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_8ecda3d29d47068e8b76538959fab084_Out_2)); + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_R_4 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.r; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_G_5 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.g; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_B_6 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.b; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.a; + float2 _Property_5a3269796f550283a99abee895aeedd4_Out_0 = _OutlineOffset2; + float2 _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2; + Unity_Multiply_float2_float2((_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Property_5a3269796f550283a99abee895aeedd4_Out_0, _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2); + float2 _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2, _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2); + float4 _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2)); + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_R_4 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.r; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_G_5 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.g; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_B_6 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.b; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.a; + float2 _Property_20cbcbce438f6581847bd3da66673af8_Out_0 = _OutlineOffset3; + float2 _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2; + Unity_Multiply_float2_float2(_Property_20cbcbce438f6581847bd3da66673af8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2); + float2 _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2, _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2); + float4 _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2)); + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_R_4 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.r; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_G_5 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.g; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_B_6 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.b; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.a; + float4 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4; + float3 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5; + float2 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6; + Unity_Combine_float(_SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7, _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7, _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7, _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6); + float _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0 = _GradientScale; + float4 _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0 = _IsoPerimeter; + float3 _Property_05d545af6f7ff08387320e1130c67389_Out_0 = _Softness; + float _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0 = _OutlineMode; + float4 _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6; + ComputeSDF44_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0, _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0, (float4(_Property_05d545af6f7ff08387320e1130c67389_Out_0, 1.0)), _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0, _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6); + float4 _Property_eaed1eca838e7183ae708f9502a50dba_Out_0 = _FaceColor; + UnityTexture2D _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0 = UnityBuildTexture2DStructNoScale(_FaceTex); + float4 _UV_90e11fefcc71b18b8d88b417548d224f_Out_0 = IN.uv0; + float4 _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0 = _FaceTex_ST; + float2 _Property_ced4707a1339568eb002c789407f8a3b_Out_0 = _FaceUVSpeed; + float2 _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3; + GenerateUV_float((_UV_90e11fefcc71b18b8d88b417548d224f_Out_0.xy), _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0, _Property_ced4707a1339568eb002c789407f8a3b_Out_0, _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3); + float4 _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.tex, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.samplerstate, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.GetTransformedUV(_GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3)); + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_R_4 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.r; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_G_5 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.g; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_B_6 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.b; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_A_7 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.a; + float4 _Multiply_48133834a18f14828ac11b58bc205702_Out_2; + Unity_Multiply_float4_float4(_Property_eaed1eca838e7183ae708f9502a50dba_Out_0, _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0, _Multiply_48133834a18f14828ac11b58bc205702_Out_2); + float4 _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2; + Unity_Multiply_float4_float4(IN.VertexColor, _Multiply_48133834a18f14828ac11b58bc205702_Out_2, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2); + float4 _Property_4637336160f04f8397ca8f3b6531e88e_Out_0 = _OutlineColor1; + UnityTexture2D _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0 = UnityBuildTexture2DStructNoScale(_OutlineTex); + float4 _UV_343788cf38e6598db275321a22b05984_Out_0 = IN.uv0; + float4 _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0 = _OutlineTex_ST; + float2 _Property_11ca84fc4adc63868541229e4f404eae_Out_0 = _OutlineUVSpeed; + float2 _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3; + GenerateUV_float((_UV_343788cf38e6598db275321a22b05984_Out_0.xy), _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0, _Property_11ca84fc4adc63868541229e4f404eae_Out_0, _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3); + float4 _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0 = SAMPLE_TEXTURE2D(_Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.tex, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.samplerstate, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.GetTransformedUV(_GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3)); + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_R_4 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.r; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_G_5 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.g; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_B_6 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.b; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_A_7 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.a; + float4 _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2; + Unity_Multiply_float4_float4(_Property_4637336160f04f8397ca8f3b6531e88e_Out_0, _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2); + float4 _Property_6e8acbed3933c6819383cb89fe70a942_Out_0 = _OutlineColor2; + float2 _Property_baa8c75173022e86bde4cc075585af43_Out_0 = _OutlineOffset3; + float4 _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5; + Layer4_float(_ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2, _Property_6e8acbed3933c6819383cb89fe70a942_Out_0, (float4(_Property_baa8c75173022e86bde4cc075585af43_Out_0, 0.0, 1.0)), _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5); + UnityTexture2D _Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + UnityTexture2D _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_abc928409a963289955625c60e3c3674_Width_0 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.z; + float _TexelSize_abc928409a963289955625c60e3c3674_Height_2 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.w; + float4 _UV_7afe81a63629c789aece6cf7ed368769_Out_0 = IN.uv0; + float _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0 = max(0, IN.FaceSign.x); + float3 _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5; + GetSurfaceNormal_float(_Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0.tex, _TexelSize_abc928409a963289955625c60e3c3674_Width_0, _TexelSize_abc928409a963289955625c60e3c3674_Height_2, (_UV_7afe81a63629c789aece6cf7ed368769_Out_0).x, _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5); + float4 _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2; + EvaluateLight_float(_Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5, _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2); + UnityTexture2D _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _UV_87b50231796c43898a28be7b2f8daea3_Out_0 = IN.uv0; + float2 _Property_c20a130451687b8c87b5a623d8ca6d73_Out_0 = _UnderlayOffset; + float2 _Multiply_7d754a30a319c9839ca945e596548e63_Out_2; + Unity_Multiply_float2_float2(_Property_c20a130451687b8c87b5a623d8ca6d73_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2); + float2 _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2; + Unity_Subtract_float2((_UV_87b50231796c43898a28be7b2f8daea3_Out_0.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2, _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2); + float4 _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.tex, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.samplerstate, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.GetTransformedUV(_Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2)); + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_R_4 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.r; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_G_5 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.g; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_B_6 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.b; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_A_7 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.a; + float _Property_cb906f6db0fb388a91590590b04091ab_Out_0 = _GradientScale; + float _Property_22272afe5996178386aac669fbda451b_Out_0 = _UnderlayDilate; + float _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0 = _UnderlaySoftness; + float _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0; + ComputeSDF_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, (_SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0).x, _Property_cb906f6db0fb388a91590590b04091ab_Out_0, _Property_22272afe5996178386aac669fbda451b_Out_0, _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0, _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0); + float4 _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0 = _UnderlayColor; + float4 _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2; + Layer1_float(_ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0, _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2); + float4 _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2; + Composite_float(_EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2, _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2); + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_R_1 = IN.VertexColor[0]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_G_2 = IN.VertexColor[1]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_B_3 = IN.VertexColor[2]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4 = IN.VertexColor[3]; + float4 _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2; + Unity_Multiply_float4_float4(_CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2, (_Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4.xxxx), _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2); + float4 _Property_c74b31cf958e978797249554cd8dd6be_Out_0 = Emissive; + float4 _Multiply_e1a973f199b55389b5df6b0985db43a7_Out_2; + Unity_Multiply_float4_float4(_Property_c74b31cf958e978797249554cd8dd6be_Out_0, _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2, _Multiply_e1a973f199b55389b5df6b0985db43a7_Out_2); + float _Split_9b3e8141df129b848c4c1b364b613b86_R_1 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[0]; + float _Split_9b3e8141df129b848c4c1b364b613b86_G_2 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[1]; + float _Split_9b3e8141df129b848c4c1b364b613b86_B_3 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[2]; + float _Split_9b3e8141df129b848c4c1b364b613b86_A_4 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[3]; + float4 _Multiply_b32230c509acbc8f89fb8f34c19f9513_Out_2; + Unity_Multiply_float4_float4(_Multiply_e1a973f199b55389b5df6b0985db43a7_Out_2, (_Split_9b3e8141df129b848c4c1b364b613b86_A_4.xxxx), _Multiply_b32230c509acbc8f89fb8f34c19f9513_Out_2); + surface.BaseColor = (_Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2.xyz); + surface.Emission = (_Multiply_b32230c509acbc8f89fb8f34c19f9513_Out_2.xyz); + surface.Alpha = _Split_9b3e8141df129b848c4c1b364b613b86_A_4; + surface.AlphaClipThreshold = 0.5; + return surface; + } + + // -------------------------------------------------- + // Build Graph Inputs + #ifdef HAVE_VFX_MODIFICATION + #define VFX_SRP_ATTRIBUTES Attributes + #define VFX_SRP_VARYINGS Varyings + #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs + #endif + VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) + { + VertexDescriptionInputs output; + ZERO_INITIALIZE(VertexDescriptionInputs, output); + + output.ObjectSpaceNormal = input.normalOS; + output.ObjectSpaceTangent = input.tangentOS.xyz; + output.ObjectSpacePosition = input.positionOS; + + return output; + } + SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) + { + SurfaceDescriptionInputs output; + ZERO_INITIALIZE(SurfaceDescriptionInputs, output); + + #ifdef HAVE_VFX_MODIFICATION + // FragInputs from VFX come from two places: Interpolator or CBuffer. + /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ + + #endif + + + + + + + + output.uv0 = input.texCoord0; + output.uv1 = input.texCoord1; + output.uv2 = input.texCoord2; + output.uv3 = input.texCoord3; + output.VertexColor = input.color; + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); + #else + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #endif + BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + + return output; + } + + // -------------------------------------------------- + // Main + + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl" + + // -------------------------------------------------- + // Visual Effect Vertex Invocations + #ifdef HAVE_VFX_MODIFICATION + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" + #endif + + ENDHLSL + } + Pass + { + Name "SceneSelectionPass" + Tags + { + "LightMode" = "SceneSelectionPass" + } + + // Render State + Cull Off + + // Debug + // + + // -------------------------------------------------- + // Pass + + HLSLPROGRAM + + // Pragmas + #pragma target 4.5 + #pragma exclude_renderers gles gles3 glcore + #pragma vertex vert + #pragma fragment frag + + // DotsInstancingOptions: + // HybridV1InjectedBuiltinProperties: + + // Keywords + // PassKeywords: + // GraphKeywords: + + // Defines + + #define _NORMALMAP 1 + #define _NORMAL_DROPOFF_TS 1 + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define ATTRIBUTES_NEED_TEXCOORD0 + #define ATTRIBUTES_NEED_TEXCOORD1 + #define ATTRIBUTES_NEED_TEXCOORD2 + #define ATTRIBUTES_NEED_TEXCOORD3 + #define ATTRIBUTES_NEED_COLOR + #define VARYINGS_NEED_TEXCOORD0 + #define VARYINGS_NEED_TEXCOORD1 + #define VARYINGS_NEED_TEXCOORD2 + #define VARYINGS_NEED_TEXCOORD3 + #define VARYINGS_NEED_COLOR + #define VARYINGS_NEED_CULLFACE + #define FEATURES_GRAPH_VERTEX + /* WARNING: $splice Could not find named fragment 'PassInstancing' */ + #define SHADERPASS SHADERPASS_DEPTHONLY + #define SCENESELECTIONPASS 1 + #define ALPHA_CLIP_THRESHOLD 1 + #define _ALPHATEST_ON 1 + /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ + + + // custom interpolator pre-include + /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ + + // Includes + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + // -------------------------------------------------- + // Structs and Packing + + // custom interpolators pre packing + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ + + struct Attributes + { + float3 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 uv0 : TEXCOORD0; + float4 uv1 : TEXCOORD1; + float4 uv2 : TEXCOORD2; + float4 uv3 : TEXCOORD3; + float4 color : COLOR; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : INSTANCEID_SEMANTIC; + #endif + }; + struct Varyings + { + float4 positionCS : SV_POSITION; + float4 texCoord0; + float4 texCoord1; + float4 texCoord2; + float4 texCoord3; + float4 color; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + struct SurfaceDescriptionInputs + { + float4 uv0; + float4 uv1; + float4 uv2; + float4 uv3; + float4 VertexColor; + float FaceSign; + }; + struct VertexDescriptionInputs + { + float3 ObjectSpaceNormal; + float3 ObjectSpaceTangent; + float3 ObjectSpacePosition; + }; + struct PackedVaryings + { + float4 positionCS : SV_POSITION; + float4 interp0 : INTERP0; + float4 interp1 : INTERP1; + float4 interp2 : INTERP2; + float4 interp3 : INTERP3; + float4 interp4 : INTERP4; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + + PackedVaryings PackVaryings (Varyings input) + { + PackedVaryings output; + ZERO_INITIALIZE(PackedVaryings, output); + output.positionCS = input.positionCS; + output.interp0.xyzw = input.texCoord0; + output.interp1.xyzw = input.texCoord1; + output.interp2.xyzw = input.texCoord2; + output.interp3.xyzw = input.texCoord3; + output.interp4.xyzw = input.color; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + Varyings UnpackVaryings (PackedVaryings input) + { + Varyings output; + output.positionCS = input.positionCS; + output.texCoord0 = input.interp0.xyzw; + output.texCoord1 = input.interp1.xyzw; + output.texCoord2 = input.interp2.xyzw; + output.texCoord3 = input.interp3.xyzw; + output.color = input.interp4.xyzw; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + + // -------------------------------------------------- + // Graph + + // Graph Properties + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_TexelSize; + float2 _OutlineOffset1; + float2 _OutlineOffset2; + float2 _OutlineOffset3; + float _GradientScale; + float4 _FaceColor; + float4 _IsoPerimeter; + float4 _OutlineColor1; + float4 _OutlineColor2; + float4 _OutlineColor3; + float _OutlineMode; + float3 _Softness; + float4 _FaceTex_TexelSize; + float2 _FaceUVSpeed; + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + float2 _OutlineUVSpeed; + float4 _UnderlayColor; + float2 _UnderlayOffset; + float _UnderlayDilate; + float _UnderlaySoftness; + float _BevelType; + float _BevelAmount; + float _BevelOffset; + float _BevelWidth; + float _BevelRoundness; + float _BevelClamp; + float4 _SpecularColor; + float _LightAngle; + float _SpecularPower; + float _Reflectivity; + float _Diffuse; + float _Ambient; + float4 _OutlineTex_TexelSize; + float _ScaleRatioA; + float4 Emissive; + float _smoothness; + float _Metalic; + CBUFFER_END + + // Object and Global properties + SAMPLER(SamplerState_Linear_Repeat); + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + TEXTURE2D(_FaceTex); + SAMPLER(sampler_FaceTex); + SAMPLER(SamplerState_Linear_Clamp); + TEXTURE2D(_OutlineTex); + SAMPLER(sampler_OutlineTex); + + // Graph Includes + #include "Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl" + + // -- Property used by ScenePickingPass + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + // -- Properties used by SceneSelectionPass + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + // Graph Functions + + void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) + { + RGBA = float4(R, G, B, A); + RGB = float3(R, G, B); + RG = float2(R, G); + } + + void Unity_Divide_float4(float4 A, float4 B, out float4 Out) + { + Out = A / B; + } + + void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) + { + Out = A * B; + } + + void Unity_Subtract_float2(float2 A, float2 B, out float2 Out) + { + Out = A - B; + } + + void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) + { + Out = A * B; + } + + // Custom interpolators pre vertex + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ + + // Graph Vertex + struct VertexDescription + { + float3 Position; + float3 Normal; + float3 Tangent; + }; + + VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) + { + VertexDescription description = (VertexDescription)0; + description.Position = IN.ObjectSpacePosition; + description.Normal = IN.ObjectSpaceNormal; + description.Tangent = IN.ObjectSpaceTangent; + return description; + } + + // Custom interpolators, pre surface + #ifdef FEATURES_GRAPH_VERTEX + Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) + { + return output; + } + #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC + #endif + + // Graph Pixel + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) + { + SurfaceDescription surface = (SurfaceDescription)0; + float4 _UV_533a59502f0abc8bb2c09828f32ebead_Out_0 = IN.uv0; + UnityTexture2D _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.z; + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Height_2 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.w; + float _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3; + ScreenSpaceRatio_float((_UV_533a59502f0abc8bb2c09828f32ebead_Out_0.xy), _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0, 0, _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3); + UnityTexture2D _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(IN.uv0.xy)); + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_R_4 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.r; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_G_5 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.g; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_B_6 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.b; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.a; + float4 _UV_b26868a97b712882abeca1b58698beb0_Out_0 = IN.uv0; + float2 _Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0 = _OutlineOffset1; + float _Property_c650c0154e947e898564d7d1d007d48e_Out_0 = _GradientScale; + UnityTexture2D _Property_6e377359c1349380b9482e9613fcec6b_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.z; + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.w; + float4 _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4; + float3 _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5; + float2 _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6; + Unity_Combine_float(_TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0, _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2, 0, 0, _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5, _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6); + float4 _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2; + Unity_Divide_float4((_Property_c650c0154e947e898564d7d1d007d48e_Out_0.xxxx), _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2); + float2 _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2; + Unity_Multiply_float2_float2(_Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2); + float2 _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2, _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2); + float4 _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_8ecda3d29d47068e8b76538959fab084_Out_2)); + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_R_4 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.r; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_G_5 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.g; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_B_6 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.b; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.a; + float2 _Property_5a3269796f550283a99abee895aeedd4_Out_0 = _OutlineOffset2; + float2 _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2; + Unity_Multiply_float2_float2((_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Property_5a3269796f550283a99abee895aeedd4_Out_0, _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2); + float2 _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2, _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2); + float4 _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2)); + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_R_4 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.r; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_G_5 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.g; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_B_6 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.b; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.a; + float2 _Property_20cbcbce438f6581847bd3da66673af8_Out_0 = _OutlineOffset3; + float2 _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2; + Unity_Multiply_float2_float2(_Property_20cbcbce438f6581847bd3da66673af8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2); + float2 _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2, _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2); + float4 _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2)); + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_R_4 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.r; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_G_5 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.g; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_B_6 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.b; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.a; + float4 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4; + float3 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5; + float2 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6; + Unity_Combine_float(_SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7, _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7, _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7, _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6); + float _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0 = _GradientScale; + float4 _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0 = _IsoPerimeter; + float3 _Property_05d545af6f7ff08387320e1130c67389_Out_0 = _Softness; + float _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0 = _OutlineMode; + float4 _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6; + ComputeSDF44_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0, _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0, (float4(_Property_05d545af6f7ff08387320e1130c67389_Out_0, 1.0)), _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0, _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6); + float4 _Property_eaed1eca838e7183ae708f9502a50dba_Out_0 = _FaceColor; + UnityTexture2D _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0 = UnityBuildTexture2DStructNoScale(_FaceTex); + float4 _UV_90e11fefcc71b18b8d88b417548d224f_Out_0 = IN.uv0; + float4 _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0 = _FaceTex_ST; + float2 _Property_ced4707a1339568eb002c789407f8a3b_Out_0 = _FaceUVSpeed; + float2 _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3; + GenerateUV_float((_UV_90e11fefcc71b18b8d88b417548d224f_Out_0.xy), _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0, _Property_ced4707a1339568eb002c789407f8a3b_Out_0, _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3); + float4 _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.tex, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.samplerstate, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.GetTransformedUV(_GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3)); + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_R_4 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.r; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_G_5 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.g; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_B_6 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.b; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_A_7 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.a; + float4 _Multiply_48133834a18f14828ac11b58bc205702_Out_2; + Unity_Multiply_float4_float4(_Property_eaed1eca838e7183ae708f9502a50dba_Out_0, _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0, _Multiply_48133834a18f14828ac11b58bc205702_Out_2); + float4 _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2; + Unity_Multiply_float4_float4(IN.VertexColor, _Multiply_48133834a18f14828ac11b58bc205702_Out_2, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2); + float4 _Property_4637336160f04f8397ca8f3b6531e88e_Out_0 = _OutlineColor1; + UnityTexture2D _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0 = UnityBuildTexture2DStructNoScale(_OutlineTex); + float4 _UV_343788cf38e6598db275321a22b05984_Out_0 = IN.uv0; + float4 _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0 = _OutlineTex_ST; + float2 _Property_11ca84fc4adc63868541229e4f404eae_Out_0 = _OutlineUVSpeed; + float2 _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3; + GenerateUV_float((_UV_343788cf38e6598db275321a22b05984_Out_0.xy), _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0, _Property_11ca84fc4adc63868541229e4f404eae_Out_0, _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3); + float4 _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0 = SAMPLE_TEXTURE2D(_Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.tex, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.samplerstate, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.GetTransformedUV(_GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3)); + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_R_4 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.r; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_G_5 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.g; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_B_6 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.b; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_A_7 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.a; + float4 _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2; + Unity_Multiply_float4_float4(_Property_4637336160f04f8397ca8f3b6531e88e_Out_0, _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2); + float4 _Property_6e8acbed3933c6819383cb89fe70a942_Out_0 = _OutlineColor2; + float2 _Property_baa8c75173022e86bde4cc075585af43_Out_0 = _OutlineOffset3; + float4 _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5; + Layer4_float(_ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2, _Property_6e8acbed3933c6819383cb89fe70a942_Out_0, (float4(_Property_baa8c75173022e86bde4cc075585af43_Out_0, 0.0, 1.0)), _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5); + UnityTexture2D _Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + UnityTexture2D _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_abc928409a963289955625c60e3c3674_Width_0 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.z; + float _TexelSize_abc928409a963289955625c60e3c3674_Height_2 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.w; + float4 _UV_7afe81a63629c789aece6cf7ed368769_Out_0 = IN.uv0; + float _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0 = max(0, IN.FaceSign.x); + float3 _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5; + GetSurfaceNormal_float(_Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0.tex, _TexelSize_abc928409a963289955625c60e3c3674_Width_0, _TexelSize_abc928409a963289955625c60e3c3674_Height_2, (_UV_7afe81a63629c789aece6cf7ed368769_Out_0).x, _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5); + float4 _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2; + EvaluateLight_float(_Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5, _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2); + UnityTexture2D _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _UV_87b50231796c43898a28be7b2f8daea3_Out_0 = IN.uv0; + float2 _Property_c20a130451687b8c87b5a623d8ca6d73_Out_0 = _UnderlayOffset; + float2 _Multiply_7d754a30a319c9839ca945e596548e63_Out_2; + Unity_Multiply_float2_float2(_Property_c20a130451687b8c87b5a623d8ca6d73_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2); + float2 _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2; + Unity_Subtract_float2((_UV_87b50231796c43898a28be7b2f8daea3_Out_0.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2, _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2); + float4 _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.tex, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.samplerstate, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.GetTransformedUV(_Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2)); + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_R_4 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.r; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_G_5 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.g; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_B_6 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.b; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_A_7 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.a; + float _Property_cb906f6db0fb388a91590590b04091ab_Out_0 = _GradientScale; + float _Property_22272afe5996178386aac669fbda451b_Out_0 = _UnderlayDilate; + float _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0 = _UnderlaySoftness; + float _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0; + ComputeSDF_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, (_SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0).x, _Property_cb906f6db0fb388a91590590b04091ab_Out_0, _Property_22272afe5996178386aac669fbda451b_Out_0, _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0, _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0); + float4 _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0 = _UnderlayColor; + float4 _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2; + Layer1_float(_ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0, _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2); + float4 _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2; + Composite_float(_EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2, _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2); + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_R_1 = IN.VertexColor[0]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_G_2 = IN.VertexColor[1]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_B_3 = IN.VertexColor[2]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4 = IN.VertexColor[3]; + float4 _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2; + Unity_Multiply_float4_float4(_CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2, (_Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4.xxxx), _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2); + float _Split_9b3e8141df129b848c4c1b364b613b86_R_1 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[0]; + float _Split_9b3e8141df129b848c4c1b364b613b86_G_2 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[1]; + float _Split_9b3e8141df129b848c4c1b364b613b86_B_3 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[2]; + float _Split_9b3e8141df129b848c4c1b364b613b86_A_4 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[3]; + surface.Alpha = _Split_9b3e8141df129b848c4c1b364b613b86_A_4; + surface.AlphaClipThreshold = 0.5; + return surface; + } + + // -------------------------------------------------- + // Build Graph Inputs + #ifdef HAVE_VFX_MODIFICATION + #define VFX_SRP_ATTRIBUTES Attributes + #define VFX_SRP_VARYINGS Varyings + #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs + #endif + VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) + { + VertexDescriptionInputs output; + ZERO_INITIALIZE(VertexDescriptionInputs, output); + + output.ObjectSpaceNormal = input.normalOS; + output.ObjectSpaceTangent = input.tangentOS.xyz; + output.ObjectSpacePosition = input.positionOS; + + return output; + } + SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) + { + SurfaceDescriptionInputs output; + ZERO_INITIALIZE(SurfaceDescriptionInputs, output); + + #ifdef HAVE_VFX_MODIFICATION + // FragInputs from VFX come from two places: Interpolator or CBuffer. + /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ + + #endif + + + + + + + + output.uv0 = input.texCoord0; + output.uv1 = input.texCoord1; + output.uv2 = input.texCoord2; + output.uv3 = input.texCoord3; + output.VertexColor = input.color; + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); + #else + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #endif + BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + + return output; + } + + // -------------------------------------------------- + // Main + + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" + + // -------------------------------------------------- + // Visual Effect Vertex Invocations + #ifdef HAVE_VFX_MODIFICATION + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" + #endif + + ENDHLSL + } + Pass + { + Name "ScenePickingPass" + Tags + { + "LightMode" = "Picking" + } + + // Render State + Cull Off + + // Debug + // + + // -------------------------------------------------- + // Pass + + HLSLPROGRAM + + // Pragmas + #pragma target 4.5 + #pragma exclude_renderers gles gles3 glcore + #pragma vertex vert + #pragma fragment frag + + // DotsInstancingOptions: + // HybridV1InjectedBuiltinProperties: + + // Keywords + // PassKeywords: + // GraphKeywords: + + // Defines + + #define _NORMALMAP 1 + #define _NORMAL_DROPOFF_TS 1 + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define ATTRIBUTES_NEED_TEXCOORD0 + #define ATTRIBUTES_NEED_TEXCOORD1 + #define ATTRIBUTES_NEED_TEXCOORD2 + #define ATTRIBUTES_NEED_TEXCOORD3 + #define ATTRIBUTES_NEED_COLOR + #define VARYINGS_NEED_TEXCOORD0 + #define VARYINGS_NEED_TEXCOORD1 + #define VARYINGS_NEED_TEXCOORD2 + #define VARYINGS_NEED_TEXCOORD3 + #define VARYINGS_NEED_COLOR + #define VARYINGS_NEED_CULLFACE + #define FEATURES_GRAPH_VERTEX + /* WARNING: $splice Could not find named fragment 'PassInstancing' */ + #define SHADERPASS SHADERPASS_DEPTHONLY + #define SCENEPICKINGPASS 1 + #define ALPHA_CLIP_THRESHOLD 1 + #define _ALPHATEST_ON 1 + /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ + + + // custom interpolator pre-include + /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ + + // Includes + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + // -------------------------------------------------- + // Structs and Packing + + // custom interpolators pre packing + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ + + struct Attributes + { + float3 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 uv0 : TEXCOORD0; + float4 uv1 : TEXCOORD1; + float4 uv2 : TEXCOORD2; + float4 uv3 : TEXCOORD3; + float4 color : COLOR; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : INSTANCEID_SEMANTIC; + #endif + }; + struct Varyings + { + float4 positionCS : SV_POSITION; + float4 texCoord0; + float4 texCoord1; + float4 texCoord2; + float4 texCoord3; + float4 color; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + struct SurfaceDescriptionInputs + { + float4 uv0; + float4 uv1; + float4 uv2; + float4 uv3; + float4 VertexColor; + float FaceSign; + }; + struct VertexDescriptionInputs + { + float3 ObjectSpaceNormal; + float3 ObjectSpaceTangent; + float3 ObjectSpacePosition; + }; + struct PackedVaryings + { + float4 positionCS : SV_POSITION; + float4 interp0 : INTERP0; + float4 interp1 : INTERP1; + float4 interp2 : INTERP2; + float4 interp3 : INTERP3; + float4 interp4 : INTERP4; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + + PackedVaryings PackVaryings (Varyings input) + { + PackedVaryings output; + ZERO_INITIALIZE(PackedVaryings, output); + output.positionCS = input.positionCS; + output.interp0.xyzw = input.texCoord0; + output.interp1.xyzw = input.texCoord1; + output.interp2.xyzw = input.texCoord2; + output.interp3.xyzw = input.texCoord3; + output.interp4.xyzw = input.color; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + Varyings UnpackVaryings (PackedVaryings input) + { + Varyings output; + output.positionCS = input.positionCS; + output.texCoord0 = input.interp0.xyzw; + output.texCoord1 = input.interp1.xyzw; + output.texCoord2 = input.interp2.xyzw; + output.texCoord3 = input.interp3.xyzw; + output.color = input.interp4.xyzw; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + + // -------------------------------------------------- + // Graph + + // Graph Properties + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_TexelSize; + float2 _OutlineOffset1; + float2 _OutlineOffset2; + float2 _OutlineOffset3; + float _GradientScale; + float4 _FaceColor; + float4 _IsoPerimeter; + float4 _OutlineColor1; + float4 _OutlineColor2; + float4 _OutlineColor3; + float _OutlineMode; + float3 _Softness; + float4 _FaceTex_TexelSize; + float2 _FaceUVSpeed; + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + float2 _OutlineUVSpeed; + float4 _UnderlayColor; + float2 _UnderlayOffset; + float _UnderlayDilate; + float _UnderlaySoftness; + float _BevelType; + float _BevelAmount; + float _BevelOffset; + float _BevelWidth; + float _BevelRoundness; + float _BevelClamp; + float4 _SpecularColor; + float _LightAngle; + float _SpecularPower; + float _Reflectivity; + float _Diffuse; + float _Ambient; + float4 _OutlineTex_TexelSize; + float _ScaleRatioA; + float4 Emissive; + float _smoothness; + float _Metalic; + CBUFFER_END + + // Object and Global properties + SAMPLER(SamplerState_Linear_Repeat); + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + TEXTURE2D(_FaceTex); + SAMPLER(sampler_FaceTex); + SAMPLER(SamplerState_Linear_Clamp); + TEXTURE2D(_OutlineTex); + SAMPLER(sampler_OutlineTex); + + // Graph Includes + #include "Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl" + + // -- Property used by ScenePickingPass + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + // -- Properties used by SceneSelectionPass + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + // Graph Functions + + void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) + { + RGBA = float4(R, G, B, A); + RGB = float3(R, G, B); + RG = float2(R, G); + } + + void Unity_Divide_float4(float4 A, float4 B, out float4 Out) + { + Out = A / B; + } + + void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) + { + Out = A * B; + } + + void Unity_Subtract_float2(float2 A, float2 B, out float2 Out) + { + Out = A - B; + } + + void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) + { + Out = A * B; + } + + // Custom interpolators pre vertex + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ + + // Graph Vertex + struct VertexDescription + { + float3 Position; + float3 Normal; + float3 Tangent; + }; + + VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) + { + VertexDescription description = (VertexDescription)0; + description.Position = IN.ObjectSpacePosition; + description.Normal = IN.ObjectSpaceNormal; + description.Tangent = IN.ObjectSpaceTangent; + return description; + } + + // Custom interpolators, pre surface + #ifdef FEATURES_GRAPH_VERTEX + Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) + { + return output; + } + #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC + #endif + + // Graph Pixel + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) + { + SurfaceDescription surface = (SurfaceDescription)0; + float4 _UV_533a59502f0abc8bb2c09828f32ebead_Out_0 = IN.uv0; + UnityTexture2D _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.z; + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Height_2 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.w; + float _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3; + ScreenSpaceRatio_float((_UV_533a59502f0abc8bb2c09828f32ebead_Out_0.xy), _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0, 0, _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3); + UnityTexture2D _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(IN.uv0.xy)); + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_R_4 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.r; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_G_5 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.g; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_B_6 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.b; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.a; + float4 _UV_b26868a97b712882abeca1b58698beb0_Out_0 = IN.uv0; + float2 _Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0 = _OutlineOffset1; + float _Property_c650c0154e947e898564d7d1d007d48e_Out_0 = _GradientScale; + UnityTexture2D _Property_6e377359c1349380b9482e9613fcec6b_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.z; + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.w; + float4 _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4; + float3 _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5; + float2 _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6; + Unity_Combine_float(_TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0, _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2, 0, 0, _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5, _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6); + float4 _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2; + Unity_Divide_float4((_Property_c650c0154e947e898564d7d1d007d48e_Out_0.xxxx), _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2); + float2 _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2; + Unity_Multiply_float2_float2(_Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2); + float2 _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2, _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2); + float4 _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_8ecda3d29d47068e8b76538959fab084_Out_2)); + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_R_4 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.r; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_G_5 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.g; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_B_6 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.b; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.a; + float2 _Property_5a3269796f550283a99abee895aeedd4_Out_0 = _OutlineOffset2; + float2 _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2; + Unity_Multiply_float2_float2((_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Property_5a3269796f550283a99abee895aeedd4_Out_0, _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2); + float2 _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2, _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2); + float4 _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2)); + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_R_4 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.r; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_G_5 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.g; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_B_6 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.b; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.a; + float2 _Property_20cbcbce438f6581847bd3da66673af8_Out_0 = _OutlineOffset3; + float2 _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2; + Unity_Multiply_float2_float2(_Property_20cbcbce438f6581847bd3da66673af8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2); + float2 _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2, _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2); + float4 _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2)); + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_R_4 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.r; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_G_5 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.g; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_B_6 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.b; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.a; + float4 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4; + float3 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5; + float2 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6; + Unity_Combine_float(_SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7, _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7, _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7, _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6); + float _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0 = _GradientScale; + float4 _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0 = _IsoPerimeter; + float3 _Property_05d545af6f7ff08387320e1130c67389_Out_0 = _Softness; + float _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0 = _OutlineMode; + float4 _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6; + ComputeSDF44_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0, _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0, (float4(_Property_05d545af6f7ff08387320e1130c67389_Out_0, 1.0)), _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0, _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6); + float4 _Property_eaed1eca838e7183ae708f9502a50dba_Out_0 = _FaceColor; + UnityTexture2D _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0 = UnityBuildTexture2DStructNoScale(_FaceTex); + float4 _UV_90e11fefcc71b18b8d88b417548d224f_Out_0 = IN.uv0; + float4 _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0 = _FaceTex_ST; + float2 _Property_ced4707a1339568eb002c789407f8a3b_Out_0 = _FaceUVSpeed; + float2 _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3; + GenerateUV_float((_UV_90e11fefcc71b18b8d88b417548d224f_Out_0.xy), _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0, _Property_ced4707a1339568eb002c789407f8a3b_Out_0, _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3); + float4 _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.tex, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.samplerstate, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.GetTransformedUV(_GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3)); + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_R_4 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.r; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_G_5 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.g; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_B_6 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.b; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_A_7 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.a; + float4 _Multiply_48133834a18f14828ac11b58bc205702_Out_2; + Unity_Multiply_float4_float4(_Property_eaed1eca838e7183ae708f9502a50dba_Out_0, _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0, _Multiply_48133834a18f14828ac11b58bc205702_Out_2); + float4 _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2; + Unity_Multiply_float4_float4(IN.VertexColor, _Multiply_48133834a18f14828ac11b58bc205702_Out_2, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2); + float4 _Property_4637336160f04f8397ca8f3b6531e88e_Out_0 = _OutlineColor1; + UnityTexture2D _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0 = UnityBuildTexture2DStructNoScale(_OutlineTex); + float4 _UV_343788cf38e6598db275321a22b05984_Out_0 = IN.uv0; + float4 _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0 = _OutlineTex_ST; + float2 _Property_11ca84fc4adc63868541229e4f404eae_Out_0 = _OutlineUVSpeed; + float2 _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3; + GenerateUV_float((_UV_343788cf38e6598db275321a22b05984_Out_0.xy), _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0, _Property_11ca84fc4adc63868541229e4f404eae_Out_0, _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3); + float4 _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0 = SAMPLE_TEXTURE2D(_Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.tex, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.samplerstate, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.GetTransformedUV(_GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3)); + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_R_4 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.r; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_G_5 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.g; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_B_6 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.b; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_A_7 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.a; + float4 _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2; + Unity_Multiply_float4_float4(_Property_4637336160f04f8397ca8f3b6531e88e_Out_0, _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2); + float4 _Property_6e8acbed3933c6819383cb89fe70a942_Out_0 = _OutlineColor2; + float2 _Property_baa8c75173022e86bde4cc075585af43_Out_0 = _OutlineOffset3; + float4 _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5; + Layer4_float(_ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2, _Property_6e8acbed3933c6819383cb89fe70a942_Out_0, (float4(_Property_baa8c75173022e86bde4cc075585af43_Out_0, 0.0, 1.0)), _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5); + UnityTexture2D _Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + UnityTexture2D _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_abc928409a963289955625c60e3c3674_Width_0 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.z; + float _TexelSize_abc928409a963289955625c60e3c3674_Height_2 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.w; + float4 _UV_7afe81a63629c789aece6cf7ed368769_Out_0 = IN.uv0; + float _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0 = max(0, IN.FaceSign.x); + float3 _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5; + GetSurfaceNormal_float(_Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0.tex, _TexelSize_abc928409a963289955625c60e3c3674_Width_0, _TexelSize_abc928409a963289955625c60e3c3674_Height_2, (_UV_7afe81a63629c789aece6cf7ed368769_Out_0).x, _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5); + float4 _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2; + EvaluateLight_float(_Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5, _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2); + UnityTexture2D _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _UV_87b50231796c43898a28be7b2f8daea3_Out_0 = IN.uv0; + float2 _Property_c20a130451687b8c87b5a623d8ca6d73_Out_0 = _UnderlayOffset; + float2 _Multiply_7d754a30a319c9839ca945e596548e63_Out_2; + Unity_Multiply_float2_float2(_Property_c20a130451687b8c87b5a623d8ca6d73_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2); + float2 _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2; + Unity_Subtract_float2((_UV_87b50231796c43898a28be7b2f8daea3_Out_0.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2, _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2); + float4 _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.tex, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.samplerstate, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.GetTransformedUV(_Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2)); + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_R_4 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.r; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_G_5 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.g; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_B_6 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.b; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_A_7 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.a; + float _Property_cb906f6db0fb388a91590590b04091ab_Out_0 = _GradientScale; + float _Property_22272afe5996178386aac669fbda451b_Out_0 = _UnderlayDilate; + float _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0 = _UnderlaySoftness; + float _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0; + ComputeSDF_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, (_SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0).x, _Property_cb906f6db0fb388a91590590b04091ab_Out_0, _Property_22272afe5996178386aac669fbda451b_Out_0, _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0, _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0); + float4 _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0 = _UnderlayColor; + float4 _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2; + Layer1_float(_ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0, _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2); + float4 _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2; + Composite_float(_EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2, _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2); + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_R_1 = IN.VertexColor[0]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_G_2 = IN.VertexColor[1]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_B_3 = IN.VertexColor[2]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4 = IN.VertexColor[3]; + float4 _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2; + Unity_Multiply_float4_float4(_CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2, (_Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4.xxxx), _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2); + float _Split_9b3e8141df129b848c4c1b364b613b86_R_1 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[0]; + float _Split_9b3e8141df129b848c4c1b364b613b86_G_2 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[1]; + float _Split_9b3e8141df129b848c4c1b364b613b86_B_3 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[2]; + float _Split_9b3e8141df129b848c4c1b364b613b86_A_4 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[3]; + surface.Alpha = _Split_9b3e8141df129b848c4c1b364b613b86_A_4; + surface.AlphaClipThreshold = 0.5; + return surface; + } + + // -------------------------------------------------- + // Build Graph Inputs + #ifdef HAVE_VFX_MODIFICATION + #define VFX_SRP_ATTRIBUTES Attributes + #define VFX_SRP_VARYINGS Varyings + #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs + #endif + VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) + { + VertexDescriptionInputs output; + ZERO_INITIALIZE(VertexDescriptionInputs, output); + + output.ObjectSpaceNormal = input.normalOS; + output.ObjectSpaceTangent = input.tangentOS.xyz; + output.ObjectSpacePosition = input.positionOS; + + return output; + } + SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) + { + SurfaceDescriptionInputs output; + ZERO_INITIALIZE(SurfaceDescriptionInputs, output); + + #ifdef HAVE_VFX_MODIFICATION + // FragInputs from VFX come from two places: Interpolator or CBuffer. + /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ + + #endif + + + + + + + + output.uv0 = input.texCoord0; + output.uv1 = input.texCoord1; + output.uv2 = input.texCoord2; + output.uv3 = input.texCoord3; + output.VertexColor = input.color; + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); + #else + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #endif + BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + + return output; + } + + // -------------------------------------------------- + // Main + + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/SelectionPickingPass.hlsl" + + // -------------------------------------------------- + // Visual Effect Vertex Invocations + #ifdef HAVE_VFX_MODIFICATION + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" + #endif + + ENDHLSL + } + Pass + { + // Name: + Tags + { + "LightMode" = "Universal2D" + } + + // Render State + Cull Off + Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha + ZTest LEqual + ZWrite Off + + // Debug + // + + // -------------------------------------------------- + // Pass + + HLSLPROGRAM + + // Pragmas + #pragma target 4.5 + #pragma exclude_renderers gles gles3 glcore + #pragma vertex vert + #pragma fragment frag + + // DotsInstancingOptions: + // HybridV1InjectedBuiltinProperties: + + // Keywords + // PassKeywords: + // GraphKeywords: + + // Defines + + #define _NORMALMAP 1 + #define _NORMAL_DROPOFF_TS 1 + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define ATTRIBUTES_NEED_TEXCOORD0 + #define ATTRIBUTES_NEED_TEXCOORD1 + #define ATTRIBUTES_NEED_TEXCOORD2 + #define ATTRIBUTES_NEED_TEXCOORD3 + #define ATTRIBUTES_NEED_COLOR + #define VARYINGS_NEED_TEXCOORD0 + #define VARYINGS_NEED_TEXCOORD1 + #define VARYINGS_NEED_TEXCOORD2 + #define VARYINGS_NEED_TEXCOORD3 + #define VARYINGS_NEED_COLOR + #define VARYINGS_NEED_CULLFACE + #define FEATURES_GRAPH_VERTEX + /* WARNING: $splice Could not find named fragment 'PassInstancing' */ + #define SHADERPASS SHADERPASS_2D + #define _ALPHATEST_ON 1 + /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */ + + + // custom interpolator pre-include + /* WARNING: $splice Could not find named fragment 'sgci_CustomInterpolatorPreInclude' */ + + // Includes + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + // -------------------------------------------------- + // Structs and Packing + + // custom interpolators pre packing + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPrePacking' */ + + struct Attributes + { + float3 positionOS : POSITION; + float3 normalOS : NORMAL; + float4 tangentOS : TANGENT; + float4 uv0 : TEXCOORD0; + float4 uv1 : TEXCOORD1; + float4 uv2 : TEXCOORD2; + float4 uv3 : TEXCOORD3; + float4 color : COLOR; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : INSTANCEID_SEMANTIC; + #endif + }; + struct Varyings + { + float4 positionCS : SV_POSITION; + float4 texCoord0; + float4 texCoord1; + float4 texCoord2; + float4 texCoord3; + float4 color; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + struct SurfaceDescriptionInputs + { + float4 uv0; + float4 uv1; + float4 uv2; + float4 uv3; + float4 VertexColor; + float FaceSign; + }; + struct VertexDescriptionInputs + { + float3 ObjectSpaceNormal; + float3 ObjectSpaceTangent; + float3 ObjectSpacePosition; + }; + struct PackedVaryings + { + float4 positionCS : SV_POSITION; + float4 interp0 : INTERP0; + float4 interp1 : INTERP1; + float4 interp2 : INTERP2; + float4 interp3 : INTERP3; + float4 interp4 : INTERP4; + #if UNITY_ANY_INSTANCING_ENABLED + uint instanceID : CUSTOM_INSTANCE_ID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC; + #endif + }; + + PackedVaryings PackVaryings (Varyings input) + { + PackedVaryings output; + ZERO_INITIALIZE(PackedVaryings, output); + output.positionCS = input.positionCS; + output.interp0.xyzw = input.texCoord0; + output.interp1.xyzw = input.texCoord1; + output.interp2.xyzw = input.texCoord2; + output.interp3.xyzw = input.texCoord3; + output.interp4.xyzw = input.color; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + Varyings UnpackVaryings (PackedVaryings input) + { + Varyings output; + output.positionCS = input.positionCS; + output.texCoord0 = input.interp0.xyzw; + output.texCoord1 = input.interp1.xyzw; + output.texCoord2 = input.interp2.xyzw; + output.texCoord3 = input.interp3.xyzw; + output.color = input.interp4.xyzw; + #if UNITY_ANY_INSTANCING_ENABLED + output.instanceID = input.instanceID; + #endif + #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE))) + output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0; + #endif + #if (defined(UNITY_STEREO_INSTANCING_ENABLED)) + output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx; + #endif + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + output.cullFace = input.cullFace; + #endif + return output; + } + + + // -------------------------------------------------- + // Graph + + // Graph Properties + CBUFFER_START(UnityPerMaterial) + float4 _MainTex_TexelSize; + float2 _OutlineOffset1; + float2 _OutlineOffset2; + float2 _OutlineOffset3; + float _GradientScale; + float4 _FaceColor; + float4 _IsoPerimeter; + float4 _OutlineColor1; + float4 _OutlineColor2; + float4 _OutlineColor3; + float _OutlineMode; + float3 _Softness; + float4 _FaceTex_TexelSize; + float2 _FaceUVSpeed; + float4 _FaceTex_ST; + float4 _OutlineTex_ST; + float2 _OutlineUVSpeed; + float4 _UnderlayColor; + float2 _UnderlayOffset; + float _UnderlayDilate; + float _UnderlaySoftness; + float _BevelType; + float _BevelAmount; + float _BevelOffset; + float _BevelWidth; + float _BevelRoundness; + float _BevelClamp; + float4 _SpecularColor; + float _LightAngle; + float _SpecularPower; + float _Reflectivity; + float _Diffuse; + float _Ambient; + float4 _OutlineTex_TexelSize; + float _ScaleRatioA; + float4 Emissive; + float _smoothness; + float _Metalic; + CBUFFER_END + + // Object and Global properties + SAMPLER(SamplerState_Linear_Repeat); + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + TEXTURE2D(_FaceTex); + SAMPLER(sampler_FaceTex); + SAMPLER(SamplerState_Linear_Clamp); + TEXTURE2D(_OutlineTex); + SAMPLER(sampler_OutlineTex); + + // Graph Includes + #include "Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl" + + // -- Property used by ScenePickingPass + #ifdef SCENEPICKINGPASS + float4 _SelectionID; + #endif + + // -- Properties used by SceneSelectionPass + #ifdef SCENESELECTIONPASS + int _ObjectId; + int _PassValue; + #endif + + // Graph Functions + + void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG) + { + RGBA = float4(R, G, B, A); + RGB = float3(R, G, B); + RG = float2(R, G); + } + + void Unity_Divide_float4(float4 A, float4 B, out float4 Out) + { + Out = A / B; + } + + void Unity_Multiply_float2_float2(float2 A, float2 B, out float2 Out) + { + Out = A * B; + } + + void Unity_Subtract_float2(float2 A, float2 B, out float2 Out) + { + Out = A - B; + } + + void Unity_Multiply_float4_float4(float4 A, float4 B, out float4 Out) + { + Out = A * B; + } + + // Custom interpolators pre vertex + /* WARNING: $splice Could not find named fragment 'CustomInterpolatorPreVertex' */ + + // Graph Vertex + struct VertexDescription + { + float3 Position; + float3 Normal; + float3 Tangent; + }; + + VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN) + { + VertexDescription description = (VertexDescription)0; + description.Position = IN.ObjectSpacePosition; + description.Normal = IN.ObjectSpaceNormal; + description.Tangent = IN.ObjectSpaceTangent; + return description; + } + + // Custom interpolators, pre surface + #ifdef FEATURES_GRAPH_VERTEX + Varyings CustomInterpolatorPassThroughFunc(inout Varyings output, VertexDescription input) + { + return output; + } + #define CUSTOMINTERPOLATOR_VARYPASSTHROUGH_FUNC + #endif + + // Graph Pixel + struct SurfaceDescription + { + float3 BaseColor; + float Alpha; + float AlphaClipThreshold; + }; + + SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN) + { + SurfaceDescription surface = (SurfaceDescription)0; + float4 _UV_533a59502f0abc8bb2c09828f32ebead_Out_0 = IN.uv0; + UnityTexture2D _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.z; + float _TexelSize_389f09eeac16ed8eb7a6151195af0507_Height_2 = _Property_1fe43c50e88d8d82b3ef889f12dcfb65_Out_0.texelSize.w; + float _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3; + ScreenSpaceRatio_float((_UV_533a59502f0abc8bb2c09828f32ebead_Out_0.xy), _TexelSize_389f09eeac16ed8eb7a6151195af0507_Width_0, 0, _ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3); + UnityTexture2D _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(IN.uv0.xy)); + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_R_4 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.r; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_G_5 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.g; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_B_6 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.b; + float _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7 = _SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_RGBA_0.a; + float4 _UV_b26868a97b712882abeca1b58698beb0_Out_0 = IN.uv0; + float2 _Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0 = _OutlineOffset1; + float _Property_c650c0154e947e898564d7d1d007d48e_Out_0 = _GradientScale; + UnityTexture2D _Property_6e377359c1349380b9482e9613fcec6b_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.z; + float _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2 = _Property_6e377359c1349380b9482e9613fcec6b_Out_0.texelSize.w; + float4 _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4; + float3 _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5; + float2 _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6; + Unity_Combine_float(_TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Width_0, _TexelSize_50a5d2cfcb0fb5868c2afda9bcb48dc7_Height_2, 0, 0, _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Combine_fd0cd2353f78958d948ad3086c76645e_RGB_5, _Combine_fd0cd2353f78958d948ad3086c76645e_RG_6); + float4 _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2; + Unity_Divide_float4((_Property_c650c0154e947e898564d7d1d007d48e_Out_0.xxxx), _Combine_fd0cd2353f78958d948ad3086c76645e_RGBA_4, _Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2); + float2 _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2; + Unity_Multiply_float2_float2(_Property_e4fdf31842293c8fb0a7eb85f924b8b8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2); + float2 _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_9af20166c7f70c88a2d4c144834f02e5_Out_2, _Subtract_8ecda3d29d47068e8b76538959fab084_Out_2); + float4 _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_8ecda3d29d47068e8b76538959fab084_Out_2)); + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_R_4 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.r; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_G_5 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.g; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_B_6 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.b; + float _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7 = _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_RGBA_0.a; + float2 _Property_5a3269796f550283a99abee895aeedd4_Out_0 = _OutlineOffset2; + float2 _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2; + Unity_Multiply_float2_float2((_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Property_5a3269796f550283a99abee895aeedd4_Out_0, _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2); + float2 _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_85a4a1da71c88a8aa9cf834b093b4972_Out_2, _Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2); + float4 _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_02ec11df97f0828fb90fe51bc7b54681_Out_2)); + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_R_4 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.r; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_G_5 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.g; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_B_6 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.b; + float _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7 = _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_RGBA_0.a; + float2 _Property_20cbcbce438f6581847bd3da66673af8_Out_0 = _OutlineOffset3; + float2 _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2; + Unity_Multiply_float2_float2(_Property_20cbcbce438f6581847bd3da66673af8_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2); + float2 _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2; + Unity_Subtract_float2((_UV_b26868a97b712882abeca1b58698beb0_Out_0.xy), _Multiply_25810e5a76f1a28eb6ec31562b2826f7_Out_2, _Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2); + float4 _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0 = SAMPLE_TEXTURE2D(_Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.tex, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.samplerstate, _Property_954c72ffa0c26f869fe03d926f8a55be_Out_0.GetTransformedUV(_Subtract_35bf56304ae79a858535fc1f6d2bb434_Out_2)); + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_R_4 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.r; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_G_5 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.g; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_B_6 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.b; + float _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7 = _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_RGBA_0.a; + float4 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4; + float3 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5; + float2 _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6; + Unity_Combine_float(_SampleTexture2D_c7724e68891dfd8fb3f6f6438d260c7e_A_7, _SampleTexture2D_6eff60a2fbddd98c88812ff580f90b76_A_7, _SampleTexture2D_2ecc410c1f24678bb1f0bf27189d4db2_A_7, _SampleTexture2D_ff6dd86b2d329e848816a50765c58716_A_7, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGB_5, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RG_6); + float _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0 = _GradientScale; + float4 _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0 = _IsoPerimeter; + float3 _Property_05d545af6f7ff08387320e1130c67389_Out_0 = _Softness; + float _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0 = _OutlineMode; + float4 _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6; + ComputeSDF44_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, _Combine_a777dc93e8ca248cb6fe690cc4a77a5a_RGBA_4, _Property_bdf7e7b4670fdc86a20f193fb041efd3_Out_0, _Property_f5d0374e48ad748a9e62658056ab81a3_Out_0, (float4(_Property_05d545af6f7ff08387320e1130c67389_Out_0, 1.0)), _Property_ab4e94278c3a0b8eba9ceccb7822f574_Out_0, _ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6); + float4 _Property_eaed1eca838e7183ae708f9502a50dba_Out_0 = _FaceColor; + UnityTexture2D _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0 = UnityBuildTexture2DStructNoScale(_FaceTex); + float4 _UV_90e11fefcc71b18b8d88b417548d224f_Out_0 = IN.uv0; + float4 _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0 = _FaceTex_ST; + float2 _Property_ced4707a1339568eb002c789407f8a3b_Out_0 = _FaceUVSpeed; + float2 _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3; + GenerateUV_float((_UV_90e11fefcc71b18b8d88b417548d224f_Out_0.xy), _Property_26b98e8b908b638d92c1cf36c28e2c9f_Out_0, _Property_ced4707a1339568eb002c789407f8a3b_Out_0, _GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3); + float4 _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0 = SAMPLE_TEXTURE2D(_Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.tex, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.samplerstate, _Property_8be90b40fe8d878fb21c1cc890b86378_Out_0.GetTransformedUV(_GenerateUVCustomFunction_31c71b52d27c2b86a20c03f7256c5fa5_UV_3)); + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_R_4 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.r; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_G_5 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.g; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_B_6 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.b; + float _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_A_7 = _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0.a; + float4 _Multiply_48133834a18f14828ac11b58bc205702_Out_2; + Unity_Multiply_float4_float4(_Property_eaed1eca838e7183ae708f9502a50dba_Out_0, _SampleTexture2D_c882f19d0ae7ed87b310a0d75334a39f_RGBA_0, _Multiply_48133834a18f14828ac11b58bc205702_Out_2); + float4 _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2; + Unity_Multiply_float4_float4(IN.VertexColor, _Multiply_48133834a18f14828ac11b58bc205702_Out_2, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2); + float4 _Property_4637336160f04f8397ca8f3b6531e88e_Out_0 = _OutlineColor1; + UnityTexture2D _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0 = UnityBuildTexture2DStructNoScale(_OutlineTex); + float4 _UV_343788cf38e6598db275321a22b05984_Out_0 = IN.uv0; + float4 _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0 = _OutlineTex_ST; + float2 _Property_11ca84fc4adc63868541229e4f404eae_Out_0 = _OutlineUVSpeed; + float2 _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3; + GenerateUV_float((_UV_343788cf38e6598db275321a22b05984_Out_0.xy), _Property_f5b7ef749a5e5a80911752b8c751465e_Out_0, _Property_11ca84fc4adc63868541229e4f404eae_Out_0, _GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3); + float4 _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0 = SAMPLE_TEXTURE2D(_Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.tex, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.samplerstate, _Property_dae1c5bdd7aa6687b1cd165feffd5710_Out_0.GetTransformedUV(_GenerateUVCustomFunction_dadb37f57181a4829003e40234b9d409_UV_3)); + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_R_4 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.r; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_G_5 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.g; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_B_6 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.b; + float _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_A_7 = _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0.a; + float4 _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2; + Unity_Multiply_float4_float4(_Property_4637336160f04f8397ca8f3b6531e88e_Out_0, _SampleTexture2D_44ec75290e3e9b8fbcf92c999d6ac8bc_RGBA_0, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2); + float4 _Property_6e8acbed3933c6819383cb89fe70a942_Out_0 = _OutlineColor2; + float2 _Property_baa8c75173022e86bde4cc075585af43_Out_0 = _OutlineOffset3; + float4 _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5; + Layer4_float(_ComputeSDF44CustomFunction_13b6209c286745868057a70fce31d5e1_Alpha_6, _Multiply_223ab9ae77672a8798690299a6dae4bd_Out_2, _Multiply_8d7e7fd5eca24b8db946e4e5a4968f70_Out_2, _Property_6e8acbed3933c6819383cb89fe70a942_Out_0, (float4(_Property_baa8c75173022e86bde4cc075585af43_Out_0, 0.0, 1.0)), _Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5); + UnityTexture2D _Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + UnityTexture2D _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float _TexelSize_abc928409a963289955625c60e3c3674_Width_0 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.z; + float _TexelSize_abc928409a963289955625c60e3c3674_Height_2 = _Property_1744832cec65fb85a42db2e1d9cdff97_Out_0.texelSize.w; + float4 _UV_7afe81a63629c789aece6cf7ed368769_Out_0 = IN.uv0; + float _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0 = max(0, IN.FaceSign.x); + float3 _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5; + GetSurfaceNormal_float(_Property_5b0219fd9b23c785b6053d92dc125ed9_Out_0.tex, _TexelSize_abc928409a963289955625c60e3c3674_Width_0, _TexelSize_abc928409a963289955625c60e3c3674_Height_2, (_UV_7afe81a63629c789aece6cf7ed368769_Out_0).x, _IsFrontFace_33ef6b7d7f95818ba696de9dae14e559_Out_0, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5); + float4 _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2; + EvaluateLight_float(_Layer4CustomFunction_ab624c3948e3a08ab05aef05a98eb8f7_RGBA_5, _GetSurfaceNormalCustomFunction_27813c88a9458283b1866c0fcdaf259a_New5_5, _EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2); + UnityTexture2D _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0 = UnityBuildTexture2DStructNoScale(_MainTex); + float4 _UV_87b50231796c43898a28be7b2f8daea3_Out_0 = IN.uv0; + float2 _Property_c20a130451687b8c87b5a623d8ca6d73_Out_0 = _UnderlayOffset; + float2 _Multiply_7d754a30a319c9839ca945e596548e63_Out_2; + Unity_Multiply_float2_float2(_Property_c20a130451687b8c87b5a623d8ca6d73_Out_0, (_Divide_5e0d454c5ea95b88a8f414c16e1bf059_Out_2.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2); + float2 _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2; + Unity_Subtract_float2((_UV_87b50231796c43898a28be7b2f8daea3_Out_0.xy), _Multiply_7d754a30a319c9839ca945e596548e63_Out_2, _Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2); + float4 _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0 = SAMPLE_TEXTURE2D(_Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.tex, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.samplerstate, _Property_3407a26c1e2b438ab594b42c3b95454e_Out_0.GetTransformedUV(_Subtract_ebbd2e0341529d80a91e0d0893b6ee73_Out_2)); + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_R_4 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.r; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_G_5 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.g; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_B_6 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.b; + float _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_A_7 = _SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0.a; + float _Property_cb906f6db0fb388a91590590b04091ab_Out_0 = _GradientScale; + float _Property_22272afe5996178386aac669fbda451b_Out_0 = _UnderlayDilate; + float _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0 = _UnderlaySoftness; + float _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0; + ComputeSDF_float(_ScreenSpaceRatioCustomFunction_eef499a7036c138e9121e5151cdb5be1_New3_3, (_SampleTexture2D_fe4f97a213ae1d8aa48bfc4f1aa17fa9_RGBA_0).x, _Property_cb906f6db0fb388a91590590b04091ab_Out_0, _Property_22272afe5996178386aac669fbda451b_Out_0, _Property_1cd799c4097e1685b9dbf5dd80b6062b_Out_0, _ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0); + float4 _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0 = _UnderlayColor; + float4 _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2; + Layer1_float(_ComputeSDFCustomFunction_cb33c8373e2fb98da278a4b6f9bab088_Alpha_0, _Property_4be3e1d3be22b78f9f4e23b78e8d6064_Out_0, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2); + float4 _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2; + Composite_float(_EvaluateLightCustomFunction_cd74ed92b44ab58b95bf81cf4664fa77_Color_2, _Layer1CustomFunction_58efba96e643d281ba7d757bc713ff15_RGBA_2, _CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2); + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_R_1 = IN.VertexColor[0]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_G_2 = IN.VertexColor[1]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_B_3 = IN.VertexColor[2]; + float _Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4 = IN.VertexColor[3]; + float4 _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2; + Unity_Multiply_float4_float4(_CompositeCustomFunction_7e22b933a6629e8389cf370acfd80658_RGBA_2, (_Split_79de04ac9d55bc8693a6a09c54eed8bb_A_4.xxxx), _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2); + float _Split_9b3e8141df129b848c4c1b364b613b86_R_1 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[0]; + float _Split_9b3e8141df129b848c4c1b364b613b86_G_2 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[1]; + float _Split_9b3e8141df129b848c4c1b364b613b86_B_3 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[2]; + float _Split_9b3e8141df129b848c4c1b364b613b86_A_4 = _Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2[3]; + surface.BaseColor = (_Multiply_17b5e496d42b5d89b09b1763aa47bb78_Out_2.xyz); + surface.Alpha = _Split_9b3e8141df129b848c4c1b364b613b86_A_4; + surface.AlphaClipThreshold = 0.5; + return surface; + } + + // -------------------------------------------------- + // Build Graph Inputs + #ifdef HAVE_VFX_MODIFICATION + #define VFX_SRP_ATTRIBUTES Attributes + #define VFX_SRP_VARYINGS Varyings + #define VFX_SRP_SURFACE_INPUTS SurfaceDescriptionInputs + #endif + VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input) + { + VertexDescriptionInputs output; + ZERO_INITIALIZE(VertexDescriptionInputs, output); + + output.ObjectSpaceNormal = input.normalOS; + output.ObjectSpaceTangent = input.tangentOS.xyz; + output.ObjectSpacePosition = input.positionOS; + + return output; + } + SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input) + { + SurfaceDescriptionInputs output; + ZERO_INITIALIZE(SurfaceDescriptionInputs, output); + + #ifdef HAVE_VFX_MODIFICATION + // FragInputs from VFX come from two places: Interpolator or CBuffer. + /* WARNING: $splice Could not find named fragment 'VFXSetFragInputs' */ + + #endif + + + + + + + + output.uv0 = input.texCoord0; + output.uv1 = input.texCoord1; + output.uv2 = input.texCoord2; + output.uv3 = input.texCoord3; + output.VertexColor = input.color; + #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE) + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false); + #else + #define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #endif + BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + #undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN + + return output; + } + + // -------------------------------------------------- + // Main + + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl" + + // -------------------------------------------------- + // Visual Effect Vertex Invocations + #ifdef HAVE_VFX_MODIFICATION + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/VisualEffectVertex.hlsl" + #endif + + ENDHLSL + } + } + CustomEditorForRenderPipeline "UnityEditor.ShaderGraphLitGUI" "UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" + CustomEditor "UnityEditor.ShaderGraph.GenericShaderGraphMaterialGUI" + FallBack "Hidden/Shader Graph/FallbackError" +} \ No newline at end of file diff --git a/Assets/SLZShaders/TMP_SDF-URP Lit Baked.shader.meta b/Assets/SLZShaders/TMP_SDF-URP Lit Baked.shader.meta new file mode 100644 index 0000000..a88072c --- /dev/null +++ b/Assets/SLZShaders/TMP_SDF-URP Lit Baked.shader.meta @@ -0,0 +1,10 @@ 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heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: 51 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 1 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: "\r\n\r\n + false\r\n true\r\n + GenRoughness\r\n 1\r\n + false\r\n" + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/VR_MotionVectorLit.shader b/Assets/SLZShaders/VR_MotionVectorLit.shader new file mode 100644 index 0000000..86bf5a7 --- /dev/null +++ b/Assets/SLZShaders/VR_MotionVectorLit.shader @@ -0,0 +1,3465 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "SLZ/Motion Vector Lit" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1) + [ASEBegin][NoScaleOffset]_MainTex("Base Map", 2D) = "white" {} + [NoScaleOffset][Normal]_BumpMap("Bump Map", 2D) = "bump" {} + [NoScaleOffset]_MetallicGlossMap("MAS", 2D) = "white" {} + [NoScaleOffset]_MotionVectors("Motion Vectors", 2D) = "white" {} + _UVMotionMultiplier("UV Motion Multiplier", Float) = 0 + [HDR]_Color("Color", Color) = (1,1,1,1) + _Rows("Rows", Int) = 4 + _Columns("Columns", Int) = 8 + [ASEEnd]_Framerate("Framerate", Float) = 30 + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TransmissionShadow( "Transmission Shadow", Range( 0, 1 ) ) = 0.5 + //_TransStrength( "Trans Strength", Range( 0, 50 ) ) = 1 + //_TransNormal( "Trans Normal Distortion", Range( 0, 1 ) ) = 0.5 + //_TransScattering( "Trans Scattering", Range( 1, 50 ) ) = 2 + //_TransDirect( "Trans Direct", Range( 0, 1 ) ) = 0.9 + //_TransAmbient( "Trans Ambient", Range( 0, 1 ) ) = 0.1 + //_TransShadow( "Trans Shadow", Range( 0, 1 ) ) = 0.5 + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + + + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" } + Cull Back + ZWrite On + ZTest LEqual + Offset 0 , 0 + AlphaToMask Off + + HLSLINCLUDE + #pragma target 3.0 + + #pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForward" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_FORWARD + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DefaultLitVariants.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_color : COLOR; + float4 ase_texcoord8 : TEXCOORD8; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_MainTex); + TEXTURE2D(_MotionVectors); + SAMPLER(sampler_MotionVectors); + SAMPLER(sampler_MainTex); + TEXTURE2D(_BumpMap); + SAMPLER(sampler_BumpMap); + TEXTURE2D(_MetallicGlossMap); + SAMPLER(sampler_MetallicGlossMap); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_color = v.ase_color; + o.ase_texcoord8.xy = v.texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + #if defined(LIGHTMAP_ON) + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + #endif + + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) || defined(ASE_TERRAIN_INSTANCING) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + o.ase_color = v.ase_color; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 texCoord87 = IN.ase_texcoord8.xy * float2( 1,1 ) + float2( 0,0 ); + float2 appendResult109 = (float2((float)_Columns , (float)_Rows)); + float2 temp_output_110_0 = ( texCoord87 / appendResult109 ); + float mulTime126 = _TimeParameters.x * _Framerate; + float temp_output_97_0 = ( floor( mulTime126 ) / _Columns ); + float2 appendResult112 = (float2(frac( temp_output_97_0 ) , ( ( 1.0 - frac( ( floor( temp_output_97_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float2 temp_output_116_0 = ( temp_output_110_0 + appendResult112 ); + float2 temp_cast_3 = (0.5).xx; + float2 temp_output_21_0 = ( temp_output_116_0 + ( ( (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, temp_output_116_0 )).rg - temp_cast_3 ) * frac( mulTime126 ) * -_UVMotionMultiplier ) ); + float temp_output_135_0 = ( ceil( mulTime126 ) / _Columns ); + float2 appendResult138 = (float2(frac( temp_output_135_0 ) , ( ( 1.0 - frac( ( floor( temp_output_135_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float2 temp_output_141_0 = ( temp_output_110_0 + appendResult138 ); + float2 temp_cast_5 = (0.5).xx; + float2 temp_output_22_0 = ( temp_output_141_0 + ( ( (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, temp_output_141_0 )).rg - temp_cast_5 ) * ( 1.0 - frac( mulTime126 ) ) * -1.0 * -_UVMotionMultiplier ) ); + float4 lerpResult4 = lerp( SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, temp_output_21_0 ) , SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, temp_output_22_0 ) , frac( mulTime126 )); + + float2 temp_cast_7 = (0.5).xx; + float3 unpack177 = UnpackNormalScale( SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, temp_output_21_0 ), ( 1.0 - frac( mulTime126 ) ) ); + unpack177.z = lerp( 1, unpack177.z, saturate(( 1.0 - frac( mulTime126 ) )) ); + float2 temp_cast_8 = (0.5).xx; + float3 unpack179 = UnpackNormalScale( SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, temp_output_22_0 ), frac( mulTime126 ) ); + unpack179.z = lerp( 1, unpack179.z, saturate(frac( mulTime126 )) ); + + float2 temp_cast_9 = (0.5).xx; + float2 temp_cast_10 = (0.5).xx; + float4 lerpResult181 = lerp( SAMPLE_TEXTURE2D( _MetallicGlossMap, sampler_MetallicGlossMap, temp_output_21_0 ) , SAMPLE_TEXTURE2D( _MetallicGlossMap, sampler_MetallicGlossMap, temp_output_22_0 ) , frac( mulTime126 )); + float4 break189 = lerpResult181; + + float3 Albedo = ( IN.ase_color * _Color * lerpResult4 ).rgb; + float3 Normal = BlendNormal( unpack177 , unpack179 ); + float3 Emission = 0; +#if 0 + float3 BakedEmission = 0; +#endif + float3 Specular = 0.5; + float Metallic = break189.r; + float Smoothness = break189.b; + float Occlusion = break189.g; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _CLEARCOAT + float CoatMask = 0; + float CoatSmoothness = 0; + #endif + + #if defined(_FLUORESCENCE) + float4 Fluorescence = 0; + float4 Absorbance = 0; + #endif + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.viewDirectionWS = WorldViewDirection; + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + #else + inputData.normalWS = WorldNormal; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + inputData.shadowCoord = ShadowCoords; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS); + #else + inputData.shadowCoord = float4(0, 0, 0, 0); + #endif + + + #ifdef ASE_FOG + inputData.fogCoord = IN.fogFactorAndVertexLight.x; + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzww; //TODO: Shuffle things in vertex streams so we get full RGBA color rather than RGBB here + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xyz, IN.dynamicLightmapUV.xy, IN.vertexSH, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI(IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, IN.vertexSH , inputData.normalWS); + #endif + + #else + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + #endif + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + SurfaceData surfaceData; + surfaceData.albedo = Albedo; + surfaceData.metallic = saturate(Metallic); + surfaceData.specular = Specular; + surfaceData.smoothness = saturate(Smoothness), + surfaceData.occlusion = Occlusion, + surfaceData.emission = Emission, + surfaceData.alpha = saturate(Alpha); + surfaceData.normalTS = Normal; + surfaceData.clearCoatMask = 0; + surfaceData.clearCoatSmoothness = 1; + + #ifdef _CLEARCOAT + surfaceData.clearCoatMask = saturate(CoatMask); + surfaceData.clearCoatSmoothness = saturate(CoatSmoothness); + #endif + #if defined(_FLUORESCENCE) + surfaceData.fluorescence = Fluorescence; + surfaceData.absorbance = Absorbance; + #endif + + #ifdef _DBUFFER + ApplyDecalToSurfaceData(IN.clipPos, surfaceData, inputData); + #endif + + half4 color = UniversalFragmentPBR( inputData, surfaceData); + + #ifdef LIGHTMAP_ON + float3 MetalSpec = lerp(kDieletricSpec.rgb, surfaceData.albedo , surfaceData.metallic); + color.rgb += BakedSpecular * surfaceData.occlusion * MetalSpec * inputData.bakedGI.rgb; + #endif + + #ifdef _TRANSMISSION_ASE + { + float shadow = _TransmissionShadow; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + half3 mainTransmission = max(0 , -dot(inputData.normalWS, mainLight.direction)) * mainAtten * Transmission; + color.rgb += Albedo * mainTransmission; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 transmission = max(0 , -dot(inputData.normalWS, light.direction)) * atten * Transmission; + color.rgb += Albedo * transmission; + } + #endif + } + #endif + + #ifdef _TRANSLUCENCY_ASE + { + float shadow = _TransShadow; + float normal = _TransNormal; + float scattering = _TransScattering; + float direct = _TransDirect; + float ambient = _TransAmbient; + float strength = _TransStrength; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + + half3 mainLightDir = mainLight.direction + inputData.normalWS * normal; + half mainVdotL = pow( saturate( dot( inputData.viewDirectionWS, -mainLightDir ) ), scattering ); + half3 mainTranslucency = mainAtten * ( mainVdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * mainTranslucency * strength; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 lightDir = light.direction + inputData.normalWS * normal; + half VdotL = pow( saturate( dot( inputData.viewDirectionWS, -lightDir ) ), scattering ); + half3 translucency = atten * ( VdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * translucency * strength; + } + #endif + } + #endif + + #ifdef _REFRACTION_ASE + float4 projScreenPos = ScreenPos / ScreenPos.w; + float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, float4( WorldNormal,0 ) ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) ); + projScreenPos.xy += refractionOffset.xy; + float3 refraction = SHADERGRAPH_SAMPLE_SCENE_COLOR( projScreenPos.xy ) * RefractionColor; + color.rgb = lerp( refraction, color.rgb, color.a ); + color.a = 1; + #endif + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, -inputData.viewDirectionWS, IN.fogFactorAndVertexLight.x); + #endif + #endif + + color = Volumetrics( color, inputData.positionWS); + + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return color; + } + + ENDHLSL + } + + + Pass + { + + Name "ShadowCaster" + Tags { "LightMode"="ShadowCaster" } + + ZWrite On + ZTest LEqual + AlphaToMask Off + ColorMask 0 + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile _ _CASTING_PUNCTUAL_LIGHT_SHADOW + + #define SHADERPASS SHADERPASS_SHADOWCASTER + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + float3 _LightDirection; + float3 _LightPosition; + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + float3 normalWS = TransformObjectToWorldDir(v.ase_normal); + + + #if _CASTING_PUNCTUAL_LIGHT_SHADOW + float3 lightDirectionWS = normalize(_LightPosition - positionWS); + #else + float3 lightDirectionWS = _LightDirection; + #endif + float2 vShadowOffsets = GetShadowOffsets( normalWS, lightDirectionWS ); + positionWS.xyz -= vShadowOffsets.y * lightDirectionWS.xyz * .01; + float4 clipPos = TransformObjectToHClip( float4( mul( unity_WorldToObject, float4( positionWS.xyz, 1.0 ) ).xyz, 1.0 ) ); + //float4 clipPos = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, lightDirectionWS)); + + #if UNITY_REVERSED_Z + clipPos.z = min(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #else + clipPos.z = max(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #endif + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = clipPos; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + #ifdef _ALPHATEST_SHADOW_ON + clip(Alpha - AlphaClipThresholdShadow); + #else + clip(Alpha - AlphaClipThreshold); + #endif + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + return 0; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "Meta" + Tags { "LightMode"="Meta" } + + Cull Off + + HLSLPROGRAM + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" + #pragma vertex vert + #pragma fragment frag + + #pragma shader_feature _ EDITOR_VISUALIZATION + + #define SHADERPASS SHADERPASS_META + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef EDITOR_VISUALIZATION + float4 VizUV : TEXCOORD2; + float4 LightCoord : TEXCOORD3; + #endif + float4 ase_color : COLOR; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_MainTex); + TEXTURE2D(_MotionVectors); + SAMPLER(sampler_MotionVectors); + SAMPLER(sampler_MainTex); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_color = v.ase_color; + o.ase_texcoord4.xy = v.texcoord0.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.clipPos = MetaVertexPosition( v.vertex, v.texcoord1.xy, v.texcoord1.xy, unity_LightmapST, unity_DynamicLightmapST ); + + #ifdef EDITOR_VISUALIZATION + float2 VizUV = 0; + float4 LightCoord = 0; + UnityEditorVizData(v.vertex.xyz, v.texcoord0.xy, v.texcoord1.xy, v.texcoord2.xy, VizUV, LightCoord); + o.VizUV = float4(VizUV, 0, 0); + o.LightCoord = LightCoord; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = o.clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.texcoord0 = v.texcoord0; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + o.ase_color = v.ase_color; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.texcoord0 = patch[0].texcoord0 * bary.x + patch[1].texcoord0 * bary.y + patch[2].texcoord0 * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 texCoord87 = IN.ase_texcoord4.xy * float2( 1,1 ) + float2( 0,0 ); + float2 appendResult109 = (float2((float)_Columns , (float)_Rows)); + float2 temp_output_110_0 = ( texCoord87 / appendResult109 ); + float mulTime126 = _TimeParameters.x * _Framerate; + float temp_output_97_0 = ( floor( mulTime126 ) / _Columns ); + float2 appendResult112 = (float2(frac( temp_output_97_0 ) , ( ( 1.0 - frac( ( floor( temp_output_97_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float2 temp_output_116_0 = ( temp_output_110_0 + appendResult112 ); + float2 temp_cast_3 = (0.5).xx; + float2 temp_output_21_0 = ( temp_output_116_0 + ( ( (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, temp_output_116_0 )).rg - temp_cast_3 ) * frac( mulTime126 ) * -_UVMotionMultiplier ) ); + float temp_output_135_0 = ( ceil( mulTime126 ) / _Columns ); + float2 appendResult138 = (float2(frac( temp_output_135_0 ) , ( ( 1.0 - frac( ( floor( temp_output_135_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float2 temp_output_141_0 = ( temp_output_110_0 + appendResult138 ); + float2 temp_cast_5 = (0.5).xx; + float2 temp_output_22_0 = ( temp_output_141_0 + ( ( (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, temp_output_141_0 )).rg - temp_cast_5 ) * ( 1.0 - frac( mulTime126 ) ) * -1.0 * -_UVMotionMultiplier ) ); + float4 lerpResult4 = lerp( SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, temp_output_21_0 ) , SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, temp_output_22_0 ) , frac( mulTime126 )); + + + float3 Albedo = ( IN.ase_color * _Color * lerpResult4 ).rgb; + float3 Emission = 0; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + MetaInput metaInput = (MetaInput)0; + metaInput.Albedo = Albedo; + metaInput.Emission = Emission; + #ifdef EDITOR_VISUALIZATION + metaInput.VizUV = IN.VizUV.xy; + metaInput.LightCoord = IN.LightCoord; + #endif + + return MetaFragment(metaInput); + } + ENDHLSL + } + + /*ase_pass*/ + Pass + { + + Name "BakedRaytrace" + Tags{ "LightMode" = "BakedRaytrace" } + HLSLPROGRAM + + /*ase_pragma_before*/ + + #define SHADERPASS SHADERPASS_RAYTRACE + + #include "UnityRaytracingMeshUtils.cginc" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #define _EMISSION + #pragma raytracing test + #pragma shader_feature_local __ _ALBEDOMULTIPLY_ON + #pragma shader_feature_local __ _EMISSION_ON + + /*ase_pragma*/ + + struct RayPayload + { + float4 color; + float3 dir; + }; + + struct AttributeData + { + float2 barycentrics; + }; + + struct Vertex + { + float2 texcoord; + float3 normal; + }; + + Texture2D _BaseMap; + SamplerState sampler_BaseMap; + + CBUFFER_START( UnityPerMaterial ) + /*ase_srp_batcher*/ + Texture2D _EmissionMap; + SamplerState sampler_EmissionMap; + + float4 _EmissionColor; + float4 _BaseMap_ST; + float _BakedMutiplier = 1; + CBUFFER_END + + /*ase_globals*/ + + /*ase_funcs*/ + + //https://coty.tips/raytracing-in-unity/ + [shader("closesthit")] + void MyClosestHit(inout RayPayload payload, + AttributeData attributes : SV_IntersectionAttributes) { + + payload.color = float4(0,0,0,1); //Intializing + payload.dir = float3(1,0,0); + + // #if _EMISSION_ON + uint2 launchIdx = DispatchRaysIndex(); + // ShadingData shade = getShadingData( PrimitiveIndex(), attribs ); + + uint primitiveIndex = PrimitiveIndex(); + uint3 triangleIndicies = UnityRayTracingFetchTriangleIndices(primitiveIndex); + Vertex v0, v1, v2; + + v0.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.x, kVertexAttributeTexCoord0); + v1.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.y, kVertexAttributeTexCoord0); + v2.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.z, kVertexAttributeTexCoord0); + + // v0.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.x, kVertexAttributeNormal); + // v1.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.y, kVertexAttributeNormal); + // v2.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.z, kVertexAttributeNormal); + + float3 barycentrics = float3(1.0 - attributes.barycentrics.x - attributes.barycentrics.y, attributes.barycentrics.x, attributes.barycentrics.y); + + Vertex vInterpolated; + vInterpolated.texcoord = v0.texcoord * barycentrics.x + v1.texcoord * barycentrics.y + v2.texcoord * barycentrics.z; + //TODO: Extract normal direction to ignore the backside of emissive objects + //vInterpolated.normal = v0.normal * barycentrics.x + v1.normal * barycentrics.y + v2.normal * barycentrics.z; + // if ( dot(vInterpolated.normal, float3(1,0,0) < 0) ) payload.color = float4(0,10,0,1) ; + // else payload.color = float4(10,0,0,1) ; + + //TODO: Figure out how to tie Amplify into using Texture2d and SamplerState instead of the bundled sampler2D. Forcing names for now. + //#if _ALBEDOMULTIPLY_ON + float4 albedo = float4(_BaseMap.SampleLevel(sampler_BaseMap, vInterpolated.texcoord.xy * _BaseMap_ST.xy + _BaseMap_ST.zw, 0 ).rgb , 1) ; + // #else + // float4 albedo = float4(1,1,1,1); + // #endif + + payload.color = float4( (_EmissionMap.SampleLevel(sampler_EmissionMap, vInterpolated.texcoord * _BaseMap_ST.xy + _BaseMap_ST.zw,0) ).rgb * _EmissionColor.rgb * albedo.rgb * _BakedMutiplier , 1 ); + // #else + // payload.color = float4(0,0,0,1); + + // #endif + } + ENDHLSL + + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend One Zero, One Zero + ColorMask RGBA + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_2D + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_color : COLOR; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float4 ase_color : COLOR; + float4 ase_texcoord2 : TEXCOORD2; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_MainTex); + TEXTURE2D(_MotionVectors); + SAMPLER(sampler_MotionVectors); + SAMPLER(sampler_MainTex); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + o.ase_color = v.ase_color; + o.ase_texcoord2.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord2.zw = 0; + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_color : COLOR; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_color = v.ase_color; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 texCoord87 = IN.ase_texcoord2.xy * float2( 1,1 ) + float2( 0,0 ); + float2 appendResult109 = (float2((float)_Columns , (float)_Rows)); + float2 temp_output_110_0 = ( texCoord87 / appendResult109 ); + float mulTime126 = _TimeParameters.x * _Framerate; + float temp_output_97_0 = ( floor( mulTime126 ) / _Columns ); + float2 appendResult112 = (float2(frac( temp_output_97_0 ) , ( ( 1.0 - frac( ( floor( temp_output_97_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float2 temp_output_116_0 = ( temp_output_110_0 + appendResult112 ); + float2 temp_cast_3 = (0.5).xx; + float2 temp_output_21_0 = ( temp_output_116_0 + ( ( (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, temp_output_116_0 )).rg - temp_cast_3 ) * frac( mulTime126 ) * -_UVMotionMultiplier ) ); + float temp_output_135_0 = ( ceil( mulTime126 ) / _Columns ); + float2 appendResult138 = (float2(frac( temp_output_135_0 ) , ( ( 1.0 - frac( ( floor( temp_output_135_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float2 temp_output_141_0 = ( temp_output_110_0 + appendResult138 ); + float2 temp_cast_5 = (0.5).xx; + float2 temp_output_22_0 = ( temp_output_141_0 + ( ( (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, temp_output_141_0 )).rg - temp_cast_5 ) * ( 1.0 - frac( mulTime126 ) ) * -1.0 * -_UVMotionMultiplier ) ); + float4 lerpResult4 = lerp( SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, temp_output_21_0 ) , SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, temp_output_22_0 ) , frac( mulTime126 )); + + + float3 Albedo = ( IN.ase_color * _Color * lerpResult4 ).rgb; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + half4 color = half4( Albedo, Alpha ); + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + return color; + } + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormals" } + + ZWrite On + Blend One Zero + ZTest LEqual + ZWrite On + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float3 worldNormal : TEXCOORD2; + float4 worldTangent : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_BumpMap); + TEXTURE2D(_MotionVectors); + SAMPLER(sampler_MotionVectors); + SAMPLER(sampler_BumpMap); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_texcoord4.xy = v.ase_texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord4.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal( v.ase_normal ); + float4 tangentWS = float4(TransformObjectToWorldDir( v.ase_tangent.xyz), v.ase_tangent.w); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.worldNormal = normalWS; + o.worldTangent = tangentWS; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 ase_texcoord : TEXCOORD0; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.ase_texcoord = v.ase_texcoord; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.ase_texcoord = patch[0].ase_texcoord * bary.x + patch[1].ase_texcoord * bary.y + patch[2].ase_texcoord * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + float3 WorldNormal = IN.worldNormal; + float4 WorldTangent = IN.worldTangent; + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 texCoord87 = IN.ase_texcoord4.xy * float2( 1,1 ) + float2( 0,0 ); + float2 appendResult109 = (float2((float)_Columns , (float)_Rows)); + float2 temp_output_110_0 = ( texCoord87 / appendResult109 ); + float mulTime126 = _TimeParameters.x * _Framerate; + float temp_output_97_0 = ( floor( mulTime126 ) / _Columns ); + float2 appendResult112 = (float2(frac( temp_output_97_0 ) , ( ( 1.0 - frac( ( floor( temp_output_97_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float2 temp_output_116_0 = ( temp_output_110_0 + appendResult112 ); + float2 temp_cast_3 = (0.5).xx; + float2 temp_output_21_0 = ( temp_output_116_0 + ( ( (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, temp_output_116_0 )).rg - temp_cast_3 ) * frac( mulTime126 ) * -_UVMotionMultiplier ) ); + float3 unpack177 = UnpackNormalScale( SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, temp_output_21_0 ), ( 1.0 - frac( mulTime126 ) ) ); + unpack177.z = lerp( 1, unpack177.z, saturate(( 1.0 - frac( mulTime126 ) )) ); + float temp_output_135_0 = ( ceil( mulTime126 ) / _Columns ); + float2 appendResult138 = (float2(frac( temp_output_135_0 ) , ( ( 1.0 - frac( ( floor( temp_output_135_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float2 temp_output_141_0 = ( temp_output_110_0 + appendResult138 ); + float2 temp_cast_5 = (0.5).xx; + float2 temp_output_22_0 = ( temp_output_141_0 + ( ( (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, temp_output_141_0 )).rg - temp_cast_5 ) * ( 1.0 - frac( mulTime126 ) ) * -1.0 * -_UVMotionMultiplier ) ); + float3 unpack179 = UnpackNormalScale( SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, temp_output_22_0 ), frac( mulTime126 ) ); + unpack179.z = lerp( 1, unpack179.z, saturate(frac( mulTime126 )) ); + + float3 Normal = BlendNormal( unpack177 , unpack179 ); + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + #if defined(_GBUFFER_NORMALS_OCT) + float2 octNormalWS = PackNormalOctQuadEncode(WorldNormal); + float2 remappedOctNormalWS = saturate(octNormalWS * 0.5 + 0.5); + half3 packedNormalWS = PackFloat2To888(remappedOctNormalWS); + return half4(packedNormalWS, 0.0); + #else + + #if defined(_NORMALMAP) + #if _NORMAL_DROPOFF_TS + float crossSign = (WorldTangent.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); + float3 bitangent = crossSign * cross(WorldNormal.xyz, WorldTangent.xyz); + float3 normalWS = TransformTangentToWorld(Normal, half3x3(WorldTangent.xyz, bitangent, WorldNormal.xyz)); + #elif _NORMAL_DROPOFF_OS + float3 normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + float3 normalWS = Normal; + #endif + #else + float3 normalWS = WorldNormal; + #endif + + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + #endif + } + ENDHLSL + } + + + Pass + { + + Name "GBuffer" + Tags { "LightMode"="UniversalGBuffer" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM +#define _NORMAL_DROPOFF_TS 1#pragma multi_compile_fog#define ASE_FOG 1#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED#define _NORMALMAP 1#define ASE_SRP_VERSION 999999#define ASE_USING_SAMPLING_MACROS 1 +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE + //_MAIN_LIGHT_SHADOWS_SCREEN + + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + + #pragma multi_compile_fragment _ _SHADOWS_SOFT + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE + //#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ _GBUFFER_NORMALS_OCT + //#pragma multi_compile_fragment _ _LIGHT_LAYERS + #pragma multi_compile _ _RENDER_PASS_ENABLED + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_GBUFFER + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" + + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_color : COLOR; + float4 ase_texcoord8 : TEXCOORD8; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + TEXTURE2D(_MainTex); + TEXTURE2D(_MotionVectors); + SAMPLER(sampler_MotionVectors); + SAMPLER(sampler_MainTex); + TEXTURE2D(_BumpMap); + SAMPLER(sampler_BumpMap); + TEXTURE2D(_MetallicGlossMap); + SAMPLER(sampler_MetallicGlossMap); + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_color = v.ase_color; + o.ase_texcoord8.xy = v.texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + o.ase_color = v.ase_color; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + FragmentOutput frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #else + ShadowCoords = float4(0, 0, 0, 0); + #endif + + + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float2 texCoord87 = IN.ase_texcoord8.xy * float2( 1,1 ) + float2( 0,0 ); + float2 appendResult109 = (float2((float)_Columns , (float)_Rows)); + float2 temp_output_110_0 = ( texCoord87 / appendResult109 ); + float mulTime126 = _TimeParameters.x * _Framerate; + float temp_output_97_0 = ( floor( mulTime126 ) / _Columns ); + float2 appendResult112 = (float2(frac( temp_output_97_0 ) , ( ( 1.0 - frac( ( floor( temp_output_97_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float2 temp_output_116_0 = ( temp_output_110_0 + appendResult112 ); + float2 temp_cast_3 = (0.5).xx; + float2 temp_output_21_0 = ( temp_output_116_0 + ( ( (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, temp_output_116_0 )).rg - temp_cast_3 ) * frac( mulTime126 ) * -_UVMotionMultiplier ) ); + float temp_output_135_0 = ( ceil( mulTime126 ) / _Columns ); + float2 appendResult138 = (float2(frac( temp_output_135_0 ) , ( ( 1.0 - frac( ( floor( temp_output_135_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float2 temp_output_141_0 = ( temp_output_110_0 + appendResult138 ); + float2 temp_cast_5 = (0.5).xx; + float2 temp_output_22_0 = ( temp_output_141_0 + ( ( (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, temp_output_141_0 )).rg - temp_cast_5 ) * ( 1.0 - frac( mulTime126 ) ) * -1.0 * -_UVMotionMultiplier ) ); + float4 lerpResult4 = lerp( SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, temp_output_21_0 ) , SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, temp_output_22_0 ) , frac( mulTime126 )); + + float2 temp_cast_7 = (0.5).xx; + float3 unpack177 = UnpackNormalScale( SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, temp_output_21_0 ), ( 1.0 - frac( mulTime126 ) ) ); + unpack177.z = lerp( 1, unpack177.z, saturate(( 1.0 - frac( mulTime126 ) )) ); + float2 temp_cast_8 = (0.5).xx; + float3 unpack179 = UnpackNormalScale( SAMPLE_TEXTURE2D( _BumpMap, sampler_BumpMap, temp_output_22_0 ), frac( mulTime126 ) ); + unpack179.z = lerp( 1, unpack179.z, saturate(frac( mulTime126 )) ); + + float2 temp_cast_9 = (0.5).xx; + float2 temp_cast_10 = (0.5).xx; + float4 lerpResult181 = lerp( SAMPLE_TEXTURE2D( _MetallicGlossMap, sampler_MetallicGlossMap, temp_output_21_0 ) , SAMPLE_TEXTURE2D( _MetallicGlossMap, sampler_MetallicGlossMap, temp_output_22_0 ) , frac( mulTime126 )); + float4 break189 = lerpResult181; + + float3 Albedo = ( IN.ase_color * _Color * lerpResult4 ).rgb; + float3 Normal = BlendNormal( unpack177 , unpack179 ); + float3 Emission = 0; + float3 Specular = 0.5; + float Metallic = break189.r; + float Smoothness = break189.b; + float Occlusion = break189.g; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.positionCS = IN.clipPos; + inputData.shadowCoord = ShadowCoords; + + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + #else + inputData.normalWS = WorldNormal; + #endif + + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + inputData.viewDirectionWS = SafeNormalize( WorldViewDirection ); + + + + #ifdef ASE_FOG + inputData.fogCoord = InitializeInputDataFog(float4(WorldPosition, 1.0), IN.fogFactorAndVertexLight.x); + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzw; + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #else + #if defined(DYNAMICLIGHTMAP_ON) + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, SH, inputData.normalWS); + #else + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, SH, inputData.normalWS ); + #endif + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + #ifdef _DBUFFER + ApplyDecal(IN.clipPos, + Albedo, + Specular, + inputData.normalWS, + Metallic, + Occlusion, + Smoothness); + #endif + + BRDFData brdfData; + InitializeBRDFData + (Albedo, Metallic, Specular, Smoothness, Alpha, brdfData); + + Light mainLight = GetMainLight(inputData.shadowCoord, inputData.positionWS, inputData.shadowMask); + half4 color; + MixRealtimeAndBakedGI(mainLight, inputData.normalWS, inputData.bakedGI, inputData.shadowMask); + color.rgb = GlobalIllumination(brdfData, inputData.bakedGI, Occlusion, inputData.positionWS, inputData.normalWS, inputData.viewDirectionWS); + color.a = Alpha; + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, IN.fogFactorAndVertexLight.x); + #endif + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return BRDFDataToGbuffer(brdfData, inputData, Smoothness, Emission + color.rgb); + } +#endif + ENDHLSL + } + + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + int _ObjectId; + int _PassValue; + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _NORMALMAP 1 + #define ASE_SRP_VERSION 999999 + #define ASE_USING_SAMPLING_MACROS 1 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if defined(_ALPHATEST_ON) && !defined(ASE_TERRAIN) + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + outColor = _SelectionID; + + return outColor; + } + + ENDHLSL + } + + } + + CustomEditor "UnityEditor.ShaderGraphLitGUI" + Fallback "Hidden/InternalErrorShader" + +} +/*ASEBEGIN +Version=18935 +2190;459;1920;600;-115.3444;962.3633;2.195118;True;True +Node;AmplifyShaderEditor.CommentaryNode;129;-4667.317,-1560.812;Inherit;False;2483.175;1723.904;Comment;36;87;140;139;138;137;136;135;134;133;132;131;101;122;112;123;105;97;107;106;104;108;103;128;130;126;98;116;110;82;81;109;141;144;145;152;153;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;162;467.4616,991.5551;Inherit;False;1309.276;536.674;Baked;8;149;150;148;156;155;154;161;157;Baked;1,1,1,1;0;0 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new file mode 100644 index 0000000..e097b1d --- /dev/null +++ b/Assets/SLZShaders/VR_MotionVectorOpaque.shader @@ -0,0 +1,3334 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "SLZ/Motion Vector Opaque" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + [HideInInspector] _EmissionColor("Emission Color", Color) = (1,1,1,1) + [ASEBegin][NoScaleOffset]_MainTex("Main Texture", 2D) = "white" {} + [NoScaleOffset]_MotionVectors("Motion Vectors", 2D) = "white" {} + _UVMotionMultiplier("UV Motion Multiplier", Float) = 0 + [HDR]_Color("Color", Color) = (1,1,1,1) + _Rows("Rows", Int) = 4 + _Columns("Columns", Int) = 8 + [ASEEnd]_Framerate("Framerate", Float) = 30 + + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + //_TransmissionShadow( "Transmission Shadow", Range( 0, 1 ) ) = 0.5 + //_TransStrength( "Trans Strength", Range( 0, 50 ) ) = 1 + //_TransNormal( "Trans Normal Distortion", Range( 0, 1 ) ) = 0.5 + //_TransScattering( "Trans Scattering", Range( 1, 50 ) ) = 2 + //_TransDirect( "Trans Direct", Range( 0, 1 ) ) = 0.9 + //_TransAmbient( "Trans Ambient", Range( 0, 1 ) ) = 0.1 + //_TransShadow( "Trans Shadow", Range( 0, 1 ) ) = 0.5 + //_TessPhongStrength( "Tess Phong Strength", Range( 0, 1 ) ) = 0.5 + //_TessValue( "Tess Max Tessellation", Range( 1, 32 ) ) = 16 + //_TessMin( "Tess Min Distance", Float ) = 10 + //_TessMax( "Tess Max Distance", Float ) = 25 + //_TessEdgeLength ( "Tess Edge length", Range( 2, 50 ) ) = 16 + //_TessMaxDisp( "Tess Max Displacement", Float ) = 25 + } + + SubShader + { + LOD 0 + +HLSLINCLUDE +#include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/PlatformCompiler.hlsl" +ENDHLSL + + + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Opaque" "Queue"="Geometry" } + Cull Back + ZWrite On + ZTest LEqual + Offset 0 , 0 + AlphaToMask Off + + HLSLINCLUDE + #pragma target 3.0 + + #pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + + #ifndef ASE_TESS_FUNCS + #define ASE_TESS_FUNCS + float4 FixedTess( float tessValue ) + { + return tessValue; + } + + float CalcDistanceTessFactor (float4 vertex, float minDist, float maxDist, float tess, float4x4 o2w, float3 cameraPos ) + { + float3 wpos = mul(o2w,vertex).xyz; + float dist = distance (wpos, cameraPos); + float f = clamp(1.0 - (dist - minDist) / (maxDist - minDist), 0.01, 1.0) * tess; + return f; + } + + float4 CalcTriEdgeTessFactors (float3 triVertexFactors) + { + float4 tess; + tess.x = 0.5 * (triVertexFactors.y + triVertexFactors.z); + tess.y = 0.5 * (triVertexFactors.x + triVertexFactors.z); + tess.z = 0.5 * (triVertexFactors.x + triVertexFactors.y); + tess.w = (triVertexFactors.x + triVertexFactors.y + triVertexFactors.z) / 3.0f; + return tess; + } + + float CalcEdgeTessFactor (float3 wpos0, float3 wpos1, float edgeLen, float3 cameraPos, float4 scParams ) + { + float dist = distance (0.5 * (wpos0+wpos1), cameraPos); + float len = distance(wpos0, wpos1); + float f = max(len * scParams.y / (edgeLen * dist), 1.0); + return f; + } + + float DistanceFromPlane (float3 pos, float4 plane) + { + float d = dot (float4(pos,1.0f), plane); + return d; + } + + bool WorldViewFrustumCull (float3 wpos0, float3 wpos1, float3 wpos2, float cullEps, float4 planes[6] ) + { + float4 planeTest; + planeTest.x = (( DistanceFromPlane(wpos0, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[0]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[0]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.y = (( DistanceFromPlane(wpos0, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[1]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[1]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.z = (( DistanceFromPlane(wpos0, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[2]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[2]) > -cullEps) ? 1.0f : 0.0f ); + planeTest.w = (( DistanceFromPlane(wpos0, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos1, planes[3]) > -cullEps) ? 1.0f : 0.0f ) + + (( DistanceFromPlane(wpos2, planes[3]) > -cullEps) ? 1.0f : 0.0f ); + return !all (planeTest); + } + + float4 DistanceBasedTess( float4 v0, float4 v1, float4 v2, float tess, float minDist, float maxDist, float4x4 o2w, float3 cameraPos ) + { + float3 f; + f.x = CalcDistanceTessFactor (v0,minDist,maxDist,tess,o2w,cameraPos); + f.y = CalcDistanceTessFactor (v1,minDist,maxDist,tess,o2w,cameraPos); + f.z = CalcDistanceTessFactor (v2,minDist,maxDist,tess,o2w,cameraPos); + + return CalcTriEdgeTessFactors (f); + } + + float4 EdgeLengthBasedTess( float4 v0, float4 v1, float4 v2, float edgeLength, float4x4 o2w, float3 cameraPos, float4 scParams ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + return tess; + } + + float4 EdgeLengthBasedTessCull( float4 v0, float4 v1, float4 v2, float edgeLength, float maxDisplacement, float4x4 o2w, float3 cameraPos, float4 scParams, float4 planes[6] ) + { + float3 pos0 = mul(o2w,v0).xyz; + float3 pos1 = mul(o2w,v1).xyz; + float3 pos2 = mul(o2w,v2).xyz; + float4 tess; + + if (WorldViewFrustumCull(pos0, pos1, pos2, maxDisplacement, planes)) + { + tess = 0.0f; + } + else + { + tess.x = CalcEdgeTessFactor (pos1, pos2, edgeLength, cameraPos, scParams); + tess.y = CalcEdgeTessFactor (pos2, pos0, edgeLength, cameraPos, scParams); + tess.z = CalcEdgeTessFactor (pos0, pos1, edgeLength, cameraPos, scParams); + tess.w = (tess.x + tess.y + tess.z) / 3.0f; + } + return tess; + } + #endif //ASE_TESS_FUNCS + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForward" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _EMISSION + #define ASE_SRP_VERSION 999999 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_FORWARD + + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DefaultLitVariants.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_color : COLOR; + float4 ase_texcoord8 : TEXCOORD8; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _MainTex; + sampler2D _MotionVectors; + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_color = v.ase_color; + o.ase_texcoord8.xy = v.texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + #if defined(LIGHTMAP_ON) + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + o.ase_color = v.ase_color; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float3 temp_cast_0 = (0.0).xxx; + + float2 texCoord87 = IN.ase_texcoord8.xy * float2( 1,1 ) + float2( 0,0 ); + float2 appendResult109 = (float2((float)_Columns , (float)_Rows)); + float2 temp_output_110_0 = ( texCoord87 / appendResult109 ); + float mulTime126 = _TimeParameters.x * _Framerate; + float temp_output_97_0 = ( floor( mulTime126 ) / _Columns ); + float2 appendResult112 = (float2(frac( temp_output_97_0 ) , ( ( 1.0 - frac( ( floor( temp_output_97_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float4 temp_cast_5 = (0.5).xxxx; + float temp_output_135_0 = ( ceil( mulTime126 ) / _Columns ); + float2 appendResult138 = (float2(frac( temp_output_135_0 ) , ( ( 1.0 - frac( ( floor( temp_output_135_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float4 temp_cast_9 = (0.5).xxxx; + float4 lerpResult4 = lerp( tex2D( _MainTex, ( float4( ( temp_output_110_0 + appendResult112 ), 0.0 , 0.0 ) + ( ( tex2D( _MotionVectors, ( temp_output_110_0 + appendResult112 ) ) - temp_cast_5 ) * frac( mulTime126 ) * -_UVMotionMultiplier ) ).rg ) , tex2D( _MainTex, ( float4( ( temp_output_110_0 + appendResult138 ), 0.0 , 0.0 ) + ( ( tex2D( _MotionVectors, ( temp_output_110_0 + appendResult138 ) ) - temp_cast_9 ) * ( 1.0 - frac( mulTime126 ) ) * -1.0 * -_UVMotionMultiplier ) ).rg ) , frac( mulTime126 )); + float4 temp_output_11_0 = ( IN.ase_color * _Color * lerpResult4 ); + + float3 Albedo = temp_cast_0; + float3 Normal = float3(0, 0, 1); + float3 Emission = temp_output_11_0.rgb; +#if 0 + float3 BakedEmission = 0; +#endif + float3 Specular = 0.5; + float Metallic = 0.0; + float Smoothness = 0.0; + float Occlusion = 0.0; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _CLEARCOAT + float CoatMask = 0; + float CoatSmoothness = 0; + #endif + + #if defined(_FLUORESCENCE) + float4 Fluorescence = 0; + float4 Absorbance = 0; + #endif + + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.viewDirectionWS = WorldViewDirection; + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + #else + inputData.normalWS = WorldNormal; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + inputData.shadowCoord = ShadowCoords; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + inputData.shadowCoord = TransformWorldToShadowCoord(inputData.positionWS); + #else + inputData.shadowCoord = float4(0, 0, 0, 0); + #endif + + + #ifdef ASE_FOG + inputData.fogCoord = IN.fogFactorAndVertexLight.x; + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzww; //TODO: Shuffle things in vertex streams so we get full RGBA color rather than RGBB here + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xyz, IN.dynamicLightmapUV.xy, IN.vertexSH, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI(IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, IN.vertexSH , inputData.normalWS); + #endif + + #else + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI_DIR(IN.lightmapUVOrVertexSH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + #endif + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + SurfaceData surfaceData; + surfaceData.albedo = Albedo; + surfaceData.metallic = saturate(Metallic); + surfaceData.specular = Specular; + surfaceData.smoothness = saturate(Smoothness), + surfaceData.occlusion = Occlusion, + surfaceData.emission = Emission, + surfaceData.alpha = saturate(Alpha); + surfaceData.normalTS = Normal; + surfaceData.clearCoatMask = 0; + surfaceData.clearCoatSmoothness = 1; + + #ifdef _CLEARCOAT + surfaceData.clearCoatMask = saturate(CoatMask); + surfaceData.clearCoatSmoothness = saturate(CoatSmoothness); + #endif + #if defined(_FLUORESCENCE) + surfaceData.fluorescence = Fluorescence; + surfaceData.absorbance = Absorbance; + #endif + + #ifdef _DBUFFER + ApplyDecalToSurfaceData(IN.clipPos, surfaceData, inputData); + #endif + + half4 color = UniversalFragmentPBR( inputData, surfaceData); + + #ifdef LIGHTMAP_ON + float3 MetalSpec = lerp(kDieletricSpec.rgb, surfaceData.albedo , surfaceData.metallic); + color.rgb += BakedSpecular * surfaceData.occlusion * MetalSpec * inputData.bakedGI.rgb; + #endif + + #ifdef _TRANSMISSION_ASE + { + float shadow = _TransmissionShadow; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + half3 mainTransmission = max(0 , -dot(inputData.normalWS, mainLight.direction)) * mainAtten * Transmission; + color.rgb += Albedo * mainTransmission; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 transmission = max(0 , -dot(inputData.normalWS, light.direction)) * atten * Transmission; + color.rgb += Albedo * transmission; + } + #endif + } + #endif + + #ifdef _TRANSLUCENCY_ASE + { + float shadow = _TransShadow; + float normal = _TransNormal; + float scattering = _TransScattering; + float direct = _TransDirect; + float ambient = _TransAmbient; + float strength = _TransStrength; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + + half3 mainLightDir = mainLight.direction + inputData.normalWS * normal; + half mainVdotL = pow( saturate( dot( inputData.viewDirectionWS, -mainLightDir ) ), scattering ); + half3 mainTranslucency = mainAtten * ( mainVdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * mainTranslucency * strength; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 lightDir = light.direction + inputData.normalWS * normal; + half VdotL = pow( saturate( dot( inputData.viewDirectionWS, -lightDir ) ), scattering ); + half3 translucency = atten * ( VdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * translucency * strength; + } + #endif + } + #endif + + #ifdef _REFRACTION_ASE + float4 projScreenPos = ScreenPos / ScreenPos.w; + float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, float4( WorldNormal,0 ) ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) ); + projScreenPos.xy += refractionOffset.xy; + float3 refraction = SHADERGRAPH_SAMPLE_SCENE_COLOR( projScreenPos.xy ) * RefractionColor; + color.rgb = lerp( refraction, color.rgb, color.a ); + color.a = 1; + #endif + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, -inputData.viewDirectionWS, IN.fogFactorAndVertexLight.x); + #endif + #endif + + color = Volumetrics( color, inputData.positionWS); + + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return color; + } + + ENDHLSL + } + + + Pass + { + + Name "ShadowCaster" + Tags { "LightMode"="ShadowCaster" } + + ZWrite On + ZTest LEqual + AlphaToMask Off + ColorMask 0 + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _EMISSION + #define ASE_SRP_VERSION 999999 + + + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile _ _CASTING_PUNCTUAL_LIGHT_SHADOW + + #define SHADERPASS SHADERPASS_SHADOWCASTER + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + float3 _LightDirection; + float3 _LightPosition; + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + + float3 normalWS = TransformObjectToWorldDir(v.ase_normal); + + + #if _CASTING_PUNCTUAL_LIGHT_SHADOW + float3 lightDirectionWS = normalize(_LightPosition - positionWS); + #else + float3 lightDirectionWS = _LightDirection; + #endif + float2 vShadowOffsets = GetShadowOffsets( normalWS, lightDirectionWS ); + positionWS.xyz += vShadowOffsets.y * lightDirectionWS.xyz / 1000; + float4 clipPos = TransformObjectToHClip( float4( mul( unity_WorldToObject, float4( positionWS.xyz, 1.0 ) ).xyz, 1.0 ) ); + //float4 clipPos = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, lightDirectionWS)); + + #if UNITY_REVERSED_Z + clipPos.z = min(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #else + clipPos.z = max(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #endif + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = clipPos; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _ALPHATEST_ON + #ifdef _ALPHATEST_SHADOW_ON + clip(Alpha - AlphaClipThresholdShadow); + #else + clip(Alpha - AlphaClipThreshold); + #endif + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + return 0; + } + + ENDHLSL + } + + + Pass + { + + Name "DepthOnly" + Tags { "LightMode"="DepthOnly" } + + ZWrite On + ColorMask 0 + AlphaToMask Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _EMISSION + #define ASE_SRP_VERSION 999999 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return 0; + } + ENDHLSL + } + + + Pass + { + + Name "Meta" + Tags { "LightMode"="Meta" } + + Cull Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _EMISSION + #define ASE_SRP_VERSION 999999 + + + #pragma vertex vert + #pragma fragment frag + + #pragma shader_feature _ EDITOR_VISUALIZATION + + #define SHADERPASS SHADERPASS_META + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + #ifdef EDITOR_VISUALIZATION + float4 VizUV : TEXCOORD2; + float4 LightCoord : TEXCOORD3; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.clipPos = MetaVertexPosition( v.vertex, v.texcoord1.xy, v.texcoord1.xy, unity_LightmapST, unity_DynamicLightmapST ); + + #ifdef EDITOR_VISUALIZATION + float2 VizUV = 0; + float4 LightCoord = 0; + UnityEditorVizData(v.vertex.xyz, v.texcoord0.xy, v.texcoord1.xy, v.texcoord2.xy, VizUV, LightCoord); + o.VizUV = float4(VizUV, 0, 0); + o.LightCoord = LightCoord; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = o.clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 texcoord0 : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.texcoord0 = v.texcoord0; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.texcoord0 = patch[0].texcoord0 * bary.x + patch[1].texcoord0 * bary.y + patch[2].texcoord0 * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float3 temp_cast_0 = (0.0).xxx; + + + float3 Albedo = temp_cast_0; + float3 Emission = 0; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + MetaInput metaInput = (MetaInput)0; + metaInput.Albedo = Albedo; + metaInput.Emission = Emission; + #ifdef EDITOR_VISUALIZATION + metaInput.VizUV = IN.VizUV.xy; + metaInput.LightCoord = IN.LightCoord; + #endif + + return MetaFragment(metaInput); + } + ENDHLSL + } + + /*ase_pass*/ + Pass + { + + Name "BakedRaytrace" + Tags{ "LightMode" = "BakedRaytrace" } + HLSLPROGRAM + + /*ase_pragma_before*/ + + #define SHADERPASS SHADERPASS_RAYTRACE + + #include "UnityRaytracingMeshUtils.cginc" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #define _EMISSION + #pragma raytracing test + #pragma shader_feature_local __ _ALBEDOMULTIPLY_ON + #pragma shader_feature_local __ _EMISSION_ON + + /*ase_pragma*/ + + struct RayPayload + { + float4 color; + float3 dir; + }; + + struct AttributeData + { + float2 barycentrics; + }; + + struct Vertex + { + float2 texcoord; + float3 normal; + }; + + Texture2D _BaseMap; + SamplerState sampler_BaseMap; + + CBUFFER_START( UnityPerMaterial ) + /*ase_srp_batcher*/ + Texture2D _EmissionMap; + SamplerState sampler_EmissionMap; + + float4 _EmissionColor; + float4 _BaseMap_ST; + float _BakedMutiplier = 1; + CBUFFER_END + + /*ase_globals*/ + + /*ase_funcs*/ + + //https://coty.tips/raytracing-in-unity/ + [shader("closesthit")] + void MyClosestHit(inout RayPayload payload, + AttributeData attributes : SV_IntersectionAttributes) { + + payload.color = float4(0,0,0,1); //Intializing + payload.dir = float3(1,0,0); + + // #if _EMISSION_ON + uint2 launchIdx = DispatchRaysIndex(); + // ShadingData shade = getShadingData( PrimitiveIndex(), attribs ); + + uint primitiveIndex = PrimitiveIndex(); + uint3 triangleIndicies = UnityRayTracingFetchTriangleIndices(primitiveIndex); + Vertex v0, v1, v2; + + v0.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.x, kVertexAttributeTexCoord0); + v1.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.y, kVertexAttributeTexCoord0); + v2.texcoord = UnityRayTracingFetchVertexAttribute2(triangleIndicies.z, kVertexAttributeTexCoord0); + + // v0.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.x, kVertexAttributeNormal); + // v1.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.y, kVertexAttributeNormal); + // v2.normal = UnityRayTracingFetchVertexAttribute3(triangleIndicies.z, kVertexAttributeNormal); + + float3 barycentrics = float3(1.0 - attributes.barycentrics.x - attributes.barycentrics.y, attributes.barycentrics.x, attributes.barycentrics.y); + + Vertex vInterpolated; + vInterpolated.texcoord = v0.texcoord * barycentrics.x + v1.texcoord * barycentrics.y + v2.texcoord * barycentrics.z; + //TODO: Extract normal direction to ignore the backside of emissive objects + //vInterpolated.normal = v0.normal * barycentrics.x + v1.normal * barycentrics.y + v2.normal * barycentrics.z; + // if ( dot(vInterpolated.normal, float3(1,0,0) < 0) ) payload.color = float4(0,10,0,1) ; + // else payload.color = float4(10,0,0,1) ; + + //TODO: Figure out how to tie Amplify into using Texture2d and SamplerState instead of the bundled sampler2D. Forcing names for now. + //#if _ALBEDOMULTIPLY_ON + float4 albedo = float4(_BaseMap.SampleLevel(sampler_BaseMap, vInterpolated.texcoord.xy * _BaseMap_ST.xy + _BaseMap_ST.zw, 0 ).rgb , 1) ; + // #else + // float4 albedo = float4(1,1,1,1); + // #endif + + payload.color = float4( (_EmissionMap.SampleLevel(sampler_EmissionMap, vInterpolated.texcoord * _BaseMap_ST.xy + _BaseMap_ST.zw,0) ).rgb * _EmissionColor.rgb * albedo.rgb * _BakedMutiplier , 1 ); + // #else + // payload.color = float4(0,0,0,1); + + // #endif + } + ENDHLSL + + } + + + Pass + { + + Name "Universal2D" + Tags { "LightMode"="Universal2D" } + + Blend One Zero, One Zero + ColorMask RGBA + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _EMISSION + #define ASE_SRP_VERSION 999999 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_2D + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float3 temp_cast_0 = (0.0).xxx; + + + float3 Albedo = temp_cast_0; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + + half4 color = half4( Albedo, Alpha ); + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + return color; + } + ENDHLSL + } + + + Pass + { + + Name "DepthNormals" + Tags { "LightMode"="DepthNormals" } + + ZWrite On + Blend One Zero + ZTest LEqual + ZWrite On + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _EMISSION + #define ASE_SRP_VERSION 999999 + + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_DEPTHNORMALSONLY + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float3 worldNormal : TEXCOORD2; + float4 worldTangent : TEXCOORD3; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = v.ase_normal; + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 normalWS = TransformObjectToWorldNormal( v.ase_normal ); + float4 tangentWS = float4(TransformObjectToWorldDir( v.ase_tangent.xyz), v.ase_tangent.w); + float4 positionCS = TransformWorldToHClip( positionWS ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + + o.worldNormal = normalWS; + o.worldTangent = tangentWS; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = positionCS; + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + float3 WorldNormal = IN.worldNormal; + float4 WorldTangent = IN.worldTangent; + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + + float3 Normal = float3(0, 0, 1); + float Alpha = 1; + float AlphaClipThreshold = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + #if defined(_GBUFFER_NORMALS_OCT) + float2 octNormalWS = PackNormalOctQuadEncode(WorldNormal); + float2 remappedOctNormalWS = saturate(octNormalWS * 0.5 + 0.5); + half3 packedNormalWS = PackFloat2To888(remappedOctNormalWS); + return half4(packedNormalWS, 0.0); + #else + + #if defined(_NORMALMAP) + #if _NORMAL_DROPOFF_TS + float crossSign = (WorldTangent.w > 0.0 ? 1.0 : -1.0) * GetOddNegativeScale(); + float3 bitangent = crossSign * cross(WorldNormal.xyz, WorldTangent.xyz); + float3 normalWS = TransformTangentToWorld(Normal, half3x3(WorldTangent.xyz, bitangent, WorldNormal.xyz)); + #elif _NORMAL_DROPOFF_OS + float3 normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + float3 normalWS = Normal; + #endif + #else + float3 normalWS = WorldNormal; + #endif + + return half4(EncodeWSNormalForNormalsTex(NormalizeNormalPerPixel(normalWS)), 0.0); + #endif + } + ENDHLSL + } + + + Pass + { + + Name "GBuffer" + Tags { "LightMode"="UniversalGBuffer" } + + Blend One Zero, One Zero + ColorMask RGBA + + + HLSLPROGRAM +#define _NORMAL_DROPOFF_TS 1#pragma multi_compile_instancing#pragma multi_compile_fog#define ASE_FOG 1#pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED#define _EMISSION#define ASE_SRP_VERSION 999999 +#if FALSE + #pragma multi_compile _ LIGHTMAP_ON + #pragma multi_compile _ DYNAMICLIGHTMAP_ON + #pragma multi_compile _ DIRLIGHTMAP_COMBINED + #pragma multi_compile _ _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE + //_MAIN_LIGHT_SHADOWS_SCREEN + + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BLENDING + #pragma multi_compile_fragment _ _REFLECTION_PROBE_BOX_PROJECTION + + #pragma multi_compile_fragment _ _SHADOWS_SOFT + #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING + #pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE + //#pragma multi_compile_fragment _ _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 + #pragma multi_compile _ _GBUFFER_NORMALS_OCT + //#pragma multi_compile_fragment _ _LIGHT_LAYERS + #pragma multi_compile _ _RENDER_PASS_ENABLED + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_GBUFFER + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl" + + + #if defined(UNITY_INSTANCING_ENABLED) && defined(_TERRAIN_INSTANCED_PERPIXEL_NORMAL) + #define ENABLE_TERRAIN_PERPIXEL_NORMAL + #endif + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + float4 lightmapUVOrVertexSH : TEXCOORD0; + half4 fogFactorAndVertexLight : TEXCOORD1; + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD2; + #endif + float4 tSpace0 : TEXCOORD3; + float4 tSpace1 : TEXCOORD4; + float4 tSpace2 : TEXCOORD5; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD6; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD7; + #endif + float4 ase_color : COLOR; + float4 ase_texcoord8 : TEXCOORD8; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _MainTex; + sampler2D _MotionVectors; + + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + o.ase_color = v.ase_color; + o.ase_texcoord8.xy = v.texcoord.xy; + + //setting value to unused interpolator channels and avoid initialization warnings + o.ase_texcoord8.zw = 0; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float3 positionVS = TransformWorldToView( positionWS ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.ase_normal, v.ase_tangent ); + + o.tSpace0 = float4( normalInput.normalWS, positionWS.x); + o.tSpace1 = float4( normalInput.tangentWS, positionWS.y); + o.tSpace2 = float4( normalInput.bitangentWS, positionWS.z); + + OUTPUT_LIGHTMAP_UV( v.texcoord1, unity_LightmapST, o.lightmapUVOrVertexSH.xy ); + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + OUTPUT_SH( normalInput.normalWS.xyz, o.lightmapUVOrVertexSH.xyz ); + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + o.lightmapUVOrVertexSH.zw = v.texcoord; + o.lightmapUVOrVertexSH.xy = v.texcoord * unity_LightmapST.xy + unity_LightmapST.zw; + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + o.fogFactorAndVertexLight = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + float4 ase_tangent : TANGENT; + float4 texcoord : TEXCOORD0; + float4 texcoord1 : TEXCOORD1; + float4 texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + o.ase_tangent = v.ase_tangent; + o.texcoord = v.texcoord; + o.texcoord1 = v.texcoord1; + o.texcoord2 = v.texcoord2; + o.ase_color = v.ase_color; + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + o.ase_tangent = patch[0].ase_tangent * bary.x + patch[1].ase_tangent * bary.y + patch[2].ase_tangent * bary.z; + o.texcoord = patch[0].texcoord * bary.x + patch[1].texcoord * bary.y + patch[2].texcoord * bary.z; + o.texcoord1 = patch[0].texcoord1 * bary.x + patch[1].texcoord1 * bary.y + patch[2].texcoord1 * bary.z; + o.texcoord2 = patch[0].texcoord2 * bary.x + patch[1].texcoord2 * bary.y + patch[2].texcoord2 * bary.z; + o.ase_color = patch[0].ase_color * bary.x + patch[1].ase_color * bary.y + patch[2].ase_color * bary.z; + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + FragmentOutput frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float2 sampleCoords = (IN.lightmapUVOrVertexSH.zw / _TerrainHeightmapRecipSize.zw + 0.5f) * _TerrainHeightmapRecipSize.xy; + float3 WorldNormal = TransformObjectToWorldNormal(normalize(SAMPLE_TEXTURE2D(_TerrainNormalmapTexture, sampler_TerrainNormalmapTexture, sampleCoords).rgb * 2 - 1)); + float3 WorldTangent = -cross(GetObjectToWorldMatrix()._13_23_33, WorldNormal); + float3 WorldBiTangent = cross(WorldNormal, -WorldTangent); + #else + float3 WorldNormal = normalize( IN.tSpace0.xyz ); + float3 WorldTangent = IN.tSpace1.xyz; + float3 WorldBiTangent = IN.tSpace2.xyz; + #endif + float3 WorldPosition = float3(IN.tSpace0.w,IN.tSpace1.w,IN.tSpace2.w); + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #else + ShadowCoords = float4(0, 0, 0, 0); + #endif + + + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + float3 temp_cast_0 = (0.0).xxx; + + float2 texCoord87 = IN.ase_texcoord8.xy * float2( 1,1 ) + float2( 0,0 ); + float2 appendResult109 = (float2((float)_Columns , (float)_Rows)); + float2 temp_output_110_0 = ( texCoord87 / appendResult109 ); + float mulTime126 = _TimeParameters.x * _Framerate; + float temp_output_97_0 = ( floor( mulTime126 ) / _Columns ); + float2 appendResult112 = (float2(frac( temp_output_97_0 ) , ( ( 1.0 - frac( ( floor( temp_output_97_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float4 temp_cast_5 = (0.5).xxxx; + float temp_output_135_0 = ( ceil( mulTime126 ) / _Columns ); + float2 appendResult138 = (float2(frac( temp_output_135_0 ) , ( ( 1.0 - frac( ( floor( temp_output_135_0 ) / _Rows ) ) ) - (float)( 1 / _Rows ) ))); + float4 temp_cast_9 = (0.5).xxxx; + float4 lerpResult4 = lerp( tex2D( _MainTex, ( float4( ( temp_output_110_0 + appendResult112 ), 0.0 , 0.0 ) + ( ( tex2D( _MotionVectors, ( temp_output_110_0 + appendResult112 ) ) - temp_cast_5 ) * frac( mulTime126 ) * -_UVMotionMultiplier ) ).rg ) , tex2D( _MainTex, ( float4( ( temp_output_110_0 + appendResult138 ), 0.0 , 0.0 ) + ( ( tex2D( _MotionVectors, ( temp_output_110_0 + appendResult138 ) ) - temp_cast_9 ) * ( 1.0 - frac( mulTime126 ) ) * -1.0 * -_UVMotionMultiplier ) ).rg ) , frac( mulTime126 )); + float4 temp_output_11_0 = ( IN.ase_color * _Color * lerpResult4 ); + + float3 Albedo = temp_cast_0; + float3 Normal = float3(0, 0, 1); + float3 Emission = temp_output_11_0.rgb; + float3 Specular = 0.5; + float Metallic = 0.0; + float Smoothness = 0.0; + float Occlusion = 0.0; + float Alpha = 1; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = 0; + #endif + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.positionCS = IN.clipPos; + inputData.shadowCoord = ShadowCoords; + + + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + #else + inputData.normalWS = WorldNormal; + #endif + + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + inputData.viewDirectionWS = SafeNormalize( WorldViewDirection ); + + + + #ifdef ASE_FOG + inputData.fogCoord = InitializeInputDataFog(float4(WorldPosition, 1.0), IN.fogFactorAndVertexLight.x); + #endif + + inputData.vertexLighting = IN.fogFactorAndVertexLight.yzw; + + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.lightmapUVOrVertexSH.xyz; + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #else + #if defined(DYNAMICLIGHTMAP_ON) + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, IN.dynamicLightmapUV.xy, SH, inputData.normalWS); + #else + inputData.bakedGI = SAMPLE_GI( IN.lightmapUVOrVertexSH.xy, SH, inputData.normalWS ); + #endif + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + #ifdef _DBUFFER + ApplyDecal(IN.clipPos, + Albedo, + Specular, + inputData.normalWS, + Metallic, + Occlusion, + Smoothness); + #endif + + BRDFData brdfData; + InitializeBRDFData + (Albedo, Metallic, Specular, Smoothness, Alpha, brdfData); + + Light mainLight = GetMainLight(inputData.shadowCoord, inputData.positionWS, inputData.shadowMask); + half4 color; + MixRealtimeAndBakedGI(mainLight, inputData.normalWS, inputData.bakedGI, inputData.shadowMask); + color.rgb = GlobalIllumination(brdfData, inputData.bakedGI, Occlusion, inputData.positionWS, inputData.normalWS, inputData.viewDirectionWS); + color.a = Alpha; + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fogFactorAndVertexLight.x ); + #else + color.rgb = MixFog(color.rgb, IN.fogFactorAndVertexLight.x); + #endif + #endif + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return BRDFDataToGbuffer(brdfData, inputData, Smoothness, Emission + color.rgb); + } +#endif + ENDHLSL + } + + + + Pass + { + + Name "SceneSelectionPass" + Tags { "LightMode"="SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _EMISSION + #define ASE_SRP_VERSION 999999 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + int _ObjectId; + int _PassValue; + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0); + return outColor; + } + + ENDHLSL + } + + + Pass + { + + Name "ScenePickingPass" + Tags { "LightMode"="Picking" } + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define _EMISSION + #define ASE_SRP_VERSION 999999 + + + #pragma only_renderers d3d11 glcore gles gles3 + #pragma vertex vert + #pragma fragment frag + + + #define ATTRIBUTES_NEED_NORMAL + #define ATTRIBUTES_NEED_TANGENT + #define SHADERPASS SHADERPASS_DEPTHONLY + + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/SLZBlueNoise.hlsl" + #pragma multi_compile _ _VOLUMETRICS_ENABLED + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + int _Columns; + int _Rows; + float _Framerate; + float _UVMotionMultiplier; + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + + + + + + float4 _SelectionID; + + + struct SurfaceDescription + { + float Alpha; + float AlphaClipThreshold; + }; + + VertexOutput VertexFunction(VertexInput v ) + { + VertexOutput o; + ZERO_INITIALIZE(VertexOutput, o); + + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = defaultVertexValue; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + v.ase_normal = v.ase_normal; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + o.clipPos = TransformWorldToHClip(positionWS); + return o; + } + + #if defined(TESSELLATION_ON) + struct VertexControl + { + float4 vertex : INTERNALTESSPOS; + float3 ase_normal : NORMAL; + + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct TessellationFactors + { + float edge[3] : SV_TessFactor; + float inside : SV_InsideTessFactor; + }; + + VertexControl vert ( VertexInput v ) + { + VertexControl o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + o.vertex = v.vertex; + o.ase_normal = v.ase_normal; + + return o; + } + + TessellationFactors TessellationFunction (InputPatch v) + { + TessellationFactors o; + float4 tf = 1; + float tessValue = _TessValue; float tessMin = _TessMin; float tessMax = _TessMax; + float edgeLength = _TessEdgeLength; float tessMaxDisp = _TessMaxDisp; + #if defined(ASE_FIXED_TESSELLATION) + tf = FixedTess( tessValue ); + #elif defined(ASE_DISTANCE_TESSELLATION) + tf = DistanceBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, tessValue, tessMin, tessMax, GetObjectToWorldMatrix(), _WorldSpaceCameraPos ); + #elif defined(ASE_LENGTH_TESSELLATION) + tf = EdgeLengthBasedTess(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams ); + #elif defined(ASE_LENGTH_CULL_TESSELLATION) + tf = EdgeLengthBasedTessCull(v[0].vertex, v[1].vertex, v[2].vertex, edgeLength, tessMaxDisp, GetObjectToWorldMatrix(), _WorldSpaceCameraPos, _ScreenParams, unity_CameraWorldClipPlanes ); + #endif + o.edge[0] = tf.x; o.edge[1] = tf.y; o.edge[2] = tf.z; o.inside = tf.w; + return o; + } + + [domain("tri")] + [partitioning("fractional_odd")] + [outputtopology("triangle_cw")] + [patchconstantfunc("TessellationFunction")] + [outputcontrolpoints(3)] + VertexControl HullFunction(InputPatch patch, uint id : SV_OutputControlPointID) + { + return patch[id]; + } + + [domain("tri")] + VertexOutput DomainFunction(TessellationFactors factors, OutputPatch patch, float3 bary : SV_DomainLocation) + { + VertexInput o = (VertexInput) 0; + o.vertex = patch[0].vertex * bary.x + patch[1].vertex * bary.y + patch[2].vertex * bary.z; + o.ase_normal = patch[0].ase_normal * bary.x + patch[1].ase_normal * bary.y + patch[2].ase_normal * bary.z; + + #if defined(ASE_PHONG_TESSELLATION) + float3 pp[3]; + for (int i = 0; i < 3; ++i) + pp[i] = o.vertex.xyz - patch[i].ase_normal * (dot(o.vertex.xyz, patch[i].ase_normal) - dot(patch[i].vertex.xyz, patch[i].ase_normal)); + float phongStrength = _TessPhongStrength; + o.vertex.xyz = phongStrength * (pp[0]*bary.x + pp[1]*bary.y + pp[2]*bary.z) + (1.0f-phongStrength) * o.vertex.xyz; + #endif + UNITY_TRANSFER_INSTANCE_ID(patch[0], o); + return VertexFunction(o); + } + #else + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + #endif + + half4 frag(VertexOutput IN ) : SV_TARGET + { + SurfaceDescription surfaceDescription = (SurfaceDescription)0; + + surfaceDescription.Alpha = 1; + surfaceDescription.AlphaClipThreshold = 0.5; + + + #if _ALPHATEST_ON + float alphaClipThreshold = 0.01f; + #if ALPHA_CLIP_THRESHOLD + alphaClipThreshold = surfaceDescription.AlphaClipThreshold; + #endif + clip(surfaceDescription.Alpha - alphaClipThreshold); + #endif + + half4 outColor = 0; + outColor = _SelectionID; + + return outColor; + } + + ENDHLSL + } + + } + + CustomEditor "UnityEditor.ShaderGraphLitGUI" + Fallback "Hidden/InternalErrorShader" + +} +/*ASEBEGIN +Version=18935 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+//CHKSM=4D86F0FC2CBB5B4FB3842556164E844DCE2BFAEE \ No newline at end of file diff --git a/Assets/SLZShaders/VR_MotionVectorOpaque.shader.meta b/Assets/SLZShaders/VR_MotionVectorOpaque.shader.meta new file mode 100644 index 0000000..d4f2534 --- /dev/null +++ b/Assets/SLZShaders/VR_MotionVectorOpaque.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 24617ef4b8ecbe74984e0955867cffd4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + preprocessorOverride: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/SLZShaders/VR_particleMotionVector_nonAmp.shader b/Assets/SLZShaders/VR_particleMotionVector_nonAmp.shader new file mode 100644 index 0000000..95fde4b --- /dev/null +++ b/Assets/SLZShaders/VR_particleMotionVector_nonAmp.shader @@ -0,0 +1,819 @@ +Shader "SLZ/Particle/Motion Vector Billboard Correct Shadows" +{ + Properties + { + [HideInInspector] _AlphaCutoff("Alpha Cutoff ", Range(0, 1)) = 0.5 + _EmissionColor("Emission Color", Color) = (0,0,0,0) + [NoScaleOffset]_MainTex("Main Texture", 2D) = "white" {} + [NoScaleOffset]_EmissionMap("Emission Texture", 2D) = "white" {} + + [NoScaleOffset]_MotionVectors("Motion Vectors", 2D) = "white" {} + _UVMotionMultiplier("UV Motion Multiplier", Float) = 0 + _Color("Color", Color) = (1,1,1,1) + [Toggle(_BRDFMAP)] BRDFMAP("Enable BRDF map", Float) = 0 + [NoScaleOffset]g_tBRDFMap("BRDF map", 2D) = "white" {} + _Depth("Depth", Float) = 0 + [ASEEnd][Toggle(_SCALEDEPTHDITHER_ON)] _ScaleDepthDither("Scale Depth Dither", Float) = 0 + [HideInInspector]_QueueOffset("_QueueOffset", Float) = 0 + [HideInInspector]_QueueControl("_QueueControl", Float) = -1 + [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {} + [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {} + + + } + + SubShader + { + LOD 0 + Tags { "RenderPipeline"="UniversalPipeline" "RenderType"="Transparent" "Queue"="Transparent" } + Cull Back + ZWrite Off + ZTest LEqual + Offset 0 , 0 + AlphaToMask Off + + HLSLINCLUDE + #pragma target 3.0 + + #pragma prefer_hlslcc gles + #pragma exclude_renderers d3d11_9x + #pragma multi_compile + + ENDHLSL + + + Pass + { + + Name "Forward" + Tags { "LightMode"="UniversalForward" } + + Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha + ColorMask RGBA + + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + //#pragma multi_compile _ LOD_FADE_CROSSFADE + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_ABSOLUTE_VERTEX_POS 1 + #define ASE_SRP_VERSION 120102 + + + // #pragma multi_compile _ _SCREEN_SPACE_OCCLUSION + #define _DISABLE_LIGHTMAPS + #define _DISABLE_REFLECTIONPROBES + #define _DISABLE_SSAO + #include_with_pragmas "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DefaultLitVariants.hlsl" + + #pragma vertex vert + #pragma fragment frag + + #define SHADERPASS SHADERPASS_FORWARD + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + //#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/DBuffer.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Include/Particle/billboard.hlsl" + #define ASE_NEEDS_VERT_POSITION + #define ASE_NEEDS_VERT_NORMAL + #define ASE_NEEDS_FRAG_COLOR + #define ASE_NEEDS_FRAG_SCREEN_POSITION + #pragma shader_feature_local _SCALEDEPTHDITHER_ON + #pragma shader_feature_local_fragment _BRDFMAP + + #ifndef SHADER_API_MOBILE + #define ASE_DEPTH_WRITE_ON + #endif + + struct VertexInput + { + float4 vertex : POSITION; + half3 normal : NORMAL; + half4 tangent : TANGENT; + float4 texcoord : TEXCOORD0; //uv, uv2 + float4 texcoord1 : TEXCOORD1; //anim blend, anim frame, center.xy + float texcoord2 : TEXCOORD2; //center.z + half4 vColor : COLOR; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + half4 vColor : COLOR; + half4 uv01 : TEXCOORD0; + half3 SH : TEXCOORD1; + half4 fog_x_vLight_rgb : TEXCOORD2; + half4 wNormal_xyz_animBlend_x : TEXCOORD3; + float3 wPos : TEXCOORD4; + float4 pCenter_xyz_animFrame_x : TEXCOORD5; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + float4 shadowCoord : TEXCOORD6; + #endif + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 screenPos : TEXCOORD7; + #endif + #if defined(DYNAMICLIGHTMAP_ON) + float2 dynamicLightmapUV : TEXCOORD8; + #endif + + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + float4 _EmissionColor; + float _UVMotionMultiplier; + float _Depth; + + CBUFFER_END + Texture2D _MainTex; SamplerState sampler_MainTex; + Texture2D _EmissionMap; SamplerState sampler_EmissionMap; + Texture2D _MotionVectors; SamplerState sampler_MotionVectors; + TEXTURE2D_ARRAY(_SLZ_DitherTex2D); + int NoisePixels; + int _SLZ_TexSel; + int NoiseArraySize; + SAMPLER(sampler_SLZ_DitherTex2D); + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o = (VertexOutput)0; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); + + + float3 particleCenter = float3(v.texcoord1.z , v.texcoord1.w , v.texcoord2.x); + v.vertex.xyz = particle_face_camera(v.vertex.xyz , v.normal, particleCenter); + + o.vColor = v.vColor; + o.uv01 = v.texcoord; + + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + float4 positionCS = TransformWorldToHClip( positionWS ); + + o.wPos = positionWS; + + VertexNormalInputs normalInput = GetVertexNormalInputs( v.normal, v.tangent ); + + o.wNormal_xyz_animBlend_x = half4(normalInput.normalWS.xyz, v.texcoord1.x); + o.pCenter_xyz_animFrame_x = float4(v.texcoord1.zw, v.texcoord2.x, v.texcoord1.y); + + #if defined(DYNAMICLIGHTMAP_ON) + o.dynamicLightmapUV.xy = v.texcoord2.xy * unity_DynamicLightmapST.xy + unity_DynamicLightmapST.zw; + #endif + + #if !defined(LIGHTMAP_ON) + OUTPUT_SH( normalInput.normalWS.xyz, o.SH.xyz ); + #endif + + half3 vertexLight = VertexLighting( positionWS, normalInput.normalWS ); + + #ifdef ASE_FOG + half fogFactor = ComputeFogFactor( positionCS.z ); + #else + half fogFactor = 0; + #endif + + o.fog_x_vLight_rgb = half4(fogFactor, vertexLight); + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = positionCS; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + + o.clipPos = positionCS; + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + o.screenPos = ComputeScreenPos(positionCS); + #endif + return o; + } + + + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag ( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(IN); + + #ifdef LOD_FADE_CROSSFADE + LODDitheringTransition( IN.clipPos.xyz, unity_LODFade.x ); + #endif + + + half3 WorldNormal = normalize( IN.wNormal_xyz_animBlend_x.xyz); + + float3 WorldPosition = IN.wPos; + float3 WorldViewDirection = _WorldSpaceCameraPos.xyz - WorldPosition; + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SCREEN_POSITION) + float4 ScreenPos = IN.screenPos; + #endif + + + + WorldViewDirection = SafeNormalize( WorldViewDirection ); + + + + half animBlend = IN.wNormal_xyz_animBlend_x.w; + float animFrame = IN.pCenter_xyz_animFrame_x.w; + + float2 motionVectorOffset1 = (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, IN.uv01.xy).rg - 0.5 ) * animBlend * -_UVMotionMultiplier; + float2 motionVectorOffset2 = (SAMPLE_TEXTURE2D( _MotionVectors, sampler_MotionVectors, IN.uv01.zw).rg - 0.5 ) * ( 1.0 - animBlend ) * _UVMotionMultiplier; + + float4 albedo = lerp( SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, IN.uv01.xy + motionVectorOffset1), + SAMPLE_TEXTURE2D( _MainTex, sampler_MainTex, IN.uv01.zw + motionVectorOffset2), animBlend); + albedo = IN.vColor * albedo * _Color; + + float4 emission = lerp( SAMPLE_TEXTURE2D( _EmissionMap, sampler_EmissionMap, IN.uv01.xy + motionVectorOffset1), + SAMPLE_TEXTURE2D( _EmissionMap, sampler_EmissionMap, IN.uv01.zw + motionVectorOffset2), animBlend); + + + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( ScreenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + + + #ifdef _SCALEDEPTHDITHER_ON + float staticSwitch72 = ( _Depth * IN.uv01.z ); + #else + float staticSwitch72 = _Depth; + #endif + float2 depthDitherUV = ase_grabScreenPosNorm.xy * _ScreenParams.xy / NoisePixels; + float depthDitherIndex = fmod((float)_SLZ_TexSel + floor((float)NoiseArraySize * animFrame) , (float)NoiseArraySize); + float clipOffset = (SAMPLE_TEXTURE2D_ARRAY( _SLZ_DitherTex2D, sampler_SLZ_DitherTex2D, depthDitherUV , depthDitherIndex).r - 0.5) * staticSwitch72; + float offsetClipW = ( IN.clipPos.w + clipOffset); + + float3 Albedo = albedo.rgb; + float3 Normal = float3(0, 0, 1); + float3 Emission = (emission*_EmissionColor).rgb; +#if 0 + float3 BakedEmission = 0; +#endif + float3 Specular = 0.5; + float Metallic = 0; + float Smoothness = 0.5; + float Occlusion = 1; + float Alpha = albedo.a; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + float3 BakedGI = 0; + float3 RefractionColor = 1; + float RefractionIndex = 1; + float3 Transmission = 1; + float3 Translucency = 1; + //#ifdef ASE_DEPTH_WRITE_ON + float DepthValue = ( ( 1.0 - ( offsetClipW * _ZBufferParams.w ) ) / ( offsetClipW * _ZBufferParams.z ) ); + //#endif + + #ifdef _CLEARCOAT + float CoatMask = 0; + float CoatSmoothness = 0; + #endif + + + #ifdef _ALPHATEST_ON + clip(Alpha - AlphaClipThreshold); + #endif + + + InputData inputData = (InputData)0; + inputData.positionWS = WorldPosition; + inputData.viewDirectionWS = WorldViewDirection; + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + inputData.shadowCoord = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + float depthZ = Linear01Depth(DepthValue, _ZBufferParams) * (_ProjectionParams.z - _ProjectionParams.y) + _ProjectionParams.y; + float3 shadowPos = WorldViewDirection * (depthZ / -(dot(WorldViewDirection, UNITY_MATRIX_V._m20_m21_m22))) + _WorldSpaceCameraPos; + inputData.shadowCoord = TransformWorldToShadowCoord(shadowPos); + #else + inputData.shadowCoord = float4(0, 0, 0, 0); + #endif + + #ifdef _NORMALMAP + #if _NORMAL_DROPOFF_TS + inputData.normalWS = TransformTangentToWorld(Normal, half3x3( WorldTangent, WorldBiTangent, WorldNormal )); + #elif _NORMAL_DROPOFF_OS + inputData.normalWS = TransformObjectToWorldNormal(Normal); + #elif _NORMAL_DROPOFF_WS + inputData.normalWS = Normal; + #endif + inputData.normalWS = NormalizeNormalPerPixel(inputData.normalWS); + #else + inputData.normalWS = WorldNormal; + #endif + + + + + #ifdef ASE_FOG + inputData.fogCoord = IN.fog_x_vLight_rgb.x; + #endif + + inputData.vertexLighting = IN.fog_x_vLight_rgb.yzw; + #if defined(ENABLE_TERRAIN_PERPIXEL_NORMAL) + float3 SH = SampleSH(inputData.normalWS.xyz); + #else + float3 SH = IN.SH.xyz; + #endif + + #if defined(DYNAMICLIGHTMAP_ON) + + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.SH.xyz, IN.dynamicLightmapUV.xy, IN.vertexSH, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI(IN.SH.xy, IN.dynamicLightmapUV.xy, IN.vertexSH , inputData.normalWS); + #endif + + #else + #ifdef LIGHTMAP_ON + float4 encodedGI = SAMPLE_GI_DIR(IN.SH.xy, IN.lightmapUVOrVertexSH.xyz, inputData.normalWS, Smoothness, WorldViewDirection); + inputData.bakedGI = encodedGI.rgb; + float BakedSpecular = encodedGI.w; + + #else + inputData.bakedGI = SAMPLE_GI(IN.SH.xy, IN.SH.xyz, inputData.normalWS); + #endif + #endif + + + + #ifdef _ASE_BAKEDGI + inputData.bakedGI = BakedGI; + #endif + + inputData.normalizedScreenSpaceUV = GetNormalizedScreenSpaceUV(IN.clipPos); + inputData.shadowMask = SAMPLE_SHADOWMASK(IN.lightmapUVOrVertexSH.xy); + + #if defined(DEBUG_DISPLAY) + #if defined(DYNAMICLIGHTMAP_ON) + inputData.dynamicLightmapUV = IN.dynamicLightmapUV.xy; + #endif + + #if defined(LIGHTMAP_ON) + inputData.staticLightmapUV = IN.lightmapUVOrVertexSH.xy; + #else + inputData.vertexSH = SH; + #endif + #endif + + SurfaceData surfaceData; + surfaceData.albedo = Albedo; + surfaceData.metallic = saturate(Metallic); + surfaceData.specular = Specular; + surfaceData.smoothness = saturate(Smoothness), + surfaceData.occlusion = Occlusion, + surfaceData.emission = Emission, + surfaceData.alpha = saturate(Alpha); + surfaceData.normalTS = Normal; + surfaceData.clearCoatMask = 0; + surfaceData.clearCoatSmoothness = 1; + + + #ifdef _CLEARCOAT + surfaceData.clearCoatMask = saturate(CoatMask); + surfaceData.clearCoatSmoothness = saturate(CoatSmoothness); + #endif + + #ifdef _DBUFFER + ApplyDecalToSurfaceData(IN.clipPos, surfaceData, inputData); + #endif + + half4 color = UniversalFragmentPBR( inputData, surfaceData); + + #ifdef LIGHTMAP_ON + float3 MetalSpec = lerp(kDieletricSpec.rgb, surfaceData.albedo , surfaceData.metallic); + color.rgb += BakedSpecular * surfaceData.occlusion * MetalSpec * inputData.bakedGI.rgb; + #endif + + #ifdef _TRANSMISSION_ASE + { + float shadow = _TransmissionShadow; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + half3 mainTransmission = max(0 , -dot(inputData.normalWS, mainLight.direction)) * mainAtten * Transmission; + color.rgb += Albedo * mainTransmission; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 transmission = max(0 , -dot(inputData.normalWS, light.direction)) * atten * Transmission; + color.rgb += Albedo * transmission; + } + #endif + } + #endif + + #ifdef _TRANSLUCENCY_ASE + { + float shadow = _TransShadow; + float normal = _TransNormal; + float scattering = _TransScattering; + float direct = _TransDirect; + float ambient = _TransAmbient; + float strength = _TransStrength; + + Light mainLight = GetMainLight( inputData.shadowCoord ); + float3 mainAtten = mainLight.color * mainLight.distanceAttenuation; + mainAtten = lerp( mainAtten, mainAtten * mainLight.shadowAttenuation, shadow ); + + half3 mainLightDir = mainLight.direction + inputData.normalWS * normal; + half mainVdotL = pow( saturate( dot( inputData.viewDirectionWS, -mainLightDir ) ), scattering ); + half3 mainTranslucency = mainAtten * ( mainVdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * mainTranslucency * strength; + + #ifdef _ADDITIONAL_LIGHTS + int transPixelLightCount = GetAdditionalLightsCount(); + for (int i = 0; i < transPixelLightCount; ++i) + { + Light light = GetAdditionalLight(i, inputData.positionWS); + float3 atten = light.color * light.distanceAttenuation; + atten = lerp( atten, atten * light.shadowAttenuation, shadow ); + + half3 lightDir = light.direction + inputData.normalWS * normal; + half VdotL = pow( saturate( dot( inputData.viewDirectionWS, -lightDir ) ), scattering ); + half3 translucency = atten * ( VdotL * direct + inputData.bakedGI * ambient ) * Translucency; + color.rgb += Albedo * translucency * strength; + } + #endif + } + #endif + + #ifdef _REFRACTION_ASE + float4 projScreenPos = ScreenPos / ScreenPos.w; + float3 refractionOffset = ( RefractionIndex - 1.0 ) * mul( UNITY_MATRIX_V, float4( WorldNormal,0 ) ).xyz * ( 1.0 - dot( WorldNormal, WorldViewDirection ) ); + projScreenPos.xy += refractionOffset.xy; + float3 refraction = SHADERGRAPH_SAMPLE_SCENE_COLOR( projScreenPos.xy ) * RefractionColor; + color.rgb = lerp( refraction, color.rgb, color.a ); + color.a = 1; + #endif + + #ifdef ASE_FINAL_COLOR_ALPHA_MULTIPLY + color.rgb *= color.a; + #endif + + #ifdef ASE_FOG + #ifdef TERRAIN_SPLAT_ADDPASS + color.rgb = MixFogColor(color.rgb, half3( 0, 0, 0 ), IN.fog_x_vLight_rgb.x ); + #else + color.rgb = MixFog(color.rgb, -inputData.viewDirectionWS, IN.fog_x_vLight_rgb.x); + #endif + #endif + + color = Volumetrics( color, inputData.positionWS); + + + #ifdef ASE_DEPTH_WRITE_ON + outputDepth = DepthValue; + #endif + + return color; + } + + ENDHLSL + } + + + Pass + { + + Name "ShadowCaster" + Tags { "LightMode"="ShadowCaster" } + + ZWrite On + ZTest LEqual + AlphaToMask Off + ColorMask 0 + + HLSLPROGRAM + + #define _NORMAL_DROPOFF_TS 1 + #pragma multi_compile_instancing + #pragma multi_compile_fog + #define ASE_FOG 1 + #pragma multi_compile_fragment _ _VOLUMETRICS_ENABLED + #define ASE_ABSOLUTE_VERTEX_POS 1 + #define ASE_SRP_VERSION 120102 + + + #pragma vertex vert + #pragma fragment frag + + #pragma multi_compile _ _CASTING_PUNCTUAL_LIGHT_SHADOW + + #define SHADERPASS SHADERPASS_SHADOWCASTER + + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" + #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl" + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl" + #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl" + + #include "Include/Particle/billboard.hlsl" + #define ASE_NEEDS_VERT_POSITION + #define ASE_NEEDS_VERT_NORMAL + #pragma shader_feature_local _SCALEDEPTHDITHER_ON + + #ifndef SHADER_API_MOBILE + #define ASE_DEPTH_WRITE_ON + #endif + + + struct VertexInput + { + float4 vertex : POSITION; + float3 ase_normal : NORMAL; + float4 ase_texcoord1 : TEXCOORD1; + float4 ase_texcoord2 : TEXCOORD2; + float4 ase_color : COLOR; + float4 ase_texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct VertexOutput + { + float4 clipPos : SV_POSITION; + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 worldPos : TEXCOORD0; + #endif + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + float4 shadowCoord : TEXCOORD1; + #endif + float4 ase_color : COLOR; + float4 ase_texcoord2 : TEXCOORD2; + float4 ase_texcoord3 : TEXCOORD3; + float4 ase_texcoord4 : TEXCOORD4; + float4 ase_texcoord5 : TEXCOORD5; + UNITY_VERTEX_INPUT_INSTANCE_ID + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + float4 _Color; + float _UVMotionMultiplier; + float _Depth; + #ifdef _TRANSMISSION_ASE + float _TransmissionShadow; + #endif + #ifdef _TRANSLUCENCY_ASE + float _TransStrength; + float _TransNormal; + float _TransScattering; + float _TransDirect; + float _TransAmbient; + float _TransShadow; + #endif + #ifdef TESSELLATION_ON + float _TessPhongStrength; + float _TessValue; + float _TessMin; + float _TessMax; + float _TessEdgeLength; + float _TessMaxDisp; + #endif + CBUFFER_END + sampler2D _MainTex; + sampler2D _MotionVectors; + TEXTURE2D_ARRAY(_SLZ_DitherTex2D); + int NoisePixels; + int _SLZ_TexSel; + int NoiseArraySize; + SAMPLER(sampler_SLZ_DitherTex2D); + + + inline float4 ASE_ComputeGrabScreenPos( float4 pos ) + { + #if UNITY_UV_STARTS_AT_TOP + float scale = -1.0; + #else + float scale = 1.0; + #endif + float4 o = pos; + o.y = pos.w * 0.5f; + o.y = ( pos.y - o.y ) * _ProjectionParams.x * scale + o.y; + return o; + } + + + float3 _LightDirection; + float3 _LightPosition; + + VertexOutput VertexFunction( VertexInput v ) + { + VertexOutput o; + UNITY_SETUP_INSTANCE_ID(v); + UNITY_TRANSFER_INSTANCE_ID(v, o); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO( o ); + + float4 vertex84 = float4( v.vertex.xyz , 0.0 ); + float3 normal84 = v.ase_normal; + float3 tangent84 = float3( 0,0,0 ); + float3 appendResult88 = (float3(v.ase_texcoord1.z , v.ase_texcoord1.w , v.ase_texcoord2.x)); + float3 center84 = appendResult88; + float3 localparticle_face_camera84 = particle_face_camera( vertex84 , normal84, center84 ); + + float4 ase_clipPos = TransformObjectToHClip((v.vertex).xyz); + float4 screenPos = ComputeScreenPos(ase_clipPos); + o.ase_texcoord5 = screenPos; + + o.ase_color = v.ase_color; + o.ase_texcoord2 = v.ase_texcoord; + o.ase_texcoord3 = v.ase_texcoord1; + o.ase_texcoord4 = v.vertex; + #ifdef ASE_ABSOLUTE_VERTEX_POS + float3 defaultVertexValue = v.vertex.xyz; + #else + float3 defaultVertexValue = float3(0, 0, 0); + #endif + float3 vertexValue = localparticle_face_camera84; + #ifdef ASE_ABSOLUTE_VERTEX_POS + v.vertex.xyz = vertexValue; + #else + v.vertex.xyz += vertexValue; + #endif + + v.ase_normal = normal84; + + float3 positionWS = TransformObjectToWorld( v.vertex.xyz ); + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + o.worldPos = positionWS; + #endif + float3 normalWS = TransformObjectToWorldDir(v.ase_normal); + + + #if _CASTING_PUNCTUAL_LIGHT_SHADOW + float3 lightDirectionWS = normalize(_LightPosition - positionWS); + #else + float3 lightDirectionWS = _LightDirection; + #endif + + float4 clipPos = ApplySLZShadowBias(positionWS, normalWS, lightDirectionWS); + + #if UNITY_REVERSED_Z + clipPos.z = min(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #else + clipPos.z = max(clipPos.z, UNITY_NEAR_CLIP_VALUE); + #endif + + + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) && defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + VertexPositionInputs vertexInput = (VertexPositionInputs)0; + vertexInput.positionWS = positionWS; + vertexInput.positionCS = clipPos; + o.shadowCoord = GetShadowCoord( vertexInput ); + #endif + o.clipPos = clipPos; + return o; + } + + VertexOutput vert ( VertexInput v ) + { + return VertexFunction( v ); + } + + + #if defined(ASE_EARLY_Z_DEPTH_OPTIMIZE) + #define ASE_SV_DEPTH SV_DepthLessEqual + #else + #define ASE_SV_DEPTH SV_Depth + #endif + + half4 frag( VertexOutput IN + #ifdef ASE_DEPTH_WRITE_ON + ,out float outputDepth : ASE_SV_DEPTH + #endif + ) : SV_TARGET + { + UNITY_SETUP_INSTANCE_ID( IN ); + UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX( IN ); + + #if defined(ASE_NEEDS_FRAG_WORLD_POSITION) + float3 WorldPosition = IN.worldPos; + #endif + float4 ShadowCoords = float4( 0, 0, 0, 0 ); + + #if defined(ASE_NEEDS_FRAG_SHADOWCOORDS) + #if defined(REQUIRES_VERTEX_SHADOW_COORD_INTERPOLATOR) + ShadowCoords = IN.shadowCoord; + #elif defined(MAIN_LIGHT_CALCULATE_SHADOWS) + ShadowCoords = TransformWorldToShadowCoord( WorldPosition ); + #endif + #endif + + float2 temp_output_8_0 = (IN.ase_texcoord2).xy; + float4 temp_cast_1 = (0.5).xxxx; + float2 temp_output_9_0 = (IN.ase_texcoord2).zw; + float4 temp_cast_4 = (0.5).xxxx; + float4 lerpResult4 = lerp( tex2D( _MainTex, ( float4( temp_output_8_0, 0.0 , 0.0 ) + ( ( tex2D( _MotionVectors, temp_output_8_0 ) - temp_cast_1 ) * IN.ase_texcoord3.xyz.x * -_UVMotionMultiplier ) ).rg ) , tex2D( _MainTex, ( float4( temp_output_9_0, 0.0 , 0.0 ) + ( ( tex2D( _MotionVectors, temp_output_9_0 ) - temp_cast_4 ) * ( 1.0 - IN.ase_texcoord3.xyz.x ) * -1.0 * -_UVMotionMultiplier ) ).rg ) , IN.ase_texcoord3.xyz.x); + float4 temp_output_11_0 = ( IN.ase_color * lerpResult4 * _Color ); + + float4 unityObjectToClipPos92 = TransformWorldToHClip(TransformObjectToWorld(IN.ase_texcoord4.xyz)); + float4 screenPos = IN.ase_texcoord5; + float4 ase_grabScreenPos = ASE_ComputeGrabScreenPos( screenPos ); + float4 ase_grabScreenPosNorm = ase_grabScreenPos / ase_grabScreenPos.w; + float4 temp_cast_8 = (0.5).xxxx; + #ifdef _SCALEDEPTHDITHER_ON + float staticSwitch72 = ( _Depth * IN.ase_texcoord3.xyz.z ); + #else + float staticSwitch72 = _Depth; + #endif + float temp_output_4_0_g44 = ( unityObjectToClipPos92.w + ( ( SAMPLE_TEXTURE2D_ARRAY( _SLZ_DitherTex2D, sampler_SLZ_DitherTex2D, ( (ase_grabScreenPosNorm).xy * ( (_ScreenParams).xy / NoisePixels ) ),(float)( ( _SLZ_TexSel + (int)( NoiseArraySize * IN.ase_texcoord3.xyz.y ) ) % NoiseArraySize ) ) - temp_cast_8 ) * staticSwitch72 ).r ); + + float Alpha = (temp_output_11_0).a; + float AlphaClipThreshold = 0.5; + float AlphaClipThresholdShadow = 0.5; + #ifdef ASE_DEPTH_WRITE_ON + float DepthValue = ( ( 1.0 - ( temp_output_4_0_g44 * _ZBufferParams.w ) ) / ( temp_output_4_0_g44 * _ZBufferParams.z ) ); + #endif + + #ifdef _ALPHATEST_ON + #ifdef _ALPHATEST_SHADOW_ON + clip(Alpha - AlphaClipThresholdShadow); + #else + clip(Alpha - AlphaClipThreshold); + #endif + #endif + + #ifdef LOD_FADE_CROSSFADE + 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(0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.007879 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 107.71 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to 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+Registered in 0.006909 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 1.05 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.08 ms. +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in 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Loaded Objects now: 7098. +Memory consumption went from 256.2 MB to 253.9 MB. +Total: 3.649300 ms (FindLiveObjects: 0.429100 ms CreateObjectMapping: 0.158400 ms MarkObjects: 2.556600 ms DeleteObjects: 0.503900 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 3742.595727 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/_Wuhu Island.pallet.asset + artifactKey: Guid(06d61f2282b0049409924917acd80d49) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/_Wuhu Island.pallet.asset using Guid(06d61f2282b0049409924917acd80d49) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a35f13033d6761291eef15e368be000f') in 0.040439 seconds +======================================================================== +Received Import Request. + Time since last request: 67.899089 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/_Wuhu Island.pallet.asset + artifactKey: Guid(06d61f2282b0049409924917acd80d49) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/_Wuhu Island.pallet.asset using Guid(06d61f2282b0049409924917acd80d49) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '25ab4b6e9a9b9d88aed4c3d7b9d66ff3') in 0.002659 seconds +======================================================================== +Received Import Request. + Time since last request: 0.168445 seconds. + path: Assets/_MarrowAssets/Levels/Wuhu Island Night.unity + artifactKey: Guid(621810a0d8ef89c4594d312a68b01a76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/Levels/Wuhu Island Night.unity using Guid(621810a0d8ef89c4594d312a68b01a76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '73cdfe69b28a9f8f340e1635a143adfb') in 0.007972 seconds +======================================================================== +Received Import Request. + Time since last request: 2185.852326 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbx + artifactKey: Guid(aec247fca8b1a8c4c891b1ba18fea994) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbx using Guid(aec247fca8b1a8c4c891b1ba18fea994) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2fa66718f531e4dc4bca520924dea941') in 2.483464 seconds +======================================================================== +Received Import Request. + Time since last request: 31.010617 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbx + artifactKey: Guid(aec247fca8b1a8c4c891b1ba18fea994) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbx using Guid(aec247fca8b1a8c4c891b1ba18fea994) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5baea77308b1326c5bea8229f3dce55a') in 2.034872 seconds +======================================================================== +Received Import Request. + Time since last request: 15.793001 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/bsk_yuka_a_d.mat + artifactKey: Guid(5de80c857359b6143b419eb39b0265ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/bsk_yuka_a_d.mat using Guid(5de80c857359b6143b419eb39b0265ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8b6338d69549dd6e504d1d85f74e534c') in 0.015734 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_big_bridge.002.mat + artifactKey: Guid(a5ca334e9ed66bc49851d7e1d4de6d6b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_big_bridge.002.mat using Guid(a5ca334e9ed66bc49851d7e1d4de6d6b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '379ba18c0a7243a659ffcfd2850a9944') in 0.015091 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.mat + artifactKey: Guid(11ef815902cdcb8458faab3170d36e4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.mat using Guid(11ef815902cdcb8458faab3170d36e4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2a1141f593d02009ba698e4f2ccb4a55') in 0.012658 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.010.mat + artifactKey: Guid(91a299c0a10f7fd468240310b9552c48) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.010.mat using Guid(91a299c0a10f7fd468240310b9552c48) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '98c0c926b5e6a5552749e71622ea5f89') in 0.012339 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000053 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.012.mat + artifactKey: Guid(59caf877913e90f4b8c616aa7214d4d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.012.mat using Guid(59caf877913e90f4b8c616aa7214d4d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fcc832cdaafc55c6bba487b0a6effe04') in 0.012158 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.013.mat + artifactKey: Guid(42db4f30e1fff0443a52a1b3437daeb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.013.mat using Guid(42db4f30e1fff0443a52a1b3437daeb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4c39b7bcccafe030f6a0a88ac56899ba') in 0.012898 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_big_brid_ami.mat + artifactKey: Guid(393d0e315ba501e4a8f162c2a5a9f65b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_big_brid_ami.mat using Guid(393d0e315ba501e4a8f162c2a5a9f65b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9c866a6f852e27ce7209abdfb8223b59') in 0.013321 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.008.mat + artifactKey: Guid(3f120f9591bf0f04195d7c26f73f60a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.008.mat using Guid(3f120f9591bf0f04195d7c26f73f60a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f3cad5cb8b4bfd2e0b193b6c5e60341c') in 0.013669 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.007.mat + artifactKey: Guid(8a8d863ef1df4ab4b9bdd17cd6abfa38) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.007.mat using Guid(8a8d863ef1df4ab4b9bdd17cd6abfa38) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2c726a69d600398b57dd64466adaf306') in 0.014653 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.008.mat + artifactKey: Guid(38b64e3327ec14a469e341729c06dbdf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.008.mat using Guid(38b64e3327ec14a469e341729c06dbdf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '579b807044e48580d0892759deeedcd4') in 0.014101 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_glf_i_grass.mat + artifactKey: Guid(b6f748eab3bddb543bd2f04f67451f58) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_glf_i_grass.mat using Guid(b6f748eab3bddb543bd2f04f67451f58) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9438a559625deaec9fddd06f6fe5b259') in 0.016248 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.004.mat + artifactKey: Guid(fcae08a01feb37943b28e49d9e9a2aa9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.004.mat using Guid(fcae08a01feb37943b28e49d9e9a2aa9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '21a5aa7ebd01ce643a505be2a552222c') in 0.013513 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.005.mat + artifactKey: Guid(04a183918641c60498ef0ccd70f02830) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.005.mat using Guid(04a183918641c60498ef0ccd70f02830) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cdbd4bf971b8861dfce4e7a9f7ae07a3') in 0.013195 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.014.mat + artifactKey: Guid(75692cec54fadac4d847bac2c48206dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.014.mat using Guid(75692cec54fadac4d847bac2c48206dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c679a010abc626135de2d05b21371e32') in 0.014284 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_house.mat + artifactKey: Guid(50c18d8980620e94cb2c65b5ea27e91b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_house.mat using Guid(50c18d8980620e94cb2c65b5ea27e91b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2e931db72a2759d8f79cf051b5cb31e1') in 0.013463 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.009.mat + artifactKey: Guid(c7f1485b98fd73143ab3f9df1a9b48c3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.009.mat using Guid(c7f1485b98fd73143ab3f9df1a9b48c3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7e7fa85db0d534d25078ce87e2cc9539') in 0.013038 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.006.mat + artifactKey: Guid(6007194ba158ead40b9ba54ef1d2fe6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.006.mat using Guid(6007194ba158ead40b9ba54ef1d2fe6f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a87ed1f1c9a86247f055afd7f42913d0') in 0.013680 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.004.mat + artifactKey: Guid(e2766199f0cb06a4ab37052f484b6e34) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.004.mat using Guid(e2766199f0cb06a4ab37052f484b6e34) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2ab896c3245e01b3dc1f44a57382b418') in 0.013468 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.012.mat + artifactKey: Guid(a6522a45b3126744aa17ecd681a2b44a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.012.mat using Guid(a6522a45b3126744aa17ecd681a2b44a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7eee891da6e3d38d3d1a3a10e2a3cb14') in 0.013768 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.013.mat + artifactKey: Guid(354f3f7d0f7727f4bbb580934dd69511) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.013.mat using Guid(354f3f7d0f7727f4bbb580934dd69511) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e774c52f0f8a212f5be61b2279229728') in 0.012459 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.002.mat + artifactKey: Guid(620a4952aad985b4fbc98b3fe81080a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.002.mat using Guid(620a4952aad985b4fbc98b3fe81080a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2e177145be558e1e003efda29ff33cbb') in 0.012894 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.008.mat + artifactKey: Guid(4db28bb92598e34469c18ca0f76e2827) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.008.mat using Guid(4db28bb92598e34469c18ca0f76e2827) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e535675acc392f52147a488ccdac51dc') in 0.013092 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_DriveHead.mat + artifactKey: Guid(e62d28feeb2670f4ea6efb6d01f5ead5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_DriveHead.mat using Guid(e62d28feeb2670f4ea6efb6d01f5ead5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6d1192b984031bbd0ea2c511c9549931') in 0.013524 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.006.mat + artifactKey: Guid(2e080ca3ff061534a985d6fdcde2cb8e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.006.mat using Guid(2e080ca3ff061534a985d6fdcde2cb8e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '052592910a61e48db871574ca6ff0a4a') in 0.012698 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.003.mat + artifactKey: Guid(90fc5538e78dc334a937c1b9a20b2a1e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.003.mat using Guid(90fc5538e78dc334a937c1b9a20b2a1e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cb752aa40924e5e0e1ac0359d39dd7b9') in 0.012533 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.012.mat + artifactKey: Guid(3579b6a37a208d047808bb50dc368f0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.012.mat using Guid(3579b6a37a208d047808bb50dc368f0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5651813bdd2626ae2365de9df996e567') in 0.013808 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.009.mat + artifactKey: Guid(c45acc54ad04cb642aba7207d8385ad8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.009.mat using Guid(c45acc54ad04cb642aba7207d8385ad8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '338440fe662f939d6ab85d66f05b76bb') in 0.014154 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.011.mat + artifactKey: Guid(d4f5733a52566aa4a89ba32f035e4b75) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.011.mat using Guid(d4f5733a52566aa4a89ba32f035e4b75) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3e3a4cc8c344a41df788449dbe878415') in 0.012523 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.006.mat + artifactKey: Guid(41c982466defd02498bd0e1fe548031f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.006.mat using Guid(41c982466defd02498bd0e1fe548031f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3796186746e52cd9f2e0eab2ea12bd23') in 0.012575 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.004.mat + artifactKey: Guid(32311a06e64c62543886e03505559b4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.004.mat using Guid(32311a06e64c62543886e03505559b4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5a6ad310a469f9ee1bd85093a0c6edd9') in 0.013878 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.007.mat + artifactKey: Guid(164ec82a57970764f8e3dba60dcdfa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.007.mat using Guid(164ec82a57970764f8e3dba60dcdfa21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '006674b0001c4c0406727ea55dc56202') in 0.013780 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.005.mat + artifactKey: Guid(239316b89407a60429f70efb525eeb23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.005.mat using Guid(239316b89407a60429f70efb525eeb23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5b602f758299300a0f23fabe2dbfca1d') in 0.013525 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_big_bridge.mat + artifactKey: Guid(e7358625872e39a4795e288f872addc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_big_bridge.mat using Guid(e7358625872e39a4795e288f872addc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cd04c422866ea6c3e67f768a9b5dec96') in 0.013646 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.002.mat + artifactKey: Guid(5f6072eeb5254b040a7dded1052703b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.002.mat using Guid(5f6072eeb5254b040a7dded1052703b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ad2f678835a1e42503088ae0956f1061') in 0.013319 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_iseki02.mat + artifactKey: Guid(5538856ba55e6f74aa537b9f413a159c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_iseki02.mat using Guid(5538856ba55e6f74aa537b9f413a159c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '93dea7c3656e8dbc06db1890e713d13f') in 0.012305 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.001.mat + artifactKey: Guid(4b04c9dd1c4e4f34897d3e197ce1c6ce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.001.mat using Guid(4b04c9dd1c4e4f34897d3e197ce1c6ce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '24cf84b5c5eb02235962dcc3271338e1') in 0.013770 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000099 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.017.mat + artifactKey: Guid(a4619bb03f6a59b4e84bf284f6baef52) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.017.mat using Guid(a4619bb03f6a59b4e84bf284f6baef52) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9b9fc9bc8b66ec5f05e3a766c7000580') in 0.013345 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000037 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.009.mat + artifactKey: Guid(90a8be95e017b6b47a6cd1345cb7844b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.009.mat using Guid(90a8be95e017b6b47a6cd1345cb7844b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '45d991635f202c8d533f5efc830ade0d') in 0.013576 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.003.mat + artifactKey: Guid(b57c0e0ac45a6464c97d72dd01f22191) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.003.mat using Guid(b57c0e0ac45a6464c97d72dd01f22191) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0c89212d9d3fa55a35feb829a318cbcc') in 0.013513 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.002.mat + artifactKey: Guid(4a14956a4dde2484eb4be6bfe57ee798) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.002.mat using Guid(4a14956a4dde2484eb4be6bfe57ee798) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '38b9fd89d40c4105d3c4c700f88bc1c9') in 0.012728 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.mat + artifactKey: Guid(4eb43283775ae454681df2f7103be0b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.mat using Guid(4eb43283775ae454681df2f7103be0b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4ae54cfb4e712345657b56631cf7b369') in 0.014974 seconds +======================================================================== +Received Import Request. + Time since last request: 1.296573 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.mat + artifactKey: Guid(29a2828e90e98804caaa2258c3ffc982) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.mat using Guid(29a2828e90e98804caaa2258c3ffc982) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '242f7103799604e57a495230deaff331') in 0.013556 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.006.mat + artifactKey: Guid(6afca3bc242271a408dd2101516b8780) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.006.mat using Guid(6afca3bc242271a408dd2101516b8780) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '78d1bafcee7b430362a378ac26add8ea') in 0.012161 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.011.mat + artifactKey: Guid(67c1df12894ecfd42a6da8f33fe12eb5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.011.mat using Guid(67c1df12894ecfd42a6da8f33fe12eb5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0b5db31c662b12017f5be68fb8c731f9') in 0.012677 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_s.004.mat + artifactKey: Guid(b27632e5ca85bb246a12dca75b7937e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_s.004.mat using Guid(b27632e5ca85bb246a12dca75b7937e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'aef9d98ad19d0f9ae268d601534694da') in 0.011469 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_s.002.mat + artifactKey: Guid(31f0d1fd532c73b4db2505ef20139d52) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_s.002.mat using Guid(31f0d1fd532c73b4db2505ef20139d52) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '75ca04f71aa70e60577b3797645a8388') in 0.013347 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000033 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.003.mat + artifactKey: Guid(33445b6d23db16a4f87329e6b8c6cd74) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.003.mat using Guid(33445b6d23db16a4f87329e6b8c6cd74) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c0ffea11f1093c247d3a5f6af60d97e2') in 0.012383 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.009.mat + artifactKey: Guid(29b5a54eeb453114886ceebd12844846) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.009.mat using Guid(29b5a54eeb453114886ceebd12844846) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '252830a9dc2e390bbe3f229f2fbeea6d') in 0.012391 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_yane_A.002.mat + artifactKey: Guid(cde899e4eda04234fb5ddf90b72a5715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_yane_A.002.mat using Guid(cde899e4eda04234fb5ddf90b72a5715) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '87db00f475eccf7f97231a93eb9280e2') in 0.012037 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.002.mat + artifactKey: Guid(76b3bd933c97bc249902d883738625a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.002.mat using Guid(76b3bd933c97bc249902d883738625a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'eeeeadd582da685d62a219c3291f055e') in 0.011972 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.mat + artifactKey: Guid(240623f1f6ede2e48a685b3a60a3dde7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.mat using Guid(240623f1f6ede2e48a685b3a60a3dde7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5a87420ff14c92e2d2534dbe7b981b15') in 0.012000 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiB.004.mat + artifactKey: Guid(bfc81a154200a8b49b8fab8fae769cd6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiB.004.mat using Guid(bfc81a154200a8b49b8fab8fae769cd6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ed239b110c7e479ff96eea7155e0b6ec') in 0.011071 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.003.mat + artifactKey: Guid(eac0dfc7d14c4a540adfe105f0f5e1aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.003.mat using Guid(eac0dfc7d14c4a540adfe105f0f5e1aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5454a394d254b0ad2b560327515d5ae6') in 0.012767 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.004.mat + artifactKey: Guid(10eabf6694665124c941621ca3101162) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.004.mat using Guid(10eabf6694665124c941621ca3101162) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '57dd601791996b101dcda62036eccfeb') in 0.014442 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_tetu.mat + artifactKey: Guid(e6aae6ea2c883f94e8abee33dbc15787) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_tetu.mat using Guid(e6aae6ea2c883f94e8abee33dbc15787) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cf8c6e1b38f6be6374fd8208aab31cd1') in 0.013061 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.005.mat + artifactKey: Guid(124e71e482b9acd4e827101c9421434d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.005.mat using Guid(124e71e482b9acd4e827101c9421434d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9a2f67943fd62d8c541c41c37e0d8af3') in 0.012391 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/png_wall_all.001.mat + artifactKey: Guid(67175903b209c5e489e7198ad0497ad2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/png_wall_all.001.mat using Guid(67175903b209c5e489e7198ad0497ad2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '48e4ba4913d88680266abf64119b38dd') in 0.012179 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.021.mat + artifactKey: Guid(d704891a725453d4dadaf367e59753f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.021.mat using Guid(d704891a725453d4dadaf367e59753f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '77a323c09b8af636b6b5dda3a1c9e07e') in 0.011758 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.016.mat + artifactKey: Guid(c813b8c084d655749a2de9761d218773) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.016.mat using Guid(c813b8c084d655749a2de9761d218773) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ce2c258a329561d8ab416a1cecaf3910') in 0.012948 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.005.mat + artifactKey: Guid(3f93a15fcd61abc4685d238f976e9e8c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.005.mat using Guid(3f93a15fcd61abc4685d238f976e9e8c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '967657044dd0f6c90f39fafe4a5ca77b') in 0.014082 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.003.mat + artifactKey: Guid(4d2f4036c76e1344ba84e86d14bb11a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.003.mat using Guid(4d2f4036c76e1344ba84e86d14bb11a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '89205b5f94b1820079d52050c77e0769') in 0.012951 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiB.mat + artifactKey: Guid(535c42051e0ed574f929b62c48d94b9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiB.mat using Guid(535c42051e0ed574f929b62c48d94b9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e908851fc9fedb31592464b4879a3ecb') in 0.011805 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.008.mat + artifactKey: Guid(530f83392975d3f44be2fd56e8b4303c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.008.mat using Guid(530f83392975d3f44be2fd56e8b4303c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5588648083213292259f3a34872175c9') in 0.013364 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_renga.004.mat + artifactKey: Guid(553d981208ed5ca4985eb61da49411f8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_renga.004.mat using Guid(553d981208ed5ca4985eb61da49411f8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5f091896d0ed5ef252e488b6534f8d13') in 0.012304 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiA.mat + artifactKey: Guid(0fd019aa7de0f7f4aa823f401c34c1a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiA.mat using Guid(0fd019aa7de0f7f4aa823f401c34c1a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '18bb9a94ab0e0266c57d8558cbc35219') in 0.013695 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.007.mat + artifactKey: Guid(0168ef310cd27ea4088424437d6af9e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.007.mat using Guid(0168ef310cd27ea4088424437d6af9e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '361fffd029cb00cdfb6d7bf8098a5ce6') in 0.013067 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiA.003.mat + artifactKey: Guid(e489e634709efc54999ad31d01d7377f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiA.003.mat using Guid(e489e634709efc54999ad31d01d7377f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4a797967a9cde9f530f7b9c868ffa76d') in 0.011725 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_kabeBC.mat + artifactKey: Guid(c59dfeca5c5e8b14684ba4e0a9ccdbd9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_kabeBC.mat using Guid(c59dfeca5c5e8b14684ba4e0a9ccdbd9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2326ac2d3e8c45e4d757db562946c745') in 0.012137 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.004.mat + artifactKey: Guid(dfd37745f0868d44a83b2873ee74fedf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.004.mat using Guid(dfd37745f0868d44a83b2873ee74fedf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f145764633141a586890837f842cc595') in 0.012324 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.006.mat + artifactKey: Guid(915eb292a07b54242afabdf154c952e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.006.mat using Guid(915eb292a07b54242afabdf154c952e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c75a04aff357c4d8d3d8343d5ece3ccb') in 0.014519 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_kabeAD.mat + artifactKey: Guid(13f2efae51d398442a6f8bd48149d15a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_kabeAD.mat using Guid(13f2efae51d398442a6f8bd48149d15a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7d7100038260f88322cc3a56ff9768aa') in 0.013214 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.002.mat + artifactKey: Guid(48bdb76d3b4348947a6402990fe79143) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.002.mat using Guid(48bdb76d3b4348947a6402990fe79143) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'eedb9cc10d129ee13ff1e291603446e4') in 0.010753 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.006.mat + artifactKey: Guid(44e72917769cd3148a780c9bfcefeb44) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.006.mat using Guid(44e72917769cd3148a780c9bfcefeb44) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '439d499ed88a28f044893bc2710cdefa') in 0.012948 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_yane_A.mat + artifactKey: Guid(f5648655dee542d439f914d0e45c573f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_yane_A.mat using Guid(f5648655dee542d439f914d0e45c573f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4039d2771f26a4ed893e525470734467') in 0.012316 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_tetu.003.mat + artifactKey: Guid(ff5fc59914d3fd442be3ddab907d5df6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_tetu.003.mat using Guid(ff5fc59914d3fd442be3ddab907d5df6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '903b032c85386603626b2208b610af9e') in 0.014710 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.007.mat + artifactKey: Guid(b3fa815067d1a4341beb7635a7ed1bcc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.007.mat using Guid(b3fa815067d1a4341beb7635a7ed1bcc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9120c211326506484bb679152fa195a3') in 0.011491 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.002.mat + artifactKey: Guid(3428c8250393622479224187a67549ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.002.mat using Guid(3428c8250393622479224187a67549ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd0a7f5dad6a7e94902b09a22d43c6e1e') in 0.012304 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.002.mat + artifactKey: Guid(2c76a0cc8666dad46b390b211b254189) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.002.mat using Guid(2c76a0cc8666dad46b390b211b254189) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cd9563812c39a536c28fe65d9d5dc88b') in 0.012360 seconds +======================================================================== +Received Import Request. + Time since last request: 5.644563 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_volIndMip 1.png + artifactKey: Guid(15a15e60454c22644bb5a9a1e1d97a63) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_volIndMip 1.png using Guid(15a15e60454c22644bb5a9a1e1d97a63) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e9c3bce390577ef71311a2c9328682d4') in 0.022310 seconds +======================================================================== +Received Import Request. + Time since last request: 1.801678 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_nuki_all01 1.png + artifactKey: Guid(21bf41290b8763149886c6fae64cc504) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_nuki_all01 1.png using Guid(21bf41290b8763149886c6fae64cc504) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9cc4006427aa09799bce3f30bf897185') in 0.012317 seconds +======================================================================== +Received Import Request. + Time since last request: 44.658463 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/ef_yoganAmi1.png + artifactKey: Guid(977b13d701f014d42b5b2a1e39f8b084) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/ef_yoganAmi1.png using Guid(977b13d701f014d42b5b2a1e39f8b084) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a6812e7fe3ff6357ecc6c9ea3159ab29') in 0.011727 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/ws2_swf_s_rogo2.png + artifactKey: Guid(5e603ab67eb02d145abdc9aa5ba86689) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/ws2_swf_s_rogo2.png using Guid(5e603ab67eb02d145abdc9aa5ba86689) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5f350f5817b5034c838ee5909e16dc05') in 0.012645 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker1.log b/Logs/AssetImportWorker1.log new file mode 100644 index 0000000..5e3a039 --- /dev/null +++ b/Logs/AssetImportWorker1.log @@ -0,0 +1,1247 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker1 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker1.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + 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[EditorId] 1537802455 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 121.09 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.58 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program 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BeginReloadAssembly (58ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + EndReloadAssembly (378ms) + LoadAssemblies (56ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (71ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (20ms) + SetupLoadedEditorAssemblies (250ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (109ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (99ms) + ProcessInitializeOnLoadMethodAttributes (35ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.008435 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 105.29 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 6.840 seconds +Domain Reload Profiling: + ReloadAssembly (6840ms) + BeginReloadAssembly (73ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (16ms) + EndReloadAssembly (6706ms) + LoadAssemblies (5892ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (211ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (48ms) + SetupLoadedEditorAssemblies (522ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (105ms) + BeforeProcessingInitializeOnLoad (103ms) + ProcessInitializeOnLoadAttributes (196ms) + ProcessInitializeOnLoadMethodAttributes (105ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.04 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.09 ms. +Unloading 6650 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7090. +Memory consumption went from 269.4 MB to 266.9 MB. +Total: 3.821000 ms (FindLiveObjects: 0.440600 ms CreateObjectMapping: 0.123900 ms MarkObjects: 2.790500 ms DeleteObjects: 0.465000 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Prepare +Registering precompiled user dll's ... +Registered in 0.006601 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 0.85 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.847 seconds +Domain Reload Profiling: + ReloadAssembly (847ms) + BeginReloadAssembly (110ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (40ms) + EndReloadAssembly (672ms) + LoadAssemblies (70ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (234ms) + ReleaseScriptCaches (2ms) + RebuildScriptCaches (31ms) + SetupLoadedEditorAssemblies (302ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (1ms) + BeforeProcessingInitializeOnLoad (64ms) + ProcessInitializeOnLoadAttributes (146ms) + ProcessInitializeOnLoadMethodAttributes (81ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (9ms) +Platform modules already initialized, skipping +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Refreshing native plugins compatible for Editor in 2.21 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.06 ms. +Unloading 6463 Unused Serialized files (Serialized files now loaded: 0) +Unloading 51 unused Assets / (2.2 MB). Loaded Objects now: 7098. +Memory consumption went from 256.2 MB to 253.9 MB. +Total: 3.672800 ms (FindLiveObjects: 0.452700 ms CreateObjectMapping: 0.149300 ms MarkObjects: 2.554300 ms DeleteObjects: 0.515500 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 2966.123273 seconds. + path: Assets/UniversalRenderPipelineGlobalSettings.asset + artifactKey: Guid(2f9041454d6c8be4eaf76d02c5c0fc81) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/UniversalRenderPipelineGlobalSettings.asset using Guid(2f9041454d6c8be4eaf76d02c5c0fc81) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a6580da1e75ca3fa20fc1180401535e8') in 0.029670 seconds +======================================================================== +Received Import Request. + Time since last request: 844.388560 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island Night.lc.asset + artifactKey: Guid(9a389d9161602204bab2d1875bf5f8c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island Night.lc.asset using Guid(9a389d9161602204bab2d1875bf5f8c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '034fbe9abb340b8a5ff9d93664e009ee') in 0.010699 seconds +======================================================================== +Received Import Request. + Time since last request: 2219.562568 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_volIndMip.png + artifactKey: Guid(dd70902e14f6cd4469d76044d228b77e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_volIndMip.png using Guid(dd70902e14f6cd4469d76044d228b77e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '930336d630aecd9d50dbe586b69e9e9e') in 0.041674 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_yoganAmi1.png + artifactKey: Guid(40b7717e398c8fb4682e805e8b61f791) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_yoganAmi1.png using Guid(40b7717e398c8fb4682e805e8b61f791) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '63bf684b1d9c1fb779ff7f0023f9c1df') in 0.010560 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_stadiumfence.png + artifactKey: Guid(5cf60efd6386c3d45a339a0cbb497814) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_stadiumfence.png using Guid(5cf60efd6386c3d45a339a0cbb497814) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0936deead5d23b8680e16c68a2b093be') in 0.011976 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/tns_net_a.png + artifactKey: Guid(25c41f4140ff1114d8cfcdffd6bf162b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/tns_net_a.png using Guid(25c41f4140ff1114d8cfcdffd6bf162b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '075c566847b8cf4eb6927ac1834e153c') in 0.011064 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_swf_s_rogo2.png + artifactKey: Guid(e16d04dab0778eb458fb6450d8103933) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_swf_s_rogo2.png using Guid(e16d04dab0778eb458fb6450d8103933) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fce6a47a1268fe0b34f71656dc3d043a') in 0.010174 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_nuki_all01.png + artifactKey: Guid(0df76134cc48b8442a5baff022a198ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_nuki_all01.png using Guid(0df76134cc48b8442a5baff022a198ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f728a4701516777a64cfb4f362abb286') in 0.010972 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/grad2.png + artifactKey: Guid(bb3d53670d923f340a151959e68d2c18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/grad2.png using Guid(bb3d53670d923f340a151959e68d2c18) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '967ca9d89509e7b0e5ab6261d13fc08c') in 0.011917 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/jog_big_bridge_ami2.png + artifactKey: Guid(0aba76760c02acc4498d220397a502c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/jog_big_bridge_ami2.png using Guid(0aba76760c02acc4498d220397a502c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '692315443809fe4a0bb6e1a031d5e35e') in 0.011526 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/jog_town_kabeBC.png + artifactKey: Guid(3f39aac0770aa4043839d07ec09a4344) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/jog_town_kabeBC.png using Guid(3f39aac0770aa4043839d07ec09a4344) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd4a77d6b84ee30d377c38913bfcd2b15') in 0.011685 seconds +======================================================================== +Received Import Request. + Time since last request: 17.604996 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/bwl_m.mat + artifactKey: Guid(e0a06ae43665de3479fb7b91919c49f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/bwl_m.mat using Guid(e0a06ae43665de3479fb7b91919c49f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'edd98b0b5ab0b7fa4ae691a38b9108d6') in 0.996309 seconds +======================================================================== +Received Import Request. + Time since last request: 1.178981 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.002.mat + artifactKey: Guid(a638e4bfd5a5f594493e9c03c4968d7b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.002.mat using Guid(a638e4bfd5a5f594493e9c03c4968d7b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a2c2095e289538e16a8042c4cbd305f4') in 0.013497 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.013.mat + artifactKey: Guid(afa362761b796da49ade461c01d943b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.013.mat using Guid(afa362761b796da49ade461c01d943b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '74eb63df88a71333c3e8eaf4ef0a8833') in 0.012373 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.014.mat + artifactKey: Guid(3084e2069886b864e81c41e89ba29787) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.014.mat using Guid(3084e2069886b864e81c41e89ba29787) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c8df0dedef42ea0cad9accb9700540c2') in 0.012800 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.mat + artifactKey: Guid(c0da82f3bae6c46458f2962f2f3c94e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.mat using Guid(c0da82f3bae6c46458f2962f2f3c94e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f5499f4bb27766b8f95bc27d1a558c16') in 0.011931 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.007.mat + artifactKey: Guid(aefcd1e991b379e4ca9b4c456ea9434c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.007.mat using Guid(aefcd1e991b379e4ca9b4c456ea9434c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e3ceb0d83c19d49cceba5bbf3254783c') in 0.012741 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_stage_logo.mat + artifactKey: Guid(485584141fb485e44a7e977f2a2ec0dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_stage_logo.mat using Guid(485584141fb485e44a7e977f2a2ec0dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '98d6bc12b273168f016afadeb45370b2') in 0.012857 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiB.002.mat + artifactKey: Guid(a912bb9fb8fe467469dc5776dd2f24c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiB.002.mat using Guid(a912bb9fb8fe467469dc5776dd2f24c6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cbfc910a6cad391a758381e559853b22') in 0.012455 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.005.mat + artifactKey: Guid(c112f09d21183594990fdc30f3587492) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.005.mat using Guid(c112f09d21183594990fdc30f3587492) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3bef9faf189afe66dd97ac8ac845528b') in 0.012455 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.004.mat + artifactKey: Guid(3831b260f410fc94a9bce27ae0e60e28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.004.mat using Guid(3831b260f410fc94a9bce27ae0e60e28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b0dd646fedb363790b781821974034f6') in 0.012085 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.005.mat + artifactKey: Guid(ca8f43c5f06b13841bf65cd6b98da2d1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.005.mat using Guid(ca8f43c5f06b13841bf65cd6b98da2d1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f82219dd1e000f7d3efbf89d5a601389') in 0.013468 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.004.mat + artifactKey: Guid(fee9cc6e63ce0bd47bd009856bcc2d11) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.004.mat using Guid(fee9cc6e63ce0bd47bd009856bcc2d11) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8e08fb2016e9de5ec151ebf89bb434c2') in 0.014304 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.012.mat + artifactKey: Guid(13094cfc9759cfd49b99c6c4fa9bf7b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.012.mat using Guid(13094cfc9759cfd49b99c6c4fa9bf7b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '20c04d29aa4d6c847fdc03ece065d891') in 0.013758 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.mat + artifactKey: Guid(a830c5d7eb91c9f4dbdaae3f16c544da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.mat using Guid(a830c5d7eb91c9f4dbdaae3f16c544da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4222e933babf1ec4f8baeb017ffb1914') in 0.012809 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.007.mat + artifactKey: Guid(d143e4625350d3d4abf1d1537f6a0c06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.007.mat using Guid(d143e4625350d3d4abf1d1537f6a0c06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'deabf869fef29639e54eb8d00dbeed2c') in 0.012839 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.005.mat + artifactKey: Guid(e02d517c27f287847af185ecd33a405e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.005.mat using Guid(e02d517c27f287847af185ecd33a405e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7ec6b536bda7a2ab407515837ffc68d9') in 0.013586 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.007.mat + artifactKey: Guid(e1f1c1bb061b96c4f85b1ace9109b7ce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.007.mat using Guid(e1f1c1bb061b96c4f85b1ace9109b7ce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd94f0a546a2185f01cb02df108e2bb84') in 0.013748 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_yane_A.001.mat + artifactKey: Guid(bf254598417755a4d9a986df84638259) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_yane_A.001.mat using Guid(bf254598417755a4d9a986df84638259) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bdc6398803916a12173fbd7e18a7d27c') in 0.013248 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.007.mat + artifactKey: Guid(f92920eef399a20418004df2ecdbebc7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.007.mat using Guid(f92920eef399a20418004df2ecdbebc7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7dfcb6c98cb97665b8099c6bca24ae7f') in 0.014294 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.004.mat + artifactKey: Guid(1676b8d876994524bb3161e2a89730de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.004.mat using Guid(1676b8d876994524bb3161e2a89730de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ae61775542c59704c533c1a00baddac3') in 0.015958 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.006.mat + artifactKey: Guid(2bc78a2be35c5504495916311b39c95c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.006.mat using Guid(2bc78a2be35c5504495916311b39c95c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '95ffc3084f7ca3b78f3266cac0e25692') in 0.013121 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_tetu.004.mat + artifactKey: Guid(bc794d3079a6cb940ac7c28452465532) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_tetu.004.mat using Guid(bc794d3079a6cb940ac7c28452465532) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1b9af67624c34fa67e99e525e6be455d') in 0.013282 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.mat + artifactKey: Guid(7b6066e4670e3ce44b6d7f2a6ec0c3f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.mat using Guid(7b6066e4670e3ce44b6d7f2a6ec0c3f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '10dbb486ec27d3f4db380bcb1239d37f') in 0.014860 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_renga.mat + artifactKey: Guid(958553378449d684fb928a37bdf3f12e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_renga.mat using Guid(958553378449d684fb928a37bdf3f12e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'feef6d1db6f7efc4a2cf03ef4f94ae2d') in 0.014001 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.001.mat + artifactKey: Guid(aaf04a902106df7438b12b291f4c0b15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.001.mat using Guid(aaf04a902106df7438b12b291f4c0b15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '253a37cd6dc87448b86f179630727919') in 0.014021 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/png_net_b.002.mat + artifactKey: Guid(bddc4dcdd435bd94f94756e369f8c975) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/png_net_b.002.mat using Guid(bddc4dcdd435bd94f94756e369f8c975) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c3e8479edc17cec6cfe237b38f52740f') in 0.012897 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_isigakiB2.004.mat + artifactKey: Guid(15bd90d49f3308342aa9a3ea2a5e3506) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_isigakiB2.004.mat using Guid(15bd90d49f3308342aa9a3ea2a5e3506) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '862702cf0f837b271cb00a0801b474f5') in 0.012361 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_renga.003.mat + artifactKey: Guid(f99724f0ba46cfe45bb8897fe8f7f6b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_renga.003.mat using Guid(f99724f0ba46cfe45bb8897fe8f7f6b6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2168c5bdffdd6a346ac7966177f088f0') in 0.013188 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.mat + artifactKey: Guid(15d25c8897358a14496e49d636f02353) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.mat using Guid(15d25c8897358a14496e49d636f02353) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2447f8761afce736628893242a328fe8') in 0.012863 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.004.mat + artifactKey: Guid(3542a811b8c503940afece40aac173da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.004.mat using Guid(3542a811b8c503940afece40aac173da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cbda73f5e83db5536b0c0c41e5f000c7') in 0.012676 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wara_kari.mat + artifactKey: Guid(3ef06c057ce89c5468ea024ac992c264) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wara_kari.mat using Guid(3ef06c057ce89c5468ea024ac992c264) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd348a42eada045c18551b1cf004e17bb') in 0.012272 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.024.mat + artifactKey: Guid(8f3e067e55e071e469a81671c6d7f0d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.024.mat using Guid(8f3e067e55e071e469a81671c6d7f0d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '33d6318bb0da73c22177a0755f953929') in 0.013035 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_renga.002.mat + artifactKey: Guid(57c3d7adb082dfe41bdc0ed3207ddd2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_renga.002.mat using Guid(57c3d7adb082dfe41bdc0ed3207ddd2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0e0d6a76014734d8ee2e0aeca60c77e4') in 0.012214 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.022.mat + artifactKey: Guid(7ab033c2aacbf804d9faca0d25018c49) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.022.mat using Guid(7ab033c2aacbf804d9faca0d25018c49) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '31c401c84f905751f332373f914692ee') in 0.014255 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_isigakiB2.mat + artifactKey: Guid(b77dbc3bd5afa9f40965577887dcf154) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_isigakiB2.mat using Guid(b77dbc3bd5afa9f40965577887dcf154) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '154f7a6532f1d76806abfb5b7c657081') in 0.013326 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_off.mat + artifactKey: Guid(5f65235f57def35499ada8080e960b45) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_off.mat using Guid(5f65235f57def35499ada8080e960b45) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ba79c550bd4fd237754313f66a9f7cb0') in 0.014195 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_in.mat + artifactKey: Guid(cf6b39b2c24867847b64a3ed15e33d9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_in.mat using Guid(cf6b39b2c24867847b64a3ed15e33d9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2857d6f4632cf29d3f3539538f6659bb') in 0.013340 seconds +======================================================================== +Received Import Request. + Time since last request: 5.642926 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_yoganAmi1 1.png + artifactKey: Guid(03cacddccd28f7c4b916a884e0f32dec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_yoganAmi1 1.png using Guid(03cacddccd28f7c4b916a884e0f32dec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '09cf28c3551c2b3d6f17c2323dd5f1d1') in 0.012187 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000043 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/jog_big_bridge_ami2 1.png + artifactKey: Guid(0ae907cb94526a74285e8f6b4498950a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/jog_big_bridge_ami2 1.png using Guid(0ae907cb94526a74285e8f6b4498950a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '03e7edf8c43fe81e748c1016b0c2b77b') in 0.013245 seconds +======================================================================== +Received Import Request. + Time since last request: 1.790505 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_stadiumfence 1.png + artifactKey: Guid(0cf569f30c096e74ca0f1e450405eec0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_stadiumfence 1.png using Guid(0cf569f30c096e74ca0f1e450405eec0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '856921e10a7f252d2b0aa501b992eab7') in 0.011863 seconds +======================================================================== +Received Import Request. + Time since last request: 44.658845 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/grad2.png + artifactKey: Guid(95e004cee27a0d741acf5b05ddd7b24d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/grad2.png using Guid(95e004cee27a0d741acf5b05ddd7b24d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8dbc5213080ac3e9e1e5454aaf55b70c') in 0.005950 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/ws2_nuki_all01.png + artifactKey: Guid(4b7851d80ba93f84cad034f149334522) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/ws2_nuki_all01.png using Guid(4b7851d80ba93f84cad034f149334522) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a2d51b1fa0820e122faae96d8af47f7b') in 0.005301 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/jog_town_kabeBC.png + artifactKey: Guid(f435b581309d2aa488d53731a2b5df02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/jog_town_kabeBC.png using Guid(f435b581309d2aa488d53731a2b5df02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3899b060ead912b6d54ab23b6aa6c7d3') in 0.010542 seconds +======================================================================== +Received Import Request. + Time since last request: 123.794690 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/bwl_m.mat + artifactKey: Guid(951125b44a7fd6d4084bc7160b487cb4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/bwl_m.mat using Guid(951125b44a7fd6d4084bc7160b487cb4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '392638a15fea1fb91d236ff7bf5de997') in 0.014151 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.009.mat + artifactKey: Guid(d8b33e1706c8ebe47becaf8c25700a6d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.009.mat using Guid(d8b33e1706c8ebe47becaf8c25700a6d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '43176d109f7001b5699556c64ca1106d') in 0.013050 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.002.mat + artifactKey: Guid(558d72783e728f740965efac245b5d23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.002.mat using Guid(558d72783e728f740965efac245b5d23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '92a883cac632b68a6dc390407610b055') in 0.012662 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.006.mat + artifactKey: Guid(27fb9706413f99541a31dba47228dc24) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.006.mat using Guid(27fb9706413f99541a31dba47228dc24) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6d28c38781c04757b3a3cf12b959ee0a') in 0.011723 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_glf_i_grass.mat + artifactKey: Guid(588c69f710dff2f42b50e7fddfc02c71) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_glf_i_grass.mat using Guid(588c69f710dff2f42b50e7fddfc02c71) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f2902de062980003d321a60be3c51b94') in 0.012150 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.012.mat + artifactKey: Guid(3eafa54db71b3df4ea0544395750971c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.012.mat using Guid(3eafa54db71b3df4ea0544395750971c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '835d3f2796c737356513e429779aba2b') in 0.012107 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.013.mat + artifactKey: Guid(d8c66e582ff6a234f962a437375d16a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.013.mat using Guid(d8c66e582ff6a234f962a437375d16a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5ebebd02c3c57919fb40be1b4547f34e') in 0.012277 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_house.003.mat + artifactKey: Guid(c1cc9567178744b4c82b37f59ddb0ce2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_house.003.mat using Guid(c1cc9567178744b4c82b37f59ddb0ce2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fefb27c73762154c882f7201f7026a5c') in 0.011875 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.003.mat + artifactKey: Guid(2871ab7c20225e342a412a9df966db06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.003.mat using Guid(2871ab7c20225e342a412a9df966db06) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '95270fe7739bb21756c45ff8dbbd21a3') in 0.012581 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.005.mat + artifactKey: Guid(3345cbf3989f88b4ba8c9938c18ad85a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.005.mat using Guid(3345cbf3989f88b4ba8c9938c18ad85a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '91e237137c063fae9caf66611b47cbe8') in 0.011551 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.007.mat + artifactKey: Guid(7d0692f681d31b24fba56993d3817ba7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.007.mat using Guid(7d0692f681d31b24fba56993d3817ba7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bbfef9f8a2230cb481f6864eec98512a') in 0.012797 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000038 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_iseki01.mat + artifactKey: Guid(4a2a7958a35600046b0fbd4db921ccd9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_iseki01.mat using Guid(4a2a7958a35600046b0fbd4db921ccd9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9adb97fd02f50fa09dbcae622a438ae4') in 0.011336 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.009.mat + artifactKey: Guid(9fef07da33233d84c9be76fd8a997a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.009.mat using Guid(9fef07da33233d84c9be76fd8a997a9e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8eb163a0828ea6c138fba404ac605db3') in 0.011074 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_iseki02.mat + artifactKey: Guid(80d003fbe27bd7d499415466b76b1e6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_iseki02.mat using Guid(80d003fbe27bd7d499415466b76b1e6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7a8442ead6685d4048f20d79ff6129f2') in 0.012090 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.003.mat + artifactKey: Guid(1e07d0d0d38c9784f85ea6fc828c3b8f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.003.mat using Guid(1e07d0d0d38c9784f85ea6fc828c3b8f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '998c66e63cad7b8792784eb7056cdff8') in 0.011387 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.005.mat + artifactKey: Guid(96dc193e0f02cee478cd0eea988ae5a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.005.mat using Guid(96dc193e0f02cee478cd0eea988ae5a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fa9f8621826dcd2cbdf2e26c62fa34aa') in 0.012572 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.002.mat + artifactKey: Guid(b27aad3470f4aca4781594f61f27d598) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.002.mat using Guid(b27aad3470f4aca4781594f61f27d598) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '55d936efc2c0dab899e9fce1137e35c9') in 0.012304 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.002.mat + artifactKey: Guid(440d671651c7bbe4aa56d7e3ac371480) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.002.mat using Guid(440d671651c7bbe4aa56d7e3ac371480) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '853ead252e4f6d3e28b49064765d7418') in 0.012578 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.008.mat + artifactKey: Guid(b4e313b60b004b742a2ea66aa266e662) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.008.mat using Guid(b4e313b60b004b742a2ea66aa266e662) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3ca849d55a882244a80ac7c15d003ed3') in 0.012204 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_big_brid_ami.mat + artifactKey: Guid(393fef24974f4394c9431316514a7ca9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_big_brid_ami.mat using Guid(393fef24974f4394c9431316514a7ca9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1857388c9d55dcd8519ee6699d75eedf') in 0.012014 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.014.mat + artifactKey: Guid(03dd979f81499944d97bcdf696024586) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.014.mat using Guid(03dd979f81499944d97bcdf696024586) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a52e5092dbc210f5eafdaaea1a276205') in 0.012661 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000033 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.005.mat + artifactKey: Guid(78d8537a193010f4aa8733290762418c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.005.mat using Guid(78d8537a193010f4aa8733290762418c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cd66293ff4fe671115e523ee82b5a0b6') in 0.011643 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.007.mat + artifactKey: Guid(f8a210fff52e4174a85358d0f20a02e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.007.mat using Guid(f8a210fff52e4174a85358d0f20a02e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4fd16225c8721371d0af796105f060f8') in 0.012860 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_DriveHead.mat + artifactKey: Guid(5d7cadf3efee2a5408232683f1555d3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_DriveHead.mat using Guid(5d7cadf3efee2a5408232683f1555d3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3b423851d9e1d956ddfd3846ccc690bf') in 0.012567 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.002.mat + artifactKey: Guid(e3c97fbe8cea59e409532e7f816243b2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.002.mat using Guid(e3c97fbe8cea59e409532e7f816243b2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c94cdf5415e5f257a1134091c7e82e8c') in 0.012378 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/ef_volSurface.mat + artifactKey: Guid(ff09d546b52bcf544965cf01aeea43ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/ef_volSurface.mat using Guid(ff09d546b52bcf544965cf01aeea43ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7d7c780884e7d53fba612bdab77db378') in 0.012324 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.017.mat + artifactKey: Guid(13f611158ffaa3844917ca7c478ac206) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.017.mat using Guid(13f611158ffaa3844917ca7c478ac206) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '590b11cd6dec048102bfd6284daf6703') in 0.012277 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.010.mat + artifactKey: Guid(77b3e0a24e466874e92d4f502f0a6ae9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.010.mat using Guid(77b3e0a24e466874e92d4f502f0a6ae9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '07ae8260c337509a31ceb076b54d2637') in 0.012265 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.002.mat + artifactKey: Guid(fd9557dead4755645956b9e91aa7b0ab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.002.mat using Guid(fd9557dead4755645956b9e91aa7b0ab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9aacd178b1322503a6511562390effef') in 0.012985 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.010.mat + artifactKey: Guid(4ac256276449e2643a6631bac86f1002) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.010.mat using Guid(4ac256276449e2643a6631bac86f1002) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c0f309985cfbb2fe8556576d5032114e') in 0.012712 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.010.mat + artifactKey: Guid(4bc4ff25a388b0042b284da935a11a7b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.010.mat using Guid(4bc4ff25a388b0042b284da935a11a7b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a49770ccc81d048fd6520c047538e73a') in 0.012156 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.004.mat + artifactKey: Guid(4a54d8a6cb0702949975f22c376a5a5a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.004.mat using Guid(4a54d8a6cb0702949975f22c376a5a5a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a4f146bb8c64eff5e229f90b4f745841') in 0.013523 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_iseki01_off.002.mat + artifactKey: Guid(b6b8edb8288b0f84d80664f279943cc1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_iseki01_off.002.mat using Guid(b6b8edb8288b0f84d80664f279943cc1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4ebfe096a4156baa9e642714b017e2cf') in 0.011836 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.012.mat + artifactKey: Guid(159f98afd684c844784e868b284f5235) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.012.mat using Guid(159f98afd684c844784e868b284f5235) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '44758470e98948581e8f57abacbcf0ff') in 0.010751 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.009.mat + artifactKey: Guid(d09ea7faf9c6ef44e944f17156941e55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.009.mat using Guid(d09ea7faf9c6ef44e944f17156941e55) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e6892dd879063856528ca8fd46280646') in 0.012290 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_house.001.mat + artifactKey: Guid(e836e56b9d666754cb2ba3155375c5cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_house.001.mat using Guid(e836e56b9d666754cb2ba3155375c5cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b2087c37e90e40c18f2784d7d4876f48') in 0.012608 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.007.mat + artifactKey: Guid(69f2df91aaf49bc4fbfe84197fed7cd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.007.mat using Guid(69f2df91aaf49bc4fbfe84197fed7cd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '822dc1e1b5182643a4220a63106051d5') in 0.012646 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.mat + artifactKey: Guid(6025f6c24b07741499c1c6dfa533e0d1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.mat using Guid(6025f6c24b07741499c1c6dfa533e0d1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '26b25d328a5d561cc226b183ab2169c2') in 0.012767 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_house.002.mat + artifactKey: Guid(ebddcaa710170cd42a18d1adb9549d43) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_house.002.mat using Guid(ebddcaa710170cd42a18d1adb9549d43) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '63fd9517407cefef3cb6e0726b5b58ca') in 0.010817 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.005.mat + artifactKey: Guid(abf1fcc242ac50d478426f6f84429986) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.005.mat using Guid(abf1fcc242ac50d478426f6f84429986) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ef8db66780a0ab87cf4fa402494a720a') in 0.012417 seconds +======================================================================== +Received Import Request. + Time since last request: 0.182093 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.007.mat + artifactKey: Guid(aa76bb3ea60aa4d459f9c06c2de0ac71) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.007.mat using Guid(aa76bb3ea60aa4d459f9c06c2de0ac71) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8f918a1099b7f2527145bf7e6dce57b2') in 0.012000 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.022.mat + artifactKey: Guid(e49bd36702b9ada43979b631b30269da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.022.mat using Guid(e49bd36702b9ada43979b631b30269da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e7c96881a04b8c36a8567cde0dbb8382') in 0.012126 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_in.mat + artifactKey: Guid(1092ff95d8931a64794b29295d45d512) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_in.mat using Guid(1092ff95d8931a64794b29295d45d512) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '77abb23edc5d68408d28f929db7d0dc3') in 0.012317 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.008.mat + artifactKey: Guid(ae1545497dc2063469b9e488e3ad5c64) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.008.mat using Guid(ae1545497dc2063469b9e488e3ad5c64) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '58b97ffccd4da27f91f756994603a9fc') in 0.011798 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.003.mat + artifactKey: Guid(c73418376b9e11d4a9c2227ce13e1025) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.003.mat using Guid(c73418376b9e11d4a9c2227ce13e1025) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2bf7f2bb873c1b9b8df4f47541c00ad3') in 0.012466 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_kabeAD.002.mat + artifactKey: Guid(92ec3b9c8c5ea2345bd5160710cae3e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_kabeAD.002.mat using Guid(92ec3b9c8c5ea2345bd5160710cae3e0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '846dc98d76510532db0730b36fe576b1') in 0.014075 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.002.mat + artifactKey: Guid(20889c5ec0e35c64ca7016f39c875921) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.002.mat using Guid(20889c5ec0e35c64ca7016f39c875921) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1335d8b53b93ed6f182732a09dcc4e67') in 0.012454 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.009.mat + artifactKey: Guid(1a541de0df9f8584c88fa49efd46c7c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.009.mat using Guid(1a541de0df9f8584c88fa49efd46c7c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ecce7afdec53bc1e2c84d9562cb22581') in 0.012336 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.005.mat + artifactKey: Guid(ca73c9cb34ac23b4880a303ffa50f8cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.005.mat using Guid(ca73c9cb34ac23b4880a303ffa50f8cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd5088fe4258e9e7022831de0e3381a36') in 0.012161 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.015.mat + artifactKey: Guid(8493a7a05951d2a438b16811f5ebc172) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.015.mat using Guid(8493a7a05951d2a438b16811f5ebc172) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f62a3d60a3820c470c4fbe60f3977096') in 0.012766 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.007.mat + artifactKey: Guid(49114077f3c792e41b3f7be06bfa0be0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.007.mat using Guid(49114077f3c792e41b3f7be06bfa0be0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'df7327b95af1dcc1b937556c9fdde3c1') in 0.012504 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_tetu.004.mat + artifactKey: Guid(a2ffa198948127149a328f9321a28f36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_tetu.004.mat using Guid(a2ffa198948127149a328f9321a28f36) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '20a6e0ff412576ed8d3f3091c3e120ff') in 0.012832 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.004.mat + artifactKey: Guid(7faa6bcfcbf5a2b4191af16b96c01744) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.004.mat using Guid(7faa6bcfcbf5a2b4191af16b96c01744) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7dfaf7ae5cbecb1f82067457d5be2f3c') in 0.013442 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiB.mat + artifactKey: Guid(d46261621f7d9ff4ea7e36e507b58b0d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiB.mat using Guid(d46261621f7d9ff4ea7e36e507b58b0d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '446b92093d9e12bed3311edf2397aa1d') in 0.012760 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.003.mat + artifactKey: Guid(738e6ae4481d70e4bb92e2e72efd00cd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.003.mat using Guid(738e6ae4481d70e4bb92e2e72efd00cd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '64d5f33c1eb172127fca679d12326128') in 0.013141 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_blend.mat + artifactKey: Guid(220371b2c55afae4daa2cd28870a65d1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_blend.mat using Guid(220371b2c55afae4daa2cd28870a65d1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '14264755f0693fe8dd3ef1026db87477') in 0.012973 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiB.003.mat + artifactKey: Guid(673f152228b21e045ae657060502df11) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiB.003.mat using Guid(673f152228b21e045ae657060502df11) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fe4721019ee0e148db2ec5217660d0f7') in 0.011666 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/png_wall_all.mat + artifactKey: Guid(7bd183e1204b7484ca4c216f8a16e73c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/png_wall_all.mat using Guid(7bd183e1204b7484ca4c216f8a16e73c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bc8601d4be41ccf922ba169cf3467496') in 0.011607 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_stage_logo.mat + artifactKey: Guid(973d70f5b6efce84a8ba88a3d6614f34) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_stage_logo.mat using Guid(973d70f5b6efce84a8ba88a3d6614f34) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4653bdfbee51579b7250f4c6f78002d4') in 0.011289 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.mat + artifactKey: Guid(07a041f85392e774da8c35cf16f35b52) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.mat using Guid(07a041f85392e774da8c35cf16f35b52) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '20b10e3c76993f739c1ba3cdc9a32013') in 0.012355 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_tetu.mat + artifactKey: Guid(bcea4d3df904c9b49af7cdf593e4ccdc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_tetu.mat using Guid(bcea4d3df904c9b49af7cdf593e4ccdc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '558ab36247388cb185079eb1238bdc5f') in 0.012348 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.013.mat + artifactKey: Guid(76f87081c5a987a4c8133d9e24bbcf7a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.013.mat using Guid(76f87081c5a987a4c8133d9e24bbcf7a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7d4ff15979ed1e21dcbc73567d43c806') in 0.012471 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_in.002.mat + artifactKey: Guid(2baf367a0a693c44491be59995082cea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_in.002.mat using Guid(2baf367a0a693c44491be59995082cea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e74672c47befe0b76d94085bff0dad0b') in 0.011661 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.002.mat + artifactKey: Guid(48521523d91435c4aaed3080e9f88fe1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.002.mat using Guid(48521523d91435c4aaed3080e9f88fe1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b0e4f7e038ad6e979025180e26aca362') in 0.011811 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.002.mat + artifactKey: Guid(3f3d39d6d53786d4fb12dcc5c3828026) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.002.mat using Guid(3f3d39d6d53786d4fb12dcc5c3828026) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b80afd4129c879018ca607d0e20ee09b') in 0.013351 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_isigakiB2.002.mat + artifactKey: Guid(dcfc6579e78b691428464ed7b1ada1a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_isigakiB2.002.mat using Guid(dcfc6579e78b691428464ed7b1ada1a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '689bda07c151d29d369e4fbb08b9ece6') in 0.011935 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/Wara_kari.mat + artifactKey: Guid(f3c98d293b74c2b48b8ce1514b4ad090) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/Wara_kari.mat using Guid(f3c98d293b74c2b48b8ce1514b4ad090) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'da3c2cfac94d5c9ff85da251ee81c4ca') in 0.012243 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_tetu.002.mat + artifactKey: Guid(5bcdced0e9d744b448060ecf5bfeb071) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_tetu.002.mat using Guid(5bcdced0e9d744b448060ecf5bfeb071) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ab618e8a41ddb969d44972cf6b03ceff') in 0.012093 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.mat + artifactKey: Guid(22fe29cef4fc1ed4cb36fb04ce465c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.mat using Guid(22fe29cef4fc1ed4cb36fb04ce465c60) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5fc94dc78deee908b24d4b95600be3df') in 0.011966 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.006.mat + artifactKey: Guid(dc9bdb61b299f13438783fd4ddc157ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.006.mat using Guid(dc9bdb61b299f13438783fd4ddc157ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '662468dff362a824c4230f1ad460e513') in 0.012111 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_stage02.mat + artifactKey: Guid(1de0cd8539ea82d4cb6187b7d308b05f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_stage02.mat using Guid(1de0cd8539ea82d4cb6187b7d308b05f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e88fcaec7fd100bb606ca38a2f7d3fc9') in 0.013644 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.007.mat + artifactKey: Guid(0f2b6b4283b06fc46a8404471e98682e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.007.mat using Guid(0f2b6b4283b06fc46a8404471e98682e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '769d25bfdf233eb6805ac0cdb8594ccc') in 0.013060 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.014.mat + artifactKey: Guid(9dc1a964340b3da4a8b8cb0fc005e28b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.014.mat using Guid(9dc1a964340b3da4a8b8cb0fc005e28b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '24b988bf9dc773667474ab009de1b8f8') in 0.012881 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.002.mat + artifactKey: Guid(69c8ffa7e5981e94d818a30f2223cb3c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.002.mat using Guid(69c8ffa7e5981e94d818a30f2223cb3c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b662974471bd87425e36b38bbacb9e96') in 0.012762 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.011.mat + artifactKey: Guid(c10015a8ee7d2e04980229d0ed60ac0d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.011.mat using Guid(c10015a8ee7d2e04980229d0ed60ac0d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'da50db415c64256ee3a13c26368ff459') in 0.012774 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.006.mat + artifactKey: Guid(66c9f736e8c4c3b4ea6a0e49a615522a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.006.mat using Guid(66c9f736e8c4c3b4ea6a0e49a615522a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '100e48374828efbfa298dbf70470b250') in 0.012834 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_tetu.003.mat + artifactKey: Guid(f81db7b264e122f47b8bd47de552f881) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_tetu.003.mat using Guid(f81db7b264e122f47b8bd47de552f881) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e84f65bf22cfee0881fa49f0b4dd983f') in 0.012412 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiB.004.mat + artifactKey: Guid(8d747d864d5cb08458988e8f6d10d124) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiB.004.mat using Guid(8d747d864d5cb08458988e8f6d10d124) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ffd619dbb03d9b35bce58a15783563db') in 0.011967 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.009.mat + artifactKey: Guid(ebba062772201a64f85b624d81e5496f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.009.mat using Guid(ebba062772201a64f85b624d81e5496f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '39de854d5c0f5d6f3960879364e5ceda') in 0.011817 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/png_net_b.mat + artifactKey: Guid(2ae1bc7423bd2834cbc69a14667dd157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/png_net_b.mat using Guid(2ae1bc7423bd2834cbc69a14667dd157) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4b55ae25c443be164964c5a45774c52b') in 0.012199 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.009.mat + artifactKey: Guid(f704b1c09c286bf4d99cb5ffc2dca86e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.009.mat using Guid(f704b1c09c286bf4d99cb5ffc2dca86e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f4e4cfe992d5c84c7e43e3f20ec45893') in 0.011181 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_s.003.mat + artifactKey: Guid(437f0f4244f49954cad1104156306538) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_s.003.mat using Guid(437f0f4244f49954cad1104156306538) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5da1b91bfd3dc958e0a7d0b07b47bfb7') in 0.013115 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.016.mat + artifactKey: Guid(a12cecffa26de244db76faedb78ea8f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.016.mat using Guid(a12cecffa26de244db76faedb78ea8f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd494712d0b85ef9393837f2e8c993129') in 0.012538 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.011.mat + artifactKey: Guid(32a200c104ac4c04eaf6e27c6fdf1d5b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.011.mat using Guid(32a200c104ac4c04eaf6e27c6fdf1d5b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '83138f5bc805904945153152847557e0') in 0.013157 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000041 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_off.mat + artifactKey: Guid(124ef700983f2c54790a7b41b238fbd6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_off.mat using Guid(124ef700983f2c54790a7b41b238fbd6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '611312f5ade129c0a7d7bde39774c913') in 0.012347 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.mat + artifactKey: Guid(ac64f03b1052a5841b13046ec27f8113) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.mat using Guid(ac64f03b1052a5841b13046ec27f8113) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c9b3f889cd345e3978037df2c23f92dd') in 0.011459 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.004.mat + artifactKey: Guid(63e4ae9648e80074c87c214a15b30c5a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.004.mat using Guid(63e4ae9648e80074c87c214a15b30c5a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '679cdc98b6f35e2cede0a69a14f50a3c') in 0.012440 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.007.mat + artifactKey: Guid(e7b6b08c16c270944a79429e35b46026) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.007.mat using Guid(e7b6b08c16c270944a79429e35b46026) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '602ad4bfc7238b83a82e5daf05c28b7f') in 0.013555 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.009.mat + artifactKey: Guid(4f2ea57738b551e4ebe634efaa82bcc1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.009.mat using Guid(4f2ea57738b551e4ebe634efaa82bcc1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd06edeebfdeaf6e58027c9a93a91e85e') in 0.012327 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.005.mat + artifactKey: Guid(bb53d23f70ba83243bcc57f2dbb7eed6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.005.mat using Guid(bb53d23f70ba83243bcc57f2dbb7eed6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '768dad2bf4432f4fa9cb8e66bcac2c20') in 0.010852 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_yane_B.mat + artifactKey: Guid(422366584ba04cc468e52aa39c536280) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_yane_B.mat using Guid(422366584ba04cc468e52aa39c536280) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '207a38ac0aafebf18caa00c9977df2e8') in 0.012446 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.012.mat + artifactKey: Guid(8214c7fe05fdf5944a5aa217f003e046) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.012.mat using Guid(8214c7fe05fdf5944a5aa217f003e046) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '79ae004ecb40a598b945f6e088effbbc') in 0.012340 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.005.mat + artifactKey: Guid(b08958d2bc788e9438e4e078d1713ff1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.005.mat using Guid(b08958d2bc788e9438e4e078d1713ff1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5fb62c9f6987a75828976c684bfc5d5c') in 0.012346 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_s.004.mat + artifactKey: Guid(2ecbfcbe678d98a45812860c744698f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_s.004.mat using Guid(2ecbfcbe678d98a45812860c744698f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '404160e7b0f2c0dc43fce551dfe0e2ba') in 0.014427 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.014.mat + artifactKey: Guid(b523640c312824b47b09020f259cda64) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.014.mat using Guid(b523640c312824b47b09020f259cda64) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd59b4ea6fd3a2ffd495f29a72641c15e') in 0.011548 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_s.002.mat + artifactKey: Guid(55cbb4ae5c0c2b143b30bc3b05c569f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_s.002.mat using Guid(55cbb4ae5c0c2b143b30bc3b05c569f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '74a6fabb3b9b1700a20d69d26189a89b') in 0.012314 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000048 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_ship.002.mat + artifactKey: Guid(0377e65857cd4074a92d9fb87c947119) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_ship.002.mat using Guid(0377e65857cd4074a92d9fb87c947119) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ccc50a8d593c55d2e5cb87299e4ba3f7') in 0.012356 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.005.mat + artifactKey: Guid(02e8ed094360cf54294111da3a813ee6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.005.mat using Guid(02e8ed094360cf54294111da3a813ee6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '42d94cc2dfddd944e26821b01bf29a42') in 0.011474 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.002.mat + artifactKey: Guid(cef9d9be2ff5fc04691ea2177df48702) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.002.mat using Guid(cef9d9be2ff5fc04691ea2177df48702) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ae778416eb95367ce26ec4c4cd10dd06') in 0.012055 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/Wara_kari.002.mat + artifactKey: Guid(661cf465f958e7143adcd453e7e5d990) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/Wara_kari.002.mat using Guid(661cf465f958e7143adcd453e7e5d990) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9ca75477f023875758c2c81ab36d07fb') in 0.012135 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_renga.003.mat + artifactKey: Guid(16bc60a1caae72e42a06e7882582a56a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_renga.003.mat using Guid(16bc60a1caae72e42a06e7882582a56a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '87b3764ec392cf3d25de2786b16e7cc7') in 0.011728 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_isigakiB2.003.mat + artifactKey: Guid(debcbceadf3b64d4d865c2889d279408) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_isigakiB2.003.mat using Guid(debcbceadf3b64d4d865c2889d279408) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '121b552ee2f743dc4e11a5f8d7e41573') in 0.011198 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.008.mat + artifactKey: Guid(f49b69122fd7da042a765fded704331b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.008.mat using Guid(f49b69122fd7da042a765fded704331b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0544392548281de9c19309edab2e8b18') in 0.012258 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.018.mat + artifactKey: Guid(25687c094c380264aaad28e4394831db) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.018.mat using Guid(25687c094c380264aaad28e4394831db) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9044ee468a0bbabc07bcabf7c6583e1b') in 0.012469 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.007.mat + artifactKey: Guid(d142475f6db2c2c4789a51ebfcd47a98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.007.mat using Guid(d142475f6db2c2c4789a51ebfcd47a98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ee76330bb652faba745e4b9de1aa4f17') in 0.013260 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/png_net_b.003.mat + artifactKey: Guid(917afc4eddf36f945a633fd1d2826d53) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/png_net_b.003.mat using Guid(917afc4eddf36f945a633fd1d2826d53) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f88b9fd90c15d7c6aff3b9c3868b5379') in 0.012151 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.006.mat + artifactKey: Guid(27384c0add1a0e64a99e3e405f91ffb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.006.mat using Guid(27384c0add1a0e64a99e3e405f91ffb8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '666535a43af1fd118ff6699eff287f4f') in 0.012612 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_kabeBC.002.mat + artifactKey: Guid(92132b3571807b7439250314fc2b34b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_kabeBC.002.mat using Guid(92132b3571807b7439250314fc2b34b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6b0fc5393f36ed1d5d9426b64ab37f63') in 0.013187 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000035 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.024.mat + artifactKey: Guid(a4247b8a5f012e54a904d21074111d5d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.024.mat using Guid(a4247b8a5f012e54a904d21074111d5d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3003e8019ccd3d5adac844829c4daf2c') in 0.012511 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_off.003.mat + artifactKey: Guid(53cacd20cfb7b3e438d9a87aa7faa80e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_off.003.mat using Guid(53cacd20cfb7b3e438d9a87aa7faa80e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ffddb49616a172e0ec19f8835db818de') in 0.011906 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_ship_b.mat + artifactKey: Guid(1e55f3434abe94345ad23dd01ca528d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_ship_b.mat using Guid(1e55f3434abe94345ad23dd01ca528d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ee59ae6ba0f53083fd6c4cb2eda89ab7') in 0.012056 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker10.log b/Logs/AssetImportWorker10.log new file mode 100644 index 0000000..1586740 --- /dev/null +++ b/Logs/AssetImportWorker10.log @@ -0,0 +1,197 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker10 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker10.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [15176] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1497309012 [EditorId] 1497309012 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [15176] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1497309012 [EditorId] 1497309012 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 96.68 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.58 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56232 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.002744 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 98.66 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.421 seconds +Domain Reload Profiling: + ReloadAssembly (422ms) + BeginReloadAssembly (47ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + EndReloadAssembly (314ms) + LoadAssemblies (46ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (56ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (15ms) + SetupLoadedEditorAssemblies (213ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (4ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (99ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (81ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006847 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 90.85 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.06 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.953 seconds +Domain Reload Profiling: + ReloadAssembly (954ms) + BeginReloadAssembly (68ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (16ms) + EndReloadAssembly (827ms) + LoadAssemblies (72ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (209ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (43ms) + SetupLoadedEditorAssemblies (475ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (91ms) + BeforeProcessingInitializeOnLoad (91ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (97ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.03 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.09 ms. +Unloading 6651 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7093. +Memory consumption went from 275.1 MB to 272.6 MB. +Total: 3.742200 ms (FindLiveObjects: 0.471600 ms CreateObjectMapping: 0.107400 ms MarkObjects: 2.723800 ms DeleteObjects: 0.438300 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 6722.675020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ef_volIndMip.png + artifactKey: Guid(f978c8cfb29842b409072014c141cc39) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ef_volIndMip.png using Guid(f978c8cfb29842b409072014c141cc39) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e9aec3bb488175e5b2bb6a4350251084') in 0.059815 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/jog_town_kabeBC.png + artifactKey: Guid(1bfebcd40492c324f8b97b2fdd23b663) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/jog_town_kabeBC.png using Guid(1bfebcd40492c324f8b97b2fdd23b663) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '94d11b7adf9ce4350746e745c222a192') in 0.011199 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker11.log b/Logs/AssetImportWorker11.log new file mode 100644 index 0000000..f30a9f5 --- /dev/null +++ b/Logs/AssetImportWorker11.log @@ -0,0 +1,215 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker11 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker11.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [10444] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1173040733 [EditorId] 1173040733 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [10444] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1173040733 [EditorId] 1173040733 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 103.54 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.65 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56416 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.002541 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 87.97 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.426 seconds +Domain Reload Profiling: + ReloadAssembly (426ms) + BeginReloadAssembly (47ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + EndReloadAssembly (314ms) + LoadAssemblies (46ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (62ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (16ms) + SetupLoadedEditorAssemblies (204ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (88ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (82ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006082 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 94.46 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.06 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.956 seconds +Domain Reload Profiling: + ReloadAssembly (957ms) + BeginReloadAssembly (68ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (16ms) + EndReloadAssembly (832ms) + LoadAssemblies (69ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (207ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (42ms) + SetupLoadedEditorAssemblies (485ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (95ms) + BeforeProcessingInitializeOnLoad (93ms) + ProcessInitializeOnLoadAttributes (185ms) + ProcessInitializeOnLoadMethodAttributes (102ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (4ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.03 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.08 ms. +Unloading 6656 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7099. +Memory consumption went from 278.2 MB to 275.7 MB. +Total: 3.641700 ms (FindLiveObjects: 0.437900 ms CreateObjectMapping: 0.148700 ms MarkObjects: 2.627300 ms DeleteObjects: 0.427200 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 7795.347306 seconds. + path: Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignJustified.psd + artifactKey: Guid(92027f7f8cfc4feaa477da0dc38d3d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignJustified.psd using Guid(92027f7f8cfc4feaa477da0dc38d3d46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd5766a4cf9c7577c6347c74a37835a87') in 0.071625 seconds +======================================================================== +Received Import Request. + Time since last request: 77.276960 seconds. + path: Packages/com.unity.render-pipelines.universal/Textures/DummyMS_00.png + artifactKey: Guid(09d470003bf37cd40a33d8792ac06dd6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.unity.render-pipelines.universal/Textures/DummyMS_00.png using Guid(09d470003bf37cd40a33d8792ac06dd6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ae0137151ed34986bbd4e9ac49c870bf') in 0.040421 seconds +======================================================================== +Received Import Request. + Time since last request: 285.303426 seconds. + path: Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/packed-pallet.png + artifactKey: Guid(ee4bb7f0fa221bd4cb9a4d4f6b92c5c5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/packed-pallet.png using Guid(ee4bb7f0fa221bd4cb9a4d4f6b92c5c5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b0229f5b4b13034c22b19f3e7a65558e') in 0.013900 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/pallet-add-big.png + artifactKey: Guid(03ff9bcfaec0f284ab08c735979d19a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/pallet-add-big.png using Guid(03ff9bcfaec0f284ab08c735979d19a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e0b75dd61128f9339b38cd26b6f1af6b') in 0.011156 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/pallet16.png + artifactKey: Guid(d7db685ed7e3b31459403775f00169c3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/pallet16.png using Guid(d7db685ed7e3b31459403775f00169c3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1d7afd38b33a07c9785bd4a11bcccc94') in 0.012255 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker12.log b/Logs/AssetImportWorker12.log new file mode 100644 index 0000000..1ba8f89 --- /dev/null +++ b/Logs/AssetImportWorker12.log @@ -0,0 +1,221 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker12 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker12.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [13088] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1906496131 [EditorId] 1906496131 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [13088] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1906496131 [EditorId] 1906496131 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 110.31 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.50 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56876 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.002751 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 94.18 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.06 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.424 seconds +Domain Reload Profiling: + ReloadAssembly (424ms) + BeginReloadAssembly (48ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + EndReloadAssembly (311ms) + LoadAssemblies (46ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (59ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (15ms) + SetupLoadedEditorAssemblies (206ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (4ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (94ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (80ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006373 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 94.83 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.959 seconds +Domain Reload Profiling: + ReloadAssembly (960ms) + BeginReloadAssembly (69ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (15ms) + EndReloadAssembly (833ms) + LoadAssemblies (71ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (206ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (41ms) + SetupLoadedEditorAssemblies (487ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (95ms) + BeforeProcessingInitializeOnLoad (92ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (101ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.06 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.10 ms. +Unloading 6656 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7099. +Memory consumption went from 278.2 MB to 275.7 MB. +Total: 3.504300 ms (FindLiveObjects: 0.412400 ms CreateObjectMapping: 0.107900 ms MarkObjects: 2.570700 ms DeleteObjects: 0.412500 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 7795.347461 seconds. + path: Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignJustified_Light.psd + artifactKey: Guid(fa6bd40a216346b783a4cce741d277a5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.unity.textmeshpro/Editor Resources/Textures/btn_AlignJustified_Light.psd using Guid(fa6bd40a216346b783a4cce741d277a5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '30f43c282527c2f24ee33a8898346be1') in 0.060519 seconds +======================================================================== +Received Import Request. + Time since last request: 77.287000 seconds. + path: Packages/com.unity.render-pipelines.universal/Textures/Default/DefaultDetail.png + artifactKey: Guid(633cfe6a6d4ee694c98830c630980cad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.unity.render-pipelines.universal/Textures/Default/DefaultDetail.png using Guid(633cfe6a6d4ee694c98830c630980cad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '39b6564b29cbd52ff9a19d3d0c904280') in 0.035592 seconds +======================================================================== +Received Import Request. + Time since last request: 285.308201 seconds. + path: Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/packed-pallet-small.png + artifactKey: Guid(4b79a2ce6c4f25d45b71f814e6dca6be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/packed-pallet-small.png using Guid(4b79a2ce6c4f25d45b71f814e6dca6be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6650306f1926679fd8a5cdc747fb5584') in 0.013514 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/palletjack.png + artifactKey: Guid(073faa2fd2fa93a43a2aa8a5076af2f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/palletjack.png using Guid(073faa2fd2fa93a43a2aa8a5076af2f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c333cc38f971790bdd4faf636e83d614') in 0.011558 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/pallet.png + artifactKey: Guid(529d04aab3b69f245b8d48be6cb87815) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/pallet.png using Guid(529d04aab3b69f245b8d48be6cb87815) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '493dabfdfd6649ee06ad17d3d8990a35') in 0.010598 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/pallet-add.png + artifactKey: Guid(182db6f54bc6f0944a8e981fed2b0797) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Icons/Warehouse/pallet-add.png using Guid(182db6f54bc6f0944a8e981fed2b0797) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b6adc3c497694cd44d4efdfe2f09c8a6') in 0.010426 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker13.log b/Logs/AssetImportWorker13.log new file mode 100644 index 0000000..4aa24a2 --- /dev/null +++ b/Logs/AssetImportWorker13.log @@ -0,0 +1,671 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker13 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker13.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [13344] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 2469589275 [EditorId] 2469589275 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [13344] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 2469589275 [EditorId] 2469589275 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 98.43 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.58 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56080 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.002866 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 91.64 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.05 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.409 seconds +Domain Reload Profiling: + ReloadAssembly (409ms) + BeginReloadAssembly (45ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + EndReloadAssembly (301ms) + LoadAssemblies (44ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (55ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (16ms) + SetupLoadedEditorAssemblies (201ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (4ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (92ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (77ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006019 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 91.54 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.934 seconds +Domain Reload Profiling: + ReloadAssembly (935ms) + BeginReloadAssembly (67ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (15ms) + EndReloadAssembly (810ms) + LoadAssemblies (61ms) + 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8288.529967 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/_Wuhu Island.pallet.asset + artifactKey: Guid(06d61f2282b0049409924917acd80d49) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/_Wuhu Island.pallet.asset using Guid(06d61f2282b0049409924917acd80d49) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '81a8caf2abfdd864fadd6262d3073100') in 0.042370 seconds +======================================================================== +Received Import Request. + Time since last request: 1.243114 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b38c5704c88e4b5ea7dbcc8903d4ce83') in 1.057357 seconds +======================================================================== +Received Import Request. + Time since last request: 5.224259 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png + artifactKey: Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png using Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '73aa2eca5e78ab13d1af552b18db822d') in 0.017499 seconds +======================================================================== +Received Import Request. + Time since last request: 4.746985 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png + artifactKey: Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png using Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3d4aab839e8dfd72be32dab51e1ef0d0') in 0.005425 seconds +======================================================================== +Received Import Request. + Time since last request: 6.911287 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png + artifactKey: Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png using Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '89c5d67e11ff1d502082bb167d0a7f3b') in 0.005417 seconds +======================================================================== +Received Import Request. + Time since last request: 29.779369 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png + artifactKey: Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png using Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c1a8eeff375981b8bd6037dd719c04d7') in 0.005285 seconds +======================================================================== +Received Import Request. + Time since last request: 13.131933 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png + artifactKey: Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png using Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0b051a6a23fa37c8b088c7e7be0484a3') in 0.004927 seconds +======================================================================== +Received Import Request. + Time since last request: 23.236435 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png + artifactKey: Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/common_Palm_mip.png using Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8f91fa5b6a9cb406f0f5e81000cceb7c') in 0.010340 seconds +======================================================================== +Received Import Request. + Time since last request: 5.425376 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeB.png + artifactKey: Guid(21f608c1ad6240541a587da4e512fc79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeB.png using Guid(21f608c1ad6240541a587da4e512fc79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '234903261a56ffa0b964f6bf7bc437c0') in 0.011327 seconds +======================================================================== +Received Import Request. + Time since last request: 4.207378 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png + artifactKey: Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png using Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8604529e46b3a451043d478b9e7e8f1e') in 0.011330 seconds +======================================================================== +Received Import Request. + Time since last request: 28.304012 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png + artifactKey: Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png using Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '477e6c36c0fb9182d5f891b08491bfed') in 0.011000 seconds +======================================================================== +Received Import Request. + Time since last request: 2.336136 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png + artifactKey: Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png using Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e58ab01f8220b1b77862b02ebef9212d') in 0.011075 seconds +======================================================================== +Received Import Request. + Time since last request: 3.859898 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png + artifactKey: Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png using Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e425b720dcbed7f22362564fa92a3262') in 0.011474 seconds +======================================================================== +Received Import Request. + Time since last request: 8.382287 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png + artifactKey: Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png using Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0d965907d862b12d206ab378671532e5') in 0.011639 seconds +======================================================================== +Received Import Request. + Time since last request: 2.456291 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png + artifactKey: Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png using Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '43d5ac8d908e2dc9c5083c7e959504ad') in 0.011403 seconds +======================================================================== +Received Import Request. + Time since last request: 2.563296 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png + artifactKey: Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png using Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ed1e55ed4e60713931750f0eed0395f5') in 0.011062 seconds +======================================================================== +Received Import Request. + Time since last request: 33.921851 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png + artifactKey: Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png using Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bfaf2ffee1ba769c7236aa76f2da3be5') in 0.011060 seconds +======================================================================== +Received Import Request. + Time since last request: 6.366358 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png + artifactKey: Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png using Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2972eb74652a3b3899bea28bdb268ca0') in 0.011486 seconds +======================================================================== +Received Import Request. + Time since last request: 5.659555 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png + artifactKey: Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_treeA.png using Guid(16cbe9e94d1b0d44e8367a24c04be2ca) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c707c3c0a766980a73f98c8bb776a2e8') in 0.011064 seconds +======================================================================== +Received Import Request. + Time since last request: 9.704298 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/arc_target.png + artifactKey: 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+======================================================================== +Received Import Request. + Time since last request: 4.125739 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/glf_flag1.png + artifactKey: Guid(23dce47121277d74eba67ae590de2e9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/glf_flag1.png using Guid(23dce47121277d74eba67ae590de2e9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '48b2990b1696fba911e0c565b73ab24e') in 0.010160 seconds +======================================================================== +Received Import Request. + Time since last request: 3.444026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_water_light.png + artifactKey: Guid(8fd9175a97f8dfb46a00dbf90f9f0eec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing 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Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WS2_common_car_g.png + artifactKey: Guid(4811cd1e1498df843b21302123dbcf12) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WS2_common_car_g.png using Guid(4811cd1e1498df843b21302123dbcf12) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3861c9d5b58ab02eba88c8c08827becc') in 0.011647 seconds +======================================================================== +Received Import Request. + Time since last request: 15.236349 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WS2_common_kayak.png + artifactKey: Guid(ee33d551a0d159046a7b44ca3f415ecc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WS2_common_kayak.png using Guid(ee33d551a0d159046a7b44ca3f415ecc) 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seconds +======================================================================== +Received Import Request. + Time since last request: 2.621076 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_stadiumfence.png + artifactKey: Guid(b3b17b4ee8f6491408a08937fa1e586e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_stadiumfence.png using Guid(b3b17b4ee8f6491408a08937fa1e586e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '81cc7ea429c8bb33e9e7176acb96dad0') in 0.011304 seconds +======================================================================== +Received Import Request. + Time since last request: 3.435489 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WS2_jsk_start3.png + artifactKey: Guid(1027b48a4357ea64da6eb85c2effa00d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing 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seconds +======================================================================== +Received Import Request. + Time since last request: 2.917044 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/resort_0_tex.png + artifactKey: Guid(49f4ef9e5075c2c499ac02a8b2e81f9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/resort_0_tex.png using Guid(49f4ef9e5075c2c499ac02a8b2e81f9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1fcc0d3c3820d614349d5f56fa95b4d4') in 0.012087 seconds +======================================================================== +Received Import Request. + Time since last request: 6.177727 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/liner01.png + artifactKey: Guid(39fba2940472fe74e938aa6874332889) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing 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artifactKey: Guid(f58f7e8925e41014988aa37691ecf9a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isidatamiA.mat using Guid(f58f7e8925e41014988aa37691ecf9a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6418d95c5682795abdd267f8b6567569') in 0.024112 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.002.mat + artifactKey: Guid(9d3b54914055f4b4bad30b06dad9724f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.002.mat using Guid(9d3b54914055f4b4bad30b06dad9724f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ceea4590373c9f5164789b19a75bf438') in 0.012214 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.003.mat + artifactKey: Guid(b1b475f6a76f9364eb0f1d895504d32e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.003.mat using Guid(b1b475f6a76f9364eb0f1d895504d32e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1822334f5746818ba4de5228dfb1a03f') in 0.012240 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.mat + artifactKey: Guid(d2090c60b03561a4195a2dddc63380bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.mat using Guid(d2090c60b03561a4195a2dddc63380bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fff8a7c1057ce0ce99d54784cb1044c2') in 0.012228 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.006.mat + artifactKey: Guid(e25ede0f34b23df469bd56780a948278) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.006.mat using Guid(e25ede0f34b23df469bd56780a948278) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '56faa645cfce666938512ed6411d2316') in 0.013452 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isidatamiA.003.mat + artifactKey: Guid(6f34dd0609851a84495c267b28f36cac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isidatamiA.003.mat using Guid(6f34dd0609851a84495c267b28f36cac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6a38dc305f02931c2cf9cdceaf52f02d') in 0.011547 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.005.mat + artifactKey: Guid(ac91cc97c683dc84aae19f1f7f64a6c4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.005.mat using Guid(ac91cc97c683dc84aae19f1f7f64a6c4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7fa33e8f33136a268b4c7b4ca4c41771') in 0.012826 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.004.mat + artifactKey: Guid(7d10c30d0e943284fab419ccff3cbb7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiA.004.mat using Guid(7d10c30d0e943284fab419ccff3cbb7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ff3c4bc5a9820893c8f51c34f36e3bde') in 0.012702 seconds +======================================================================== +Received Import Request. + Time since last request: 12.113054 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_Rhotel.mat + artifactKey: Guid(275faba744931474ba4398412bb71466) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_Rhotel.mat using Guid(275faba744931474ba4398412bb71466) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd5959e8d8b954f529a72f193e2c9c246') in 0.013623 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isidatamiB.mat + artifactKey: Guid(39e8500f766166b42beea09d5bcbc56f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isidatamiB.mat using Guid(39e8500f766166b42beea09d5bcbc56f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c5a0af63da01c14cdc28aca0fafeb8a7') in 0.012110 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_yane_B.mat + artifactKey: Guid(1739985e87865ef4183101ab824aff04) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_yane_B.mat using Guid(1739985e87865ef4183101ab824aff04) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd9b6cd3834fb2f336eb650976fcd94cb') in 0.012891 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_tetu.002.mat + artifactKey: Guid(a72e5fe42f4cfd54a8c77556324b769b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_tetu.002.mat using Guid(a72e5fe42f4cfd54a8c77556324b769b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b1ab9476ce20820cc8af6ba662d4c704') in 0.012642 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_sky2.002.mat + artifactKey: Guid(608c393c183853240be4fb2271d5869d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_sky2.002.mat using Guid(608c393c183853240be4fb2271d5869d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '06fc62c6709f013ff25d6ceeee323395') in 0.012958 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_enseki.002.mat + artifactKey: Guid(42a7f0be1fca65d4a96973df6a296a47) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_enseki.002.mat using Guid(42a7f0be1fca65d4a96973df6a296a47) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'db9a87df14e2fc75d122c32e37371994') in 0.013208 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna.006.mat + artifactKey: Guid(26b16bb54289df34ea170147b9a3f2e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna.006.mat using Guid(26b16bb54289df34ea170147b9a3f2e8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3721c096f4f919c5d333b762186034cf') in 0.013215 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna_blend.002.mat + artifactKey: Guid(0c54e16aafda15f4c8e322fad3ceca5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna_blend.002.mat using Guid(0c54e16aafda15f4c8e322fad3ceca5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '22c6efbf197bef13f4f432e24184dc26') in 0.011400 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_treeA.mat + artifactKey: Guid(277b10d98ff627444b0661faec017959) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_treeA.mat using Guid(277b10d98ff627444b0661faec017959) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bc919f53b4400d306d87126e3abbc806') in 0.013740 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.004.mat + artifactKey: Guid(c2ffa609b00a6794ca547eff9833c758) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.004.mat using Guid(c2ffa609b00a6794ca547eff9833c758) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4675e57561754fa43f4cf22e062fe5d5') in 0.011092 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000032 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_yane_A.002.mat + artifactKey: Guid(14905ec975d931e4a9b5b09712b46ba4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_yane_A.002.mat using Guid(14905ec975d931e4a9b5b09712b46ba4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '04abb8cbfedb4a87401244b4ebf696ef') in 0.012241 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.008.mat + artifactKey: Guid(af95b21b43605704cbc15f50afa7ef52) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.008.mat using Guid(af95b21b43605704cbc15f50afa7ef52) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '684fd8fd6ea8ff3f849f0b9ba3ed7e5b') in 0.012618 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna.005.mat + artifactKey: Guid(21147d78bbe56b94cb9e1adfcfcbb62b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna.005.mat using Guid(21147d78bbe56b94cb9e1adfcfcbb62b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '641f0b74fef1c6ece90886fed9f07b71') in 0.012127 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna.003.mat + artifactKey: Guid(e2a209980e6bc554eb144ccf92069fce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna.003.mat using Guid(e2a209980e6bc554eb144ccf92069fce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '87cf543fda88695c50dd9b148a9b51a9') in 0.013938 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_tetu.004.mat + artifactKey: Guid(a127f8b147df0da4aa8e8cb6cca78f4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_tetu.004.mat using Guid(a127f8b147df0da4aa8e8cb6cca78f4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd9e2162ef024b0bf51bae07377f602bc') in 0.012414 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna_blend.005.mat + artifactKey: Guid(45c994722d775e2468b8318cf08547ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna_blend.005.mat using Guid(45c994722d775e2468b8318cf08547ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a75ab5e8d67205266a029a875defc151') in 0.012091 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_isigakiB2.mat + artifactKey: Guid(641e7ecde60427345812cc85bf73916a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_isigakiB2.mat using Guid(641e7ecde60427345812cc85bf73916a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f7047b226012bde33ceab48bdf09019a') in 0.013008 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_yane_A.mat + artifactKey: Guid(d9173c9c84613ec4c8cb1620a645b215) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_yane_A.mat using Guid(d9173c9c84613ec4c8cb1620a645b215) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '54a724787ab17deb7b2984407742dc54') in 0.013076 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_yane_A.001.mat + artifactKey: Guid(c5d305c399d8d9745b9486151a71e5f5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_yane_A.001.mat using Guid(c5d305c399d8d9745b9486151a71e5f5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '68985a3483f69cf64ada0117b8cfef04') in 0.011998 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna_blend.mat + artifactKey: Guid(909b7ff23fbcc1f48b972497dc544244) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna_blend.mat using Guid(909b7ff23fbcc1f48b972497dc544244) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b06ee90e4e6531f274d0f312d07daa67') in 0.013628 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_enseki.005.mat + artifactKey: Guid(1c8a1f1c110ceb445bfcdf5744b9c630) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_enseki.005.mat using Guid(1c8a1f1c110ceb445bfcdf5744b9c630) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2f03aad6f33982e91a706412328800aa') in 0.013922 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000039 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isidatamiB.003.mat + artifactKey: Guid(d687bf679dea211459d3ac6bf7b2d65f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isidatamiB.003.mat using Guid(d687bf679dea211459d3ac6bf7b2d65f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4546a93f5e1929c652142b9470b68673') in 0.012079 seconds +======================================================================== +Received Import Request. + Time since last request: 1.074390 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx + artifactKey: Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx using Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cd685133534c5279f7dcd0d6954459d0') in 0.780836 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx + artifactKey: Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx using Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e66f5197ca359acddf3bdfbaa995b86d') in 0.284172 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker14.log b/Logs/AssetImportWorker14.log new file mode 100644 index 0000000..b400507 --- /dev/null +++ b/Logs/AssetImportWorker14.log @@ -0,0 +1,323 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker14 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker14.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [16312] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1098492255 [EditorId] 1098492255 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [16312] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1098492255 [EditorId] 1098492255 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 95.19 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.55 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56004 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.003331 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 91.50 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.408 seconds +Domain Reload Profiling: + ReloadAssembly (408ms) + BeginReloadAssembly (45ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + EndReloadAssembly (300ms) + LoadAssemblies (44ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (55ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (15ms) + SetupLoadedEditorAssemblies (200ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (92ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (76ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006385 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 92.63 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.05 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.934 seconds +Domain Reload Profiling: + ReloadAssembly (934ms) + BeginReloadAssembly (66ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (14ms) + EndReloadAssembly (810ms) + LoadAssemblies (61ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (201ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (43ms) + SetupLoadedEditorAssemblies (478ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (93ms) + BeforeProcessingInitializeOnLoad (91ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (98ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.25 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.13 ms. +Unloading 6656 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7099. +Memory consumption went from 278.3 MB to 275.8 MB. +Total: 4.840200 ms (FindLiveObjects: 0.762900 ms CreateObjectMapping: 0.272500 ms MarkObjects: 3.253400 ms DeleteObjects: 0.550300 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 9824.593454 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isidatamiA.002.mat + artifactKey: Guid(80ebc5c1906a0444591d6c096abd5a9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isidatamiA.002.mat using Guid(80ebc5c1906a0444591d6c096abd5a9c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1242dac3e5ab71327fdf719f8bb4aa25') in 0.192333 seconds +======================================================================== +Received Import Request. + Time since last request: 12.082483 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_sky2.001.mat + artifactKey: Guid(a02830e0acae42c4aa8b293274ab7427) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_sky2.001.mat using Guid(a02830e0acae42c4aa8b293274ab7427) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cb019e363aa4d2b1e28acf7cd29ca6de') in 0.017184 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_ship.mat + artifactKey: Guid(57c9e715cbf53154a9b5bceb3e231d03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_ship.mat using Guid(57c9e715cbf53154a9b5bceb3e231d03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5972e928982568232a3b5171d96e6aa8') in 0.011559 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_stage01.mat + artifactKey: Guid(2ef15bbc3df553f458d2f9e9fe78b1df) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_stage01.mat using Guid(2ef15bbc3df553f458d2f9e9fe78b1df) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7521ebef9492bd0b951280f7384fef5d') in 0.012287 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.mat + artifactKey: Guid(5831bb0d74a1af046b0bf7768df8c8d7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.mat using Guid(5831bb0d74a1af046b0bf7768df8c8d7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '58f286e54642f4c14d3f8a6a23e7ec6f') in 0.012830 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.007.mat + artifactKey: Guid(b4e3ea89a525ea445b8f5e95f8f6489b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.007.mat using Guid(b4e3ea89a525ea445b8f5e95f8f6489b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'af7b0f74f4874e5a16d4dadc4eeea915') in 0.012513 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_kabeAD.001.mat + artifactKey: Guid(bbfa3b93ba95fd847b89155d386975df) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_kabeAD.001.mat using Guid(bbfa3b93ba95fd847b89155d386975df) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8031f6b67207e4b0b6f86154754535f1') in 0.011692 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.002.mat + artifactKey: Guid(6c96ee286e6087344b6180b0fb515c64) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.002.mat using Guid(6c96ee286e6087344b6180b0fb515c64) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f71a2f73a900f9eb684c53c19954804d') in 0.012312 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_enseki.003.mat + artifactKey: Guid(9f57d81acf5b2e54e9f1ed9e60012d1f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_enseki.003.mat using Guid(9f57d81acf5b2e54e9f1ed9e60012d1f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '478cc81ba836df5d2aa9819cdd86bfe5') in 0.011860 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_ship.002.mat + artifactKey: Guid(8769a04ec49b131479511714a947f377) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_ship.002.mat using Guid(8769a04ec49b131479511714a947f377) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fc09786226e5057d3c6b8f6bdc850128') in 0.014133 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiB.004.mat + artifactKey: Guid(7b95a7e82b1d9c7409f3775b348cfe17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiB.004.mat using Guid(7b95a7e82b1d9c7409f3775b348cfe17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dacf19e1b8dcad814c900738ab254ddc') in 0.012766 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_stage02.mat + artifactKey: Guid(002079ee7085e4e47977b2219108cbbc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_stage02.mat using Guid(002079ee7085e4e47977b2219108cbbc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '687291590db598e04e3ba0ae8d2c3a1c') in 0.013116 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_kabeBC.mat + artifactKey: Guid(7851b1ad55aad824ba51294449526fb0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_kabeBC.mat using Guid(7851b1ad55aad824ba51294449526fb0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c7356daa7f445e2b079e894afddf9e64') in 0.012264 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_ship_b.mat + artifactKey: Guid(ba8a6f3994bced042aac6d848191261b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_ship_b.mat using Guid(ba8a6f3994bced042aac6d848191261b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '27e7f65d0b1806dcdd8763981615bc8e') in 0.012800 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_enseki.mat + artifactKey: Guid(4d9f082e0885cd445808c330884ea4ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_enseki.mat using Guid(4d9f082e0885cd445808c330884ea4ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '46fa4bb41a985293532fe44023623a76') in 0.013199 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.005.mat + artifactKey: Guid(af004254211d7b84caa24ecb4b5ec923) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.005.mat using Guid(af004254211d7b84caa24ecb4b5ec923) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3ca3d7a1336651e14abdf7d456a5a081') in 0.012935 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna.002.mat + artifactKey: Guid(791ae347e3d7a5d498f52c51a89a975a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna.002.mat using Guid(791ae347e3d7a5d498f52c51a89a975a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '14227dcab482290a7f254186b84056de') in 0.012781 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_kabeAD.002.mat + artifactKey: Guid(2675c34bb0debae4eb5255c96884be35) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_kabeAD.002.mat using Guid(2675c34bb0debae4eb5255c96884be35) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ebdd241de8802ee41414d764ba62ce30') in 0.013494 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna_blend.008.mat + artifactKey: Guid(c8f1b9367201c77428e7a70a8b3c6928) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna_blend.008.mat using Guid(c8f1b9367201c77428e7a70a8b3c6928) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b61ae924c05a81dc192495bdd5d3e21a') in 0.013025 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_isigakiB2.004.mat + artifactKey: Guid(03910c46a0b08ec4faa8a29adef7f5e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_isigakiB2.004.mat using Guid(03910c46a0b08ec4faa8a29adef7f5e2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '202e253356fe0814c7e844d04a89cd75') in 0.013086 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.009.mat + artifactKey: Guid(ee8be3623d045a94f963b0bc0ade0aa4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.009.mat using Guid(ee8be3623d045a94f963b0bc0ade0aa4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0a9cc9d2bf06f3d1b6a6da83530de0ce') in 0.014620 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.009.mat + artifactKey: Guid(dcb16f9ec914c0143a6aab23d02d4efd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.009.mat using Guid(dcb16f9ec914c0143a6aab23d02d4efd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5bfd41b97fc0cf34fd64b6916b929c89') in 0.013184 seconds +======================================================================== +Received Import Request. + Time since last request: 1.095020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeB.fbx + artifactKey: Guid(33b4d29494982cb44807a7f57c6d9189) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeB.fbx using Guid(33b4d29494982cb44807a7f57c6d9189) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '37a84f2e6fc35594d0990a5b8b00331e') in 1.174963 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker15.log b/Logs/AssetImportWorker15.log new file mode 100644 index 0000000..0e8e79e --- /dev/null +++ b/Logs/AssetImportWorker15.log @@ -0,0 +1,523 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker15 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker15.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [3172] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 845779901 [EditorId] 845779901 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [3172] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 845779901 [EditorId] 845779901 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 104.38 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.54 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56488 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.002969 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 90.63 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.08 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.406 seconds +Domain Reload Profiling: + ReloadAssembly (406ms) + BeginReloadAssembly (47ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + EndReloadAssembly (298ms) + LoadAssemblies (46ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (55ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (15ms) + SetupLoadedEditorAssemblies (198ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (4ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (91ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (76ms) + ProcessInitializeOnLoadMethodAttributes (26ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.007701 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 98.39 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.06 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.940 seconds +Domain Reload Profiling: + ReloadAssembly (941ms) + BeginReloadAssembly (67ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (15ms) + EndReloadAssembly (816ms) + LoadAssemblies (63ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (209ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (39ms) + SetupLoadedEditorAssemblies (480ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (98ms) + BeforeProcessingInitializeOnLoad (91ms) + ProcessInitializeOnLoadAttributes (184ms) + ProcessInitializeOnLoadMethodAttributes (96ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.08 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.09 ms. +Unloading 6657 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7100. +Memory consumption went from 279.1 MB to 276.6 MB. +Total: 3.881000 ms (FindLiveObjects: 0.510600 ms CreateObjectMapping: 0.189200 ms MarkObjects: 2.743400 ms DeleteObjects: 0.437200 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 9836.876889 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_renga.mat + artifactKey: Guid(43d2e730b96f35e42a1bf4cba413a785) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_renga.mat using Guid(43d2e730b96f35e42a1bf4cba413a785) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3627ed79ed2ba70d82fbb292d6f2bec6') in 0.188953 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_kabeAD.mat + artifactKey: Guid(1747d1515f1dc954cbe01dcf39124c99) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_kabeAD.mat using Guid(1747d1515f1dc954cbe01dcf39124c99) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '853903d81da082d4104ba8199ebfcdde') in 0.013232 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_enseki.004.mat + artifactKey: Guid(89079c791e64d4f4b827ece9ed02bdea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_enseki.004.mat using Guid(89079c791e64d4f4b827ece9ed02bdea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '024c9213885be662c4888db8b26eaf7e') in 0.013442 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.001.mat + artifactKey: Guid(0d86b37c00118174e8a2dcdb134b744a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.001.mat using Guid(0d86b37c00118174e8a2dcdb134b744a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'af0c494982cc964d64d257248d6cc1b8') in 0.013559 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_isigakiB2.002.mat + artifactKey: Guid(5da630c1b4d922e449fb9410584b66aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_isigakiB2.002.mat using Guid(5da630c1b4d922e449fb9410584b66aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bb094eec1cc75dc0a32523fa8ba7ca20') in 0.013616 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_turibasi1.001.mat + artifactKey: Guid(5ccd5d8ca45b6d54eb83ef26a08402f0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_turibasi1.001.mat using Guid(5ccd5d8ca45b6d54eb83ef26a08402f0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cb6115ae975dfd8ae5d7a2ede93f2008') in 0.013172 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_stage_logo.mat + artifactKey: Guid(afe75804fff61e44980b641830f02834) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_stage_logo.mat using Guid(afe75804fff61e44980b641830f02834) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd6d63d534c2f7d75013cbe619c9c704f') in 0.013591 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna.mat + artifactKey: Guid(0ad8e24904bbae14abdd01f6b20d25f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna.mat using Guid(0ad8e24904bbae14abdd01f6b20d25f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '894928d55558bcd59c4b83bc72c5fb5e') in 0.012529 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.mat + artifactKey: Guid(4fea7ee9c46f5d147952ecb211d23e8c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.mat using Guid(4fea7ee9c46f5d147952ecb211d23e8c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7cd3dd0d1b0237e3983a18b96f2a6d60') in 0.012443 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_isigakiB2.003.mat + artifactKey: Guid(f9902d50f5caa7d4da316f1c283f24bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_isigakiB2.003.mat using Guid(f9902d50f5caa7d4da316f1c283f24bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a1fce635ce39a9b2408134f8bbaa7ce1') in 0.012684 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna_blend.007.mat + artifactKey: Guid(b2e72f75cb85fbb40a44505df3a65955) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_suna_blend.007.mat using Guid(b2e72f75cb85fbb40a44505df3a65955) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '00bbe0deb3c18e06a1f05a6d769c68a6') in 0.013630 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiB.003.mat + artifactKey: Guid(b86936795de8b2d409c930d36c10b0d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiB.003.mat using Guid(b86936795de8b2d409c930d36c10b0d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'df5d3cd188bc319f89fe30c69bb78d6c') in 0.012904 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_tetu.003.mat + artifactKey: Guid(7afaf98b3a72dbb4a96a3fdc39b00287) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_tetu.003.mat using Guid(7afaf98b3a72dbb4a96a3fdc39b00287) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '07f728c6b91667c4a25a640a69ae048e') in 0.011221 seconds +======================================================================== +Received Import Request. + Time since last request: 1.086786 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '55124f27934c7b850784afa15f9f5d64') in 1.418484 seconds +======================================================================== +Received Import Request. + Time since last request: 123.355765 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WT_taki01.png + artifactKey: Guid(888dd5eec6de23a42ad02abd62522c73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WT_taki01.png using Guid(888dd5eec6de23a42ad02abd62522c73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '99e5ed60da435c68d3e297da912b376b') in 0.015076 seconds +======================================================================== +Received Import Request. + Time since last request: 223.030676 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7786f0560c358964e044eb8231680bd3') in 0.922089 seconds +======================================================================== +Received Import Request. + Time since last request: 43.064780 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WT_taki01.png + artifactKey: Guid(888dd5eec6de23a42ad02abd62522c73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WT_taki01.png using Guid(888dd5eec6de23a42ad02abd62522c73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1f0ed28b620c38e6e7383ba3458f5298') in 0.010929 seconds +======================================================================== +Received Import Request. + Time since last request: 2.125279 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WT_taki01.png + artifactKey: Guid(888dd5eec6de23a42ad02abd62522c73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WT_taki01.png using Guid(888dd5eec6de23a42ad02abd62522c73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fc28bd722d123e4fad736c27dffe2e07') in 0.010348 seconds +======================================================================== +Received Import Request. + Time since last request: 2.512877 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WT_taki01.png + artifactKey: Guid(888dd5eec6de23a42ad02abd62522c73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WT_taki01.png using Guid(888dd5eec6de23a42ad02abd62522c73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6825b4151cc8541989dfe479066a28cf') in 0.010861 seconds +======================================================================== +Received Import Request. + Time since last request: 809.748261 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '35e6bf2192d4d6dd457dd37ffcbc9205') in 0.926976 seconds +======================================================================== +Received Import Request. + Time since last request: 253.048162 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png + artifactKey: Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png using Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '86ce6d486afe27dfbbe565971aeb93a5') in 0.011636 seconds +======================================================================== +Received Import Request. + Time since last request: 5.448864 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_stadiumbase01.png + artifactKey: Guid(f7c6c793fb5270a44bc8ccbb3ed48eda) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_stadiumbase01.png using Guid(f7c6c793fb5270a44bc8ccbb3ed48eda) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3450cbba2471632757220b3f6ddac966') in 0.011257 seconds +======================================================================== +Received Import Request. + Time since last request: 3.434298 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_stadiumbase01.png + artifactKey: Guid(f7c6c793fb5270a44bc8ccbb3ed48eda) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_stadiumbase01.png using Guid(f7c6c793fb5270a44bc8ccbb3ed48eda) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1d7ed92c3d3add9c0258070c77b16c9b') in 0.005017 seconds +======================================================================== +Received Import Request. + Time since last request: 10.581529 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png + artifactKey: Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png using Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '947b74cd4c7beee9d54eab66750e44b1') in 0.005627 seconds +======================================================================== +Received Import Request. + Time since last request: 11.707214 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png + artifactKey: Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png using Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f86504168bb03aa9b6f6ea0f42404532') in 0.010836 seconds +======================================================================== +Received Import Request. + Time since last request: 3.232130 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png + artifactKey: Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png using Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5da6abf071bcc19183362d75cca29889') in 0.011450 seconds +======================================================================== +Received Import Request. + Time since last request: 4.554251 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png + artifactKey: Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png using Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a354ef5d5f680a34feea0fa709468b72') in 0.011459 seconds +======================================================================== +Received Import Request. + Time since last request: 7.591277 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png + artifactKey: Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png using Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0dda6b71e2474b554a105d9e955e5f6c') in 0.011023 seconds +======================================================================== +Received Import Request. + Time since last request: 5.662311 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png + artifactKey: Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2.png using Guid(628b8fbed10807f43a02774e41108114) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ac243d9b622635a9919385a78481fcb9') in 0.011362 seconds +======================================================================== +Received Import Request. + Time since last request: 508.348192 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_house.png + artifactKey: Guid(8e0e972582293b74db752f1937f21907) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_house.png using Guid(8e0e972582293b74db752f1937f21907) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5bd8a2b3e97d317052bd09cba7e6e709') in 0.011748 seconds +======================================================================== +Received Import Request. + Time since last request: 2.198886 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_house.png + artifactKey: Guid(8e0e972582293b74db752f1937f21907) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_house.png using Guid(8e0e972582293b74db752f1937f21907) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dfd2c1803423007a4e88bc958c2ae196') in 0.011146 seconds +======================================================================== +Received Import Request. + Time since last request: 114.600204 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_town_kabeBC.png + artifactKey: Guid(f538afee7522af54a937a078aac1ac3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_town_kabeBC.png using Guid(f538afee7522af54a937a078aac1ac3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cbaf1b0b0d1fc6a24f0279036b34525b') in 0.011468 seconds +======================================================================== +Received Import Request. + Time since last request: 4.115317 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_town_kabeBC.png + artifactKey: Guid(f538afee7522af54a937a078aac1ac3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_town_kabeBC.png using Guid(f538afee7522af54a937a078aac1ac3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7da6cee1f98f8c75d777f19746cf8aad') in 0.010821 seconds +======================================================================== +Received Import Request. + Time since last request: 3.244843 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_town_kabeBC.png + artifactKey: Guid(f538afee7522af54a937a078aac1ac3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_town_kabeBC.png using Guid(f538afee7522af54a937a078aac1ac3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ac1d4d637451880620100fcc5384ddd8') in 0.011274 seconds +======================================================================== +Received Import Request. + Time since last request: 190.276562 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/resort_0_tex.png + artifactKey: Guid(49f4ef9e5075c2c499ac02a8b2e81f9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/resort_0_tex.png using Guid(49f4ef9e5075c2c499ac02a8b2e81f9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4f23148b6e20b5d344aed56eb4139fb6') in 0.011662 seconds +======================================================================== +Received Import Request. + Time since last request: 4.106694 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/resort_0_tex.png + artifactKey: Guid(49f4ef9e5075c2c499ac02a8b2e81f9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/resort_0_tex.png using Guid(49f4ef9e5075c2c499ac02a8b2e81f9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4bf139a76ca89d78588a2993643b609e') in 0.011685 seconds +======================================================================== +Received Import Request. + Time since last request: 113.936023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png + artifactKey: Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png using Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '55477f20d2339495d2c526d1c85f457a') in 0.005069 seconds +======================================================================== +Received Import Request. + Time since last request: 2.331784 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png + artifactKey: Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png using Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b4892a0775f0dd3659ded106b418cd85') in 0.004687 seconds +======================================================================== +Received Import Request. + Time since last request: 2.246358 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png + artifactKey: Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png using Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3f3405732a8a36608b270bf83679302d') in 0.005026 seconds +======================================================================== +Received Import Request. + Time since last request: 45.970509 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png + artifactKey: Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png using Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e909ca74709f49dde475ca4d9b6f90a3') in 0.004871 seconds +======================================================================== +Received Import Request. + Time since last request: 5.973122 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png + artifactKey: Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png using Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '20cd11b386ee7a6e09c313c766025ea0') in 0.010906 seconds +======================================================================== +Received Import Request. + Time since last request: 11.039016 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png + artifactKey: Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png using Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'db86434032d0861862f55ad3739ad74d') in 0.005001 seconds +======================================================================== +Received Import Request. + Time since last request: 2.373737 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png + artifactKey: Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01.png using Guid(1b5838c8c5874ed40bd580e376736694) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e64427b9cbf52abd5f810ebbc1b53c4e') in 0.004942 seconds +======================================================================== +Received Import Request. + Time since last request: 191.253509 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/bsk_d_coat_13.png + artifactKey: Guid(2368ea92d3a5b034fba4605b86198cad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/bsk_d_coat_13.png using Guid(2368ea92d3a5b034fba4605b86198cad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cb99aba98b9a76293c32c14c4f3504d4') in 0.010942 seconds +======================================================================== +Received Import Request. + Time since last request: 418.579477 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_town_isidatamiA 1.png + artifactKey: Guid(efde6a87de4f4cc4281ea177e4c81f1a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_town_isidatamiA 1.png using Guid(efde6a87de4f4cc4281ea177e4c81f1a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2cadd5159c8f4adb7eb7a7cd2b6b13f7') in 0.011278 seconds +======================================================================== +Received Import Request. + Time since last request: 790.615529 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jsk_ship_b03m6.png + artifactKey: Guid(3c484154b4e49c24ab3e610f7caed5d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jsk_ship_b03m6.png using Guid(3c484154b4e49c24ab3e610f7caed5d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9751a89c57c818033ff18496a901a8da') in 0.011022 seconds +======================================================================== +Received Import Request. + Time since last request: 3.230163 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jsk_ship_b03m6.png + artifactKey: Guid(3c484154b4e49c24ab3e610f7caed5d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jsk_ship_b03m6.png using Guid(3c484154b4e49c24ab3e610f7caed5d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '923dca394d271ea82f9a4c93cdc41848') in 0.004686 seconds +======================================================================== +Received Import Request. + Time since last request: 414.932546 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WS2_wall_all01.png + artifactKey: Guid(df5cef7fe9d79ec46a621cc6d6439fa6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WS2_wall_all01.png using Guid(df5cef7fe9d79ec46a621cc6d6439fa6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9c5d5a02a0a6d3d194b26283b11f0e16') in 0.010784 seconds +======================================================================== +Received Import Request. + Time since last request: 2.304624 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WS2_wall_all01.png + artifactKey: Guid(df5cef7fe9d79ec46a621cc6d6439fa6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/WS2_wall_all01.png using Guid(df5cef7fe9d79ec46a621cc6d6439fa6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1506235de6693aa8e431226525934ccd') in 0.004969 seconds +======================================================================== +Received Import Request. + Time since last request: 1236.869983 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '282223e401eb6d7a6e294faf42cf88e7') in 2.033990 seconds +======================================================================== +Received Import Request. + Time since last request: 137.959409 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx + artifactKey: Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx using Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd1c51bcf02d2b4ec7499427652cb0914') in 0.114830 seconds +======================================================================== +Received Import Request. + Time since last request: 5.863264 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeC.fbx + artifactKey: Guid(906a8a03b57044f498ed8bada8d8766e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeC.fbx using Guid(906a8a03b57044f498ed8bada8d8766e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c57a9ccf8a907d80d51e98eb8d4051d2') in 0.600396 seconds +======================================================================== +Received Import Request. + Time since last request: 8.364734 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeB.fbx + artifactKey: Guid(33b4d29494982cb44807a7f57c6d9189) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeB.fbx using Guid(33b4d29494982cb44807a7f57c6d9189) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '77435559865499b2e53f1d69052f3bcc') in 0.781844 seconds +======================================================================== +Received Import Request. + Time since last request: 3.626054 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeA.fbx + artifactKey: Guid(6b24e9877b0ed514bb1778a57c1ea8da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeA.fbx using Guid(6b24e9877b0ed514bb1778a57c1ea8da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c378871df6cc3753941ccd3286ff7064') in 0.677087 seconds +======================================================================== +Received Import Request. + Time since last request: 3.397182 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx + artifactKey: Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx using Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '04a08a04ae0ac64460ea0607551d3efb') in 0.024212 seconds +======================================================================== +Received Import Request. + Time since last request: 4.162588 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '00001c668260716e5a846c091b7825d6') in 1.064750 seconds +======================================================================== +Received Import Request. + Time since last request: 1759.212143 seconds. + path: Assets/_MarrowAssets/Levels/Wuhu Island Night.unity + artifactKey: Guid(621810a0d8ef89c4594d312a68b01a76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/Levels/Wuhu Island Night.unity using Guid(621810a0d8ef89c4594d312a68b01a76) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 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[EditorId] 1290604343 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 103.12 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.44 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56664 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.003002 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 90.20 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.406 seconds +Domain Reload Profiling: + ReloadAssembly (406ms) + BeginReloadAssembly (46ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + EndReloadAssembly (299ms) + LoadAssemblies (45ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (56ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (15ms) + SetupLoadedEditorAssemblies (198ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (4ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (90ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (76ms) + ProcessInitializeOnLoadMethodAttributes (27ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.007508 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 94.46 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.08 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.940 seconds +Domain Reload Profiling: + ReloadAssembly (941ms) + BeginReloadAssembly (67ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (15ms) + EndReloadAssembly (817ms) + LoadAssemblies (62ms) + 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in 0.012014 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.002.mat + artifactKey: Guid(594f190d5e52d394aad78ae4dc22ce27) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.002.mat using Guid(594f190d5e52d394aad78ae4dc22ce27) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a244ba8745e1ae817f28c6eea9c1505c') in 0.012452 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiB.002.mat + artifactKey: Guid(ce43a4d785188674f973543eb78c9243) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiB.002.mat using Guid(ce43a4d785188674f973543eb78c9243) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '06b7ba44840c856e84aee31616c96794') in 0.013550 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.003.mat + artifactKey: Guid(0af8348652bc8eb48b949a66396ee779) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.003.mat using Guid(0af8348652bc8eb48b949a66396ee779) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '16f99f1d1deeab2c5096834672e5e6db') in 0.013011 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiB.mat + artifactKey: Guid(a02c07a586c35c0429e3a207bda14c4c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isigakiB.mat using Guid(a02c07a586c35c0429e3a207bda14c4c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6eaf5471d5e9a44c0a805756167c1846') in 0.012821 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_isidatamiB.002.mat + artifactKey: Guid(eca04d0bb1aea1c4e93e1eea103dbff6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start 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Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.006.mat + artifactKey: Guid(af55f52ee5752a94c8db562736be5149) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_toudai.006.mat using Guid(af55f52ee5752a94c8db562736be5149) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '745ce3ff626adeb75b36278b08953e53') in 0.013017 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.008.mat + artifactKey: Guid(bacb4b67b73d92e42b2a9db846ab5efc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/materials/mt_town_n_kanban.008.mat using Guid(bacb4b67b73d92e42b2a9db846ab5efc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e24383679c54729ead441e357c26aa6e') in 0.012956 seconds +======================================================================== +Received Import Request. + Time since last request: 1.086640 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeA.fbx + artifactKey: Guid(6b24e9877b0ed514bb1778a57c1ea8da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeA.fbx using Guid(6b24e9877b0ed514bb1778a57c1ea8da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '282a43d014e6962b99944c78da7c6e0b') in 1.038962 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeC.fbx + artifactKey: Guid(906a8a03b57044f498ed8bada8d8766e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeC.fbx using Guid(906a8a03b57044f498ed8bada8d8766e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8bcf1257cf20be6b9180e4871c04ee1d') in 0.671805 seconds +======================================================================== +Received Import Request. + Time since last request: 346.112724 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx + artifactKey: Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx using Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3f83920a11f3422be8de28a4fbe28f3e') in 0.026005 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx + artifactKey: Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx using Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a2a9b7f294f10fd0967c2d7121adba05') in 0.130870 seconds +======================================================================== +Received Import Request. + Time since last request: 858.264492 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx + artifactKey: Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx using Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7bb9e35b8f334603994018fb22575633') in 0.128058 seconds +======================================================================== +Received Import Request. + Time since last request: 4375.079019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx + artifactKey: Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx using Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 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2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56892 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.002690 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 97.70 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.471 seconds +Domain Reload Profiling: + ReloadAssembly (471ms) + BeginReloadAssembly (53ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + EndReloadAssembly (351ms) + LoadAssemblies (51ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (72ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (18ms) + SetupLoadedEditorAssemblies (226ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (98ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (87ms) + ProcessInitializeOnLoadMethodAttributes (34ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006379 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 111.86 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.08 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 1.127 seconds +Domain Reload Profiling: + ReloadAssembly (1128ms) + BeginReloadAssembly (77ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (18ms) + EndReloadAssembly (984ms) + LoadAssemblies (76ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (253ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (52ms) + SetupLoadedEditorAssemblies (567ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (112ms) + BeforeProcessingInitializeOnLoad (105ms) + ProcessInitializeOnLoadAttributes (221ms) + ProcessInitializeOnLoadMethodAttributes (118ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (4ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.41 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.10 ms. +Unloading 6651 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7093. +Memory consumption went from 270.5 MB to 268.0 MB. +Total: 4.414800 ms (FindLiveObjects: 0.514000 ms CreateObjectMapping: 0.169400 ms MarkObjects: 3.083900 ms DeleteObjects: 0.646600 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 6047.872513 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbx + artifactKey: Guid(aec247fca8b1a8c4c891b1ba18fea994) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbx using Guid(aec247fca8b1a8c4c891b1ba18fea994) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'de012e964439bd507a3b6457c1f96922') in 1.488291 seconds +======================================================================== +Received Import Request. + Time since last request: 0.742905 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.016.mat + artifactKey: Guid(da6ca3e0c30a2464d894c3b7d9492aef) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.016.mat using Guid(da6ca3e0c30a2464d894c3b7d9492aef) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '99775de8e67b81800f342543e863b82a') in 0.025104 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.010.mat + artifactKey: Guid(f87e6b27e7a3a2b4ea926388b5aff444) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.010.mat using Guid(f87e6b27e7a3a2b4ea926388b5aff444) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '12053593f41d950bfc43a538f6e1b04b') in 0.013036 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.019.mat + artifactKey: Guid(13e7584c93a8fdd489fc18639274fe24) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.019.mat using Guid(13e7584c93a8fdd489fc18639274fe24) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '658dda8d151aa0a6eaa131888a0e611b') in 0.013011 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_s.mat + artifactKey: Guid(7be9646bd8a149e4ab933dc40c5db803) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_s.mat using Guid(7be9646bd8a149e4ab933dc40c5db803) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dd54377bdff090ff91729d05572cc5e2') in 0.012465 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.006.mat + artifactKey: Guid(7fc3ed2de2dd6cf499ce856f36bfe9dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.006.mat using Guid(7fc3ed2de2dd6cf499ce856f36bfe9dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8cca4537878d7d316434866829a29520') in 0.013217 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.002.mat + artifactKey: Guid(f1beb5c087e2a03409770dd298ce3cc8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.002.mat using Guid(f1beb5c087e2a03409770dd298ce3cc8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ddd98653e0b0d7acb5c0f4a0025e89eb') in 0.012692 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_isigakiB2.002.mat + artifactKey: Guid(f0c4b2ee9152c1147aefe3ab616e0f9f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_isigakiB2.002.mat using Guid(f0c4b2ee9152c1147aefe3ab616e0f9f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '65c5f02b3773e0d72425d5cd3cfdd024') in 0.012589 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiB.mat + artifactKey: Guid(d2533da3bcffff6448d1e6222d2d323b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiB.mat using Guid(d2533da3bcffff6448d1e6222d2d323b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8237af236f4d003c11c91eba5cfea52b') in 0.013684 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.007.mat + artifactKey: Guid(cb09c30541963044a8736b9fe374f9a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.007.mat using Guid(cb09c30541963044a8736b9fe374f9a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4cc14a022917f1b80670dfe560f7317c') in 0.012414 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.001.mat + artifactKey: Guid(303240126a6f4144eab4632f421b6fdd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.001.mat using Guid(303240126a6f4144eab4632f421b6fdd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9a315d522c90cc8a9256bea3e2f6022b') in 0.011027 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.002.mat + artifactKey: Guid(5c2caf8eac3ecea4892b62a7ea829784) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.002.mat using Guid(5c2caf8eac3ecea4892b62a7ea829784) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4c30b60033c4c5c8d714357e91f1750f') in 0.015857 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.003.mat + artifactKey: Guid(8cd2df219f878ba43b0da53209d108e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.003.mat using Guid(8cd2df219f878ba43b0da53209d108e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3f87950b5a4e4116a65799fe2a028926') in 0.013382 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_stage01.mat + artifactKey: Guid(4bb1b75b9a7c79b4084a064e1e6793dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_stage01.mat using Guid(4bb1b75b9a7c79b4084a064e1e6793dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4311f450f8045282b26f8897390d5486') in 0.011424 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.005.mat + artifactKey: Guid(f0e9e0cc34295ab418fe6324260362ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.005.mat using Guid(f0e9e0cc34295ab418fe6324260362ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ab96e72426cda69fdb1c88a2f287896f') in 0.013242 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/png_net_b.mat + artifactKey: Guid(0d1041f6c68ca944cade18d777881e2c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/png_net_b.mat using Guid(0d1041f6c68ca944cade18d777881e2c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '71872cf4f203ed04b9fc829f8f3c092b') in 0.012050 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_kabeAD.001.mat + artifactKey: Guid(9bf87c408ade4344e8520fb4f0057cf0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_kabeAD.001.mat using Guid(9bf87c408ade4344e8520fb4f0057cf0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'da7f3ae473edefac5d885d6da640f294') in 0.011428 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_ship.mat + artifactKey: Guid(c94a0a1a93b386e4283782001f182b0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_ship.mat using Guid(c94a0a1a93b386e4283782001f182b0c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a05fa642f30a3bd2514caac121e4b5dd') in 0.012280 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/png_net_b.003.mat + artifactKey: Guid(58a49da1500a23f4eadac7cb6eb35aab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/png_net_b.003.mat using Guid(58a49da1500a23f4eadac7cb6eb35aab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4bdac5d0e30876bbf03b6f3fda573eff') in 0.012995 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_blend.mat + artifactKey: Guid(31c67a308dd89d04d9704504fa6a058a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_blend.mat using Guid(31c67a308dd89d04d9704504fa6a058a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cbf13b3f3399d622e438753eb082fce9') in 0.013442 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_kabeBC.002.mat + artifactKey: Guid(f66072aa07a7cfb4d9c28abe46dd70d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_kabeBC.002.mat using Guid(f66072aa07a7cfb4d9c28abe46dd70d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1352521444c7782ee0cd29b7d0b369d7') in 0.013341 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_Rhotel.mat + artifactKey: Guid(14c34644c7984e248a806204185e8af8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_Rhotel.mat using Guid(14c34644c7984e248a806204185e8af8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f5141caa7647f50649bf09bf9ea7ffd0') in 0.012095 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.mat + artifactKey: Guid(e1d35ed423b63724685660b92f037126) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.mat using Guid(e1d35ed423b63724685660b92f037126) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b57c5c532c075edf24ba77c93254a305') in 0.012119 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.014.mat + artifactKey: Guid(0f841d891d1703145a5276717f396b23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.014.mat using Guid(0f841d891d1703145a5276717f396b23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '21099de90ad9884e8a88cf247a4ea086') in 0.012784 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.009.mat + artifactKey: Guid(132f931a9858c1749a30aa00f7e3bda6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.009.mat using Guid(132f931a9858c1749a30aa00f7e3bda6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '67cf1ae0ebf4e90a3287ecbf6c55f28b') in 0.012562 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.005.mat + artifactKey: Guid(c0212e1f17ad7d748950313defcfefed) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.005.mat using Guid(c0212e1f17ad7d748950313defcfefed) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '887a0019a1e43a8d3799db62514f1415') in 0.010761 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.005.mat + artifactKey: Guid(b9ee068beb287c94083e276d3f3b6d49) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.005.mat using Guid(b9ee068beb287c94083e276d3f3b6d49) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '46af949b14b75b2a2756a1952767c248') in 0.013383 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiB.003.mat + artifactKey: Guid(355d355dc3079ce4da54dc0557907963) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiB.003.mat using Guid(355d355dc3079ce4da54dc0557907963) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '210ffafd2f6e5bd5e7b8054707521e9d') in 0.013268 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_off.002.mat + artifactKey: Guid(e937a75f5d861e7498883296706a5478) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_off.002.mat using Guid(e937a75f5d861e7498883296706a5478) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1d22409708a8d761840051352cf3d82e') in 0.013398 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.mat + artifactKey: Guid(d61f04b7556525d41813519e27503067) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.mat using Guid(d61f04b7556525d41813519e27503067) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '484722569e95fedcc2762a4574cf8306') in 0.012608 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.015.mat + artifactKey: Guid(1888f73b45d4aac4e9c61028d5af33cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.015.mat using Guid(1888f73b45d4aac4e9c61028d5af33cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2fb3cfe62259655217d66a5e190dd463') in 0.013232 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.012.mat + artifactKey: Guid(76f1640ae23c08b45931b87308a4b68a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.012.mat using Guid(76f1640ae23c08b45931b87308a4b68a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1f96cd7d9690881d47042a5d656d9f2f') in 0.013433 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wara_kari.002.mat + artifactKey: Guid(13efc500b68452449bebb347f982960b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wara_kari.002.mat using Guid(13efc500b68452449bebb347f982960b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b8566064d3d93686b0296a39ace7aead') in 0.012848 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.005.mat + artifactKey: Guid(2f81e421da962a94e893f41f5df57ed6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.005.mat using Guid(2f81e421da962a94e893f41f5df57ed6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ec4f9753f14c4e93064bb61b91f1a6f8') in 0.014716 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.008.mat + artifactKey: Guid(dfd550dd564752e45bd9d749dd2b05f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.008.mat using Guid(dfd550dd564752e45bd9d749dd2b05f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1ba000075d043dd55a797f877fc86ea0') in 0.011851 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.010.mat + artifactKey: Guid(ddd4acac4efe28349b9b1e550f245d5d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.010.mat using Guid(ddd4acac4efe28349b9b1e550f245d5d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b1be2975a2f8591a21809e6e2029559e') in 0.012351 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_in.002.mat + artifactKey: Guid(ce17bbb72430e0842af1451baf3add01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_in.002.mat using Guid(ce17bbb72430e0842af1451baf3add01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4ed471c4e508164b3a5bb7c21e741201') in 0.012726 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.002.mat + artifactKey: Guid(ddb87e8edc843b94c834204258ea21b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.002.mat using Guid(ddb87e8edc843b94c834204258ea21b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1403cce509eeffb7b433afe42c45dc4b') in 0.011728 seconds +======================================================================== +Received Import Request. + Time since last request: 5.583806 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbx + artifactKey: Guid(aec247fca8b1a8c4c891b1ba18fea994) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbx using Guid(aec247fca8b1a8c4c891b1ba18fea994) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd1a3c9cd3676881a1b84498554d613d1') in 0.994246 seconds +======================================================================== +Received Import Request. + Time since last request: 0.869074 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/tns_net_a 1.png + artifactKey: Guid(f1e104f1a9fbdc8498e9febaca211cac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/tns_net_a 1.png using Guid(f1e104f1a9fbdc8498e9febaca211cac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '858519272c7c1763ec2f9dfdedcf0daf') in 0.020737 seconds +======================================================================== +Received Import Request. + Time since last request: 7.058992 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbx + artifactKey: Guid(aec247fca8b1a8c4c891b1ba18fea994) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbx using Guid(aec247fca8b1a8c4c891b1ba18fea994) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9b3b21b6e574ff92a5178723f720d421') in 0.975414 seconds +======================================================================== +Received Import Request. + Time since last request: 17.689186 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Materials + artifactKey: Guid(1049fdcb44da7c04da6f054a3c9dfd32) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Materials using Guid(1049fdcb44da7c04da6f054a3c9dfd32) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4e2d241cde8e30483ff1e8b8d48b44f0') in 0.008256 seconds +======================================================================== +Received Import Request. + Time since last request: 18.825386 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm + artifactKey: Guid(217fbf4b30a095d4e8cbadd05dcbad41) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm using Guid(217fbf4b30a095d4e8cbadd05dcbad41) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1780b4828e8ed2c4229fe167f6e9ea78') in 0.008337 seconds +======================================================================== +Received Import Request. + Time since last request: 0.060808 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/ef_volIndMip.png + artifactKey: Guid(74543f8de5ca278488e1f37969eadcc7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/ef_volIndMip.png using Guid(74543f8de5ca278488e1f37969eadcc7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4456efc1a77ab23122fd21fbb5fae6b5') in 0.006365 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/ws2_stadiumfence.png + artifactKey: Guid(bc3ee7b6423ad0c49a40dabd4bf3b8d7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/ws2_stadiumfence.png using Guid(bc3ee7b6423ad0c49a40dabd4bf3b8d7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'abb716f9ae305ad49e209a5dd0c66f30') in 0.012270 seconds +======================================================================== +Received Import Request. + Time since last request: 53.896030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland + artifactKey: Guid(02d20a90a54b86244a2522ae0ea5b68e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland using Guid(02d20a90a54b86244a2522ae0ea5b68e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '35afcc8cbf5acf1815bbe90063b9900a') in 0.008348 seconds +======================================================================== +Received Import Request. + Time since last request: 12.414431 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models + artifactKey: Guid(cdd403c953d0a4a4bbe61298ee6d0d2d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models using Guid(cdd403c953d0a4a4bbe61298ee6d0d2d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd2067981aab9a27f88f4ab8521b48083') in 0.007537 seconds +======================================================================== +Received Import Request. + Time since last request: 10.353135 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4ba6c3af3696e62213f29b2f20105e15') in 1.505142 seconds +======================================================================== +Received Import Request. + Time since last request: 43.832886 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '85af17d17907865ac3683ae3dc52cc23') in 0.959245 seconds +======================================================================== +Received Import Request. + Time since last request: 0.715777 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base + artifactKey: Guid(9360317027fff594ea9b1ff1a6280283) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base using Guid(9360317027fff594ea9b1ff1a6280283) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '463a243692e00d62e5abedebb96168c6') in 0.001675 seconds +======================================================================== +Received Import Request. + Time since last request: 0.067802 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/bsk_yuka_a_d.mat + artifactKey: Guid(e1708853cdc3cfc4aaa5b142f96d5c96) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/bsk_yuka_a_d.mat using Guid(e1708853cdc3cfc4aaa5b142f96d5c96) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '62bb3e5e8b4e642fcabc2f083740f515') in 0.014330 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.009.mat + artifactKey: Guid(451aced168c9f8242a63d41b446594fb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.009.mat using Guid(451aced168c9f8242a63d41b446594fb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '585c8593c41a391ce0eb5df20730213b') in 0.012574 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.mat + artifactKey: Guid(15b5ee271a955a34fb2ef0a48b9d5304) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.mat using Guid(15b5ee271a955a34fb2ef0a48b9d5304) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c90ce80b84c416c79581bf8e4118fb5c') in 0.016128 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.006.mat + artifactKey: Guid(1fa207c3b482e8e4f9cfbc210845848b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.006.mat using Guid(1fa207c3b482e8e4f9cfbc210845848b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd4c72aa5aa5d491460a1487c05ad86b3') in 0.010920 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.013.mat + artifactKey: Guid(28acf8a806eb86a4592f9bf9788cb9c5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.013.mat using Guid(28acf8a806eb86a4592f9bf9788cb9c5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cfb7b4eddb78c2f8a0c34057329fb5db') in 0.011983 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.001.mat + artifactKey: Guid(4e806288aaca89b49a064329047125cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.001.mat using Guid(4e806288aaca89b49a064329047125cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9fb388c2063d73793871f92f95256afd') in 0.011816 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.008.mat + artifactKey: Guid(962ba82614e2c4542ac4bb3641b63f15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.008.mat using Guid(962ba82614e2c4542ac4bb3641b63f15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3ee488efe1a5567a27b2af9ae2f5c6dd') in 0.011805 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.008.mat + artifactKey: Guid(87a549b4e2c978c478170b9be7d64475) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.008.mat using Guid(87a549b4e2c978c478170b9be7d64475) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f7b706e909f992158bf7c948d1bfee62') in 0.011489 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.005.mat + artifactKey: Guid(3ade6fa2f6297094ab2f66e467834521) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.005.mat using Guid(3ade6fa2f6297094ab2f66e467834521) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c208435280fd1a7b292e741708790dd6') in 0.012531 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.006.mat + artifactKey: Guid(4bf57a4627bfd6948a75f3b651427104) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.006.mat using Guid(4bf57a4627bfd6948a75f3b651427104) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2c53f2d9d1d126d27d030e93627856e8') in 0.012146 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.011.mat + artifactKey: Guid(4dcae42f9d403944ea3d06cada1ddb4c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.011.mat using Guid(4dcae42f9d403944ea3d06cada1ddb4c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8fbdd0e9d08b542f82b358a3e75ff3c1') in 0.012160 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.014.mat + artifactKey: Guid(1642c20c8baea5743a9df03a2996b108) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.014.mat using Guid(1642c20c8baea5743a9df03a2996b108) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4fdfabc5730ca4e5995c3a69af3ebc7a') in 0.011309 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.004.mat + artifactKey: Guid(970a94ee220181f409ffce34f70bad75) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.004.mat using Guid(970a94ee220181f409ffce34f70bad75) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9b45e7f7f87e4c62b2084ca85864c584') in 0.012310 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.005.mat + artifactKey: Guid(6ebf72f7810ca4243a3e255f848c29ed) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.005.mat using Guid(6ebf72f7810ca4243a3e255f848c29ed) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e3fe3907d5a47f07a61cc8038266f274') in 0.011605 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.012.mat + artifactKey: Guid(7fff8e9fbe04e58478db7a3d14400708) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.012.mat using Guid(7fff8e9fbe04e58478db7a3d14400708) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f6c0243622c177a47fb84a1999832b8f') in 0.011937 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_house.mat + artifactKey: Guid(402e2e50210b66b449c7c2a2164fb16d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_house.mat using Guid(402e2e50210b66b449c7c2a2164fb16d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'de437fd39e6868bc588c29ad71b7e5af') in 0.011628 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000032 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.016.mat + artifactKey: Guid(4a2a8bbf177d9dd41ae1c3ad7ca9b8bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.016.mat using Guid(4a2a8bbf177d9dd41ae1c3ad7ca9b8bf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '05d041cb3026e40372ea651fb422a9d7') in 0.011422 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.016.mat + artifactKey: Guid(9cbbfbacc8aaf854ba7a21c9328b3efd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.016.mat using Guid(9cbbfbacc8aaf854ba7a21c9328b3efd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '24a7fd494be5fc7de5096084ccfbd3d9') in 0.012382 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.mat + artifactKey: Guid(9c417c5e845f4704584faed4c089aa8e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.mat using Guid(9c417c5e845f4704584faed4c089aa8e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3246e095b9752502714349fba7139082') in 0.012256 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.mat + artifactKey: Guid(89d3b08c58b3a5847a38f5b919fe7d21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.mat using Guid(89d3b08c58b3a5847a38f5b919fe7d21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '92328d79f537bd0ef3e4030fcfc92b54') in 0.012504 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.007.mat + artifactKey: Guid(ba7153a8e9094d243aa59e12b3500f31) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.007.mat using Guid(ba7153a8e9094d243aa59e12b3500f31) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8aacc88beb0993d874adfb93d1ee87e4') in 0.012408 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.013.mat + artifactKey: Guid(b103b27d5eef26e4f8da3d5057a6c552) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.013.mat using Guid(b103b27d5eef26e4f8da3d5057a6c552) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0d7cf0003bfb0c6fa711869a90ae271d') in 0.012455 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_iseki01_off.mat + artifactKey: Guid(08a65ed8d577d3b4c94ad907cfce7bf1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_iseki01_off.mat using Guid(08a65ed8d577d3b4c94ad907cfce7bf1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '570c4e08da9891d94f2a3b67d3ef3901') in 0.013012 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.004.mat + artifactKey: Guid(c4906001dbe22cd41922659e9e69dd72) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.004.mat using Guid(c4906001dbe22cd41922659e9e69dd72) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f5a0db8fe3431564eaae074a28f91193') in 0.011707 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.004.mat + artifactKey: Guid(cd2d5f3f0f736b74c94eed0edba8530d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.004.mat using Guid(cd2d5f3f0f736b74c94eed0edba8530d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b5f0759ebe28ea177560c24e2b864e0a') in 0.012588 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.004.mat + artifactKey: Guid(9b0d0f8f5504b1c4faeab94debbbdcea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.004.mat using Guid(9b0d0f8f5504b1c4faeab94debbbdcea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '308d6d956712c1b0b860bc678c4e2a5e') in 0.011880 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.mat + artifactKey: Guid(9b8965ebceb3f2a4ab0e4490e2faa5b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.mat using Guid(9b8965ebceb3f2a4ab0e4490e2faa5b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9afaf9ad71c887adeb148c52a1c71d2a') in 0.013211 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.003.mat + artifactKey: Guid(fc22d455a56149e489a90dc54ca81d5a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.003.mat using Guid(fc22d455a56149e489a90dc54ca81d5a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '69d8b42bf17e15468f5d4aee7edc096d') in 0.012013 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.006.mat + artifactKey: Guid(8b767e50f5d741b4dae28bca08e76957) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.006.mat using Guid(8b767e50f5d741b4dae28bca08e76957) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6ba35fc53945fb404f7f186f9dd82a11') in 0.012523 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/ef_volSurface.002.mat + artifactKey: Guid(1c685a683fc47e145bfdd18e02294673) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/ef_volSurface.002.mat using Guid(1c685a683fc47e145bfdd18e02294673) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1d31521614c91e8b9a11f2def2743bea') in 0.012301 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.015.mat + artifactKey: Guid(5544c048851a02c479b36309a9c39f1c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.015.mat using Guid(5544c048851a02c479b36309a9c39f1c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '81604b9b2bbcb0678375e7420e097d27') in 0.012095 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.006.mat + artifactKey: Guid(87e09315ae61c394f8d86abe5d2dc81a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.006.mat using Guid(87e09315ae61c394f8d86abe5d2dc81a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e5c80ed02a3e9a6c2b64f024ca056430') in 0.013538 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.003.mat + artifactKey: Guid(45de0bee9c56cd44cace12e26af48cb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.003.mat using Guid(45de0bee9c56cd44cace12e26af48cb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4ac63082e7b96b97865419873fa9fe04') in 0.012801 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_big_bridge.mat + artifactKey: Guid(80f1a6b390d4e474f921b614bdabe211) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_big_bridge.mat using Guid(80f1a6b390d4e474f921b614bdabe211) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '74d405e0cdfbc07886b9b875f97dd861') in 0.012449 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_big_bridge.002.mat + artifactKey: Guid(35147b21c4a060b4681e3bb58ec61355) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_big_bridge.002.mat using Guid(35147b21c4a060b4681e3bb58ec61355) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ec1dec9a2c762a2818aae9a28dc44bd6') in 0.012492 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.011.mat + artifactKey: Guid(d8d12ab702eac8e4db566b57dca46a3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.011.mat using Guid(d8d12ab702eac8e4db566b57dca46a3f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'aaaced062bdc13320e76c78b16999df7') in 0.012053 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.004.mat + artifactKey: Guid(c9607bb3671cd8e4ea89d3e186220982) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_asphalt.004.mat using Guid(c9607bb3671cd8e4ea89d3e186220982) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd1d242244702123a3530a744af599ebf') in 0.011959 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.002.mat + artifactKey: Guid(95310bf7804b5fb4385ac28c9167515a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_blend.002.mat using Guid(95310bf7804b5fb4385ac28c9167515a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f79922121051b17b2beaaaeb27d46461') in 0.012173 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.003.mat + artifactKey: Guid(1ac21d7ae9f31dc4090f60bd3c78c0db) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake_off.003.mat using Guid(1ac21d7ae9f31dc4090f60bd3c78c0db) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5f0e903078248ef54ad4b5a1acf3d5c9') in 0.012662 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.008.mat + artifactKey: Guid(d34241ca4983ea849be93776efd672eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_gake.008.mat using Guid(d34241ca4983ea849be93776efd672eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '29cfa267087e2eab104f9d7498ab5d62') in 0.011524 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.011.mat + artifactKey: Guid(1d702a620a425874d8b710f8765e4cd8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa.011.mat using Guid(1d702a620a425874d8b710f8765e4cd8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '54187bdc044e2c2005d2358216e15e40') in 0.012134 seconds +======================================================================== +Received Import Request. + Time since last request: 0.161009 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.006.mat + artifactKey: Guid(ea7a93ef28a5f184fb408b219fb7733b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.006.mat using Guid(ea7a93ef28a5f184fb408b219fb7733b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b41d2f844bebed11122d32cdb6562868') in 0.012423 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.012.mat + artifactKey: Guid(917775d62db07664288a27bdd3887b29) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.012.mat using Guid(917775d62db07664288a27bdd3887b29) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'feb3e3d947dabebb78c8453b22f08b41') in 0.011945 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.017.mat + artifactKey: Guid(a5984eeeb0ef43e49b79b87e45171b1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.017.mat using Guid(a5984eeeb0ef43e49b79b87e45171b1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'af219abc44817bc92aff9133c46ca2cd') in 0.011524 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000033 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.007.mat + artifactKey: Guid(a1543cc9f1080db4798c1802e0d56358) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.007.mat using Guid(a1543cc9f1080db4798c1802e0d56358) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '78c733636dab61516b86da7c59d06339') in 0.012440 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.005.mat + artifactKey: Guid(a5ed5f995c9cb7e4090c31ffe72ea330) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.005.mat using Guid(a5ed5f995c9cb7e4090c31ffe72ea330) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '147696783cadd8281aa95ec7eaf15c4a') in 0.015010 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiB.002.mat + artifactKey: Guid(d6ede59ec4b0cc6499e08a8689608f4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiB.002.mat using Guid(d6ede59ec4b0cc6499e08a8689608f4b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '394ba3bf9b2d28e1a294aeb8396d3e59') in 0.012228 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_ship.mat + artifactKey: Guid(1e237b87e5584f74a9c92b41cec5cfd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_ship.mat using Guid(1e237b87e5584f74a9c92b41cec5cfd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '71318fb1229678b4bbef748a98b233c0') in 0.012366 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_yane_A.001.mat + artifactKey: Guid(0592a5ffa5c256f4b9d91a75308f6d50) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_yane_A.001.mat using Guid(0592a5ffa5c256f4b9d91a75308f6d50) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'be9427297049db6a1056cdab9f34b933') in 0.013131 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.004.mat + artifactKey: Guid(89ad285a5bcc4f749ac9abb4e06e2f98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.004.mat using Guid(89ad285a5bcc4f749ac9abb4e06e2f98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fe28c3d2d57aa771cbfbd25a9bb604dc') in 0.012552 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/png_wall_all.001.mat + artifactKey: Guid(0bf769d1de4777a4aac14b546cf3fd8f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/png_wall_all.001.mat using Guid(0bf769d1de4777a4aac14b546cf3fd8f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c73d6c97a902baf74936c385ffb24982') in 0.012149 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.003.mat + artifactKey: Guid(38cbb38b619e55a429ba46d26a907cba) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.003.mat using Guid(38cbb38b619e55a429ba46d26a907cba) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bb16d1ff082b220746f2166e5a031297') in 0.013017 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.008.mat + artifactKey: Guid(abce3cdc99dec414f9ca340cffc04516) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.008.mat using Guid(abce3cdc99dec414f9ca340cffc04516) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '35d5254bbd76fa768406c65922217063') in 0.012843 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.mat + artifactKey: Guid(9d48b3526c52a294a8f8687903032c66) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.mat using Guid(9d48b3526c52a294a8f8687903032c66) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '223f78c8cd07b6ac1cae9167a11cf3d7') in 0.013152 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.mat + artifactKey: Guid(f5ac46300e97b09428986ef39f16884e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.mat using Guid(f5ac46300e97b09428986ef39f16884e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0fdaef9d22e1720d67b872354153af5b') in 0.012887 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.003.mat + artifactKey: Guid(bdf943978b50917468b2f6b4c0afe326) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_blend.003.mat using Guid(bdf943978b50917468b2f6b4c0afe326) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8c91cde5cf93ffe97c72d85a055262ab') in 0.012458 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_renga.002.mat + artifactKey: Guid(ebc40a217d6bd0942b772da64f25139f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_renga.002.mat using Guid(ebc40a217d6bd0942b772da64f25139f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '07963a1c8ce40ac27d2d4eff9f99e609') in 0.010927 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.005.mat + artifactKey: Guid(ffe5652bd6507a54cbdb85889167d0eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.005.mat using Guid(ffe5652bd6507a54cbdb85889167d0eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f7a10839ecd3b535cddb2a7787411615') in 0.012522 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.002.mat + artifactKey: Guid(d2af3e414c6004c4fbe102b4b2e0c9e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.002.mat using Guid(d2af3e414c6004c4fbe102b4b2e0c9e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '69c4cbdd8fb108161c0f05ba27d672fe') in 0.012568 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiB.mat + artifactKey: Guid(5640ccc127c62924585ecb576ab80826) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiB.mat using Guid(5640ccc127c62924585ecb576ab80826) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '54c9637094a1d31a1039e823fa6267fa') in 0.012489 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.003.mat + artifactKey: Guid(11e4cabce534a1b45b8f7229e9c6d93b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.003.mat using Guid(11e4cabce534a1b45b8f7229e9c6d93b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '86a0648a9260bc436db83eb096c93baa') in 0.011979 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.007.mat + artifactKey: Guid(89f08b14a26e7134c9aa5c642aead7bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.007.mat using Guid(89f08b14a26e7134c9aa5c642aead7bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1f462c79ad3d2d4e88b4a5b93fd2a6cd') in 0.012511 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.023.mat + artifactKey: Guid(22f17c55dd4eb68429d2f13a9b01a46e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.023.mat using Guid(22f17c55dd4eb68429d2f13a9b01a46e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c8fab215f7166d16ffdc2d974d7ac7d9') in 0.012296 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_kabeAD.001.mat + artifactKey: Guid(5cd629176cf2ded45b96afa428456f20) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_kabeAD.001.mat using Guid(5cd629176cf2ded45b96afa428456f20) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c2d9f3ab99256e2132ab058f07629a03') in 0.011706 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.008.mat + artifactKey: Guid(78a2970143774fa41907002a5581ddc9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.008.mat using Guid(78a2970143774fa41907002a5581ddc9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1b37bb4a2cc940535ffbe3df31801dfb') in 0.010987 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_kabeAD.mat + artifactKey: Guid(7a5f8f030a77ebb45b864d203333a028) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_kabeAD.mat using Guid(7a5f8f030a77ebb45b864d203333a028) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f07c22e7fd612447117137de18437396') in 0.012677 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.008.mat + artifactKey: Guid(ce484e666a1fc1942a782efefa60d7dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.008.mat using Guid(ce484e666a1fc1942a782efefa60d7dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '94893d4b78857cb64bf220bb0644bf9f') in 0.012432 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.004.mat + artifactKey: Guid(be7c6a125a1018644bf496243fb6cd8e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.004.mat using Guid(be7c6a125a1018644bf496243fb6cd8e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '42c734c744b9f290629de5924b449745') in 0.012296 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000042 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.019.mat + artifactKey: Guid(815dece25f2b09b4aace86a1a0d41ec4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.019.mat using Guid(815dece25f2b09b4aace86a1a0d41ec4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9d1c7d3cfcefde60b4cadf8c1881eb69') in 0.012074 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_isigakiB2.004.mat + artifactKey: Guid(4f0e78901abc1aa479ed323bc92a7760) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_isigakiB2.004.mat using Guid(4f0e78901abc1aa479ed323bc92a7760) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '255a375119023e6415e7cf1eca3ba2b7') in 0.011604 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_off.002.mat + artifactKey: Guid(32294b914aca3364bad35b30e21c4c8a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti_off.002.mat using Guid(32294b914aca3364bad35b30e21c4c8a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9c7e6924993d193bbd99316b0e0e3486') in 0.012474 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.mat + artifactKey: Guid(fe2d7eabcb1cdfa4880734a4d4bbeb38) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.mat using Guid(fe2d7eabcb1cdfa4880734a4d4bbeb38) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b21cdaca2b46281b198c96dc02266f97') in 0.013277 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.006.mat + artifactKey: Guid(94fcee37f40c7d54cafeebfd23d0e40e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.006.mat using Guid(94fcee37f40c7d54cafeebfd23d0e40e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '257c1098117f2414d420a1607db3b4e3') in 0.012641 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.010.mat + artifactKey: Guid(3d71cca9f226d5644ac21ef676dd9174) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.010.mat using Guid(3d71cca9f226d5644ac21ef676dd9174) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0ebcccc1b237c95a1cddb4d5ff2f15d0') in 0.012231 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiA.002.mat + artifactKey: Guid(7682ff6bc70cf1b48be279f749ca0407) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiA.002.mat using Guid(7682ff6bc70cf1b48be279f749ca0407) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1a77c1a62aceea2f9acb274733e2be69') in 0.011605 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.002.mat + artifactKey: Guid(050ce52d1b259354b919c6d6747fafb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.002.mat using Guid(050ce52d1b259354b919c6d6747fafb3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6b5e29f90704b295c2d3414748c13461') in 0.010978 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.004.mat + artifactKey: Guid(ee835d3aea94f9d45a23f70c3edbdb7e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.004.mat using Guid(ee835d3aea94f9d45a23f70c3edbdb7e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b56860dd68ba23b7784563ed0049449f') in 0.011694 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.003.mat + artifactKey: Guid(8c5d4d392e4a0a540841bd3a9bb6d3b5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.003.mat using Guid(8c5d4d392e4a0a540841bd3a9bb6d3b5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dc6b9f35d0c16e45d4aa5d538e457fcd') in 0.012295 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiB.003.mat + artifactKey: Guid(ca58af14f2b65084fba9d36f8b91fe78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiB.003.mat using Guid(ca58af14f2b65084fba9d36f8b91fe78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '13bd9f23e949d1558b03bf79c8020a01') in 0.012118 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_s.mat + artifactKey: Guid(620668f0b95480b4c8bcd69685f517b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_mountain_s.mat using Guid(620668f0b95480b4c8bcd69685f517b4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2a82b186caee6edd202ca62c1074c5b2') in 0.012272 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000037 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiA.003.mat + artifactKey: Guid(71275c167374c3f45b76873d775d04b2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiA.003.mat using Guid(71275c167374c3f45b76873d775d04b2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b29389fc32c9101ef34132e0a13e669d') in 0.012431 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/png_net_b.002.mat + artifactKey: Guid(480074792faf23b4582fc05382651afa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/png_net_b.002.mat using Guid(480074792faf23b4582fc05382651afa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b737af61a98adf3e87e8a7b578e2fddb') in 0.011905 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.004.mat + artifactKey: Guid(c444b6790d6f18d4e80e5265c922b671) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_enseki.004.mat using Guid(c444b6790d6f18d4e80e5265c922b671) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1eeedefb28a029ca03e4aee0d902e97c') in 0.013774 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.001.mat + artifactKey: Guid(ae96cbb27e12e9e4a986c60554b06f99) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.001.mat using Guid(ae96cbb27e12e9e4a986c60554b06f99) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bd3ac15f9744c7c96d3d20b7681ed137') in 0.010928 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.003.mat + artifactKey: Guid(e011067439c27e5439800b3dae193db8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.003.mat using Guid(e011067439c27e5439800b3dae193db8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c4dd825a9882f5170260b5253453fa4a') in 0.012462 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.006.mat + artifactKey: Guid(9ab0d71edfdc52041a35292f69ceb737) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna.006.mat using Guid(9ab0d71edfdc52041a35292f69ceb737) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c8af14e975bee6f02ef2241354fb8993') in 0.012854 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.006.mat + artifactKey: Guid(ebb98a2978453f44bba3b762da87978e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.006.mat using Guid(ebb98a2978453f44bba3b762da87978e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a7d9e7688ec5afbfcdc304bbf2c8e235') in 0.012078 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.mat + artifactKey: Guid(bc6c49a44baeeda479522c9244ea5cf2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_tuti.mat using Guid(bc6c49a44baeeda479522c9244ea5cf2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b4e8fec67eb73e0b2639811efa103688') in 0.012631 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiB.002.mat + artifactKey: Guid(e59167394360f2a4ba7ce0befcba9837) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiB.002.mat using Guid(e59167394360f2a4ba7ce0befcba9837) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0ec73c48d2edccd6fca8eb9f0c472a01') in 0.012712 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_renga.004.mat + artifactKey: Guid(6fb63825c8ca2cf4195d5fb2a591696d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_renga.004.mat using Guid(6fb63825c8ca2cf4195d5fb2a591696d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'abc109c8fc9e44d0af58965e3c806158') in 0.013581 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_Rhotel.mat + artifactKey: Guid(f1b76a9d7a439194287156190bbc6239) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_Rhotel.mat using Guid(f1b76a9d7a439194287156190bbc6239) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '13c28195318ce7ce9f08da8226e304de') in 0.012799 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.002.mat + artifactKey: Guid(7ed51b37bdd620d4aa2f2ac8cdcdbe96) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.002.mat using Guid(7ed51b37bdd620d4aa2f2ac8cdcdbe96) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9b3130606ddf699e2068813f09935399') in 0.012895 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.mat + artifactKey: Guid(6ad4d11f111a17145945fc599af2f793) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.mat using Guid(6ad4d11f111a17145945fc599af2f793) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0fc0512f3170d89861b7aa88a49814f0') in 0.011700 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_isigakiB2.mat + artifactKey: Guid(f257223022d5e8b44b9ebed91fa8b9b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_isigakiB2.mat using Guid(f257223022d5e8b44b9ebed91fa8b9b9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '32c2e1d7e2ae37f92fe1d9918ad16b17') in 0.012234 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.003.mat + artifactKey: Guid(99b6c0d14d70f0744a1790bc466c8238) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_suna_blend.003.mat using Guid(99b6c0d14d70f0744a1790bc466c8238) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c2c8d595605e274a5130455e3152527b') in 0.012055 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.mat + artifactKey: Guid(3e61412151064db488367cb4f11b530e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.mat using Guid(3e61412151064db488367cb4f11b530e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c7b2e194e06e9303192116dc75109592') in 0.013167 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_kabeBC.mat + artifactKey: Guid(937c5ff55f327574ea98aea228e43582) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_kabeBC.mat using Guid(937c5ff55f327574ea98aea228e43582) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '33597de3ef10cb69a01859e23e21733d') in 0.011177 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_renga.mat + artifactKey: Guid(dfcd11303dd53de4eac405c6cd13a9c7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_renga.mat using Guid(dfcd11303dd53de4eac405c6cd13a9c7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd63fceacc83f10557f3c236a7fa838f6') in 0.011841 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.005.mat + artifactKey: Guid(7b1da3cc654f1b646951aaee9b0b4723) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.005.mat using Guid(7b1da3cc654f1b646951aaee9b0b4723) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dd7489323caa39b7170e08430002f22e') in 0.011780 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.010.mat + artifactKey: Guid(71ecb96a4ee4e724fad3b4fc2808cf78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.010.mat using Guid(71ecb96a4ee4e724fad3b4fc2808cf78) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5f210b18b09e38cd561b3a678076b520') in 0.012008 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.015.mat + artifactKey: Guid(eed4b64478362424bbf81130c4ee4959) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.015.mat using Guid(eed4b64478362424bbf81130c4ee4959) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '59f7507342dad9023d2433043fa1cfa5') in 0.012213 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.005.mat + artifactKey: Guid(89796924ae7a9c34a86966369c1b7436) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isigakiA.005.mat using Guid(89796924ae7a9c34a86966369c1b7436) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1fd8240e67010ddb12ff0d8445984cdf') in 0.012131 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000016 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_yane_A.mat + artifactKey: Guid(4d228eb161ee8174f92c8d15b390f6e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_yane_A.mat using Guid(4d228eb161ee8174f92c8d15b390f6e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9961d8cd930af7277b07f3e38b57c9c9') in 0.012204 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.004.mat + artifactKey: Guid(219fd0c94313cb544b0ca3d11bf20a63) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_turibasi1.004.mat using Guid(219fd0c94313cb544b0ca3d11bf20a63) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6e285f11d1afdefd46225d3b1050c608') in 0.011517 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_yane_A.002.mat + artifactKey: Guid(a2f0bc04438c6c545b14c52226b93893) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_yane_A.002.mat using Guid(a2f0bc04438c6c545b14c52226b93893) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e023a08d16825feb77276587c6b711ca') in 0.012688 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_stage01.mat + artifactKey: Guid(cb069a14eec50564594c2156ca722393) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_stage01.mat using Guid(cb069a14eec50564594c2156ca722393) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9a7492a3942d6691e751e264328d7a41') in 0.013002 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.mat + artifactKey: Guid(d3399efdca188a847ac3a8aadd076ebf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.mat using Guid(d3399efdca188a847ac3a8aadd076ebf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4194098b3bc1cabf98d97c23614926e8') in 0.012103 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.021.mat + artifactKey: Guid(047d601b951841f48af3d029d8cb67d1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_kusa_blend.021.mat using Guid(047d601b951841f48af3d029d8cb67d1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '28295b6d3f5e3080be060f9622c66b91') in 0.011801 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.001.mat + artifactKey: Guid(dc7225736a9b68b4c8079f6120cc1d92) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_toudai.001.mat using Guid(dc7225736a9b68b4c8079f6120cc1d92) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2ab1c20b1f8b6451d6ba859e29d71e87') in 0.012757 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiA.mat + artifactKey: Guid(644b5dd3f75c8594fa6b951e5aa13e88) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_isidatamiA.mat using Guid(644b5dd3f75c8594fa6b951e5aa13e88) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '54f11d12de41ad12b55e87388c424c24') in 0.012039 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.002.mat + artifactKey: Guid(62e8b01b07eb6c8408e6f2a34f48f93d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/mt_town_n_kanban.002.mat using Guid(62e8b01b07eb6c8408e6f2a34f48f93d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a8ab3eb69850854de1f5afc13fd2fbd7') in 0.011748 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker3.log b/Logs/AssetImportWorker3.log new file mode 100644 index 0000000..92a3db2 --- /dev/null +++ b/Logs/AssetImportWorker3.log @@ -0,0 +1,635 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker3 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker3.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [16916] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1578923150 [EditorId] 1578923150 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [16916] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1578923150 [EditorId] 1578923150 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 104.19 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.57 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56336 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.003099 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 98.14 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.463 seconds +Domain Reload Profiling: + ReloadAssembly (463ms) + BeginReloadAssembly (49ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + EndReloadAssembly (343ms) + LoadAssemblies (48ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (68ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (17ms) + SetupLoadedEditorAssemblies (224ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (98ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (90ms) + ProcessInitializeOnLoadMethodAttributes (29ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006338 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 109.45 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 1.122 seconds +Domain Reload Profiling: + ReloadAssembly (1123ms) + BeginReloadAssembly (79ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (18ms) + EndReloadAssembly (976ms) + LoadAssemblies (77ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (248ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (51ms) + SetupLoadedEditorAssemblies (566ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (8ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (110ms) + BeforeProcessingInitializeOnLoad (105ms) + ProcessInitializeOnLoadAttributes (222ms) + ProcessInitializeOnLoadMethodAttributes (118ms) + AfterProcessingInitializeOnLoad (4ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (4ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.20 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.12 ms. +Unloading 6651 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7093. +Memory consumption went from 270.5 MB to 268.0 MB. +Total: 4.336000 ms (FindLiveObjects: 0.593800 ms CreateObjectMapping: 0.226500 ms MarkObjects: 3.064000 ms DeleteObjects: 0.450900 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 6047.931997 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_volSurface.002.mat + artifactKey: Guid(1cc3102cac3b69b4bbfa2c3eaa574f85) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_volSurface.002.mat using Guid(1cc3102cac3b69b4bbfa2c3eaa574f85) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c084cd621bd56543bccd1c17dea87195') in 0.204243 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_house.001.mat + artifactKey: Guid(5d78f1b4424f39e4ba8bc377d62629d7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_house.001.mat using Guid(5d78f1b4424f39e4ba8bc377d62629d7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ddb0e2ddf5aed14b5869f6b59075ce88') in 0.014394 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000041 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.011.mat + artifactKey: Guid(01850e9f222cf8a4c9267e90ac0dc3c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.011.mat using Guid(01850e9f222cf8a4c9267e90ac0dc3c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '27317e5897e79890ca641e2d18618ff7') in 0.014016 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000044 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.014.mat + artifactKey: Guid(03f5321bb5de3ab44ab7ebcf1ed4cb2a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.014.mat using Guid(03f5321bb5de3ab44ab7ebcf1ed4cb2a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5bef5ee1e74657b3f5ca6d512c9cd883') in 0.014071 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.009.mat + artifactKey: Guid(a638bbc15771e9b44b10aa08fb16a2c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.009.mat using Guid(a638bbc15771e9b44b10aa08fb16a2c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dbe30c065bbf3d1ae6c33d8f87362c07') in 0.013427 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.mat + artifactKey: Guid(e8b53b3e3c8bb7c418f7e2f1aae2ddd8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.mat using Guid(e8b53b3e3c8bb7c418f7e2f1aae2ddd8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ec7a7a6ceb0ca92a79fdb6b04d39e953') in 0.013465 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_iseki01_off.002.mat + artifactKey: Guid(59261868953873043a07f02cb1cd3c75) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_iseki01_off.002.mat using Guid(59261868953873043a07f02cb1cd3c75) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4f7809ef69ce4be2a872ca376bc74855') in 0.014780 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.004.mat + artifactKey: Guid(5fdd46ca4baa456449dace69368c9bbc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.004.mat using Guid(5fdd46ca4baa456449dace69368c9bbc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd2875c6ffbb9e393c58eca307507a277') in 0.013776 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.004.mat + artifactKey: Guid(4a8e97bf8474e604b957d89a7219edf0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.004.mat using Guid(4a8e97bf8474e604b957d89a7219edf0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8fa22077af66b0fb5dabe97eec3411ea') in 0.013163 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_volSurface.mat + artifactKey: Guid(a1052c2ef80c32f4984775a3e07a314e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ef_volSurface.mat using Guid(a1052c2ef80c32f4984775a3e07a314e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '49c0d6c92118573035245474ef0fb00c') in 0.014221 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.011.mat + artifactKey: Guid(5b09abe6c9495ce48b7704a59c787831) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.011.mat using Guid(5b09abe6c9495ce48b7704a59c787831) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4de9126b6d9d0b26c98f3effa9ce125f') in 0.012719 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.005.mat + artifactKey: Guid(47e6dc510dd87b3498e7b4a5a9e7f41c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.005.mat using Guid(47e6dc510dd87b3498e7b4a5a9e7f41c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '18719237ed7d29a6bff003b3e2e04cf6') in 0.014625 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_iseki01.mat + artifactKey: Guid(daedeabce061836419849a699cf68850) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_iseki01.mat using Guid(daedeabce061836419849a699cf68850) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '68c17eca34ec59a0152d9bb3f62eb7eb') in 0.013663 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000049 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.005.mat + artifactKey: Guid(44850d0f28db42d429f07605ee833711) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.005.mat using Guid(44850d0f28db42d429f07605ee833711) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '863b844e8baad2682e87e6bff84edc90') in 0.013380 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.005.mat + artifactKey: Guid(e9f7689b583e4504d92df3044671b6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.005.mat using Guid(e9f7689b583e4504d92df3044671b6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '253d20ba1dff2833c93c9628d60048a3') in 0.012901 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.016.mat + artifactKey: Guid(498d2ba7f1d92684099ba29b1c7005e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.016.mat using Guid(498d2ba7f1d92684099ba29b1c7005e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c0028ce35ce748b9e7e6a82694aa49fe') in 0.012943 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.013.mat + artifactKey: Guid(225687eff4d80dc42a094dbf3135e29a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.013.mat using Guid(225687eff4d80dc42a094dbf3135e29a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cdfbf1e34c9a4b00ce835e301c44b470') in 0.013329 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000032 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_iseki01_off.mat + artifactKey: Guid(0a11a1c2ec07b684e8017886924e7fd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_iseki01_off.mat using Guid(0a11a1c2ec07b684e8017886924e7fd7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2facf3b2c081fcf636d1f1478eb0ea98') in 0.013649 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.007.mat + artifactKey: Guid(6501ee71a6827d04a84e91b231a462ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.007.mat using Guid(6501ee71a6827d04a84e91b231a462ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1ff92f885dae581aa1a50bceffdd22cf') in 0.013456 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000039 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.002.mat + artifactKey: Guid(6b206f844930e2a47874e8c82eeaa55b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.002.mat using Guid(6b206f844930e2a47874e8c82eeaa55b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9ae21e4194057d463d0f9846fb0eae1a') in 0.013394 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.006.mat + artifactKey: Guid(b71aa46afd89cd549bbe023e0fd29ed7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.006.mat using Guid(b71aa46afd89cd549bbe023e0fd29ed7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'daad1d190374633d923edfa1c026449a') in 0.013985 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.007.mat + artifactKey: Guid(e437196e107c8374997bec2402d1c406) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_asphalt.007.mat using Guid(e437196e107c8374997bec2402d1c406) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '29d0d2a327cfe00eaa7d9293374275da') in 0.013557 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.002.mat + artifactKey: Guid(a4ef1d19d57efa54787b7bd7a29568ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.002.mat using Guid(a4ef1d19d57efa54787b7bd7a29568ac) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '71e294e23dfaacd89f7db64020cbf18f') in 0.013391 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000040 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_house.002.mat + artifactKey: Guid(0f0d81c6b5ce17549932d58a85de989a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_house.002.mat using Guid(0f0d81c6b5ce17549932d58a85de989a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f5faaf123ca929ca54804c1e6a476e50') in 0.013096 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000040 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_house.003.mat + artifactKey: Guid(c6fc97b1d96e06a41b57d657548731aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_house.003.mat using Guid(c6fc97b1d96e06a41b57d657548731aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3cdc368f4089accc765f09e06efe9a91') in 0.012540 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.mat + artifactKey: Guid(e54831b861a7cf14a98ed197b5ccf482) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_blend.mat using Guid(e54831b861a7cf14a98ed197b5ccf482) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ef643006ef3f9dafa83ef18c4d9f6183') in 0.012930 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000035 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.010.mat + artifactKey: Guid(998c9d9242bf53a4a94dc55c01ec4ffb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.010.mat using Guid(998c9d9242bf53a4a94dc55c01ec4ffb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '32f0d6306d28e032a8c049e3322ec9a7') in 0.014278 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.008.mat + artifactKey: Guid(f12611627dbf1324cb155648c70153dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.008.mat using Guid(f12611627dbf1324cb155648c70153dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '617224db844584f81fbb524084539ae3') in 0.014269 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.010.mat + artifactKey: Guid(3e538964fb5f68e47b0ab0b728fded0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.010.mat using Guid(3e538964fb5f68e47b0ab0b728fded0e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7d418890f4310cb7ed6ab57f0b733a17') in 0.013972 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.015.mat + artifactKey: Guid(31e2afa2fe164264db37fd2d73149f02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.015.mat using Guid(31e2afa2fe164264db37fd2d73149f02) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1ebcbcfaa1635494ec9eb8f5a10326a8') in 0.013002 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.003.mat + artifactKey: Guid(d2ef66f593d7f83488282b13d271507f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa.003.mat using Guid(d2ef66f593d7f83488282b13d271507f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b896d77505ef50a2440c5bda44d9b434') in 0.013293 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.003.mat + artifactKey: Guid(c522ce0f7e133ba44adf06ba24f08d21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake.003.mat using Guid(c522ce0f7e133ba44adf06ba24f08d21) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6e8f9632f878e523ea6a55088b17f52f') in 0.013732 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.006.mat + artifactKey: Guid(42082f02fe760d94098dfa7561f655f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_gake_off.006.mat using Guid(42082f02fe760d94098dfa7561f655f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3bd1521a02559f9e35ae0bf34fb5d207') in 0.012695 seconds +======================================================================== +Received Import Request. + Time since last request: 1.280060 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.003.mat + artifactKey: Guid(f32e35a81e0104247824b9426139b5ce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.003.mat using Guid(f32e35a81e0104247824b9426139b5ce) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5622d912f5f7d00564fb4e1fda0daffa') in 0.013031 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.009.mat + artifactKey: Guid(01ce9136e3018ff46a890b6d3dbe0798) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.009.mat using Guid(01ce9136e3018ff46a890b6d3dbe0798) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c2b8a18678c5e2eaaded9e3a85d26402') in 0.011947 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.008.mat + artifactKey: Guid(fb0a938e0ae8bfd42ad7a3450998e87f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.008.mat using Guid(fb0a938e0ae8bfd42ad7a3450998e87f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '84fbb41e70ad934653b7b4aff15b97f8') in 0.013051 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_s.003.mat + artifactKey: Guid(3f30761fba4d98f4882633686b1688b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_mountain_s.003.mat using Guid(3f30761fba4d98f4882633686b1688b3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5ebc8b8991b143f00cdcdef02de3954e') in 0.011452 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.017.mat + artifactKey: Guid(b59dad89ffe91ee47bf9a43d03eb7f5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.017.mat using Guid(b59dad89ffe91ee47bf9a43d03eb7f5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '17716fb21631954b4e84d76b443b9404') in 0.013438 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.mat + artifactKey: Guid(c46fbd8f8883cb44d8d056cfdc7b72b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.mat using Guid(c46fbd8f8883cb44d8d056cfdc7b72b7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '394e18731c16f09e7db88011b51dd2df') in 0.011799 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.002.mat + artifactKey: Guid(910be159bb7473e4d8c01df4a912063b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna.002.mat using Guid(910be159bb7473e4d8c01df4a912063b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e092011012a7a15e8b55bc540746f393') in 0.012259 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_yane_B.mat + artifactKey: Guid(9ce68e4d18306c04299fe73decb4299b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_yane_B.mat using Guid(9ce68e4d18306c04299fe73decb4299b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a6e45a149de082395e75e42920fd41c6') in 0.011698 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.mat + artifactKey: Guid(21c66b090dae5dd44a91aa0ff82ddfe1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.mat using Guid(21c66b090dae5dd44a91aa0ff82ddfe1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'af7cc8b23eec03059957ee3afb6a0ab1') in 0.011435 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_off.003.mat + artifactKey: Guid(0d140f16f10006249bf5645ae695b36e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_off.003.mat using Guid(0d140f16f10006249bf5645ae695b36e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'eaa309dd06949ba9453d85639cc70d01') in 0.013115 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000032 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.015.mat + artifactKey: Guid(5b09c52715c54ba4ebb2d1333019596b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.015.mat using Guid(5b09c52715c54ba4ebb2d1333019596b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6d610f3a1c9b087c1f2f844350ca1f7b') in 0.012391 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000032 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.mat + artifactKey: Guid(778d3e1e4f88f2149858d815bcc2ccfd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_toudai.mat using Guid(778d3e1e4f88f2149858d815bcc2ccfd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ef45e0ac962b2b5229c6f6edf504a8ee') in 0.014365 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.008.mat + artifactKey: Guid(adf03614b85ace04fbeb13fe4c995234) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.008.mat using Guid(adf03614b85ace04fbeb13fe4c995234) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1747406320ccffe897c4e2afe6971e7b') in 0.013436 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000035 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.002.mat + artifactKey: Guid(7ae8f95a22379214abb62770748fc2ba) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.002.mat using Guid(7ae8f95a22379214abb62770748fc2ba) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '826a20614350ec133bfa64a402523be2') in 0.013078 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiB.002.mat + artifactKey: Guid(290ca1dc267a35a498adcd84edfedd46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiB.002.mat using Guid(290ca1dc267a35a498adcd84edfedd46) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fd4482125f711f45449cca4e8e51e4c3') in 0.012871 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_stage02.mat + artifactKey: Guid(fb7f30fb458d6c14b9c4196fb1c51346) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_stage02.mat using Guid(fb7f30fb458d6c14b9c4196fb1c51346) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a2512a1ddd33565deaa91bf5b93a49af') in 0.013015 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_isigakiB2.003.mat + artifactKey: Guid(7b34da4e9b327a8429af354df66393ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_isigakiB2.003.mat using Guid(7b34da4e9b327a8429af354df66393ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a9c1033bfdb974697c4ef6ef024c4331') in 0.013568 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.011.mat + artifactKey: Guid(3a17382f610d0f34ca3550a065215121) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.011.mat using Guid(3a17382f610d0f34ca3550a065215121) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e8d00cacce5ef305def6989db187e7b9') in 0.013695 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.008.mat + artifactKey: Guid(8d30c0216f712fd43b46c0fc3df05ec6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_kanban.008.mat using Guid(8d30c0216f712fd43b46c0fc3df05ec6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f65f967f23a6ceea60d08bfe00db9b83') in 0.012644 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.018.mat + artifactKey: Guid(9896e3369dd24564b98ad3bcb791b4c3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.018.mat using Guid(9896e3369dd24564b98ad3bcb791b4c3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '298fe417a7dab1ea5e4f414a48ca6e6b') in 0.013718 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_ship.002.mat + artifactKey: Guid(6534d25cb4d85584d89f0e47177958d8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_ship.002.mat using Guid(6534d25cb4d85584d89f0e47177958d8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bbbc3dcd5974573c7252fc2753c91456') in 0.014714 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.006.mat + artifactKey: Guid(cba665b7f9dd2e64e83624f3691854a5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti.006.mat using Guid(cba665b7f9dd2e64e83624f3691854a5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2e10b3de1fdd308b7d92fcc94024608e') in 0.013461 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000033 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.003.mat + artifactKey: Guid(de658739335876247b63133b8366032f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.003.mat using Guid(de658739335876247b63133b8366032f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0403a5a65bf00ccc495b8fbaf3db2f59') in 0.013826 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.003.mat + artifactKey: Guid(25d7f275e831fdb489ee05e9dc8f2d79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.003.mat using Guid(25d7f275e831fdb489ee05e9dc8f2d79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6e3f477e930257acc7b3e2269573af37') in 0.013385 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.006.mat + artifactKey: Guid(6f1da22a9462e714a8d2475c4c321595) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_tuti_blend.006.mat using Guid(6f1da22a9462e714a8d2475c4c321595) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0416b0bde4dee75e146ef241eba55d9b') in 0.012720 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.003.mat + artifactKey: Guid(5a4785b1b3fb5f6429f6edf2f6d6166b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_enseki.003.mat using Guid(5a4785b1b3fb5f6429f6edf2f6d6166b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '500a3deb4c78906d975f3ea2df8de358') in 0.011903 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_ship_b.mat + artifactKey: Guid(d54da3e90b644f24ca8999b64d92f45c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_ship_b.mat using Guid(d54da3e90b644f24ca8999b64d92f45c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a085e1e6ebfb6ef0a77bcec9b5f04f26') in 0.011437 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.004.mat + artifactKey: Guid(5b7a8f3a497f0454e9c6b6cc90c60703) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_suna_blend.004.mat using Guid(5b7a8f3a497f0454e9c6b6cc90c60703) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4fb91694b0319e8d0b076db68014e12c') in 0.013082 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiA.002.mat + artifactKey: Guid(53780b6c9e3ea0945a08b7cb342d3952) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isidatamiA.002.mat using Guid(53780b6c9e3ea0945a08b7cb342d3952) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a2d15f4c7213188bac030e99628c7dbd') in 0.012771 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_kabeAD.002.mat + artifactKey: Guid(0c0bcddf389b09d4e9b96f313113db70) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_kabeAD.002.mat using Guid(0c0bcddf389b09d4e9b96f313113db70) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4c670d929593e752bde82f34e565c957') in 0.013683 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.004.mat + artifactKey: Guid(0bf3cc9de2b2bfb468cf745a99d39939) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.004.mat using Guid(0bf3cc9de2b2bfb468cf745a99d39939) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7ec34ea166c16acd7c9669947bbc2908') in 0.011923 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiB.003.mat + artifactKey: Guid(cf68a1ae07f688149a8d9e8060b569f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiB.003.mat using Guid(cf68a1ae07f688149a8d9e8060b569f6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cc35572c9780019a0273b2dc565fa967') in 0.013295 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/png_wall_all.mat + artifactKey: Guid(15f35dc923af3da4a8c2fff158fc9376) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/png_wall_all.mat using Guid(15f35dc923af3da4a8c2fff158fc9376) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5057eca2649c25d9f41815ba03e04005') in 0.012594 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000040 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.023.mat + artifactKey: Guid(42a93d6a5d2496f41a2d5da4f0f54a72) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_kusa_blend.023.mat using Guid(42a93d6a5d2496f41a2d5da4f0f54a72) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dd02a17678566d5e5f1e86fa73544e1a') in 0.013147 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.009.mat + artifactKey: Guid(c481050958cd8be4fa599b45351e4373) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_turibasi1.009.mat using Guid(c481050958cd8be4fa599b45351e4373) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9c56723103f6b373aae6e6baedb7642f') in 0.013878 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.003.mat + artifactKey: Guid(fa05d5368060da44fb03f014c0c4b5be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_isigakiA.003.mat using Guid(fa05d5368060da44fb03f014c0c4b5be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ed45c2981fa3d306468f56b9fa3940e7') in 0.013830 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_tetu.002.mat + artifactKey: Guid(23dfc66295a7d5f4fb2a3b91565b2721) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/mt_town_n_tetu.002.mat using Guid(23dfc66295a7d5f4fb2a3b91565b2721) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2ea86b0a03b6b750aa2da4c922e61e5d') in 0.013062 seconds +======================================================================== +Received Import Request. + Time since last request: 5.646168 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/grad2 1.png + artifactKey: Guid(dd479d2d71c969c46964ee534d6d9c90) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/grad2 1.png using Guid(dd479d2d71c969c46964ee534d6d9c90) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8e0dea3b0470ef0bcdda21c6a6524fa6') in 0.022171 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/jog_town_kabeBC 1.png + artifactKey: Guid(1ddda958114c8254f94d784c7b243a6a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/jog_town_kabeBC 1.png using Guid(1ddda958114c8254f94d784c7b243a6a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dbd20e4db3ac4fa6e52b4786b118da8f') in 0.011326 seconds +======================================================================== +Received Import Request. + Time since last request: 1.784375 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_swf_s_rogo2 1.png + artifactKey: Guid(4e8ac7700e6950f478cf4cbd48268d57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/ws2_swf_s_rogo2 1.png using Guid(4e8ac7700e6950f478cf4cbd48268d57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9dc2a04595dffec72070ffaeabc8151a') in 0.011756 seconds +======================================================================== +Received Import Request. + Time since last request: 44.658944 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/jog_big_bridge_ami2.png + artifactKey: Guid(47ffe59edc793e14e8de10c8195f7973) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/jog_big_bridge_ami2.png using Guid(47ffe59edc793e14e8de10c8195f7973) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4a11b7c5e910b92156a38d56702c346b') in 0.010557 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000041 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/tns_net_a.png + artifactKey: Guid(d3eab48fd1a2744499676fd142038aad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Wuhu Island.fbm/tns_net_a.png using Guid(d3eab48fd1a2744499676fd142038aad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e5a189f6d8f86d1c3db7e3eff49cd2dc') in 0.010724 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker4.log b/Logs/AssetImportWorker4.log new file mode 100644 index 0000000..99ffc8a --- /dev/null +++ b/Logs/AssetImportWorker4.log @@ -0,0 +1,791 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker4 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker4.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [3624] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 263559475 [EditorId] 263559475 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [3624] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 263559475 [EditorId] 263559475 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 121.04 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.53 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56580 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.002605 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 95.93 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.482 seconds +Domain Reload Profiling: + ReloadAssembly (482ms) + BeginReloadAssembly (53ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + EndReloadAssembly (355ms) + LoadAssemblies (52ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (80ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (18ms) + SetupLoadedEditorAssemblies (218ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (96ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (83ms) + ProcessInitializeOnLoadMethodAttributes (33ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006760 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 91.40 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.990 seconds +Domain Reload Profiling: + ReloadAssembly (990ms) + BeginReloadAssembly (77ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (19ms) + EndReloadAssembly (846ms) + LoadAssemblies (67ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (225ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (41ms) + SetupLoadedEditorAssemblies (489ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (7ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (92ms) + BeforeProcessingInitializeOnLoad (94ms) + ProcessInitializeOnLoadAttributes (191ms) + ProcessInitializeOnLoadMethodAttributes (102ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.13 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.09 ms. +Unloading 6651 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7093. +Memory consumption went from 270.6 MB to 268.1 MB. +Total: 3.825800 ms (FindLiveObjects: 0.503500 ms CreateObjectMapping: 0.168700 ms MarkObjects: 2.668800 ms DeleteObjects: 0.483400 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 6435.512381 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/Materials + artifactKey: Guid(9df37196195a76a45a79f694d16020a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base/Materials using Guid(9df37196195a76a45a79f694d16020a9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '985f68c38af55ebe21da1ae1893adc93') in 0.019168 seconds +======================================================================== +Received Import Request. + Time since last request: 44.773239 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures + artifactKey: Guid(056c7119d67515c49a99730290cfce19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures using Guid(056c7119d67515c49a99730290cfce19) 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artifactKey: Guid(3c484154b4e49c24ab3e610f7caed5d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jsk_ship_b03m6.png using Guid(3c484154b4e49c24ab3e610f7caed5d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4bc797f4bac7f4a3003fb5f34ee4015e') in 0.010616 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/WS2_common_hawk_tex.png + artifactKey: Guid(fb1a1f8ad0b5c8d4b855f228db56fdeb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/WS2_common_hawk_tex.png using Guid(fb1a1f8ad0b5c8d4b855f228db56fdeb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8d30bd05818bd47ee073372efa45856c') in 0.011506 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/WS2_common_whale.png + artifactKey: Guid(f17079850831c4a4a8c0ea99bb6b01c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/WS2_common_whale.png using Guid(f17079850831c4a4a8c0ea99bb6b01c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b1c0e4730c0197f17e8aad968db4c394') in 0.011545 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/common_Palm_mip.png + artifactKey: Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/common_Palm_mip.png using Guid(854de69b88920514f9fcbba95fb9925d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b25a3da411f35901954051ffaae64d3e') in 0.011365 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_kabeA.png + artifactKey: Guid(9a0f32f032ce9fb4e8a7de37e4c3596d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_kabeA.png using Guid(9a0f32f032ce9fb4e8a7de37e4c3596d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '37b16143ed2d7ba94333312673e35de0') in 0.011848 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/balloon_tex_02.png + artifactKey: Guid(32f6be3a1c09075469f9994135d368bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/balloon_tex_02.png using Guid(32f6be3a1c09075469f9994135d368bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '18b3a87a935cd3e53a1309440b657c88') in 0.011917 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_treeB.png + artifactKey: Guid(21f608c1ad6240541a587da4e512fc79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_treeB.png using Guid(21f608c1ad6240541a587da4e512fc79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c3c36c007c46a71c37573a7ff88a1bd1') in 0.012575 seconds +======================================================================== +Received Import Request. + Time since last request: 11.114714 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '23de84808db1ca518f63518e48f4f39f') in 1.065884 seconds +======================================================================== +Received Import Request. + Time since last request: 3.747923 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '180c622ea5f93b2545b74b148d18ff74') in 0.916077 seconds +======================================================================== +Received Import Request. + Time since last request: 2.424554 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5ec604c37283c9607028743824703838') in 0.919021 seconds +======================================================================== +Received Import Request. + Time since last request: 2.597025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials + artifactKey: Guid(587fed2295c93b042a5beb520b82df86) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials using Guid(587fed2295c93b042a5beb520b82df86) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '14f15c3ec8d59f44a1e9888bbc14e8d2') in 0.001800 seconds +======================================================================== +Received Import Request. + Time since last request: 0.212757 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_kusa.015.mat + artifactKey: Guid(bf1ca125c4257f745807c58e13395676) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_kusa.015.mat using Guid(bf1ca125c4257f745807c58e13395676) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0e642b0c9e670fca3b6606d19cc5cf89') in 0.023042 seconds +======================================================================== +Received Import Request. + Time since last request: 0.694423 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_kusa_blend.024.mat + artifactKey: Guid(2b86a6e38417bbb439ee82874508b35d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_kusa_blend.024.mat using Guid(2b86a6e38417bbb439ee82874508b35d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3e9f823516bf279484caf48eb21e772d') in 0.012512 seconds +======================================================================== +Received Import Request. + Time since last request: 0.194480 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_turibasi1.015.mat + artifactKey: Guid(56df46686c7c3204dacbade4b2915400) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_turibasi1.015.mat using Guid(56df46686c7c3204dacbade4b2915400) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'acf376ce6fdcb27b1310d470b01d2b0f') in 0.012468 seconds +======================================================================== +Received Import Request. + Time since last request: 3.198384 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/yacht_tex_02.png + artifactKey: Guid(e237de3f25be2774f8db6e46c20836a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/yacht_tex_02.png using Guid(e237de3f25be2774f8db6e46c20836a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c701f106a05c8080821fedb223b3c0fa') in 0.011744 seconds +======================================================================== +Received Import Request. + Time since last request: 12.586215 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '050a5c9aa1ce2eb3c1d1866c2e7b6e4d') in 0.959761 seconds +======================================================================== +Received Import Request. + Time since last request: 23.525685 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '04b384f44123bccc1cc6fb84b678df6c') in 1.545080 seconds +======================================================================== +Received Import Request. + Time since last request: 6.777246 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '43a5f6c4895543d8d3d4bfa9faae3da1') in 1.302138 seconds +======================================================================== +Received Import Request. + Time since last request: 0.087025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.005.mat + artifactKey: Guid(1634b189255ddbb4eb0111a9da288acb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.005.mat using Guid(1634b189255ddbb4eb0111a9da288acb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '81845599dc4812509955a6f3b06c124a') in 0.012613 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.015.mat + artifactKey: Guid(2e36eed1e94770346afb27f40c6602e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.015.mat using Guid(2e36eed1e94770346afb27f40c6602e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '51de9d518b7b5097d30edecb7dff8335') in 0.012065 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.012.mat + artifactKey: Guid(f8555036e189385428c4017f2e3a54fc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.012.mat using Guid(f8555036e189385428c4017f2e3a54fc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1320d95545b0c4b943d72f36b218091e') in 0.011977 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.004.mat + artifactKey: Guid(3d0609615a55ba649aa0a19ba097298e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.004.mat using Guid(3d0609615a55ba649aa0a19ba097298e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '14573102075fbdcf15ae3cf6eed3125e') in 0.011220 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.004.mat + artifactKey: Guid(7aa72765b778f99488ad00b79ff9fdc1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.004.mat using Guid(7aa72765b778f99488ad00b79ff9fdc1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '09c21581bba4830c9291e7ab907b83e0') in 0.012638 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.006.mat + artifactKey: Guid(3cf4e424ca344754dbdc69e548da5d8d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.006.mat using Guid(3cf4e424ca344754dbdc69e548da5d8d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '25d9bd2b51b794331dd08d4cc90bfb03') in 0.011083 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/png_net_b.002.mat + artifactKey: Guid(8451dc5f9decb834d90f6cb9dad8bc09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/png_net_b.002.mat using Guid(8451dc5f9decb834d90f6cb9dad8bc09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6e551c60a333ca573b4071684958cb12') in 0.012108 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000033 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.007.mat + artifactKey: Guid(0406a668af6cd284096f3730c218513b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.007.mat using Guid(0406a668af6cd284096f3730c218513b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '72cd44f11ebbf09f1cb3003990eeebfc') in 0.012178 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_off.003.mat + artifactKey: Guid(556a806b69dc6584ca4ef91ec7d2e88b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_off.003.mat using Guid(556a806b69dc6584ca4ef91ec7d2e88b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a9fbf74780069532bbc2424adae5e3a9') in 0.011093 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.005.mat + artifactKey: Guid(64b607feda94a7c48afc8ef152b27379) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.005.mat using Guid(64b607feda94a7c48afc8ef152b27379) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '83bd881c95ff232e1489d97d5aa8f2dc') in 0.011952 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_isigakiB2.002.mat + artifactKey: Guid(3565f9144591dad4c998180defc03547) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_isigakiB2.002.mat using Guid(3565f9144591dad4c998180defc03547) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'df0d7b454671560d5031c31c017266db') in 0.012252 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.003.mat + artifactKey: Guid(1e43f7ca81391ed44a99f5d6a99ab166) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.003.mat using Guid(1e43f7ca81391ed44a99f5d6a99ab166) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9cc80e3280b812a6b2d3bddcbb791904') in 0.012061 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.005.mat + artifactKey: Guid(ef252908df3541440a54b76ab52868d8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.005.mat using Guid(ef252908df3541440a54b76ab52868d8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4ebd981dbfa67236d12ce5d4d1438fd5') in 0.012632 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.009.mat + artifactKey: Guid(2b8d1c9ea31f2b847aa575705906b704) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.009.mat using Guid(2b8d1c9ea31f2b847aa575705906b704) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ab569c8ad537cb223f804deb51113d8e') in 0.012276 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.006.mat + artifactKey: Guid(df0e714c87a075c41b35bd09bb18ae67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.006.mat using Guid(df0e714c87a075c41b35bd09bb18ae67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fc616e9cddb0fa1ac3c28ada8526f9e2') in 0.011894 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_ship.mat + artifactKey: Guid(e9c783d8e1ba4a6448849c538880c769) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_ship.mat using Guid(e9c783d8e1ba4a6448849c538880c769) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b26ee802f8c2b5d72ad305a84e11e859') in 0.011525 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_s.003.mat + artifactKey: Guid(e7c67b70bb36d8243b31241abbb38bc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_s.003.mat using Guid(e7c67b70bb36d8243b31241abbb38bc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '26cbd725e8e46fbba7cba7f49fdefe56') in 0.011421 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.mat + artifactKey: Guid(14454082378415049a396ec6aa36f0ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.mat using Guid(14454082378415049a396ec6aa36f0ee) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b66f6b2dce3e1eeb7c5d2def82e6415d') in 0.011766 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.007.mat + artifactKey: Guid(bbf3508d2b6446148be0d9b4f66ecca8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.007.mat using Guid(bbf3508d2b6446148be0d9b4f66ecca8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '127d6a8c6699c455a5d8313a1f3f653b') in 0.012332 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.005.mat + artifactKey: Guid(2896bfe666230784b94f85e5f0c8086b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.005.mat using Guid(2896bfe666230784b94f85e5f0c8086b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ddf8e6a808f43b1cb6730b5a7c3b4f76') in 0.012185 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_ship.002.mat + artifactKey: Guid(58ba4ce0870428f44800909302b621d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_ship.002.mat using Guid(58ba4ce0870428f44800909302b621d6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '810a6f9af7df83d84b3f8a257ceaaa99') in 0.012131 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.006.mat + artifactKey: Guid(5afb7d9a7c04be944bac8edcc9b5e43f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.006.mat using Guid(5afb7d9a7c04be944bac8edcc9b5e43f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3fc89a0082ccc57f6fe36192b137863f') in 0.011879 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wara_kari.002.mat + artifactKey: Guid(2f8e1b0766bdede40be10420fbd9f2d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wara_kari.002.mat using Guid(2f8e1b0766bdede40be10420fbd9f2d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '29609a6d27de05aa232c57b8956cb286') in 0.012137 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.002.mat + artifactKey: Guid(6d3f82c37873626489bfd6221c412121) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.002.mat using Guid(6d3f82c37873626489bfd6221c412121) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0db2c55d36fdc7320bc28791e52cef25') in 0.012799 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_kabeAD.mat + artifactKey: Guid(b1d3b9495867de04883658ff75966a00) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_kabeAD.mat using Guid(b1d3b9495867de04883658ff75966a00) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '76fa031006b30cd7851a90d0940e9225') in 0.011643 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_renga.004.mat + artifactKey: Guid(a64ae7f8a9a98fd4d9e2deb6e506cb01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_renga.004.mat using Guid(a64ae7f8a9a98fd4d9e2deb6e506cb01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b84f0c469cffe42c488f9bf7c09b1aab') in 0.011873 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.002.mat + artifactKey: Guid(205a698630cd4a340ba7a49f4dfeeb28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.002.mat using Guid(205a698630cd4a340ba7a49f4dfeeb28) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c81321e04cc4a10928fc85bc8c274b9b') in 0.012173 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.006.mat + artifactKey: Guid(a870a206149b447488738c6e25ba990f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.006.mat using Guid(a870a206149b447488738c6e25ba990f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '16ed77dfcac9c9986658e9e578c286ee') in 0.012022 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_s.004.mat + artifactKey: Guid(3981bdf3bed301d4cb2ef76d69e81f54) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_s.004.mat using Guid(3981bdf3bed301d4cb2ef76d69e81f54) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '310a9b16185aae6d9f1e5ac7fe9178ab') in 0.010516 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/png_net_b.mat + artifactKey: Guid(c7686abe77f9a7a43bfc478de819f3bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/png_net_b.mat using Guid(c7686abe77f9a7a43bfc478de819f3bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a00514791eed8ad6cfe8db9498da114e') in 0.011667 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_yane_A.mat + artifactKey: Guid(95977a37690456945a412d282e1826f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_yane_A.mat using Guid(95977a37690456945a412d282e1826f4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a35b619dbe7be4f2595345090fbb1c4f') in 0.009730 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.015.mat + artifactKey: Guid(4f99e1ec091e3754fa29ff7e2cc54557) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.015.mat using Guid(4f99e1ec091e3754fa29ff7e2cc54557) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9e0adb093c18afa766e3f0dcfa435305') in 0.011217 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.014.mat + artifactKey: Guid(b013f4ca3e4d33e41a81ba377508cb2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.014.mat using Guid(b013f4ca3e4d33e41a81ba377508cb2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9352288167b4bc6e8a7dd01b4e889db5') in 0.011830 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiB.004.mat + artifactKey: Guid(004543204afa26340a2429017cdef3ab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiB.004.mat using Guid(004543204afa26340a2429017cdef3ab) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6847e3eca753c67024c4bd149b204afc') in 0.011718 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.003.mat + artifactKey: Guid(8875b569441bdab43badf94b39b4d8ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.003.mat using Guid(8875b569441bdab43badf94b39b4d8ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1aacbd57441a0274d5da12042c217ddf') in 0.013139 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.005.mat + artifactKey: Guid(b6366ef3b6da61e409606ffbed965e89) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.005.mat using Guid(b6366ef3b6da61e409606ffbed965e89) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8a475b12af933bc25bc27b734270e49e') in 0.012249 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_off.mat + artifactKey: Guid(ed05b4f21c235cc4e80daddc092f6a84) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_off.mat using Guid(ed05b4f21c235cc4e80daddc092f6a84) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '745a0f676d963bded20dfdd071a96f2d') in 0.010806 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.013.mat + artifactKey: Guid(3ff548115d0d1e443bebe606f52d7630) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.013.mat using Guid(3ff548115d0d1e443bebe606f52d7630) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dd65e1ce5d71837b6d30a43468e4892b') in 0.011647 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.009.mat + artifactKey: Guid(325f378fde38d1c4a9a3907585a9f7e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.009.mat using Guid(325f378fde38d1c4a9a3907585a9f7e5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f7a0d9b0ef1d29ccad43950907736479') in 0.010899 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.018.mat + artifactKey: Guid(17448d558af00a148bdee3e7b30498cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.018.mat using Guid(17448d558af00a148bdee3e7b30498cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '69acf57a487e9e3d4e02df0daafe8fb3') in 0.011825 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.004.mat + artifactKey: Guid(44b0863eda37c9d47bf0e0de81a257eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.004.mat using Guid(44b0863eda37c9d47bf0e0de81a257eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '70589f9d580259c9444d40494e79e0e9') in 0.011243 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.003.mat + artifactKey: Guid(26bd68ce15adc8a4185fc51b56daf1e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.003.mat using Guid(26bd68ce15adc8a4185fc51b56daf1e9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c376d8f15bae178b42d9109cbeb61be2') in 0.013393 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000041 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.016.mat + artifactKey: Guid(cef1c3332f2a1cd4489677f2a9e8fca1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.016.mat using Guid(cef1c3332f2a1cd4489677f2a9e8fca1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '630d8a7d65cfa9dd1b5fc31596b71e67') in 0.011565 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000055 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_in.mat + artifactKey: Guid(70c1e96fa677d7f43ba0b4df3f856d5f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_in.mat using Guid(70c1e96fa677d7f43ba0b4df3f856d5f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a6dcc0eea29516f65759dddf66488482') in 0.011743 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.008.mat + artifactKey: Guid(b8977c40eb133b94e95dfa2d0224d281) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.008.mat using Guid(b8977c40eb133b94e95dfa2d0224d281) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '13cc9aa518a4ee1e6b9b0172edeedcbf') in 0.011107 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.003.mat + artifactKey: Guid(6daf55b0f24b77a4191e93d66b7ee500) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.003.mat using Guid(6daf55b0f24b77a4191e93d66b7ee500) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f30b7052d3ae0013d2bd3f99c7c22f78') in 0.011879 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_ship_b.mat + artifactKey: Guid(80c69729572792b46b08762c7c81f366) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_ship_b.mat using Guid(80c69729572792b46b08762c7c81f366) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd15d32bfc8da81ea79cd1700e1d19731') in 0.009942 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker5.log b/Logs/AssetImportWorker5.log new file mode 100644 index 0000000..7edae85 --- /dev/null +++ b/Logs/AssetImportWorker5.log @@ -0,0 +1,1019 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker5 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker5.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [15252] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 454763462 [EditorId] 454763462 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [15252] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 454763462 [EditorId] 454763462 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 109.46 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.73 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56932 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.002857 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 102.27 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.473 seconds +Domain Reload Profiling: + ReloadAssembly (473ms) + BeginReloadAssembly (53ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + EndReloadAssembly (342ms) + LoadAssemblies (52ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (74ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (19ms) + SetupLoadedEditorAssemblies (215ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (102ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (78ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006744 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 92.07 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.961 seconds +Domain Reload Profiling: + ReloadAssembly (961ms) + BeginReloadAssembly (80ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (19ms) + EndReloadAssembly (817ms) + LoadAssemblies (63ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (213ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (41ms) + SetupLoadedEditorAssemblies (477ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (92ms) + BeforeProcessingInitializeOnLoad (90ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (98ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.16 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.09 ms. +Unloading 6651 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7093. +Memory consumption went from 270.6 MB to 268.1 MB. +Total: 4.011300 ms (FindLiveObjects: 0.486600 ms CreateObjectMapping: 0.146200 ms MarkObjects: 2.932900 ms DeleteObjects: 0.444700 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 6489.229164 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/balloon_tex_01.png + artifactKey: Guid(18e9004e60086dc459ef9492e8c5c03b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/balloon_tex_01.png using Guid(18e9004e60086dc459ef9492e8c5c03b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'de544da2a628d6bbaf13c87a7744793a') in 0.070811 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_iseki01.png + artifactKey: Guid(49b0ee11a6f908f42b9605bc23eab68d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_iseki01.png using Guid(49b0ee11a6f908f42b9605bc23eab68d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ff01559e96c260a8d2bc33ab9bd718af') in 0.011684 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_suna2.png + artifactKey: Guid(ec420044ec5a4ef4384c0f82be7c9827) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_suna2.png using Guid(ec420044ec5a4ef4384c0f82be7c9827) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8e26267c9c2e5f708a8ea90a569931bf') in 0.011543 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000038 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_kusa.png + artifactKey: Guid(acd9724162e63504ab9312a971eecb98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_kusa.png using Guid(acd9724162e63504ab9312a971eecb98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '16790d2636851425d365084e3b49654d') in 0.011525 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/island_vr_01.png + artifactKey: Guid(dc3d0b6830436c8498ad8a91fc8624d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/island_vr_01.png using Guid(dc3d0b6830436c8498ad8a91fc8624d2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '92fb57b4205ae04769794252d230302c') in 0.012193 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/WS2_fld_circleMat.png + artifactKey: Guid(cbbcc5948b7b012458e8fa7d2f8c6a95) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/WS2_fld_circleMat.png using Guid(cbbcc5948b7b012458e8fa7d2f8c6a95) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9cbb97ef750f7f4ba53e3d8e97c066a6') in 0.011711 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_town_isigakiB2_m.png + artifactKey: Guid(d41e666be7e0c814eaa44ae9118bee79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_town_isigakiB2_m.png using Guid(d41e666be7e0c814eaa44ae9118bee79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '348768883f94ca83f887aa85cc896bbe') in 0.013071 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/grad2.png + artifactKey: Guid(d25df3cb35bb90542b32a61d643773fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/grad2.png using Guid(d25df3cb35bb90542b32a61d643773fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '91bfc6a6c0e215f42b45134514fd32e7') in 0.010316 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/resort_0_tex.png + artifactKey: Guid(49f4ef9e5075c2c499ac02a8b2e81f9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/resort_0_tex.png using Guid(49f4ef9e5075c2c499ac02a8b2e81f9d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7eada7c772785e2f3788630f8fd37bd2') in 0.011338 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/WS2_wall_all01.png + artifactKey: Guid(df5cef7fe9d79ec46a621cc6d6439fa6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/WS2_wall_all01.png using Guid(df5cef7fe9d79ec46a621cc6d6439fa6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fa4090373e107306c10395aed35678a7') in 0.011201 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_renga.png + artifactKey: Guid(16d4f8e702c8b3b47bbe65e93ef34662) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_renga.png using Guid(16d4f8e702c8b3b47bbe65e93ef34662) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd7c3fff6e7614e94fe75722646636fdb') in 0.011924 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/jog_town_enseki.png + artifactKey: 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Guid(6bb3b48bc757d1847aae07ef579ca4cd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/tns_net_a.png using Guid(6bb3b48bc757d1847aae07ef579ca4cd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '25a92493a7233d6da244998b0cfc0d01') in 0.011071 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/ef_volcSurfaceMip3.png + artifactKey: Guid(107d11f98e159204fb16b162d111e9bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/ef_volcSurfaceMip3.png using Guid(107d11f98e159204fb16b162d111e9bc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c71b2ca812331311b4b4bcbb041ad633') in 0.012544 seconds +======================================================================== +Received Import Request. + Time since last request: 23.039571 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_kusa.mat + artifactKey: Guid(350044c0b2a08d144bb75500df54977e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_kusa.mat using Guid(350044c0b2a08d144bb75500df54977e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e65240d93dadb7294ad0fd634de63d96') in 0.129819 seconds +======================================================================== +Received Import Request. + Time since last request: 49.509206 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/bwl_m.mat + artifactKey: Guid(3f523af680758a94195b47128cfc5a73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/bwl_m.mat using Guid(3f523af680758a94195b47128cfc5a73) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4d3571784a750c8dadd084cdfc756581') in 0.014551 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.009.mat + artifactKey: Guid(3cfb5f2ab01485d48b099a80d1b222e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.009.mat using Guid(3cfb5f2ab01485d48b099a80d1b222e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '56db3111158e848f39a48e62a82395c0') in 0.013856 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000033 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.003.mat + artifactKey: Guid(16e92f5abefdee54194af0d8a5de2545) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.003.mat using Guid(16e92f5abefdee54194af0d8a5de2545) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4c644bdbb69a89e3d8830eb2f6ee8c10') in 0.013603 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.010.mat + artifactKey: Guid(c95636303395a934f92b170c115d41fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.010.mat using Guid(c95636303395a934f92b170c115d41fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ddbb96804d7224e571a40c14201a7893') in 0.013379 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.012.mat + artifactKey: Guid(60d3002a48a293b41a5369ba8053d892) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.012.mat using Guid(60d3002a48a293b41a5369ba8053d892) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6052aa1c5fcfc09c4511b7c6298539e1') in 0.012424 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000033 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.014.mat + artifactKey: Guid(9c2bc0ddc1f24c945ad869e7ed663f50) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.014.mat using Guid(9c2bc0ddc1f24c945ad869e7ed663f50) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ca07f0d39cc61ca3316ea6aea2bf3377') in 0.011086 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_big_bridge.002.mat + artifactKey: Guid(07fd73b6862343646b359dbd01ce6e30) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_big_bridge.002.mat using Guid(07fd73b6862343646b359dbd01ce6e30) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c7bb99d6c267f0d5d66d5600281026df') in 0.013053 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_house.002.mat + artifactKey: Guid(57c433615c35a0e4daf5c8272feb8c08) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_house.002.mat using Guid(57c433615c35a0e4daf5c8272feb8c08) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '903c453e96c01d0c6ea66cf7da359158') in 0.011911 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.016.mat + artifactKey: Guid(b8682b42d991c6c438b3bcd48510bbc6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.016.mat using Guid(b8682b42d991c6c438b3bcd48510bbc6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e1d9b0f0f9f6c248d71775c0246725bf') in 0.013410 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.014.mat + artifactKey: Guid(6b54c2d705ce61e4184df728bb3efb15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.014.mat using Guid(6b54c2d705ce61e4184df728bb3efb15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e173c830716320e79879b5820e9087e3') in 0.012016 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.004.mat + artifactKey: Guid(8c28a3aa37458654794af889fa1bad0b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.004.mat using Guid(8c28a3aa37458654794af889fa1bad0b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0b9eb4247c8e262af40196cfb00baa3d') in 0.012490 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ef_volSurface.002.mat + artifactKey: Guid(515a0b170caa5cd42b604167eb1f188d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ef_volSurface.002.mat using Guid(515a0b170caa5cd42b604167eb1f188d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6c8340afd24df5f67c3d59d8b57e7c98') in 0.012020 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.006.mat + artifactKey: Guid(13dd86786e450dd4d8c59b5416e1415c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.006.mat using Guid(13dd86786e450dd4d8c59b5416e1415c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3657e1e4b1d024f8adc616e2ed819454') in 0.012707 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.mat + artifactKey: Guid(f579d426a19a00f46ba7a3c4c80830cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.mat using Guid(f579d426a19a00f46ba7a3c4c80830cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '445f3c3898c644483294748c113780c9') in 0.012792 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.009.mat + artifactKey: Guid(b289f92d6fc8ef3458a1ba804f00aace) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.009.mat using Guid(b289f92d6fc8ef3458a1ba804f00aace) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f7a5c1f21a5d5448cb5f751621a39442') in 0.012462 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.008.mat + artifactKey: Guid(1ae09889ff0c6344b975a0dc98aba334) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.008.mat using Guid(1ae09889ff0c6344b975a0dc98aba334) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '084cf72afeef629a9a8ec21c388e9534') in 0.012348 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.008.mat + artifactKey: Guid(0427a5738257d3848845f28e671a941e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.008.mat using Guid(0427a5738257d3848845f28e671a941e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ec028bd6e5fbb7e0f0c8d8595264916f') in 0.013163 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000032 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_house.mat + artifactKey: Guid(42a6834fe280e034bb6803c71d67cafb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_house.mat using Guid(42a6834fe280e034bb6803c71d67cafb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b7f13e2f3e7dbe43c7e64fd33440f19d') in 0.012436 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.mat + artifactKey: Guid(8763e692e0a3b024da68463e940e18dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.mat using Guid(8763e692e0a3b024da68463e940e18dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '470883eea881bd5c5d54a4a4a1838c8b') in 0.012537 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.013.mat + artifactKey: Guid(0865203f108a2404eaab4e8c25f72f4a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.013.mat using Guid(0865203f108a2404eaab4e8c25f72f4a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c06276accd2145fe12828af7382e021a') in 0.012204 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.004.mat + artifactKey: Guid(8c7e8cae4c3e3ef4a9c0497241be2ab4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.004.mat using Guid(8c7e8cae4c3e3ef4a9c0497241be2ab4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a56a2f2668413da97e46ca6c7ce4576c') in 0.012442 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.006.mat + artifactKey: Guid(3628849e71dabab4baa5e1dce5be97de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.006.mat using Guid(3628849e71dabab4baa5e1dce5be97de) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c68efc036eec7566844005c1038cbd73') in 0.012694 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.006.mat + artifactKey: Guid(2a8b66d11a373d340a78736db09401cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.006.mat using Guid(2a8b66d11a373d340a78736db09401cb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '49f2fc808fd8c2a86bb308431f7fafe7') in 0.012666 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.009.mat + artifactKey: Guid(1d743b27328a5674cabc99292eddbb4c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.009.mat using Guid(1d743b27328a5674cabc99292eddbb4c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '439369f91c9bfd5257d0e4d45ce710c5') in 0.013102 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.005.mat + artifactKey: Guid(062f5546ae1fb7b4ab224f766bc61470) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.005.mat using Guid(062f5546ae1fb7b4ab224f766bc61470) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c55724e0171af3cbb21ba1f67138d707') in 0.012906 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.005.mat + artifactKey: Guid(09508d21f6124a84c85ed563d1c6658c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.005.mat using Guid(09508d21f6124a84c85ed563d1c6658c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '44302175cb12141733ad9156c53d6d0c') in 0.011333 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.007.mat + artifactKey: Guid(6ba082664d7cf0542aec07034791fcdf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.007.mat using Guid(6ba082664d7cf0542aec07034791fcdf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b737b7472607ac378795eaa6d51e25f0') in 0.013417 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.012.mat + artifactKey: Guid(e16bde4aa8e0db148a026cb5e914d8a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.012.mat using Guid(e16bde4aa8e0db148a026cb5e914d8a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '08e889473b1d11f7975178e45ca4de61') in 0.012958 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000038 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.008.mat + artifactKey: Guid(c86e5b4473a5ca14283ed9a75a3372f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.008.mat using Guid(c86e5b4473a5ca14283ed9a75a3372f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a90feb9d7cafe2e495f36f749ef0ec53') in 0.013660 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.003.mat + artifactKey: Guid(1bcbf794a9f88a348b36f1d702975bc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.003.mat using Guid(1bcbf794a9f88a348b36f1d702975bc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f74b44eef26b460bec6c1f20fbf19c4b') in 0.012778 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.010.mat + artifactKey: Guid(d0ed6be501c655947a47211b0f7e019b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.010.mat using Guid(d0ed6be501c655947a47211b0f7e019b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '758c7c0351e3e066b65cf05a013cf4c7') in 0.012250 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000037 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_iseki01_off.002.mat + artifactKey: Guid(52cd25df11e8716489a544d6e961cf27) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_iseki01_off.002.mat using Guid(52cd25df11e8716489a544d6e961cf27) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b7bd04581f783a0cfe8571bac3f92abb') in 0.012074 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.008.mat + artifactKey: Guid(afe991974d9526343bc3771d52dfbb2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.008.mat using Guid(afe991974d9526343bc3771d52dfbb2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e94be7a1c48639197d41ea2f647606d2') in 0.013394 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.007.mat + artifactKey: Guid(9c862f09b64631a4c8b0b8bcd9f1e6d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.007.mat using Guid(9c862f09b64631a4c8b0b8bcd9f1e6d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f534e752d44ee7a27da361e4cc7264e5') in 0.012733 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.015.mat + artifactKey: Guid(d7835250b67ad1a4db0a029eed90b4d7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.015.mat using Guid(d7835250b67ad1a4db0a029eed90b4d7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '66e9a78750d084304351b910c9ff1214') in 0.012342 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.004.mat + artifactKey: Guid(8ba9dc8cfff377c4d913e3abfe361f01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.004.mat using Guid(8ba9dc8cfff377c4d913e3abfe361f01) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '168c07d96f1b9fe5500ee213c5d4bac7') in 0.012602 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.004.mat + artifactKey: Guid(0374ff0e4ca325243ad8559e96509656) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.004.mat using Guid(0374ff0e4ca325243ad8559e96509656) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fbaab8e1fceadafa0afdd5ea536fd8b7') in 0.012413 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.011.mat + artifactKey: Guid(70e5ab944dd6aa44da099ea8643b2f3a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.011.mat using Guid(70e5ab944dd6aa44da099ea8643b2f3a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '89d33f754103f696c1e4e7d926ebd044') in 0.012454 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.002.mat + artifactKey: Guid(767f10511965f1744be0e97c8fef3b65) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.002.mat using Guid(767f10511965f1744be0e97c8fef3b65) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '80fdef96e82c908dfed849ada1e9c559') in 0.013038 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000037 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.006.mat + artifactKey: Guid(a3658b3e21f19b943bd3a7c2c96d1652) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.006.mat using Guid(a3658b3e21f19b943bd3a7c2c96d1652) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '97429128a466dec4d46b4dbc1879a15c') in 0.012670 seconds +======================================================================== +Received Import Request. + Time since last request: 0.529906 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.007.mat + artifactKey: Guid(e4fc11b7e70682a48ab749c9e77c6aad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.007.mat using Guid(e4fc11b7e70682a48ab749c9e77c6aad) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '09705a0d366e99714bdbf0c71e832e82') in 0.012570 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.021.mat + artifactKey: Guid(1e138373f3dca384a842c1947df6934f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.021.mat using Guid(1e138373f3dca384a842c1947df6934f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8d29f64ad69aacdda984efdf797600a9') in 0.012500 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.017.mat + artifactKey: Guid(6f851f58ce830894faa4aadab6c907cc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.017.mat using Guid(6f851f58ce830894faa4aadab6c907cc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b6813cecb2a443fd6dbf181a28aa1c1e') in 0.012807 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_Rhotel.mat + artifactKey: Guid(ac4cc4386cc58454fbccfbcdeb891035) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_Rhotel.mat using Guid(ac4cc4386cc58454fbccfbcdeb891035) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e3bff62ddf8de79de65ebb7962ff2006') in 0.012315 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.008.mat + artifactKey: Guid(c2eb4c1c71df3f94fb230c6f4604e44c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.008.mat using Guid(c2eb4c1c71df3f94fb230c6f4604e44c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'afd41012253bba93e61882cb0e2b7a64') in 0.013037 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_kabeAD.001.mat + artifactKey: Guid(bda0ab9dffcdf0f44a84c5a17eb0072d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_kabeAD.001.mat using Guid(bda0ab9dffcdf0f44a84c5a17eb0072d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9c8496d5cd77a98bccb1678dcc506454') in 0.012697 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.011.mat + artifactKey: Guid(87de0c8450a672a4a9e9fd55c321cb79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.011.mat using Guid(87de0c8450a672a4a9e9fd55c321cb79) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5aaff4875eefd074b4ef914618f0c24a') in 0.012792 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.003.mat + artifactKey: Guid(8433afcd944bec849a20d7cc1ac948fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.003.mat using Guid(8433afcd944bec849a20d7cc1ac948fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '846079547680b50bd30a14dd7adf6e62') in 0.012589 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.mat + artifactKey: Guid(c9ac993f951276f45bc35c31d490d103) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.mat using Guid(c9ac993f951276f45bc35c31d490d103) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ab4427c1d689764105e998650e4d62f4') in 0.012320 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_kabeBC.002.mat + artifactKey: Guid(d3ec37de0c371424b8ed73ac292662b0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_kabeBC.002.mat using Guid(d3ec37de0c371424b8ed73ac292662b0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e4411be1b1cc8c62093dd243226ca9a7') in 0.011898 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_tetu.002.mat + artifactKey: Guid(2d908a2655781c94bb9c94d016b6f679) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_tetu.002.mat using Guid(2d908a2655781c94bb9c94d016b6f679) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0f0c88c38b18410de1a4cf804f6679d4') in 0.012285 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.005.mat + artifactKey: Guid(36a2a70061eb19649957c334cc3d31bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.005.mat using Guid(36a2a70061eb19649957c334cc3d31bd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6e34ec6f5fd6078e8e98bfbaffb6ea5e') in 0.012341 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiB.003.mat + artifactKey: Guid(813271e9a5ddc10428e8369fad88e6aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiB.003.mat using Guid(813271e9a5ddc10428e8369fad88e6aa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '940d522ab92ca517e245f426273f1fcb') in 0.013299 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.mat + artifactKey: Guid(9bd85d33b40f1f042a232a9398602188) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.mat using Guid(9bd85d33b40f1f042a232a9398602188) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '47f0b7677c6859fdc5d2e0bf2df4840c') in 0.012425 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.006.mat + artifactKey: Guid(428ec7ec807b09a41836c5e5d7f04fd9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.006.mat using Guid(428ec7ec807b09a41836c5e5d7f04fd9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e217a264c220bfdd8ce81d6a37c21258') in 0.012201 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_stage01.mat + artifactKey: Guid(8d9481ff6986a024b8f5aa5e51cbd0a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_stage01.mat using Guid(8d9481ff6986a024b8f5aa5e51cbd0a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f60800151f8948a4808719880f4b932b') in 0.012409 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.008.mat + artifactKey: Guid(47353ea12815d1748938e814eb85c6e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.008.mat using Guid(47353ea12815d1748938e814eb85c6e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dfdc3c9a35694e7b958eaa3f9b07fcce') in 0.012194 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.004.mat + artifactKey: Guid(8b9cbde22c807c642a7e2cfef7b01c13) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.004.mat using Guid(8b9cbde22c807c642a7e2cfef7b01c13) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '713e5626689093bef9fa49788d0c05b8') in 0.012596 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.mat + artifactKey: Guid(6d2b2529d03268240bd001816377a916) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.mat using Guid(6d2b2529d03268240bd001816377a916) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '58103064806ea03788da05c3d281339f') in 0.012486 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.mat + artifactKey: Guid(51787b0a50469064ead0ce087602de89) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.mat using Guid(51787b0a50469064ead0ce087602de89) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8788f8fc6d0408bde1f4ac45e1144552') in 0.012231 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.002.mat + artifactKey: Guid(ebc0c63e17951074fb83992fd501a73e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.002.mat using Guid(ebc0c63e17951074fb83992fd501a73e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9b9001c77644aae9c741477cf5dac9be') in 0.012215 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.023.mat + artifactKey: Guid(09c24aaf23fd1d243aea8a147a7b8611) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.023.mat using Guid(09c24aaf23fd1d243aea8a147a7b8611) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '52cd01e8525f2b8f4486431cc8c75b6a') in 0.012763 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.005.mat + artifactKey: Guid(c2f1cf83e087f17498714a18669d4329) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.005.mat using Guid(c2f1cf83e087f17498714a18669d4329) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd41100954992f52c305d6c25179c7484') in 0.012178 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiB.002.mat + artifactKey: Guid(55eaa28c15c964043a5715dbb36c5451) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiB.002.mat using Guid(55eaa28c15c964043a5715dbb36c5451) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '503ec7ed24d3d47168e7d274449a37bc') in 0.012326 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.mat + artifactKey: Guid(e4421bcea3f33ed4a960810540d0c176) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.mat using Guid(e4421bcea3f33ed4a960810540d0c176) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bdedf4d6bcdb1b6ab5b8e524577e8445') in 0.012610 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.009.mat + artifactKey: Guid(317d54493f0ca784c93d126db9f4d45e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.009.mat using Guid(317d54493f0ca784c93d126db9f4d45e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ec6f69887d7d21317e49e1022cb51ef3') in 0.012125 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.007.mat + artifactKey: Guid(2570708bca6d0534eacb78ba1f9aceb7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.007.mat using Guid(2570708bca6d0534eacb78ba1f9aceb7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2156a47371fb3f0c5ff6b58c2401b011') in 0.012784 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_renga.mat + artifactKey: Guid(3090bc6132395f049a6647565768e7eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_renga.mat using Guid(3090bc6132395f049a6647565768e7eb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ad989c06600a17c3802fcc5b5d757587') in 0.011791 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_tetu.mat + artifactKey: Guid(941688b78880d00438913ec8626f6c9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_tetu.mat using Guid(941688b78880d00438913ec8626f6c9a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6fe843043edf4a68b3d6c1c13475103e') in 0.010928 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.002.mat + artifactKey: Guid(0862d198a40179740870bf7096f8088e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.002.mat using Guid(0862d198a40179740870bf7096f8088e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '87e2622df2bf6b41ad8a8b52de5f8d11') in 0.012777 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_tetu.003.mat + artifactKey: Guid(2da934498f7cde5478e81e8ccf0e8ae0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_tetu.003.mat using Guid(2da934498f7cde5478e81e8ccf0e8ae0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '63da37121c5d8608bbf3a60004c3c075') in 0.012235 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_in.002.mat + artifactKey: Guid(f1296f1cf7ecc9d4f96ca3ffe813821d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_in.002.mat using Guid(f1296f1cf7ecc9d4f96ca3ffe813821d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a308ee30dc2d8a7c566b2f97002c9144') in 0.012037 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_stage_logo.mat + artifactKey: Guid(d52e3a79cc5600f4dae45e419cf2446d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_stage_logo.mat using Guid(d52e3a79cc5600f4dae45e419cf2446d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ba0c1fc090f1866954b8cdb6aeea5285') in 0.012169 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_kabeBC.mat + artifactKey: Guid(47fa65b90d1ea2542913b5e4f369a3ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_kabeBC.mat using Guid(47fa65b90d1ea2542913b5e4f369a3ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1a4d6e9f9418afeb498737ec96b64147') in 0.012305 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/png_net_b.003.mat + artifactKey: Guid(50217b12659980641a83f4ef216616e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/png_net_b.003.mat using Guid(50217b12659980641a83f4ef216616e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1ee48a7a03c403c255e33b6ad2056935') in 0.013501 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.005.mat + artifactKey: Guid(48cf803af8931b6449df9bbc70b64173) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.005.mat using Guid(48cf803af8931b6449df9bbc70b64173) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '30dc137967060a3d5c04772c433d786f') in 0.013331 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiB.003.mat + artifactKey: Guid(5740a8517ef06a0468c84536ecb82517) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiB.003.mat using Guid(5740a8517ef06a0468c84536ecb82517) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd07ceb1b90c613249a3f4ac576d6f0bf') in 0.012056 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiA.mat + artifactKey: Guid(4154a846f4204cf46b86230ec2ff9558) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiA.mat using Guid(4154a846f4204cf46b86230ec2ff9558) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd4b6537534f14e5d30c66a7d3402611f') in 0.012204 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.003.mat + artifactKey: Guid(260f24412960f5f44b9681122da1bfcf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.003.mat using Guid(260f24412960f5f44b9681122da1bfcf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '139f45e61c39f3e7374cfde0dc6a5c63') in 0.012637 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_isigakiB2.mat + artifactKey: Guid(e6633a1dbc77bab4fb10f1bbb85d81bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_isigakiB2.mat using Guid(e6633a1dbc77bab4fb10f1bbb85d81bb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b790b22ad06661f28a33e823cf474328') in 0.010543 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.011.mat + artifactKey: Guid(2b024a7eb73226c47be38870614f2936) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.011.mat using Guid(2b024a7eb73226c47be38870614f2936) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '62a6d04f98ed282c574323b10594c4b6') in 0.012843 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.003.mat + artifactKey: Guid(012006db30087874d9da653718007b31) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.003.mat using Guid(012006db30087874d9da653718007b31) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1f07c85f65536a8423798b702402a825') in 0.013473 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiB.mat + artifactKey: Guid(92ef4c82672ffca44bc77637d341e0be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiB.mat using Guid(92ef4c82672ffca44bc77637d341e0be) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '12210d98a2e065a6fdf5080f6a7a3e44') in 0.012253 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_stage02.mat + artifactKey: Guid(f5408c08c7a338b4885eafce5f49c37e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_stage02.mat using Guid(f5408c08c7a338b4885eafce5f49c37e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8b362be250463a1e5891b3a37c509f9f') in 0.011832 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.007.mat + artifactKey: Guid(d057f81dd2c75854b953a9f8862698d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.007.mat using Guid(d057f81dd2c75854b953a9f8862698d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '96c1a5e175150558cdb8fcc12c5aa9da') in 0.012168 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.014.mat + artifactKey: Guid(8d3d36e41917bfa4fa14b4c006672c1f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.014.mat using Guid(8d3d36e41917bfa4fa14b4c006672c1f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cae8384e0e776b123dd523cac166bd8e') in 0.012500 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiA.002.mat + artifactKey: Guid(509cd56f406236442a4f56867d73f982) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiA.002.mat using Guid(509cd56f406236442a4f56867d73f982) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8334fa7157b9ecf0f9945405e013457c') in 0.012177 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.010.mat + artifactKey: Guid(2035cced59a6fb442b7432075a4c9b96) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.010.mat using Guid(2035cced59a6fb442b7432075a4c9b96) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'aa790c482e39f4678e5e88c4e51b8f94') in 0.013618 seconds +======================================================================== +Received Import Request. + Time since last request: 132.909332 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ef_yoganAmi1 1.png + artifactKey: Guid(a1f5c65f682e2f345911db278e9a1f64) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ef_yoganAmi1 1.png using Guid(a1f5c65f682e2f345911db278e9a1f64) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fa276844030ef9ff93469b60da010836') in 0.012949 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/tns_net_a 1.png + artifactKey: Guid(6e0c487755bd5b64aaa1e95b83135c6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/tns_net_a 1.png using Guid(6e0c487755bd5b64aaa1e95b83135c6e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '195d5fd1d2a18caae0c360bdc67ca64c') in 0.005176 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_town_kabeBC 1.png + artifactKey: Guid(aa516372027998c489a38e148076fdfe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_town_kabeBC 1.png using Guid(aa516372027998c489a38e148076fdfe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f527a76af758f2c26cda9aee5a0c1383') in 0.010157 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_big_bridge_ami2 1.png + artifactKey: Guid(fe50bb4d5c4631042a076c5adf257819) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/jog_big_bridge_ami2 1.png using Guid(fe50bb4d5c4631042a076c5adf257819) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '3bd3b45160abf2d07fa08a7015a57fc2') in 0.010090 seconds +======================================================================== +Received Import Request. + Time since last request: 0.614109 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2 1.png + artifactKey: Guid(7ff9dded10178db4bb0f6014b8a245e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_swf_s_rogo2 1.png using Guid(7ff9dded10178db4bb0f6014b8a245e4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '42ff8829ff0174b32d0560fd157e1d46') in 0.010697 seconds +======================================================================== +Received Import Request. + Time since last request: 24.005425 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ef_yoganAmi1.png + artifactKey: Guid(05b9c3ba940c3a747a15ba3243fe1c8e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ef_yoganAmi1.png using Guid(05b9c3ba940c3a747a15ba3243fe1c8e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '10995dba9b187602d46c57b7f10e4019') in 0.005572 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000060 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ws2_nuki_all01.png + artifactKey: Guid(63beb896e92fdf44895b95c59e53ea66) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ws2_nuki_all01.png using Guid(63beb896e92fdf44895b95c59e53ea66) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0ff1fa1b429d635254c2b83d3cd90709') in 0.013997 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000037 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ws2_stadiumfence.png + artifactKey: Guid(5d4e87aaf5e222341ab60324ffabb56b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ws2_stadiumfence.png using Guid(5d4e87aaf5e222341ab60324ffabb56b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '35cfca47c2c6da054ccbb60ba74c20ba') in 0.011782 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/tns_net_a.png + artifactKey: Guid(6a6afbef0e6c7f34786ea694ae2ae728) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/tns_net_a.png using Guid(6a6afbef0e6c7f34786ea694ae2ae728) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2fbaf80d01adb0e3f47b52c48f5fa6be') in 0.011526 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/jog_big_bridge_ami2.png + artifactKey: Guid(d3bf9a0bf6d55df49a7e9f567326a2fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/jog_big_bridge_ami2.png using Guid(d3bf9a0bf6d55df49a7e9f567326a2fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '258f8621d9083d2b4b7e1bb9a5651395') in 0.004822 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker6.log b/Logs/AssetImportWorker6.log new file mode 100644 index 0000000..7a3ab8e --- /dev/null +++ b/Logs/AssetImportWorker6.log @@ -0,0 +1,731 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker6 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker6.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [16896] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1645275611 [EditorId] 1645275611 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [16896] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 1645275611 [EditorId] 1645275611 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 114.18 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.61 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56332 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.003169 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 105.12 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.466 seconds +Domain Reload Profiling: + ReloadAssembly (467ms) + BeginReloadAssembly (46ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + EndReloadAssembly (352ms) + LoadAssemblies (44ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (73ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (18ms) + SetupLoadedEditorAssemblies (227ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (105ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (86ms) + ProcessInitializeOnLoadMethodAttributes (30ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006722 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 94.41 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.09 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.957 seconds +Domain Reload Profiling: + ReloadAssembly (958ms) + BeginReloadAssembly (67ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (15ms) + EndReloadAssembly (831ms) + LoadAssemblies (67ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (206ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (40ms) + SetupLoadedEditorAssemblies (489ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (95ms) + BeforeProcessingInitializeOnLoad (96ms) + ProcessInitializeOnLoadAttributes (190ms) + ProcessInitializeOnLoadMethodAttributes (98ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.09 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.11 ms. +Unloading 6651 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7093. +Memory consumption went from 275.1 MB to 272.6 MB. +Total: 3.643600 ms (FindLiveObjects: 0.442900 ms CreateObjectMapping: 0.131800 ms MarkObjects: 2.607800 ms DeleteObjects: 0.459900 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 6513.123420 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_kusa.016.mat + artifactKey: Guid(47adc090abd6fef4f912528e1ccfa581) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_kusa.016.mat using Guid(47adc090abd6fef4f912528e1ccfa581) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '303afa31e66818b60db066a7e85ee664') in 0.158588 seconds +======================================================================== +Received Import Request. + Time since last request: 0.557413 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_kusa_blend.mat + artifactKey: Guid(87b38580d224aac4a820485bb2547667) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_kusa_blend.mat using Guid(87b38580d224aac4a820485bb2547667) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6a724f247f88ab9c4c71d7fbb51d5e03') in 0.012374 seconds +======================================================================== +Received Import Request. + Time since last request: 0.194714 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_turibasi1.mat + artifactKey: Guid(b98bf0f9a9d51a74b8acf04734534f3d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Materials/mt_turibasi1.mat using Guid(b98bf0f9a9d51a74b8acf04734534f3d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0839b4f68306ff1011cb700c76d1a2eb') in 0.012379 seconds +======================================================================== +Received Import Request. + Time since last request: 3.198759 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/yacht_tex_03.png + artifactKey: Guid(126e80f418108e04a8450c7e8f6e024c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Textures/yacht_tex_03.png using Guid(126e80f418108e04a8450c7e8f6e024c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ebfd13dbc9b7aaf3e967e13b3c33d23b') in 0.017940 seconds +======================================================================== +Received Import Request. + Time since last request: 45.462567 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/bsk_yuka_a_d.mat + artifactKey: Guid(01c61c5171186aa48bea55b6b34855c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/bsk_yuka_a_d.mat using Guid(01c61c5171186aa48bea55b6b34855c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '09d39ab5238c654ca7c4d75293aafc20') in 0.014189 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.002.mat + artifactKey: Guid(2a29cf63f253ff143a187ecc42f85b5d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.002.mat using Guid(2a29cf63f253ff143a187ecc42f85b5d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '51b96551c0fd61dc2daca2b6389d2297') in 0.015446 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.009.mat + artifactKey: Guid(8346a23050ab4e64a968b8a33ce2840c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.009.mat using Guid(8346a23050ab4e64a968b8a33ce2840c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0c1abf4d47e15869bd3c4e3f9f09649d') in 0.011885 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.002.mat + artifactKey: Guid(920c78c5092690b49b7beaafe6f9b1dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.002.mat using Guid(920c78c5092690b49b7beaafe6f9b1dd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dbef0622029a705f0cdbd25cbec437dd') in 0.012931 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_big_bridge.mat + artifactKey: Guid(f20dfd9b1e6514f4aa065ec34003cf8e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_big_bridge.mat using Guid(f20dfd9b1e6514f4aa065ec34003cf8e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1cdae2dc003846cedba6d97230f206fe') in 0.013486 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000036 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.005.mat + artifactKey: Guid(00d859914086e6b48a81d24c1078fdde) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.005.mat using Guid(00d859914086e6b48a81d24c1078fdde) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ac83a9500576a63f21d96f19b88199cc') in 0.012094 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.011.mat + artifactKey: Guid(b33ad316464f53b47ba9a682be2e65f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.011.mat using Guid(b33ad316464f53b47ba9a682be2e65f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '46bfb40b212c51115646cb5c8dcefa69') in 0.012383 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.003.mat + artifactKey: Guid(dff24b05a718e744fa554c8781652b57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.003.mat using Guid(dff24b05a718e744fa554c8781652b57) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'db60e0b6e40466c6664182a9699403c8') in 0.012448 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.013.mat + artifactKey: Guid(d7018324f64e8a64dbf6c7096ea0a59b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.013.mat using Guid(d7018324f64e8a64dbf6c7096ea0a59b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ab6ce4235bd976dc7de053578e57959c') in 0.013513 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.007.mat + artifactKey: Guid(230275bbe43993648abcaa9358969319) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.007.mat using Guid(230275bbe43993648abcaa9358969319) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '44eae67ae8b47fe3143b737d8f169b87') in 0.012001 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.002.mat + artifactKey: Guid(85c528401236dae45a9f502e2ba5d2d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.002.mat using Guid(85c528401236dae45a9f502e2ba5d2d3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b926672eb02f4cf1fdf520cd1681001f') in 0.011057 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.016.mat + artifactKey: Guid(0c8f0e30637a5d141b237613433392b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.016.mat using Guid(0c8f0e30637a5d141b237613433392b8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c17469ef2da2ff04be423ed5c5d675ca') in 0.012195 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.004.mat + artifactKey: Guid(45b2b01b2ae8aeb46acb55d8fc74bfe8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.004.mat using Guid(45b2b01b2ae8aeb46acb55d8fc74bfe8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '91807198037c2cc368ad1c8a14a95798') in 0.013102 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_house.003.mat + artifactKey: Guid(939e99f074b68584281d66468b99737a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_house.003.mat using Guid(939e99f074b68584281d66468b99737a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2de46e33168a1de60451f454228f8bdd') in 0.012223 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_glf_i_grass.mat + artifactKey: Guid(a75673d0db5776d42a5ddff69a0aa1a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_glf_i_grass.mat using Guid(a75673d0db5776d42a5ddff69a0aa1a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '56c2bfb996bef22111eaf847d6367e00') in 0.010748 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.002.mat + artifactKey: Guid(d41b949fa398eda4a84c05c168c31019) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.002.mat using Guid(d41b949fa398eda4a84c05c168c31019) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9a756c966b2cb89779c5d9a328f173ff') in 0.011852 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.017.mat + artifactKey: Guid(08f790a2e652320499f61d959abcbc04) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.017.mat using Guid(08f790a2e652320499f61d959abcbc04) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b1e51e47c046514622baf99ab0137a6e') in 0.012609 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000032 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.012.mat + artifactKey: Guid(d74464b61c2eefa409e98f1ded250efd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.012.mat using Guid(d74464b61c2eefa409e98f1ded250efd) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '610526737935ee2e5005690d7ea02074') in 0.013178 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ef_volSurface.mat + artifactKey: Guid(07959d31416c86944afe10424517ec98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ef_volSurface.mat using Guid(07959d31416c86944afe10424517ec98) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '48ae5bc060c5df3ed56878f8336259d9') in 0.012122 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.005.mat + artifactKey: Guid(8ebc3e15b4916364987d571ef21add09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.005.mat using Guid(8ebc3e15b4916364987d571ef21add09) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '37ded15b08b33c1b13e6a35baa5346a4') in 0.012147 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.mat + artifactKey: Guid(6ca5ea5a30c5bac4f962a94c57ba27f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.mat using Guid(6ca5ea5a30c5bac4f962a94c57ba27f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a8782f2ae58690e1dc6a1df95e5eb0fc') in 0.011699 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_DriveHead.mat + artifactKey: Guid(c64f195180f459546a92a95aca0eb1cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_DriveHead.mat using Guid(c64f195180f459546a92a95aca0eb1cf) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2c89287e4e78f604f0b259af5a1726cb') in 0.012568 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.010.mat + artifactKey: Guid(23de7f5b2fb73fd4da434a2df396059e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.010.mat using Guid(23de7f5b2fb73fd4da434a2df396059e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4dced57907e5795edea8a9a6c2c66fb9') in 0.011817 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.004.mat + artifactKey: Guid(467559aa141da324599b8868ef5390fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.004.mat using Guid(467559aa141da324599b8868ef5390fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'eaff05eac6109aef6820e7b38dec3aec') in 0.012370 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_iseki01.mat + artifactKey: Guid(2594950adc65a3e4ebb6970e08c95a70) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_iseki01.mat using Guid(2594950adc65a3e4ebb6970e08c95a70) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f79cf79834c3dd21945c8e06fdd6443a') in 0.012495 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.mat + artifactKey: Guid(e6b6c5e1c620a3e4e8c6e2be34a26c67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake.mat using Guid(e6b6c5e1c620a3e4e8c6e2be34a26c67) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '930c4daac57d9d61a02c36004f1115a2') in 0.014224 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000018 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.mat + artifactKey: Guid(a8942fea0053d8740a0410f18fdca5a7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.mat using Guid(a8942fea0053d8740a0410f18fdca5a7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f11b50da209049ad5e3d1fb9de24a39e') in 0.012260 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.002.mat + artifactKey: Guid(28950adb4fb434e449c10ff3724ad74f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.002.mat using Guid(28950adb4fb434e449c10ff3724ad74f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cfe605e80445572edc87e43a28d73779') in 0.013297 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.005.mat + artifactKey: Guid(ced7f1971516e2c42a4d7cbe3b7baf3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.005.mat using Guid(ced7f1971516e2c42a4d7cbe3b7baf3b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '653a52d4f82d2c886f0d849b06e2683a') in 0.013051 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.003.mat + artifactKey: Guid(4478e7dfc8380c0438d406fb47ad4eb5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.003.mat using Guid(4478e7dfc8380c0438d406fb47ad4eb5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b449d4117524e0c1aa882dfc692321b0') in 0.013085 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_big_brid_ami.mat + artifactKey: Guid(3b79fd62c240d1e4b900882a07aa9a17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_big_brid_ami.mat using Guid(3b79fd62c240d1e4b900882a07aa9a17) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2cd52d88371d0a4e28643bf8e53e642d') in 0.011594 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.011.mat + artifactKey: Guid(cc453896d892d3a4993ae639b4d6dc5d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.011.mat using Guid(cc453896d892d3a4993ae639b4d6dc5d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '373c8749bb7beab88be04df3fcdb470a') in 0.012335 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_iseki02.mat + artifactKey: Guid(0db9c819bf796c7419942e6adef03d23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_iseki02.mat using Guid(0db9c819bf796c7419942e6adef03d23) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '9efe17961576015ffad75f03d81a0efa') in 0.012878 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_iseki01_off.mat + artifactKey: Guid(cbc2fb6155f9fef4bb9a3be7e922b2a5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_iseki01_off.mat using Guid(cbc2fb6155f9fef4bb9a3be7e922b2a5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '09c32ab940f79aae3000e634708e7ac8') in 0.012031 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.006.mat + artifactKey: Guid(174b6e98370e0684aaf3f1d8e68c95ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_asphalt.006.mat using Guid(174b6e98370e0684aaf3f1d8e68c95ea) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '48a5a36dfd79b449a4013fa1bc0e81d0') in 0.012202 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_house.001.mat + artifactKey: Guid(3232835e9f75d87479003cd05a60474b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_house.001.mat using Guid(3232835e9f75d87479003cd05a60474b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '97ec2cea07ab65e1271dcda61fcd4c9c') in 0.012245 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.001.mat + artifactKey: Guid(386bd63bb42239941b184fcc9cabf70f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.001.mat using Guid(386bd63bb42239941b184fcc9cabf70f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e217a9a87e46abc3a8d8e9be9e515a47') in 0.012288 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.013.mat + artifactKey: Guid(4f2177c76ccd1684f955c0281cde83f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_blend.013.mat using Guid(4f2177c76ccd1684f955c0281cde83f9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7d33fffb89c5ced34bf88b4c6ed72e25') in 0.012200 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000034 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.003.mat + artifactKey: Guid(2dca78bf7adada34eb4ce44ee8bbf8fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_gake_off.003.mat using Guid(2dca78bf7adada34eb4ce44ee8bbf8fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0393be33ed0eadbbcaea1381a2fd7dec') in 0.011820 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000033 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.007.mat + artifactKey: Guid(49a25e5091d13d84ba7b9332b1609a83) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa.007.mat using Guid(49a25e5091d13d84ba7b9332b1609a83) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b132f954f5c5c0cd23653e30fd25f961') in 0.012926 seconds +======================================================================== +Received Import Request. + Time since last request: 0.530047 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.006.mat + artifactKey: Guid(f74fc3f6c1bd00c4096c20e8c8d235a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.006.mat using Guid(f74fc3f6c1bd00c4096c20e8c8d235a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '09633321f5c1f7766c1314d412b4fb59') in 0.012990 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.010.mat + artifactKey: Guid(2a4d2012a97a45249a9d73c755211cc4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.010.mat using Guid(2a4d2012a97a45249a9d73c755211cc4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c1b5c7e0b5c671ed80fa6b959302a96c') in 0.011668 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.009.mat + artifactKey: Guid(d94217ceff46c5e4db155cf2064213af) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.009.mat using Guid(d94217ceff46c5e4db155cf2064213af) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6f966382a7d8490c3fd1b35b5ff331bd') in 0.012802 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_s.002.mat + artifactKey: Guid(0a82de56e4e8c2949bdf562dba3e4852) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_s.002.mat using Guid(0a82de56e4e8c2949bdf562dba3e4852) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '52b590c7db103f4962aa1cb7175cd724') in 0.012536 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000029 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.mat + artifactKey: Guid(560f2050e943b0d4f9dcb052b832fb2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.mat using Guid(560f2050e943b0d4f9dcb052b832fb2f) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6194da237acbcf1a93ef831e7aae1308') in 0.010783 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiB.002.mat + artifactKey: Guid(5255bc9539b08d841a8a8d408857aad0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiB.002.mat using Guid(5255bc9539b08d841a8a8d408857aad0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '69aeb6f1cd9baf799a1e31d5276acecf') in 0.011613 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.008.mat + artifactKey: Guid(5f4aa83af50ddea4ea2b93ab3cac76f7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.008.mat using Guid(5f4aa83af50ddea4ea2b93ab3cac76f7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f52af3cea5ae5d3152487df35c712dc4') in 0.009737 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/png_wall_all.mat + artifactKey: Guid(31d781860679b5042b5eb0a92b1f5435) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/png_wall_all.mat using Guid(31d781860679b5042b5eb0a92b1f5435) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd330f4837d4f09af3b705ebe851873ee') in 0.012101 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.003.mat + artifactKey: Guid(5be921cabf6708c48bf04b8f9bce0da1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.003.mat using Guid(5be921cabf6708c48bf04b8f9bce0da1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '8386c72b904b2dd020dc46b600fe79e7') in 0.012016 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.001.mat + artifactKey: Guid(9f2bbce2767c5d743811344d009f04a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.001.mat using Guid(9f2bbce2767c5d743811344d009f04a6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'd2ab93e6e18d725082a25cb5b0599ce1') in 0.012484 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.007.mat + artifactKey: Guid(7740f20b8a82d4f4baf4e78840ce3722) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti.007.mat using Guid(7740f20b8a82d4f4baf4e78840ce3722) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1d33087cb6bfe1ada6a93e560e2457a6') in 0.012668 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.008.mat + artifactKey: Guid(f8fd0707b1ecb5645b62ea34af81270c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.008.mat using Guid(f8fd0707b1ecb5645b62ea34af81270c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c09152f609f5c463805258c486a7fdbd') in 0.014752 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.004.mat + artifactKey: Guid(4eba19e2ad0431b46915c1cc67c8c4a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_kanban.004.mat using Guid(4eba19e2ad0431b46915c1cc67c8c4a1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '74ba974a7356a51221d8295639a661a9') in 0.010416 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.002.mat + artifactKey: Guid(ffcc88896ea8d93488265b61179b2e19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiA.002.mat using Guid(ffcc88896ea8d93488265b61179b2e19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c8a55e06fcb1813fd34d9db95065d352') in 0.012208 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.006.mat + artifactKey: Guid(2fe8407392cd87840b448d413c926457) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.006.mat using Guid(2fe8407392cd87840b448d413c926457) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '090b85686bde6b8cc8ea8216e0407782') in 0.012122 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000026 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/png_wall_all.001.mat + artifactKey: Guid(1ced97c176eaf6c4183968346ed71ef3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/png_wall_all.001.mat using Guid(1ced97c176eaf6c4183968346ed71ef3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'bc3eadd102d4c7c1e2d622fdadb18fd3') in 0.011416 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000016 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.004.mat + artifactKey: Guid(32130c717e15e3243a0580577f52f554) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.004.mat using Guid(32130c717e15e3243a0580577f52f554) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '524ba42b938ab78b3df4ef972e9ffb5c') in 0.011837 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_renga.003.mat + artifactKey: Guid(4626bca80780acf49bbdab6df8debb82) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_renga.003.mat using Guid(4626bca80780acf49bbdab6df8debb82) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '850334fb7cc841d80fbd781277aa5943') in 0.012159 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiA.003.mat + artifactKey: Guid(c0cf5d112bc892147b3f99f86e51cf41) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isidatamiA.003.mat using Guid(c0cf5d112bc892147b3f99f86e51cf41) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'af1100bb45b239a56de13c556e0c577a') in 0.012919 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_yane_A.001.mat + artifactKey: Guid(b7240bdbde0f67a4898e24625f9d7bc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_yane_A.001.mat using Guid(b7240bdbde0f67a4898e24625f9d7bc0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '03d0880ae99906f88a8d7c7a184fa5dd') in 0.012356 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.mat + artifactKey: Guid(b9dc20c66bf7bb14ca1e06c2f023ecc1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.mat using Guid(b9dc20c66bf7bb14ca1e06c2f023ecc1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '02b9be1c0c29781a812797e7e2809b63') in 0.012168 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_blend.mat + artifactKey: Guid(61c03185b8790534094629e124589104) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_blend.mat using Guid(61c03185b8790534094629e124589104) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '97beae893e8574d4c362ffe352f93072') in 0.012255 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.mat + artifactKey: Guid(ca4581f49effe464daf18486149a3bd9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_blend.mat using Guid(ca4581f49effe464daf18486149a3bd9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '425b7ba57ed298f128517c2c2e7ba03d') in 0.012177 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.005.mat + artifactKey: Guid(8181139c2cbc4374a828e19b5ee6e6f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.005.mat using Guid(8181139c2cbc4374a828e19b5ee6e6f3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '74ba597e3c1da61ff07966c12724c41e') in 0.012861 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_tetu.004.mat + artifactKey: Guid(59996e0d6650e554d852b76b099cafb9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_tetu.004.mat using Guid(59996e0d6650e554d852b76b099cafb9) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'dcf3a1e04474dc2e39b3843a38d46fa4') in 0.012319 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_isigakiB2.003.mat + artifactKey: Guid(458f5833bb92424488c388cb71a5078e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_isigakiB2.003.mat using Guid(458f5833bb92424488c388cb71a5078e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'add829095733b725f36c80592a6f5a72') in 0.011234 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.002.mat + artifactKey: Guid(8f3390801abdc494aa6991a7e428a49b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna.002.mat using Guid(8f3390801abdc494aa6991a7e428a49b) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '81712b1fa918d7b2be0d5a9fd7446f32') in 0.011967 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_kabeAD.002.mat + artifactKey: Guid(d69e9ee2d2adcf642b15cc82b06f94e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_kabeAD.002.mat using Guid(d69e9ee2d2adcf642b15cc82b06f94e1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4da262ba7e24131749855c70028b09ee') in 0.011964 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_renga.002.mat + artifactKey: Guid(c515085776c34f64d8ce6fe438743258) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_renga.002.mat using Guid(c515085776c34f64d8ce6fe438743258) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6359f72cfc81e86ca0048317aa6a2637') in 0.012580 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000035 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_isigakiB2.004.mat + artifactKey: Guid(be06d7bf056cfb447989f5ee0daab976) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_n_isigakiB2.004.mat using Guid(be06d7bf056cfb447989f5ee0daab976) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '505c7b44e5ea7c366005478e124203d8') in 0.012444 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000030 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wara_kari.mat + artifactKey: Guid(73ec431ac6c430545ae2b806e22df7c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wara_kari.mat using Guid(73ec431ac6c430545ae2b806e22df7c0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4f5928287eaa6cb37d8338b1b50493ee') in 0.012641 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.007.mat + artifactKey: Guid(f878a5706bf1db74e9de7e316bd1fa86) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.007.mat using Guid(f878a5706bf1db74e9de7e316bd1fa86) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '342c2ad8733c053f5cc0361dbed31f6e') in 0.010723 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.mat + artifactKey: Guid(f610e906f9fb6294288968e521a4a3ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.mat using Guid(f610e906f9fb6294288968e521a4a3ec) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ad4e70e5130d7db34a91c14dcc841179') in 0.012264 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_s.mat + artifactKey: Guid(85404bb1bec6b7240975c08dae22cab6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_mountain_s.mat using Guid(85404bb1bec6b7240975c08dae22cab6) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'b82766dab921daa5b2d983f2886d28c4') in 0.011917 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_yane_A.002.mat + artifactKey: Guid(78c100f07d8c4ff4bb313fd6117122da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_yane_A.002.mat using Guid(78c100f07d8c4ff4bb313fd6117122da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '17423c2b22d1f09d05c0751f6be09fcd') in 0.013132 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000019 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.012.mat + artifactKey: Guid(8ef63e834b5e63f4687558209f42d84e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.012.mat using Guid(8ef63e834b5e63f4687558209f42d84e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fa93d7fea5da22c1d282bc22f760f85e') in 0.013457 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.022.mat + artifactKey: Guid(475af8768898b834a816d3100344630e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.022.mat using Guid(475af8768898b834a816d3100344630e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4de840801fc5e8b5d0187d8e4d3d11fe') in 0.011490 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000023 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.019.mat + artifactKey: Guid(5a45954b07ae0994fa5813abb9d29920) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.019.mat using Guid(5a45954b07ae0994fa5813abb9d29920) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7b1f9c13bd7e26dbed539c080aabff06') in 0.011816 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.002.mat + artifactKey: Guid(7f00e852334fded4ca851c1318bad867) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_suna_blend.002.mat using Guid(7f00e852334fded4ca851c1318bad867) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c2b2e2b6cb3ae269ea8652e0284fc44c') in 0.012274 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.002.mat + artifactKey: Guid(659f25b255327e84489e6474bb50d446) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_enseki.002.mat using Guid(659f25b255327e84489e6474bb50d446) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6a48259df3364eacea83678f5c746ad5') in 0.012275 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.002.mat + artifactKey: Guid(df350093b1245f841975539cb242d9d0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.002.mat using Guid(df350093b1245f841975539cb242d9d0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2c40043c86968b52579d343d997b2800') in 0.011792 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_off.002.mat + artifactKey: Guid(6dfb697260d4d324e9801ea0a3c0b8fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_tuti_off.002.mat using Guid(6dfb697260d4d324e9801ea0a3c0b8fa) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '66f41b02e270d0dd25b50348160da86c') in 0.012501 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000031 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.001.mat + artifactKey: Guid(be62539792cc77a439d1ef70259dc546) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_toudai.001.mat using Guid(be62539792cc77a439d1ef70259dc546) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7ac129a29b3bcf2aa2c9c08abf61c9a9') in 0.012188 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiB.mat + artifactKey: Guid(49eee8499c7aad543a06505f4d673192) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_isigakiB.mat using Guid(49eee8499c7aad543a06505f4d673192) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0cea04fb8e11d499acfe82aadd4b88aa') in 0.012005 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000025 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_yane_B.mat + artifactKey: Guid(cddfea29eea692540af9d4465d2f5317) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_town_yane_B.mat using Guid(cddfea29eea692540af9d4465d2f5317) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '72791debd0879dda7e90d74c1d7fba8e') in 0.011716 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000024 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.004.mat + artifactKey: Guid(3ad6c6af607f6774483780b763aafeb5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_turibasi1.004.mat using Guid(3ad6c6af607f6774483780b763aafeb5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5be9ea562cce5df61ce2faf804d47bb7') in 0.012206 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000021 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.024.mat + artifactKey: Guid(cace407f33e02ea4a86863ff993816d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/mt_kusa_blend.024.mat using Guid(cace407f33e02ea4a86863ff993816d5) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '392f8a24dda1e50b55b757bde40afb46') in 0.012387 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker7.log b/Logs/AssetImportWorker7.log new file mode 100644 index 0000000..71d9179 --- /dev/null +++ b/Logs/AssetImportWorker7.log @@ -0,0 +1,185 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker7 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker7.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [2460] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 4214838861 [EditorId] 4214838861 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [2460] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 4214838861 [EditorId] 4214838861 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 118.61 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.55 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56052 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.003331 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 108.19 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.10 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.468 seconds +Domain Reload Profiling: + ReloadAssembly (468ms) + BeginReloadAssembly (49ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + EndReloadAssembly (352ms) + LoadAssemblies (48ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (71ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (18ms) + SetupLoadedEditorAssemblies (229ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (108ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (86ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006769 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 93.29 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.09 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.954 seconds +Domain Reload Profiling: + ReloadAssembly (954ms) + BeginReloadAssembly (66ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (15ms) + EndReloadAssembly (829ms) + LoadAssemblies (66ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (207ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (41ms) + SetupLoadedEditorAssemblies (485ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (93ms) + BeforeProcessingInitializeOnLoad (94ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (100ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.08 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.09 ms. +Unloading 6651 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7093. +Memory consumption went from 275.1 MB to 272.6 MB. +Total: 3.545000 ms (FindLiveObjects: 0.455000 ms CreateObjectMapping: 0.122000 ms MarkObjects: 2.537700 ms DeleteObjects: 0.429900 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/AssetImportWorker8.log b/Logs/AssetImportWorker8.log new file mode 100644 index 0000000..aaca793 --- /dev/null +++ b/Logs/AssetImportWorker8.log @@ -0,0 +1,395 @@ +Using pre-set license +Built from '2021.3/evg/staging/82bb020e-b03b1330/draft-0' branch; Version is '2021.3.16f1 (4016570cf34f) revision 4200023'; Using compiler version '192829333'; Build Type 'Release' +OS: 'Windows 11 (10.0.26100) 64bit CoreN' Language: 'en' Physical Memory: 31835 MB +BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 + +COMMAND LINE ARGUMENTS: +C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Unity.exe +-adb2 +-batchMode +-noUpm +-name +AssetImportWorker8 +-projectPath +C:/Users/johan/BetterWuhuIsland +-logFile +Logs/AssetImportWorker8.log +-srvPort +50799 +Successfully changed project path to: C:/Users/johan/BetterWuhuIsland +C:/Users/johan/BetterWuhuIsland +[UnityMemory] Configuration Parameters - Can be set up in boot.config + "memorysetup-bucket-allocator-granularity=16" + "memorysetup-bucket-allocator-bucket-count=8" + "memorysetup-bucket-allocator-block-size=33554432" + "memorysetup-bucket-allocator-block-count=8" + "memorysetup-main-allocator-block-size=16777216" + "memorysetup-thread-allocator-block-size=16777216" + "memorysetup-gfx-main-allocator-block-size=16777216" + "memorysetup-gfx-thread-allocator-block-size=16777216" + "memorysetup-cache-allocator-block-size=4194304" + "memorysetup-typetree-allocator-block-size=2097152" + "memorysetup-profiler-bucket-allocator-granularity=16" + "memorysetup-profiler-bucket-allocator-bucket-count=8" + "memorysetup-profiler-bucket-allocator-block-size=33554432" + "memorysetup-profiler-bucket-allocator-block-count=8" + "memorysetup-profiler-allocator-block-size=16777216" + "memorysetup-profiler-editor-allocator-block-size=1048576" + "memorysetup-temp-allocator-size-main=16777216" + "memorysetup-job-temp-allocator-block-size=2097152" + "memorysetup-job-temp-allocator-block-size-background=1048576" + "memorysetup-job-temp-allocator-reduction-small-platforms=262144" + "memorysetup-temp-allocator-size-background-worker=32768" + "memorysetup-temp-allocator-size-job-worker=262144" + "memorysetup-temp-allocator-size-preload-manager=33554432" + "memorysetup-temp-allocator-size-nav-mesh-worker=65536" + "memorysetup-temp-allocator-size-audio-worker=65536" + "memorysetup-temp-allocator-size-cloud-worker=32768" + "memorysetup-temp-allocator-size-gi-baking-worker=262144" + "memorysetup-temp-allocator-size-gfx=262144" +Player connection [9412] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 2602967633 [EditorId] 2602967633 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... + +Player connection [9412] Host "[IP] 192.168.178.107 [Port] 0 [Flags] 2 [Guid] 2602967633 [EditorId] 2602967633 [Version] 1048832 [Id] WindowsEditor(7,vali-machine) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... + +Refreshing native plugins compatible for Editor in 126.47 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.60 ms. +Initialize engine version: 2021.3.16f1 (4016570cf34f) +[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Resources/UnitySubsystems +[Subsystems] Discovering subsystems at path C:/Users/johan/BetterWuhuIsland/Assets +GfxDevice: creating device client; threaded=0; jobified=0 +Direct3D: + Version: Direct3D 11.0 [level 11.1] + Renderer: AMD Radeon RX 7600 XT (ID=0x7480) + Vendor: ATI + VRAM: 16321 MB + Driver: 32.0.11024.2 +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Initialize mono +Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/Managed' +Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' +Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/MonoBleedingEdge/etc' +Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56668 +Begin MonoManager ReloadAssembly +Registering precompiled unity dll's ... +Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll +Registered in 0.002703 seconds. +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 99.90 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Mono: successfully reloaded assembly +- Completed reload, in 0.474 seconds +Domain Reload Profiling: + ReloadAssembly (474ms) + BeginReloadAssembly (55ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (1ms) + EndReloadAssembly (345ms) + LoadAssemblies (54ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (76ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (16ms) + SetupLoadedEditorAssemblies (218ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (100ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (84ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006459 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 98.83 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.945 seconds +Domain Reload Profiling: + ReloadAssembly (946ms) + BeginReloadAssembly (68ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (4ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (16ms) + EndReloadAssembly (821ms) + LoadAssemblies (62ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (201ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (39ms) + SetupLoadedEditorAssemblies (493ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (99ms) + BeforeProcessingInitializeOnLoad (89ms) + ProcessInitializeOnLoadAttributes (187ms) + ProcessInitializeOnLoadMethodAttributes (107ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.03 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.08 ms. +Unloading 6651 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7093. +Memory consumption went from 275.1 MB to 272.6 MB. +Total: 4.147600 ms (FindLiveObjects: 0.580700 ms CreateObjectMapping: 0.189200 ms MarkObjects: 2.929100 ms DeleteObjects: 0.448000 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 6652.774798 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures + artifactKey: Guid(056c7119d67515c49a99730290cfce19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures using Guid(056c7119d67515c49a99730290cfce19) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '616a010ee793dfc2087e40e81f7277b2') in 0.017694 seconds +======================================================================== +Received Import Request. + Time since last request: 6.453059 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c68778c127ef5c1054a2916cde80d0ba') in 1.681981 seconds +======================================================================== +Received Import Request. + Time since last request: 28.593856 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '6160d0044a137a5fb1bcf81783782f9c') in 1.041678 seconds +======================================================================== +Received Import Request. + Time since last request: 5.382476 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '719177faa0af6266c03f4caf6e4b5812') in 0.936151 seconds +======================================================================== +Received Import Request. + Time since last request: 1.045313 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ef_volIndMip 1.png + artifactKey: Guid(4b666942f3b15e04498ba17d7e5585fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ef_volIndMip 1.png using Guid(4b666942f3b15e04498ba17d7e5585fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5eb1eab665b97ccfd2d58e6a03ea7e42') in 0.016566 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000027 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01 1.png + artifactKey: Guid(ec59e464d5019da4da8aeab414762330) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_nuki_all01 1.png using Guid(ec59e464d5019da4da8aeab414762330) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0b7c234d61b8ba7f33450036a521f0ee') in 0.013886 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/grad2 1.png + artifactKey: Guid(c3db9dae1f88c614590d0cdbe0eefffe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/grad2 1.png using Guid(c3db9dae1f88c614590d0cdbe0eefffe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '1527f58dfeb95b6bdf75a0eabae47919') in 0.013744 seconds +======================================================================== +Received Import Request. + Time since last request: 0.616049 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_stadiumfence 1.png + artifactKey: Guid(275ddbb40de546243b15ae3439e176d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/textures/ws2_stadiumfence 1.png using Guid(275ddbb40de546243b15ae3439e176d4) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '549c12c0aeb29048db8a216fca57f47a') in 0.011667 seconds +======================================================================== +Received Import Request. + Time since last request: 23.963397 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx + artifactKey: Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Base.fbx using Guid(63a096b374ad4524887d1bfe57f16a1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7beb6e12da909e37d2eb8694f7f6e631') in 1.000181 seconds +======================================================================== +Received Import Request. + Time since last request: 347.729559 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx + artifactKey: Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx using Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '61b96c9e8ef0d48cb76aaf3c4ce73d0f') in 0.715956 seconds +======================================================================== +Received Import Request. + Time since last request: 149.895058 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx + artifactKey: Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Water and Transitions.fbx using Guid(152bd3cfc0cfb6046ae92d2040a629ff) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '2f09fb4593595cb62fdcf134b92ce8f7') in 0.201262 seconds +======================================================================== +Received Import Request. + Time since last request: 98.281662 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx + artifactKey: Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx using Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'ef9da13f1ac75ded1c5ada46d01af5b4') in 0.035399 seconds +======================================================================== +Received Import Request. + Time since last request: 19.027766 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx + artifactKey: Guid(d3e50fd293dfede4ea6b95676420b700) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island Skybox.fbx using Guid(d3e50fd293dfede4ea6b95676420b700) 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+======================================================================== +Received Import Request. + Time since last request: 5.402242 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeA.fbx + artifactKey: Guid(6b24e9877b0ed514bb1778a57c1ea8da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeA.fbx using Guid(6b24e9877b0ed514bb1778a57c1ea8da) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '24316a594dd32d664c700311cca6eb89') in 0.660872 seconds +======================================================================== +Received Import Request. + Time since last request: 3.614200 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeB.fbx + artifactKey: Guid(33b4d29494982cb44807a7f57c6d9189) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing 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0.007549 seconds +======================================================================== +Received Import Request. + Time since last request: 13.834166 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Sound/static + artifactKey: Guid(d8d96af75e965f34294505fd005b8534) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Sound/static using Guid(d8d96af75e965f34294505fd005b8534) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'e335ff2bc0e8c9107580ca9ef6d4088a') in 0.008444 seconds +======================================================================== +Received Import Request. + Time since last request: 2.656571 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Sound/base + artifactKey: Guid(d8d96af75e965f34294505fd005b8534) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing 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path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common + artifactKey: Guid(ccedf937877a9fb4dae806bf4855a588) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common using Guid(ccedf937877a9fb4dae806bf4855a588) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4f3d02d15570362a3f343cd81cdcab0d') in 0.008571 seconds +======================================================================== +Received Import Request. + Time since last request: 1.609879 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/ApplyVertexColour.shadergraph + artifactKey: Guid(dfcf13297b3274f479a59a8c290091c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/ApplyVertexColour.shadergraph using Guid(dfcf13297b3274f479a59a8c290091c1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '844db6a233162ff1bc0b382e72403cc9') in 0.010363 seconds +======================================================================== +Received Import Request. + Time since last request: 15.962723 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/OverlayShader.shadergraph + artifactKey: Guid(66982756af9abcb4b9a235552d4c77a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/OverlayShader.shadergraph using Guid(66982756af9abcb4b9a235552d4c77a3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '50972390ece57473eb3de3159be02926') in 0.008911 seconds +======================================================================== +Received Import Request. + Time since last request: 0.796845 seconds. + path: 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BeginReloadAssembly (47ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (0ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (0ms) + EndReloadAssembly (312ms) + LoadAssemblies (46ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (55ms) + ReleaseScriptCaches (0ms) + RebuildScriptCaches (15ms) + SetupLoadedEditorAssemblies (214ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (5ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (100ms) + BeforeProcessingInitializeOnLoad (1ms) + ProcessInitializeOnLoadAttributes (81ms) + ProcessInitializeOnLoadMethodAttributes (28ms) + AfterProcessingInitializeOnLoad (0ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (0ms) +Platform modules already initialized, skipping +Registering precompiled user dll's ... +Registered in 0.006572 seconds. +Begin MonoManager ReloadAssembly +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll +Symbol file LoadedFromMemory doesn't match image C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll +Native extension for WindowsStandalone target not found +Refreshing native plugins compatible for Editor in 93.45 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.07 ms. +Package Manager log level set to [2] +System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object + at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x00040] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:282 + at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0007b] in C:\Users\johan\BetterWuhuIsland\Library\PackageCache\com.unity.xr.oculus@4.0.0\Runtime\OculusLoader.cs:267 + at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <75633565436c42f0a6426b33f0132ade>:0 + --- End of inner exception stack trace --- + at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in <75633565436c42f0a6426b33f0132ade>:0 + at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 + at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x000a5] in <11d97693183d4a6bb35c29ae7882c66b>:0 +UnityEngine.StackTraceUtility:ExtractStackTrace () +UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) +UnityEngine.Logger:Log (UnityEngine.LogType,object) +UnityEngine.Debug:LogError (object) +UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () + +Mono: successfully reloaded assembly +- Completed reload, in 0.948 seconds +Domain Reload Profiling: + ReloadAssembly (948ms) + BeginReloadAssembly (66ms) + ExecutionOrderSort (0ms) + DisableScriptedObjects (3ms) + BackupInstance (0ms) + ReleaseScriptingObjects (0ms) + CreateAndSetChildDomain (14ms) + EndReloadAssembly (823ms) + LoadAssemblies (71ms) + RebuildTransferFunctionScriptingTraits (0ms) + SetupTypeCache (204ms) + ReleaseScriptCaches (1ms) + RebuildScriptCaches (40ms) + SetupLoadedEditorAssemblies (479ms) + LogAssemblyErrors (0ms) + InitializePlatformSupportModulesInManaged (6ms) + SetLoadedEditorAssemblies (0ms) + RefreshPlugins (94ms) + BeforeProcessingInitializeOnLoad (91ms) + ProcessInitializeOnLoadAttributes (186ms) + ProcessInitializeOnLoadMethodAttributes (99ms) + AfterProcessingInitializeOnLoad (3ms) + EditorAssembliesLoaded (0ms) + ExecutionOrderSort2 (0ms) + AwakeInstancesAfterBackupRestoration (3ms) +Platform modules already initialized, skipping +======================================================================== +Worker process is ready to serve import requests +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found +Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds +Refreshing native plugins compatible for Editor in 1.03 ms, found 9 plugins. +Preloading 1 native plugins for Editor in 0.08 ms. +Unloading 6651 Unused Serialized files (Serialized files now loaded: 0) +Unloading 60 unused Assets / (2.5 MB). Loaded Objects now: 7093. +Memory consumption went from 275.1 MB to 272.6 MB. +Total: 4.081100 ms (FindLiveObjects: 0.443400 ms CreateObjectMapping: 0.286900 ms MarkObjects: 2.905200 ms DeleteObjects: 0.444700 ms) + +AssetImportParameters requested are different than current active one (requested -> active): + custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc -> + custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b -> + custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 -> + custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 -> + custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> + custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 -> + custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> + custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +======================================================================== +Received Import Request. + Time since last request: 6722.675608 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/grad2.png + artifactKey: Guid(4ba7118e5d38aea43afa07b5adfd77b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/grad2.png using Guid(4ba7118e5d38aea43afa07b5adfd77b1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '4365d4c9534f1d2e9dfbc9688c9f1942') in 0.058424 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000028 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ws2_swf_s_rogo2.png + artifactKey: Guid(64f760c59c6e3b5428eba562112513fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/ws2_swf_s_rogo2.png using Guid(64f760c59c6e3b5428eba562112513fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '0d310c8b09fd1e1d0cd8c470670f0cd1') in 0.011331 seconds +======================================================================== +Received Import Request. + Time since last request: 713.346830 seconds. + path: Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeB.fbx + artifactKey: Guid(33b4d29494982cb44807a7f57c6d9189) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Models/Wuhu Island TreeB.fbx using Guid(33b4d29494982cb44807a7f57c6d9189) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'cb79963ff92c80106473e1af52a07aac') in 1.010013 seconds +======================================================================== +Received Import Request. + Time since last request: 321.643130 seconds. + path: Packages/com.unity.render-pipelines.core/Editor/LookDev/Icons/Add@2x.png + artifactKey: Guid(79aba0b290c471c4ba3d3f818d4e9b15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.unity.render-pipelines.core/Editor/LookDev/Icons/Add@2x.png using Guid(79aba0b290c471c4ba3d3f818d4e9b15) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '5a61f358995ed8b8d5d5cbd59fac7945') in 0.034383 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000037 seconds. + path: Packages/com.unity.addressables/Editor/Icons/AddressableAssetsIconY1756Basic.png + artifactKey: Guid(c33b04c403c19614395e83e691d3170a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.unity.addressables/Editor/Icons/AddressableAssetsIconY1756Basic.png using Guid(c33b04c403c19614395e83e691d3170a) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'da87ef115d59d4bda477eab7140232f4') in 0.011144 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000022 seconds. + path: Packages/com.unity.collab-proxy/Editor/Collaborate/Assets/Icons/added-file-dark@2x.png + artifactKey: Guid(c223e0c507e2c6549a2cb97441b62cbe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.unity.collab-proxy/Editor/Collaborate/Assets/Icons/added-file-dark@2x.png using Guid(c223e0c507e2c6549a2cb97441b62cbe) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '7ad25256b3fe09d3af6a34d83a38aa2d') in 0.010488 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000017 seconds. + path: Packages/com.unity.collab-proxy/Editor/Collaborate/Assets/Icons/added-file-dark.png + artifactKey: Guid(1a4f52b613391cd449af3ad2e44affeb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.unity.collab-proxy/Editor/Collaborate/Assets/Icons/added-file-dark.png using Guid(1a4f52b613391cd449af3ad2e44affeb) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'c56bdc05b5eca8bb2e6ce4f426e701f6') in 0.010601 seconds +======================================================================== +Received Import Request. + Time since last request: 36.476042 seconds. + path: Packages/com.unity.collab-proxy/Editor/PlasticSCM/Assets/Images/d_stevejobsbuhochristmas.png + artifactKey: Guid(08c91a7677e66844281a99aaf6ea36f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.unity.collab-proxy/Editor/PlasticSCM/Assets/Images/d_stevejobsbuhochristmas.png using Guid(08c91a7677e66844281a99aaf6ea36f1) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'a624486609604c011c69cf460b7a3622') in 0.018050 seconds +======================================================================== +Received Import Request. + Time since last request: 0.000020 seconds. + path: Packages/com.unity.collab-proxy/Editor/PlasticSCM/Assets/Images/d_stevejobsbuhoshe.png + artifactKey: Guid(56e456ab0f7f79a4dbabcc9079c49a94) Importer(815301076,1909f56bfc062723c751e8b465ee728b) +Start importing Packages/com.unity.collab-proxy/Editor/PlasticSCM/Assets/Images/d_stevejobsbuhoshe.png using Guid(56e456ab0f7f79a4dbabcc9079c49a94) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f7c1658024ae0b70b699608e484e5654') in 0.016536 seconds +Editor requested this worker to shutdown with reason: Scaling down because of idle timeout +AssetImportWorker is now disconnected from the server +Process exiting +Exiting without the bug reporter. Application will terminate with return code 0 \ No newline at end of file diff --git a/Logs/Packages-Update.log b/Logs/Packages-Update.log new file mode 100644 index 0000000..5af710d --- /dev/null +++ b/Logs/Packages-Update.log @@ -0,0 +1,46 @@ + +=== Sat May 17 00:00:21 2025 + +Packages were changed. +Update Mode: mergeDefaultDependencies + +The following packages were added: + com.unity.ide.rider@3.0.16 + com.unity.ide.visualstudio@2.0.16 + com.unity.ide.vscode@1.2.5 + com.unity.modules.ai@1.0.0 + com.unity.modules.androidjni@1.0.0 + com.unity.modules.animation@1.0.0 + com.unity.modules.assetbundle@1.0.0 + com.unity.modules.audio@1.0.0 + com.unity.modules.cloth@1.0.0 + com.unity.modules.director@1.0.0 + com.unity.modules.imageconversion@1.0.0 + com.unity.modules.imgui@1.0.0 + com.unity.modules.jsonserialize@1.0.0 + com.unity.modules.particlesystem@1.0.0 + com.unity.modules.physics@1.0.0 + com.unity.modules.physics2d@1.0.0 + com.unity.modules.screencapture@1.0.0 + com.unity.modules.terrain@1.0.0 + com.unity.modules.terrainphysics@1.0.0 + com.unity.modules.tilemap@1.0.0 + com.unity.modules.ui@1.0.0 + com.unity.modules.uielements@1.0.0 + com.unity.modules.umbra@1.0.0 + com.unity.modules.unityanalytics@1.0.0 + com.unity.modules.unitywebrequest@1.0.0 + com.unity.modules.unitywebrequestassetbundle@1.0.0 + com.unity.modules.unitywebrequestaudio@1.0.0 + com.unity.modules.unitywebrequesttexture@1.0.0 + com.unity.modules.unitywebrequestwww@1.0.0 + com.unity.modules.vehicles@1.0.0 + com.unity.modules.video@1.0.0 + com.unity.modules.vr@1.0.0 + com.unity.modules.wind@1.0.0 + com.unity.modules.xr@1.0.0 + com.unity.test-framework@1.1.31 +The following packages were updated: + com.unity.collab-proxy from version 1.13.5 to 1.17.7 + com.unity.timeline from version 1.6.2 to 1.6.4 + com.unity.visualscripting from version 1.7.6 to 1.7.8 diff --git a/Logs/shadercompiler-AssetImportWorker0.log b/Logs/shadercompiler-AssetImportWorker0.log new file mode 100644 index 0000000..735adb6 --- /dev/null +++ b/Logs/shadercompiler-AssetImportWorker0.log @@ -0,0 +1,25 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4) + +Quitting shader compiler process + pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SURFACE_TYPE_TRANSPARENT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10114 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10182 + +Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4) + +Quitting shader compiler process +ANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=450 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=254 + +Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4) + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/Logs/shadercompiler-UnityShaderCompiler.exe0.log new file mode 100644 index 0000000..8bbbbca --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe0.log @@ -0,0 +1,1156 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=753 file=Assets/DefaultResourcesExtra/UIElements/Hidden/UIElements/EditorUIE pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=4075 mask=6 start=54 ok=1 outsize=4302 + +Cmd: compileSnippet + insize=753 file=Assets/DefaultResourcesExtra/UIElements/Hidden/UIElements/EditorUIE pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 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insize=9118 file=Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=3216 + +Cmd: preprocess + 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ok=1 outsize=6203 + +Cmd: preprocess + insize=3275 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/ShadowsMidtonesHighlightsCurves.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING 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Excluding it from compilation. + ok=1 outsize=1320 + +Cmd: preprocess + insize=2347 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2D-Unshadow-Geometry.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1029 + +Cmd: preprocess + insize=3836 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/TrackballEditor.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=374 + +Cmd: preprocessCompute + insize=4588 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/Mip3DTexture.compute cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4588 + +Cmd: preprocess + insize=14705 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR 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UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (124): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=4575 + +Cmd: preprocess + insize=6492 file=Packages/com.unity.render-pipelines.universal/Shaders/Sky/SkyCubemap.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=680 + +Cmd: preprocess + insize=9951 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/LitMAS_VertexColorAO.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5464 + +Cmd: preprocess + insize=9517 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING 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UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=19277 + +Cmd: preprocess + insize=27892 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING 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Excluding it from compilation. + ok=1 outsize=2821 + +Cmd: preprocess + insize=12160 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1806 + +Cmd: preprocess + insize=1176 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/FallbackError.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=302 + +Cmd: preprocess + insize=10087 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/LitMAS_Triplanar.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR 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UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=118 ok=1 outsize=682 + +Cmd: compileSnippet + insize=3832 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/Trackball pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=118 ok=1 outsize=3402 + +Cmd: compileSnippet + insize=5314 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/Hidden/NormalMapPPBlitLOD pass=Blit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=682 + +Cmd: compileSnippet + insize=5314 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/Hidden/NormalMapPPBlitLOD pass=Blit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_LINEAR_TO_SRGB_CONVERSION _USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=1618 + + +Cmd: preprocess + insize=26499 file=Assets/SLZShaders/VR_particleMotionVector_nonAmp.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1862 + +Cmd: preprocess + insize=91515 file=Assets/SLZShaders/SLZ-Laser.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (722): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=32364 + +Cmd: preprocess + insize=67879 file=Assets/SLZShaders/SimpleSkybox.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line 'shader_feature _ _VOLUMETRICS_ENABLED' + error: 1 plat 25 at (652): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=16822 + +Cmd: preprocess + insize=136322 file=Assets/SLZShaders/NullShader.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (2330): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=31279 + +Cmd: preprocess + insize=250274 file=Assets/SLZShaders/TMP_SDF-URP Lit Baked.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 2 plat 25 at (412): Couldn't open include file 'Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl'. + error: 2 plat 25 at (984): Couldn't open include file 'Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl'. + error: 2 plat 25 at (1541): Couldn't open include file 'Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl'. + error: 2 plat 25 at (2088): Couldn't open include file 'Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl'. + error: 2 plat 25 at (2641): Couldn't open include file 'Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl'. + error: 2 plat 25 at (3185): Couldn't open include file 'Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl'. + error: 2 plat 25 at (3730): Couldn't open include file 'Assets/TextMesh Pro/Shaders/SDFFunctions.hlsl'. + ok=0 outsize=6421 + +Cmd: preprocess + insize=131561 file=Assets/SLZShaders/VR_MotionVectorOpaque.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (-1): Ignoring duplicate keyword line 'shader_feature _ _VOLUMETRICS_ENABLED' + error: 1 plat 25 at (2224): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=33962 + +Cmd: preprocess + insize=139821 file=Assets/SLZShaders/ParallaxCubeMap.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (2366): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=34074 + +Cmd: preprocess + insize=5007 file=Assets/SLZShaders/BonelabSky/shaders/Sky_Far.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=681 + +Cmd: preprocess + insize=102032 file=Assets/SLZShaders/SLZAnime.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (1843): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=22005 + +Cmd: preprocess + insize=132915 file=Assets/SLZShaders/OpaqueHologram.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (2202): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=29128 + +Cmd: preprocess + insize=128759 file=Assets/SLZShaders/Fluorescence.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (2372): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=23738 + +Cmd: preprocess + insize=144438 file=Assets/SLZShaders/VR_MotionVectorLit.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (2312): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=37568 + +Cmd: preprocess + insize=104625 file=Assets/SLZShaders/ForceField.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (797): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=26261 + +Cmd: preprocess + insize=7592 file=Assets/SLZShaders/Mod2x.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=1483 + +Cmd: preprocess + insize=126169 file=Assets/SLZShaders/Scanline.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL error: 1 plat 25 at (2303): Both vertex and fragment programs must be present in a shader snippet. Excluding it from compilation. + ok=1 outsize=27097 + +Cmd: compileSnippet + insize=9126 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Blit pass=Blit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_RECONSTRUCT_VRS_TILES dKW=_LINEAR_TO_SRGB_CONVERSION _USE_DRAW_PROCEDURAL DEBUG_DISPLAY _VRS_MASK_MODE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=330 + +Cmd: compileSnippet + insize=16877 file=Packages/com.unity.render-pipelines.universal/Shaders/Sky/SLZ/Skybox/SLZ Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DRAW_SKY_PROCEDURAL dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=22 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=814 + +Cmd: compileSnippet + insize=16877 file=Packages/com.unity.render-pipelines.universal/Shaders/Sky/SLZ/Skybox/SLZ Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DRAW_SKY_PROCEDURAL dKW=_VOLUMETRICS_ENABLED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=22 error: 1 plat 4 at (224): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=6742 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=9965 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1869 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=626 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _SLZ_SSR_ENABLED _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=15930 + +Cmd: compileSnippet + insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=1446 + +Cmd: compileSnippet + insize=1311 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=250 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10298 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _EMISSION _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10410 + +Cmd: preprocess + insize=185545 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/OuterMountainShader.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6501 + +Cmd: preprocess + insize=150452 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/GradientVertexColour.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=4885 + +Cmd: preprocess + insize=193361 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/OverlayShader.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5844 + +Cmd: preprocess + insize=126773 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/CartoonWater.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=5235 + +Cmd: preprocess + insize=185193 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/ApplyVertexColour.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=6498 + +Cmd: compileSnippet + insize=9826 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=938 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1286 + +Cmd: compileSnippet + insize=9826 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=938 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=310 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2002 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17710 + +Cmd: preprocess + insize=52917 file=/ surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=2943 + +Cmd: preprocess + insize=7365 file=/ surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA 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UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=4075 mask=6 start=126 ok=1 outsize=6958 + +Cmd: compileSnippet + insize=3403 file=Assets/DefaultResourcesExtra/UIElements/Hidden/GraphView/GraphViewUIE pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING 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UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=635 + +Cmd: preprocess + insize=6799 file=/ surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=SHADER_API_DESKTOP dKW=UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL ok=1 outsize=635 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2150 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10114 + +Cmd: compileSnippet + insize=9982 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/OverlayShader pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=926 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1286 + +Cmd: compileSnippet + insize=9982 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/OverlayShader pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=926 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=470 + +Cmd: compileSnippet + insize=15400 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/OverlayShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=45 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1906 + +Cmd: compileSnippet + insize=15400 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/OverlayShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=45 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=18210 + +Cmd: compileSnippet + insize=15062 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/GradientVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=44 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2070 + +Cmd: compileSnippet + insize=15062 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/GradientVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=44 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17686 + +Cmd: compileSnippet + insize=8423 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1035 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1182 + +Cmd: compileSnippet + insize=8423 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1035 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=286 + +Cmd: compileSnippet + insize=13132 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DIRLIGHTMAP_COMBINED _SAMPLE_GI INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=48 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1266 + +Cmd: compileSnippet + insize=13132 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DIRLIGHTMAP_COMBINED _SAMPLE_GI _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 DEBUG_DISPLAY INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=48 error: 1 plat 4 at (295): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1606 + +Cmd: compileSnippet + insize=9826 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=938 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1286 + +Cmd: compileSnippet + insize=9826 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=938 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=310 + +Cmd: compileSnippet + insize=9608 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1251 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9608 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1251 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=286 + +Cmd: compileSnippet + insize=14644 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2150 + +Cmd: compileSnippet + insize=14644 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10154 + +Cmd: compileSnippet + insize=9597 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=2527 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9608 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1251 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9608 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1251 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=286 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_NO_SSR dKW=_SLZ_SSR_ENABLED SHADOWS_SHADOWMASK LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=1962 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_NO_SSR _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _SLZ_SSR_ENABLED _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=15930 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _DETAILS_ON dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _SLZ_SSR_ENABLED _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=16486 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_NO_SSR _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _DETAILS_ON dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _SLZ_SSR_ENABLED _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=16486 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_NORMALMAP dKW=LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1686 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_NORMALMAP _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _DETAIL_MULX2 _EMISSION _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=12170 + +Cmd: compileSnippet + insize=1541 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=_ALPHATEST_ON dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=165 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=486 + +Cmd: compileSnippet + insize=1187 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ALPHATEST_ON dKW=INSTANCING_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=270 ok=1 outsize=486 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_NORMALMAP _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _DETAIL_MULX2 _ALPHATEST_ON _EMISSION _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=12258 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _ALPHATEST_ON _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10386 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _ALPHAPREMULTIPLY_ON _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10386 + +Cmd: compileSnippet + insize=1541 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=165 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1762 + +Cmd: compileSnippet + insize=1541 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=INSTANCING_ON _ALPHATEST_ON dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=165 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=486 + +Cmd: compileSnippet + insize=9826 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=_ALPHATEST_ON dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=938 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=530 + +Cmd: compileSnippet + insize=9608 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ALPHATEST_ON dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1251 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=506 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _ALPHATEST_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10182 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _ALPHATEST_ON _SPECULAR_SETUP dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10014 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _RECEIVE_SHADOWS_OFF dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2002 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _RECEIVE_SHADOWS_OFF _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=8430 + +Cmd: compileSnippet + insize=9788 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/OverlayShader pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1243 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9788 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/OverlayShader pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1243 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=446 + +Cmd: compileSnippet + insize=15400 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/OverlayShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=45 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2054 + +Cmd: compileSnippet + insize=15400 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/OverlayShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=45 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10614 + +Cmd: compileSnippet + insize=9597 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=2527 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9597 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ALPHATEST_ON dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2527 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=514 + +Cmd: compileSnippet + insize=9597 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2527 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=294 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _ALPHATEST_ON _EMISSION _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10498 + +Cmd: compileSnippet + insize=9216 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1142 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1182 + +Cmd: compileSnippet + insize=9216 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1142 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=286 + +Cmd: compileSnippet + insize=9020 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1458 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=626 + +Cmd: compileSnippet + insize=9020 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1458 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=254 + +Cmd: compileSnippet + insize=23901 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2054 + +Cmd: compileSnippet + insize=23901 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=11898 + +Cmd: compileSnippet + insize=15062 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/GradientVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=44 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2218 + +Cmd: compileSnippet + insize=15062 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/GradientVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=44 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10090 + +Cmd: compileSnippet + insize=9590 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/GradientVertexColour pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1896 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=8225 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=450 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=626 + +Cmd: compileSnippet + insize=8225 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=450 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=254 + +Cmd: compileSnippet + insize=8216 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1608 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=626 + +Cmd: compileSnippet + insize=9826 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=_ALPHATEST_ON dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=938 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=530 + +Cmd: compileSnippet + insize=9608 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ALPHATEST_ON dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1251 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=506 + +Cmd: compileSnippet + insize=14644 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _ALPHATEST_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10222 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=9822 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_NORMALMAP _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10798 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _EMISSION dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _METALLICSPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=9962 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10182 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SURFACE_TYPE_TRANSPARENT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10114 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=10178 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SPECULAR_SETUP dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=9946 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED dKW=_SLZ_SSR_ENABLED SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=2086 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _SLZ_SSR_ENABLED _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=15574 + +Cmd: compileSnippet + insize=9934 file=Assets/DefaultResourcesExtra/Cubemaps/Hidden/CubeBlur pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=343 ok=1 outsize=714 + +Cmd: compileSnippet + insize=9934 file=Assets/DefaultResourcesExtra/Cubemaps/Hidden/CubeBlur pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=343 ok=1 outsize=13258 + +Cmd: compileSnippet + insize=970 file=Assets/DefaultResourcesExtra/Cubemaps/Hidden/CubeCopy pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=44 ok=1 outsize=714 + +Cmd: compileSnippet + insize=970 file=Assets/DefaultResourcesExtra/Cubemaps/Hidden/CubeCopy pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=44 ok=1 outsize=358 + +Cmd: compileSnippet + insize=1340 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=_METALLICSPECGLOSSMAP dKW=EDITOR_VISUALIZATION _EMISSION _ALPHATEST_ON _DETAIL_MULX2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=335 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1098 + +Cmd: compileSnippet + insize=11188 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1877 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Editor/ShaderGraph/Includes/Varyings.hlsl(131): 'UnityMetaVertexPosition': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1170 + +Cmd: compileSnippet + insize=11188 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=_ALPHATEST_ON dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1877 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Editor/ShaderGraph/Includes/Varyings.hlsl(131): 'UnityMetaVertexPosition': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=990 + +Cmd: compileSnippet + insize=1340 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=_DETAIL_MULX2 dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=335 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=974 + +Cmd: compileSnippet + insize=1340 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=_DETAIL_MULX2 _ALPHATEST_ON _EMISSION _METALLICSPECGLOSSMAP dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=335 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1802 + +Cmd: compileSnippet + insize=11188 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1877 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Editor/ShaderGraph/Includes/Varyings.hlsl(131): 'UnityMetaVertexPosition': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=922 + +Cmd: compileSnippet + insize=1340 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=_ALPHATEST_ON _METALLICSPECGLOSSMAP dKW=EDITOR_VISUALIZATION _EMISSION _DETAIL_MULX2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=335 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1186 + +Cmd: compileSnippet + insize=1340 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=_ALPHATEST_ON _EMISSION _METALLICSPECGLOSSMAP dKW=EDITOR_VISUALIZATION _DETAIL_MULX2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=335 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1406 + +Cmd: compileSnippet + insize=1340 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW=_EMISSION _METALLICSPECGLOSSMAP dKW=EDITOR_VISUALIZATION _ALPHATEST_ON _DETAIL_MULX2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=335 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1318 + +Cmd: compileSnippet + insize=11238 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1877 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Editor/ShaderGraph/Includes/Varyings.hlsl(131): 'UnityMetaVertexPosition': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1170 + +Cmd: compileSnippet + insize=11238 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1877 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Editor/ShaderGraph/Includes/Varyings.hlsl(131): 'UnityMetaVertexPosition': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=962 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe1.log b/Logs/shadercompiler-UnityShaderCompiler.exe1.log new file mode 100644 index 0000000..928817d --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe1.log @@ -0,0 +1,263 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=1698 file=Packages/com.unity.performance.profile-analyzer/Editor/Unlit/ProfileAnalyzerShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_UI_ALPHACLIP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=53 ok=1 outsize=738 + + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SLZ_SSR_ENABLED _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=9298 + +Cmd: compileSnippet + insize=1345 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit (Particles) pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=192 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=354 + +Cmd: compileSnippet + insize=1454 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _FLIPBOOKBLENDING_ON _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=241 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=686 + +Cmd: compileSnippet + insize=620 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XRMirrorView pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=30 ok=1 outsize=1150 + +Cmd: compileSnippet + insize=665 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Posespace pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=121 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=254 + +Cmd: compileSnippet + insize=1385 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=219 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=562 + +Cmd: compileSnippet + insize=1266 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlareScreen cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FLARE_OCCLUSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=52 ok=1 outsize=1074 + +Cmd: compileSnippet + insize=635 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Vertex Color AO pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=238 ok=1 outsize=1422 + +Cmd: compileSnippet + insize=2246 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SOURCE_DEPTH _RECONSTRUCT_NORMAL_LOW dKW=_GBUFFER_NORMALS_OCT _SOURCE_DEPTH_NORMALS _RECONSTRUCT_NORMAL_MEDIUM _RECONSTRUCT_NORMAL_HIGH _ORTHOGRAPHIC UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=64 ok=1 outsize=3970 + +Cmd: compileSnippet + insize=989 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=62 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1974 + +Cmd: compileSnippet + insize=629 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING 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UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=890 + +Cmd: compileSnippet + insize=4581 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur - Medium Quality cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm 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lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=389 ok=1 outsize=2342 + +Cmd: compileSnippet + insize=1400 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=152 ok=1 outsize=1114 + +Cmd: compileSnippet + insize=772 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=343 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=970 + +Cmd: compileSnippet + insize=1170 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Hidden/Checkerboard pass= 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UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=221 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=970 + +Cmd: compileSnippet + insize=1391 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 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SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=100 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=6458 + +Cmd: compileSnippet + insize=1366 file=Packages/com.unity.render-pipelines.universal/Shaders/SLZ/SLZ Unlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=152 ok=1 outsize=174 + +Cmd: compileSnippet + insize=2626 file=Packages/com.unity.render-pipelines.universal/Shaders/SLZ/SLZ Unlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=315 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=938 + +Cmd: compileSnippet + insize=3014 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Unlit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=107 ok=1 outsize=806 + +Cmd: compileSnippet + insize=1540 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/FallbackError pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=8 ok=1 outsize=578 + +Cmd: compileSnippet + insize=5728 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/VR/SpatialMapping/Wireframe pass=Spatial Mapping Wireframe cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Geometry platform=d3d11 reqs=4129 mask=14 start=19 ok=1 outsize=1618 + +Cmd: compileSnippet + insize=645 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Whiteboard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=107 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1378 + +Cmd: compileSnippet + insize=1113 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=197 ok=1 outsize=726 + +Cmd: compileSnippet + insize=1066 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=396 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1534 + +Cmd: compileSnippet + insize=17043 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Punctual Light (Lit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_POINT _DEFERRED_STENCIL _LIT dKW=_SPOT _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _GBUFFER_NORMALS_OCT _DEFERRED_MIXED_LIGHTING _SCREEN_SPACE_OCCLUSION _LIGHT_LAYERS _RENDER_PASS_ENABLED _LIGHT_COOKIES UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=422 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2886 + +Cmd: compileSnippet + insize=1660 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XROcclusionMesh pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=XR_OCCLUSION_MESH_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=326 + +Cmd: compileSnippet + insize=1026 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=75 ok=1 outsize=290 + +Cmd: compileSnippet + insize=707 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=21 ok=1 outsize=1042 + +Cmd: compileSnippet + insize=741 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=72 ok=1 outsize=1902 + +Cmd: compileSnippet + insize=16877 file=Packages/com.unity.render-pipelines.universal/Shaders/Sky/SLZ/Skybox/SLZ Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DRAW_SKY_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=22 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=686 + +Cmd: compileComputeKernel + insize=19277 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/VolumetricBaking.compute kernel=RectangleLight cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=262144 forceFXC=0 ok=1 outsize=5376 + + +Cmd: compileSnippet + insize=15074 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_VOLUMETRICS_ENABLED EDITOR_VISUALIZATION FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1317 error: 1 plat 4 at (1572): integer divides may be much slower, try using uints if possible. + error: 1 plat 4 at (1577): integer divides may be much slower, try using uints if possible. + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1974 + +Cmd: compileSnippet + insize=14728 file=Assets/SLZShaders/SLZ/ForceField pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1980 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=694 + +Cmd: compileSnippet + insize=10923 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=3098 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=258 + +Cmd: compileSnippet + insize=11677 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1685 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=12472 file=Assets/SLZShaders/SLZ/Scanline pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1737 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=12043 file=Assets/SLZShaders/SLZ/Fluorescence pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1113 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=10925 file=Assets/SLZShaders/SLZ/Laser pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=496 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=254 + +Cmd: compileSnippet + insize=15350 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=820 error: 1 plat 4 at (971): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1938 + +Cmd: compileSnippet + insize=10860 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=430 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=12202 file=Assets/SLZShaders/SLZ/Nullman pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1095 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=13007 file=Assets/SLZShaders/SLZ/Anime pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 ANIME _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=762 error: 1 plat 4 at (881): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1394 + +Cmd: compileSnippet + insize=16534 file=Assets/SLZShaders/SLZ/Particle/Motion Vector Billboard Correct Shadows pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS SHADOWS_SHADOWMASK _LIGHT_COOKIES INSTANCING_ON FOG_EXP FOG_EXP2 _SCALEDEPTHDITHER_ON _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=56 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=5042 + +Cmd: compileComputeKernel + insize=7702 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ColorPyramid.compute kernel=KColorDownsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=,, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1185 + +Cmd: compileComputeKernel + insize=2700 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/ClipMapGenerator.compute kernel=ClipMapGen cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1585 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=CopyTexMip cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=608 + +Cmd: compileSnippet + insize=17978 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DIRLIGHTMAP_COMBINED _SAMPLE_GI _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 DEBUG_DISPLAY INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=48 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2366 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=15443 file=/Master pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at (417): implicit truncation of vector type + error: 1 plat 4 at (419): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=18766 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _ALPHATEST_ON _EMISSION _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=18538 + +Cmd: compileSnippet + insize=9011 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=2481 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=626 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SPECULAR_SETUP dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17542 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON _NORMALMAP _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _DETAIL_MULX2 _ALPHATEST_ON _EMISSION _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitForwardPass.hlsl(176): 'SampleLightmapDir': implicit truncation of vector type + ok=1 outsize=11758 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe10.log b/Logs/shadercompiler-UnityShaderCompiler.exe10.log new file mode 100644 index 0000000..055ffa0 --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe10.log @@ -0,0 +1,243 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=4268 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/FinalPost pass=FinalPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL DEBUG_DISPLAY _POINT_SAMPLING _RCAS _FXAA _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=136 ok=1 outsize=378 + +Cmd: compileSnippet + insize=1391 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=211 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=562 + +Cmd: compileSnippet + insize=620 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XRMirrorView pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=30 ok=1 outsize=898 + +Cmd: compileSnippet + insize=617 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Posespace pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=99 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=1414 + +Cmd: compileSnippet + insize=2710 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _GBUFFER_NORMALS_OCT _RENDER_PASS_ENABLED INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _EMISSION _METALLICSPECGLOSSMAP _RECEIVE_SHADOWS_OFF _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=163 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2466 + +Cmd: compileSnippet + insize=1268 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlareLerp cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FLARE_OCCLUSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=122 ok=1 outsize=1074 + +Cmd: compileSnippet + insize=837 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Vertex Color AO pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=284 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1150 + +Cmd: compileSnippet + insize=1300 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Shadow2DShadowSprite pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=31 ok=1 outsize=358 + +Cmd: compileSnippet + insize=2116 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_WINDQUALITY_NONE dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT LOD_FADE_CROSSFADE _GBUFFER_NORMALS_OCT _LIGHT_LAYERS _RENDER_PASS_ENABLED INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD EFFECT_HUE_VARIATION EFFECT_SUBSURFACE EFFECT_BUMP EFFECT_EXTRA_TEX UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=122 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2862 + +Cmd: compileSnippet + insize=585 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/Hidden/SLZ/LitMAS/LitMAS Hair pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=72 ok=1 outsize=250 + +Cmd: compileSnippet + insize=772 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/Hidden/SLZ/LitMAS/LitMAS Hair pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=135 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1054 + +Cmd: compileSnippet + insize=1661 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass) pass=TerrainAddLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=54 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1862 + +Cmd: compileSnippet + insize=4581 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur - High Quality cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=157 ok=1 outsize=2562 + +Cmd: compileSnippet + insize=9664 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=323 ok=1 outsize=1698 + +Cmd: compileSnippet + insize=1712 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=BakedLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=242 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1666 + +Cmd: compileSnippet + insize=1396 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP _DETAIL_MULX2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=301 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1106 + +Cmd: compileSnippet + insize=554 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS AudioLink pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=219 ok=1 outsize=570 + +Cmd: compileSnippet + insize=1125 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=TerrainDetailVertex cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DEBUG_DISPLAY SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=18 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/Terrain/TerrainDetailLitPasses.hlsl(146): implicit truncation of vector type + ok=1 outsize=1618 + +Cmd: compileSnippet + insize=823 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/ShadowProjected2D pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=1554 + +Cmd: compileSnippet + insize=1047 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=LOD_FADE_CROSSFADE INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=201 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=418 + +Cmd: compileSnippet + insize=681 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Triplanar pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=260 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=747 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=65 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=3182 + +Cmd: compileSnippet + insize=631 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Mask pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=54 ok=1 outsize=462 + +Cmd: compileSnippet + insize=589 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Whiteboard pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=85 ok=1 outsize=1594 + +Cmd: compileSnippet + insize=2113 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit (Specular Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES _VOLUMETRICS_ENABLED FOG_EXP FOG_EXP2 _RECEIVE_SHADOWS_OFF _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _SPECGLOSSMAP _SPECULAR_COLOR _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=64 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1902 + +Cmd: compileSnippet + insize=806 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=297 ok=1 outsize=398 + +Cmd: compileSnippet + insize=1251 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=456 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1102 + +Cmd: compileSnippet + insize=17302 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Directional Light (SimpleLit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_DEFERRED_STENCIL _SIMPLELIT _DIRECTIONAL dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _DEFERRED_MAIN_LIGHT _DEFERRED_FIRST_LIGHT _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _GBUFFER_NORMALS_OCT _DEFERRED_MIXED_LIGHTING _SCREEN_SPACE_OCCLUSION _LIGHT_LAYERS _RENDER_PASS_ENABLED _LIGHT_COOKIES UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=564 error: 1 plat 4 at (322): implicit truncation of vector type + error: 1 plat 4 at (324): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1602 + +Cmd: compileSnippet + insize=707 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=21 ok=1 outsize=410 + +Cmd: compileSnippet + insize=778 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=98 ok=1 outsize=1042 + +Cmd: compileSnippet + insize=992 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Shadow2DUnshadowGeometry pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=30 ok=1 outsize=250 + +Cmd: compileSnippet + insize=686 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=65 ok=1 outsize=1210 + + +Cmd: compileSnippet + insize=13841 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1721 error: 1 plat 4 at (1956): integer divides may be much slower, try using uints if possible. + error: 1 plat 4 at (1961): integer divides may be much slower, try using uints if possible. + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1746 + +Cmd: compileSnippet + insize=14479 file=Assets/SLZShaders/SLZ/ForceField pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1128 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=354 + +Cmd: compileSnippet + insize=14161 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_VOLUMETRICS_ENABLED _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS EDITOR_VISUALIZATION FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1380 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1054 + +Cmd: compileSnippet + insize=13042 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1303 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=838 + +Cmd: compileSnippet + insize=13623 file=Assets/SLZShaders/SLZ/Scanline pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_VOLUMETRICS_ENABLED EDITOR_VISUALIZATION INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1339 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=714 + +Cmd: compileSnippet + insize=14759 file=Assets/SLZShaders/SLZ/Fluorescence pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1369 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=950 + +Cmd: compileSnippet + insize=16599 file=Assets/SLZShaders/SLZ/Laser pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=168 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=3186 + +Cmd: compileSnippet + insize=15987 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1852 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2938 + +Cmd: compileSnippet + insize=10796 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1546 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=854 + +Cmd: compileSnippet + insize=10796 file=Assets/SLZShaders/SLZ/Nullman pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2835 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=10790 file=Assets/SLZShaders/SLZ/Anime pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=2310 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileComputeKernel + insize=7129 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=VoxelizeProbeVolumeData cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3622 + +Cmd: compileComputeKernel + insize=4588 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/Mip3DTexture.compute kernel=CopyTexToBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=818 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=PopulateVarRG cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=587 + +Cmd: compileSnippet + insize=9974 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=515 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=254 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=9965 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1869 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=262 + +Cmd: compileSnippet + insize=10297 file=/Master pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=509 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=286 + +Cmd: compileSnippet + insize=6495 file=/hidden/preview/Saturation_35fd53cd6bec4cee9d7c477e3a81bd8e pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=602 + +Cmd: compileSnippet + insize=14644 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17750 + +Cmd: compileSnippet + insize=9597 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2527 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=294 + +Cmd: compileSnippet + insize=9011 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2481 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=294 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON _NORMALMAP dKW=LIGHTMAP_SHADOW_MIXING DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitForwardPass.hlsl(176): 'SampleLightmapDir': implicit truncation of vector type + ok=1 outsize=1710 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe11.log b/Logs/shadercompiler-UnityShaderCompiler.exe11.log new file mode 100644 index 0000000..400bd2e --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe11.log @@ -0,0 +1,196 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SLZ_SSR_ENABLED SHADOWS_SHADOWMASK LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=1962 + +Cmd: compileSnippet + insize=617 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Posespace pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=99 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=1598 + +Cmd: compileSnippet + insize=1385 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=219 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=1266 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlareAdditive cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FLARE_OCCLUSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=17 ok=1 outsize=1074 + +Cmd: compileSnippet + insize=621 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Vertex Color AO pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=218 ok=1 outsize=250 + +Cmd: compileSnippet + insize=4459 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/RaymarchEditor/Hidden/DebugVolumeRendering pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=28 error: 1 plat 4 at (132): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at (161): 'mul': implicit truncation of vector type + error: 1 plat 4 at (161): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=71590 + +Cmd: compileSnippet + insize=655 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS AudioLink pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=280 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/AudioLink/Shaders/AudioLink.cginc(224): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1806 + +Cmd: compileSnippet + insize=8652 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=178 ok=1 outsize=854 + +Cmd: compileSnippet + insize=823 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/ShadowProjected2D pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=68 ok=1 outsize=250 + +Cmd: compileSnippet + insize=1047 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=LOD_FADE_CROSSFADE INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=201 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=6318 + +Cmd: compileSnippet + insize=715 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=121 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=498 + +Cmd: compileSnippet + insize=645 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Whiteboard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=107 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=7493 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/RaymarchEditor/Hidden/VolumetricPreview pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=23 error: 1 plat 4 at (87): implicit truncation of vector type + error: 1 plat 4 at (90): implicit truncation of vector type + error: 1 plat 4 at (106): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at (109): 'TransformObjectToWorld': implicit truncation of vector type + error: 1 plat 4 at (164): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=962 + +Cmd: compileSnippet + insize=3213 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE _SCREEN_SPACE_OCCLUSION _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _OCCLUSIONMAP _CLEARCOAT _CLEARCOATMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=331 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=4206 + +Cmd: compileSnippet + insize=1235 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Stop NaN pass=Stop NaN cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=39 ok=1 outsize=666 + +Cmd: compileSnippet + insize=1408 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Unlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _VOLUMETRICS_ENABLED DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=41 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=494 + +Cmd: compileSnippet + insize=778 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=98 ok=1 outsize=738 + +Cmd: compileSnippet + insize=992 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Shadow2DUnshadowGeometry pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=75 ok=1 outsize=250 + +Cmd: compileComputeKernel + insize=19277 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/VolumetricBaking.compute kernel=ClearBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=262144 forceFXC=0 ok=1 outsize=325 + + +Cmd: compileSnippet + insize=26584 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=174 error: 1 plat 4 at (499): integer divides may be much slower, try using uints if possible. + error: 1 plat 4 at (504): integer divides may be much slower, try using uints if possible. + error: 1 plat 4 at (590): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=7866 + +Cmd: compileSnippet + insize=27223 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 _LOCALSPACE_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=186 error: 1 plat 4 at (625): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=7846 + +Cmd: compileSnippet + insize=10723 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2904 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=10910 file=Assets/SLZShaders/SLZ/Scanline pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2743 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=10637 file=Assets/SLZShaders/SLZ/Fluorescence pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2812 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=10861 file=Assets/SLZShaders/SLZ/Laser pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1696 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=854 + +Cmd: compileSnippet + insize=10758 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2943 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=262 + +Cmd: compileSnippet + insize=27087 file=Assets/SLZShaders/SLZ/Nullman pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SCREEN_SPACE_OCCLUSION SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=178 error: 1 plat 4 at (299): implicit truncation of vector type + error: 1 plat 4 at (615): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=7718 + +Cmd: compileComputeKernel + insize=9178 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/DepthPyramid.compute kernel=MipMinOdd cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1670 + +Cmd: compileComputeKernel + insize=7129 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=FillUVMap cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=672 + +Cmd: compileComputeKernel + insize=265 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/Slicer.compute kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=540 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=EncodeHemiOctNormsRGBToAG cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1005 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SLZ_SSR_ENABLED dKW=SHADOWS_SHADOWMASK LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=2234 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=18338 + +Cmd: compileSnippet + insize=15443 file=/Master pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at (417): implicit truncation of vector type + error: 1 plat 4 at (419): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=11170 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SLZ_SSR_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _DETAILS_ON dKW=_SCREEN_SPACE_OCCLUSION _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(366): use of potentially uninitialized variable (getSSRColor) + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=30602 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _ALPHATEST_ON _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=18426 + +Cmd: compileSnippet + insize=13132 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED dKW=DOTS_INSTANCING_ON _SAMPLE_GI _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 DEBUG_DISPLAY INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=48 error: 1 plat 4 at (295): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1606 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe12.log b/Logs/shadercompiler-UnityShaderCompiler.exe12.log new file mode 100644 index 0000000..e5d54a0 --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe12.log @@ -0,0 +1,231 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=597 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=237 ok=1 outsize=1594 + +Cmd: compileSnippet + insize=1042 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Posespace pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SLZ_SSR_ENABLED SHADOWS_SHADOWMASK FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=51 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=2030 + +Cmd: compileSnippet + insize=1343 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=283 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=354 + +Cmd: compileSnippet + insize=1042 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UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=189 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=9474 + +Cmd: compileSnippet + insize=1476 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=_WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=166 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at 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compileSnippet + insize=618 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS AudioLink pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=259 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=811 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=200 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1262 + +Cmd: compileSnippet + insize=823 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/ShadowProjected2D pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=250 + +Cmd: compileSnippet + insize=1014 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=LOD_FADE_CROSSFADE INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=173 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=310 + +Cmd: compileSnippet + insize=837 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Triplanar pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=279 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=962 + +Cmd: compileSnippet + insize=1315 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _CLUSTERED_RENDERING BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE _LIGHT_COOKIES DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=31 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=890 + +Cmd: compileSnippet + insize=631 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Mask pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=34 ok=1 outsize=462 + +Cmd: compileSnippet + insize=1808 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/DUMMY_SHADER pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=21 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=518 + +Cmd: compileSnippet + insize=1116 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit (Specular Workflow) pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=152 ok=1 outsize=726 + +Cmd: compileSnippet + insize=3350 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _MIXED_LIGHTING_SUBTRACTIVE _CLUSTERED_RENDERING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=92 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1730 + +Cmd: compileSnippet + insize=1061 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=426 ok=1 outsize=286 + +Cmd: compileSnippet + insize=809 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=520 ok=1 outsize=714 + +Cmd: compileSnippet + insize=17296 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Directional Light (Lit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_DEFERRED_STENCIL _LIT _DIRECTIONAL dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _DEFERRED_MAIN_LIGHT _DEFERRED_FIRST_LIGHT _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _GBUFFER_NORMALS_OCT _DEFERRED_MIXED_LIGHTING _SCREEN_SPACE_OCCLUSION _LIGHT_LAYERS _RENDER_PASS_ENABLED _LIGHT_COOKIES UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=515 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2378 + +Cmd: compileSnippet + insize=976 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=194 ok=1 outsize=722 + +Cmd: compileSnippet + insize=992 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Shadow2DUnshadowGeometry pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=30 ok=1 outsize=570 + + +Cmd: compileSnippet + insize=10593 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2797 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=14479 file=Assets/SLZShaders/SLZ/ForceField pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1128 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=938 + +Cmd: compileSnippet + insize=12466 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1786 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=450 + +Cmd: compileSnippet + insize=12027 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1048 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=25260 file=Assets/SLZShaders/SLZ/Scanline pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES INSTANCING_ON FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=180 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=7318 + +Cmd: compileSnippet + insize=10641 file=Assets/SLZShaders/SLZ/Fluorescence pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=3027 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=258 + +Cmd: compileSnippet + insize=15350 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_VOLUMETRICS_ENABLED _CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=820 error: 1 plat 4 at (971): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1826 + +Cmd: compileSnippet + insize=10860 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=430 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=662 + +Cmd: compileSnippet + insize=14311 file=Assets/SLZShaders/SLZ/Nullman pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1354 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=1398 + +Cmd: compileSnippet + insize=12052 file=Assets/SLZShaders/SLZ/Anime pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 ANIME _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=1051 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=8901 file=Assets/SLZShaders/SLZ/Particle/Motion Vector Billboard Correct Shadows pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _SCALEDEPTHDITHER_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=549 error: 1 plat 4 at (676): 'particle_face_camera': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2550 + +Cmd: compileComputeKernel + insize=9178 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/DepthPyramid.compute kernel=MipMinOdd cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SRV_SOURCE SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1930 + +Cmd: compileComputeKernel + insize=7702 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ColorPyramid.compute kernel=KColorDownsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=,, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=STEREO_INSTANCING_ON SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1313 + +Cmd: compileComputeKernel + insize=9178 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/DepthPyramid.compute kernel=MipMin cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SRV_SOURCE STEREO_MULTIVIEW_ON SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1274 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=CalcGeoSmoothness cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1116 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SLZ_SSR_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS dKW=_SCREEN_SPACE_OCCLUSION _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(366): use of potentially uninitialized variable (getSSRColor) + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=29958 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=9599 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=2223 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9599 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ALPHATEST_ON dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2223 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=546 + +Cmd: compileSnippet + insize=8218 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1324 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=626 + +Cmd: compileComputeKernel + insize=9178 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/DepthPyramid.compute kernel=MipMin cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SRV_SOURCE SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1070 + +Cmd: compileSnippet + insize=14644 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED DYNAMICLIGHTMAP_ON _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2206 + +Cmd: shutdown diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe13.log b/Logs/shadercompiler-UnityShaderCompiler.exe13.log new file mode 100644 index 0000000..a956f31 --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe13.log @@ -0,0 +1,239 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=571 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=219 ok=1 outsize=250 + +Cmd: compileSnippet + insize=2710 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=163 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1934 + +Cmd: compileSnippet + insize=844 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=350 ok=1 outsize=386 + +Cmd: compileSnippet + insize=1042 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Vertex Color AO pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SLZ_SSR_ENABLED SHADOWS_SHADOWMASK LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=189 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=2062 + +Cmd: compileSnippet + insize=2384 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_AfterOpaque cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=126 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=398 + +Cmd: compileSnippet + insize=2116 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD EFFECT_HUE_VARIATION EFFECT_SUBSURFACE EFFECT_BUMP EFFECT_EXTRA_TEX UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=122 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2150 + +Cmd: compileSnippet + insize=585 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/Hidden/SLZ/LitMAS/LitMAS Hair pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=72 ok=1 outsize=570 + +Cmd: compileSnippet + insize=645 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/Hidden/SLZ/LitMAS/LitMAS Hair pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=115 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector 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UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=21 ok=1 outsize=786 + +Cmd: compileSnippet + insize=1315 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Hidden/Shader Graph/FallbackError pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=12 ok=1 outsize=250 + +Cmd: compileSnippet + insize=989 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=61 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 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UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_GBUFFER_NORMALS_OCT DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=117 ok=1 outsize=670 + +Cmd: compileSnippet + insize=979 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=285 ok=1 outsize=722 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=4526 + +Cmd: compileSnippet + insize=618 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS AudioLink pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=259 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1378 + +Cmd: compileSnippet + insize=692 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=221 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=670 + +Cmd: compileSnippet + insize=1755 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SHADOWS_SOFT LOD_FADE_CROSSFADE _GBUFFER_NORMALS_OCT _LIGHT_LAYERS _RENDER_PASS_ENABLED INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=133 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=874 + +Cmd: compileSnippet + insize=681 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Triplanar pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=260 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1378 + +Cmd: compileSnippet + insize=1667 file=Packages/com.unity.render-pipelines.universal/Shaders/SLZ/SLZ Unlit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=201 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=658 + +Cmd: compileSnippet + insize=715 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=121 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2794 + +Cmd: compileSnippet + insize=794 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Whiteboard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SHADOWS_SHADOWMASK LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=39 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1894 + +Cmd: compileSnippet + insize=897 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit (Specular Workflow) pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=214 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=974 + +Cmd: compileSnippet + insize=806 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=297 ok=1 outsize=718 + +Cmd: compileSnippet + insize=1251 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=456 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=710 + +Cmd: compileSnippet + insize=16394 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Fog cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_FOG FOG_LINEAR dKW=FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=603 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=454 + +Cmd: compileSnippet + insize=4300 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2d-Point-Volumetric pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_POINT_LIGHT_COOKIES UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=1126 + +Cmd: compileSnippet + insize=766 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=254 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=670 + + +Cmd: compileSnippet + insize=10593 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2797 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=14792 file=Assets/SLZShaders/SLZ/ForceField pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=504 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=314 + +Cmd: compileSnippet + insize=13280 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=813 error: 1 plat 4 at (943): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1394 + +Cmd: compileSnippet + insize=25363 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK INSTANCING_ON FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=173 error: 1 plat 4 at (572): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2298 + +Cmd: compileSnippet + insize=25260 file=Assets/SLZShaders/SLZ/Scanline pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK INSTANCING_ON FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=180 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=2198 + +Cmd: compileSnippet + insize=12998 file=Assets/SLZShaders/SLZ/Fluorescence pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_VOLUMETRICS_ENABLED _CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=824 error: 1 plat 4 at (943): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=10641 file=Assets/SLZShaders/SLZ/Fluorescence pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=3027 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=27699 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=172 error: 1 plat 4 at (632): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=8222 + +Cmd: compileSnippet + insize=13155 file=Assets/SLZShaders/SLZ/Nullman pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_VOLUMETRICS_ENABLED _CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=803 error: 1 plat 4 at (925): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=10800 file=Assets/SLZShaders/SLZ/Nullman pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=3053 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=258 + +Cmd: compileSnippet + insize=6443 file=Assets/SLZShaders/SLZ/Mod2x pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHA_ON _VERTEXCOLORS_ON _VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=49 ok=1 outsize=1178 + +Cmd: compileComputeKernel + insize=7129 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=JumpFlooding cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=19854 + +Cmd: compileComputeKernel + insize=4588 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/Mip3DTexture.compute kernel=CalculateMip cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1924 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=EncodeHemiOctNormsAGToAG cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1004 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=7056 file=/hidden/preview/SampleTexture2D_d02ac296d8af41478b1dc56e64f535b5 pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=670 + +Cmd: compileSnippet + insize=8113 file=/hidden/preview/Multiply_c9a5234003c94431bc449b3999f97bda pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=766 + +Cmd: compileSnippet + insize=14644 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2002 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SLZ_SSR_ENABLED _NO_SSR _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS dKW=_SCREEN_SPACE_OCCLUSION _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=20538 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _RECEIVE_SHADOWS_OFF dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2002 + +Cmd: compileSnippet + insize=9779 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/OverlayShader pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2230 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=486 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitForwardPass.hlsl(176): 'SampleLightmapDir': implicit truncation of vector type + ok=1 outsize=10142 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe14.log b/Logs/shadercompiler-UnityShaderCompiler.exe14.log new file mode 100644 index 0000000..a6f152e --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe14.log @@ -0,0 +1,239 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=571 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=219 ok=1 outsize=570 + +Cmd: compileSnippet + insize=1266 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlareAdditive cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FLARE_CIRCLE FLARE_POLYGON FLARE_INVERSE_SDF FLARE_OCCLUSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=17 ok=1 outsize=410 + +Cmd: compileSnippet + insize=3124 file=Packages/com.unity.render-pipelines.universal/Shaders/Hidden/kMotion/CameraMotionVectors pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=11 ok=1 outsize=1186 + +Cmd: compileSnippet + insize=8460 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LutBuilderHdr pass=LutBuilderHdr cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TONEMAP_ACES _TONEMAP_NEUTRAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=209 ok=1 outsize=6654 + +Cmd: compileSnippet + insize=1134 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=94 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=578 + +Cmd: compileSnippet + insize=813 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/Hidden/SLZ/LitMAS/LitMAS Hair pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS 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SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=46 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShaderInjector/hairForward.hlsl(287): implicit truncation of vector type + ok=1 outsize=10014 + +Cmd: compileSnippet + insize=2675 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=123 ok=1 outsize=1046 + +Cmd: compileSnippet + insize=1302 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UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=282 ok=1 outsize=686 + +Cmd: compileSnippet + insize=9669 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Composite cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=345 ok=1 outsize=958 + +Cmd: compileSnippet + insize=769 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=190 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=682 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1730 + +Cmd: compileSnippet + insize=903 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS AudioLink pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=187 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/AudioLink/Shaders/AudioLink.cginc(224): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/BRDF.hlsl(33): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/BRDF.hlsl(50): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/Lighting.hlsl(76): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/Lighting.hlsl(286): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZLighting.hlsl(420): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZLighting.hlsl(756): implicit truncation of vector type + ok=1 outsize=11762 + +Cmd: compileSnippet + insize=620 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Triplanar pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=219 ok=1 outsize=570 + +Cmd: compileSnippet + insize=6549 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LutBuilderLdr pass=LutBuilderLdr cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=158 ok=1 outsize=682 + +Cmd: compileSnippet + insize=2065 file=Packages/com.unity.render-pipelines.universal/Shaders/SLZ/SLZ Unlit pass=Shadowcaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=253 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=174 + +Cmd: compileSnippet + insize=1637 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Blit pass=Blit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=682 + +Cmd: compileSnippet + insize=573 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Whiteboard pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=65 ok=1 outsize=250 + +Cmd: compileSnippet + insize=793 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Whiteboard pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=128 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=670 + +Cmd: compileSnippet + insize=1464 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=160 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=3213 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _MIXED_LIGHTING_SUBTRACTIVE _CLUSTERED_RENDERING DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=331 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1726 + +Cmd: compileSnippet + insize=16394 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Fog cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_FOG FOG_LINEAR dKW=FOG_EXP FOG_EXP2 _RENDER_PASS_ENABLED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=603 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=726 + +Cmd: compileSnippet + insize=1224 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=103 ok=1 outsize=970 + +Cmd: compileSnippet + insize=740 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=46 ok=1 outsize=622 + +Cmd: compileSnippet + insize=781 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=125 ok=1 outsize=2018 + +Cmd: compileSnippet + insize=678 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=2270 + + +Cmd: compileSnippet + insize=15520 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1995 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1302 + +Cmd: compileSnippet + insize=14792 file=Assets/SLZShaders/SLZ/ForceField pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=504 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=938 + +Cmd: compileSnippet + insize=13280 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_VOLUMETRICS_ENABLED _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=813 error: 1 plat 4 at (943): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=25363 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES INSTANCING_ON FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=173 error: 1 plat 4 at (496): integer divides may be much slower, try using uints if possible. + error: 1 plat 4 at (499): integer divides may be much slower, try using uints if possible. + error: 1 plat 4 at (572): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1846 + +Cmd: compileSnippet + insize=13543 file=Assets/SLZShaders/SLZ/Scanline pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2001 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=686 + +Cmd: compileSnippet + insize=13295 file=Assets/SLZShaders/SLZ/Fluorescence pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1779 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=10619 file=Assets/SLZShaders/SLZ/Laser pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1256 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=262 + +Cmd: compileSnippet + insize=15987 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1852 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1558 + +Cmd: compileSnippet + insize=10796 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1546 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=646 + +Cmd: compileSnippet + insize=10796 file=Assets/SLZShaders/SLZ/Nullman pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2835 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=10790 file=Assets/SLZShaders/SLZ/Anime pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=2310 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=258 + +Cmd: compileComputeKernel + insize=7702 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ColorPyramid.compute kernel=KColorGaussian cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=,, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=6643 + +Cmd: compileComputeKernel + insize=7129 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=ClearBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=330 + +Cmd: compileComputeKernel + insize=1727 file=Packages/com.unity.render-pipelines.universal/Editor/Converter/TextureConvert/TexturePacker.compute kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3292 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=EncodeHemiOctNormsRGBToRG cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=985 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=10297 file=/Master pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=509 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9599 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2223 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=326 + +Cmd: compileSnippet + insize=9597 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2527 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=294 + +Cmd: compileSnippet + insize=9599 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2223 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=326 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _ALPHATEST_ON _SPECULAR_SETUP dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17610 + +Cmd: compileSnippet + insize=9590 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/GradientVertexColour pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1896 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=294 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_NORMALMAP _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING dKW=_VOLUMETRICS_ENABLED _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=18838 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SURFACE_TYPE_TRANSPARENT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17710 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SLZ_SSR_ENABLED LIGHTMAP_ON DIRLIGHTMAP_COMBINED dKW=SHADOWS_SHADOWMASK DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=2358 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED DYNAMICLIGHTMAP_ON _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2206 + +Cmd: shutdown diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe15.log b/Logs/shadercompiler-UnityShaderCompiler.exe15.log new file mode 100644 index 0000000..7aae839 --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe15.log @@ -0,0 +1,198 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=597 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=237 ok=1 outsize=1422 + +Cmd: compileSnippet + insize=1097 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=202 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1290 + +Cmd: compileSnippet + insize=7817 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _HIGH_QUALITY_SAMPLING UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=229 ok=1 outsize=514 + +Cmd: compileSnippet + insize=3858 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/Hidden/ProbeVolume/VoxelizeScene pass=Voxelize Terrain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=96 error: 1 plat 4 at (178): 'Sample': implicit truncation of vector type + error: 1 plat 4 at (178): implicit truncation of vector type + ok=1 outsize=934 + +Cmd: compileSnippet + insize=636 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/CopyDepthToColor pass=CopyDepthToColor cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 _USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=434 + +Cmd: compileSnippet + insize=3447 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_SHAPE_LIGHT_TYPE_0 USE_SHAPE_LIGHT_TYPE_1 USE_SHAPE_LIGHT_TYPE_2 USE_SHAPE_LIGHT_TYPE_3 DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE 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UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=249 ok=1 outsize=1414 + +Cmd: compileSnippet + insize=9668 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Post Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=334 ok=1 outsize=682 + +Cmd: compileSnippet + insize=933 file=Packages/com.unity.render-pipelines.universal/Editor/Converter/TextureConvert/Hidden/Convert To MAS pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=8 ok=1 outsize=462 + +Cmd: compileSnippet + insize=769 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=190 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=974 + +Cmd: compileSnippet + insize=1716 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling pass=EASU cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=53 ok=1 outsize=686 + +Cmd: compileSnippet + insize=1340 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _DETAIL_MULX2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=335 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=974 + +Cmd: compileSnippet + insize=581 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS AudioLink pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=238 ok=1 outsize=1594 + +Cmd: compileSnippet + insize=766 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=DepthOnly 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UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=199 ok=1 outsize=682 + +Cmd: compileSnippet + insize=1830 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS LOD_FADE_CROSSFADE _CLUSTERED_RENDERING FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=34 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=7022 + +Cmd: compileSnippet + insize=1366 file=Packages/com.unity.render-pipelines.universal/Shaders/SLZ/SLZ Unlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=152 ok=1 outsize=566 + +Cmd: compileSnippet + insize=2626 file=Packages/com.unity.render-pipelines.universal/Shaders/SLZ/SLZ Unlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=315 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=702 + +Cmd: compileSnippet + insize=2931 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Unlit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=406 + +Cmd: compileSnippet + insize=631 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Mask pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=44 ok=1 outsize=462 + +Cmd: compileSnippet + insize=1607 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/DUMMY_SHADER pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=135 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=658 + +Cmd: compileSnippet + insize=1467 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit (Specular Workflow) pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=116 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1538 + +Cmd: compileSnippet + insize=1248 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=265 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=974 + +Cmd: compileSnippet + insize=17049 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Punctual Light (SimpleLit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_POINT _DEFERRED_STENCIL _SIMPLELIT dKW=_SPOT _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _GBUFFER_NORMALS_OCT _DEFERRED_MIXED_LIGHTING _SCREEN_SPACE_OCCLUSION _LIGHT_LAYERS _RENDER_PASS_ENABLED _LIGHT_COOKIES UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=469 error: 1 plat 4 at (322): implicit truncation of vector type + error: 1 plat 4 at (324): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2082 + +Cmd: compileSnippet + insize=4300 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2d-Point-Volumetric pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_POINT_LIGHT_COOKIES UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=1082 + +Cmd: compileSnippet + insize=766 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=254 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=970 + +Cmd: compileSnippet + insize=680 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=53 ok=1 outsize=906 + + +Cmd: compileSnippet + insize=13841 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1721 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=838 + +Cmd: compileSnippet + insize=16543 file=Assets/SLZShaders/SLZ/ForceField pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=167 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1022 + +Cmd: compileSnippet + insize=12325 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1113 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=12987 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_VOLUMETRICS_ENABLED _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=760 error: 1 plat 4 at (878): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=10723 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2904 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=258 + +Cmd: compileSnippet + insize=10914 file=Assets/SLZShaders/SLZ/Scanline pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2966 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=14876 file=Assets/SLZShaders/SLZ/Fluorescence pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 _DETAILS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2052 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=1506 + +Cmd: compileSnippet + insize=10893 file=Assets/SLZShaders/SLZ/Laser pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1476 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=646 + +Cmd: compileSnippet + insize=12849 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=160 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=718 + +Cmd: compileSnippet + insize=13155 file=Assets/SLZShaders/SLZ/Nullman pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=803 error: 1 plat 4 at (925): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=1394 + +Cmd: compileSnippet + insize=25085 file=Assets/SLZShaders/SLZ/Anime pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 ANIME _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=176 error: 1 plat 4 at (574): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1794 + +Cmd: compileSnippet + insize=16534 file=Assets/SLZShaders/SLZ/Particle/Motion Vector Billboard Correct Shadows pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SHADOWS_SHADOWMASK INSTANCING_ON FOG_EXP FOG_EXP2 _SCALEDEPTHDITHER_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=56 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2626 + +Cmd: compileComputeKernel + insize=13587 file=Packages/com.stresslevelzero.static-batching/runtime/computeShaders/TransferVertexBuffer.compute kernel=CSMain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SPLIT_OUTPUT SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=4294967295 forceFXC=0 ok=1 outsize=17052 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=RGBtoDXTnm cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=554 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=9967 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1536 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=294 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _EMISSION dKW=_VOLUMETRICS_ENABLED _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _METALLICSPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=18002 + +Cmd: compileSnippet + insize=14644 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED DYNAMICLIGHTMAP_ON _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=11778 + +Cmd: shutdown diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe2.log b/Logs/shadercompiler-UnityShaderCompiler.exe2.log new file mode 100644 index 0000000..5306065 --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe2.log @@ -0,0 +1,255 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=1698 file=Packages/com.unity.performance.profile-analyzer/Editor/Unlit/ProfileAnalyzerShader pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_UI_ALPHACLIP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=53 ok=1 outsize=578 + + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=4303 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/FinalPost pass=FinalPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL DEBUG_DISPLAY _POINT_SAMPLING _RCAS _FXAA _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER 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UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=11 ok=1 outsize=378 + +Cmd: compileSnippet + insize=11285 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/UberPost pass=UberPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=262 ok=1 outsize=682 + +Cmd: compileSnippet + insize=1278 file=Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/Hidden/Universal Render Pipeline/DBufferClear pass=DBufferClear cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_DBUFFER_MRT1 dKW=_DBUFFER_MRT2 _DBUFFER_MRT3 _USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=286 + +Cmd: compileSnippet + insize=1532 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit (Particles) pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=154 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1186 + +Cmd: compileSnippet + insize=1391 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=211 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=620 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XRMirrorView pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=898 + +Cmd: compileSnippet + insize=515 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Posespace pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=81 ok=1 outsize=250 + +Cmd: compileSnippet + insize=2974 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _CLUSTERED_RENDERING _VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=101 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1934 + +Cmd: compileSnippet + insize=844 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=350 ok=1 outsize=714 + +Cmd: compileSnippet + insize=1266 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlarePremultiply cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FLARE_OCCLUSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=87 ok=1 outsize=1074 + +Cmd: compileSnippet + insize=691 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Vertex Color AO pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=262 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_HorizontalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SOURCE_DEPTH dKW=_GBUFFER_NORMALS_OCT _ORTHOGRAPHIC _SOURCE_DEPTH_NORMALS UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=80 ok=1 outsize=4910 + +Cmd: compileSnippet + insize=2201 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _CLUSTERED_RENDERING LOD_FADE_CROSSFADE FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD EFFECT_HUE_VARIATION EFFECT_SUBSURFACE EFFECT_BUMP EFFECT_EXTRA_TEX UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=49 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2150 + +Cmd: compileSnippet + insize=564 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/Hidden/SLZ/LitMAS/LitMAS Hair pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=92 ok=1 outsize=658 + +Cmd: compileSnippet + insize=7817 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _HIGH_QUALITY_SAMPLING UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=229 ok=1 outsize=474 + +Cmd: compileSnippet + insize=3858 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/Hidden/ProbeVolume/VoxelizeScene pass=Voxelize Terrain cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=96 error: 1 plat 4 at (178): 'Sample': implicit truncation of vector type + error: 1 plat 4 at (178): implicit truncation of vector type + ok=1 outsize=1426 + +Cmd: compileSnippet + insize=1480 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=21 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=3070 + +Cmd: compileSnippet + insize=1302 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Shadow2DUnshadowSprite pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=31 ok=1 outsize=706 + +Cmd: compileSnippet + insize=811 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=213 ok=1 outsize=718 + +Cmd: compileSnippet + insize=772 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=343 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=670 + +Cmd: compileSnippet + insize=1396 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=301 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=694 + +Cmd: compileSnippet + insize=554 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS AudioLink pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=219 ok=1 outsize=250 + +Cmd: compileSnippet + insize=1631 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/VR/SpatialMapping/Occlusion pass=Spatial Mapping Occlusion cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=17 ok=1 outsize=250 + +Cmd: compileSnippet + insize=8652 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=178 ok=1 outsize=682 + +Cmd: compileSnippet + insize=1007 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Triplanar pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SLZ_SSR_ENABLED _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR _EXPENSIVE_TP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=190 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=9894 + +Cmd: compileSnippet + insize=3014 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Unlit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=107 ok=1 outsize=406 + +Cmd: compileSnippet + insize=573 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Whiteboard pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=65 ok=1 outsize=570 + +Cmd: compileSnippet + insize=2113 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit (Specular Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=64 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1978 + +Cmd: compileSnippet + insize=1485 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_GBUFFER_NORMALS_OCT DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=228 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=694 + +Cmd: compileSnippet + insize=1254 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON _DETAIL_MULX2 _DETAIL_SCALED _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=488 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1014 + +Cmd: compileSnippet + insize=16236 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=ClearStencilPartial cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_CLEAR_STENCIL_PARTIAL dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=641 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=976 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=194 ok=1 outsize=286 + +Cmd: compileSnippet + insize=781 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=125 ok=1 outsize=1042 + +Cmd: compileSnippet + insize=1424 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Sampling pass=BoxDownsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=682 + + +Cmd: compileSnippet + insize=15074 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1317 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1050 + +Cmd: compileSnippet + insize=14483 file=Assets/SLZShaders/SLZ/ForceField pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1406 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=322 + +Cmd: compileSnippet + insize=14161 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1380 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1130 + +Cmd: compileSnippet + insize=12027 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1048 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=13178 file=Assets/SLZShaders/SLZ/Scanline pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_VOLUMETRICS_ENABLED _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=776 error: 1 plat 4 at (904): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=10914 file=Assets/SLZShaders/SLZ/Scanline pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2966 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=258 + +Cmd: compileSnippet + insize=10637 file=Assets/SLZShaders/SLZ/Fluorescence pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2812 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=27699 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=172 error: 1 plat 4 at (632): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2058 + +Cmd: compileSnippet + insize=12849 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=160 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=574 + +Cmd: compileSnippet + insize=12202 file=Assets/SLZShaders/SLZ/Nullman pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1095 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=13007 file=Assets/SLZShaders/SLZ/Anime pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_VOLUMETRICS_ENABLED _CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 ANIME _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=762 error: 1 plat 4 at (881): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=8901 file=Assets/SLZShaders/SLZ/Particle/Motion Vector Billboard Correct Shadows pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_VOLUMETRICS_ENABLED _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _SCALEDEPTHDITHER_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=549 error: 1 plat 4 at (676): 'particle_face_camera': implicit truncation of vector type + error: 1 plat 4 at (783): integer modulus may be much slower, try using uints if possible. + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1570 + +Cmd: compileComputeKernel + insize=9178 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/DepthPyramid.compute kernel=MipMin cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=922 + +Cmd: compileComputeKernel + insize=19277 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/VolumetricBaking.compute kernel=PointLight cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=262144 forceFXC=0 ok=1 outsize=4139 + +Cmd: compileComputeKernel + insize=7702 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ColorPyramid.compute kernel=KColorGaussian cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=,, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=STEREO_INSTANCING_ON SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=6763 + +Cmd: compileComputeKernel + insize=1136 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/VolumetricBlur.compute kernel=VolBlurY cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=,, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=844 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=AverageBlock cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1123 + +Cmd: compileSnippet + insize=17978 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON LIGHTMAP_ON DIRLIGHTMAP_COMBINED _SAMPLE_GI INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=48 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1162 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=8113 file=/hidden/preview/Multiply_c9a5234003c94431bc449b3999f97bda pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=774 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_NORMALMAP _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _DETAIL_MULX2 _ALPHATEST_ON _EMISSION _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=20306 + +Cmd: compileSnippet + insize=8216 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1608 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=262 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON dKW=LIGHTMAP_SHADOW_MIXING DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitForwardPass.hlsl(176): 'SampleLightmapDir': implicit truncation of vector type + ok=1 outsize=1350 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe3.log b/Logs/shadercompiler-UnityShaderCompiler.exe3.log new file mode 100644 index 0000000..e562e5b --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe3.log @@ -0,0 +1,302 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=2006 + + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=4268 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/FinalPost pass=FinalPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=136 ok=1 outsize=682 + +Cmd: compileSnippet + insize=706 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=278 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1150 + +Cmd: compileSnippet + insize=1387 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit (Particles) pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=124 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=2968 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE 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UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=94 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=910 + +Cmd: compileSnippet + insize=876 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS 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Posespace pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SLZ_SSR_ENABLED _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON FOG_EXP2 _BRDFMAP _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=51 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=10966 + +Cmd: compileSnippet + insize=1924 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_VerticalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=96 ok=1 outsize=426 + +Cmd: compileSnippet + insize=1409 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=21 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=3242 + +Cmd: compileSnippet + insize=629 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 _USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING 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UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_GENERIC dKW=_USE_DRAW_PROCEDURAL _UNIT_DISTANCE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=128 ok=1 outsize=970 + +Cmd: compileSnippet + insize=1340 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON _DETAIL_MULX2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=335 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1026 + +Cmd: compileSnippet + insize=581 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS AudioLink pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 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pass=TerrainDetailVertex cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=18 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/Terrain/TerrainDetailLitPasses.hlsl(146): implicit truncation of vector type + ok=1 outsize=558 + +Cmd: compileSnippet + insize=823 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/ShadowProjected2D pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=68 ok=1 outsize=1554 + +Cmd: compileSnippet + insize=1007 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Triplanar pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SLZ_SSR_ENABLED SHADOWS_SHADOWMASK LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=190 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=1354 + +Cmd: compileSnippet + insize=4865 file=Packages/com.unity.render-pipelines.universal/Shaders/SLZ/SLZ Unlit pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_EXP2 _VOLUMETRICS_ENABLED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=28 error: 1 plat 4 at (135): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=422 + +Cmd: compileSnippet + insize=3440 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Shape pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SPRITE_LIGHT USE_NORMAL_MAP USE_ADDITIVE_BLENDING UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=1014 + +Cmd: compileSnippet + insize=631 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Mask pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=44 ok=1 outsize=682 + +Cmd: compileSnippet + insize=1667 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/DUMMY_SHADER pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=74 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=1116 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit (Specular Workflow) pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=152 ok=1 outsize=290 + +Cmd: compileSnippet + insize=7493 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/RaymarchEditor/Hidden/VolumetricPreview pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=23 error: 1 plat 4 at (87): implicit truncation of vector type + error: 1 plat 4 at (90): implicit truncation of vector type + error: 1 plat 4 at (106): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at (109): 'TransformObjectToWorld': implicit truncation of vector type + error: 1 plat 4 at (164): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2810 + +Cmd: compileSnippet + insize=16278 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Stencil Volume cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SPOT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=387 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=758 + +Cmd: compileSnippet + insize=16351 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=SSAOOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=666 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=502 + +Cmd: compileSnippet + insize=762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=136 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=682 + +Cmd: compileSnippet + insize=686 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=65 ok=1 outsize=602 + + +Cmd: compileSnippet + insize=11999 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1064 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=10597 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=3009 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=258 + +Cmd: compileSnippet + insize=12325 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1113 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=12987 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW _VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=760 error: 1 plat 4 at (878): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1390 + +Cmd: compileSnippet + insize=13543 file=Assets/SLZShaders/SLZ/Scanline pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2001 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=1166 + +Cmd: compileSnippet + insize=14759 file=Assets/SLZShaders/SLZ/Fluorescence pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_VOLUMETRICS_ENABLED EDITOR_VISUALIZATION FOG_LINEAR FOG_EXP FOG_EXP2 _DETAILS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1369 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=1058 + +Cmd: compileSnippet + insize=10615 file=Assets/SLZShaders/SLZ/Laser pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1045 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=594 + +Cmd: compileSnippet + insize=14395 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1154 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1826 + +Cmd: compileSnippet + insize=10554 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1114 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=594 + +Cmd: compileSnippet + insize=13059 file=Assets/SLZShaders/SLZ/Nullman pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1760 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=1062 + +Cmd: compileSnippet + insize=11780 file=Assets/SLZShaders/SLZ/Anime pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=1308 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=4660 file=Assets/SLZShaders/BonelabSky/shaders/SLZ/Sky With Fog pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=24 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=546 + +Cmd: compileComputeKernel + insize=2700 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/ClipMapGenerator.compute kernel=ClipMapHeight cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=610 + +Cmd: compileComputeKernel + insize=5824 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/StepAdd.compute kernel=StepAdd cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1858 + +Cmd: compileComputeKernel + insize=530 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/3dBlit.compute kernel=BlitBucket cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1063 + +Cmd: compileSnippet + insize=10172 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1198 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=286 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=15443 file=/Master pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at (417): implicit truncation of vector type + error: 1 plat 4 at (419): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2002 + +Cmd: compileSnippet + insize=9597 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=2527 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SLZ_SSR_ENABLED _NO_SSR dKW=SHADOWS_SHADOWMASK LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=1962 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SLZ_SSR_ENABLED _NO_SSR _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _DETAILS_ON dKW=_SCREEN_SPACE_OCCLUSION _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=21082 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _ALPHAPREMULTIPLY_ON _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=18426 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _RECEIVE_SHADOWS_OFF _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=8430 + +Cmd: compileSnippet + insize=9592 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/GradientVertexColour pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1592 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=326 + +Cmd: compileSnippet + insize=14644 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _ALPHATEST_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17818 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SLZ_SSR_ENABLED LIGHTMAP_ON DIRLIGHTMAP_COMBINED _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON DYNAMICLIGHTMAP_ON LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(366): use of potentially uninitialized variable (getSSRColor) + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=24958 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED DYNAMICLIGHTMAP_ON _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=11806 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe4.log b/Logs/shadercompiler-UnityShaderCompiler.exe4.log new file mode 100644 index 0000000..01dde7c --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe4.log @@ -0,0 +1,271 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=817 file=Packages/com.unity.textmeshpro/Editor Resources/Shaders/Hidden/TMP/Internal/Editor/Distance Field SSD pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=OUTLINE_ON UNDERLAY_ON UNDERLAY_INNER UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=58 ok=1 outsize=938 + + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=633 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=258 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1378 + +Cmd: compileSnippet + insize=11285 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/UberPost pass=UberPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL DEBUG_DISPLAY _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=262 ok=1 outsize=2418 + +Cmd: compileSnippet + insize=2160 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit (Particles) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SCREEN_SPACE_OCCLUSION DEBUG_DISPLAY _VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _EMISSION _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON _ALPHATEST_ON _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=77 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=638 + +Cmd: compileSnippet + insize=1343 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit (Particles) pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=227 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=322 + +Cmd: compileSnippet + insize=1349 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=275 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=774 + +Cmd: compileSnippet + insize=665 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Posespace pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=121 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1382 + +Cmd: compileSnippet + insize=1448 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _FLIPBOOKBLENDING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=249 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1182 + +Cmd: compileSnippet + insize=1266 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlareScreen cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FLARE_CIRCLE FLARE_POLYGON FLARE_INVERSE_SDF FLARE_OCCLUSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=52 ok=1 outsize=410 + +Cmd: compileSnippet + insize=691 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Vertex Color AO pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=262 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1378 + +Cmd: compileSnippet + insize=1923 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_FinalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=108 ok=1 outsize=426 + +Cmd: compileSnippet + insize=1409 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DEBUG_DISPLAY _VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=21 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=934 + +Cmd: compileSnippet + insize=1116 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BUMP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=232 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 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compileSnippet + insize=9669 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=312 ok=1 outsize=1514 + +Cmd: compileSnippet + insize=1848 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=BakedLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 DIRLIGHTMAP_COMBINED LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_O FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=42 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=554 + +Cmd: compileSnippet + insize=9126 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Blit pass=Blit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=682 + +Cmd: compileSnippet + insize=1187 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=270 ok=1 outsize=726 + +Cmd: compileSnippet + insize=4706 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Point pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_POINT_LIGHT_COOKIES LIGHT_QUALITY_FAST USE_NORMAL_MAP USE_ADDITIVE_BLENDING UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=1126 + +Cmd: compileSnippet + insize=3133 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceShadows pass=ScreenSpaceShadows cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 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compileSnippet + insize=8651 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Upsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=209 ok=1 outsize=682 + +Cmd: compileSnippet + insize=1755 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN LOD_FADE_CROSSFADE INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=133 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=7022 + +Cmd: compileSnippet + insize=1667 file=Packages/com.unity.render-pipelines.universal/Shaders/SLZ/SLZ Unlit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=201 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=742 + +Cmd: compileSnippet + insize=3440 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Shape pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SPRITE_LIGHT USE_NORMAL_MAP USE_ADDITIVE_BLENDING UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=798 + +Cmd: compileSnippet + insize=631 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Mask pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=34 ok=1 outsize=682 + +Cmd: compileSnippet + insize=1667 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/DUMMY_SHADER pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=74 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=570 + +Cmd: compileSnippet + insize=1186 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit (Specular Workflow) pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_NORMALMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=183 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1182 + +Cmd: compileSnippet + insize=1113 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER 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buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_DIRECTIONAL dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=564 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=454 + +Cmd: compileSnippet + insize=1660 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XROcclusionMesh pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=XR_OCCLUSION_MESH_COMBINED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=214 + +Cmd: compileSnippet + insize=1026 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=75 ok=1 outsize=726 + +Cmd: compileSnippet + insize=740 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=46 ok=1 outsize=1042 + +Cmd: compileSnippet + insize=771 file=/Hidden/UnlitTransparentColored pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=1 ok=1 outsize=654 + +Cmd: compileSnippet + insize=1424 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Sampling pass=BoxDownsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=710 + + +Cmd: compileSnippet + insize=12954 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_VOLUMETRICS_ENABLED _CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=778 error: 1 plat 4 at (894): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=16543 file=Assets/SLZShaders/SLZ/ForceField pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=167 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2282 + +Cmd: compileSnippet + insize=12466 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1786 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=13352 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1932 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=686 + +Cmd: compileSnippet + insize=13178 file=Assets/SLZShaders/SLZ/Scanline pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=776 error: 1 plat 4 at (904): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=1390 + +Cmd: compileSnippet + insize=12043 file=Assets/SLZShaders/SLZ/Fluorescence pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1113 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=16599 file=Assets/SLZShaders/SLZ/Laser pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=168 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1166 + +Cmd: compileSnippet + insize=14395 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1154 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=994 + +Cmd: compileSnippet + insize=10554 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1114 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=262 + +Cmd: compileSnippet + insize=13059 file=Assets/SLZShaders/SLZ/Nullman pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1760 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=806 + +Cmd: compileSnippet + insize=12052 file=Assets/SLZShaders/SLZ/Anime pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 ANIME _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=1051 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=4660 file=Assets/SLZShaders/BonelabSky/shaders/SLZ/Sky With Fog pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=24 error: 1 plat 4 at (86): Output value 'vert' is not completely initialized + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=914 + +Cmd: compileComputeKernel + insize=2700 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/ClipMapGenerator.compute kernel=ClipMapClear cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=315 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=BlitCompute cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=762 + +Cmd: compileComputeKernel + insize=20321 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/VolumetricScattering.compute kernel=Scatter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=262144 forceFXC=0 ok=1 outsize=4511 + +Cmd: compileSnippet + insize=9974 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=515 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=626 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=5895 file=/hidden/preview/VertexColor_c4159376390548939e001e785ba7f44b pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=666 + +Cmd: compileSnippet + insize=6495 file=/hidden/preview/Saturation_35fd53cd6bec4cee9d7c477e3a81bd8e pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=666 + +Cmd: compileSnippet + insize=23901 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1906 + +Cmd: compileSnippet + insize=9592 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/GradientVertexColour pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1592 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=878 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SLZ_SSR_ENABLED _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 _NO_SSR UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=188 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(366): use of potentially uninitialized variable (getSSRColor) + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(395): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(397): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SSR.hlsl(670): signed/unsigned mismatch, unsigned assumed + ok=1 outsize=25390 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17774 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _ALPHATEST_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED DYNAMICLIGHTMAP_ON _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=11806 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe5.log b/Logs/shadercompiler-UnityShaderCompiler.exe5.log new file mode 100644 index 0000000..631104f --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe5.log @@ -0,0 +1,266 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=3611 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/CubeToLatlong pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=114 ok=1 outsize=722 + +Cmd: compileSnippet + insize=633 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=258 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=1554 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Hidden/BlitNoAlpha pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=11 ok=1 outsize=722 + +Cmd: compileSnippet + insize=3131 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/Hidden/Universal Render Pipeline/Debug/DebugReplacement pass=Vertex Attributes cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=12 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=830 + +Cmd: compileSnippet + insize=1387 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit (Particles) pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=124 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=562 + +Cmd: compileSnippet + insize=2968 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _CLUSTERED_RENDERING _VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=94 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1934 + +Cmd: compileSnippet + insize=1347 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=310 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=774 + +Cmd: compileSnippet + insize=3458 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=140 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1598 + +Cmd: compileSnippet + insize=1341 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=318 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=322 + +Cmd: compileSnippet + insize=635 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Vertex Color AO pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=238 ok=1 outsize=1594 + +Cmd: compileSnippet + insize=2186 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_HorizontalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SOURCE_DEPTH dKW=_ORTHOGRAPHIC _SOURCE_DEPTH_NORMALS UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=80 ok=1 outsize=426 + +Cmd: compileSnippet + insize=2384 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_AfterOpaque cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=126 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=426 + +Cmd: compileSnippet + insize=1134 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=94 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1290 + +Cmd: compileSnippet + insize=813 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/Hidden/SLZ/LitMAS/LitMAS Hair pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SHADOWS_SHADOWMASK LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=46 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShaderInjector/hairForward.hlsl(287): implicit truncation of vector type + ok=1 outsize=1894 + +Cmd: compileSnippet + insize=2375 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/Hidden/ProbeVolume/VoxelizeScene pass=Voxelize Mesh cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS 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UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=389 ok=1 outsize=722 + +Cmd: compileSnippet + insize=1848 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=BakedLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_O FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=42 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1670 + +Cmd: compileSnippet + insize=9126 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Blit pass=Blit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_LINEAR_TO_SRGB_CONVERSION _USE_DRAW_PROCEDURAL DEBUG_DISPLAY 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UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=165 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=903 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS AudioLink pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SHADOWS_SHADOWMASK LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=187 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/AudioLink/Shaders/AudioLink.cginc(224): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/BRDF.hlsl(33): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/BRDF.hlsl(50): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/Lighting.hlsl(76): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/Lighting.hlsl(286): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZLighting.hlsl(420): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZLighting.hlsl(756): implicit truncation of vector type + ok=1 outsize=1894 + +Cmd: compileSnippet + insize=8592 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Horizontal cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE 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UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=74 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=5994 + +Cmd: compileSnippet + insize=2065 file=Packages/com.unity.render-pipelines.universal/Shaders/SLZ/SLZ Unlit pass=Shadowcaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=253 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1038 + +Cmd: compileSnippet + insize=2931 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Unlit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=806 + +Cmd: compileSnippet + insize=631 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Mask pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=54 ok=1 outsize=682 + +Cmd: compileSnippet + insize=1607 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/DUMMY_SHADER pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=135 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=742 + +Cmd: compileSnippet + insize=1186 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit (Specular Workflow) pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_NORMALMAP _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=183 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=694 + +Cmd: compileSnippet + insize=1485 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=228 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1106 + +Cmd: compileSnippet + insize=16278 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Stencil Volume cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=387 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=16351 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=SSAOOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SSAO_ONLY dKW=_SCREEN_SPACE_OCCLUSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=666 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=454 + +Cmd: compileSnippet + insize=1224 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_GBUFFER_NORMALS_OCT DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=103 ok=1 outsize=646 + +Cmd: compileSnippet + insize=741 file=Packages/com.unity.render-pipelines.core/Editor/PostProcessing/LensFlareResource/Hidden/Core/LensFlareDataDrivenPreview pass=ForwardUnlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=72 ok=1 outsize=1042 + +Cmd: compileSnippet + insize=678 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=778 + + +Cmd: compileSnippet + insize=15520 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1995 error: 1 plat 4 at (2241): integer divides may be much slower, try using uints if possible. + error: 1 plat 4 at (2248): integer divides may be much slower, try using uints if possible. + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=3334 + +Cmd: compileSnippet + insize=14728 file=Assets/SLZShaders/SLZ/ForceField pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1980 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1186 + +Cmd: compileSnippet + insize=10919 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2872 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=13352 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1932 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1166 + +Cmd: compileSnippet + insize=13623 file=Assets/SLZShaders/SLZ/Scanline pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1339 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=950 + +Cmd: compileSnippet + insize=27975 file=Assets/SLZShaders/SLZ/Fluorescence pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 _DETAILS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=176 error: 1 plat 4 at (570): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=7026 + +Cmd: compileSnippet + insize=10861 file=Assets/SLZShaders/SLZ/Laser pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1696 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=646 + +Cmd: compileSnippet + insize=10758 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=2943 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=594 + +Cmd: compileSnippet + insize=27087 file=Assets/SLZShaders/SLZ/Nullman pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=178 error: 1 plat 4 at (299): implicit truncation of vector type + error: 1 plat 4 at (615): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=2274 + +Cmd: compileSnippet + insize=25085 file=Assets/SLZShaders/SLZ/Anime pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _SCREEN_SPACE_OCCLUSION SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 ANIME _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=176 error: 1 plat 4 at (499): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them + error: 1 plat 4 at (574): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=6450 + +Cmd: compileComputeKernel + insize=19277 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/VolumetricBaking.compute kernel=SpotLight cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=262144 forceFXC=0 ok=1 outsize=4497 + +Cmd: compileComputeKernel + insize=9178 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/DepthPyramid.compute kernel=MipMinOdd cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SRV_SOURCE STEREO_MULTIVIEW_ON SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=2354 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=SetSmooth cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=553 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_NORMALMAP _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _DETAIL_MULX2 _EMISSION _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=20218 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _ALPHATEST_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17778 + +Cmd: compileSnippet + insize=9597 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=2527 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9590 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/GradientVertexColour pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1896 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9599 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/Shader Graphs/OuterMountainShader pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ALPHATEST_ON dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2223 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=546 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _ALPHATEST_ON _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHAPREMULTIPLY_ON _EMISSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitForwardPass.hlsl(176): 'SampleLightmapDir': implicit truncation of vector type + ok=1 outsize=10230 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe6.log b/Logs/shadercompiler-UnityShaderCompiler.exe6.log new file mode 100644 index 0000000..443328c --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe6.log @@ -0,0 +1,229 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=3611 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/CubeToLatlong pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=114 ok=1 outsize=1298 + +Cmd: compileSnippet + insize=706 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Standard pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=278 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=962 + +Cmd: compileSnippet + insize=2160 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit (Particles) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=77 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1530 + +Cmd: compileSnippet + insize=2722 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=155 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1934 + +Cmd: compileSnippet + insize=1347 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=310 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=322 + +Cmd: compileSnippet + insize=3458 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=140 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1082 + +Cmd: compileSnippet + insize=1341 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=318 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=774 + +Cmd: compileSnippet + insize=621 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Vertex Color AO pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=218 ok=1 outsize=570 + +Cmd: compileSnippet + insize=4459 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/RaymarchEditor/Hidden/DebugVolumeRendering pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=28 error: 1 plat 4 at (132): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at (161): 'mul': implicit truncation of vector type + error: 1 plat 4 at (161): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=990 + +Cmd: compileSnippet + insize=1011 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=90 ok=1 outsize=1030 + +Cmd: compileSnippet + insize=1476 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS 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UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=166 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1694 + +Cmd: compileSnippet + insize=645 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/Hidden/SLZ/LitMAS/LitMAS Hair pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=115 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitMAS/LitMASInclude/ShadowCaster.hlsl(40): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1378 + +Cmd: compileSnippet + insize=1480 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DEBUG_DISPLAY _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION SHADOWS_SHADOWMASK _LIGHT_COOKIES _VOLUMETRICS_ENABLED FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 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UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=200 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=734 + +Cmd: compileSnippet + insize=933 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=74 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=350 + +Cmd: compileSnippet + insize=635 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Triplanar pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=238 ok=1 outsize=874 + +Cmd: compileSnippet + insize=6549 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LutBuilderLdr pass=LutBuilderLdr cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=158 ok=1 outsize=6222 + +Cmd: compileSnippet + insize=1307 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SHADOWS_SOFT BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE _GBUFFER_NORMALS_OCT _RENDER_PASS_ENABLED EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=88 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=942 + +Cmd: compileSnippet + insize=1808 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/DUMMY_SHADER pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=21 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=818 + +Cmd: compileSnippet + insize=897 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit (Specular Workflow) pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _EMISSION _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=214 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=682 + +Cmd: compileSnippet + insize=1248 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 _DETAIL_SCALED _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=265 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1026 + +Cmd: compileSnippet + insize=17296 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Directional Light (Lit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_DIRECTIONAL dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=515 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=454 + +Cmd: compileSnippet + insize=1235 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Stop NaN pass=Stop NaN cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION 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rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=41 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1478 + +Cmd: compileSnippet + insize=771 file=/Hidden/UnlitTransparentColored pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=1 ok=1 outsize=282 + +Cmd: compileSnippet + insize=992 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Shadow2DUnshadowGeometry pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=75 ok=1 outsize=570 + +Cmd: compileComputeKernel + insize=19277 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/VolumetricBaking.compute kernel=DirectionalLight cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=262144 forceFXC=0 ok=1 outsize=4066 + + +Cmd: compileSnippet + insize=10597 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=3009 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=27223 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 _LOCALSPACE_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=186 error: 1 plat 4 at (625): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1794 + +Cmd: compileSnippet + insize=10923 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=3098 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=10719 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2691 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=12472 file=Assets/SLZShaders/SLZ/Scanline pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1737 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=450 + +Cmd: compileSnippet + insize=12998 file=Assets/SLZShaders/SLZ/Fluorescence pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=824 error: 1 plat 4 at (943): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=1394 + +Cmd: compileSnippet + insize=10615 file=Assets/SLZShaders/SLZ/Laser pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1045 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=294 + +Cmd: compileSnippet + insize=13579 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1561 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1162 + +Cmd: compileSnippet + insize=10548 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=907 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=594 + +Cmd: compileSnippet + insize=10800 file=Assets/SLZShaders/SLZ/Nullman pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=3053 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=6443 file=Assets/SLZShaders/SLZ/Mod2x pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHA_ON _VERTEXCOLORS_ON _VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=49 ok=1 outsize=634 + +Cmd: compileComputeKernel + insize=7129 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=Clear cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=565 + +Cmd: compileComputeKernel + insize=411 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/Clear3DTex.compute kernel=Clear3D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=548 + +Cmd: compileComputeKernel + insize=5385 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeCellDilation.compute kernel=DilateCell cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=10061 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=5895 file=/hidden/preview/VertexColor_c4159376390548939e001e785ba7f44b pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=302 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING dKW=_VOLUMETRICS_ENABLED _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17890 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED DYNAMICLIGHTMAP_ON _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING _SURFACE_TYPE_TRANSPARENT INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=11738 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe7.log b/Logs/shadercompiler-UnityShaderCompiler.exe7.log new file mode 100644 index 0000000..1479382 --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe7.log @@ -0,0 +1,238 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=3611 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/CubeToLatlong pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=125 ok=1 outsize=722 + +Cmd: compileSnippet + insize=3131 file=Packages/com.unity.render-pipelines.universal/Shaders/Debug/Hidden/Universal Render Pipeline/Debug/DebugReplacement pass=Vertex Attributes cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=12 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1274 + +Cmd: compileSnippet + insize=1532 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit (Particles) pass=DepthNormalsOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_GBUFFER_NORMALS_OCT DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=154 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=670 + +Cmd: compileSnippet + insize=2722 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _SHADOWS_SOFT _GBUFFER_NORMALS_OCT _RENDER_PASS_ENABLED INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _EMISSION _SPECGLOSSMAP _SPECULAR_COLOR _GLOSSINESS_FROM_BASE_ALPHA _RECEIVE_SHADOWS_OFF _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=155 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=898 + +Cmd: compileSnippet + insize=876 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=342 ok=1 outsize=714 + +Cmd: compileSnippet + insize=515 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Posespace pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=81 ok=1 outsize=570 + +Cmd: compileSnippet + insize=2974 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION _LIGHT_COOKIES _CLUSTERED_RENDERING _VOLUMETRICS_ENABLED DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _SURFACE_TYPE_TRANSPARENT _EMISSION _METALLICSPECGLOSSMAP _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=101 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=4094 + +Cmd: compileSnippet + 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UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=87 ok=1 outsize=410 + +Cmd: compileSnippet + insize=837 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Vertex Color AO pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=284 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=962 + +Cmd: compileSnippet + insize=1300 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Shadow2DShadowSprite pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=31 ok=1 outsize=706 + +Cmd: compileSnippet + insize=1011 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=90 ok=1 outsize=2326 + +Cmd: compileSnippet + insize=1097 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=202 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=554 + +Cmd: compileSnippet + insize=7740 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UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=61 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=506 + +Cmd: compileSnippet + insize=4581 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal 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ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=314 ok=1 outsize=686 + +Cmd: compileSnippet + insize=2759 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Shape-Volumetric pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SPRITE_LIGHT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=806 + +Cmd: compileSnippet + insize=1170 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Hidden/Checkerboard pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=594 + +Cmd: compileSnippet + insize=655 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS AudioLink pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=280 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/AudioLink/Shaders/AudioLink.cginc(224): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=3610 + +Cmd: compileSnippet + insize=8651 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Upsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=209 ok=1 outsize=498 + +Cmd: compileSnippet + insize=1014 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=LOD_FADE_CROSSFADE INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=173 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=6054 + +Cmd: compileSnippet + insize=1315 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _CLUSTERED_RENDERING BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE FOG_LINEAR FOG_EXP FOG_EXP2 EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=31 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=3466 + +Cmd: compileSnippet + insize=1540 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/FallbackError pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=8 ok=1 outsize=682 + +Cmd: compileSnippet + insize=5728 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/VR/SpatialMapping/Wireframe pass=Spatial Mapping Wireframe cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4129 mask=14 start=19 ok=1 outsize=954 + +Cmd: compileSnippet + insize=793 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Whiteboard pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=128 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=962 + +Cmd: compileSnippet + insize=3350 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE _SCREEN_SPACE_OCCLUSION _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS _LIGHT_COOKIES _CLUSTERED_RENDERING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DEBUG_DISPLAY DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _RECEIVE_SHADOWS_OFF _DETAIL_MULX2 _DETAIL_SCALED _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _OCCLUSIONMAP _CLEARCOAT _CLEARCOATMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=92 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=4186 + +Cmd: compileSnippet + insize=17049 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Punctual Light (SimpleLit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_POINT dKW=_SPOT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=469 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=758 + +Cmd: compileSnippet + insize=6145 file=Packages/com.unity.render-pipelines.universal/Shaders/Sky/SLZ/Skybox/SLZ Cubemap pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP2 DRAW_SKY_PROCEDURAL USE_DIST_FOG UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=24 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=418 + +Cmd: compileSnippet + insize=1205 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Unlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SCREEN_SPACE_OCCLUSION DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=163 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=482 + +Cmd: compileSnippet + insize=16877 file=Packages/com.unity.render-pipelines.universal/Shaders/Sky/SLZ/Skybox/SLZ Procedural pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DRAW_SKY_PROCEDURAL _VOLUMETRICS_ENABLED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=22 error: 1 plat 4 at (224): pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=6758 + +Cmd: compileComputeKernel + insize=19277 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/VolumetricBaking.compute kernel=DiscLight cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=262144 forceFXC=0 ok=1 outsize=5575 + + +Cmd: compileSnippet + insize=11999 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1064 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=14483 file=Assets/SLZShaders/SLZ/ForceField pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1406 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=938 + +Cmd: compileSnippet + insize=14201 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2053 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1302 + +Cmd: compileSnippet + insize=10719 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2691 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=10910 file=Assets/SLZShaders/SLZ/Scanline pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2743 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=14876 file=Assets/SLZShaders/SLZ/Fluorescence pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2052 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=1302 + +Cmd: compileSnippet + insize=10619 file=Assets/SLZShaders/SLZ/Laser pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1256 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=594 + +Cmd: compileSnippet + insize=10754 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2726 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=294 + +Cmd: compileSnippet + insize=10830 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1330 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=854 + +Cmd: compileSnippet + insize=13426 file=Assets/SLZShaders/SLZ/Nullman pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2033 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=1166 + +Cmd: compileSnippet + insize=13886 file=Assets/SLZShaders/SLZ/Anime pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 ANIME _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=1542 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1302 + +Cmd: compileComputeKernel + insize=9178 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/DepthPyramid.compute kernel=MipMin2 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1729 + +Cmd: compileComputeKernel + insize=7129 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=Subdivide cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1757 + +Cmd: compileComputeKernel + insize=1136 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/VolumetricBlur.compute kernel=VolBlurX cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=844 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=PopulateVarAG cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=639 + +Cmd: compileSnippet + insize=10172 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1198 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1182 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=9965 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1869 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=626 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _EMISSION _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=18450 + +Cmd: compileSnippet + insize=7056 file=/hidden/preview/SampleTexture2D_d02ac296d8af41478b1dc56e64f535b5 pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=33 ok=1 outsize=598 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SURFACE_TYPE_TRANSPARENT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED DYNAMICLIGHTMAP_ON _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHAPREMULTIPLY_ON _ALPHATEST_ON _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=11738 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe8.log b/Logs/shadercompiler-UnityShaderCompiler.exe8.log new file mode 100644 index 0000000..8e0be11 --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe8.log @@ -0,0 +1,235 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=3611 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/CubeToLatlong pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=125 ok=1 outsize=1298 + +Cmd: compileSnippet + insize=1278 file=Packages/com.unity.render-pipelines.universal/Runtime/Decal/DBuffer/Hidden/Universal Render Pipeline/DBufferClear pass=DBufferClear cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=682 + +Cmd: compileSnippet + insize=1345 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit (Particles) pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=192 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=774 + +Cmd: compileSnippet + insize=1454 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _FLIPBOOKBLENDING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=241 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1182 + +Cmd: compileSnippet + insize=620 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XRMirrorView pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=1106 + +Cmd: compileSnippet + insize=3627 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=58 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1082 + +Cmd: compileSnippet + insize=1343 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=283 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=774 + +Cmd: compileSnippet + insize=3124 file=Packages/com.unity.render-pipelines.universal/Shaders/Hidden/kMotion/CameraMotionVectors pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=11 ok=1 outsize=442 + +Cmd: compileSnippet + insize=8460 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LutBuilderHdr pass=LutBuilderHdr cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TONEMAP_ACES _TONEMAP_NEUTRAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=209 ok=1 outsize=682 + +Cmd: compileSnippet + insize=1924 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_VerticalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=96 ok=1 outsize=2254 + +Cmd: compileSnippet + insize=989 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=62 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=506 + +Cmd: compileSnippet + insize=1116 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BUMP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=232 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1554 + +Cmd: compileSnippet + insize=772 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/Hidden/SLZ/LitMAS/LitMAS Hair pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=135 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=962 + +Cmd: compileSnippet + insize=1661 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass) pass=TerrainAddLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SCREEN_SPACE_OCCLUSION SHADOWS_SHADOWMASK _LIGHT_COOKIES DEBUG_DISPLAY FOG_EXP FOG_EXP2 INSTANCING_ON _TERRAIN_BLEND_HEIGHT _NORMALMAP _MASKMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=54 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=6842 + +Cmd: compileSnippet + insize=1716 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/CurveBackground pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=55 ok=1 outsize=746 + +Cmd: compileSnippet + insize=14870 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/Compositor pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=425 ok=1 outsize=7114 + +Cmd: compileSnippet + insize=979 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=285 ok=1 outsize=286 + +Cmd: compileSnippet + insize=2759 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Shape-Volumetric pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SPRITE_LIGHT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=994 + +Cmd: compileSnippet + insize=1187 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=270 ok=1 outsize=290 + +Cmd: compileSnippet + insize=1420 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/MaterialError pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON DOTS_INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=13 ok=1 outsize=254 + +Cmd: compileSnippet + insize=1631 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/VR/SpatialMapping/Occlusion pass=Spatial Mapping Occlusion cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=17 ok=1 outsize=562 + +Cmd: compileSnippet + insize=766 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=178 ok=1 outsize=722 + +Cmd: compileSnippet + insize=8592 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Horizontal cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=189 ok=1 outsize=1358 + +Cmd: compileSnippet + insize=1830 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LOD_FADE_CROSSFADE _SCREEN_SPACE_OCCLUSION _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=34 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=838 + +Cmd: compileSnippet + insize=635 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Triplanar pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=238 ok=1 outsize=658 + +Cmd: compileSnippet + insize=4865 file=Packages/com.unity.render-pipelines.universal/Shaders/SLZ/SLZ Unlit pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=28 error: 1 plat 4 at (135): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=950 + +Cmd: compileSnippet + insize=1307 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=88 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=3466 + +Cmd: compileSnippet + insize=5728 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/VR/SpatialMapping/Wireframe pass=Spatial Mapping Wireframe cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4129 mask=14 start=19 ok=1 outsize=762 + +Cmd: compileSnippet + insize=589 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Whiteboard pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=85 ok=1 outsize=1422 + +Cmd: compileSnippet + insize=1467 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit (Specular Workflow) pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=116 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=290 + +Cmd: compileSnippet + insize=1464 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON _CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=160 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1538 + +Cmd: compileSnippet + insize=1254 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION _DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=488 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=970 + +Cmd: compileSnippet + insize=16236 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=ClearStencilPartial cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_CLEAR_STENCIL_PARTIAL dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=641 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=454 + +Cmd: compileSnippet + insize=762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=136 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=974 + +Cmd: compileSnippet + insize=680 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=53 ok=1 outsize=3826 + + +Cmd: compileSnippet + insize=26584 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=174 error: 1 plat 4 at (590): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1894 + +Cmd: compileSnippet + insize=14760 file=Assets/SLZShaders/SLZ/ForceField pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1693 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1186 + +Cmd: compileSnippet + insize=10919 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=2872 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=13042 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_VOLUMETRICS_ENABLED EDITOR_VISUALIZATION INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1303 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=426 + +Cmd: compileSnippet + insize=12218 file=Assets/SLZShaders/SLZ/Scanline pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1074 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=250 + +Cmd: compileSnippet + insize=27975 file=Assets/SLZShaders/SLZ/Fluorescence pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=176 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=1794 + +Cmd: compileSnippet + insize=10925 file=Assets/SLZShaders/SLZ/Laser pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=496 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=594 + +Cmd: compileSnippet + insize=13579 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1561 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=938 + +Cmd: compileSnippet + insize=10548 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=907 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=294 + +Cmd: compileSnippet + insize=14311 file=Assets/SLZShaders/SLZ/Nullman pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_VOLUMETRICS_ENABLED EDITOR_VISUALIZATION FOG_LINEAR FOG_EXP FOG_EXP2 _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1354 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=1054 + +Cmd: compileSnippet + insize=11780 file=Assets/SLZShaders/SLZ/Anime pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=1308 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileComputeKernel + insize=9178 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/DepthPyramid.compute kernel=MipMin2 cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km=, pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SRV_SOURCE STEREO_MULTIVIEW_ON SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=2105 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=CalcGeoSmoothnessDetail cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=1150 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=9967 file=Packages/com.stresslevelzero.marrow.sdk/Editor/Assets/Shaders/Shader Graphs/Void Glow ShaderGraph pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1536 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=626 + +Cmd: compileSnippet + insize=15443 file=/Master pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=DOTS_INSTANCING_ON _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at (417): implicit truncation of vector type + error: 1 plat 4 at (419): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=2150 + +Cmd: compileSnippet + insize=8216 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1608 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=626 + +Cmd: compileSnippet + insize=13132 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LIGHTMAP_ON DIRLIGHTMAP_COMBINED dKW=DOTS_INSTANCING_ON _SAMPLE_GI INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=48 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1266 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _EMISSION _METALLICSPECGLOSSMAP dKW=_VOLUMETRICS_ENABLED _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DYNAMICLIGHTMAP_ON SHADOWS_SHADOWMASK _LIGHT_COOKIES FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _DETAIL_MULX2 _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitForwardPass.hlsl(176): 'SampleLightmapDir': implicit truncation of vector type + ok=1 outsize=10254 + diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe9.log b/Logs/shadercompiler-UnityShaderCompiler.exe9.log new file mode 100644 index 0000000..253f4a2 --- /dev/null +++ b/Logs/shadercompiler-UnityShaderCompiler.exe9.log @@ -0,0 +1,231 @@ +Base path: 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlaybackEngines' +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=4303 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/FinalPost pass=FinalPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=117 ok=1 outsize=686 + +Cmd: compileSnippet + insize=1343 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit (Particles) pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=227 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=774 + +Cmd: compileSnippet + insize=1349 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=275 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=354 + +Cmd: compileSnippet + insize=3627 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=58 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1918 + +Cmd: compileSnippet + insize=1448 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit (Particles) pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _FLIPBOOKBLENDING_ON _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=249 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=686 + +Cmd: compileSnippet + insize=1268 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LensFlareDataDriven pass=LensFlareLerp cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FLARE_CIRCLE FLARE_POLYGON FLARE_INVERSE_SDF FLARE_OCCLUSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=122 ok=1 outsize=410 + +Cmd: compileSnippet + insize=2246 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SOURCE_DEPTH _RECONSTRUCT_NORMAL_LOW dKW=_SOURCE_DEPTH_NORMALS _RECONSTRUCT_NORMAL_MEDIUM _RECONSTRUCT_NORMAL_HIGH _ORTHOGRAPHIC UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=64 ok=1 outsize=426 + +Cmd: compileSnippet + insize=1923 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_FinalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=108 ok=1 outsize=1994 + +Cmd: compileSnippet + insize=2201 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_WINDQUALITY_NONE dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS 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platform=d3d11 reqs=33 mask=6 start=49 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=4506 + +Cmd: compileSnippet + insize=7740 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Blur Vertical cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=250 ok=1 outsize=1310 + +Cmd: compileSnippet + insize=3447 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_SHAPE_LIGHT_TYPE_0 USE_SHAPE_LIGHT_TYPE_1 USE_SHAPE_LIGHT_TYPE_2 USE_SHAPE_LIGHT_TYPE_3 DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=29 ok=1 outsize=682 + +Cmd: compileSnippet + insize=4581 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur - Low Quality cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=123 ok=1 outsize=2218 + +Cmd: compileSnippet + insize=9668 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Post Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=271 ok=1 outsize=758 + +Cmd: compileSnippet + insize=9668 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Post Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=334 ok=1 outsize=722 + +Cmd: compileSnippet + insize=1029 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=87 ok=1 outsize=290 + +Cmd: compileSnippet + insize=1712 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=BakedLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=242 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=542 + +Cmd: compileSnippet + insize=1541 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=165 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=1538 + +Cmd: compileSnippet + insize=4706 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Point pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_POINT_LIGHT_COOKIES LIGHT_QUALITY_FAST USE_NORMAL_MAP USE_ADDITIVE_BLENDING UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 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UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=79 ok=1 outsize=770 + +Cmd: compileSnippet + insize=8592 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Vertical cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=199 ok=1 outsize=874 + +Cmd: compileSnippet + insize=1391 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=GEOM_TYPE_BRANCH dKW=LOD_FADE_CROSSFADE INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=100 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=310 + +Cmd: compileSnippet + insize=620 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Triplanar pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=219 ok=1 outsize=250 + +Cmd: compileSnippet + insize=837 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Triplanar pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=EDITOR_VISUALIZATION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=279 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1150 + +Cmd: compileSnippet + insize=747 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=65 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=498 + +Cmd: compileSnippet + insize=1637 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Blit pass=Blit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_LINEAR_TO_SRGB_CONVERSION _USE_DRAW_PROCEDURAL DEBUG_DISPLAY UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=330 + +Cmd: compileSnippet + insize=794 file=Packages/com.unity.render-pipelines.universal/Shaders/LitMAS/SLZ/LitMAS/LitMAS Whiteboard pass=Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS_CASCADE _SCREEN_SPACE_OCCLUSION _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _LIGHT_COOKIES SHADOWS_SHADOWMASK _VOLUMETRICS_ENABLED _DETAILS_ON LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED LIGHTMAP_SHADOW_MIXING FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=39 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=9142 + +Cmd: compileSnippet + insize=1066 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=396 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/ShadowCasterPass.hlsl(42): 'TransformObjectToHClip': implicit truncation of vector type + ok=1 outsize=286 + +Cmd: compileSnippet + insize=17043 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Punctual Light (Lit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_POINT dKW=_SPOT UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=422 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=758 + +Cmd: compileSnippet + insize=6145 file=Packages/com.unity.render-pipelines.universal/Shaders/Sky/SLZ/Skybox/SLZ Cubemap pass= cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DRAW_SKY_PROCEDURAL USE_DIST_FOG UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=24 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=794 + +Cmd: compileSnippet + insize=1205 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Unlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DEBUG_DISPLAY FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=163 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1474 + + +Cmd: compileSnippet + insize=12954 file=Assets/SLZShaders/SLZ/Motion Vector Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_CASTING_PUNCTUAL_LIGHT_SHADOW FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=778 error: 1 plat 4 at (894): 'TransformObjectToHClip': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1394 + +Cmd: compileSnippet + insize=14760 file=Assets/SLZShaders/SLZ/ForceField pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1693 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=694 + +Cmd: compileSnippet + insize=14201 file=Assets/SLZShaders/SLZ/ParallaxCubeMap pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2053 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1634 + +Cmd: compileSnippet + insize=11677 file=Assets/SLZShaders/SLZ/Motion Vector Opaque pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1685 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=12218 file=Assets/SLZShaders/SLZ/Scanline pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=1074 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(438): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=590 + +Cmd: compileSnippet + insize=13295 file=Assets/SLZShaders/SLZ/Fluorescence pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 _DETAILS_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=1779 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/SLZExtentions.hlsl(61): 'BlendFluorescence': implicit truncation of vector type + ok=1 outsize=554 + +Cmd: compileSnippet + insize=10893 file=Assets/SLZShaders/SLZ/Laser pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=1476 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=854 + +Cmd: compileSnippet + insize=10754 file=Assets/SLZShaders/SLZ/Hologram Depth fade pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=2726 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=594 + +Cmd: compileSnippet + insize=10830 file=Assets/SLZShaders/SLZ/Simple Geo Skybox pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1330 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=646 + +Cmd: compileSnippet + insize=13426 file=Assets/SLZShaders/SLZ/Nullman pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=2033 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/PosespaceImpacts.hlsl(61): implicit truncation of vector type + ok=1 outsize=686 + +Cmd: compileSnippet + insize=13886 file=Assets/SLZShaders/SLZ/Anime pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_VOLUMETRICS_ENABLED FOG_LINEAR FOG_EXP FOG_EXP2 ANIME _BRDFMAP UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=1542 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=1514 + +Cmd: compileSnippet + insize=11285 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/UberPost pass=UberPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_HDR_GRADING dKW=_USE_DRAW_PROCEDURAL DEBUG_DISPLAY _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _GAMMA_20 _LINEAR_TO_SRGB_CONVERSION _USE_FAST_SRGB_LINEAR_CONVERSION UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=262 ok=1 outsize=2638 + +Cmd: compileComputeKernel + insize=7129 file=Packages/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeSubdivide.compute kernel=FinalPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=668 + +Cmd: compileComputeKernel + insize=4588 file=Packages/com.unity.render-pipelines.universal/Shaders/Volumetrics/Mip3DTexture.compute kernel=CalculateMipBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=3368 + +Cmd: compileComputeKernel + insize=8256 file=Packages/com.unity.render-pipelines.core/Editor/AssetPostProcessors/NormalMapPostProcessor/NormalEncoder.compute kernel=EncodeHemiOctNormsDetail cachingPP=0 ppOnly=0 stripLineD=0 buildPlatform=19 km= pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADER_STAGE_COMPUTE platform=d3d11 flags=0 reqs=16385 forceDXC=0 forceFXC=0 ok=1 outsize=984 + +Cmd: initializeCompiler + +Cmd: compileSnippet + insize=9599 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=2223 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9779 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/OverlayShader pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=2230 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=738 + +Cmd: compileSnippet + insize=9597 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ALPHATEST_ON dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=2527 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=514 + +Cmd: compileSnippet + insize=23901 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/Shader Graphs/ArnoldStandardSurface pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_SCREEN _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _DBUFFER_MRT1 _DBUFFER_MRT2 _DBUFFER_MRT3 _LIGHT_LAYERS DEBUG_DISPLAY _LIGHT_COOKIES _CLUSTERED_RENDERING INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=55 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=19522 + +Cmd: compileSnippet + insize=8218 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/CartoonWater pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 UNITY_UNIFIED_SHADER_PRECISION_MODEL flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=1324 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=294 + +Cmd: compileSnippet + insize=14594 file=Assets/_MarrowAssets/_Pallets/TheVoidCafe.WuhuIsland/Shaders/common/Shader Graphs/ApplyVertexColour pass=Universal Forward cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _REFLECTION_PROBE_BLENDING _REFLECTION_PROBE_BOX_PROJECTION _SHADOWS_SOFT _SURFACE_TYPE_TRANSPARENT _ALPHATEST_ON dKW=DOTS_INSTANCING_ON _SCREEN_SPACE_OCCLUSION _VOLUMETRICS_ENABLED LIGHTMAP_ON DYNAMICLIGHTMAP_ON DIRLIGHTMAP_COMBINED 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C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + ok=1 outsize=17778 + +Cmd: compileSnippet + insize=2762 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit (PBR Workflow) pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON _ADDITIONAL_LIGHTS 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start=104 error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(420): 'GetSpecularOcclusionFromAmbientOcclusion': implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/ShaderLibrary/GlobalIllumination.hlsl(440): implicit truncation of vector type + error: 1 plat 4 at C:/Users/johan/BetterWuhuIsland/Library/PackageCache/com.unity.render-pipelines.universal@8148.0.7-4/Shaders/LitForwardPass.hlsl(176): 'SampleLightmapDir': implicit truncation of vector type + ok=1 outsize=10342 + diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset new file mode 100644 index 0000000..07ebfb0 --- /dev/null +++ b/ProjectSettings/AudioManager.asset @@ -0,0 +1,19 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!11 &1 +AudioManager: + m_ObjectHideFlags: 0 + 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