puzzlevision/modules/flake/lib.nix

49 lines
1.8 KiB
Nix

{
lib,
self,
...
}: let
# Utility function to read a directory and return its contents.
readDirectory = directory: builtins.readDir directory;
# Utility function to handle each filesystem entity (file or directory).
filesystemEntityToAttrSet = directory: importArgs: name: type:
if type == "directory"
then dirToAttrSet "${directory}/${name}" importArgs
else if name == "default.nix"
then import "${directory}/${name}" importArgs
else {};
filesystemEntityToList = directory: name: type:
if type == "directory"
then dirToModuleList "${directory}/${name}"
else if name == "default.nix"
then ["${directory}/${name}"]
else [];
dirToModuleList = directory: let
readDir = readDirectory directory;
in
builtins.foldl' (
acc: name:
acc ++ (filesystemEntityToList directory name (builtins.getAttr name readDir))
) [] (builtins.attrNames readDir);
# Utility function to recursively load modules from a directory.
dirToAttrSet = directory: importArgs: let
# Read provided directory only once at the very start and save the result.
readDir = readDirectory directory;
in
# Iterate over the attr names of a readDir operation.
builtins.foldl' (
acc: name:
# Merge outputs of handling a filesystem entity (file or directory) into accumulator.
# Files return attribute sets with their resulting expressions, directories return the result of multiple file handling operations.
acc // (filesystemEntityToAttrSet directory importArgs name (builtins.getAttr name readDir))
) {} (builtins.attrNames readDir);
puzzlelib = dirToAttrSet ../../lib {inherit lib self;} // {inherit dirToAttrSet dirToModuleList filesystemEntityToList filesystemEntityToAttrSet;};
in {
# Expose custom library on flake "lib" output
flake.lib = puzzlelib;
}