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Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz. |
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| .. | ||
| gl_rasterizer.cpp | ||
| gl_rasterizer.h | ||
| gl_rasterizer_cache.cpp | ||
| gl_rasterizer_cache.h | ||
| gl_resource_manager.h | ||
| gl_shader_gen.cpp | ||
| gl_shader_gen.h | ||
| gl_shader_util.cpp | ||
| gl_shader_util.h | ||
| gl_state.cpp | ||
| gl_state.h | ||
| pica_to_gl.h | ||
| renderer_opengl.cpp | ||
| renderer_opengl.h | ||