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			50 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2016 Citra Emulator Project
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| // Licensed under GPLv2 or any later version
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include "common/vector_math.h"
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| 
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| namespace Common {
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| 
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| template <typename T>
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| class Quaternion {
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| public:
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|     Vec3<T> xyz;
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|     T w{};
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| 
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|     [[nodiscard]] Quaternion<decltype(-T{})> Inverse() const {
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|         return {-xyz, w};
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|     }
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| 
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|     [[nodiscard]] Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const {
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|         return {xyz + other.xyz, w + other.w};
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|     }
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| 
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|     [[nodiscard]] Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const {
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|         return {xyz - other.xyz, w - other.w};
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|     }
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| 
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|     [[nodiscard]] Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(
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|         const Quaternion& other) const {
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|         return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
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|                 w * other.w - Dot(xyz, other.xyz)};
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|     }
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| 
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|     [[nodiscard]] Quaternion<T> Normalized() const {
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|         T length = std::sqrt(xyz.Length2() + w * w);
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|         return {xyz / length, w / length};
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|     }
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| };
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| 
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| template <typename T>
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| [[nodiscard]] auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
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|     return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
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| }
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| 
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| [[nodiscard]] inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
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|     return {axis * std::sin(angle / 2), std::cos(angle / 2)};
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| }
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| 
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| } // namespace Common
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