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This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140. |
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| .. | ||
| citra | ||
| citra_qt | ||
| common | ||
| core | ||
| video_core | ||
| CMakeLists.txt | ||