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The state object isn't used anywhere else, so there is no need to revert the state. And the comment is just wrong: It doesn't matter which textures are bound on framebuffer binding, it only matters at draw time. And we reset all bindings before the draw call. So let's use gl_state as it is designed to avoid flipping states. |
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| .. | ||
| audio_core | ||
| citra | ||
| citra_qt | ||
| common | ||
| core | ||
| dedicated_room | ||
| input_common | ||
| network | ||
| tests | ||
| video_core | ||
| web_service | ||
| .clang-format | ||
| CMakeLists.txt | ||