citra/src/citra_qt/configuration/configure_dialog.cpp
zhupengfei 90f9d32f13
citra_qt: Add Game List configuration
This adds a Game List configuration group box which is similar to yuzu's, with features including icon size setting, row 1/2 text, and ability to hide invalid titles (those without a valid SMDH). I also added a UI tab and moved the language and theme settings there.
2018-10-09 22:37:21 +08:00

97 lines
3.4 KiB
C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QHash>
#include <QListWidgetItem>
#include "citra_qt/configuration/config.h"
#include "citra_qt/configuration/configure_dialog.h"
#include "citra_qt/hotkeys.h"
#include "core/settings.h"
#include "ui_configure.h"
ConfigureDialog::ConfigureDialog(QWidget* parent, const HotkeyRegistry& registry)
: QDialog(parent), ui(new Ui::ConfigureDialog) {
ui->setupUi(this);
ui->generalTab->PopulateHotkeyList(registry);
this->setConfiguration();
this->PopulateSelectionList();
connect(ui->uiTab, &ConfigureUi::languageChanged, this, &ConfigureDialog::onLanguageChanged);
connect(ui->selectorList, &QListWidget::itemSelectionChanged, this,
&ConfigureDialog::UpdateVisibleTabs);
adjustSize();
ui->selectorList->setCurrentRow(0);
}
ConfigureDialog::~ConfigureDialog() = default;
void ConfigureDialog::setConfiguration() {}
void ConfigureDialog::applyConfiguration() {
ui->generalTab->applyConfiguration();
ui->systemTab->applyConfiguration();
ui->inputTab->applyConfiguration();
ui->graphicsTab->applyConfiguration();
ui->audioTab->applyConfiguration();
ui->cameraTab->applyConfiguration();
ui->debugTab->applyConfiguration();
ui->webTab->applyConfiguration();
ui->uiTab->applyConfiguration();
Settings::Apply();
Settings::LogSettings();
}
void ConfigureDialog::PopulateSelectionList() {
const std::array<std::pair<QString, QStringList>, 4> items{
{{tr("General"), {tr("General"), tr("Web"), tr("Debug"), tr("UI")}},
{tr("System"), {tr("System"), tr("Audio"), tr("Camera")}},
{tr("Graphics"), {tr("Graphics")}},
{tr("Controls"), {tr("Input")}}}};
for (const auto& entry : items) {
auto* item = new QListWidgetItem(entry.first);
item->setData(Qt::UserRole, entry.second);
ui->selectorList->addItem(item);
}
}
void ConfigureDialog::onLanguageChanged(const QString& locale) {
emit languageChanged(locale);
ui->retranslateUi(this);
ui->generalTab->retranslateUi();
ui->systemTab->retranslateUi();
ui->inputTab->retranslateUi();
ui->graphicsTab->retranslateUi();
ui->audioTab->retranslateUi();
ui->cameraTab->retranslateUi();
ui->debugTab->retranslateUi();
ui->webTab->retranslateUi();
ui->uiTab->retranslateUi();
}
void ConfigureDialog::UpdateVisibleTabs() {
auto items = ui->selectorList->selectedItems();
if (items.isEmpty())
return;
const QHash<QString, QWidget*> widgets = {{tr("General"), ui->generalTab},
{tr("System"), ui->systemTab},
{tr("Input"), ui->inputTab},
{tr("Graphics"), ui->graphicsTab},
{tr("Audio"), ui->audioTab},
{tr("Camera"), ui->cameraTab},
{tr("Debug"), ui->debugTab},
{tr("Web"), ui->webTab},
{tr("UI"), ui->uiTab}};
ui->tabWidget->clear();
QStringList tabs = items[0]->data(Qt::UserRole).toStringList();
for (const auto& tab : tabs)
ui->tabWidget->addTab(widgets[tab], tab);
}