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	| During testing, it was discovered that hardware does not interpolate colors output by the vertex shader as-is. Rather, it drops the sign and saturates the value to 1.0. This is done before interpolation, such that (e.g.) interpolating outputs 1.5 and -0.5 is equivalent to as if the shader had output the values 1.0 and 0.5 instead, with the interpolated value never crossing 0.0. This change has been tested against hardware. | ||
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| .. | ||
| citra | ||
| citra_qt | ||
| common | ||
| core | ||
| video_core | ||
| CMakeLists.txt | ||