..
frame_dumper_opengl.cpp
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
frame_dumper_opengl.h
video_core, core: Move pixel download to its own thread
2020-02-27 16:55:08 +08:00
gl_blit_helper.cpp
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_blit_helper.h
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_driver.cpp
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_driver.h
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_format_reinterpreter.cpp
gl_format_reinterpreter: Don't release unconditionally ( #6459 )
2023-04-23 00:35:25 +03:00
gl_format_reinterpreter.h
Rasterizer cache refactor ( #6375 )
2023-04-21 10:14:55 +03:00
gl_rasterizer.cpp
Chore: Enable warnings as errors on MSVC ( #6456 )
2023-05-01 22:38:58 +03:00
gl_rasterizer.h
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_resource_manager.cpp
Rasterizer cache refactor ( #6375 )
2023-04-21 10:14:55 +03:00
gl_resource_manager.h
Rasterizer cache refactor ( #6375 )
2023-04-21 10:14:55 +03:00
gl_shader_decompiler.cpp
CI: fix recent build issues ( #6148 )
2022-10-05 18:43:07 +02:00
gl_shader_decompiler.h
video_core: Add missing header guards
2020-04-18 22:06:37 -04:00
gl_shader_disk_cache.cpp
gl_shader_disk_cache.cpp: Invalidate Tranferable cache on error ( #6392 )
2023-04-09 21:16:44 +02:00
gl_shader_disk_cache.h
gl_shader_disk_cache: Avoid reopening files every time a shader need to be written. ( #6344 )
2023-03-25 23:35:17 +02:00
gl_shader_gen.cpp
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_shader_gen.h
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_shader_manager.cpp
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_shader_manager.h
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_shader_util.cpp
Rasterizer cache refactor ( #6375 )
2023-04-21 10:14:55 +03:00
gl_shader_util.h
Rasterizer cache refactor ( #6375 )
2023-04-21 10:14:55 +03:00
gl_state.cpp
android: renderer_opengl: Partially implement glLogicOp on GLES.
2021-07-24 23:37:03 +05:30
gl_state.h
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_stream_buffer.cpp
Rasterizer cache refactor ( #6375 )
2023-04-21 10:14:55 +03:00
gl_stream_buffer.h
Prepare frontend for multiple graphics APIs ( #6347 )
2023-03-27 14:29:17 +03:00
gl_texture_runtime.cpp
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_texture_runtime.h
Custom textures rewrite ( #6452 )
2023-04-27 07:38:28 +03:00
gl_vars.cpp
video_core: add workarounds to enable GLES support
2019-02-12 16:57:18 -06:00
gl_vars.h
video_core: add workarounds to enable GLES support
2019-02-12 16:57:18 -06:00
pica_to_gl.h
video_core: Run clang format
2022-08-22 08:00:30 +03:00
post_processing_opengl.cpp
citra_android: Storage Access Framework implementation ( #6313 )
2023-03-23 14:30:52 +01:00
post_processing_opengl.h
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-18 22:27:44 -04:00
renderer_opengl.cpp
renderer_opengl: DrawSingleScreen*: remove duplicate code ( #6426 )
2023-05-01 16:27:42 +02:00
renderer_opengl.h
renderer_opengl: DrawSingleScreen*: remove duplicate code ( #6426 )
2023-05-01 16:27:42 +02:00