mirror of
https://github.com/PabloMK7/citra.git
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06f3c90cfb
* common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
146 lines
4.3 KiB
CMake
146 lines
4.3 KiB
CMake
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
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# NOTE: This is an approximation of what files affect shader generation, its possible something else
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# could affect the result, but much more unlikely than the following files. Keeping a list of files
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# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
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set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
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# Pass the path to git to the GenerateSCMRev.cmake as well
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find_package(Git QUIET)
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add_custom_command(OUTPUT scm_rev.cpp
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COMMAND ${CMAKE_COMMAND}
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-DSRC_DIR="${CMAKE_SOURCE_DIR}"
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-DGIT_EXECUTABLE="${GIT_EXECUTABLE}"
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-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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DEPENDS
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# WARNING! It was too much work to try and make a common location for this list,
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# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_gen.h"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_util.cpp"
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"${VIDEO_CORE}/renderer_opengl/gl_shader_util.h"
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"${VIDEO_CORE}/shader/shader.cpp"
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"${VIDEO_CORE}/shader/shader.h"
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"${VIDEO_CORE}/pica.cpp"
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"${VIDEO_CORE}/pica.h"
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"${VIDEO_CORE}/regs_framebuffer.h"
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"${VIDEO_CORE}/regs_lighting.h"
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"${VIDEO_CORE}/regs_pipeline.h"
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"${VIDEO_CORE}/regs_rasterizer.h"
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"${VIDEO_CORE}/regs_shader.h"
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"${VIDEO_CORE}/regs_texturing.h"
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"${VIDEO_CORE}/regs.cpp"
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"${VIDEO_CORE}/regs.h"
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# and also check that the scm_rev files haven't changed
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
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"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
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# technically we should regenerate if the git version changed, but its not worth the effort imo
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"${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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)
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add_library(common STATIC
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aarch64/cpu_detect.cpp
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aarch64/cpu_detect.h
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alignment.h
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android_storage.h
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android_storage.cpp
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announce_multiplayer_room.h
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arch.h
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archives.h
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assert.h
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atomic_ops.h
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detached_tasks.cpp
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detached_tasks.h
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bit_field.h
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bit_set.h
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cityhash.cpp
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cityhash.h
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color.h
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common_funcs.h
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common_paths.h
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common_precompiled_headers.h
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common_types.h
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construct.h
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error.cpp
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error.h
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file_util.cpp
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file_util.h
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hash.h
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linear_disk_cache.h
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literals.h
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logging/backend.cpp
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logging/backend.h
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logging/filter.cpp
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logging/filter.h
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logging/formatter.h
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logging/log.h
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logging/text_formatter.cpp
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logging/text_formatter.h
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math_util.h
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memory_detect.cpp
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memory_detect.h
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memory_ref.h
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memory_ref.cpp
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microprofile.cpp
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microprofile.h
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microprofileui.h
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misc.cpp
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param_package.cpp
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param_package.h
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polyfill_thread.h
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precompiled_headers.h
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quaternion.h
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ring_buffer.h
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scm_rev.cpp
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scm_rev.h
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scope_exit.h
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settings.cpp
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settings.h
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serialization/atomic.h
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serialization/boost_discrete_interval.hpp
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serialization/boost_flat_set.h
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serialization/boost_small_vector.hpp
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serialization/boost_vector.hpp
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string_literal.h
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string_util.cpp
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string_util.h
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swap.h
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telemetry.cpp
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telemetry.h
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texture.cpp
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texture.h
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thread.cpp
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thread.h
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thread_queue_list.h
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thread_worker.h
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threadsafe_queue.h
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timer.cpp
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timer.h
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unique_function.h
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vector_math.h
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web_result.h
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x64/cpu_detect.cpp
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x64/cpu_detect.h
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x64/xbyak_abi.h
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x64/xbyak_util.h
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zstd_compression.cpp
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zstd_compression.h
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)
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create_target_directory_groups(common)
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target_link_libraries(common PUBLIC fmt::fmt microprofile Boost::boost Boost::serialization Boost::iostreams)
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target_link_libraries(common PRIVATE libzstd_static)
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set_target_properties(common PROPERTIES INTERPROCEDURAL_OPTIMIZATION ${ENABLE_LTO})
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if ("x86_64" IN_LIST ARCHITECTURE)
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target_link_libraries(common PRIVATE xbyak)
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endif()
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if (CITRA_USE_PRECOMPILED_HEADERS)
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target_precompile_headers(common PRIVATE precompiled_headers.h)
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endif()
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