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A Nintendo 3DS Emulator
Rather than reserving the incoming state of the conditional codes, the shader-interpreter was setting them both to false. In pretty much all cases, the initial state of a shaderunit can be zero-initialized statically. Just running the interpreter shouldn't necessarily reset the conditional codes though. The JIT loads incoming conditional codes while the shader-interpreter resets them to false. This makes the interpreter match the behavior of the shader-jit. |
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| .github | ||
| CMakeModules | ||
| dist | ||
| externals | ||
| hooks | ||
| src | ||
| tools | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| Doxyfile | ||
| license.txt | ||
| README.md | ||