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* Move Joining state change sooner in the code to prevent an issue where failing to connect multiple times in a row doesn't change the state (as it goes from CouldNotConnect -> CouldNotConnect which doesn't trigger a state changed callback) * Prevent double clicking too fast on a room in the lobby from causing issues * Lobby no longer closes when joining a room |
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| .. | ||
| CMakeLists.txt | ||
| network.cpp | ||
| network.h | ||
| packet.cpp | ||
| packet.h | ||
| room.cpp | ||
| room.h | ||
| room_member.cpp | ||
| room_member.h | ||