// Copyright 2016 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/common_types.h" #include "core/loader/loader.h" #include "core/loader/smdh.h" #include "video_core/utils.h" namespace Loader { bool IsValidSMDH(const std::vector& smdh_data) { if (smdh_data.size() < sizeof(Loader::SMDH)) return false; u32 magic; memcpy(&magic, smdh_data.data(), sizeof(u32)); return Loader::MakeMagic('S', 'M', 'D', 'H') == magic; } std::vector SMDH::GetIcon(bool large) const { u32 size; const u8* icon_data; if (large) { size = 48; icon_data = large_icon.data(); } else { size = 24; icon_data = small_icon.data(); } std::vector icon(size * size); for (u32 x = 0; x < size; ++x) { for (u32 y = 0; y < size; ++y) { u32 coarse_y = y & ~7; const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2; icon[x + size * y] = (pixel[1] << 8) + pixel[0]; } } return icon; } std::array SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const { return titles[static_cast(language)].short_title; } SMDH::GameRegion SMDH::GetRegion() const { if (region_lockout == 0x7fffffff) { return GameRegion::RegionFree; } constexpr u32 taiwan_and_china = (1 << static_cast(GameRegion::Taiwan)) | (1 << static_cast(GameRegion::China)); if (region_lockout == taiwan_and_china) { return GameRegion::Taiwan; } // hack to fix TWN games that support CHN consoles constexpr u32 REGION_COUNT = 7; u32 region = 0; for (; region < REGION_COUNT; ++region) { if (region_lockout & (1 << region)) { return static_cast(region); } } return GameRegion::Invalid; } } // namespace Loader