Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								aa4d4ff23c 
								
							 
						 
						
							
							
								
								Frontends, VideoCore: Move glad initialisation to the frontend  
							
							... 
							
							
							
							On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader. 
							
						 
						
							2016-05-06 03:10:14 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								7a77b8356c 
								
							 
						 
						
							
							
								
								Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation  
							
							
							
						 
						
							2016-05-04 10:21:51 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								f74652d2fe 
								
							 
						 
						
							
							
								
								Pica: Use a union for PicaShaderConfig  
							
							
							
						 
						
							2016-05-03 15:06:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								5fc8eb227a 
								
							 
						 
						
							
							
								
								Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)  
							
							
							
						 
						
							2016-05-03 15:06:46 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								f3f7018c9e 
								
							 
						 
						
							
							
								
								Pica: Make PicaShaderConfig trivially_copyable and clear it before use  
							
							
							
						 
						
							2016-05-03 14:10:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								5ec1140f8b 
								
							 
						 
						
							
							
								
								OpenGL: Don't copy const_color (Reverts  #1745 )  
							
							
							
						 
						
							2016-05-03 12:34:52 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								696cb197a5 
								
							 
						 
						
							
							
								
								Pica: Replace logic in shader.cpp with loop  
							
							
							
						 
						
							2016-05-03 01:40:47 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								15d0e98267 
								
							 
						 
						
							
							
								
								Merge pull request  #1741  from linkmauve/iwyu-video_core  
							
							... 
							
							
							
							Fix video_core includes (and dependencies) using include-what-you-use 
							
						 
						
							2016-05-01 17:44:57 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								7e0d6903ff 
								
							 
						 
						
							
							
								
								OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied  
							
							
							
						 
						
							2016-05-01 16:35:54 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								aab41604f7 
								
							 
						 
						
							
							
								
								OpenGL: border_color was never set. Fixed. ( #1740 )  
							
							
							
						 
						
							2016-04-30 12:20:23 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								691a42fe98 
								
							 
						 
						
							
							
								
								VideoCore: Run include-what-you-use and fix most includes.  
							
							
							
						 
						
							2016-04-30 17:02:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								49bfe9bf91 
								
							 
						 
						
							
							
								
								Remove TGA dumper  
							
							
							
						 
						
							2016-04-30 09:43:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								90243c56fb 
								
							 
						 
						
							
							
								
								Merge pull request  #1730  from hrydgard/vertex-loader  
							
							... 
							
							
							
							* Remove late accesses to attribute_config
* Refactor: Extract VertexLoader from command_processor.cpp.
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* Move "&" to their proper place, add missing includes and make some properly relative.
* Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
* Optimize the vertex loader, nearly doubling its speed.
* Debugger fix
* Move and rename the MemoryAccesses class to MemoryAccessTracker. 
							
						 
						
							2016-04-29 09:42:47 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e3a8292495 
								
							 
						 
						
							
							
								
								Common: Remove section measurement from profiler ( #1731 )  
							
							... 
							
							
							
							This has been entirely superseded by MicroProfile. The rest of the code
can go when a simpler frametime/FPS meter is added to the GUI. 
							
						 
						
							2016-04-29 00:07:10 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Henrik Rydgard 
								
							 
						 
						
							
							
							
							
								
							
							
								a86d7cacc1 
								
							 
						 
						
							
							
								
								Move and rename the MemoryAccesses class to MemoryAccessTracker.  
							
							
							
						 
						
							2016-04-29 08:50:21 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Henrik Rydgard 
								
							 
						 
						
							
							
							
							
								
							
							
								a442ee07f4 
								
							 
						 
						
							
							
								
								Debugger fix  
							
							
							
						 
						
							2016-04-28 22:30:01 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Henrik Rydgard 
								
							 
						 
						
							
							
							
							
								
							
							
								251f29dd7f 
								
							 
						 
						
							
							
								
								Optimize the vertex loader, nearly doubling its speed.  
							
							
							
						 
						
							2016-04-28 22:21:39 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Henrik Rydgard 
								
							 
						 
						
							
							
							
							
								
							
							
								2403e86cbb 
								
							 
						 
						
							
							
								
								Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).  
							
							
							
						 
						
							2016-04-28 20:17:35 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Henrik Rydgard 
								
							 
						 
						
							
							
							
							
								
							
							
								d00e2340c6 
								
							 
						 
						
							
							
								
								Move "&" to their proper place, add missing includes and make some properly relative.  
							
							
							
						 
						
							2016-04-28 19:40:11 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Henrik Rydgard 
								
							 
						 
						
							
							
							
							
								
							
							
								47ff008817 
								
							 
						 
						
							
							
								
								Refactor: Extract VertexLoader from command_processor.cpp.  
							
							... 
							
							
							
							Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. 
							
						 
						
							2016-04-28 19:05:55 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Henrik Rydgard 
								
							 
						 
						
							
							
							
							
								
							
							
								0cf15f64ef 
								
							 
						 
						
							
							
								
								Remove late accesses to attribute_config  
							
							
							
						 
						
							2016-04-28 18:07:34 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								15c907317c 
								
							 
						 
						
							
							
								
								Merge pull request  #1710  from hrydgard/optimize-event-breakpoints  
							
							... 
							
							
							
							Replace std::map with std::array for graphics event breakpoints 
							
						 
						
							2016-04-25 21:37:43 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Spilsbury 
								
							 
						 
						
							
							
							
							
								
							
							
								656a442433 
								
							 
						 
						
							
							
								
								shader: Shader size is long uint, not uint.  
							
							
							
						 
						
							2016-04-25 00:40:03 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Spilsbury 
								
							 
						 
						
							
							
							
							
								
							
							
								c6709d97bc 
								
							 
						 
						
							
							
								
								shader: Handle non-CALL opcodes with a break  
							
							
							
						 
						
							2016-04-25 00:39:54 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Spilsbury 
								
							 
						 
						
							
							
							
							
								
							
							
								bbffa6ad69 
								
							 
						 
						
							
							
								
								shader: Format string must be provided inline and not as a variable  
							
							
							
						 
						
							2016-04-24 23:40:52 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Henrik Rydgard 
								
							 
						 
						
							
							
							
							
								
							
							
								01a1555b5d 
								
							 
						 
						
							
							
								
								Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.  
							
							
							
						 
						
							2016-04-24 14:19:49 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Sam Spilsbury 
								
							 
						 
						
							
							
							
							
								
							
							
								39d4994c15 
								
							 
						 
						
							
							
								
								pica: Handle default lighting case  
							
							
							
						 
						
							2016-04-23 11:54:02 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tfarley 
								
							 
						 
						
							
							
							
							
								
							
							
								562f36a144 
								
							 
						 
						
							
							
								
								HWRasterizer: reorder declarations to match defs  
							
							
							
						 
						
							2016-04-22 10:52:02 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tfarley 
								
							 
						 
						
							
							
							
							
								
							
							
								3268cab26b 
								
							 
						 
						
							
							
								
								HWRasterizer: sync specular uniform for new shaders  
							
							
							
						 
						
							2016-04-22 10:48:00 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								bab30bcd6e 
								
							 
						 
						
							
							
								
								Merge pull request  #1436  from tfarley/hw-tex-forwarding  
							
							... 
							
							
							
							Hardware Renderer Texture Forwarding 
							
						 
						
							2016-04-22 08:15:51 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tfarley 
								
							 
						 
						
							
							
							
							
								
							
							
								22f3a7e94c 
								
							 
						 
						
							
							
								
								HWRasterizer: Texture forwarding  
							
							
							
						 
						
							2016-04-21 17:27:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									tfarley 
								
							 
						 
						
							
							
							
							
								
							
							
								e46d086189 
								
							 
						 
						
							
							
								
								Config: Add scaled resolution option  
							
							
							
						 
						
							2016-04-21 17:27:48 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								14cc1ed911 
								
							 
						 
						
							
							
								
								Merge pull request  #1655  from JayFoxRox/hw-dot3  
							
							... 
							
							
							
							OpenGL: Implement color combiner Operation::Dot3_RGB 
							
						 
						
							2016-04-21 16:39:36 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								142a5dc3f5 
								
							 
						 
						
							
							
								
								Merge pull request  #1625  from JayFoxRox/sw-blend-func  
							
							... 
							
							
							
							Rasterizer: Allow all blend factors for alpha blend-func 
							
						 
						
							2016-04-17 20:20:15 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jannik Vogel 
								
							 
						 
						
							
							
							
							
								
							
							
								e2b63a2dd7 
								
							 
						 
						
							
							
								
								Rasterizer: Allow all blend factors for alpha blend-func  
							
							
							
						 
						
							2016-04-17 22:44:24 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								4501a9eb50 
								
							 
						 
						
							
							
								
								debug_utils: use std::make_unique for initializing PicaTrace  
							
							
							
						 
						
							2016-04-14 22:05:28 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								aff35d3e58 
								
							 
						 
						
							
							
								
								Merge pull request  #1665  from lioncash/file  
							
							... 
							
							
							
							IOFile: Minor API changes 
							
						 
						
							2016-04-14 16:28:15 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d7fe2784cc 
								
							 
						 
						
							
							
								
								shader_jit_x64: Rename RuntimeAssert to Compile_Assert.  
							
							
							
						 
						
							2016-04-13 23:04:53 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3f623b2561 
								
							 
						 
						
							
							
								
								shader_jit_x64.cpp: Rename JitCompiler to JitShader.  
							
							
							
						 
						
							2016-04-13 23:04:53 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								847fb951e2 
								
							 
						 
						
							
							
								
								shader_jit_x64: Free memory that's no longer needed after compilation.  
							
							
							
						 
						
							2016-04-13 23:04:52 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								60aa72e117 
								
							 
						 
						
							
							
								
								shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.  
							
							
							
						 
						
							2016-04-13 23:04:52 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								60749f2cda 
								
							 
						 
						
							
							
								
								shader_jit_x64: Use CALL/RET instead of JMP for subroutines.  
							
							
							
						 
						
							2016-04-13 23:04:52 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1d45b57939 
								
							 
						 
						
							
							
								
								shader_jit_x64: Separate initialization and code generation for readability.  
							
							
							
						 
						
							2016-04-13 23:04:50 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								6e0319eec9 
								
							 
						 
						
							
							
								
								shader_jit_x64: Get rid of unnecessary last_program_counter variable.  
							
							
							
						 
						
							2016-04-13 23:04:49 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								f3afe24594 
								
							 
						 
						
							
							
								
								shader_jit_x64: Execute certain asserts at runtime.  
							
							... 
							
							
							
							- This is because we compile the full shader code space, and therefore its common to compile malformed instructions. 
							
						 
						
							2016-04-13 23:04:49 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ffcf7ecee9 
								
							 
						 
						
							
							
								
								shader: Remove unused 'state' argument from 'Setup' function.  
							
							
							
						 
						
							2016-04-13 23:04:48 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a5a74eb121 
								
							 
						 
						
							
							
								
								shader_jit_x64: Specify shader main offset at runtime.  
							
							
							
						 
						
							2016-04-13 23:04:47 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c9d10de644 
								
							 
						 
						
							
							
								
								shader_jit_x64: Allocate each program independently and persist for emu session.  
							
							
							
						 
						
							2016-04-13 23:04:47 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								4632791a40 
								
							 
						 
						
							
							
								
								shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.  
							
							
							
						 
						
							2016-04-13 23:04:44 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								135aec7bea 
								
							 
						 
						
							
							
								
								shader_jit_x64: Fix strict memory aliasing issues.  
							
							
							
						 
						
							2016-04-13 23:04:43 -04:00