MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								d6cd1a8712 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use GLvec* instead of C arrays  
							
							
							
						 
						
							2018-05-05 04:37:04 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								be5777f3de 
								
							 
						 
						
							
							
								
								Merge pull request  #3686  from wwylele/glvtx-shader-gen  
							
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							gl_shader_gen: generate programmable vs/gs and fixed gs 
							
						 
						
							2018-05-01 21:27:48 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed42b4b0d2 
								
							 
						 
						
							
							
								
								Merge pull request  #3678  from wwylele/b15-fallback  
							
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							gl_shader_decompiler: fallback to CPU shader on GS b15 access 
							
						 
						
							2018-04-25 00:03:11 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								191b29e402 
								
							 
						 
						
							
							
								
								gl_shader_gen: generate programmable vs/gs and fixed gs  
							
							
							
						 
						
							2018-04-24 20:39:10 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								8186820d16 
								
							 
						 
						
							
							
								
								pica_to_gl: Add GLuvec{2,3,4} aliases  
							
							... 
							
							
							
							To allow for transfer for integers into shaders. 
							
						 
						
							2018-04-23 20:21:24 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								e56128683c 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: fallback to CPU shader on GS b15 access  
							
							
							
						 
						
							2018-04-23 12:45:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								c4010e3f93 
								
							 
						 
						
							
							
								
								renderer_opengl: Drop GLSync, unused.  
							
							
							
						 
						
							2018-04-21 16:12:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								5d1dd205c4 
								
							 
						 
						
							
							
								
								renderer_opengl: Rewrite stream buffer.  
							
							
							
						 
						
							2018-04-21 16:12:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								d52ddd0ec4 
								
							 
						 
						
							
							
								
								shader: avoid recomputing hash for the same program  
							
							
							
						 
						
							2018-04-17 09:47:59 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								3cc460ab34 
								
							 
						 
						
							
							
								
								shader_jit: change passing ShaderSetup to passing uniforms struct into the program  
							
							... 
							
							
							
							We are going to add private memebers to ShaderSetup, which forbids the usage of offsetof. The JIT program only use the uniform part of the setup, so we can just isolate it. 
							
						 
						
							2018-04-17 09:35:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cb36f9fad2 
								
							 
						 
						
							
							
								
								Merge pull request  #3645  from wwylele/shader-manager  
							
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							renderer_opengl: refactor shader & program objects and add shader manager for rasterizer 
							
						 
						
							2018-04-16 16:38:38 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bfd1d963ba 
								
							 
						 
						
							
							
								
								Merge pull request  #3638  from ds84182/we-need-more-rounds  
							
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							Round TEV outputs and the final fragment output in GLSL 
							
						 
						
							2018-04-12 23:32:27 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9772513141 
								
							 
						 
						
							
							
								
								Merge pull request  #3639  from wwylele/texture-cude-fix  
							
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							gl_rasterizer_cache: exit FillTextureCube when address is invalid 
							
						 
						
							2018-04-12 22:54:14 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								8dc75598a4 
								
							 
						 
						
							
							
								
								gl_rasterizer: isolate shader management into its own class  
							
							
							
						 
						
							2018-04-11 14:52:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								36bc92273b 
								
							 
						 
						
							
							
								
								gl_shader_gen: accept an option to generate separable shaders  
							
							
							
						 
						
							2018-04-11 14:52:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								bdab18d2d9 
								
							 
						 
						
							
							
								
								gl_resource_manager: add OGLPipeline  
							
							
							
						 
						
							2018-04-11 14:52:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								4f9b9c4b80 
								
							 
						 
						
							
							
								
								gl_state: add pipeline state  
							
							
							
						 
						
							2018-04-11 14:41:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								48869c768f 
								
							 
						 
						
							
							
								
								gl_resource_manager: separate OGLShader and OGLProgram  
							
							
							
						 
						
							2018-04-11 14:41:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								d2ee40dc45 
								
							 
						 
						
							
							
								
								gl_shader_util: separate shader object creation and program object creation  
							
							
							
						 
						
							2018-04-11 14:41:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								4256641da4 
								
							 
						 
						
							
							
								
								gl_rasterizer/lighting: implement shadow attenuation  
							
							
							
						 
						
							2018-04-10 20:26:55 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								b5763cb952 
								
							 
						 
						
							
							
								
								pica/lighting: split FresnelSelector into bitfields  
							
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							The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch 
							
						 
						
							2018-04-10 20:25:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								7e7de7d3ab 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: exit FillTextureCube when address is invalid  
							
							
							
						 
						
							2018-04-08 12:34:50 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dwayne Slater 
								
							 
						 
						
							
							
							
							
								
							
							
								234161ba62 
								
							 
						 
						
							
							
								
								Make byteround less expensive (thanks hrydgard!)  
							
							
							
						 
						
							2018-04-07 18:26:14 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dwayne Slater 
								
							 
						 
						
							
							
							
							
								
							
							
								734279ff22 
								
							 
						 
						
							
							
								
								Round TEV outputs and the final fragment output in GLSL  
							
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							Fixes water effect in SM3DL 
							
						 
						
							2018-04-07 16:43:56 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								972db17247 
								
							 
						 
						
							
							
								
								Merge pull request  #3497  from wwylele/texture-cube-new  
							
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							gl_rasterizer: implement TextureCube 
							
						 
						
							2018-04-06 12:41:40 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a9544ca015 
								
							 
						 
						
							
							
								
								Merge pull request  #3580  from daniellimws/common-fmt  
							
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							common: Migrate logging macros 
							
						 
						
							2018-04-06 12:38:08 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e3d25bc6d0 
								
							 
						 
						
							
							
								
								Merge pull request  #3567  from wwylele/pica-glsl  
							
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							renderer_opengl: add PICA->GLSL shader decompiler 
							
						 
						
							2018-04-05 14:39:27 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								acb02d300c 
								
							 
						 
						
							
							
								
								Merge pull request  #3518  from wwylele/hashable-struct  
							
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							Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig 
							
						 
						
							2018-04-05 14:39:12 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1fecead2ff 
								
							 
						 
						
							
							
								
								Merge pull request  #3624  from wwylele/sync-uniform  
							
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							gl_rasterizer: move shader uniform sync from SetShader() to ctor 
							
						 
						
							2018-04-05 00:30:38 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								0d84c5a0b6 
								
							 
						 
						
							
							
								
								gl_rasterizer: move state syncing from ctor to its own function  
							
							
							
						 
						
							2018-04-04 17:23:55 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								c2719feda2 
								
							 
						 
						
							
							
								
								gl_rasterizer: move shader uniform sync from SetShader() to ctor  
							
							
							
						 
						
							2018-04-03 09:27:23 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Valentin Vanelslande 
								
							 
						 
						
							
							
							
							
								
							
							
								c9ab184ec7 
								
							 
						 
						
							
							
								
								pica_to_gl: Migrate logging macros ( #3608 )  
							
							
							
						 
						
							2018-04-02 09:31:28 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								9ffd400685 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data  
							
							
							
						 
						
							2018-04-02 17:34:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								11c2f11872 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: return error on decompilation failure  
							
							... 
							
							
							
							Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed 
							
						 
						
							2018-04-02 17:34:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								4991b15ee5 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: some small fixes  
							
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							- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
    The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway 
							
						 
						
							2018-04-02 17:34:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								f8a292f920 
								
							 
						 
						
							
							
								
								renderer_opengl: add PICA->GLSL shader decompiler  
							
							
							
						 
						
							2018-04-02 17:34:54 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								384849232b 
								
							 
						 
						
							
							
								
								Merge pull request  #3516  from wwylele/shadow-sw  
							
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							SwRasterizer: Implement shadow mapping 
							
						 
						
							2018-03-31 23:29:22 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								7d331a469f 
								
							 
						 
						
							
							
								
								pica_to_gl: Use std::array where applicable  
							
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							Removes the need to use the ARRAY_SIZE macro 
							
						 
						
							2018-03-31 00:58:49 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tobias 
								
							 
						 
						
							
							
							
							
								
							
							
								bb6251f35f 
								
							 
						 
						
							
							
								
								video_core: Remove Unreachable for invalid BlendEquation modes ( #3595 )  
							
							... 
							
							
							
							* video_core: Remove Unreachable statement
* Lower log level to ERROR 
							
						 
						
							2018-03-29 17:53:55 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								27a3d44b16 
								
							 
						 
						
							
							
								
								gl_rasterizer: Fix incorrect comparison against src_surface in AccelerateTextureCopy()  
							
							... 
							
							
							
							This should actually be comparing the validity of the destination
surface. 
							
						 
						
							2018-03-28 21:13:57 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Daniel Lim Wee Soong 
								
							 
						 
						
							
							
							
							
								
							
							
								98760336be 
								
							 
						 
						
							
							
								
								video_core/shader/shader: Remove include cinttypes  
							
							
							
						 
						
							2018-03-28 22:40:16 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Daniel Lim Wee Soong 
								
							 
						 
						
							
							
							
							
								
							
							
								968569aa61 
								
							 
						 
						
							
							
								
								Replace format specifiers for all usages of ASSERT_MSG  
							
							
							
						 
						
							2018-03-27 23:28:42 +08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9e4f670ea9 
								
							 
						 
						
							
							
								
								Merge pull request  #3484  from wwylele/highlight-fix  
							
							... 
							
							
							
							pica/lighting: compute highlight clamp after one-/two-sided diffuse pass 
							
						 
						
							2018-03-18 23:41:27 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Mat M 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								79d1bcf5ba 
								
							 
						 
						
							
							
								
								Merge pull request  #3506  from MerryMage/mov-gl_resource_manager  
							
							... 
							
							
							
							gl_resource_manager: Use std::exchange in move assignment operators and constructors 
							
						 
						
							2018-03-17 16:30:58 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								ac92664aa7 
								
							 
						 
						
							
							
								
								OGL: Use stream buffer for vertex data.  
							
							
							
						 
						
							2018-03-17 02:02:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Phantom 
								
							 
						 
						
							
							
							
							
								
							
							
								50598fbbf4 
								
							 
						 
						
							
							
								
								stream buffer  
							
							
							
						 
						
							2018-03-17 02:02:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								e3f9bfd850 
								
							 
						 
						
							
							
								
								gl_resource_manager: Use std::exchange instead of std::swap in move assignment operators and constructors  
							
							... 
							
							
							
							Move assignment operators and move constructors should ideally leave the object moved from in a state where resources aren't accessable. 
							
						 
						
							2018-03-16 23:47:49 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								30cc8c10cd 
								
							 
						 
						
							
							
								
								Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig  
							
							
							
						 
						
							2018-03-14 00:12:40 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								9f8ff7b04e 
								
							 
						 
						
							
							
								
								swrasterizer: implement shadow map rendering  
							
							
							
						 
						
							2018-03-13 13:07:07 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								ae75d3032f 
								
							 
						 
						
							
							
								
								swrasterizer: implement shadow map sampling  
							
							
							
						 
						
							2018-03-13 12:56:19 +02:00