James Rowe 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cf9bfe0690 
								
							 
						 
						
							
							
								
								Merge pull request  #3787  from wwylele/shader-jit-state  
							
							... 
							
							
							
							shader/jit: preserve integer & condition register across invocation 
							
						 
						
							2018-06-09 18:38:05 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								2dac1a9590 
								
							 
						 
						
							
							
								
								Merge pull request  #3788  from wwylele/shader-jit-breakc  
							
							... 
							
							
							
							shader/jit: implement breakc 
							
						 
						
							2018-06-09 18:36:46 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								08b119153d 
								
							 
						 
						
							
							
								
								Merge pull request  #3799  from wwylele/sigh  
							
							... 
							
							
							
							gl_rasterizer: reset texture state context after every draw 
							
						 
						
							2018-06-01 14:24:28 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								9060e08e49 
								
							 
						 
						
							
							
								
								shader/jit: implement breakc  
							
							
							
						 
						
							2018-06-01 13:04:39 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								f0ee4c0595 
								
							 
						 
						
							
							
								
								gl_rasterizer: reset texture state context after every draw  
							
							
							
						 
						
							2018-06-01 12:05:30 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								7715fd2c19 
								
							 
						 
						
							
							
								
								Merge pull request  #3750  from wwylele/cube-watcher-fix  
							
							... 
							
							
							
							gl_rasterizer_cache: add missing watcher invalidation 
							
						 
						
							2018-05-31 23:11:39 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f7f5a54bc3 
								
							 
						 
						
							
							
								
								Merge pull request  #3751  from wwylele/shader-warning-shutup  
							
							... 
							
							
							
							gl_shader_gen: rearrange function definition to avoid suprious warnings 
							
						 
						
							2018-05-31 23:10:42 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									James Rowe 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e63c374ff0 
								
							 
						 
						
							
							
								
								Merge pull request  #3714  from wwylele/primitive-restart-guard  
							
							... 
							
							
							
							video_core/command_processor: correctly handles 0xFFFF index as a normal index 
							
						 
						
							2018-05-29 23:22:00 -06:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								caba02d42a 
								
							 
						 
						
							
							
								
								gl_rasterizer: Don't flip the texture bindings.  
							
							... 
							
							
							
							The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states. 
							
						 
						
							2018-05-28 21:04:59 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								874cb42e70 
								
							 
						 
						
							
							
								
								shader/jit: preserve integer & condition register across invocation  
							
							
							
						 
						
							2018-05-28 14:41:47 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								92a1252835 
								
							 
						 
						
							
							
								
								gl_shader_gen: rearrange function definition to avoid suprious warnings  
							
							
							
						 
						
							2018-05-19 00:36:33 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								8b4e832c5f 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: add missing watcher invalidation  
							
							
							
						 
						
							2018-05-18 23:58:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								8e1e52cad9 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: Use clean state for glBlitFramebuffer.  
							
							... 
							
							
							
							Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)
So let's be honest and start with a clean state in
those helper functions. 
							
						 
						
							2018-05-18 21:13:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								301073334a 
								
							 
						 
						
							
							
								
								gl_rasterizer: Remove redundant scissor state change.  
							
							... 
							
							
							
							There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state. 
							
						 
						
							2018-05-18 21:13:56 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								129b893509 
								
							 
						 
						
							
							
								
								gl_stream_buffer: update the information about the AMD hack  
							
							
							
						 
						
							2018-05-18 14:08:12 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								dd6252a676 
								
							 
						 
						
							
							
								
								gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path  
							
							
							
						 
						
							2018-05-18 13:55:19 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								6985b13439 
								
							 
						 
						
							
							
								
								[HACK] AMD workaround  
							
							
							
						 
						
							2018-05-14 10:17:36 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								ede0d15fec 
								
							 
						 
						
							
							
								
								video_core/command_processor: attempt accelerate draw in draw trigger  
							
							
							
						 
						
							2018-05-14 10:17:36 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								9b448a0739 
								
							 
						 
						
							
							
								
								gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware  
							
							
							
						 
						
							2018-05-14 10:17:36 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								15d14be3cc 
								
							 
						 
						
							
							
								
								primitive_assembly: Add getters for internal state  
							
							
							
						 
						
							2018-05-14 10:17:35 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								06815ec905 
								
							 
						 
						
							
							
								
								video_core: receive hardware shader settings  
							
							
							
						 
						
							2018-05-14 10:17:35 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								68b0a3e19e 
								
							 
						 
						
							
							
								
								regs_pipeline: use proper unsigned type where applicable  
							
							
							
						 
						
							2018-05-06 15:57:48 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								f85e71c37c 
								
							 
						 
						
							
							
								
								Merge pull request  #3715  from wwylele/hardware-vertex-vector  
							
							... 
							
							
							
							gl_rasterizer: Use GLvec* instead of C arrays 
							
						 
						
							2018-05-06 07:19:06 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0da3b75c9e 
								
							 
						 
						
							
							
								
								Merge pull request  #3700  from wwylele/texcache-watcher  
							
							... 
							
							
							
							gl_rasterizer_cache: cache texture cube 
							
						 
						
							2018-05-05 16:30:39 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								5960282303 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use buffer_storage for uniform data.  
							
							... 
							
							
							
							This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit. 
							
						 
						
							2018-05-05 09:22:02 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								d6cd1a8712 
								
							 
						 
						
							
							
								
								gl_rasterizer: Use GLvec* instead of C arrays  
							
							
							
						 
						
							2018-05-05 04:37:04 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								08a38370b0 
								
							 
						 
						
							
							
								
								video_core/command_processor: correctly handles 0xFFFF index as a normal index  
							
							
							
						 
						
							2018-05-05 04:24:31 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								be5777f3de 
								
							 
						 
						
							
							
								
								Merge pull request  #3686  from wwylele/glvtx-shader-gen  
							
							... 
							
							
							
							gl_shader_gen: generate programmable vs/gs and fixed gs 
							
						 
						
							2018-05-01 21:27:48 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								1762ad2dcc 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: cache texture cube  
							
							
							
						 
						
							2018-05-01 21:26:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ed42b4b0d2 
								
							 
						 
						
							
							
								
								Merge pull request  #3678  from wwylele/b15-fallback  
							
							... 
							
							
							
							gl_shader_decompiler: fallback to CPU shader on GS b15 access 
							
						 
						
							2018-04-25 00:03:11 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								191b29e402 
								
							 
						 
						
							
							
								
								gl_shader_gen: generate programmable vs/gs and fixed gs  
							
							
							
						 
						
							2018-04-24 20:39:10 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								8186820d16 
								
							 
						 
						
							
							
								
								pica_to_gl: Add GLuvec{2,3,4} aliases  
							
							... 
							
							
							
							To allow for transfer for integers into shaders. 
							
						 
						
							2018-04-23 20:21:24 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								e56128683c 
								
							 
						 
						
							
							
								
								gl_shader_decompiler: fallback to CPU shader on GS b15 access  
							
							
							
						 
						
							2018-04-23 12:45:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								c4010e3f93 
								
							 
						 
						
							
							
								
								renderer_opengl: Drop GLSync, unused.  
							
							
							
						 
						
							2018-04-21 16:12:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Markus Wick 
								
							 
						 
						
							
							
							
							
								
							
							
								5d1dd205c4 
								
							 
						 
						
							
							
								
								renderer_opengl: Rewrite stream buffer.  
							
							
							
						 
						
							2018-04-21 16:12:30 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								d52ddd0ec4 
								
							 
						 
						
							
							
								
								shader: avoid recomputing hash for the same program  
							
							
							
						 
						
							2018-04-17 09:47:59 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								3cc460ab34 
								
							 
						 
						
							
							
								
								shader_jit: change passing ShaderSetup to passing uniforms struct into the program  
							
							... 
							
							
							
							We are going to add private memebers to ShaderSetup, which forbids the usage of offsetof. The JIT program only use the uniform part of the setup, so we can just isolate it. 
							
						 
						
							2018-04-17 09:35:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cb36f9fad2 
								
							 
						 
						
							
							
								
								Merge pull request  #3645  from wwylele/shader-manager  
							
							... 
							
							
							
							renderer_opengl: refactor shader & program objects and add shader manager for rasterizer 
							
						 
						
							2018-04-16 16:38:38 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bfd1d963ba 
								
							 
						 
						
							
							
								
								Merge pull request  #3638  from ds84182/we-need-more-rounds  
							
							... 
							
							
							
							Round TEV outputs and the final fragment output in GLSL 
							
						 
						
							2018-04-12 23:32:27 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Weiyi Wang 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								9772513141 
								
							 
						 
						
							
							
								
								Merge pull request  #3639  from wwylele/texture-cude-fix  
							
							... 
							
							
							
							gl_rasterizer_cache: exit FillTextureCube when address is invalid 
							
						 
						
							2018-04-12 22:54:14 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								8dc75598a4 
								
							 
						 
						
							
							
								
								gl_rasterizer: isolate shader management into its own class  
							
							
							
						 
						
							2018-04-11 14:52:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								36bc92273b 
								
							 
						 
						
							
							
								
								gl_shader_gen: accept an option to generate separable shaders  
							
							
							
						 
						
							2018-04-11 14:52:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								bdab18d2d9 
								
							 
						 
						
							
							
								
								gl_resource_manager: add OGLPipeline  
							
							
							
						 
						
							2018-04-11 14:52:37 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								4f9b9c4b80 
								
							 
						 
						
							
							
								
								gl_state: add pipeline state  
							
							
							
						 
						
							2018-04-11 14:41:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								48869c768f 
								
							 
						 
						
							
							
								
								gl_resource_manager: separate OGLShader and OGLProgram  
							
							
							
						 
						
							2018-04-11 14:41:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								d2ee40dc45 
								
							 
						 
						
							
							
								
								gl_shader_util: separate shader object creation and program object creation  
							
							
							
						 
						
							2018-04-11 14:41:43 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								4256641da4 
								
							 
						 
						
							
							
								
								gl_rasterizer/lighting: implement shadow attenuation  
							
							
							
						 
						
							2018-04-10 20:26:55 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								b5763cb952 
								
							 
						 
						
							
							
								
								pica/lighting: split FresnelSelector into bitfields  
							
							... 
							
							
							
							The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch 
							
						 
						
							2018-04-10 20:25:56 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									wwylele 
								
							 
						 
						
							
							
							
							
								
							
							
								7e7de7d3ab 
								
							 
						 
						
							
							
								
								gl_rasterizer_cache: exit FillTextureCube when address is invalid  
							
							
							
						 
						
							2018-04-08 12:34:50 +03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Dwayne Slater 
								
							 
						 
						
							
							
							
							
								
							
							
								234161ba62 
								
							 
						 
						
							
							
								
								Make byteround less expensive (thanks hrydgard!)  
							
							
							
						 
						
							2018-04-07 18:26:14 -04:00