MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								adf9a19095 
								
							 
						 
						
							
							
								
								fixup! audio_core: Remove global state  
							
							
							
						 
						
							2018-02-04 22:23:51 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								ab3d53131a 
								
							 
						 
						
							
							
								
								audio_core: Remove global state  
							
							
							
						 
						
							2018-02-03 15:15:17 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								8a5cc14ba4 
								
							 
						 
						
							
							
								
								Audio/HLE/Source: Fix looped state not updating  
							
							... 
							
							
							
							Bugfix for ff280800 
							
						 
						
							2017-11-25 11:10:10 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Huw Pascoe 
								
							 
						 
						
							
							
							
							
								
							
							
								a13ab958cb 
								
							 
						 
						
							
							
								
								Fixed type conversion ambiguity  
							
							
							
						 
						
							2017-09-30 09:34:35 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								d7459354f5 
								
							 
						 
						
							
							
								
								Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).  
							
							... 
							
							
							
							The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector.
Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land.
Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation.
After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive) 
							
						 
						
							2017-09-25 18:31:37 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								933508e2a2 
								
							 
						 
						
							
							
								
								interpolate: Interpolate on a frame-by-frame basis  
							
							
							
						 
						
							2017-08-28 10:54:41 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								b4a93cfdde 
								
							 
						 
						
							
							
								
								DSP: Create backing memory for entire DSP RAM  
							
							... 
							
							
							
							Also move address space mapping out of video_core. 
							
						 
						
							2017-05-09 21:44:00 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Mat M 
								
							 
						 
						
							
							
							
							
								
							
							
								0cb52ee74a 
								
							 
						 
						
							
							
								
								Doxygen: Amend minor issues ( #2593 )  
							
							... 
							
							
							
							Corrects a few issues with regards to Doxygen documentation, for example:
- Incorrect parameter referencing.
- Missing @param tags.
- Typos in @param tags.
and a few minor other issues. 
							
						 
						
							2017-02-26 17:58:51 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Jake Merdich 
								
							 
						 
						
							
							
							
							
								
							
							
								ff28080091 
								
							 
						 
						
							
							
								
								Support looping HLE audio ( #2422 )  
							
							... 
							
							
							
							* Support looping HLE audio
* DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs
* DSP: Add start offset support 
							
						 
						
							2017-01-29 23:52:25 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								963aedd8cc 
								
							 
						 
						
							
							
								
								Add all services to the Service namespace  
							
							... 
							
							
							
							Previously there was a split where some of the services were in the
Service namespace and others were not. 
							
						 
						
							2016-12-11 00:07:27 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Ricardo de Almeida Gonzaga 
								
							 
						 
						
							
							
							
							
								
							
							
								13d46f6820 
								
							 
						 
						
							
							
								
								Fix typos  
							
							
							
						 
						
							2016-10-20 12:26:59 -02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								84fbbe2629 
								
							 
						 
						
							
							
								
								Use negative priorities to avoid special-casing the self-include  
							
							
							
						 
						
							2016-09-21 00:15:56 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								ebdae19fd2 
								
							 
						 
						
							
							
								
								Remove empty newlines in #include blocks.  
							
							... 
							
							
							
							This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation. 
							
						 
						
							2016-09-21 11:15:47 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								396a8d91a4 
								
							 
						 
						
							
							
								
								Manually tweak source formatting and then re-run clang-format  
							
							
							
						 
						
							2016-09-18 21:14:25 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								dc8479928c 
								
							 
						 
						
							
							
								
								Sources: Run clang-format on everything.  
							
							
							
						 
						
							2016-09-18 09:38:01 +09:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								991cdda3fc 
								
							 
						 
						
							
							
								
								audio_core: Tweak audio latency  
							
							
							
						 
						
							2016-09-07 15:27:32 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								904a319694 
								
							 
						 
						
							
							
								
								audio_core: Add EnableStretching to interface so that one can toggle stretching on and off  
							
							
							
						 
						
							2016-08-31 16:56:30 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								0ef4185644 
								
							 
						 
						
							
							
								
								sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vector  
							
							
							
						 
						
							2016-08-31 16:55:10 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								f4d364a60e 
								
							 
						 
						
							
							
								
								DSP/HLE: Audio output  
							
							
							
						 
						
							2016-05-19 07:25:26 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								6542c60602 
								
							 
						 
						
							
							
								
								DSP/HLE: Implement mixer processing  
							
							
							
						 
						
							2016-05-19 07:24:39 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Maribel 
								
							 
						 
						
							
							
							
							
								
							
							
								6f6af6928f 
								
							 
						 
						
							
							
								
								AudioCore: Implement time stretcher ( #1737 )  
							
							... 
							
							
							
							* AudioCore: Implement time stretcher
* fixup! AudioCore: Implement time stretcher
* fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
* fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher 
							
						 
						
							2016-05-14 22:04:03 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Lioncash 
								
							 
						 
						
							
							
							
							
								
							
							
								da2400a601 
								
							 
						 
						
							
							
								
								source: Fix missing logging arguments  
							
							... 
							
							
							
							Silences two warnings on OSX. 
							
						 
						
							2016-05-09 09:41:03 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexander Laties 
								
							 
						 
						
							
							
							
							
								
							
							
								0a31e373f1 
								
							 
						 
						
							
							
								
								fixup simple type conversions where possible  
							
							
							
						 
						
							2016-05-07 11:41:55 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1a6cd7eb4b 
								
							 
						 
						
							
							
								
								HLE: Fix recent DSP change for Visual Studio.  
							
							
							
						 
						
							2016-05-07 00:54:31 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								b242bdf945 
								
							 
						 
						
							
							
								
								DSP/HLE: Implement Source processing  
							
							
							
						 
						
							2016-05-03 20:58:28 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								4e971f44a2 
								
							 
						 
						
							
							
								
								Audio: Add sink selection to configuration files  
							
							
							
						 
						
							2016-04-30 07:41:02 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								73624b4721 
								
							 
						 
						
							
							
								
								Merge pull request  #1726  from MerryMage/read-write-region  
							
							... 
							
							
							
							AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 
							
						 
						
							2016-04-29 12:18:26 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								22995bd9bf 
								
							 
						 
						
							
							
								
								AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()  
							
							
							
						 
						
							2016-04-29 16:32:29 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								dda9ffe790 
								
							 
						 
						
							
							
								
								AudioCore: Move samples_per_frame and num_sources into hle/common.h  
							
							
							
						 
						
							2016-04-28 11:22:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								ff6db69c60 
								
							 
						 
						
							
							
								
								DSP_DSP: Updated interrupt implementation  
							
							
							
						 
						
							2016-04-27 06:35:06 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								555907ce8d 
								
							 
						 
						
							
							
								
								DSP/Pipe: There are 8 pipes  
							
							
							
						 
						
							2016-04-25 07:50:53 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								2a99464ef1 
								
							 
						 
						
							
							
								
								DSP: Implement audio filters (simple, biquad)  
							
							
							
						 
						
							2016-03-28 15:51:00 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								004991d79e 
								
							 
						 
						
							
							
								
								DSP: Implement Pipe 2  
							
							... 
							
							
							
							Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the
application signals to the DSP to initialize) and the application (the DSP
provides the memory location of structures in the shared memory region). 
							
						 
						
							2016-03-06 21:25:44 +00:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									MerryMage 
								
							 
						 
						
							
							
							
							
								
							
							
								8b00954ec7 
								
							 
						 
						
							
							
								
								AudioCore: Skeleton Implementation  
							
							... 
							
							
							
							This commit:
* Adds a new subproject, audio_core.
* Defines structures that exist in DSP shared memory.
* Hooks up various other parts of the emulator into audio core.
This sets the foundation for a later HLE DSP implementation. 
							
						 
						
							2016-02-21 13:13:52 +00:00