Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								24d9416930 
								
							 
						 
						
							
							
								
								GPU/DefaultAttributes: Clear up a comment in command_processor  
							
							
							
						 
						
							2015-05-17 14:13:11 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								658c44af5c 
								
							 
						 
						
							
							
								
								GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.  
							
							... 
							
							
							
							closes  #735  
						
							2015-05-17 11:52:17 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								7ada357b2d 
								
							 
						 
						
							
							
								
								Memmap: Re-organize memory function in two files  
							
							... 
							
							
							
							memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory. 
							
						 
						
							2015-05-15 00:04:38 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								def5913d19 
								
							 
						 
						
							
							
								
								GPU: Add more fine grained profiling for vertex shader and rasterization  
							
							
							
						 
						
							2015-05-12 15:59:52 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								40310e2132 
								
							 
						 
						
							
							
								
								Implement I4 texture format  
							
							... 
							
							
							
							@neobrain, could you confirm that this is correct?
It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D. 
							
						 
						
							2015-05-10 18:59:22 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								23e8be573e 
								
							 
						 
						
							
							
								
								rasterizer: Implemented combiner output scaling.  
							
							
							
						 
						
							2015-05-09 22:26:17 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ff767eeb40 
								
							 
						 
						
							
							
								
								rasterizer: Implemented AddSigned combiner op.  
							
							
							
						 
						
							2015-05-09 22:12:39 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								547da374b8 
								
							 
						 
						
							
							
								
								rasterizer: Fixed a depth testing bug.  
							
							
							
						 
						
							2015-05-09 22:12:38 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a806b420a6 
								
							 
						 
						
							
							
								
								rasterizer: Implement combiner buffer input.  
							
							
							
						 
						
							2015-05-09 22:12:36 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								44927f0306 
								
							 
						 
						
							
							
								
								rasterizer: Return zero'd vectors on error conditions.  
							
							
							
						 
						
							2015-05-09 22:12:35 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								692a74c09e 
								
							 
						 
						
							
							
								
								vertex_shader: Implement FLR instruction.  
							
							
							
						 
						
							2015-05-09 22:12:34 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								f935130a0f 
								
							 
						 
						
							
							
								
								vertex_shader: Implement MADI instruction.  
							
							... 
							
							
							
							nihstro: Update submodule to latest upstream/master to support MADI instruction decoding. 
							
						 
						
							2015-05-09 22:12:34 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								17a8cae003 
								
							 
						 
						
							
							
								
								Memory: Add GetPhysicalPointer helper function  
							
							
							
						 
						
							2015-05-09 04:02:32 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								28a9e4c1d5 
								
							 
						 
						
							
							
								
								Memory: Support more regions in the VAddr-PAddr translation functions  
							
							... 
							
							
							
							Also adds better documentation and removes the one-off reimplementation
of the function in pica.h. 
							
						 
						
							2015-05-09 03:08:11 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								1c0b87edc2 
								
							 
						 
						
							
							
								
								Memory: Re-organize and rename memory area address constants  
							
							
							
						 
						
							2015-05-09 01:29:52 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								4f4d230dac 
								
							 
						 
						
							
							
								
								Merge pull request  #721  from yuriks/more-cleanups  
							
							... 
							
							
							
							More cleanups 
							
						 
						
							2015-05-07 11:45:45 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e1fbac3ca1 
								
							 
						 
						
							
							
								
								Common: Remove common.h  
							
							
							
						 
						
							2015-05-07 15:45:22 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								337f1e1b96 
								
							 
						 
						
							
							
								
								Merge pull request  #695  from Subv/crash_f  
							
							... 
							
							
							
							GPU: Implemented default vertex shader attributes. 
							
						 
						
							2015-05-06 19:33:03 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								0e5ca080a8 
								
							 
						 
						
							
							
								
								GPU: Implemented default vertex shader attributes.  
							
							... 
							
							
							
							Fixes some games crashing. 
							
						 
						
							2015-05-06 18:11:46 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								36b48082d5 
								
							 
						 
						
							
							
								
								VideoCore: Remove a superfluous auto variable declaration in debug_utils.  
							
							
							
						 
						
							2015-04-29 13:37:12 +02:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Rohit Nirmal 
								
							 
						 
						
							
							
							
							
								
							
							
								f15c142c5e 
								
							 
						 
						
							
							
								
								Silence some -Wsign-compare warnings.  
							
							
							
						 
						
							2015-04-09 18:55:01 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Gareth Higgins 
								
							 
						 
						
							
							
							
							
								
							
							
								8060c519a6 
								
							 
						 
						
							
							
								
								Changed occurences of colour to color for consistency  
							
							
							
						 
						
							2015-04-05 02:36:43 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								cae89fb315 
								
							 
						 
						
							
							
								
								Allow the user to set the background clear color during emulation  
							
							... 
							
							
							
							The background color can be seen at the sides of the bottom screen or when the window is wider than normal. 
							
						 
						
							2015-04-03 15:35:51 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								c1f5cb7dd5 
								
							 
						 
						
							
							
								
								Merge pull request  #652  from neobrain/shader_output_fix  
							
							... 
							
							
							
							Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables. 
							
						 
						
							2015-03-16 18:35:34 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								92fd2a1ee3 
								
							 
						 
						
							
							
								
								VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.  
							
							
							
						 
						
							2015-03-16 15:14:04 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								e4f5ec6272 
								
							 
						 
						
							
							
								
								Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.  
							
							... 
							
							
							
							We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future. 
							
						 
						
							2015-03-12 14:18:46 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b56829df02 
								
							 
						 
						
							
							
								
								Merge pull request  #629  from archshift/lcdfb  
							
							... 
							
							
							
							Implement SetLcdForceBlack and add implementation for color filling in the GPU code 
							
						 
						
							2015-03-10 18:08:55 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ec5bc54575 
								
							 
						 
						
							
							
								
								Merge pull request  #643  from Subv/dem_feels  
							
							... 
							
							
							
							GPU: Implemented more depth buffer formats. 
							
						 
						
							2015-03-09 22:06:30 -04:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								1248e291f0 
								
							 
						 
						
							
							
								
								GPU: Added the stencil test structure to the Pica Regs struct.  
							
							
							
						 
						
							2015-03-09 20:13:21 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								414b0741c4 
								
							 
						 
						
							
							
								
								GPU: Implemented more depth buffer formats.  
							
							... 
							
							
							
							This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others 
							
						 
						
							2015-03-09 20:12:39 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								041e99b613 
								
							 
						 
						
							
							
								
								Added LCD registers, and implementation for color filling in OGL code.  
							
							
							
						 
						
							2015-03-09 15:51:41 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								5742367341 
								
							 
						 
						
							
							
								
								Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.  
							
							
							
						 
						
							2015-03-09 21:49:49 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								7d43aef4d0 
								
							 
						 
						
							
							
								
								Update nihstro submodule to the initial release version.  
							
							... 
							
							
							
							Includes more opcodes to implement in the future. 
							
						 
						
							2015-03-08 13:52:38 -07:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								06bf471581 
								
							 
						 
						
							
							
								
								Merge pull request  #636  from bunnei/refactor-screen-win  
							
							... 
							
							
							
							Set framebuffer layout from EmuWindow. 
							
						 
						
							2015-03-07 18:18:40 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								9960c49c21 
								
							 
						 
						
							
							
								
								Set framebuffer layout from EmuWindow.  
							
							
							
						 
						
							2015-03-07 17:21:19 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								4b8d4d0ed5 
								
							 
						 
						
							
							
								
								GPU/Textures: Fixed ETC texture decoding.  
							
							
							
						 
						
							2015-03-07 16:21:54 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								93e32bce72 
								
							 
						 
						
							
							
								
								Merge pull request  #538  from yuriks/perf-stat  
							
							... 
							
							
							
							Add profiling infrastructure and widget 
							
						 
						
							2015-03-07 15:30:40 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								34c31db14a 
								
							 
						 
						
							
							
								
								GPU: Added RGB565/RGB8 framebuffer support and various cleanups.  
							
							... 
							
							
							
							- Centralizes color format encode/decode functions.
- Fixes endianness issues.
- Implements remaining framebuffer formats in the debugger. 
							
						 
						
							2015-03-03 18:26:03 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								cd1fbfcf1b 
								
							 
						 
						
							
							
								
								Add profiling infrastructure and widget  
							
							
							
						 
						
							2015-03-01 21:47:13 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								7f9ee69a2b 
								
							 
						 
						
							
							
								
								Added RGBA5551 compatibility in the rasterizer  
							
							... 
							
							
							
							This allows Virtual Console games to display properly. 
							
						 
						
							2015-02-27 19:15:08 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								c564c21668 
								
							 
						 
						
							
							
								
								GPU: Implemented bits 3 and 1 from the display transfer flags.  
							
							... 
							
							
							
							Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA.
Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa. 
							
						 
						
							2015-02-26 21:17:14 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								ea3c99f3a2 
								
							 
						 
						
							
							
								
								Video core: Fix A4 texture decoding  
							
							... 
							
							
							
							It was trying to take the LSB from `coarse_x`, which would always be 0
and thus would always return the same texel from each byte. To add
insult to the injury, the conditional was actually the wrong way around
too.
Fixes blocky text in OoT. 
							
						 
						
							2015-02-25 23:05:14 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								3c50da6fc0 
								
							 
						 
						
							
							
								
								Video core: Fix pixelation/blockiness in textures.  
							
							... 
							
							
							
							This was caused during morton decoding by me not masking the bits of
each coordinate before merging them, so the bits from x could set bits
in y if it was >255. 
							
						 
						
							2015-02-25 22:16:01 -03:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								ed255ebaec 
								
							 
						 
						
							
							
								
								Rasterizer: Add support for RGBA4 framebuffer format.  
							
							
							
						 
						
							2015-02-24 19:58:33 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								733c19ddd3 
								
							 
						 
						
							
							
								
								Rasterize with the correct color component order.  
							
							... 
							
							
							
							- Fixes a regression with #594 . 
							
						 
						
							2015-02-22 13:57:24 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								34f21334ad 
								
							 
						 
						
							
							
								
								Merge pull request  #593  from Subv/search_problem  
							
							... 
							
							
							
							Pica/VertexShader: Fixed LOOP with more than one iteration. 
							
						 
						
							2015-02-22 15:51:12 +01:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								9a03e9c61d 
								
							 
						 
						
							
							
								
								Pica/VertexShader: Fixed LOOP with more than one iteration.  
							
							... 
							
							
							
							Previously it wouldn't jump back to the start of the loop code once it reached the end of the block.
Fixes the texture problems in a lot of games. 
							
						 
						
							2015-02-21 12:52:21 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								5f9939070e 
								
							 
						 
						
							
							
								
								Merge pull request  #588  from archshift/somebranch  
							
							... 
							
							
							
							Sweeping cleanup of Common 
							
						 
						
							2015-02-20 11:41:30 -05:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									archshift 
								
							 
						 
						
							
							
							
							
								
							
							
								302f0b32f5 
								
							 
						 
						
							
							
								
								Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.h  
							
							
							
						 
						
							2015-02-19 22:26:25 -08:00 
							
								 
							
							
								 
							
						 
					 
				
					
						
							
								
								
									Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								5410367ebf 
								
							 
						 
						
							
							
								
								Rasterizer: Fixed a warning in GetWrappedTexCoord.  
							
							... 
							
							
							
							Redeclaring the variable inside the switch was causing weird behavior. 
							
						 
						
							2015-02-18 23:52:47 -05:00