Subv 
								
							 
						 
						
							
							
							
							
								
							
							
								186873420f 
								
							 
						 
						
							
							
								
								GPU/Rasterizer: Corrected the stencil implementation.  
							
							 
							
							... 
							
							
							
							Verified the behavior with hardware tests. 
							
						 
						
							2015-08-20 10:10:35 -05:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								f3e8f42718 
								
							 
						 
						
							
							
								
								Shader: implement SGE, SGEI and SLT in JIT  
							
							 
							
							
							
						 
						
							2015-08-19 14:29:39 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								863730f6a7 
								
							 
						 
						
							
							
								
								Shader: implement SGE, SGEI in interpreter  
							
							 
							
							
							
						 
						
							2015-08-19 14:29:39 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3c5ff418ca 
								
							 
						 
						
							
							
								
								Merge pull request  #1047  from aroulin/shader-ex2-lg2  
							
							 
							
							... 
							
							
							
							Shader: Save caller-saved registers in JIT before a CALL 
							
						 
						
							2015-08-18 22:02:25 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								2f9eb98f03 
								
							 
						 
						
							
							
								
								Shader: Save caller-saved registers in JIT before a CALL  
							
							 
							
							
							
						 
						
							2015-08-19 03:40:07 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								026379ed55 
								
							 
						 
						
							
							
								
								Merge pull request  #1037  from aroulin/shader-ex2-lg2  
							
							 
							
							... 
							
							
							
							Shader: Implement EX2 and LG2 in interpreter/JIT 
							
						 
						
							2015-08-18 19:42:32 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								1f18c9f8dd 
								
							 
						 
						
							
							
								
								Merge pull request  #1034  from yuriks/rg8-textures  
							
							 
							
							... 
							
							
							
							videocore: Added RG8 texture support 
							
						 
						
							2015-08-16 22:17:12 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								7d3a6016d6 
								
							 
						 
						
							
							
								
								Shader: implement EX2 and LG2 in JIT  
							
							 
							
							
							
						 
						
							2015-08-17 01:12:34 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									LittleWhite 
								
							 
						 
						
							
							
							
							
								
							
							
								9d6748fa94 
								
							 
						 
						
							
							
								
								Fix Linux GCC 4.9 build (complaining about undeclared memset)  
							
							 
							
							
							
						 
						
							2015-08-16 17:21:08 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									aroulin 
								
							 
						 
						
							
							
							
							
								
							
							
								638e47c04d 
								
							 
						 
						
							
							
								
								Shader: implement EX2 and LG2 in interpreter  
							
							 
							
							
							
						 
						
							2015-08-16 15:54:30 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								96820ae42a 
								
							 
						 
						
							
							
								
								Build fix for Debug configurations.  
							
							 
							
							
							
						 
						
							2015-08-16 15:14:54 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								f5144e6c10 
								
							 
						 
						
							
							
								
								Merge pull request  #997  from Lectem/cmdlist_full_debug  
							
							 
							
							... 
							
							
							
							citra-qt: Improve pica command list widget (add mask, fix some issues) 
							
						 
						
							2015-08-16 13:34:45 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								33ba604fd9 
								
							 
						 
						
							
							
								
								Introduce a shader tracer to allow inspection of input/output values for each processed instruction.  
							
							 
							
							
							
						 
						
							2015-08-16 14:12:11 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								2e3601f415 
								
							 
						 
						
							
							
								
								Pica/DebugUtils: Include uniform information into shader dumps.  
							
							 
							
							
							
						 
						
							2015-08-16 13:22:01 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								4cb302c8ae 
								
							 
						 
						
							
							
								
								citra-qt: Improve shader debugger.  
							
							 
							
							... 
							
							
							
							Now supports dumping the current shader and recognizes a larger number of output semantics. 
							
						 
						
							2015-08-16 13:22:00 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Patrick Martin 
								
							 
						 
						
							
							
							
							
								
							
							
								5b65d95310 
								
							 
						 
						
							
							
								
								videocore: Added RG8 texture support  
							
							 
							
							
							
						 
						
							2015-08-16 02:21:50 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								db97090cad 
								
							 
						 
						
							
							
								
								Shader: Use a POD struct for registers.  
							
							 
							
							
							
						 
						
							2015-08-15 18:03:27 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								b39c053785 
								
							 
						 
						
							
							
								
								Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.  
							
							 
							
							
							
						 
						
							2015-08-15 18:03:27 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								0ee00861f6 
								
							 
						 
						
							
							
								
								Common: Cleanup CPU capability detection code.  
							
							 
							
							
							
						 
						
							2015-08-15 18:03:26 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								a1942238f5 
								
							 
						 
						
							
							
								
								Common: Move cpu_detect to x64 directory.  
							
							 
							
							
							
						 
						
							2015-08-15 18:03:26 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								bd7e691f78 
								
							 
						 
						
							
							
								
								x64: Refactor to remove fake interfaces and general cleanups.  
							
							 
							
							
							
						 
						
							2015-08-15 18:03:25 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								cfb354f11f 
								
							 
						 
						
							
							
								
								JIT: Support negative address offsets.  
							
							 
							
							
							
						 
						
							2015-08-15 18:01:22 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								094ae6fadb 
								
							 
						 
						
							
							
								
								Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.  
							
							 
							
							... 
							
							
							
							- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT. 
							
						 
						
							2015-08-15 18:01:07 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								d67e2f78b7 
								
							 
						 
						
							
							
								
								Common: Added MurmurHash3 hash function for general-purpose use.  
							
							 
							
							
							
						 
						
							2015-08-15 17:33:46 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								3f69c2039d 
								
							 
						 
						
							
							
								
								Shader: Define a common interface for running vertex shader programs.  
							
							 
							
							
							
						 
						
							2015-08-15 17:33:44 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								18527b9e21 
								
							 
						 
						
							
							
								
								Shader: Move shader code to its own subdirectory, "shader".  
							
							 
							
							
							
						 
						
							2015-08-15 17:33:42 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								642b9b5030 
								
							 
						 
						
							
							
								
								GPU: Refactor "VertexShader" namespace to "Shader".  
							
							 
							
							... 
							
							
							
							- Also renames "vertex_shader.*" to "shader_interpreter.*" 
							
						 
						
							2015-08-15 17:33:41 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								35f3360663 
								
							 
						 
						
							
							
								
								Merge pull request  #893  from linkmauve/remove-uint._t-int._t  
							
							 
							
							... 
							
							
							
							Replace standard uint*_t and int*_t with CommonTypes’ u* and s* types 
							
						 
						
							2015-08-11 17:55:24 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Emmanuel Gil Peyrot 
								
							 
						 
						
							
							
							
							
								
							
							
								5115d0177e 
								
							 
						 
						
							
							
								
								ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.  
							
							 
							
							
							
						 
						
							2015-08-11 22:38:44 +01:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								254582aa35 
								
							 
						 
						
							
							
								
								OpenGL: Fix state tracking in situations with reused object handles  
							
							 
							
							... 
							
							
							
							If an OpenGL object is created, bound to a binding using the state
tracker, and then destroyed, a newly created object can be assigned the
same numeric handle by OpenGL. However, even though it is a new object,
and thus needs to be bound to the binding again, the state tracker
compared the current and previous handles and concluded that no change
needed to be made, leading to failure to bind objects in certain cases.
This manifested as broken text in VVVVVV, which this commit fixes along
with similar texturing problems in other games. 
							
						 
						
							2015-08-06 00:59:37 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								ff68db61bc 
								
							 
						 
						
							
							
								
								OpenGL: Remove redundant texture.enable_2d field from OpenGLState  
							
							 
							
							... 
							
							
							
							All uses of this field where it's false can just set the texture id to 0
instead. 
							
						 
						
							2015-08-05 22:55:22 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								a96502edd3 
								
							 
						 
						
							
							
								
								Videocore: Implement simple vertex caching  
							
							 
							
							... 
							
							
							
							This gives a ~2/3 reduction in the amount of vertices that need to be
processed through the vertex loaders and the vertex shader, yielding a
good speedup. 
							
						 
						
							2015-08-04 23:41:47 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								bb7eb5c574 
								
							 
						 
						
							
							
								
								Merge pull request  #1006  from yuriks/fb-commit-profile  
							
							 
							
							... 
							
							
							
							OpenGL: Add a profiler category measuring framebuffer readback 
							
						 
						
							2015-07-30 10:39:38 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								31c1bb901b 
								
							 
						 
						
							
							
								
								Merge pull request  #963  from yuriks/gpu-fixes  
							
							 
							
							... 
							
							
							
							Misc. GPU vertex loading fixes 
							
						 
						
							2015-07-29 16:45:17 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								428154da45 
								
							 
						 
						
							
							
								
								OpenGL: Add a profiler category measuring framebuffer readback  
							
							 
							
							
							
						 
						
							2015-07-28 17:37:46 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								e1a3fed6ff 
								
							 
						 
						
							
							
								
								Merge pull request  #991  from yuriks/globjects  
							
							 
							
							... 
							
							
							
							OpenGL: Make OpenGL object resource wrappers fully inline 
							
						 
						
							2015-07-26 16:37:33 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									bunnei 
								
							 
						 
						
							
							
							
							
								
							
							
								cb76453ec4 
								
							 
						 
						
							
							
								
								Merge pull request  #992  from yuriks/hot-path-debug  
							
							 
							
							... 
							
							
							
							VideoCore: #ifdef out some debugging routines 
							
						 
						
							2015-07-26 11:45:51 -04:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lectem 
								
							 
						 
						
							
							
							
							
								
							
							
								facb2555a9 
								
							 
						 
						
							
							
								
								citra-qt/debug_utils: Use lock_guard everywhere  
							
							 
							
							... 
							
							
							
							unique_lock were being used as lock_guards.
Also replaced manual lock/unlock by lock_guard for harmonization. 
							
						 
						
							2015-07-26 16:28:44 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Lectem 
								
							 
						 
						
							
							
							
							
								
							
							
								e663751f8b 
								
							 
						 
						
							
							
								
								citra-qt/command list: Add mask column  
							
							 
							
							
							
						 
						
							2015-07-26 16:23:12 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								1762267de4 
								
							 
						 
						
							
							
								
								OpenGL: Make OpenGL object resource wrappers fully inline  
							
							 
							
							... 
							
							
							
							The functions are so simple that having them separate only bloats the
code and hinders optimization. 
							
						 
						
							2015-07-26 10:58:58 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								72237a9305 
								
							 
						 
						
							
							
								
								Merge pull request  #987  from yuriks/regnames  
							
							 
							
							... 
							
							
							
							Videocore: Don't reinitialize register name map on every query. 
							
						 
						
							2015-07-26 15:56:56 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								e130dac7de 
								
							 
						 
						
							
							
								
								Videocore: Don't reinitialize register name map on every query  
							
							 
							
							... 
							
							
							
							This greatly speeds up the command list debug widget. 
							
						 
						
							2015-07-26 10:10:10 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								4909a1486e 
								
							 
						 
						
							
							
								
								Videocore: Simplify variables in vertex shader interpreter  
							
							 
							
							... 
							
							
							
							Simplifies the code and gives a tiny speed-up. 
							
						 
						
							2015-07-26 08:49:35 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								877d2a0e48 
								
							 
						 
						
							
							
								
								Videocore: Replace std::stack in shader interpreter with static_vector  
							
							 
							
							... 
							
							
							
							Shaves off 1/3rd of the vertex shader time in Fire Emblem 
							
						 
						
							2015-07-26 08:49:35 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								13347997ba 
								
							 
						 
						
							
							
								
								VideoCore: #ifdef out some debugging routines  
							
							 
							
							... 
							
							
							
							Some disabled debugging functionality was being called from rendering
routines in VideoCore. Although disabled, many of them still allocated
memory or did some extra work that was enough to show up in a profiler.
Gives a slight (~2ms) speedup. 
							
						 
						
							2015-07-26 06:55:47 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								00529c71d4 
								
							 
						 
						
							
							
								
								Address error that remained in last merge  
							
							 
							
							
							
						 
						
							2015-07-25 16:54:51 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								9a0f9f12cd 
								
							 
						 
						
							
							
								
								Merge pull request  #892  from zawata/another-warning-fixes  
							
							 
							
							... 
							
							
							
							Yet More Warning Fixes 
							
						 
						
							2015-07-25 12:50:32 -07:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Tony Wasserka 
								
							 
						 
						
							
							
							
							
								
							
							
								1760eb5ca6 
								
							 
						 
						
							
							
								
								Merge pull request  #980  from Subv/more_breakpoints  
							
							 
							
							... 
							
							
							
							Qt/GPU Breakpoints: Added three more breakpoint types. 
							
						 
						
							2015-07-24 01:58:11 +02:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								1fe9b0b82e 
								
							 
						 
						
							
							
								
								VideoCore: Fix values of unset components in input attribute arrays  
							
							 
							
							... 
							
							
							
							If an input attribute array had a field with less than 4 components, the
remaining components were left unset if not specified by a default
vertex attribute. If neither mechanism would set a component, it would
assume a garbage value.
It has been verified that the hardware behavior is to instead to set the
missing components from the fixed default of (0 0 0 1). The default
vertex attribute values aren't used at all if a vertex array is
specified for that attribute.
Fixes UI graphics on Fire Emblem: Awakening, a small texturing glitch
when selecting a character in Cubic Ninja, as well as eliminating the
unset-W hack which was required for Ocarina of Time to not have
garbled triangles.
This change has been tested against hardware. 
							
						 
						
							2015-07-23 16:51:25 -03:00  
						
						
							 
							
							
							
								 
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Yuri Kunde Schlesner 
								
							 
						 
						
							
							
							
							
								
							
							
								4e09202226 
								
							 
						 
						
							
							
								
								VideoCore: Saturate vertex colors before interpolating  
							
							 
							
							... 
							
							
							
							During testing, it was discovered that hardware does not interpolate
colors output by the vertex shader as-is. Rather, it drops the sign and
saturates the value to 1.0. This is done before interpolation, such that
(e.g.) interpolating outputs 1.5 and -0.5 is equivalent to as if the
shader had output the values 1.0 and 0.5 instead, with the interpolated
value never crossing 0.0.
This change has been tested against hardware. 
							
						 
						
							2015-07-23 16:51:24 -03:00