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	Fix MakeCurrent and shader issues with AMD 22.7 driver
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					 6 changed files with 35 additions and 2 deletions
				
			
		|  | @ -53,6 +53,8 @@ void EmuThread::run() { | |||
| 
 | ||||
|     emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); | ||||
| 
 | ||||
|     core_context.MakeCurrent(); | ||||
| 
 | ||||
|     if (Core::System::GetInstance().frame_limiter.IsFrameAdvancing()) { | ||||
|         // Usually the loading screen is hidden after the first frame is drawn. In this case
 | ||||
|         // we hide it immediately as we need to wait for user input to start the emulation.
 | ||||
|  |  | |||
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