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	DSP_DSP: Updated interrupt implementation
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					 4 changed files with 113 additions and 46 deletions
				
			
		|  | @ -4,6 +4,7 @@ | |||
| 
 | ||||
| #include "audio_core/audio_core.h" | ||||
| #include "audio_core/hle/dsp.h" | ||||
| #include "audio_core/hle/pipe.h" | ||||
| 
 | ||||
| #include "core/core_timing.h" | ||||
| #include "core/hle/kernel/vm_manager.h" | ||||
|  | @ -17,10 +18,8 @@ static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles | |||
| 
 | ||||
| static void AudioTickCallback(u64 /*userdata*/, int cycles_late) { | ||||
|     if (DSP::HLE::Tick()) { | ||||
|         // HACK: We're not signaling the interrups when they should be, but just firing them all off together.
 | ||||
|         // It should be only (interrupt_id = 2, channel_id = 2) that's signalled here.
 | ||||
|         // TODO(merry): Understand when the other interrupts are fired.
 | ||||
|         DSP_DSP::SignalAllInterrupts(); | ||||
|         // TODO(merry): Signal all the other interrupts as appropriate.
 | ||||
|         DSP_DSP::SignalPipeInterrupt(DSP::HLE::DspPipe::Audio); | ||||
|     } | ||||
| 
 | ||||
|     // Reschedule recurrent event
 | ||||
|  |  | |||
|  | @ -12,6 +12,8 @@ | |||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| 
 | ||||
| #include "core/hle/service/dsp_dsp.h" | ||||
| 
 | ||||
| namespace DSP { | ||||
| namespace HLE { | ||||
| 
 | ||||
|  | @ -97,6 +99,8 @@ static void AudioPipeWriteStructAddresses() { | |||
|     for (u16 addr : struct_addresses) { | ||||
|         WriteU16(DspPipe::Audio, addr); | ||||
|     } | ||||
|     // Signal that we have data on this pipe.
 | ||||
|     DSP_DSP::SignalPipeInterrupt(DspPipe::Audio); | ||||
| } | ||||
| 
 | ||||
| void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) { | ||||
|  |  | |||
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