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	Rect to BasicRect
Somewhere along the line an OSX header had already taken the name Rect.
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					 3 changed files with 7 additions and 7 deletions
				
			
		|  | @ -37,7 +37,7 @@ void RendererOpenGL::SwapBuffers() { | |||
|     // EFB->XFB copy
 | ||||
|     // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some 
 | ||||
|     // register write We're also treating both framebuffers as a single one in OpenGL.
 | ||||
|     Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height); | ||||
|     BasicRect framebuffer_size(0, 0, m_resolution_width, m_resolution_height); | ||||
|     RenderXFB(framebuffer_size, framebuffer_size); | ||||
| 
 | ||||
|     // XFB->Window copy
 | ||||
|  | @ -76,7 +76,7 @@ void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) { | |||
|  * @param src_rect Source rectangle in XFB to copy | ||||
|  * @param dst_rect Destination rectangle in output framebuffer to copy to | ||||
|  */ | ||||
| void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) { | ||||
| void RendererOpenGL::RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect) { | ||||
| 
 | ||||
|     FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped); | ||||
|     FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped); | ||||
|  |  | |||
|  | @ -28,7 +28,7 @@ public: | |||
|      * @param src_rect Source rectangle in XFB to copy | ||||
|      * @param dst_rect Destination rectangle in output framebuffer to copy to | ||||
|      */ | ||||
|     void RenderXFB(const Rect& src_rect, const Rect& dst_rect); | ||||
|     void RenderXFB(const BasicRect& src_rect, const BasicRect& dst_rect); | ||||
| 
 | ||||
|     /** 
 | ||||
|      * Set the emulator window to use for renderer | ||||
|  |  | |||
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