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	Rect to BasicRect
Somewhere along the line an OSX header had already taken the name Rect.
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					 3 changed files with 7 additions and 7 deletions
				
			
		|  | @ -101,15 +101,15 @@ union t128 { | |||
| }; | ||||
| 
 | ||||
| /// Rectangle data structure
 | ||||
| class Rect { | ||||
| class BasicRect { | ||||
| public: | ||||
|     Rect(int x0=0, int y0=0, int x1=0, int y1=0) { | ||||
|     BasicRect(int x0=0, int y0=0, int x1=0, int y1=0) { | ||||
|         x0_ = x0; | ||||
|         y0_ = y0; | ||||
|         x1_ = x1; | ||||
|         y1_ = y1; | ||||
|     } | ||||
|     ~Rect() { } | ||||
|     ~BasicRect() { } | ||||
| 
 | ||||
|     int x0_;    ///< Rect top left X-coordinate
 | ||||
|     int y0_;    ///< Rect top left Y-coordinate
 | ||||
|  | @ -119,7 +119,7 @@ public: | |||
|     inline u32 width() const { return abs(x1_ - x0_); } | ||||
|     inline u32 height() const { return abs(y1_ - y0_); } | ||||
| 
 | ||||
|     inline bool operator == (const Rect& val) const { | ||||
|     inline bool operator == (const BasicRect& val) const { | ||||
|         return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_); | ||||
|     } | ||||
| }; | ||||
|  |  | |||
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